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author | shennetsind <ind@henn.et> | 2013-04-16 00:20:56 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-04-16 00:20:56 -0300 |
commit | f3e20da4be387c0e49da58a8be676c9878818ebb (patch) | |
tree | 6fcb047ca4d0e5cc39638d205e5260561a17d5b7 /src/map/battle.h | |
parent | 1e21ff7d621ca19f341318c67756d7b39baa7d7b (diff) | |
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Fixed Bug #7060
When using official magical reflection, the damage is no longer reduceable by mdef items or cards (elemental armors work), assumption doesnt reduce either when used in pre-re mode and energy coat is capable of reducing the damage.
http://hercules.ws/board/tracker/issue-7060-bmagicdamagereturn/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index 8b1f757f5..bea224b1c 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -462,6 +462,8 @@ extern int attr_fix_table[4][10][10]; * Battle.c Interface **/ struct battle_interface { + /* vars */ + bool isMagicReflect;/* maybe better as a flag atlho the system isnt threaded so there isn't any bug by using it like this */ /* init */ void (*init) (void); /* final */ |