diff options
author | Jesusaves <cpntb1@ymail.com> | 2021-08-08 18:00:39 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2021-08-08 18:02:00 -0300 |
commit | a417c12ee435301498f2d4b162c7f849cefc302a (patch) | |
tree | b75a7d8dc64333a60f4a1225e4e480317257ef82 /src/config | |
parent | 373b7ffae57f3649cc7f5ecaae1c499833ddb816 (diff) | |
download | hercules-unsquashed.tar.gz hercules-unsquashed.tar.bz2 hercules-unsquashed.tar.xz hercules-unsquashed.zip |
[TMW2] Disable Official Walkpath and Partly reverts b5a92f944f126e920442307bebd3c2b53c9b0d54.unsquashed
Official Walkpath only do something if path length > 14, which M+ does not.
So in the end of the day it is running some extra calculations we don't need.
I don't see anything else server-side which could be safely disabled.
And I also don't know how effective this will be.
Hopefully, though, this will reduce a bit the perceived lag.
...At least, there were positive comments on Moubootaur Legends.
Diffstat (limited to 'src/config')
-rw-r--r-- | src/config/core.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/config/core.h b/src/config/core.h index b091e6dee..5e62e2adb 100644 --- a/src/config/core.h +++ b/src/config/core.h @@ -31,7 +31,7 @@ /// The official walkpath disables users from taking non-clear walk paths, /// e.g. if they want to get around an obstacle they have to walk around it, /// while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically -#define OFFICIAL_WALKPATH +//#define OFFICIAL_WALKPATH /// leave this line uncommented to enable callfunc checks when processing scripts. /// while allowed, the script engine will attempt to match user-defined functions |