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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-06 22:29:23 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-06 22:29:23 +0000 |
commit | b85ae33866e92c6e3ccef7ee32b60c521c812965 (patch) | |
tree | eed1c76b4a70d67d39f58fa0102bdadab839dedc /npc/re/quests/eden/91-99.txt | |
parent | b042a9961cd586aa193f69aeb76a76dccb822403 (diff) | |
download | hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.tar.gz hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.tar.bz2 hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.tar.xz hercules-b85ae33866e92c6e3ccef7ee32b60c521c812965.zip |
* Optimized Eden Quests lv. 86-90 and 91-99 (re\quests\eden\)
* Fixed incorrect warp coordinates in Eden Quests, bugreport:6420 (re\quests\eden\eden_common.txt)
* Fixed warp portal in ve_fild03, bugreport:6421 (quests\quests_13_2.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16590 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/quests/eden/91-99.txt')
-rw-r--r-- | npc/re/quests/eden/91-99.txt | 631 |
1 files changed, 63 insertions, 568 deletions
diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt index 04944a10d..ba93bac3f 100644 --- a/npc/re/quests/eden/91-99.txt +++ b/npc/re/quests/eden/91-99.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Chilly //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. [Chilly] //= 1.1 Some little improvements here and there. [Masao] +//= 1.2 Optimized. [Euphy] //============================================================ moc_para01,48,177,3 script Mission [91 - 99] 857,{ @@ -30,594 +31,88 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{ close; } if (BaseLevel > 99) { - if (checkquest(4181,HUNTING) == 2) { - mes "You hunted all 30 Solider."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4181; - getexp 90000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4182,HUNTING) == 2) { - mes "You hunted all 30 Freezer."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4182; - getexp 94000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4183,HUNTING) == 2) { - mes "You hunted all 30 Heater."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4183; - getexp 114000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4184,HUNTING) == 2) { - mes "You hunted all 30 Injustice."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4184; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4185,HUNTING) == 2) { - mes "You hunted all 30 Rybio."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4185; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4186,HUNTING) == 2) { - mes "You hunted all 30 Dark Priest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4186; - getexp 146000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4187,HUNTING) == 2) { - mes "You hunted all 30 Stapo."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4187; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4188,HUNTING) == 2) { - mes "You hunted all 30 Roween."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4188; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4189,HUNTING) == 2) { - mes "You hunted all 30 Siroma."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4189; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4190,HUNTING) == 2) { - mes "You hunted all 30 Shinobi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4190; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4191,HUNTING) == 2) { - mes "You hunted all 30 Evil Nymph."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4191; - getexp 108000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4192,HUNTING) == 2) { - mes "You hunted all 30 Deviruchi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4192; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4193,HUNTING) == 2) { - mes "You hunted all 30 Mineral."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4193; - getexp 138000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4194,HUNTING) == 2) { - mes "You hunted all 30 Kaho."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4194; - getexp 118000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4195,HUNTING) == 2) { - mes "You hunted all 30 Neraid."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4195; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else if (checkquest(4196,HUNTING) == 2) { - mes "You hunted all 30 Disguise."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4196; - getexp 134000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } else { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; - } - } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; - next; - switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) { - case 1: - switch(select("Solider:Freezer:Heater")) { - case 1: - if (checkquest(4181,HUNTING) == 2) { - mes "You hunted all 30 Solider."; + setarray .@Exp[0],90000,94000,114000,96000,96000,146000,96000,102000,110000,102000,108000,110000,138000,118000,96000,134000; + setarray .@Mob$[0],"Solider","Freezer","Heater","Injustice","Rybio","Dark Priest","Stapo","Roween","Siroma","Shinobi","Evil Nymph","Deviruchi","Mineral","Kaho","Neraid","Disguise"; + for(set .@i,0; .@i<16; set .@i,.@i+1) + if (checkquest(4181+.@i,HUNTING) == 2) { + mes "You hunted all 30 "+.@Mob$[.@i]+"."; mes "Thank you very much."; next; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; - erasequest 4181; - getexp 90000,311000; + erasequest 4181+.@i; + getexp .@Exp[.@i],311000; mes "Wooohoo!"; mes "Good luck."; close; } - if (checkquest(4181) == -1) { - setquest 4181; - mes "Please hunt 30 Solider and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Solider yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4182,HUNTING) == 2) { - mes "You hunted all 30 Freezer."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4182; - getexp 94000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4182) == -1) { - setquest 4182; - mes "Please hunt 30 Freezer and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Freezer yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4183,HUNTING) == 2) { - mes "You hunted all 30 Heater."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4183; - getexp 114000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4183) == -1) { - setquest 4183; - mes "Please hunt 30 Heater and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Heater yet..."; - mes "Will you check again?"; - close; + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) { + case 1: + switch(select("Solider:Freezer:Heater")) { + case 1: callsub L_Quest,4181,"Solider",90000; + case 2: callsub L_Quest,4182,"Freezer",94000; + case 3: callsub L_Quest,4183,"Heater",114000; } case 2: switch(select("Injustice:Rybio:Dark Priest")) { - case 1: - if (checkquest(4184,HUNTING) == 2) { - mes "You hunted all 30 Injustice."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4184; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4184) == -1) { - setquest 4184; - mes "Please hunt 30 Injustice and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Injustice yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4185,HUNTING) == 2) { - mes "You hunted all 30 Rybio."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4185; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4185) == -1) { - setquest 4185; - mes "Please hunt 30 Rybio and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Rybio yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4186,HUNTING) == 2) { - mes "You hunted all 30 Dark Priest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4186; - getexp 146000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4186) == -1) { - setquest 4186; - mes "Please hunt 30 Dark Priest and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Dark Priest yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4184,"Injustice",96000; + case 2: callsub L_Quest,4185,"Rybio",96000; + case 3: callsub L_Quest,4186,"Dark Priest",146000; } case 3: switch(select("Stapo:Roween:Siroma")) { - case 1: - if (checkquest(4187,HUNTING) == 2) { - mes "You hunted all 30 Stapo."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4187; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4187) == -1) { - setquest 4187; - mes "Please hunt 30 Stapo and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Stapo yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4188,HUNTING) == 2) { - mes "You hunted all 30 Roween."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4188; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4188) == -1) { - setquest 4188; - mes "Please hunt 30 Roween and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Roween yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4189,HUNTING) == 2) { - mes "You hunted all 30 Siroma."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4189; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4189) == -1) { - setquest 4189; - mes "Please hunt 30 Siroma and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Siroma yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4187,"Stapo",96000; + case 2: callsub L_Quest,4188,"Roween",102000; + case 3: callsub L_Quest,4189,"Siroma",110000; } case 4: switch(select("Shinobi:Evil Nymph")) { - case 1: - if (checkquest(4190,HUNTING) == 2) { - mes "You hunted all 30 Shinobi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4190; - getexp 102000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4190) == -1) { - setquest 4190; - mes "Please hunt 30 Shinobi and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Shinobi yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4191,HUNTING) == 2) { - mes "You hunted all 30 Evil Nymph."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4191; - getexp 108000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4191) == -1) { - setquest 4191; - mes "Please hunt 30 Evil Nymph and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Evil Nymph yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4190,"Shinobi",102000; + case 2: callsub L_Quest,4191,"Evil Nymph",108000; } case 5: switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) { - case 1: - if (checkquest(4192,HUNTING) == 2) { - mes "You hunted all 30 Deviruchi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4192; - getexp 110000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4192) == -1) { - setquest 4192; - mes "Please hunt 30 Deviruchi and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Deviruchi yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4193,HUNTING) == 2) { - mes "You hunted all 30 Mineral."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4193; - getexp 138000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4193) == -1) { - setquest 4193; - mes "Please hunt 30 Mineral and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Mineral yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4194,HUNTING) == 2) { - mes "You hunted all 30 Kaho."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4194; - getexp 118000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4194) == -1) { - setquest 4194; - mes "Please hunt 30 Kaho and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Kaho yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4195,HUNTING) == 2) { - mes "You hunted all 30 Neraid."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4195; - getexp 96000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4195) == -1) { - setquest 4195; - mes "Please hunt 30 Neraid and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Neraid yet..."; - mes "Will you check again?"; - close; - case 5: - if (checkquest(4196,HUNTING) == 2) { - mes "You hunted all 30 Disguise."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4196; - getexp 134000,311000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4196) == -1) { - setquest 4196; - mes "Please hunt 30 Disguise and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Disguise yet..."; - mes "Will you check again?"; - close; + case 1: callsub L_Quest,4192,"Deviruchi",110000; + case 2: callsub L_Quest,4193,"Mineral",138000; + case 3: callsub L_Quest,4194,"Kaho",118000; + case 4: callsub L_Quest,4195,"Neraid",96000; + case 5: callsub L_Quest,4196,"Disguise",134000; } } + end; +L_Quest: + if (checkquest(getarg(0),HUNTING) == 2) { + mes "You hunted all 30 "+getarg(1)+"."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest getarg(0); + getexp getarg(2),311000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(getarg(0)) == -1) { + setquest getarg(0); + mes "Please hunt 30 "+getarg(1)+" and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 "+getarg(1)+" yet..."; + mes "Will you check again?"; + close; } |