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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-06 21:46:28 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-06 21:46:28 +0000
commit40e9eb64c3a241da438111827930bafde49813cd (patch)
treec8e928280af8a0a067ecece623b3d80925c69315 /npc/quests
parent3336e16f8df0e8e3634275416b77121628c81b35 (diff)
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Added two new quests, Alberta Boy and Secret Note of Bazett.
Implemented 13.2 update to Report to the New World quest. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14775 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/quests_13_1.txt525
-rw-r--r--npc/quests/quests_13_2.txt667
-rw-r--r--npc/quests/quests_alberta.txt676
3 files changed, 1795 insertions, 73 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index a85c3173d..eeba75889 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -34,6 +34,8 @@
//= 1.5 Removed a 'close;' which should have been 'close2'. (bugreport:4276)
//= 1.6 Fixed check in cat hand agent.
//= 1.7 Moved the close in Cat Hand Service Warps. (bugreport:4079) [L0ne_W0lf]
+//= 1.8 Added 13.2 Additions to Report from the New World NPCs
+//= Upped success rates for Report from the New World drops.
//============================================================
// Onward to the New World
@@ -11474,12 +11476,308 @@ mid_campin,90,121,5 script Hibba Agip 459,{
cutin "ep13_captin_edq",255;
close;
}
- else if (ep13_1_edq > 13) {
+ else if (ep13_1_edq == 14) {
mes "[Hibba Agip]";
mes "Hey, how have you been? It's too early to say that we've figured out who's the mastermind.";
next;
mes "[Hibba Agip]";
mes "Please be patient, I'll contact you when the time is right.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Wait, have you explored this area yet? I mean the wide tundra and fields around the camp.";
+ next;
+ mes "[Hibba Agip]";
+ mes "There are many fun things outside. If you are an adventurer, go explore for yourself. Come back after you've explored the areas around the camp.";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if ((ep13_1_edq == 15) && (ins_nyd == 1)) {
+ mes "[Hibba Agip]";
+ mes "Ah, it's you again. So, are you accustomed to this area now?";
+ next;
+ mes "[Hibba Agip]";
+ mes "What brings you here again? You seem to have something to say to me.";
+ next;
+ switch(select("I just want to say hello.:I found a weird portal below the mine cave.")) {
+ case 1:
+ mes "[Hibba Agip]";
+ mes "Well hello then...";
+ next;
+ mes "[Hibba Agip]";
+ mes "Please be patient. I'll contact you when the time is right.";
+ cutin "ep13_captin_edq",255;
+ break;
+ case 2:
+ mes "[Hibba Agip]";
+ mes "What portal? I've never heard about it.";
+ next;
+ mes "[Hibba Agip]";
+ mes "That place must be where both races fight against each other. It might be dangerous there.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I have no idea of what it is like. It is not in my field of expertise.";
+ next;
+ mes "[Hibba Agip]";
+ mes "There is someone here who can help you. He is a historian from Rune-Midgarts. He may be aware of some relics or something that could help.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Find the historian and see if he has any useful information for you.";
+ set ins_nyd,2;
+ cutin "ep13_captin_edq",255;
+ break;
+ }
+ close;
+ }
+ else if ((ins_nyd > 1) && (ins_nyd < 7)) {
+ mes "[Hibba Agip]";
+ mes "He's at his post, you can't find him?";
+ next;
+ mes "[Hibba Agip]";
+ mes "His name is Magniffer... look for him.. he's somewhere around here...";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if (ins_nyd == 7) {
+ // 13.2 Addon
+ mes "[Hibba Agip]";
+ mes "Did you talk with the scholar? Thesedays, I haven't seen him for a while.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "That's because you don't like talking to him.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Hey, don't judge me like that...the problem is only that I can't see him often.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Whatever. Did something happen because he showed up to me? Tell me more.";
+ next;
+ switch(select("Tell the story.")) {
+ case 1:
+ mes "[Hibba Agip]";
+ mes "Hmmm... umm... so...";
+ next;
+ mes "[Hibba Agip]";
+ mes "So, that's why that happened like that... It's so complicated...";
+ next;
+ mes "[Hibba Agip]";
+ mes "And you guys...you just take a task that you start up at first.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "You sent him to Doctor Magnifer first....";
+ next;
+ mes "[Hibba Agip]";
+ mes "I just thought that he needed someone to talk to.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "Ah yeah... you're right.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Hmm... for example, you want to investigate a cave that you found, but you got on the Laphine and Sapha's nerves. right?";
+ next;
+ mes "[Hibba Agip]";
+ mes "And that two guys pay attention and stay quiet, but they are doing it for themselves..";
+ next;
+ mes "[Hibba Agip]";
+ mes "The most important thing is that this place is the ground that the Yggdrasilberry takes root acording to Magnifer.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Abidal, do you have anything to say about this?";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "Our object is to make contact with one tribe and investgate this world and how adaptable it can be.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "Actually, we don't have to make this situation bigger than it already is.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Yeah right. I don't want to extend this thing anymore...";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "But the two tribes have remained neutral towards us up until now.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "We don't really know what attitude they have towards us.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Yeah.. that makes sense... If they made a general attack, we would probably fail.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "We should map out a strategy. There is a method that uses Laphine and Sapha's together.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "We send this guy to one of the tribes and ask for cooperation in our investgation.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Will they help us? They have already said threatening words...";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "Of course they will help us. if they reject our demand, we just say that we'll ask for help from the other tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Right, if we do that, they will have no other choice.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "In this situation, they want to avoid showing that place to the other tribe.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "So, they have to cooperate with us.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Oh, you have a malicious idea.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "That's called that Kuhotanrangjigea from east. I didn't make that by myself.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Whatever.. Hey, you there... your name is " + name + " right? Do you know what to do?";
+ next;
+ mes "[Hibba Agip]";
+ mes "Go to one of the tribes and ask for help officially. I'll send someone to the other tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm going to give you a choice. Which tribe do you want to go to?";
+ next;
+ switch(select("Laphine:Sapha")) {
+ case 1:
+ mes "[Hibba Agip]";
+ mes "Okay, then I place responsibility on you. from now on you focus on acquiring a good reputation with the Laphine.";
+ next;
+ mes "[Hibba Agip]";
+ mes "It won't be easy to get a good impression from the Sapha again.";
+ next;
+ mes "[Hibba Agip]";
+ mes "So you must earn us a good reputation from the Laphine.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Will you choose the Laphine?";
+ next;
+ switch(select("Choose Laphine.:Think again.")) {
+ case 1:
+ mes "[Hibba Agip]";
+ mes "Good. You are now responsible with building our relationship with the Laphine tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Go to the chief of the Laphine and if he doesn't accept our request, just say that you are going to ask for help from the Sapha.";
+ next;
+ mes "[Hibba Agip]";
+ mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Sapha.";
+ set ins_nyd,81;
+ cutin "ep13_captin_edq",255;
+ break;
+ case 2:
+ mes "[Hibba Agip]";
+ mes "Yeah? Then think again and decide.";
+ cutin "ep13_captin_edq",255;
+ break;
+ }
+ break;
+ case 2:
+ mes "[Hibba Agip]";
+ mes "Okay, then I place responsibility on you. from now on you focus on acquiring a good reputation with the Sapha.";
+ next;
+ mes "[Hibba Agip]";
+ mes "It won't be easy to get a good impression from the Laphine again.";
+ next;
+ mes "[Hibba Agip]";
+ mes "So you must earn us a good reputation from the Sapha.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Will you choose the Sapha?";
+ next;
+ switch(select("Choose Sapha.:Think again.")) {
+ case 1:
+ mes "[Hibba Agip]";
+ mes "Good. You are now responsible with building our relationship with the Sapha tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Go to the chief of the Sapha and if he doesn't accept our request, just say that you are going to ask for help from the Laphine.";
+ next;
+ mes "[Hibba Agip]";
+ mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Laphine.";
+ set ins_nyd,82;
+ cutin "ep13_captin_edq",255;
+ break;
+ case 2:
+ mes "[Hibba Agip]";
+ mes "Yeah? then think again and decide.";
+ cutin "ep13_captin_edq",255;
+ break;
+ }
+ break;
+ }
+ break;
+ }
+ close;
+ }
+ else if (ins_nyd == 81) {
+ mes "[Hibba Agip]";
+ mes "Good. You are now responsible with building our relationship with the Laphine tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Go to the chief of the Laphine and if he doesn't accept our request, just say that you are going to ask for help from the Sapha.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm going to look for an adventurer who is willing to be sent to the Sapha.";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if (ins_nyd == 82) {
+ mes "[Hibba Agip]";
+ mes "Good. You are now responsible with building our relationship with the Sapha tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Go to the chief of the Sapha and if he doesn't accept our request, just say that you are going to ask for help from the Laphine.";
+ next;
+ mes "[Hibba Agip]";
+ mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Laphine.";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if ((ins_nyd == 91) || (ins_nyd == 101) || (ins_nyd == 111)) {
+ mes "[Hibba Agip]";
+ mes "How's the activity in Laphine? They have a stern character.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm not cut out for matching with them...ew...";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm going to send a few able men to the Sapha, you don't have to worry about it.";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if ((ins_nyd == 92) || (ins_nyd == 102) || (ins_nyd == 112)) {
+ mes "[Hibba Agip]";
+ mes "How's the activity Sapha? They have a stern character.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm not cut out for matching with them...ew...";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm going to send a few able men to the Laphine, you don't have to worry about it.";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if ((ins_nyd == 121) || (ins_nyd == 131) || (ins_nyd == 132)) {
+ mes "[Hibba Agip]";
+ mes "You've come back alive? Let us celebrate your immunity!";
+ next;
+ mes "[Hibba Agip]";
+ mes "Who would have thought that that outsiders would be treated so vulgar by the leaders of the other tribes?";
+ next;
+ mes "[Hibba Agip]";
+ mes "I have said before this thing is not the last, and certainly there is something waiting for us.";
+ next;
+ mes "[Hibba Agip]";
+ mes "It is time for us to head out, is it not, instructor?";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "Right... It's time...";
+ next;
+ mes "[Instructor Igrid]";
+ mes "I'm ready.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I am looking forward to what will happen... Whew...";
cutin "ep13_captin_edq",255;
close;
}
@@ -11704,8 +12002,8 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "[Staff Officer Abidal]";
mes "Umm... This page should go here and..";
next;
- set .@ep13_edq_wrong,rand(1,12);
- if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 4)) {
+ set .@ep13_edq_wrong,rand(1,7);
+ if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11718,7 +12016,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 4)) {
+ else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11727,7 +12025,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 6)) {
+ else if ((countitem(11014) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11740,7 +12038,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 6)) {
+ else if ((countitem(11014) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11749,7 +12047,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11015) == 0) && (.@ep13_edq_wrong == 8)) {
+ else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11762,7 +12060,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11015) == 1) && (.@ep13_edq_wrong == 8)) {
+ else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11771,7 +12069,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 10)) {
+ else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 7)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11784,7 +12082,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 10)) {
+ else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 7)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11807,8 +12105,8 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "[Staff Officer Abidal]";
mes "Umm... This page should go here and..";
next;
- set .@ep13_edq_wrong,rand(1,10);
- if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 4)) {
+ set .@ep13_edq_wrong,rand(1,5);
+ if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11821,7 +12119,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 4)) {
+ else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11830,7 +12128,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 6)) {
+ else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 2)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11843,7 +12141,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 6)) {
+ else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 2)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11852,7 +12150,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11015) == 0) && (.@ep13_edq_wrong == 8)) {
+ else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11865,7 +12163,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11015) == 1) && (.@ep13_edq_wrong == 8)) {
+ else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11874,7 +12172,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 10)) {
+ else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 5)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11887,7 +12185,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 10)) {
+ else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 5)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -12006,7 +12304,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
close;
}
}
- else if ((ep13_1_edq > 8) && (ep13_1_edq < 13)) {
+ else if ((ep13_1_edq == 8) || ((ep13_1_edq > 8) && (ep13_1_edq < 13))) {
mes "[Staff Officer Abidal]";
mes "Phew, I'm glad we can resume the mission again.";
next;
@@ -12014,7 +12312,18 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "...Aren't you leaving? I think you should.";
close;
}
+ else if (ins_nyd > 0) {
+ // 13.2 addon
+ mes "[Staff Officer Abidal]";
+ mes "I heard that you got a new duty from Commander Agip.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "...Aren't you leaving? I think you should.";
+ close;
+ }
else {
+ mes "[Staff Officer Abidal]";
+ mes "Hello, I'm Staff Officer Abidal. Safe travels, Adventurer.";
close;
}
}
@@ -12063,6 +12372,12 @@ mid_campin,85,118,7 script Instructor Igrid 751,{
mes "What are you looking at? Go mind your own business!";
close;
}
+ else {
+ // 13.2 addon
+ mes "[Instructor Igrid]";
+ mes "I am Expedition Training Instructor Igrid, and the commander responsible for training soldiers. ";
+ close;
+ }
}
mid_camp,206,286,3 script Expedition Messenger 997,{
@@ -12335,9 +12650,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12350,9 +12665,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12365,9 +12680,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12405,9 +12720,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12419,9 +12734,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12433,9 +12748,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12510,9 +12825,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12525,9 +12840,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12540,9 +12855,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12580,9 +12895,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12594,9 +12909,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12608,9 +12923,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12675,9 +12990,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12690,9 +13005,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12705,9 +13020,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12745,9 +13060,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12759,9 +13074,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12773,9 +13088,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12850,9 +13165,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12865,9 +13180,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12880,9 +13195,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12920,9 +13235,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12934,9 +13249,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12948,9 +13263,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -13502,6 +13817,10 @@ OnEnable:
monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
+ monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
+ monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
+ monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
+ monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
@@ -13524,7 +13843,19 @@ OnTimer600000:
OnMyMobDead:
set .@spl_fild02_mob_dead,mobcount("spl_fild02","ep13_spl_fild02_mon_edq::OnMyMobDead");
- if (.@spl_fild02_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ if (.@spl_fild02_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild02_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild02_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild02_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild02_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
getitem 6040,1; //Some_Of_Report
}
else if (.@spl_fild02_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
@@ -13570,9 +13901,13 @@ OnEnable:
monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
+ monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
+ monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
+ monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
+ monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
@@ -13594,7 +13929,19 @@ OnTimer600000:
OnMyMobDead:
set .@spl_fild03_mob_dead,mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead");
- if (.@spl_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ if (.@spl_fild03_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild03_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild03_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild03_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
getitem 6040,1; //Some_Of_Report
}
else if (.@spl_fild03_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
@@ -13642,6 +13989,10 @@ OnEnable:
monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
+ monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
+ monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
+ monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
+ monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
@@ -13664,7 +14015,19 @@ OnTimer600000:
OnMyMobDead:
set .@man_fild01_mob_dead,mobcount("man_fild01","ep13_man_fild01_mon_edq::OnMyMobDead");
- if (.@man_fild01_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ if (.@man_fild01_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild01_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild01_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild01_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild01_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
getitem 6040,1; //Some_Of_Report
}
else if (.@man_fild01_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
@@ -13712,6 +14075,10 @@ OnEnable:
monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
+ monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
+ monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
+ monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
+ monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
@@ -13734,7 +14101,19 @@ OnTimer600000:
OnMyMobDead:
set .@man_fild03_mob_dead,mobcount("man_fild03","ep13_man_fild03_mon_edq::OnMyMobDead");
- if (.@man_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ if (.@man_fild03_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild03_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild03_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild03_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
getitem 6040,1; //Some_Of_Report
}
else if (.@man_fild03_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index 3d2e10f66..876f49e0d 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -19,6 +19,7 @@
//= Daily Quests:
//= - Midgard Ore
//= - Alfheim Perfume
+//= Secret note of Bazett
//= Yggdrasil Dungeon Floor 2 puzzle.
//===== Additional Comments: =================================
//= 1.0 First version
@@ -10792,6 +10793,672 @@ OnTimer60000:
end;
}
+// Secret note of Bazett
+//============================================================
+mid_camp,283,198,5 script Bazett Teablack#ep13bs 883,{
+ if (checkweight(1201,1) == 0) {
+ mes " - Hold on!! -";
+ mes " - You are carrying too many different items - ";
+ mes " - You cannot receive the reward - ";
+ mes " - Please use the Kafra service - ";
+ mes " - And try again. - ";
+ close;
+ }
+ if (ep13_2_rhea < 100) {
+ mes "[Industrious Man]";
+ mes "Hu~~";
+ mes "That's pretty interesting...";
+ mes "I will take note of it in my research papers.";
+ emotion e_ic,"Bazett Teablack#ep13bs";
+ next;
+ mes "[Industrious Man]";
+ mes "write..write...";
+ mes "crunch..crunch...";
+ next;
+ mes " - He doesn't seem to recognize that I am standing next to him as he continues writing something. -";
+ next;
+ mes "[Industrious Man]";
+ mes "write..write...";
+ mes "crunch..crunch...";
+ mes "....";
+ close;
+ }
+ if (ep13_2_busut < 1) {
+ if (isequipped(2782) == 1) {
+ mes "[Industrious Man]";
+ mes "Hu~~";
+ mes "That's pretty interesting...";
+ mes "I will take note of it in my research papers.";
+ emotion e_ic,"Bazett Teablack#ep13bs";
+ next;
+ mes "[Industrious Man]";
+ mes "write..write...";
+ mes "crunch..crunch...";
+ next;
+ mes " - He doesn't seem to recognize that I am standing next to him as he continues writing something. -";
+ next;
+ mes "[Industrious Man]";
+ mes "write..write...";
+ mes "crunch..crunch...";
+ mes "....";
+ next;
+ mes "[Industrious Man]";
+ mes "Auch!!!";
+ mes "Who...who are you?!";
+ mes "How long have you been standing there?";
+ emotion e_omg,"Bazett Teablack#ep13bs";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Uh, I'm just passing by.";
+ mes "You look like you're busy with something.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "See you~!!";
+ emotion e_swt2,1;
+ next;
+ mes "[Industrious Man]";
+ mes "Uh!! Wait!!";
+ mes "Your finger... Is that..?!";
+ next;
+ mes " - He grabs your hand with a surprised look -";
+ next;
+ mes "[Industrious Man]";
+ mes "This is the ^0000FFRing of the Ancient Wise King^000000!!!!!";
+ mes "This has to be fate that I've met you!";
+ next;
+ mes "[Industrious Man]";
+ mes "My research is not going so well. The god of fate must have sent you to me. I'm sure of it!!";
+ emotion e_no1,"Bazett Teablack#ep13bs";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ mes "......What?!";
+ emotion e_omg,1;
+ next;
+ mes "[Industrious Man]";
+ mes "Would you like to help me with my search?";
+ next;
+ switch(select("What kind of search?:Sure.:Borrrring.")) {
+ case 1:
+ mes "[Industrious Man]";
+ mes "To put it simply, I'm searching for fairies and giants that live around here.";
+ next;
+ mes "[Industrious Man]";
+ mes "Though I believe they all live in the same place, they are sure to have different cultures.";
+ mes "...first and foremost is proof of their existence.";
+ next;
+ mes "[Industrious Man]";
+ mes "What about it?";
+ mes "Are you interested?";
+ next;
+ switch(select("Sure.:Not really.")) {
+ case 1:
+ mes "[Industrious Man]";
+ mes "Haha... I just know that I'm right!";
+ mes "Hahahaha!!";
+ next;
+ mes "[Industrious Man]";
+ mes "So let's work together from this point on. Let me introduce myself.";
+ mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I am "+strcharinfo(0)+".";
+ next;
+ select("OK, so what can I do for you?");
+ mes "[Bazett]";
+ mes ""+strcharinfo(0)+" let's see..!!";
+ mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants.";
+ next;
+ mes "[Bazett]";
+ mes "It's not difficult.";
+ mes "So please share any information that you can gather as you travel through those areas.";
+ next;
+ mes "[Bazett]";
+ mes "Hopefully I can find what I am looking for with the information you can find.";
+ set ep13_2_busut,2;
+ setquest 11101;
+ close;
+ case 2:
+ mes "[Industrious Man]";
+ mes ".............";
+ mes ".............";
+ mes ".............";
+ mes ".............";
+ mes "...........Why!!!!!";
+ emotion e_sob,"Bazett Teablack#ep13bs";
+ next;
+ mes "[Industrious Man]";
+ mes "Well if you decide to change your mind, come back to me.";
+ set ep13_2_busut,1;
+ close;
+ }
+ break;
+ case 2:
+ mes "[Industrious Man]";
+ mes "Haha... I just know that I'm right!";
+ mes "Hahahaha!!";
+ next;
+ mes "[Industrious Man]";
+ mes "So let's work together from this point on. Let me introduce myself.";
+ mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I am "+strcharinfo(0)+".";
+ next;
+ select("OK, so what can I do for you?");
+ mes "[Bazett]";
+ mes ""+strcharinfo(0)+" let's see..!!";
+ mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants.";
+ next;
+ mes "[Bazett]";
+ mes "It's not difficult.";
+ mes "So please share any information that you can gather as you travel through those areas.";
+ next;
+ mes "[Bazett]";
+ mes "Hopefully I can find what I am looking for with the information you can find.";
+ set ep13_2_busut,2;
+ setquest 11101;
+ close;
+ case 3:
+ mes "[Industrious Man]";
+ mes ".............";
+ next;
+ mes "[Industrious Man]";
+ mes ".............";
+ mes ".............";
+ next;
+ mes "[Industrious Man]";
+ mes ".............";
+ mes ".............";
+ mes ".............";
+ next;
+ mes "[Industrious Man]";
+ mes ".............";
+ mes ".............";
+ mes ".............";
+ mes ".............";
+ next;
+ mes "[Industrious Man]";
+ mes ".............";
+ mes ".............";
+ mes ".............";
+ mes ".............";
+ mes "...........Why!!!!!";
+ emotion e_sob,"Bazett Teablack#ep13bs";
+ next;
+ mes "[Industrious Man]";
+ mes "Well if you decide to change your mind, come back to me.";
+ set ep13_2_busut,1;
+ close;
+ }
+ }
+ else {
+ if (rand(1,2) == 1) {
+ mes "[Industrious Man]";
+ mes "Gthgh sdsWryi";
+ mes "Apeu hjsu opuer ";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "?????";
+ mes "What'd you say?";
+ next;
+ mes "[Industrious Man]";
+ mes "Oh! Sorry, I think I said it wrong...";
+ mes "I was just infatuated with my research...";
+ next;
+ mes "[Industrious Man]";
+ mes "You should find a way to understand this strange language that I've discovered here in the Ash Vacuum.";
+ next;
+ mes "[Industrious Man]";
+ mes "Without the ability to communicate it would be really difficult to get around here, don't you think?";
+ close;
+ }
+ else {
+ mes "[Industrious Man]";
+ mes "TalDathMush Di nahDeh";
+ mes "ReAnduDu So sehr";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "?????";
+ mes "Huh?";
+ next;
+ mes "[Industrious Man]";
+ mes "Oh! I must've said it wrong...";
+ mes "My research hasn't been going too well lately.";
+ next;
+ mes "[Industrious Man]";
+ mes "There should be a way for you to understand this strange language here.";
+ next;
+ mes "[Industrious Man]";
+ mes "Without the ability to communicate it would be really difficult to get around here, don't you think?";
+ close;
+ }
+ }
+ }
+ if (ep13_2_busut == 1) {
+ mes "[Industrious Man]";
+ mes "Ah! You've returned!";
+ mes "Now are you interested in my research?";
+ next;
+ switch(select("Yes.:No.")) {
+ case 1:
+ mes "[Industrious Man]";
+ mes "Haha... I just know that I'm right!";
+ mes "Hahahaha!!";
+ next;
+ mes "[Industrious Man]";
+ mes "So let's work together from this point on. Let me introduce myself.";
+ mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I am "+strcharinfo(0)+".";
+ next;
+ select("OK, so what can I do for you?");
+ mes "[Bazett]";
+ mes ""+strcharinfo(0)+" let's see..!!";
+ mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants.";
+ next;
+ mes "[Bazett]";
+ mes "It's not difficult.";
+ mes "So please share any information that you can gather as you travel through those areas.";
+ next;
+ mes "[Bazett]";
+ mes "Hopefully I can find what I am looking for with the information you can find.";
+ set ep13_2_busut,2;
+ setquest 11101;
+ close;
+ case 2:
+ mes "[Industrious Man]";
+ mes ".............";
+ mes "Well if you decide to change your mind, come back to me.";
+ emotion e_sob,"Bazett Teablack#ep13bs";
+ close;
+ }
+ }
+ if (ep13_2_busut == 2) {
+ mes "[Bazett]";
+ mes "Um... for today can you search for giants in the Manuk Field?";
+ mes "That place is pretty cold so, you might need a coat.";
+ next;
+ mes "[Bazett]";
+ mes "I used this note so it should still be useful. Take it...";
+ mes "Ah... and don't worry about the title of the note.";
+ next;
+ mes "[Bazett]";
+ mes "After you've finished searching bring that note back to me.";
+ next;
+ mes "[Bazett]";
+ mes "Got it? Ok take care and see you soon.";
+ set ep13_2_busut,3;
+ set ep13_2_bs1,1;
+ set ep13_2_bs2,1;
+ set ep13_2_bs3,1;
+ set ep13_2_bs4,1;
+ getitem 6074,1; //Bazett's_Order
+ changequest 11101,11102;
+ close;
+ }
+ if (ep13_2_busut == 3) {
+ mes "[Bazett]";
+ mes "How's the search going?";
+ next;
+ if (countitem(6074) < 1) {
+ mes "[Bazett]";
+ mes "!!!!!!!";
+ mes "You lost the notes!!?";
+ mes "Sigh...";
+ next;
+ mes "[Bazett]";
+ mes "What's done has been done.";
+ mes "I'll give you a new one.";
+ getitem 6074,1; //Bazett's_Order
+ close;
+ }
+ else {
+ mes "[Bazett]";
+ mes "Take it easy...";
+ close;
+ }
+ }
+ if (ep13_2_busut == 4) {
+ mes "[Bazett]";
+ mes "Oh! You're done with the investigation?";
+ next;
+ switch(select("Yes.:Not yet...")) {
+ case 1:
+ if (countitem(6074) < 1) {
+ mes "[Bazett]";
+ mes "!!!!!!!";
+ mes "You lost the notes!!?";
+ mes "Sigh...";
+ next;
+ mes "[Bazett]";
+ mes "What's done has been done.";
+ mes "You must be tired, go take a rest.";
+ mes "I'll go prepare new notes.";
+ mes "You can just go investigate again for me.";
+ set ep13_2_busut,7;
+ erasequest 11102;
+ setquest 11104;
+ close;
+ }
+ else {
+ mes "[Bazett]";
+ mes "May I take a look at the notes first?";
+ mes "Oh!!";
+ next;
+ mes " - Bazett is reading the detailed contents - ";
+ mes " - He seems to be captivated. - ";
+ mes " - It's better if I leave him alone. - ";
+ mes " - So he can finish. - ";
+ next;
+ mes "[Bazett]";
+ mes "Mm...there are actually such things?!";
+ next;
+ mes "[Bazett]";
+ mes "Mm...I see, I see.";
+ next;
+ mes "[Bazett]";
+ mes "Even though the content is simple, it's well organized and interesting.";
+ mes "As expected of "+strcharinfo(0)+"!!";
+ next;
+ mes "[Bazett]";
+ mes "You've done well.";
+ mes "You must be exhausted. Go take a rest. We'll continue tomorrow.";
+ next;
+ mes "[Bazett]";
+ mes "Ah... this isn't much, but it's a coin that the giants use.";
+ mes "Maybe you can buy something from them with this.";
+ delitem 6074,1; //Bazett's_Order
+ set ep13_2_busut,7;
+ if (ep13_2_bs1 == 3) getitem 6080,1; //Manuk_Coin
+ if (ep13_2_bs2 == 3) getitem 6080,1; //Manuk_Coin
+ if (ep13_2_bs3 == 3) getitem 6080,1; //Manuk_Coin
+ if (ep13_2_bs4 == 3) getitem 6080,1; //Manuk_Coin
+ erasequest 11102;
+ setquest 11104;
+ close;
+ }
+ break;
+ case 2:
+ mes "[Bazett]";
+ mes "Take it easy...";
+ close;
+ }
+ }
+ else {
+ mes "[Bazett]";
+ mes "You've done well.";
+ mes "You must be exhausted. Go take a rest, we'll continue tomorrow.";
+ close;
+ }
+}
+
+manuk,193,135,0 script Worker#ep13bs 454,{
+ if (isequipped(2782) == 1) {
+ if (ep13_2_busut == 3) {
+ if (ep13_2_bs1 == 1) {
+ mes "[Worker]";
+ mes "Oops, it's dangerous, almost broken.";
+ mes "I should hurry to change it...otherwise.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What's the matter?";
+ next;
+ mes "[Worker]";
+ mes "Ah....here.....um...";
+ mes "......";
+ mes ".........";
+ mes "Nothing!!";
+ emotion e_omg,"Worker#ep13bs";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What's up?";
+ next;
+ mes "[Worker]";
+ mes "You are an outsider.";
+ mes "......";
+ mes "I was suprised by your voice.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, sorry to startle you.";
+ emotion e_heh,1;
+ next;
+ mes "[Worker]";
+ mes "Haha, it's ok.";
+ mes "Recently I heard about people like you but it's the first time I've actually met one.";
+ next;
+ mes "[Worker]";
+ mes "You speak our language pretty good.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah...anyway..you look like you're having some trouble. What happened?";
+ next;
+ mes "[Worker]";
+ mes "Nothing!!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Are you sure? Fate has to have brought us together for a reason.";
+ mes "Tell me~";
+ next;
+ mes "[Worker]";
+ mes "......";
+ mes "Frankly...";
+ next;
+ mes "[Worker]";
+ mes "The screw is too old to use to fix the tent, so I should change it before it breaks.";
+ next;
+ mes "[Worker]";
+ mes "I can't leave so I'm just waiting for my friend to pass by to help me.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Can I help you?";
+ next;
+ mes "[Worker]";
+ mes "No~that's alright. We just met so I can't ask you for a favor.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That's ok! We can help each other!";
+ next;
+ mes "- Suddenly there is a screeching sound as the screw breaks -";
+ next;
+ mes "[Worker]";
+ mes "Ugh!!!";
+ mes "**Sigh**";
+ emotion e_sob,"Worker#ep13bs";
+ emotion e_sob,1;
+ next;
+ mes "[Worker]";
+ mes "Well that's that!";
+ mes "Anyway my name is ^0000FFGill^000000.";
+ next;
+ mes "[Gill]";
+ mes "I need something to fix the tent with, if you can get^0000FF 30 Horn of Hillslion^000000, I can make them into sturdy enough screws.";
+ next;
+ mes "[Gill]";
+ mes "Sorry, again for making you do this but I will be waiting here for you.";
+ set ep13_2_bs1,2;
+ setquest 11105;
+ close;
+ }
+ else if (ep13_2_bs1 == 2) {
+ if (countitem(6032) > 29) {
+ mes "[Gill]";
+ mes "You helped me collect all of the Horns of Hillslion?";
+ mes "Thank you so much.";
+ next;
+ mes "[Gill]";
+ mes "It's all because of you, we are able to prevent anything disastrous.";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ delitem 6032,30; //Horn_Of_Hilsrion
+ set ep13_2_bs1,3;
+ set ep13_2_busut,4;
+ completequest 11105;
+ close;
+ }
+ else {
+ mes "[Gill]";
+ mes "Sorry, again for making you do this but I will be waiting here for you to bring back the^0000FF 30 Horn of Hillslions.^000000.";
+ close;
+ }
+ }
+ else if (ep13_2_bs1 == 3) {
+ mes "[Gill]";
+ mes "Thank you for helping me.";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ close;
+ }
+ else {
+ mes "[Worker]";
+ mes "This is too dangerous, it's become too loose...";
+ mes "It must be replaced soon...";
+ close;
+ }
+ }
+ else if (ep13_2_busut == 4) {
+ if (ep13_2_bs1 == 1) {
+ mes "[Worker]";
+ mes "This is too dangerous, it's become too loose...";
+ mes "It must be replaced soon...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Is something wrong?";
+ next;
+ mes "[Worker]";
+ mes "Ah... see here...";
+ mes "......";
+ mes ".........";
+ mes "Nevermind. Nothing.";
+ emotion e_omg,"Worker#ep13bs";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You don't have to be like this.";
+ next;
+ mes "[Worker]";
+ mes "You are one of the strange race, aren't you?";
+ mes "......";
+ mes "To suddenly hear you speak our language gave me a bit of a shock.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Since I'm travelling here, so I thought I'd need it...";
+ emotion e_heh,1," ET_SMILE";
+ next;
+ mes "[Worker]";
+ mes "Haha, is that so?";
+ mes "I've heard of the rumour that your race exists, but I've never seen one before.";
+ next;
+ mes "[Worker]";
+ mes "And to think you can speak our language. Interesting.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah...but just a moment ago, you were having a hard time with something. Is something wrong?";
+ next;
+ mes "[Worker]";
+ mes "It's nothing.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah~ It must be fate that we met~";
+ mes "You can just tell me.";
+ next;
+ mes "[Worker]";
+ mes "......";
+ mes "Well...";
+ next;
+ mes "[Worker]";
+ mes "The screw that is used to keep our tent in place is rusting away... we must get a new one.";
+ next;
+ mes "[Worker]";
+ mes "But I can't leave this place, so I was waiting for someone to pass by.";
+ mes "And you just happened to talk to me. I thought you were someone from our tribe.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I can help you.";
+ next;
+ mes "[Worker]";
+ mes "No, it's alright. We just met, so I don't want to trouble you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Don't worry about it! Life is all about helping eachother, don't you think so?";
+ next;
+ mes " - While the disagreement is taking place, - ";
+ mes " - The screw that has held its ground til now - ";
+ mes " - Finally gives in and breaks in half. - ";
+ next;
+ mes "[Worker]";
+ mes "Ah!!!";
+ emotion e_sob,"Worker#ep13bs";
+ emotion e_sob,1;
+ next;
+ mes "[Worker]";
+ mes "I can't just care about pride now.";
+ mes "Let me introduce myself, I am ^0000FFGill^000000.";
+ next;
+ mes "[Gill]";
+ mes "I need a screw to stablize our tent, and it can be found from the ^0000FFHillslion^000000 monster.";
+ mes "Please help me collect ^0000FF30 Horns of Hillslion^000000, and that should be enough for now.";
+ next;
+ mes "[Gill]";
+ mes "I'm really sorry, so please hurry.";
+ set ep13_2_bs1,2;
+ setquest 11105;
+ close;
+ }
+ else if (ep13_2_bs1 == 2) {
+ if (countitem(6032) > 29) {
+ mes "[Gill]";
+ mes "You helped me collect all of the Horns of Hillslion?";
+ mes "Thank you so much.";
+ next;
+ mes "[Gill]";
+ mes "It's all because of you, we are able to prevent anything disastrous.";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ delitem 6032,30; //Horn_Of_Hilsrion
+ set ep13_2_bs1,3;
+ completequest 11105;
+ close;
+ }
+ else {
+ mes "[Gill]";
+ mes "Making you do something like this, I feel ashamed.";
+ close;
+ }
+ }
+ else if (ep13_2_bs1 == 3) {
+ mes "[Gill]";
+ mes "Thank you for helping me.";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile Fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ close;
+ }
+ else {
+ mes "[Worker]";
+ mes "This is too dangerous, it's become too loose...";
+ mes "It must be replaced soon...";
+ close;
+ }
+ }
+ else {
+ mes "[Gill]";
+ mes "You're here again?";
+ mes "Talking with someone occasionally is quite relaxing.";
+ close;
+ }
+ }
+ else {
+ mes "[Worker]";
+ mes "Ehahdie O Ehai";
+ mes "Ohek Hekdh I dkek";
+ mes "Ohehp Qe Tehdhah";
+ next;
+ mes "[Worker]";
+ mes "Ehaodke Thdieqak Khehdi";
+ mes "PHhdkel";
+ mes "Thhdqdcczk U dheagelokd dok";
+ next;
+ mes "- You can't understand what he's saying. - ";
+ close;
+ }
+}
+
// Yggdrasil Dungeon Floor 2 puzzle.
//============================================================
nyd_dun02,178,255,0 script Strange Device#ep13_out 844,3,3,{
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt
index 938552655..828fc92a0 100644
--- a/npc/quests/quests_alberta.txt
+++ b/npc/quests/quests_alberta.txt
@@ -14,6 +14,8 @@
//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
//= [Aegis conversion]
//= Turtle Island Quests
+//= [Aegis Conversion]
+//= Alberta Boy
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
@@ -2317,3 +2319,677 @@ tur_dun03,67,130,4 script Knight#tur4 105,{
mes "Anyway, be careful in this third level of Turtle Island. A lot of our men were annihilated when they went to explore the East and North sides, so be careful!";
close;
}
+
+// Alberta Boy
+//============================================================
+alberta_in,131,95,5 script Iromo#ep3_2 706,{
+ if (ep13_2_hiki == 13) {
+ mes "[Iromo]";
+ mes "But... this world is...";
+ mes "What a big world... Not just humans...";
+ mes "Other lifeforms just like us...";
+ mes "Where could they be?...";
+ next;
+ mes "[Iromo]";
+ mes "...Their lives.. and...";
+ mes "Their kingdom... and land...";
+ mes "Where could they be...";
+ next;
+ mes "[Iromo]";
+ mes "If they exist, that'd be great...";
+ mes "No... they must exist...";
+ mes "I wish one day... one day I can go there...";
+ close;
+ }
+ if (ep13_2_hiki == 12) {
+ mes "[Iromo]";
+ mes "If it's too painful...";
+ mes "It's better if I don't...";
+ next;
+ mes "-Silent pause-";
+ next;
+ set name,PcName;
+ mes "-" + name + " starts to speak-";
+ mes "-And tells him of the journeys-";
+ mes "-Adventures, joy, sorrow, and loss-";
+ mes "-One by one to the boy-";
+ next;
+ mes "-Fighting monsters, and winning-";
+ mes "-Coming across many people, and-";
+ mes "-leaving them, and tells of many other things-";
+ mes "-As much as possible, to the boy.-";
+ next;
+ mes "-Much has happened, and-";
+ mes "-There were many dangers, but in the end-";
+ mes "-Happy things outweighs the bad,-";
+ mes "-What I have received is more than what I have lost.-";
+ mes "-I try hard to convey this message to Iromo.-";
+ next;
+ mes "[Iromo]";
+ mes "...";
+ next;
+ mes "[Iromo]";
+ mes "...So in the end...";
+ mes "You just want me... to go outside...";
+ mes "Am I right...";
+ next;
+ select("It's true, you'll get more than you pay.");
+ mes "[Iromo]";
+ mes "...";
+ next;
+ mes "[Iromo]";
+ mes "...But now... I am not going outside.";
+ mes "I am still afraid...";
+ next;
+ mes "[Iromo]";
+ mes "Even if I don't go out right now,";
+ mes "I will still... make an effort to do so.";
+ mes "One day, I will surely become...";
+ mes "..An adventurer... and do many, many things.";
+ next;
+ set ep13_2_hiki,13;
+ completequest 10089;
+ getexp 80000,0;
+ mes "[Iromo]";
+ mes "The world is big, there are many things...";
+ mes "I have not seen yet. Yes... I want to...";
+ mes "...see them all.";
+ close;
+ }
+ if ((ep13_2_hiki == 11) && (friendship > 14)) {
+ mes "[Iromo]";
+ mes "To go on an adventure with my friends,";
+ mes "I would still rather stay here.";
+ mes "I would still rather stay here quietly and safely.";
+ next;
+ mes "[Iromo]";
+ mes "Alright...go away. I know...";
+ mes "I know what you want to say...what an annoyance...";
+ next;
+ mes "-You don't give up, and continue to-";
+ mes "-tell of the stories-";
+ mes "-shared with friends.-";
+ mes "-You tell of the truth.-";
+ next;
+ mes "-Someone met long ago,-";
+ mes "-Suddenly leaves,-";
+ mes "-and finally reunited, but-";
+ mes "-because of the cruel fate-";
+ mes "-he dies in this tragedy.-";
+ mes "-In the end, it's all a tragedy...-";
+ next;
+ mes "-But you emphasize -";
+ mes "-Even though the ending is tragic,-";
+ mes "-A beautiful friendship-";
+ mes "-Will not disappear because of that.-";
+ next;
+ mes "[Iromo]";
+ mes "...";
+ next;
+ mes "[Iromo]";
+ mes "...Thank you for telling me...";
+ mes "They are great friends...";
+ next;
+ if (Sex == 0) {
+ mes "[Iromo]";
+ mes "...And? ...What do you...";
+ mes "Want to say to me this time...";
+ mes "You've told me many stories...";
+ mes "...How about one of your own?";
+ next;
+ }
+ else {
+ mes "[Iromo]";
+ mes "...And? ...What do you...";
+ mes "Want to say to me this time...";
+ mes "You've told me many stories...";
+ mes "...How about one of your own?";
+ next;
+ }
+ select("Friendship cannot be forgotten.");
+ mes "[Iromo]";
+ mes "...";
+ next;
+ select("To have that kind of friends and that kind of friendship...");
+ select("You need to get out of your house and see the world.");
+ mes "[Iromo]";
+ mes "Though you changed a story... but...";
+ mes "You're still talking about this...";
+ next;
+ select("To be honest, the other kids miss you.");
+ mes "[Iromo]";
+ mes "...Him? ...Miss me? That's...";
+ mes "Something from a long time ago...";
+ next;
+ select("There are many things you don't know yet.");
+ mes "[Iromo]";
+ mes "...";
+ next;
+ select("Don't you think it's a waste to stay home?");
+ mes "[Iromo]";
+ mes "...";
+ next;
+ select("In order to find safety, you would give up fun adventures?");
+ select("That's too bad. Change is a very fun thing.");
+ mes "[Iromo]";
+ mes "...Change...";
+ mes "Is fun...?";
+ next;
+ select("Outside this city and this kingdom, there is a bigger world.");
+ mes "[Iromo]";
+ mes "...";
+ next;
+ select("Since it's so big, there are many fun things.");
+ mes "[Iromo]";
+ mes "Really...? Other than Alberta, and Rune-Midgarts...?";
+ mes "There are other places...?";
+ next;
+ set ep13_2_hiki,12;
+ changequest 10088,10089;
+ mes "[Iromo]";
+ mes "But... there will also be many troubles...";
+ mes "Isn't that true... I can't relax...";
+ mes "I... don't like those...";
+ close;
+ }
+ if (ep13_2_hiki == 11) {
+ mes "[Iromo]";
+ mes "To go on an adventure with my friends,";
+ mes "I would still rather stay here.";
+ mes "I would still rather stay here quietly and safely.";
+ next;
+ mes "[Iromo]";
+ mes "Alright... go away. I know...";
+ mes "I know what you want to say... what an annoyance...";
+ close;
+ }
+ if (ep13_2_hiki == 10) {
+ set .@cooltime,checkquest(10087,PLAYTIME);
+ if (.@cooltime == 2) {
+ mes "[Iromo]";
+ mes "...You really are annoying...";
+ mes "What exactly do you want from me...?";
+ next;
+ mes "[Iromo]";
+ mes "A long time ago... I had a friend just like you.";
+ mes "I met him when I went out to play...";
+ mes "But...";
+ mes "He must've forgotten all about me...";
+ next;
+ set ep13_2_hiki,11;
+ changequest 10087,10088;
+ getexp 67000,0;
+ mes "[Iromo]";
+ mes "Nevermind... it's not unexpected...";
+ mes "To go on an adventure with my friends,";
+ mes "I would still rather stay here.";
+ mes "I would still rather stay here quietly and safely.";
+ close;
+ }
+ mes "[Iromo]";
+ mes "...What... Right now, I...";
+ mes "I don't want to... hear anything...";
+ mes "Go away...";
+ close;
+ }
+ if ((ep13_2_hiki == 9) && (lhz_rekenber > 21)) {
+ mes "[Iromo]";
+ mes "...What is it... this time...?";
+ next;
+ select("A story about a pair of siblings.");
+ mes "-Tell him about Kazien and Lyozien.-";
+ mes "-Because of ill fate,-";
+ mes "-They were born to do illegal tasks-";
+ mes "-But the innocent Lyozien-";
+ mes "-Trusted his brother...-";
+ next;
+ mes "-And even though Kazien has become-";
+ mes "-a criminal, but as an older brother-";
+ mes "-He hopes to take good care of his younger brother.-";
+ next;
+ mes "-This is a story from far away,-";
+ mes "-But because you have seen it with your own eyes,-";
+ mes "-You can clearly express-";
+ mes "-Your feelings.-";
+ next;
+ mes "-This story must be able to-";
+ mes "-Stir up the interest of-";
+ mes "-Iromo, who has always wanted a brother.-";
+ next;
+ mes "[Iromo]";
+ mes "I see...They were great siblings...";
+ mes "Tragic...but also beautiful.";
+ mes "If only...I can be the protagonist...";
+ mes "..in such a story...";
+ next;
+ mes "[Iromo]";
+ mes "...But...I'm an only child...";
+ mes "...So there's nothing I can do...";
+ next;
+ select("You don't need to be related by blood to be brothers.");
+ mes "[Iromo]";
+ mes "...";
+ next;
+ select("You can find make of these brothers outside.");
+ mes "[Iromo]";
+ mes "...Outside?...";
+ next;
+ select("But if you stay at home, nothing will change.");
+ mes "[Iromo]";
+ mes "...";
+ next;
+ mes "[Iromo]";
+ mes "...What... So it's all my fault...";
+ mes "What you want to say...";
+ mes "...is always the same...";
+ mes "Get out... I'm not in the mood...";
+ next;
+ set ep13_2_hiki,10;
+ changequest 10086,10087;
+ getexp 57000,0;
+ mes "[Iromo]";
+ mes "...I'm not in a good mood, get out...";
+ close;
+ }
+ if ((ep13_2_hiki == 8) || (ep13_2_hiki == 9)) {
+ set .@cooltime,checkquest(10085,PLAYTIME);
+ if (.@cooltime == 2) {
+ mes "[Iromo]";
+ mes "You never give up, don't you?";
+ mes "What are you trying to say?";
+ next;
+ mes "[Iromo]";
+ mes "It is frustrating. But...";
+ mes "Why do you care about me so much?";
+ next;
+ if (Sex == 0) {
+ mes "[Iromo]";
+ mes "Really, its not that bad...";
+ mes "I wish I could have a sister like you.";
+ next;
+ }
+ else {
+ mes "[Iromo]";
+ mes "Really, its not that bad...";
+ mes "I wish I could have a brother like you.";
+ next;
+ }
+ mes "[Iromo]";
+ mes "Do you have any stories about siblings?";
+ next;
+ set ep13_2_hiki,9;
+ changequest 10085,10086;
+ mes "[Iromo]";
+ mes "What? Anything to say?";
+ mes "Seriously!";
+ mes "Just leave me alone.";
+ close;
+ }
+ mes "[Iromo]";
+ mes "Thank you for caring...";
+ mes "But that is ok...No thanks...";
+ close;
+ }
+ if (ep13_2_hiki == 7) {
+ set .@goyang,checkquest(10084,HUNTING);
+ if (.@goyang == 2) {
+ mes "[Iromo]";
+ mes "Oh, you made the furious cat";
+ mes "go away from the village?";
+ mes "...Oh, you did..Thanks!";
+ next;
+ mes "[Iromo]";
+ mes "But, I am still scared of";
+ mes "being outside.";
+ mes "I would rather stay at home.";
+ next;
+ set ep13_2_hiki,8;
+ changequest 10084,10085;
+ getexp 47000,0;
+ mes "[Iromo]";
+ mes "Thank you for being helpful.";
+ mes "But, no thanks.";
+ close;
+ }
+ mes "[Iromo]";
+ mes "If I go out, I will see the scary cat.";
+ next;
+ mes "[Iromo]";
+ mes "He will bite me..and";
+ mes "scratch me again.";
+ mes "I should stay at home.";
+ close;
+ }
+ if ((ep13_2_hiki == 6) && (countitem(528) > 0) && (countitem(501) > 0)) {
+ mes "[Iromo]";
+ mes "...Huh? This smell...";
+ mes "This is the one I like the most.";
+ mes "Ha Ha!";
+ next;
+ mes "[Iromo]";
+ mes "But..my mom is beside me.";
+ mes "(Wink, Wink)";
+ next;
+ mes "[Iromo]";
+ mes "...Thanks! I need to hide this.";
+ mes "Anyway, thank you!";
+ next;
+ mes "[Iromo]";
+ mes "It smells so good.";
+ next;
+ mes "[Iromo]";
+ mes "Huh?? If I go out,";
+ mes "then can I get these things?";
+ next;
+ mes "[Iromo]";
+ mes "......";
+ next;
+ mes "[Iromo]";
+ mes "But... I'm scared...";
+ next;
+ mes "[Iromo]";
+ mes "I am scared. If I go out...";
+ mes "No, I don't want to get hurt again.";
+ next;
+ select("Again?");
+ mes "[Iromo]";
+ mes "...there is a weird cat that can walk on two feet.";
+ mes "I like cats so I approached him.";
+ mes "Then suddenly he scratched and bit me.";
+ next;
+ delitem 528,1; //Monster's_Feed
+ delitem 501,1; //Red_Potion
+ set ep13_2_hiki,7;
+ changequest 10083,10084;
+ getexp 37500,0;
+ mes "[Iromo]";
+ mes "I don't want to see the cat again.";
+ mes "If I go out, I will see him. It is scary.";
+ close;
+ }
+ if ((ep13_2_hiki == 3) || (ep13_2_hiki == 4) || (ep13_2_hiki == 5) || (ep13_2_hiki == 5)) {
+ mes "[Iromo]";
+ mes "... I don't like being outside of the village.";
+ mes "Being inside of the house is the best.";
+ close;
+ }
+ if ((ep13_2_hiki == 1) || (ep13_2_hiki == 2)) {
+ mes "[Iromo]";
+ mes "Mother told me that";
+ mes "I should go out and play";
+ mes "with friends. But I don't";
+ mes "want to go out with them.";
+ next;
+ mes "[Iromo]";
+ mes "It is little bit inconvenient that";
+ mes "I can't get delicious food";
+ mes "that grows outside of the village.";
+ mes "I can stand it.";
+ next;
+ set ep13_2_hiki,2;
+ changequest 10079,10080;
+ mes "[Iromo]";
+ mes "But, I can have other food";
+ mes "instead of the outside food.";
+ mes "That way I don't have to go out.";
+ close;
+ }
+ mes "[Iromo]";
+ mes "......";
+ next;
+ mes "[Iromo]";
+ mes "I like my house and my room.";
+ mes "I don't want to go out.";
+ close;
+}
+
+alberta_in,120,93,3 script Iromo's Mother#ep3_2 53,{
+ if (ep13_2_hiki == 8) {
+ mes "[Mother]";
+ mes "Thank you for helping my son.";
+ mes "But I think we can't do anything";
+ mes "about him anymore.";
+ next;
+ mes "[Mother]";
+ mes "Iromo was really active and";
+ mes "curious about the world.";
+ mes "He wanted to see all the";
+ mes "sights of the world.";
+ next;
+ mes "[Mother]";
+ mes "But look at him now.";
+ mes "He doesn't go out anymore.";
+ mes "He is just stuck inside of his room.";
+ next;
+ mes "[Mother]";
+ mes "He became a timid person.";
+ mes "If he has an argument with me,";
+ mes "he doesn't talk to me for a week.";
+ next;
+ mes "[Mother]";
+ mes "You might have";
+ mes "a hard time getting";
+ mes "Iromo to talk to you.";
+ close;
+ }
+ if (ep13_2_hiki == 7) {
+ mes "[Mother]";
+ mes "Oh, I remember";
+ mes "what happened last time...";
+ mes "One day, Iromo came home";
+ mes "with tears in his eyes";
+ mes "And he seemed hurt.";
+ next;
+ mes "[Mother]";
+ mes "It was not a big injury.";
+ mes "I was worried about him so much.";
+ mes "But, he never tells me what happened that day.";
+ next;
+ mes "[Mother]";
+ mes "After that day, he hasn't talked to people much and doesn't go out at all.";
+ next;
+ mes "[Mother]";
+ mes "I hope he tells me what happened that day.";
+ mes "Iromo was such a good boy...";
+ close;
+ }
+ if ((ep13_2_hiki == 4) || (ep13_2_hiki == 5) || (ep13_2_hiki == 6)) {
+ mes "[Mother]";
+ mes "Hum.. Iromo's favorite?";
+ mes "Let me think...";
+ mes "Actually he likes all kinds of food.";
+ mes "He is not picky about food.";
+ next;
+ mes "[Mother]";
+ mes "When he went out with friends,";
+ mes "he spent all his pocket money,";
+ mes "but I don't know what he has been eating.";
+ next;
+ set ep13_2_hiki,3;
+ mes "[Mother]";
+ mes "Oh, why don't you ask Iromo's friend?";
+ mes "I think he would know about his favorite food.";
+ close;
+ }
+ if ((ep13_2_hiki == 2) || (ep13_2_hiki == 3)) {
+ mes "[Mother]";
+ mes "Hum.. Iromo's favorite?";
+ mes "Let me think...";
+ mes "Actually he likes all kinds of food.";
+ mes "He is not picky about food.";
+ next;
+ mes "[Mother]";
+ mes "When he went out with friends,";
+ mes "he spent all his pocket money,";
+ mes "but I don't know what he has been eating.";
+ next;
+ set ep13_2_hiki,3;
+ mes "[Mother]";
+ mes "Oh, why don't you ask Iromo's friend?";
+ mes "I think he would know about his favorite food.";
+ close;
+ }
+ mes "[Mother]";
+ mes "This little boy is my son, Iromo.";
+ next;
+ mes "[Mother]";
+ mes "He used to go out all the time.";
+ mes "He loved playing outside with friends.";
+ next;
+ mes "[Mother]";
+ mes "But, somehow...";
+ mes "he doesn't go out anymore.";
+ next;
+ if (BaseLevel > 40) {
+ set ep13_2_hiki,1;
+ setquest 10079;
+ }
+ mes "[Mother]";
+ mes "I am so worried about him...";
+ mes "What happened to him..?";
+ close;
+}
+
+alberta,45,106,5 script Little Boy#ep3_2 706,{
+ if (ep13_2_hiki == 6) {
+ mes "[Little Boy]";
+ mes "Iromo? He used to like ^FF0000Monster's Feed^000000 and ^FF0000Red Potion^000000.";
+ next;
+ mes "[Little Boy]";
+ mes "Oh ya and one more thing~!";
+ mes "I like Bananas. Haha.";
+ close;
+ }
+ if (ep13_2_hiki == 5) {
+ mes "[Little Boy]";
+ mes "......";
+ next;
+ mes "[Little Boy]";
+ mes "Yummy! Banana is always delicious!";
+ mes "Bananas are the best fruits ever!";
+ next;
+ mes "[Little Boy]";
+ mes "Thanks for the Banana...";
+ mes "Now I can think about";
+ mes "what Iromo likes to eat.";
+ next;
+ mes "[Little Boy]";
+ mes "He used to like junk food.";
+ mes "You know, cheap and weird tasting snacks...";
+ mes "So he had to hide when he had them.";
+ next;
+ mes "[Little Boy]";
+ mes "His mother wouldn't let him";
+ mes "have those kind of snacks...";
+ mes "So he hid them from her.";
+ mes "I don't know why he liked";
+ mes "those junk foods anyways.";
+ next;
+ mes "[Little Boy]";
+ mes "He usually enjoyed having";
+ mes "Monster's Feed.";
+ mes "He said it is good";
+ mes "with Red Potion soup.";
+ mes "He always had a Red Potion and Monster's Feed for his lunch.";
+ next;
+ mes "[Little Boy]";
+ mes "He's got a weird appetite.";
+ mes "I can't understand why he liked";
+ mes "those foods. He was odd...";
+ next;
+ set ep13_2_hiki,6;
+ changequest 10082,10083;
+ mes "[Little Boy]";
+ mes "Anyway, I already told you";
+ mes "what I know about him.";
+ mes "So, I am done now.";
+ mes "Let me know if you have more Bananas. Haha.";
+ mes "I love Bananas~~!";
+ close;
+ }
+ if ((ep13_2_hiki == 4) && (countitem(513) > 0)) {
+ mes "[Little Boy]";
+ mes "Huh? What a delicious smell!";
+ mes "You brought me Bananas!";
+ mes "Oh, thanks so much!";
+ next;
+ mes "[Little Boy]";
+ mes "Let me have them first.";
+ next;
+ mes "[Little Boy]";
+ mes "Chew, chew...";
+ next;
+ mes "[Little Boy]";
+ mes "Yum Yum...";
+ next;
+ delitem 513,1; //Banana
+ set ep13_2_hiki,5;
+ changequest 10081,10082;
+ mes "[Little Boy]";
+ mes "Wait. Wait...";
+ mes "***Gulp***";
+ mes "just a second...";
+ mes "Wait.";
+ close;
+ }
+ if (ep13_2_hiki == 4) {
+ mes "[Little Boy]";
+ mes "Banana~banana~";
+ mes "I love bananas~";
+ next;
+ mes "[Little Boy]";
+ mes "They don't sell bananas in this village...";
+ mes "I am eager to have bananas.";
+ next;
+ mes "[Little Boy]";
+ mes "Oh~ you promised!";
+ mes "Bring bananas for me~!! I will wait for you!";
+ close;
+ }
+ if (ep13_2_hiki == 3) {
+ mes "[Little Boy]";
+ mes "I am hugry. We don't have";
+ mes "much snack bar in this village.";
+ next;
+ mes "[Little Boy]";
+ mes "Huh? Iromo?";
+ mes "Oh, I haven't seen him for a long time...";
+ mes "Hum.. Where is he?";
+ mes "Did he move out?";
+ next;
+ mes "[Little Boy]";
+ mes "Huh? His favorite food?.";
+ mes "Hum.. What was it..?";
+ next;
+ mes "[Little Boy]";
+ mes "If I can remember it can you buy me a banana?";
+ next;
+ mes "[Little Boy]";
+ mes "Banana~banana~";
+ mes "I love bananas~";
+ next;
+ mes "[Little Boy]";
+ mes "They don't sell bananas in this village...";
+ mes "I am eager to have bananas.";
+ next;
+ set ep13_2_hiki,4;
+ changequest 10080,10081;
+ mes "[Little Boy]";
+ mes "Oh, you will buy me a banana?";
+ mes "I'll try to remember what Iromo's favorite food is for sure if you bring it to me.";
+ close;
+ }
+ mes "[Little Boy]";
+ mes "I am hugry. We don't have";
+ mes "much snack bar in this village.";
+ next;
+ mes "[Little Boy]";
+ mes "I hope they sell bananas";
+ mes "in this village.";
+ mes "Like other nice villages.";
+ next;
+ mes "[Little Boy]";
+ mes "This village is so boring...";
+ mes "What a small village.";
+ close;
+}