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authorHaru <haru@dotalux.com>2016-11-14 23:55:22 +0100
committerHaru <haru@dotalux.com>2016-11-20 18:10:26 +0100
commita26eb2f858cce483cf7edac7740643abd44e0709 (patch)
treea6e6d4a224b4d14e2fbdb0b8c92c0ae8a813a07a /npc/re
parentbcb3a33c4d41c70fab3d6ecbbf4c54b54242bbac (diff)
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Propageted the AegisName fix to scripts and pre-re database
This commit just propagates the AegisName changes to the pre-re database and to the (re) scripts. Two issues are fixed as a side-effect: - The ghost_palace script was referring the non-existing constant(s): Thanatos_Two-Handed_Staff == (Thanatos_Two) - (Handed_Staff) == 0. Paired with the script engine's inability to differentiate between constants and player variables, that produced a very subtle issue. - The item RAG203 is sold by a NPC (Rebellion Weapon Vending). Due to a pair of swapped AegisName constants (RAG203 and RAG203_), the slotted version was sold by the NPC instead of hte non-slotted one (the issue was actually fixed in the previous commit, although the description of the fix is here - these two commits are only split for legibility purposes but they're to be considered indivisible). Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re')
-rw-r--r--npc/re/events/halloween_2013.txt12
-rw-r--r--npc/re/instances/OldGlastHeim.txt82
-rw-r--r--npc/re/instances/ghost_palace.txt15
-rw-r--r--npc/re/jobs/novice/academy.txt14
-rw-r--r--npc/re/merchants/coin_exchange.txt2
-rw-r--r--npc/re/merchants/shops.txt50
-rw-r--r--npc/re/quests/eden/eden_iro.txt2
-rw-r--r--npc/re/quests/quests_eclage.txt8
8 files changed, 93 insertions, 92 deletions
diff --git a/npc/re/events/halloween_2013.txt b/npc/re/events/halloween_2013.txt
index 6f16d437c..acfd60f9f 100644
--- a/npc/re/events/halloween_2013.txt
+++ b/npc/re/events/halloween_2013.txt
@@ -267,7 +267,7 @@ L_Explain:
niflheim,181,173,5 script Chef Candycon#2013HE 4_M_NFDEADSWDMAN,{
if (eve_bs == 1) {
- if (countitem(Organic_Pumpkin) * 3 + countitem(Inorganic_Pumpkin) >= 30) {
+ if (countitem(ORGANIC_PUMPKIN) * 3 + countitem(INORGANIC_PUMPKIN) >= 30) {
mes "[Chef Candycon]";
mes "Clang~Clang~!";
next;
@@ -400,16 +400,16 @@ L_GivePumpkin:
mes "Eeh~~ You have no use for those pumpkins~~";
close;
}
- if (countitem(Organic_Pumpkin) * 3 + countitem(Inorganic_Pumpkin) < 30) {
+ if (countitem(ORGANIC_PUMPKIN) * 3 + countitem(INORGANIC_PUMPKIN) < 30) {
mes "[Chef Candycon]";
mes "Ooops where is pumpkin? escaped again?";
mes "Oh, boy...no... you should go to get them again...";
close;
}
- if (countitem(Inorganic_Pumpkin))
- delitem Inorganic_Pumpkin,countitem(Inorganic_Pumpkin);
- if (countitem(Organic_Pumpkin))
- delitem Organic_Pumpkin,countitem(Organic_Pumpkin);
+ if (countitem(INORGANIC_PUMPKIN))
+ delitem INORGANIC_PUMPKIN, countitem(INORGANIC_PUMPKIN);
+ if (countitem(ORGANIC_PUMPKIN))
+ delitem ORGANIC_PUMPKIN, countitem(ORGANIC_PUMPKIN);
eve_bs = 2;
getitem HALLOWEEN_G_BOX,1;
erasequest 11378;
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index 0b21767f7..fc01464f2 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -2226,7 +2226,7 @@ OnEnable:
end;
}
-// Merchant, and Trade NPC - Get Temporal Boots --> exchange to Temporal_STAT_Boots
+// Merchant, and Trade NPC - Get Temporal Boots --> exchange to Temporal_*_Boots
// Upon trade all refines got removed
// Uses Temporal_Crystal
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
@@ -2275,7 +2275,7 @@ glast_01,210,273,5 script Hugin's Butler 1_F_04,{
mes("You can trade ^0000FF1 Temporal Boots and 5 Temporal Crystals^000000 for 1 of the following items. ^FF0000Previous refine rate will not be retained with these new ones^000000.");
next;
setarray .@type$[0], "Strength", "Intelligence", "Agility", "Vitality", "Dexterity", "Luck";
- setarray .@equip_type[0], Temporal_STR_Boots, Temporal_INT_Boots, Temporal_AGI_Boots, Temporal_VIT_Boots, Temporal_DEX_Boots, Temporal_LUK_Boots;
+ setarray .@equip_type[0], Temporal_Str_Boots, Temporal_Int_Boots, Temporal_Agi_Boots, Temporal_Vit_Boots, Temporal_Dex_Boots, Temporal_Luk_Boots;
.@select = select("Cancel", "Str Boots", "Int Boots", "Agi Boots", "Vit Boots", "Dex Boots", "Luk Boots");
switch (.@select) {
case 1:
@@ -2296,7 +2296,7 @@ glast_01,210,273,5 script Hugin's Butler 1_F_04,{
mes("The boots has been upgraded as you want.");
delequip .@part;
delitem Temporal_Crystal, 5;
- getitem2 .@equip_type[.@select-2], 1, 1, 0, 0, 0, 0, 0, 0; // Temporal_STR_Boots, Temporal_INT_Boots, Temporal_AGI_Boots, Temporal_VIT_Boots, Temporal_DEX_Boots, Temporal_LUK_Boots
+ getitem2 .@equip_type[.@select-2], 1, 1, 0, 0, 0, 0, 0, 0; // Temporal_Str_Boots, Temporal_Int_Boots, Temporal_Agi_Boots, Temporal_Vit_Boots, Temporal_Dex_Boots, Temporal_Luk_Boots
close;
}
mes("[Hugin's Butler]");
@@ -2307,7 +2307,7 @@ glast_01,210,273,5 script Hugin's Butler 1_F_04,{
}
// Enchant NPC - Coagulated Spell to enchants on 4th slot. First one to pick --> upgraded --> additional random enchant on 3rd slot
-// Adding a socket on the Craftsman NPC will remove the 3rd and 4th slot enchants of the Temporal_STAT_Boots
+// Adding a socket on the Craftsman NPC will remove the 3rd and 4th slot enchants of the Temporal_*_Boots
// Enchanting can fail, the 3th slot random one is guaranteed
// Refine remains
// Item Used: Coagulated_Spell
@@ -2371,18 +2371,18 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
setarray .@enchant_rate[0], 90, 80, 70, 50, 100; // Enchant Success Rate in %
.@random = rand(1, 100);
switch (.@equip_id) {
- case Temporal_STR_Boots:
- case Temporal_INT_Boots:
- case Temporal_AGI_Boots:
- case Temporal_VIT_Boots:
- case Temporal_DEX_Boots:
- case Temporal_LUK_Boots:
- case Temporal_STR_Boots_:
- case Temporal_INT_Boots_:
- case Temporal_AGI_Boots_:
- case Temporal_VIT_Boots_:
- case Temporal_DEX_Boots_:
- case Temporal_LUK_Boots_:
+ case Temporal_Str_Boots:
+ case Temporal_Int_Boots:
+ case Temporal_Agi_Boots:
+ case Temporal_Vit_Boots:
+ case Temporal_Dex_Boots:
+ case Temporal_Luk_Boots:
+ case Temporal_Str_Boots_:
+ case Temporal_Int_Boots_:
+ case Temporal_Agi_Boots_:
+ case Temporal_Vit_Boots_:
+ case Temporal_Dex_Boots_:
+ case Temporal_Luk_Boots_:
if (.@card3 == 0) { //4th slot 1st try enchanting
.@cost = .@enchant_cost[0];
.@scs = .@enchant_rate[0];
@@ -2566,9 +2566,9 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
close;
}
-// Socket NPC - Contaminated_Magic or Temporal_Crystal to add card slot
+// Socket NPC - Corrupted_Charm or Temporal_Crystal to add card slot
// After the boots were slotted, you can still enchant, but slotting removes any enchants and refines applied before.
-// Item Used: Contaminated_Magic, Temporal_Crystal
+// Item Used: Corrupted_Charm, Temporal_Crystal
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
disable_items;
@@ -2601,12 +2601,12 @@ glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
}
.@equip_id = getequipid(.@part);
switch (.@equip_id) {
- case Temporal_STR_Boots:
- case Temporal_INT_Boots:
- case Temporal_AGI_Boots:
- case Temporal_VIT_Boots:
- case Temporal_DEX_Boots:
- case Temporal_LUK_Boots:
+ case Temporal_Str_Boots:
+ case Temporal_Int_Boots:
+ case Temporal_Agi_Boots:
+ case Temporal_Vit_Boots:
+ case Temporal_Dex_Boots:
+ case Temporal_Luk_Boots:
mes("[Hugin's Craftsman]");
mes("The ^FF0000Boots and all enchants or refines will be lost if you fail this.^000000\r"
"Still want to risk it?");
@@ -2629,7 +2629,7 @@ glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
mes("Then my last question:\r"
"Which item are you gonna use to pay me?");
next;
- setarray .@slotpay[0], Temporal_Crystal, Contaminated_Magic;
+ setarray .@slotpay[0], Temporal_Crystal, Corrupted_Charm;
setarray .@slotcost[0], 10, 50;
setarray .@slotchance[0], 80, 65; // Custom rates
.@select = select("Cancel", "Temporal Crystal", "Contaminated Magic");
@@ -2664,18 +2664,18 @@ glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
specialeffect2 EF_PHARMACY_OK;
delequip .@part;
// todo: read aegis name and attach "_" to worn constant
- if (.@equip_id == Temporal_STR_Boots) {
- getitem2 Temporal_STR_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_INT_Boots) {
- getitem2 Temporal_INT_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_AGI_Boots) {
- getitem2 Temporal_AGI_Boots_, 1, 1, 0, 0, 0, 0, .0, 0;
- } else if (.@equip_id == Temporal_VIT_Boots) {
- getitem2 Temporal_VIT_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_DEX_Boots) {
- getitem2 Temporal_DEX_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_LUK_Boots) {
- getitem2 Temporal_LUK_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
+ if (.@equip_id == Temporal_Str_Boots) {
+ getitem2 Temporal_Str_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
+ } else if (.@equip_id == Temporal_Int_Boots) {
+ getitem2 Temporal_Int_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
+ } else if (.@equip_id == Temporal_Agi_Boots) {
+ getitem2 Temporal_Agi_Boots_, 1, 1, 0, 0, 0, 0, .0, 0;
+ } else if (.@equip_id == Temporal_Vit_Boots) {
+ getitem2 Temporal_Vit_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
+ } else if (.@equip_id == Temporal_Dex_Boots) {
+ getitem2 Temporal_Dex_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
+ } else if (.@equip_id == Temporal_Luk_Boots) {
+ getitem2 Temporal_Luk_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
}
close;
default:
@@ -2699,7 +2699,7 @@ glast_01,188,273,5 script White Knight#1a 4_WHITEKNIGHT,{
mes("I exchange you a White Knight Card for ^0000FF3000 Coagulated Spell^000000 or ^FF000070 Contaminated Magic^000000.");
mes("<ITEMLINK>White Knight Card<INFO>4608</INFO></ITEMLINK>");
next;
- setarray .@item[0], Coagulated_Spell, Contaminated_Magic;
+ setarray .@item[0], Coagulated_Spell, Corrupted_Charm;
setarray .@cost[0], 3000, 70;
.@select = select("Cancel", "^0000FFUse Coagulated Spell^000000", "^FF0000Use Contaminated Magic^000000");
switch (.@select) {
@@ -2717,7 +2717,7 @@ glast_01,188,273,5 script White Knight#1a 4_WHITEKNIGHT,{
close;
}
delitem .@item, .@cost;
- getitem White_Knight_Card, 1;
+ getitem White_Knightage_Card, 1;
close;
}
}
@@ -2732,7 +2732,7 @@ glast_01,192,273,3 script Khalitzburg Knight#1a 4_F_KHALITZBURG,{
mes("I exchange you a Khalitzburg Knight Card for ^0000FF5000 Coagulated Spell^000000 or ^FF0000100 Contaminated Magic^000000.");
mes("<ITEMLINK>Khalitzburg Knight Card<INFO>4609</INFO></ITEMLINK>");
next;
- setarray .@item[0], Coagulated_Spell, Contaminated_Magic;
+ setarray .@item[0], Coagulated_Spell, Corrupted_Charm;
setarray .@cost[0], 5000, 100;
.@select = select("Cancel", "^0000FFUse Coagulated Spell^000000", "^FF0000Use Contaminated Magic^000000");
switch (.@select) {
@@ -2750,7 +2750,7 @@ glast_01,192,273,3 script Khalitzburg Knight#1a 4_F_KHALITZBURG,{
close;
}
delitem .@item, .@cost;
- getitem Khalitzburg_Knight_Card, 1;
+ getitem Khali_Knightage_Card, 1;
close;
}
}
diff --git a/npc/re/instances/ghost_palace.txt b/npc/re/instances/ghost_palace.txt
index 08fe3b71b..b1a8f3c10 100644
--- a/npc/re/instances/ghost_palace.txt
+++ b/npc/re/instances/ghost_palace.txt
@@ -318,9 +318,9 @@ OnInstanceInit:
"Everything will be vanished...");
close2();
if (first_time_gpmission)
- getitem Gray_Piece, 1;
+ getitem(Gray_Shard, 1);
if (!first_time_gpmission) {
- getitem Gray_Piece, 2;
+ getitem(Gray_Shard, 2);
getexp(900000, 500000);
++first_time_gpmission;
}
@@ -705,9 +705,10 @@ OnInstanceInit:
mes("The cursed knight...\r"
"Please help me save the soul of Sakray.");
next;
- setarray .@items_list, Thanatos_Sword, Thanatos_Great_Sword, Thanatos_Spear, Thanatos_Long_Spear, Thanatos_Staff, Thanatos_Two-Handed_Staff, Thanatos_Bow,
- Thanatos_Dagger, Thanatos_Katar, Thanatos_Knuckles, Thanatos_Hammer, Thanatos_Axe, Thanatos_Violin, Thanatos_Whip, Gray_Shield,
- Gray_Armor, Gray_Robe, Gray_Cloak, Boots_of_Gray, Gray_Helmet;
+ setarray(.@items_list,
+ Thanos_Sword, Thanos_Great_Sword, Thanos_Spear, Thanos_Long_Spear, Thanos_Staff, Thanos_Rod, Thanos_Bow,
+ Thanos_Dagger, Thanos_Katar, Thanos_Knuckle, Thanos_Hammer, Thanos_Axe, Thanos_Violin, Thanos_Whip, Shield_Of_Gray,
+ Armor_Of_Gray, Gray_Robe, Cloak_Of_Gray, Boots_Of_Gray, Gray_Helmet);
setarray .@cost, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 100, 100, 100, 100, 100, 100;
.@menulist$ = "";
@@ -734,7 +735,7 @@ OnInstanceInit:
break;
case 2:
next;
- if (countitem(Gray_Piece) < .@cost[.@choice]) {
+ if (countitem(Gray_Shard) < .@cost[.@choice]) {
mes("[King]");
mes("You don't have enough Gray Shards.");
mesf("I need %d Gray Shards to make a ^FF0000%s.^000000", .@cost[.@choice], getitemname(.@items_list[.@choice]));
@@ -755,7 +756,7 @@ OnInstanceInit:
mes("[King]");
mes("The power requires a sacrifice.\r"
"Please be careful...");
- delitem Gray_Piece, .@cost[.@choice];
+ delitem(Gray_Shard, .@cost[.@choice]);
getitem .@items_list[.@choice], 1;
close();
}
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 6164a0994..bee91f382 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -123,8 +123,8 @@ int_land,58,69,5 script Sailor#int_land 4W_SAILOR,{
mes("I'll let you know when we set sail~!");
close();
} else {
- if (countitem(Lumber) >= 2) {
- delitem(Lumber, countitem(Lumber));
+ if (countitem(Wood) >= 2) {
+ delitem(Wood, countitem(Wood));
completequest(21002);
mes("[Sailor]");
mes("Unbelievable, perfect! Any chance you want to join my crew?");
@@ -2646,8 +2646,8 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{
getitem(Novice_Egg_Cap, 1); // Novice_Egg_Cap
getitem(Novice_Knife, 1); // Novice_Knife
getitem(Novice_Guard, 1); // Novice_Guard
- getitem(Criatura_Academy_Hat, 1); // Criatura_Academy_Hat
- getitem(Criatura_Hair_Coupon, 1); // Criatura_Hair_Coupon
+ getitem(Cryptura_Academy_Hat, 1);
+ getitem(Cryptura_Hair_Coupon, 1);
getitem(Novice_Potion, 300); // Novice_Potion
next();
mes("[Receptionist]");
@@ -5208,7 +5208,7 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{
cutin("", 255);
completequest(2295);
setquest(2296);
- getitem(Little_Unripe_Apple, 5); // Little_Unripe_Apple
+ getitem(Unripe_Apple2, 5);
close();
} else if (questprogress(2296) == 1) {
if (countitem(Novice_Poring_Egg) > 0) {
@@ -6111,7 +6111,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
close();
case 2:
- if (!countitem(Criatura_Hair_Coupon)) {
+ if (!countitem(Cryptura_Hair_Coupon)) {
mes("[Otter Samssoon]");
mes("Come on.. Honey~");
mes("You should bring ^ff0000'Criatura Hair Coupon'^000000 for changing hair...");
@@ -6192,7 +6192,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
mes("- Chikak, crack, crack.. -");
mes("- Snap, snap, snap.. Crack -");
next();
- delitem(Criatura_Hair_Coupon, 1); // Criatura_Hair_Coupon
+ delitem(Cryptura_Hair_Coupon, 1);
cutin("", 255);
mes("[Otter Samssoon]");
mes("Oh my! Oh my! Oh my!");
diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt
index b714dd71d..e5ee13ffb 100644
--- a/npc/re/merchants/coin_exchange.txt
+++ b/npc/re/merchants/coin_exchange.txt
@@ -1139,7 +1139,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
C_Assassin_Mask_,
C_Elven_Ears,
C_Hahoe_Mask,
- C_Boy's_Cap;
+ C_Boys_Cap;
if ((countitem(Splendide_Coin) >= 50) && (countitem(Crystal_Mirror) >= 4) && countitem(Angel_Magic_Power) && (countitem(Azure_Jewel) >= 10) && (countitem(Cardinal_Jewel) >= 10) && (countitem(Blue_Jewel) >= 10) && (countitem(Golden_Jewel) >= 10) && (countitem(Bluish_Green_Jewel) >= 10))
.@item_check =1;
diff --git a/npc/re/merchants/shops.txt b/npc/re/merchants/shops.txt
index 54155e8c4..d8f7594b2 100644
--- a/npc/re/merchants/shops.txt
+++ b/npc/re/merchants/shops.txt
@@ -547,42 +547,42 @@ OnInit:
prontera,92,209,4 trader Rebellion Weapon Vending 2_VENDING_MACHINE1,{
OnInit:
- sellitem Heaven's_Feather_and_Hell's_Fire;
- sellitem Altea_and_Ares;
- sellitem Color_Scope;
+ sellitem H_FEATHER_H_FIRE;
+ sellitem ALTAIR_ARES;
+ sellitem COLORSCOPE;
sellitem RAG203;
- sellitem Death_Fire;
- sellitem Rolling_Thunder;
- sellitem Peace_Breaker;
- sellitem Mini_Mei;
- sellitem Tempest;
- sellitem End_Of_The_Horizon;
- sellitem South_Cross;
+ sellitem DEATHFIRE;
+ sellitem R_THUNDER;
+ sellitem P_BREAKER;
+ sellitem MINIMAY;
+ sellitem TEMPEST;
+ sellitem END_OF_HORIZON;
+ sellitem Southern_Cross_R;
}
prontera,96,209,4 trader Rebellion Prop Vending 2_VENDING_MACHINE1,{
OnInit:
- sellitem Slug_Ammunition_L;
- sellitem Slug_Ammunition_M;
- sellitem Slug_Ammunition_H;
- sellitem Full_Metal_Jacket;
- sellitem Projection_Landmines;
+ sellitem Slug_Bullet_1;
+ sellitem Slug_Bullet_2;
+ sellitem Slug_Bullet_3;
+ sellitem Fullmetal_Jacket_Bullet;
+ sellitem Mine_Projectile;
sellitem Dragon_Tail_Missile;
sellitem Special_Alloy_Trap;
sellitem Bullet;
sellitem Silver_Bullet_;
sellitem Shell_Of_Blood_;
- sellitem Armor_Piercing_Bullet;
- sellitem Blazing_Bullet;
+ sellitem AP_Ammo;
+ sellitem Blaze_Bullet;
sellitem Freezing_Bullet;
- sellitem Lightning_Bullet;
- sellitem Magic_Stone_Bullet;
- sellitem Purifying_Bullet;
- sellitem Incendiary_Grenade;
- sellitem Lightning_Grenade;
- sellitem Poison_Grenade;
- sellitem Flash_Grenade;
- sellitem Cyro_Grenade;
+ sellitem Electric_Shock_Bullet;
+ sellitem Magical_Stone_Bullet;
+ sellitem Sanctified_Bullet;
+ sellitem Flare_Sphere_;
+ sellitem Lighting_Sphere_;
+ sellitem Poison_Sphere_;
+ sellitem Blind_Sphere_;
+ sellitem Freezing_Sphere_;
}
//== Morroc ===============================================
diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt
index 460960d72..2d72b3541 100644
--- a/npc/re/quests/eden/eden_iro.txt
+++ b/npc/re/quests/eden/eden_iro.txt
@@ -709,7 +709,7 @@ OnInit:
tradertype(NST_CASH);
sellitem Blue_Potion_Box,5;
sellitem F_Neuralizer_Box,400;
- sellitem FPr_Reset_Stone_Box,100;
+ sellitem FPremium_Reset_Stone_Box,100;
sellitem F_Abrasive_Box10,75;
sellitem F_G_O_I_Box10,25;
sellitem Greed_Scroll_Box_30,30;
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index f1abf56aa..bbf074581 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -2807,7 +2807,7 @@ ecl_in04,226,231,4 script Du Lian#ep14_2in2 4_M_REDMAN,{
emotion e_dots,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp2",2;
ep14_2_oliver = 30;
- getitem C_Oliver_Wolf_Hood,1;
+ getitem(Oliver_Wolf_Hood, 1);
completequest 11337;
close2;
cutin "",255;
@@ -2949,7 +2949,7 @@ ecl_in04,224,234,4 script Mark Esha#ep14_2in2 4_M_BLUEMAN,{
emotion e_dots,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp2",2;
ep14_2_oliver = 30;
- getitem C_Oliver_Wolf_Hood,1;
+ getitem(Oliver_Wolf_Hood, 1);
completequest 11337;
close2;
cutin "",255;
@@ -3094,7 +3094,7 @@ ecl_in04,223,234,4 script Maggi Steen#ep14_2in2 4_F_PINKWOMAN,{
emotion e_dots,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp2",2;
ep14_2_oliver = 30;
- getitem C_Oliver_Wolf_Hood,1;
+ getitem(Oliver_Wolf_Hood, 1);
completequest 11337;
close2;
cutin "",255;
@@ -3230,7 +3230,7 @@ ecl_in04,223,230,4 script Alp Ocart#ep14_2in2 4_M_BLACKMAN,{
emotion e_dots;
cutin "bu_alp2",2;
ep14_2_oliver = 30;
- getitem C_Oliver_Wolf_Hood,1;
+ getitem(Oliver_Wolf_Hood, 1);
completequest 11337;
close2;
cutin "",255;