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author | GrumpyLittlePanda <samuli.vaara@yahoo.com> | 2014-11-17 19:09:05 +0200 |
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committer | GrumpyLittlePanda <samuli.vaara@yahoo.com> | 2014-11-17 19:36:52 +0200 |
commit | 26cdd53ef2d633e6b7d886bb720e645d85d08e43 (patch) | |
tree | 28ce5a36441efe995ccbb47e16f453b12994ae06 /src/map/battle.h | |
parent | 86d0ab88920099c164f12e440f232634989bc69b (diff) | |
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(Bugs 5237 and 7979)
- Land Protector now behaves more like on official servers
* Land Protector now protects from units being placed on it, no matter if they have splash range or not
* Land Protector no longer protects from damage from units not outside Land Protector that splash inside
* Meteor Storm no longer shows meteors falling if they would land on Land Protector
* Pneuma can no longer be placed next to Land Protector
* Safety wall no longer consumes gem if cast on LP.
* Also cleaned up the code a bit, so the checks are done where they should be done
- Ground skill splash ranges updated to their official values
* Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
* Storm Gust places units in a 9x9 area with 3x3 splash range each
* Heaven's Drive places units in a 5x5 area with no splash range
* Venom Dust now has a splash range of 3x3 and is consequently larger than before
- Storm Gust's knock-back behavior updated to official
* Each of Storm Gust's units will knock back "Away from center"
* As units in the south-west are processed first, the knock-back direction will usually be north-east
* At the edges the knock-back direction will be "to the outside"
* Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
* Added a config option for those who want the old "random direction" behavior from eAthena
Diffstat (limited to 'src/map/battle.h')
-rw-r--r-- | src/map/battle.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h index ad879bd1a..e80e0091d 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -482,6 +482,7 @@ struct Battle_Config { int song_timer_reset; // [csnv] int snap_dodge; // Enable or disable dodging damage snapping away [csnv] + int stormgust_knockback; int feature_roulette; }; |