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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/merchants/old_pharmacist.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/merchants/old_pharmacist.txt')
-rw-r--r-- | npc/re/merchants/old_pharmacist.txt | 262 |
1 files changed, 0 insertions, 262 deletions
diff --git a/npc/re/merchants/old_pharmacist.txt b/npc/re/merchants/old_pharmacist.txt deleted file mode 100644 index ba00b8f4d..000000000 --- a/npc/re/merchants/old_pharmacist.txt +++ /dev/null @@ -1,262 +0,0 @@ -//===== rAthena Script ======================================= -//= Old Pharmacist -//===== By: ================================================== -//= DZeroX -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= rAthena SVN Trunk -//===== Description: ========================================= -//= Trade in items for potions -//=============================== -//= Breakdown of arguments used -//= arg(0): Herb required. -//= arg(1): Zeny cost. -//= arg(2): Potion given. -//===== Additional Comments: ================================= -//= 1.0 - Fully working. [DZeroX] -//= 1.0a - Minor fixes [Lupus] -//= 1.1 - Added changed the dialogs and name to fit the -//= the official information. [DZeroX] -//= 1.1a Removed .GATs [Lupus] -//= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf] -//= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf] -//= 1.3 Fixed minor condition check bug. (bugreport:597) [L0ne_W0lf] -//= 1.4 Updated to match AEGIS script. [Kisuka] -//============================================================ - -alberta_in,16,28,4 script Pharmacist 61,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a moment! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please come back later -"; - mes "- after you put some items into kafra storage. -"; - close; - } - mes "[Old Pharmacist]"; - mes "Ummmm..."; - mes "What brings you here...?"; - switch(select("Make Potion","Talk.","Mixing Information","Cancel")) { - case 1: - next; - set .@weight,MaxWeight-Weight; - if ((.@weight) < 5000) { - mes "[Old Pharmacist]"; - mes "Why are you carrying these so many!"; - mes "Don't be greedy, carry only as much you need!"; - next; - mes "[Old Pharmacist]"; - mes "You are too heavy to receive potions from me..."; - mes "Go store some items in your storage first!"; - close; - } else { - mes "[Old Pharmacist]"; - mes "You have all the stuff ready, right? Which one would you like?"; - switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) { - case 1: - callsub L_making,507,3,501; - case 2: - next; - mes "[Old Pharmacist]"; - if (countitem(507) < countitem(713)) { - set .@max,countitem(507); - } - else if (countitem(508) < countitem(713)) { - set .@max,countitem(508); - } - else { - set .@max,countitem(713); - } - if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - if (Zeny < 3) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - mes "How many?"; - switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { - case 1: - next; - if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) { - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - set Zeny,Zeny-(.@max*5); - delitem 507,.@max; // Red_Herb - delitem 508,.@max; // Yellow_Herb - delitem 713,.@max; // Empty_Bottle - getitem 502,.@max; // Orange_Potion - break; - case 2: - next; - mes "[Old Pharmacist]"; - mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; - input .@amount,0,101; - if (.@amount == 0) { - next; - mes "[Old Pharmacist]"; - mes "Make up your mind, will you?!"; - close; - } - if (.@amount > 100) { - next; - mes "[Old Pharmacist]"; - mes "Are you deaf? I said less than 100!"; - close; - } - if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) { - next; - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - next; - set Zeny,Zeny-(.@amount*5); - delitem 507,.@amount; // Red_Herb - delitem 508,.@amount; // Yellow_Herb - delitem 713,.@amount; // Empty_Bottle - getitem 502,.@amount; // Orange_Potion - break; - case 3: - next; - mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; - close; - } - mes "[Old Pharmacist]"; - mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; - close; - case 3: - callsub L_making,508,10,503; - case 4: - callsub L_making,509,20,504; - case 5: - callsub L_making,510,30,505; - case 6: - callsub L_making,511,3,506; - case 7: - mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; - close; - } - } - case 2: - mes "[Old Pharmacist]"; - mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old."; - next; - mes "[Old Pharmacist]"; - mes "Anyways, a potion is merely a potion. Nothing more and nothing less."; - close; - case 3: - mes "[Old Pharmacist]"; - mes "Hrrrmm..."; - mes "You young ones can be quite annoying. But, since you asked, I'll explain."; - next; - mes "[Old Pharmacist]"; - mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater."; - next; - mes "[Old Pharmacist]"; - mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive."; - next; - mes "[Old Pharmacist]"; - mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000"; - mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000"; - mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000"; - next; - mes "[Old Pharmacist]"; - mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000"; - mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000"; - mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000"; - close; - case 4: - mes "[Old Pharmacist]"; - mes "What a boring person. If you have something to say, why don't you say it?!"; - close; - } - -L_making: - next; - mes "[Old Pharmacist]"; - if ((countitem(getarg(0))/2) < countitem(713)) { - set .@max,countitem(getarg(0))/2; - } else { - set .@max,countitem(713); - } - if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - if (Zeny < 3) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - mes "How many?"; - switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { - case 1: - next; - if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) { - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - set Zeny,Zeny-(.@max*getarg(1)); - delitem getarg(0),.@max*2; - delitem 713,.@max; // Empty_Bottle - getitem getarg(2),.@max; - break; - case 2: - next; - mes "[Old Pharmacist]"; - mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; - input .@amount; - if (.@amount == 0) { - next; - mes "[Old Pharmacist]"; - mes "Make up your mind, will you?!"; - close; - } - if (.@amount > 100) { - next; - mes "[Old Pharmacist]"; - mes "Are you deaf? I said less than 100!"; - close; - } - if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) { - next; - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - next; - set Zeny,Zeny-(.@amount*getarg(1)); - delitem getarg(0),.@amount*2; - delitem 713,.@amount; // Empty_Bottle - getitem getarg(2),.@amount; - break; - case 3: - next; - mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; - close; - } - mes "[Old Pharmacist]"; - mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; - close; -} |