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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-10 06:05:05 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-10 06:05:05 +0000 |
commit | cb2885fe729ca6f6c9580eea4889223bb1472d2e (patch) | |
tree | 1b1631e77188935008dede7d85225541d8ed1c0e /npc/warps | |
parent | faf95f08df1f2ac827bd853a9ce54bc3201058b1 (diff) | |
download | hercules-cb2885fe729ca6f6c9580eea4889223bb1472d2e.tar.gz hercules-cb2885fe729ca6f6c9580eea4889223bb1472d2e.tar.bz2 hercules-cb2885fe729ca6f6c9580eea4889223bb1472d2e.tar.xz hercules-cb2885fe729ca6f6c9580eea4889223bb1472d2e.zip |
* Rev. 10515 More Kiel Hyre quest related updates
- Fixed the wrong name being displayed for Kiel Hyre in one dialog.
- Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO.
- Fixed up a few more NPC headers. Facing direction fixes mostly this time.
- More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear.
* Rev. 10515 Updates to the Kiel Hyre Dungeon warps. - Added second floor exit.
- Corrected coordinated for some of the other warps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10515 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/warps')
-rw-r--r-- | npc/warps/dungeons/kiel_dun.txt | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/npc/warps/dungeons/kiel_dun.txt b/npc/warps/dungeons/kiel_dun.txt index 8b3f572b9..fe0b27141 100644 --- a/npc/warps/dungeons/kiel_dun.txt +++ b/npc/warps/dungeons/kiel_dun.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lost Kakashi //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -11,14 +11,28 @@ //===== Additional Comments: ================================= //= 1.1 Added official Kiel Dungeon entrance [Playtester] //= 1.2 Changed warps because of Kiel quest [Playtester] +//= 1.3 Added second floor exit. [L0ne_W0lf] +//= Corrected coordinated for some of the other warps. //============================================================ //= Kiel Dungeon ============================================= -kh_dun01,3,234,0 warp kh_dun_00 1,1,yuno_fild08,69,170 +kh_dun01,3,234,0 warp kh_dun_00 1,1,yuno_fild08,74,174 //Factory Restricted Area Exit -kh_dun01,232,225,0 warp kh_dun_01 1,1,kh_dun01,14,12 +kh_dun01,232,226,0 warp kh_dun_01 1,1,kh_dun01,13,12 //Factory side warps kh_dun01,63,7,0 warp kh_dun_02 1,1,kh_dun01,227,176 kh_dun01,232,176,0 warp kh_dun_03 1,1,kh_dun01,63,12 + +//Second Floor -> First floor Random warp +kh_dun02,43,195,0 script kh_dun04 45,1,1,{ +OnTouch: + if (rand(1,2) == 1) { + warp "kh_dun01",41,206; + } + else { + warp "kh_dun01",32,199; + } + +}
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