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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-10-24 10:45:36 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-10-24 10:45:36 +0000 |
commit | 9b4d9f29a8ab56f59cbac2cccbb685146f52faac (patch) | |
tree | 063297976fecaf11aa86f2b428ad1538f5010170 /readme | |
parent | fc47bdd30c4d195c34277636cbeab1b77d88c350 (diff) | |
download | hercules-9b4d9f29a8ab56f59cbac2cccbb685146f52faac.tar.gz hercules-9b4d9f29a8ab56f59cbac2cccbb685146f52faac.tar.bz2 hercules-9b4d9f29a8ab56f59cbac2cccbb685146f52faac.tar.xz hercules-9b4d9f29a8ab56f59cbac2cccbb685146f52faac.zip |
Reverted the previous change to OnTouch not triggering for invisible chars.
While this is the official behavior for OnTouch (as opposed to OnTouch2 which we don't have), this change would break npcs that assume you can't just walk past them cloaked.
If there is a real need for implementing this behavior in the future, it should be done in a backwards-compatible way if possible (although, inverting the meaning of OnTouch/OnTouch2 would cause a lot of confusion).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14096 54d463be-8e91-2dee-dedb-b68131a5f0ec
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