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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/quests/thana_quest.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/thana_quest.txt')
-rw-r--r-- | npc/quests/thana_quest.txt | 2766 |
1 files changed, 0 insertions, 2766 deletions
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt deleted file mode 100644 index 654e5474e..000000000 --- a/npc/quests/thana_quest.txt +++ /dev/null @@ -1,2766 +0,0 @@ -//===== rAthena Script ======================================= -//= Thanatos Tower Quest -//===== By: ================================================== -//= [Ishizu-chan] -//===== Current Version: ===================================== -//= 2.6 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= It's the Thanatos Tower Quest... -//===== Additional Comments: ================================= -//= 1.0 First Release [Ishizu-chan] -//= 1.1 Updated Thanatos Tower Quest to official. [SinSloth] -//= 1.2 Fixed a bug where Reward NPC didn't give you Zeny and Exp. [SinSloth] -//= 1.3 Added a checking in boss map to reset event if there's no player. [SinSloth] -//= 1.4 Changed the way the Thanatos Portal works to allow people to enter -//= as long as Thanatos is alive. [SinSloth] -//= 1.4a You may enter either "Charmstone" or "Charm Stone" [Lupus] -//= 1.5 Fixed a bug in the number part of the quest. [SinSloth] -//= 1.6 Fixed experience gains to match upcoming rate adjustments. [SinSloth] -//= 1.7 Fixed a minor bug with prevented code part from reseting properly. [SinSloth] -//= 1.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 1.9 Fixed a bug in the last event which allowed an exploit after the first summoning. [SinSloth] -//= 2.0 Cleaned up the trans-only check, and added expanded classes. [L0ne_W0lf] -//= 2.1 Replaced effect numerics with constants. [Samuray22] -//= 2.2 Updated the whole Script to match with latest available official file. [Masao] -//= 2.3 Added continue and break in switch case. [JayPee] -//= 2.4 Fixed a minor bug with Arch Bishop checks. [Euphy] -//= 2.5 Cleaning. [Euphy] -//= 2.5a Fixed an incorrect variable. [Euphy] -//= 2.6 Merged identical timer labels. [Euphy] -//============================================================ - -hu_fild01,140,163,5 script Tower Keeper 852,3,3,{ - - mes "[Gatei]"; - mes "Greetings, adventurer."; - mes "I am Gatei Knumm, keeper"; - mes "of this Thanatos Tower."; - mes "How may I help you?"; - next; - switch (select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) { - case 1: - mes "[Gatei]"; - mes "Yes, the tower in front"; - mes "of you was an ancient ruins"; - mes "that got its name from a word"; - mes "written on a stone plate found"; - mes "inside. Today, this place is"; - mes "a popular tourist attraction."; - next; - mes "[Gatei]"; - mes "This tower grew in popularity"; - mes "for adventurers when the"; - mes "Rekenber Corporation began"; - mes "tower reconstruction efforts."; - mes "The 1st and 2nd floors are now"; - mes "repaired and free of monsters."; - next; - mes "[Gatei]"; - mes "However, reconstruction of"; - mes "the 3rd and higher floors is"; - mes "incomplete. Those levels are"; - mes "still infested with monsters, so we're contracting temp workers"; - mes "to exterminate all of them."; - next; - mes "[Gatei]"; - mes "If you're interested in"; - mes "temporary contract work,"; - mes "or would like to know about"; - mes "this place in detail, please"; - mes "ask one of the guides inside."; - mes "Thank you and enjoy your visit~"; - close; - case 2: - mes "[Gatei]"; - mes "Everyone is welcome to"; - mes "enjoy Thanatos Tower."; - mes "Only the 1st and 2nd floors"; - mes "are open to the public at"; - mes "this time. The entrance fee"; - mes "is 5,000 zeny per person."; - next; - mes "[Gatei]"; - mes "5,000 zeny may seem a little"; - mes "steep for a tourist attraction,"; - mes "but trust me, this tower provides a very unique experience. Also,"; - mes "our loyal customers and contract workers get a special discount~"; - close; - case 3: - mes "[Gatei]"; - mes "Would you like to"; - mes "enter Thanatos Tower?"; - mes "The entry fee is ^FF00005,000 zeny^000000."; - next; - switch (select("Enter:Maybe next time.")) { - case 1: - if (thana_tower > 0) { - mes "[Gatei]"; - mes "Oh, "+strcharinfo(0)+"!"; - mes "Welcome back! Since you've"; - mes "got a temporary Rekenber"; - mes "work contract, your entrance"; - mes "fee is only 3,000 zeny."; - next; - switch (select("Enter:No, thanks.")) { - case 1: - if (Zeny > 2999) { - mes "[Gatei]"; - mes "Thank you, and"; - mes "please keep up the"; - mes "good work. Ah, and don't"; - mes "forget: safety first when"; - mes "you fight those monsters!"; - set Zeny, Zeny - 3000; - close2; - warp "tha_scene01",131,220; - end; - } - mes "[Gatei]"; - mes "Oh, I'm sorry..."; - mes "But you don't seem to"; - mes "have enough zeny. Oh well,"; - mes "just come back again later~"; - close; - case 2: - mes "[Gatei]"; - mes "You must be busy, then."; - mes "Well, not to worry, we'll"; - mes "always be here. Farewell~"; - close; - } - } - if (Zeny > 4999) { - mes "[Gatei]"; - mes "Ah, I've received your"; - mes "entrance fee. Thank you"; - mes "very much. Now, I hope"; - mes "you enjoy your visit"; - mes "to Thanatos Tower~"; - set Zeny, Zeny - 5000; - close2; - warp "tha_scene01",131,220; - end; - } - mes "[Gatei]"; - mes "Well..."; - mes "Hm. I'm sorry, but you"; - mes "don't seem to have enough"; - mes "zeny for the entrance fee."; - mes "Please come back later..."; - close; - case 2: - mes "[Gatei]"; - mes "Very well. Please come"; - mes "and visit us again here"; - mes "in Thanatos Tower."; - close; - } - case 4: - mes "[Gatei]"; - mes "Hmm? Very well."; - mes "But if you wish to visit"; - mes "this Thanatos Tower, please"; - mes "do not hesitate to ask me."; - mes "Thank you and have a nice day."; - close; - } - -OnTouch: - mes "[Tower Keeper]"; - mes "Excuse me, but you cannot"; - mes "enter. This place is under"; - mes "the Rekenber Corporation's"; - mes "administration, and this area"; - mes "is restricted to all those"; - mes "without authorization."; - close; -} - -tha_t01,149,78,4 script Guide 90,{ - - if (thana_tower == 0) { - mes "[Ditze]"; - mes "Welcome to Thanatos Tower."; - mes "The tower's reconstruction is"; - mes "a Rekenber Corporation project,"; - mes "and the 1st and 2nd floors are"; - mes "now open to the public. So"; - mes "how may I help you today?"; - next; - switch (select("Tower Information:Temporary Work Contract:Cancel")) { - case 1: - mes "[Ditze]"; - mes "When this tower was built,"; - mes "who built it, and its purpose"; - mes "are all mysteries. There are"; - mes "many rumors about it being a"; - mes "Mage lab, a hero's momunent,"; - mes "or a demon fortress..."; - next; - mes "[Ditze]"; - mes "The Rekenber Corporation has"; - mes "been researching the origin of"; - mes "this tower, but has not yet been able to confirm anything. Although"; - mes "we've lost many researchers to the tower monsters, we won't give up!"; - next; - mes "[Ditze]"; - mes "Rekenber is convinced that this"; - mes "tower holds many secrets, and"; - mes "successfully reconstructed the"; - mes "first 2 floors of this tower in"; - mes "the pursuit of this knowledge."; - next; - mes "[Ditze]"; - mes "Currently, we are focused on"; - mes "reconstructing the tower's 3rd"; - mes "and 4th floors. Luckily, many"; - mes "adventurers are exterminating"; - mes "the monsters on those floors, working under temporary contracts."; - next; - mes "[Ditze]"; - mes "At this rate, we expect"; - mes "to complete reconstruction"; - mes "of the 3rd and 4th floors in"; - mes "the near future, bringing us"; - mes "closer to our goal of opening all 12 floors of Thanatos Tower."; - next; - switch (select("Tower Monsters?:Temp Contract Work?:......")) { - case 1: - mes "[Ditze]"; - mes "Yes, when we began"; - mes "reconstruction of the"; - mes "Thanatos Tower, these"; - mes "monsters that look like angels"; - mes "just appeared out of nowhere"; - mes "to attack all the workers."; - next; - mes "[Ditze]"; - mes "At first, witnesses thought"; - mes "that these monsters might"; - mes "be, you know, actual angels."; - mes "But if they were, why were they"; - mes "attacking for no reason?"; - next; - mes "[Ditze]"; - mes "Anyway, we asked the Juno "; - mes "Sage Academy to investigate"; - mes "them, and they confirmed that"; - mes "these angelic creatures are true monsters--their resemblance to"; - mes "angels is merely coincidence."; - close; - case 2: - mes "[Ditze]"; - mes "You may have already heard"; - mes "from the Tower Keeper, but"; - mes "we're contracting adventurers to exterminate the tower monsters"; - mes "in the 3rd and higher levels on"; - mes "a temporary employee basis."; - next; - mes "[Ditze]"; - mes "I'm in charge of hiring"; - mes "temp contract workers, so"; - mes "talk to me if you're interested. Only temp workers are allowed"; - mes "to access the higher levels"; - mes "here in Thanatos Tower."; - next; - break; - case 3: - mes "[Ditze]"; - mes "To develop the floors above"; - mes "the 2nd floor, we're going to"; - mes "need as many temp contract"; - mes "workers as we can hire. Why"; - mes "don't you consider working"; - mes "for us under a temp contract?"; - close; - } - switch (select("Maybe next time:Sure, I'd like to work for you.")) { - case 1: - mes "[Ditze]"; - mes "Well, alright."; - mes "But come and talk to"; - mes "me as soon as you decide"; - mes "that you want to help with"; - mes "the tower reconstruction by"; - mes "working for Rekenber."; - close; - case 2: - mes "[Ditze]"; - mes "That's great!"; - mes "Would you please fill"; - mes "out this employment"; - mes "agreement first? Let's"; - mes "see. Your name is..."; - mes ""+strcharinfo(0)+", right?"; - next; - menu "Yes",-; - mes "[Ditze]"; - mes "Alright, please read"; - mes "this agreement carefully."; - mes "If you agree with all of"; - mes "the conditions, go ahead"; - mes "and just sign the bottom."; - next; - mes "^3355FFDitze hands you the"; - mes "Employment Agreement"; - mes "document for you to read.^000000"; - next; - mes "- Employment Agreement -"; - mes " "; - mes "1. This employment agreement"; - mes "is effective between Rekenber"; - mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'')."; - mes "1-1. This employment agreement"; - mes "is classified as a Mercernary"; - mes "contract between both parties."; - mes "2. The terms of this contract"; - mes "immediately take effect once"; - mes "it is signed by both parties"; - mes "(Employer and Employee)."; - mes "3. When the Employee performs"; - mes "a mission, the mission results"; - mes "must be verified with acceptible physical proof that must be"; - mes "presented to the Employer."; - mes "3-1. Please refer to Section"; - mes "7A for examples of acceptible"; - mes "proof of monster extermination."; - mes "3-2. Acceptible proof is"; - mes "determined and defined by a"; - mes "representative of the Employer."; - mes "4. Employer will allot rewards"; - mes "to Employees after receiving"; - mes "extermination proof."; - mes "4-1. Possible rewards for"; - mes "monster exterminations may"; - mes "include the following."; - mes "................................................."; - mes "................................................."; - mes "................................................."; - mes "................................................."; - mes "................................................."; - mes "13. This contract's terms are"; - mes "only applicable witin Thanatos"; - mes "Tower."; - mes "14. Employees will receive"; - mes "a discount on the Entry Fee"; - mes "to the Thanatos Tower."; - mes " "; - mes " "; - mes " "; - mes "Employer Signature____________"; - mes "Employee Signature____________"; - next; - switch (select("Sign:Don't Sign")) { - case 1: - mes "^3355FFYou sign two copies of the"; - mes "Employment Agreement.^000000"; - next; - mes "[Ditze]"; - mes "Thank you. Now, you are"; - mes "an official employee of the"; - mes "Rekenber Corporation! Well,"; - mes "within the limits of this tower"; - mes "anyway. This contract doesn't"; - mes "apply outside of this place."; - next; - mes "[Ditze]"; - mes "From now on, you can talk"; - mes "to the 2nd Floor Guide to"; - mes "enter the 3rd Floor. If you"; - mes "have any mission reward"; - mes "questions, please ask ^3355FFLiei^000000."; - next; - mes "[Ditze]"; - mes "If you want to check"; - mes "more information about"; - mes "your work, please talk"; - mes "to the 2nd Floor Guide."; - mes "Thank you, and welcome"; - mes "to the Rekenber Corporation~"; - set thana_tower,1; - close; - case 2: - mes "[Ditze]"; - mes "Oh? Was there an article"; - mes "within the contract that you"; - mes "disagreed with? Hm. Well,"; - mes "that's fine. But if you change"; - mes "your mind, please come back"; - mes "and ask me anytime. Thank you~"; - close; - } - } - case 2: - mes "[Ditze]"; - mes "You may have already heard"; - mes "from the Tower Keeper, but"; - mes "we're contracting adventurers to exterminate the tower monsters"; - mes "in the 3rd and higher levels on"; - mes "a temporary employee basis."; - next; - mes "[Ditze]"; - mes "I'm in charge of hiring"; - mes "temp contract workers, so"; - mes "talk to me if you're interested. Only temp workers are allowed"; - mes "to access the higher levels"; - mes "here in Thanatos Tower."; - next; - switch (select("Maybe next time:Sure, I'd like to work for you.")) { - case 1: - mes "[Ditze]"; - mes "Well, alright."; - mes "But come and talk to"; - mes "me as soon as you decide"; - mes "that you want to help with"; - mes "the tower reconstruction by"; - mes "working for Rekenber."; - close; - case 2: - mes "[Ditze]"; - mes "That's great!"; - mes "Would you please fill"; - mes "out this employment"; - mes "agreement first? Let's"; - mes "see. Your name is..."; - mes ""+strcharinfo(0)+", right?"; - next; - menu "Yes",-; - mes "[Ditze]"; - mes "Alright, please read"; - mes "this agreement carefully."; - mes "If you agree with all of"; - mes "the conditions, go ahead"; - mes "and just sign the bottom."; - next; - mes "^3355FFDitze hands you the"; - mes "Employment Agreement"; - mes "document for you to read.^000000"; - next; - mes "- Employment Agreement -"; - mes " "; - mes "1. This employment agreement"; - mes "is effective between Rekenber"; - mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'')."; - mes "1-1. This employment agreement"; - mes "is classified as a Mercernary"; - mes "contract between both parties."; - mes "2. The terms of this contract"; - mes "immediately take effect once"; - mes "it is signed by both parties"; - mes "(Employer and Employee)."; - mes "3. When the Employee performs"; - mes "a mission, the mission results"; - mes "must be verified with acceptible physical proof that must be"; - mes "presented to the Employer."; - mes "3-1. Please refer to Section"; - mes "7A for examples of acceptible"; - mes "proof of monster extermination."; - mes "3-2. Acceptible proof is"; - mes "determined and defined by a"; - mes "representative of the Employer."; - mes "4. Employer will allot rewards"; - mes "to Employees after receiving"; - mes "extermination proof."; - mes "4-1. Possible rewards for"; - mes "monster exterminations may"; - mes "include the following. "; - mes "................................................."; - mes "................................................."; - mes "................................................."; - mes "................................................."; - mes "................................................."; - mes "13. This contract's terms are"; - mes "only applicable witin Thanatos"; - mes "Tower."; - mes "14. Employees will receive"; - mes "a discount on the Entry Fee"; - mes "to the Thanatos Tower."; - mes " "; - mes " "; - mes " "; - mes "Employer Signature_____________"; - mes "Employee Signature____________"; - next; - switch (select("Sign:Don't Sign")) { - case 1: - mes "^3355FFYou sign two copies of the"; - mes "Employment Agreement.^000000"; - next; - mes "[Ditze]"; - mes "Thank you. Now, you are"; - mes "an official employee of the"; - mes "Rekenber Corporation! Well,"; - mes "within the limits of this tower"; - mes "anyway. This contract doesn't"; - mes "apply outside of this place."; - next; - mes "[Ditze]"; - mes "From now on, you can talk"; - mes "to the 2nd Floor Guide to"; - mes "enter the 3rd Floor. If you"; - mes "have any mission reward"; - mes "questions, please ask ^3355FFLiei^000000."; - next; - mes "[Ditze]"; - mes "If you want to check"; - mes "more information about"; - mes "your work, please talk"; - mes "to the 2nd Floor Guide."; - mes "Thank you, and welcome"; - mes "to the Rekenber Corporation~"; - set thana_tower,1; - close; - case 2: - mes "[Ditze]"; - mes "Oh? Was there an article"; - mes "within the contract that you"; - mes "disagreed with? Hm. Well,"; - mes "that's fine. But if you change"; - mes "your mind, please come back"; - mes "and ask me anytime. Thank you~"; - close; - } - } - case 3: - mes "[Ditze]"; - mes "Well, if you have any"; - mes "questions, feel free to"; - mes "ask me later. My name is"; - mes "Ditze Lappa. Have a good day!"; - close; - } - } - mes "[Ditze]"; - mes "For more detailed information"; - mes "about monster exterminations,"; - mes "please ask the 2nd Floor Guide"; - mes "and the Guide next to me. Well,"; - mes "we hope you enjoy your experience working with Rekenber Corporation~"; - close; -} - -tha_t01,140,78,4 script Guide#reward 831,{ - - mes "[Liei]"; - if (thana_tower == 0) { - mes "Good day, I'm"; - mes "Liei Kuniziet of the"; - mes "Employee Mission"; - mes "Reward Department"; - mes "here in Thanatos Tower."; - next; - switch (select("Employee's mission reward?:Keep up the good work.")) { - case 1: - mes "[Liei]"; - mes "Currently, Rekenber Corporation"; - mes "is contracting temp employees"; - mes "to develop the higher levels"; - mes "of Thanatos Tower. If you'd"; - mes "like to apply, please ask"; - mes "Ditze right next to me."; - close; - case 2: - mes "[Liei]"; - mes "Thank you. Ah, and I hope"; - mes "that you enjoy your visit"; - mes "here to Thanatos Tower."; - close; - } - } - mes "Ah, hello~"; - mes "How may I help you?"; - next; - if(select("Reward:Nothing")==2) { - mes "[Liei]"; - mes "Alright, then."; - mes "Please do your best"; - mes "to exterminate the"; - mes "monsters that infest"; - mes "the higher floors of"; - mes "the Thanatos Tower~"; - close; } - mes "[Liei]"; - mes "You're "+strcharinfo(0)+", yes?"; - mes "Let me check our temp"; - mes "employee records for--ah."; - mes "Here it is. Alright, so would"; - mes "you please tell me what kind"; - mes "of mission proof you brought?"; - next; - setarray .@Items[1],7435,7440,7441,7442; - set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal"); - mes "[Liei]"; - if (!countitem(.@Items[.@i])) { - mes "I'm sorry, but you are not"; - mes "carrying any "+getitemname(.@Items[.@i])+"s."; - mes "Please check your inventory"; - mes "one more time, and then come"; - mes "to me to redeem your items"; - mes "for a reward later, alright?"; - close; - } - mes "The reward for each"; - mes getitemname(.@Items[.@i])+" is..."; - mes " "; - mes "1,000 zeny"; - mes "2,000 EXP"; - next; - set .@zeny_tt,(countitem(.@Items[.@i]) * 1000); - set .@exp_tt,(countitem(.@Items[.@i]) * 2000); - mes "[Liei]"; - mes "If you turn in your"; - mes countitem(.@Items[.@i])+" "+getitemname(.@Items[.@i])+"s, then"; - mes "you will receive a total of..."; - mes " "; - mes ""+.@zeny_tt+" zeny"; - mes ""+.@exp_tt+" EXP"; - next; - mes "[Liei]"; - mes "Would you like to exchange"; - mes "all of your "+getitemname(.@Items[.@i])+"s"; - mes "for your reward right now?"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Liei]"; - mes "Great! Here is your"; - mes ""+.@zeny_tt+" zeny and"; - mes ""+.@exp_tt+" EXP. Thank you,"; - mes "and please keep up"; - mes "the good work~"; - delitem .@Items[.@i], countitem(.@Items[.@i]); - set Zeny, Zeny + .@zeny_tt; - getexp .@exp_tt,0; - close; - case 2: - mes "[Liei]"; - mes "Sure, no problem."; - mes "Just come back and"; - mes "talk to me whenever"; - mes "you want to receive"; - mes "your reward, alright?"; - close; - } -} - -tha_t02,231,161,5 script Entrance Guide 874,{ - - mes "[Burled]"; - if (thana_tower == 0) { - mes "You are in front of the entrance to the 3rd Floor. Only contracted"; - mes "temp employees are authorized"; - mes "to enter that area. For Rekenber temp contract information, please"; - mes "speak to the 2nd Floor Guide."; - close; - } - mes "......"; - mes "........."; - mes "............"; - next; - switch (select("Excuse me...:.........")) { - case 1: - mes "[Burled]"; - mes "Oh..."; - mes "I'm sorry, how"; - mes "can I help you?"; - next; - if (thana_tower < 2) { - switch (select("Enter the 3rd Floor:Gate Information")) { - case 1: - mes "[Burled]"; - mes "Oh, alright. Let me"; - mes "check and see if you're"; - mes "on our temp list. Hmmm..."; - mes "Ah, you're "+strcharinfo(0)+", right?"; - next; - if (getareausers("tha_t02",226,156,236,166) < 5) { - mes "[Burled]"; - mes "First, we need to wait until"; - mes "at least 5 temps are gathered"; - mes "to form a work group. Right"; - mes "now, there are a total of"; - mes "" +getareausers("tha_t02",226,156,236,166)+ " temp workers waiting to"; - mes "enter the 3rd Floor."; - next; - mes "[Burled]"; - mes "If you can, try to get"; - mes "your friends to help you"; - mes "by coming near me. Please"; - mes "understand that we have this"; - mes "temp worker group requirement"; - mes "for various safety reasons."; - close2; - } - mes "[Burled]"; - mes "Great, you're just"; - mes "in time. We just met"; - mes "the minimum 5 temp group"; - mes "requirement, so we'll open"; - mes "the gate to the 3rd Floor soon."; - next; - mes "[Burled]"; - mes "The gate to the 3rd Floor"; - mes "will close shortly, so enter it"; - mes "as soon as you can. We have"; - mes "to close it quickly because we"; - mes "can't have the tower monsters"; - mes "entering the lower floors..."; - close2; - donpcevent "3rdf_warp#tt::OnEnable"; - end; - case 2: - mes "[Burled]"; - mes "This gate is the only passage"; - mes "that connects to the 3rd Floor."; - mes "After the 4th Floor, passages"; - mes "between floors only travel one"; - mes "way, meaning you can't exit the"; - mes "same way you that you entered."; - next; - mes "[Burled]"; - mes "You see, there's a strange"; - mes "power that affects the 5th"; - mes "Floor, and all floors above,"; - mes "which doesn't allow people to"; - mes "backtrack through the passage in which they entered the floor."; - next; - mes "[Burled]"; - mes "So if you ascend past the"; - mes "4th Floor, please be careful"; - mes "and make sure that you find"; - mes "a way to get back. Also, the"; - mes "monsters grow more powerful"; - mes "as you ascend the tower..."; - next; - mes "[Burled]"; - mes "Because the higher levels are"; - mes "too dangerous, we only open the"; - mes "3rd Floor Gate when 5 or more"; - mes "are gathered here. Therefore,"; - mes "you may need to wait if less"; - mes "than 5 temps have gathered."; - close; - } - } - switch (select("Enter the 3rd Floor:Gate Information:About Satan Morroc...")) { - case 1: - mes "[Burled]"; - mes "Oh, alright. Let me"; - mes "check and see if you're"; - mes "on our temp list. Hmmm..."; - mes "Ah, you're "+strcharinfo(0)+", right?"; - next; - if (getareausers("tha_t02",226,156,236,166) < 5) { - mes "[Burled]"; - mes "First, we need to wait until"; - mes "at least 5 temps are gathered"; - mes "to form a work group. Right"; - mes "now, there are a total of"; - mes ""+getareausers("tha_t02",226,156,236,166)+" temp workers waiting to"; - mes "enter the 3rd Floor."; - next; - mes "[Burled]"; - mes "If you can, try to get"; - mes "your friends to help you"; - mes "by coming near me. Please"; - mes "understand that we have this"; - mes "temp worker group requirement"; - mes "for various safety reasons."; - close; - } - mes "[Burled]"; - mes "Great, you're just"; - mes "in time. We just met"; - mes "the minimum 5 temp group"; - mes "requirement, so we'll open"; - mes "the gate to the 3rd Floor soon."; - next; - mes "[Burled]"; - mes "The gate to the 3rd Floor"; - mes "will close shortly, so enter it"; - mes "as soon as you can. We have"; - mes "to close it quickly because we"; - mes "can't have the tower monsters"; - mes "entering the lower floors..."; - close2; - donpcevent "3rdf_warp#tt::OnEnable"; - end; - case 2: - mes "[Burled]"; - mes "This gate is the only passage"; - mes "that connects to the 3rd Floor."; - mes "After the 4th Floor, passages"; - mes "between floors only travel one"; - mes "way, meaning you can't exit the"; - mes "same way you that you entered."; - next; - mes "[Burled]"; - mes "You see, there's a strange"; - mes "power that affects the 5th"; - mes "Floor, and all floors above,"; - mes "which doesn't allow people to"; - mes "backtrack through the passage in which they entered the floor."; - next; - mes "[Burled]"; - mes "So if you ascend past the"; - mes "4th Floor, please be careful"; - mes "and make sure that you find"; - mes "a way to get back. Also, the"; - mes "monsters grow more powerful"; - mes "as you ascend the tower..."; - next; - mes "[Burled]"; - mes "Because the higher levels are"; - mes "too dangerous, we only open the"; - mes "3rd Floor Gate when 5 or more"; - mes "are gathered here. Therefore,"; - mes "you may need to wait if less"; - mes "than 5 temps have gathered."; - close; - case 3: - mes "[Burled]"; - mes "Satan Morroc...?"; - mes "Ummm... Isn't talking"; - mes "about that a little taboo?"; - mes "I mean, people get angry"; - mes "or scared just hearing"; - mes "that name, you know?"; - next; - switch (select("It's important that I know more.:I'm sorry, I didn't know...")) { - case 1: - mes "[Burled]"; - mes "When the Rekenber Corporation"; - mes "started reconstruction of the"; - mes "Thanatos Tower, the Cool Event"; - mes "Corporation was their biggest"; - mes "business partner in the tower"; - mes "reconstruction project."; - next; - mes "[Burled]"; - mes "Yeah, I remember that Cool"; - mes "Event Corp. invested huge"; - mes "amounts of zeny and manpower"; - mes "to rebuild to tower, and expand"; - mes "their business relationship"; - mes "with Rekenber Corporation..."; - next; - mes "[Burled]"; - mes "But then, there was some"; - mes "kind of accident. An explosion"; - mes "happened in the upper floors"; - mes "of Thanatos Tower. Some say"; - mes "it might have been Satan Morroc, but I wouldn't know for sure."; - next; - mes "[Burled]"; - mes "Because of that explosion,"; - mes "Cool Event Corporation withdrew"; - mes "their investment into the tower"; - mes "reconstruction project. They"; - mes "basically abandoned Rekenber Corporation in the tower effort."; - next; - mes "[Burled]"; - mes "But well..."; - mes "Shortly after that happened,"; - mes "Rekenber Corporation took over"; - mes "Cool Event Corporation. I mean,"; - mes "the company retains its name, but it's a Rekenber company now."; - next; - mes "[Burled]"; - mes "I know, I know..."; - mes "It all sounds awfully"; - mes "shady. Please do me a favor"; - mes "and don't tell anyone that"; - mes "I told you this rumor, okay?"; - close; - case 2: - close; - } - } - case 2: - mes "["+strcharinfo(0)+"]"; - mes "............."; - close; - } -} - -tha_t02,227,163,0 script 3rdf_warp#tt 45,1,1,{ - end; - -OnInit: - hideonnpc "3rdf_warp#tt"; - end; - -OnTouch: - if (thana_tower == 0) warp "tha_t02",227,158; - else warp "tha_t03",219,159; - end; - -OnEnable: - hideoffnpc "3rdf_warp#tt"; - initnpctimer; - end; - -OnTimer30000: - stopnpctimer; - hideonnpc "3rdf_warp#tt"; - end; -} - -tha_t03,67,70,0 script Machine Device#tt1 111,{ - - if ((countitem(7421) == 0) && (countitem(7426) == 0)) { - mes "^3355FFA mysterious field of"; - mes "energy seems to surround"; - mes "the mechanical device and"; - mes "its power prevents you from"; - mes "approaching the machine.^000000"; - next; - switch (select("Smash the Energy Field:Retreat")) { - case 1: - if (getequipweaponlv(4) == 4){ - mes "^3355FFWith your "+getequipname(4)+" in"; - mes "hand, you smash the energy"; - mes "field with all of your strength. After absorbing the impact, the"; - mes "field fizzles out with a soft,"; - mes "gentle ''pzzzzzh'' sound.^000000"; - next; - switch (select("Investigate Device:Retreat")) { - case 1: - mes "^3355FFAs you investigate the"; - mes "device, you accidentally"; - mes "press a button, resulting"; - mes "in a loud beeping noise"; - mes "and the activation of"; - mes "the monitor screen.^000000"; - next; - switch (select("Read the Screen:Ignore the Screen")) { - case 1: - mes "^426F42I've used the Gate Seal"; - mes "technology to seal the gate"; - mes "and the charm stones. Although"; - mes "the seals are in place, I can't"; - mes "stop worrying that they might"; - mes "break in the future.^000000"; - next; - mes "^426F42I can't relax when a, shall"; - mes "I say, particular group covets"; - mes "the charm stones and can easily"; - mes "break the seals. To deter them,"; - mes "I've changed the Gate destination before sealing the Gate.^000000"; - next; - mes "^426F42I didn't check the exact"; - mes "destination coordinates for"; - mes "the Gate after I changed them,"; - mes "but the destination gives me"; - mes "a warm, comforting feeling,"; - mes "so it's definitely not hell.^000000"; - next; - mes "^3355FFYou've read all the"; - mes "text displayed on the"; - mes "screen. Judging from the"; - mes "content, there is probably"; - mes "more text before and after the"; - mes "section shown on the screen.^000000"; - next; - switch (select("Further Investigate Machine:Finish Investigation")) { - case 1: - mes "^3355FFYou have found"; - mes "a small key on the"; - mes "corner of the machine."; - mes "Just touching this key"; - mes "gives you a strange feeling.^000000"; - getitem 7421,1; //Key_Red - close; - case 2: - close; - } - case 2: - mes "^3355FFYou decide to ignore the"; - mes "text displayed on the screen,"; - mes "and immediately discover a"; - mes "small key laid on the corner"; - mes "of the machine. Just touching"; - mes "it gives you a strange feeling.^000000"; - getitem 7421,1; //Key_Red - close; - } - case 2: - mes "^3355FFYou decide to leave"; - mes "the machine alone.^000000"; - close; - } - } - mes "^3355FFYou smash the energy"; - mes "field with your weapon"; - mes "using all of your strength,"; - mes "but you weren't able to"; - mes "break down the barrier."; - mes "You probably need a more"; - mes "powerful weapon...^000000"; - close; - case 2: - mes "^3355FFYou decide to leave"; - mes "the machine alone.^000000"; - close; - } - } - mes "^3355FFIt's a peculiar machine"; - mes "that emits a strange buzzing"; - mes "hum. After looking closer,"; - mes "you can faintly perceive an"; - mes "energy barrier surrounding"; - mes "the machine.^000000"; - close; -} - -tha_t04,195,195,0 script Machine Device#tt2 111,{ - - if ((countitem(7422) == 0) && (countitem(7427) == 0)) { - mes "^3355FFYou find a number pad"; - mes "underneath the monitor."; - mes "As you press one of the"; - mes "number keys, you hear a"; - mes "beep as the screen activates.^000000"; - next; - mes "[Screen]"; - mes "Please enter a 3 digit"; - mes "number. Do not use a"; - mes "single number more than"; - mes "once or use the number 0."; - set @retry,0; - next; - while (1) { - set @yagu100,rand(1,9); - set @yagu10,rand(1,9); - set @yagu1,rand(1,9); - if (((@yagu100 != @yagu10) && (@yagu100 != @yagu1)) && (@yagu10 != @yagu1)) { - break; - } - } - while (1) { - while (1) { -L_Retry: - next; - input @input; - if (@input < 100 || @input > 999) { - mes "[Screen]"; - mes "Number input"; - mes "requirement has"; - mes "not been fulfilled."; - mes "Please enter a"; - mes "3 digit number."; - close; - } - set @input100,@input / 100; - set @input10,(@input % 100) / 10; - if (((@input100 > 0) && (@input10 > 0)) && ((@input % 10) > 0)) { - if ((@input100 != @input10) && (@input100 != (@input % 10)) && (@input10 != (@input % 10))) { - break; - } - mes "[Screen]"; - mes "Violation of number"; - mes "input parameter. The"; - mes "number 0 has been input,"; - mes "or a number has been"; - mes "input more than once."; - next; - } - } - set @retry,@retry+1; - mes "[Screen]"; - mes "You have input..."; - mes "^0000ff"+@input100+"^000000, ^0000ff"+@input10+"^000000, ^0000ff"+(@input % 10)+"^000000"; - mes " "; - mes "Calculating Results..."; - mes "Please wait a moment..."; - next; - set @strike,0; - set @ball,0; - if (@yagu100 == @input100) set @strike,@strike+1; - if (@yagu10 == @input10) set @strike,@strike+1; - if (@yagu1 == (@input % 10)) set @strike,@strike+1; - if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) set .@ball,.@ball+1; - if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) set @ball,@ball+1; - if ((@yagu1 == @input100) || (@yagu1 == @input10)) set @ball,@ball+1; - if (@strike == 3) { - mes "[Screen]"; - mes "Input number accepted."; - mes "Access authorized."; - next; - mes "^3355FFAfter the screen displays"; - mes "the access authorization"; - mes "notice, some new text is"; - mes "displayed on the screen,"; - mes "and a storage unit slides"; - mes "open beneath the monitor.^000000"; - next; - switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) { - case 1: - mes "[Log Entry]"; - mes "^426F42That could only mean she"; - mes "came here for Satan Morroc."; - mes "After I investigated the area,"; - mes "I found traces of a battle that"; - mes "involved several human sized creatures and one giant monster.^000000"; - next; - mes "[Log Entry]"; - mes "^426F42I'm guessing that her group"; - mes "actually fought Satan Morroc"; - mes "and managed to wound it"; - mes "severely. It looks like Satan"; - mes "Morroc retreated to the south"; - mes "and her group followed it.^000000"; - next; - mes "[Log Entry]"; - mes "^426F42Strangely, I haven't found"; - mes "any traces of her, which is"; - mes "especially suspicious since"; - mes "other evidence in the area has"; - mes "remained for hundreds of years."; - mes "But I can't figure out why...^000000"; - next; - mes "^3355FFYou've finished"; - mes "reading the Log Entry.^000000"; - next; - switch (select("Investigate Monitor Storage:Cancel")) { - case 1: - mes "^3355FFYou find a small, shining"; - mes "key in an empty corner of the"; - mes "Monitor's Storage receptacle."; - mes "Merely holding it makes you"; - mes "feel some strange sensation.^000000"; - if (thana_tower == 1) set thana_tower,2; - getitem 7422,1; //Key_Yellow - close; - case 2: - close; - } - case 2: - mes "^3355FFYou find a small, shining"; - mes "key in an empty corner of the"; - mes "Monitor's Storage receptacle."; - mes "Merely holding it makes you"; - mes "feel some strange sensation.^000000"; - getitem 7422,1; //Key_Yellow - close; - case 3: - mes "^3355FFAfter a short while,"; - mes "you hear a low pitched"; - mes "beep. The screen's text"; - mes "disappears, and the storage"; - mes "receptable under the monitor"; - mes "slides shut, concealing itself.^000000"; - close; - } - } - if ((@retry > 0) && (@retry < 5)) { - mes "[Screen]"; - mes "*Beeeeep*"; - mes "Unauthorized"; - mes "numerical sequence."; - next; - mes "[Screen]"; - mes "Correct number"; - mes "in correct place"; - mes "in sequence total: ^FF0000"+@strike+"^000000"; - mes " "; - mes "Correct number total: ^FF0000"+@ball+"^000000"; - goto L_Retry; - } - mes "[Screen]"; - mes "*Beeeeep*"; - mes "Unauthorized"; - mes "numerical sequence."; - next; - mes "[Screen]"; - mes "Correct number"; - mes "in correct place"; - mes "in sequence total: ^FF0000"+@strike+"^000000"; - mes " "; - mes "Correct number total: ^FF0000"+@ball+"^000000"; - next; - mes "[Screen]"; - mes "Correct number"; - mes "authorization"; - mes "sequence was..."; - mes "^ff0000"+@yagu100+"^000000, ^ff0000"+@yagu10+"^000000, ^ff0000"+@yagu1+"^000000"; - mes "Authorization number"; - mes "will change upon retry."; - close; - } - } - mes "^3355FFThis device is currently"; - mes "inactivated and not in"; - mes "operation. However, you"; - mes "may have use for it later...^000000"; - close; -} - -tha_t05,101,37,0 script Machine Device#tt3 111,{ - - if ((countitem(7423) == 0) && (countitem(7428) == 0)) { - if (getareausers("tha_t05",98,34,104,40) < 4) { - mes "^3355FFYou are inexplicably drawn"; - mes "to this mechanical device."; - mes "Aside from the green screen"; - mes "in the middle, there are no"; - mes "buttons and switches.^000000"; - if (rand(1,3) == 2) { - next; - mes "^3355FFYou perceive small text at the"; - mes "bottom of the green screen"; - mes "that reads, ''Operation of this"; - mes "device requires presense of"; - mes "four or more personnel detected"; - mes "by pressure plate system.''^000000"; - close; - } - close; - } - mes "^3355FFAs you approach the device, the"; - mes "floor around it begins to glow."; - mes "Text appears on the device's"; - mes "screen, and a storage receptacle beneath the monitor slides open.^000000"; - next; - switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) { - case 1: - mes "[Log Entry]"; - mes "^426F42After the whole ordeal,"; - mes "I decided to leave. But"; - mes "before I could do that,"; - mes "I had to seal the Gate"; - mes "that led to that place.^000000"; - next; - mes "[Log Entry]"; - mes "^426F42If someone were to find"; - mes "this tower and use the Gate"; - mes "for evil ends, the world will be plagued with an era of chaos."; - mes "Of course, they'd stop me if they knew I was sealing the Gate...^000000"; - next; - mes "[Log Entry]"; - mes "^426F42It took me a very long time,"; - mes "but I managed to secretly"; - mes "seal the Gate. But before"; - mes "I began sealing the Gate,"; - mes "I decided to examine it"; - mes "further, just in case.^000000"; - next; - mes "[Log Entry]"; - mes "^426F42In my studies of the Gate,"; - mes "I discovered that it derives"; - mes "its power from the Charm"; - mes "Stones. So to prevent anyone"; - mes "from misusing its power, I've separately sealed the stones...^000000"; - next; - mes "^3355FFYou've finished"; - mes "reading the text"; - mes "that was displayed"; - mes "on the screen.^000000"; - close; - case 2: - mes "^3355FFYou've found a small"; - mes "shining key inside the"; - mes "storage receptacle located"; - mes "underneath the monitor.^000000"; - getitem 7423,1; //Key_Blue - close; - case 3: - close; - } - } - mes "^3355FFYou find nothing here,"; - mes "aside from the faded"; - mes "patterns that mark the floor.^000000"; - close; -} - -tha_t06,43,152,0 script Machine Devicett4 111,{ - - if ((countitem(7424) == 0) && (countitem(7429) == 0)) { - mes "^3355FFYou find a mechanical"; - mes "device that has many"; - mes "wheels. A black screen"; - mes "is mounted on the side"; - mes "of the machine.^000000"; - next; - switch (select("Investigate:Cancel")) { - case 1: - if ((countitem(7421) >= 1) || (countitem(7422) >= 1) || (countitem(7423) >= 1)) { - mes "^3355FFAs you scrutinize the"; - mes "wheels, they respond to"; - mes "the key in your inventory by"; - mes "emitting light and strange"; - mes "noises. After a while, they"; - mes "stop and become silent.^000000"; - next; - switch (select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) { - case 1: - mes "^3355FFThe key in your inventory"; - mes "does not seem to be affecting"; - mes "the machine's chasis. The"; - mes "screen mounted on the side"; - mes "is still blank and deactivated.^000000"; - close; - case 2: - set @small_1,0; - set @small_2,0; - set @big_1,0; - set @big_2,0; - set @big_3,0; - mes "^3355FFYou touch the wheels and"; - mes "find that they are actually"; - mes "moving very slowly. You note"; - mes "that there are 2 small wheels"; - mes "and 3 larger wheels, totaling"; - mes "5 wheels on this machine.^000000"; - next; - mes "^3355FFThe big wheels are moving"; - mes "vertically, up and down, as"; - mes "they press against the smaller"; - mes "wheels to make them rotate.^000000"; - next; - mes "^3355FFJudging from the machine's"; - mes "shaking and jittery noises, the"; - mes "wheels may be misaligned."; - mes "You might be able to activate"; - mes "the machine by properly "; - mes "aligning all the wheels.^000000"; - while (1) { - next; - mes "^3355FFWhich wheel would"; - mes "you want to shift?^000000"; - next; - switch (select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) { - case 1: - switch (select("Raise Wheel:Lower Wheel:Press Wheel")) { - case 1: - mes "^EE0000*Choom*^000000"; - set @small_1,2; - if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; - continue; - case 2: - mes "^00B2EE*Sneeeep*^000000"; - set @small_1,1; - if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; - continue; - case 3: - mes "^5C246E*Mrreeem*^000000"; - set @small_1,3; - if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; - continue; - } - break; - case 2: - switch (select("Raise Wheel:Lower Wheel:Press Wheel")) { - case 1: - mes "^5C246E*Mrreeem*^000000"; - set @small_2,3; - if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; - continue; - case 2: - mes "^EE0000*Choom*^000000"; - set @small_2,2; - if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; - continue; - case 3: - mes "^00B2EE*Sneeeep*^000000"; - set @small_2,1; - if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; - continue; - } - break; - case 3: - switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { - case 1: - mes "^00B2EE*Sneeeep*^000000"; - set @big_1,1; - if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; - continue; - case 2: - mes "^5C246E*Mrreeem*^000000"; - set @big_1,3; - if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; - continue; - case 3: - mes "^EE0000*Choom*^000000"; - set @big_1,2; - if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; - continue; - } - break; - case 4: - switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { - case 1: - mes "^EE0000*Choom*^000000"; - set @big_2,2; - if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; - continue; - case 2: - mes "^5C246E*Mrreeem*^000000"; - set @big_2,3; - if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; - continue; - case 3: - mes "^00B2EE*Sneeeep*^000000"; - set @big_2,1; - if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; - continue; - } - break; - case 5: - switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { - case 1: - mes "^EE0000*Choom*^000000"; - set @big_3,2; - if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break; - continue; - case 2: - mes "^00B2EE*Sneeeep*^000000"; - set @big_3,1; - if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break; - continue; - case 3: - mes "^5C246E*Mrreeem*^000000"; - set @big_3,3; - if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break; - continue; - } - break; - case 6: - mes "---Wheel Position---"; - if (@small_1 == 0) mes "1st Small Wheel: No Change"; - else if (@small_1 == 1) mes "1st Small Wheel: Down"; - else if (@small_1 == 2) mes "1st Small Wheel: Up"; - else mes "1st Small Wheel: Pressed"; - - if (@small_2 == 0) mes "2nd Small Wheel: No Change"; - else if (@small_2 == 1) mes "2nd Small Wheel: Pressed"; - else if (@small_2 == 2) mes "2nd Small Wheel: Down"; - else mes "2nd Small Wheel: Up"; - - if (@big_1 == 0) mes "1st Big Wheel: No Change"; - else if (@big_1 == 1) mes "1st Big Wheel: Up"; - else if (@big_1 == 2) mes "1st Big Wheel: Moved"; - else mes "1st Big Wheel: Down"; - - if (@big_2 == 0) mes "2nd Big Wheel: No Change"; - else if (@big_2 == 1) mes "2nd Big Wheel: Moved"; - else if (@big_2 == 2) mes "2nd Big Wheel: Up"; - else mes "2nd Big Wheel: Down"; - - if (@big_3 == 0) mes "3rd Big Wheel: No Change"; - else if (@big_3 == 1) mes "3rd Big Wheel: Down"; - else if (@big_3 == 2) mes "3rd Big Wheel: Up"; - else mes "3rd Big Wheel: Moved"; - - next; - mes "---Wheel Sound---"; - if (@small_1 == 0) mes "1st Small Wheel: *Br-brak!*"; - else if (@small_1 == 1) mes "1st Small Wheel: *Sneeeep*"; - else if (@small_1 == 2) mes "1st Small Wheel: *Choom*"; - else mes "1st Small Wheel: *Mrreeem*"; - - if (@small_2 == 0) mes "2nd Small Wheel: *Br-brak!*"; - else if (@small_2 == 1) mes "2nd Small Wheel: *Sneeeep*"; - else if (@small_2 == 2) mes "2nd Small Wheel: *Choom*"; - else mes "2nd Small Wheel: *Mrreeem*"; - - if (@big_1 == 0) mes "1st Big Wheel: *Br-brak!*"; - else if (@big_1 == 1) mes "1st Big Wheel: *Sneeeep*"; - else if (@big_1 == 2) mes "1st Big Wheel: *Choom*"; - else mes "1st Big Wheel: *Mrreeem*"; - - if (@big_2 == 0) mes "2nd Big Wheel: *Br-brak!*"; - else if (@big_2 == 1) mes "2nd Big Wheel: *Sneeeep*"; - else if (@big_2 == 2) mes "2nd Big Wheel: *Choom*"; - else mes "2nd Big Wheel: *Mrreeem*"; - - if (@big_3 == 0) mes "3rd Big Wheel: *Br-brak!*"; - else if (@big_3 == 1) mes "3rd Big Wheel: *Sneeeep*"; - else if (@big_3 == 2) mes "3rd Big Wheel: *Choom*"; - else mes "3rd Big Wheel: *Mrreeem*"; - - continue; - case 7: - set @small_1,0; - set @small_2,0; - set @big_1,0; - set @big_2,0; - set @big_3,0; - close; - } - break; - } - mes "^3355FFAs you adjust the wheels,"; - mes "they suddenly immobilize with"; - mes "a firm click. Then, the device's screen activates and displays"; - mes "some text while a storage"; - mes "compartment underneath"; - mes "the monitor slides open.^000000"; - next; - switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) { - case 1: - mes "[Log Entry]"; - mes "^426F42It was never the humans"; - mes "or the gods that built this"; - mes "tower: it was the demons."; - mes "Intrigued by this information,"; - mes "I decided to try to learn why they had constructed Thanatos Tower.^000000"; - next; - mes "[Log Entry]"; - mes "^426F42In my research, I learned"; - mes "that this tower was used as a"; - mes "gate to summon demons from hell during the thousand year war,"; - mes "and that the infamous Satan Morroc was one of those summoned here.^000000"; - next; - mes "[Log Entry]"; - mes "^426F42Satan Morroc... I admit"; - mes "that I'm interested in learning"; - mes "more about his appearance since"; - mes "that occurred at around the same time as when she came to"; - mes "Thanatos Tower...^000000"; - next; - mes "^3355FFYou've finished"; - mes "reading the text"; - mes "that was displayed"; - mes "on the screen.^000000"; - close; - case 2: - mes "^3355FFInside the monitor"; - mes "storage compartment,"; - mes "you find a small, shining"; - mes "key that you decide to take.^000000"; - getitem 7424,1; //Key_Green - close; - case 3: - close; - } - case 3: - close; - } - } - mes "^3355FFThis mechanical device is"; - mes "activated, as evidenced by"; - mes "its gleaming, moving wheels.^000000"; - close; - case 2: - mes "^3355FFYou don't see the need to"; - mes "investigate if nothing seems"; - mes "peculiar or out of place...^000000"; - close; - } - } - mes "^3355FFYou found a deactivated"; - mes "mechanical device with an"; - mes "interesting series of wheels.^000000"; - close; -} - -tha_t09,19,158,0 script Machine Device#tt5 111,{ - - if ((countitem(7425) == 0) && (countitem(7430) == 0)) { - if (((countitem(7421) >= 1) || (countitem(7426) >= 1)) && ((countitem(7422) >= 1) || (countitem(7427) >= 1)) && ((countitem(7423) >= 1) || (countitem(7428) >= 1)) && ((countitem(7424) >= 1) || (countitem(7429) >= 1))) { - mes "^3355FFYou find a machine that"; - mes "emits a soft light and weak"; - mes "hum. There is a monitor, with"; - mes "several different colored"; - mes "keyholes beneath it, in"; - mes "front of the machine.^000000"; - next; - mes "^3355FFYou also notice that there"; - mes "are several slots that seem"; - mes "to be the perfect size for"; - mes "your keys and Charm Stones."; - next; - input .@inputstr$; - if (.@inputstr$ == "Key" || .@inputstr$ == "Charmstone") { - mes "^3355FFYou insert the keys into the"; - mes "keyholes, matching them by"; - mes "corresponding color, and place"; - mes "the Charm Stones in the machine slots. The stones begin to glow,"; - mes "text appears on the screen, and the monitor's storage slides open.^000000"; - next; - switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) { - case 1: - mes "[Log Entry]"; - mes "^426F42As I followed her trail to"; - mes "the north, I passed many"; - mes "deserted places. Finally,"; - mes "I dropped by a small village"; - mes "where I learned about a tower"; - mes "that refuses entry to humans.^000000"; - next; - mes "[Log Entry]"; - mes "^426F42I instantly realized that she"; - mes "must have gone to the tower."; - mes "I headed over there and when"; - mes "I arrived, I was shocked: it was grotesque and didn't resemble"; - mes "a human building at all.^000000"; - next; - mes "^426F42I was also amazed--"; - mes "advanced technology was"; - mes "probably necessary to build the tower's intricate structures."; - mes "I then learned an interesting fact while searching the tower...^000000"; - next; - mes "^3355FFYou've finished"; - mes "reading the text"; - mes "that was displayed"; - mes "on the screen.^000000"; - close; - case 2: - mes "^3355FFYou search the storage"; - mes "compartment beneath the"; - mes "screen and find a strange"; - mes "key. As soon as you take it,"; - mes "the machine's activity halts."; - mes "You then retrieve the Charm"; - mes "Stones and your other keys.^000000"; - getitem 7425,1; //Key_Black - close; - case 3: - mes "^3355FFYou retrieve the Charm"; - mes "Stones and keys that you"; - mes "inserted into the machine.^000000"; - close; - } - } - mes "You attempt to"; - mes .@inputstr$+","; - mes "but nothing happened."; - close; - } - mes "^3355FFYou find a machine that"; - mes "emits a soft light and weak"; - mes "hum. There is a monitor, with"; - mes "several different colored"; - mes "keyholes beneath it, in"; - mes "front of the machine.^000000"; - close; - } - mes "^3355FFYou find a peculiar"; - mes "mechanical device that"; - mes "is not in operation.^000000"; - close; -} - -tha_t04,150,44,0 script Seal#tt1 111,{ - - if (countitem(7423) >= 1) { - mes "^3355FFThis area is protected by"; - mes "some mysterious power."; - mes "You try to touch the seal,"; - mes "but then it buzzes loudly"; - mes "and pushes your hand away."; - mes "with a burst of blue light.^000000"; - next; - switch (select("Investigate:There's no way I can break this seal!")) { - case 1: - input .@inputstr$; - if (.@inputstr$ == "Blue Key") { - mes "^3355FFYou gently hold the blue"; - mes "key and bring it towards"; - mes "the seal. Strangely, your"; - mes "hand isn't pushed away this"; - mes "time, and the seal begins to"; - mes "emit a mysterious light.^000000"; - next; - mes "^3355FFYou find a small keyhole"; - mes "in the seal, insert the blue"; - mes "key, and slowly turn it. The"; - mes "seal's light fades, revealing a"; - mes "Charm Stone. Once you grasp"; - mes "the stone, someone's memory"; - mes "is injected into your mind.^000000"; - next; - mes "^333333Thanatos! We've got a"; - mes "message from the guild."; - mes "They want us to stop what"; - mes "we're doing and return now!^000000"; - mes " "; - mes "^333333W-We better hurry...^000000"; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFThe images faded from"; - mes "your mind as quickly as"; - mes "they appeared. What could"; - mes "have happened in the past?^000000"; - delitem 7423,1; //Key_Blue - getitem 7428,1; //Magic_Gem_Blue - close; - } - mes "^3355FFYou'll need to try"; - mes "something else in "; - mes "order to break this"; - mes "seal. What could"; - mes "you possibly need?^000000"; - close; - case 2: - mes "^3355FFYou stepped away from"; - mes "the seal, unwilling to deal"; - mes "with the power that keeps"; - mes "repulsing your advance.^000000"; - close; - } - } - mes "^3355FFThis area is protected by"; - mes "some mysterious power."; - mes "You try to touch the seal,"; - mes "but then it buzzes loudly"; - mes "and pushes your hand away.^000000"; - percentheal -10,0; - close; -} - -tha_t05,218,116,0 script Seal#tt2 111,{ - - if (countitem(7421) >= 1) { - mes "^3355FFThis area is protected by"; - mes "some mysterious power."; - mes "You try to touch the seal,"; - mes "but then it buzzes loudly"; - mes "and pushes your hand away."; - mes "with a burst of red light.^000000"; - next; - switch (select("Investigate:There's no way I can break this seal!")) { - case 1: - input .@inputstr$; - if (.@inputstr$ == "Red Key") { - mes "^3355FFYou gently hold the red"; - mes "key and bring it towards"; - mes "the seal. Strangely, your"; - mes "hand isn't pushed away this"; - mes "time, and the seal begins to"; - mes "emit a mysterious light.^000000"; - next; - mes "^3355FFYou find a small keyhole"; - mes "in the seal, insert the red"; - mes "key, and slowly turn it. The"; - mes "seal's light fades, revealing a"; - mes "Charm Stone. Once you grasp"; - mes "the stone, someone's memory"; - mes "is injected into your mind.^000000"; - next; - mes "...So then we decided"; - mes "to dispatch some Assassin"; - mes "Crosses to defeat Satan Morroc."; - mes "But honestly, the chances of "; - mes "success are about 1 percent."; - mes "It's better than nothing, but... It's freakin' Satan Morroc...^000000"; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFThe images faded from"; - mes "your mind as quickly as"; - mes "they appeared. What could"; - mes "have happened in the past?^000000"; - delitem 7421,1; //Key_Red - getitem 7426,1; //Magic_Gem_Red - close; - } - mes "^3355FFYou'll need to try"; - mes "something else in "; - mes "order to break this"; - mes "seal. What could"; - mes "you possibly need?^000000"; - close; - case 2: - mes "^3355FFYou stepped away from"; - mes "the seal, unwilling to deal"; - mes "with the power that keeps"; - mes "repulsing your advance.^000000"; - close; - } - } - mes "^3355FFThis area is protected by"; - mes "some mysterious power."; - mes "You try to touch the seal,"; - mes "but then it buzzes loudly"; - mes "and pushes your hand away.^000000"; - percentheal -10,0; - close; -} - -tha_t06,226,230,0 script Seal#tt3 111,{ - - if (countitem(7425) >= 1) { - mes "^3355FFThis area is protected by"; - mes "some mysterious power."; - mes "You try to touch the seal,"; - mes "but then it buzzes loudly"; - mes "and pushes your hand away"; - mes "with a burst of black light.^000000"; - next; - switch (select("Investigate:There's no way I can break this seal!")) { - case 1: - input .@inputstr$; - if (.@inputstr$ == "Black Key") { - mes "^3355FFYou gently hold the black"; - mes "key and bring it towards"; - mes "the seal. Strangely, your"; - mes "hand isn't pushed away this"; - mes "time, and the seal begins to"; - mes "emit a mysterious light.^000000"; - next; - mes "^3355FFYou find a small keyhole"; - mes "in the seal, insert the black"; - mes "key, and slowly turn it. The"; - mes "seal's light fades, revealing a"; - mes "Charm Stone. Once you grasp"; - mes "the stone, someone's memory"; - mes "is injected into your mind.^000000"; - next; - mes "^333333We found it! So this"; - mes "must be the tower where"; - mes "Satan Morroc is gathering"; - mes "his minions... Dear God,"; - mes "there's... There's thousands"; - mes "of them... Is there any hope"; - mes "at all for us? For mankind?^000000"; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFThe images faded from"; - mes "your mind as quickly as"; - mes "they appeared. What could"; - mes "have happened in the past?^000000"; - delitem 7425,1; //Key_Black - getitem 7430,1; //Magic_Gem_Black - close; - } - mes "^3355FFYou'll need to try"; - mes "something else in "; - mes "order to break this"; - mes "seal. What could"; - mes "you possibly need?^000000"; - close; - case 2: - mes "^3355FFYou stepped away from"; - mes "the seal, unwilling to deal"; - mes "with the power that keeps"; - mes "repulsing your advance.^000000"; - close; - } - } - mes "^3355FFThis area is protected by"; - mes "some mysterious power."; - mes "You try to touch the seal,"; - mes "but then it buzzes loudly"; - mes "and pushes your hand away.^000000"; - percentheal -10,0; - close; -} - -tha_t07,113,129,0 script Seal#tt4 111,{ - - if (countitem(7422) >= 1) { - mes "^3355FFThis area is protected by"; - mes "some mysterious power."; - mes "You try to touch the seal,"; - mes "but then it buzzes loudly"; - mes "and pushes your hand away"; - mes "with a burst of yellow light.^000000"; - next; - switch (select("Investigate:There's no way I can break this seal!")) { - case 1: - input .@inputstr$; - if (.@inputstr$ == "Yellow Key") { - mes "^3355FFYou gently hold the yellow"; - mes "key and bring it towards"; - mes "the seal. Strangely, your"; - mes "hand isn't pushed away this"; - mes "time, and the seal begins to"; - mes "emit a mysterious light.^000000"; - next; - mes "^3355FFYou find a small keyhole"; - mes "in the seal, insert the yellow"; - mes "key, and slowly turn it. The"; - mes "seal's light fades, revealing a"; - mes "Charm Stone. Once you grasp"; - mes "the stone, someone's memory"; - mes "is injected into your mind.^000000"; - next; - mes "^333333Hi, I'm Lucil. Sorry,"; - mes "I'm late, but I was far "; - mes "away on another mission...^000000"; - mes " "; - mes "^333333I am Thanatos...^000000"; - next; - mes "^333333Why does she make me"; - mes "feel so strange inside?"; - mes "I feel everything I was"; - mes "missing before, all the"; - mes "things I want and want"; - mes "to be, she brings, she"; - mes "completes. How... funny...^000000"; - mes "'She make me feel strange...as if I found my lost half...'"; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFThe images faded from"; - mes "your mind as quickly as"; - mes "they appeared. What could"; - mes "have happened in the past?^000000"; - delitem 7422,1; //Key_Yellow - getitem 7427,1; //Magic_Gem_Yellow - close; - } - mes "^3355FFYou'll need to try"; - mes "something else in "; - mes "order to break this"; - mes "seal. What could"; - mes "you possibly need?^000000"; - close; - case 2: - mes "^3355FFYou stepped away from"; - mes "the seal, unwilling to deal"; - mes "with the power that keeps"; - mes "repulsing your advance.^000000"; - close; - } - } - mes "^3355FFThis area is protected by"; - mes "some mysterious power."; - mes "You try to touch the seal,"; - mes "but then it buzzes loudly"; - mes "and pushes your hand away.^000000"; - percentheal -10,0; - close; -} - -tha_t10,129,159,0 script Seal#tt5 111,{ - - if (countitem(7424) >= 1) { - mes "^3355FFThis area is protected by"; - mes "some mysterious power."; - mes "You try to touch the seal,"; - mes "but then it buzzes loudly"; - mes "and pushes your hand away"; - mes "with a burst of green light.^000000"; - next; - switch (select("Investigate:There's no way I can break this seal!")) { - case 1: - input .@inputstr$; - if (.@inputstr$ == "Green Key") { - mes "^3355FFYou gently hold the green"; - mes "key and bring it towards"; - mes "the seal. Strangely, your"; - mes "hand isn't pushed away this"; - mes "time, and the seal begins to"; - mes "emit a mysterious light.^000000"; - next; - mes "^3355FFYou find a small keyhole"; - mes "in the seal, insert the green"; - mes "key, and slowly turn it. The"; - mes "seal's light fades, revealing a"; - mes "Charm Stone. Once you grasp"; - mes "the stone, someone's memory"; - mes "is injected into your mind.^000000"; - next; - mes "^333333This battle will determine"; - mes "the fate of mankind. We must"; - mes "defeat Satan Morroc. There is"; - mes "no alternative. Who's with me?! "; - mes "^333333*Cough Cough* The demon"; - mes "is too strong! We c-can't...^000000"; - next; - mes "^333333Foolish weakling humans."; - mes "You should have known better."; - mes "...This cannot be! Isn't this--? "; - mes "^333333GGGRRRRAH! H-HOW DARE YOU"; - mes "HUMANS! HOW DARE YOOOOOOOU....! "; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFThe images faded from"; - mes "your mind as quickly as"; - mes "they appeared. What could"; - mes "have happened in the past?^000000"; - delitem 7424,1; //Key_Green - getitem 7429,1; //Magic_Gem_Green - close; - } - mes "^3355FFYou'll need to try"; - mes "something else in "; - mes "order to break this"; - mes "seal. What could"; - mes "you possibly need?^000000"; - close; - case 2: - mes "^3355FFYou stepped away from"; - mes "the seal, unwilling to deal"; - mes "with the power that keeps"; - mes "repulsing your advance.^000000"; - close; - } - } - mes "^3355FFThis area is protected by"; - mes "some mysterious power."; - mes "You try to touch the seal,"; - mes "but then it buzzes loudly"; - mes "and pushes your hand away.^000000"; - percentheal -10,0; - close; -} - -tha_t12,96,58,0 script Stone Statue#1 111,{ - - if (!$@thana_summon) { - mes "^3355FFYou've found a "; - mes "stone statue with"; - mes "a conspicuous hole"; - mes "in the chest area.^000000"; - if ((countitem(7426) >= 1) && (countitem(7427) >= 1) && (countitem(7428) >= 1) && (countitem(7429) >= 1) && (countitem(7430) >= 1)) { - next; - mes "^3355FFAs you approach the statue,"; - mes "your Red Charm Stone and"; - mes "the statue begin to glow with"; - mes "a glimmering red light.^000000"; - next; - switch (select("Insert Charm Stone into Statue:Cancel")) { - case 1: - mes "^3355FFOnce you insert the"; - mes "Red Charm Stone, the"; - mes "statue glows even brighter"; - mes "with a mysterious light.^000000"; - delitem 7426,1; //Magic_Gem_Red - specialeffect EF_BEGINSPELL3; - set $@thana_summon,1; - donpcevent "tt_effect2::OnEnable"; - close; - case 2: - mes "^3355FFYou decided not to"; - mes "insert the Charm Stone,"; - mes "opting to investigate this"; - mes "area a little further.^000000"; - close; - } - } - else if ((countitem(7426) >= 1) || (countitem(7427) >= 1) || (countitem(7428) >= 1) || (countitem(7429) >= 1) || (countitem(7430) >= 1)) { - mes "^3355FFAs you approach this statue, one^FFFFFF ^3355FF of your Charm Stones begins to"; - mes "glow. However, the statue itself is not responding. You probably"; - mes "need all the Charm Stones in"; - mes "order to fully activate it.^000000"; - close; - } - close; - } - else if ($@thana_summon == 6) { - mes "^3355FFThe statue is emanating an"; - mes "intense light, making it so hot"; - mes "that you cannot approach it.^000000"; - close; - } - mes "^3355FFThis status is glowing"; - mes "with a mysterious light."; - mes "Some strange force keeps"; - mes "you from approaching it.^000000"; - close; -} - -tha_t12,104,18,0 script Stone Statue#tt2 111,{ - - if ($@thana_summon == 2) { - mes "^3355FFYou've found a "; - mes "stone statue with"; - mes "a conspicuous hole"; - mes "in the chest area.^000000"; - if (countitem(7428) >= 1) { - next; - mes "^3355FFAs you approach the statue,"; - mes "your Blue Charm Stone begins"; - mes "to glow with a glimmering blue"; - mes "light, and the statue responds"; - mes "by shimmering with a red glow.^000000"; - next; - switch (select("Insert Charm Stone into Statue:Cancel")) { - case 1: - mes "^3355FFOnce you insert the"; - mes "Blue Charm Stone, the"; - mes "statue glows even brighter"; - mes "with a mysterious light.^000000"; - delitem 7428,1; //Magic_Gem_Blue - specialeffect EF_BEGINSPELL2; - donpcevent "tt_effect5::OnEnable"; - set $@thana_summon,3; - close; - case 2: - mes "^3355FFYou decided not to"; - mes "insert the Charm Stone,"; - mes "opting to investigate this"; - mes "area a little further.^000000"; - close; - } - } - close; - } - else if ($@thana_summon == 6) { - mes "^3355FFThe statue is emanating an"; - mes "intense light, making it so hot"; - mes "that you cannot approach it.^000000"; - close; - } - mes "^3355FFThis status is glowing"; - mes "with a mysterious light."; - mes "Some strange force keeps"; - mes "you from approaching it.^000000"; - close; -} - -tha_t12,128,86,0 script Stone Statue#3 111,{ - - if ($@thana_summon == 3) { - mes "^3355FFYou've found a "; - mes "stone statue with"; - mes "a conspicuous hole"; - mes "in the chest area.^000000"; - if (countitem(7430) >= 1) { - next; - mes "^3355FFAs you approach the statue,"; - mes "your Black Charm Stone begins"; - mes "to emanate an eerie darkness."; - mes "In response, the statue starts glowing with a sinister red light.^000000"; - next; - switch (select("Insert Charm Stone into Statue:Cancel")) { - case 1: - mes "^3355FFOnce you insert the"; - mes "Black Charm Stone, the"; - mes "statue glows even brighter"; - mes "with a mysterious light.^000000"; - delitem 7430,1; //Magic_Gem_Black - specialeffect EF_BEGINSPELL7; - donpcevent "tt_effect1::OnEnable"; - set $@thana_summon,4; - close; - case 2: - mes "^3355FFYou decided not to"; - mes "insert the Charm Stone,"; - mes "opting to investigate this"; - mes "area a little further.^000000"; - close; - } - } - close; - } - else if ($@thana_summon == 6) { - mes "^3355FFThe statue is emanating an"; - mes "intense light, making it so hot"; - mes "that you cannot approach it.^000000"; - close; - } - mes "^3355FFThis status is glowing"; - mes "with a mysterious light."; - mes "Some strange force keeps"; - mes "you from approaching it.^000000"; - close; -} - -tha_t12,161,58,0 script Stone Statue#tt4 111,{ - - if ($@thana_summon == 1) { - mes "^3355FFYou've found a "; - mes "stone statue with"; - mes "a conspicuous hole"; - mes "in the chest area.^000000"; - if (countitem(7427) >= 1) { - next; - mes "^3355FFAs you approach the statue,"; - mes "your Yellow Charm Stone"; - mes "starts shining a bright yellow"; - mes "light, and the statue emits"; - mes "a glimmering red glow.^000000"; - next; - switch (select("Insert Charm Stone into Statue:Cancel")) { - case 1: - mes "^3355FFOnce you insert the"; - mes "Yellow Charm Stone, the"; - mes "statue glows even brighter"; - mes "with a mysterious light.^000000"; - delitem 7427,1; //Magic_Gem_Yellow - specialeffect EF_BEGINSPELL5; - donpcevent "tt_effect3::OnEnable"; - set $@thana_summon,2; - close; - case 2: - mes "^3355FFYou decided not to"; - mes "insert the Charm Stone,"; - mes "opting to investigate this"; - mes "area a little further.^000000"; - close; - } - } - close; - } - else if ($@thana_summon == 6) { - mes "^3355FFThe statue is emanating an"; - mes "intense light, making it so hot"; - mes "that you cannot approach it.^000000"; - close; - } - mes "^3355FFThis status is glowing"; - mes "with a mysterious light."; - mes "Some strange force keeps"; - mes "you from approaching it.^000000"; - close; -} - -tha_t12,154,18,0 script Stone Statue#tt5 111,{ - - if ($@thana_summon == 4) { - mes "^3355FFYou've found a "; - mes "stone statue with"; - mes "a conspicuous hole"; - mes "in the chest area.^000000"; - if (countitem(7429) >= 1) { - next; - mes "^3355FFAs you approach the statue,"; - mes "your Green Charm Stone begins"; - mes "radiating soft green light, and"; - mes "and the statue starts to shine"; - mes "with a bright red glow.^000000"; - next; - switch (select("Insert Charm Stone into Statue:Cancel")) { - case 1: - mes "^3355FFOnce you insert the"; - mes "Green Charm Stone, the"; - mes "statue glows even brighter"; - mes "with a mysterious light.^000000"; - specialeffect EF_BEGINSPELL4; - next; - mes "^3355FFThe crest on the ground"; - mes "surrounded by the five"; - mes "glowing statues has now"; - mes "activated, and is emitting"; - mes "a fearsome, powerful energy.^000000"; - delitem 7429,1; //Magic_Gem_Green - set $@thana_summon2,0; - set $@thana_summon,5; - donpcevent "tt_effect4::OnEnable"; - hideoffnpc "to_the_boss_room_tt"; - close; - case 2: - mes "^3355FFYou decided not to"; - mes "insert the Charm Stone,"; - mes "opting to investigate this"; - mes "area a little further.^000000"; - close; - } - } - close; - } - else if ($@thana_summon == 6) { - mes "^3355FFThe statue is emanating an"; - mes "intense light, making it so hot"; - mes "that you cannot approach it.^000000"; - close; - } - mes "^3355FFThis status is glowing"; - mes "with a mysterious light."; - mes "Some strange force keeps"; - mes "you from approaching it.^000000"; - close; -} - -tha_t12,129,56,0 script tt_effect1 139,{ - end; - -OnEnable: - initnpctimer; - end; - -OnTimer500: -OnTimer1000: -OnTimer1500: -OnTimer2000: -OnTimer2500: - specialeffect EF_BEGINSPELL7; - end; - -OnTimer3000: - specialeffect EF_BEGINSPELL7; - stopnpctimer; - if ($@thana_summon != 6) initnpctimer; - end; - -OnDisable: - stopnpctimer; - end; -} - -tha_t12,125,52,0 script tt_effect2 139,{ - end; - -OnEnable: - initnpctimer; - end; - -OnTimer500: -OnTimer1000: -OnTimer1500: -OnTimer2000: -OnTimer2500: - specialeffect EF_BEGINSPELL3; - end; - -OnTimer3000: - specialeffect EF_BEGINSPELL3; - stopnpctimer; - if ($@thana_summon != 6) initnpctimer; - end; - -OnDisable: - stopnpctimer; - end; -} - -tha_t12,134,52,0 script tt_effect3 139,{ - end; -OnEnable: - initnpctimer; - end; - -OnTimer500: -OnTimer1000: -OnTimer1500: -OnTimer2000: -OnTimer2500: - specialeffect EF_BEGINSPELL5; - end; - -OnTimer3000: - specialeffect EF_BEGINSPELL5; - stopnpctimer; - if ($@thana_summon != 6) initnpctimer; - end; - -OnDisable: - stopnpctimer; - end; -} - -tha_t12,132,47,0 script tt_effect4 139,{ - end; - -OnEnable: - initnpctimer; - end; - -OnTimer500: -OnTimer1000: -OnTimer1500: -OnTimer2000: -OnTimer2500: - specialeffect EF_BEGINSPELL4; - end; - -OnTimer3000: - specialeffect EF_BEGINSPELL4; - stopnpctimer; - if ($@thana_summon != 6) initnpctimer; - end; - -OnDisable: - stopnpctimer; - end; -} - -tha_t12,127,47,0 script tt_effect5 139,{ - end; - -OnEnable: - initnpctimer; - end; - -OnTimer500: -OnTimer1000: -OnTimer1500: -OnTimer2000: -OnTimer2500: - specialeffect EF_BEGINSPELL2; - end; - -OnTimer3000: - specialeffect EF_BEGINSPELL2; - stopnpctimer; - if ($@thana_summon != 6) initnpctimer; - end; - -OnDisable: - stopnpctimer; - end; -} - -tha_t12,130,52,0 script to_the_boss_room_tt 45,1,1,{ - end; - -OnInit: - hideonnpc "to_the_boss_room_tt"; - end; - -OnTouch: - if ($@thana_summon == 0 || $@thana_summon == 6) { - donpcevent "tt_effect1::OnDisable"; - donpcevent "tt_effect2::OnDisable"; - donpcevent "tt_effect3::OnDisable"; - donpcevent "tt_effect4::OnDisable"; - donpcevent "tt_effect5::OnDisable"; - hideonnpc "to_the_boss_room_tt"; - } - else warp "thana_boss",136,116; - end; -} - -thana_boss,217,167,0 script Crest#tt1 111,3,3,{ - end; - -OnTouch: - if ($@thana_summon2 == 6 || $@thana_summon != 5) { - mes "^3355FFYou cannot approach"; - mes "the crest because it is"; - mes "generating intense heat.^000000"; - close; - } - mes "^3355FFThere is a strangely"; - mes "shaped hole in the"; - mes "middle of this purple crest.^000000"; - if (countitem(7437) > 0) { - mes "^3355FFIt seems like a Fragment"; - mes "of Misery would fit perfectly"; - mes "if you placed it inside.^000000"; - } - next; - input .@inputstr$; - if (countitem(7437) > 0) { - if (.@inputstr$ == "Fragment of Misery") { - mes "^3355FFYou insert the"; - mes "Fragment of Misery"; - mes "into the crest, causing"; - mes "its glow to intensify.^000000"; - delitem 7437,1; //Piece_Of_Memory_Purple - close2; - monster "thana_boss",217,167,"Misery",1711,1,"Crest#tt1::OnMyMobDead"; - hideonnpc "Crest#tt1"; - end; - } - mes "^3355FFThat action had no"; - mes "effect. You'll have to"; - mes "try something else.^000000"; - close; - } - mes "^3355FFThat action had no"; - mes "effect. You'll have to"; - mes "try something else.^000000"; - close2; - end; - -OnMyMobDead: - set $@thana_summon2,$@thana_summon2 + 1; - end; -} - -thana_boss,202,75,0 script Crest#tt2 111,3,3,{ - end; - -OnTouch: - if (($@thana_summon2 == 6) || ($@thana_summon != 5)) { - mes "^3355FFYou cannot approach"; - mes "the crest because it is"; - mes "generating intense heat.^000000"; - close; - } - mes "^3355FFThere is a strangely"; - mes "shaped hole in the"; - mes "middle of this green crest.^000000"; - if (countitem(7436) > 0) { - mes "^3355FFIt seems like a Fragment"; - mes "of Agony would fit perfectly"; - mes "if you placed it inside.^000000"; - } - next; - input .@inputstr$; - if (countitem(7436) > 0) { - if (.@inputstr$ == "Fragment of Agony") { - mes "^3355FFYou insert the"; - mes "Fragment of Agony"; - mes "into the crest, causing"; - mes "its glow to intensify.^000000"; - delitem 7436,1; //Piece_Of_Memory_Green - close2; - monster "thana_boss",202,75,"Agony",1712,1,"Crest#tt2::OnMyMobDead"; - hideonnpc "Crest#tt2"; - end; - } - mes "^3355FFThat action had no"; - mes "effect. You'll have to"; - mes "try something else.^000000"; - close; - } - mes "^3355FFThat action had no"; - mes "effect. You'll have to"; - mes "try something else.^000000"; - close2; - end; - -OnMyMobDead: - set $@thana_summon2,$@thana_summon2 + 1; - end; -} - -thana_boss,80,76,0 script Crest#tt3 111,3,3,{ - end; - -OnTouch: - if (($@thana_summon2 == 6) || ($@thana_summon != 5)) { - mes "^3355FFYou cannot approach"; - mes "the crest because it is"; - mes "generating intense heat.^000000"; - close; - } - mes "^3355FFThere is a strangely"; - mes "shaped hole in the"; - mes "middle of this blue crest.^000000"; - if (countitem(7438) > 0) { - mes "^3355FFIt seems like a Fragment"; - mes "of Hatred would fit perfectly"; - mes "if you placed it inside.^000000"; - } - next; - input .@inputstr$; - if (countitem(7438) > 0) { - if (.@inputstr$ == "Fragment of Hatred") { - mes "^3355FFYou insert the"; - mes "Fragment of Hatred"; - mes "into the crest, causing"; - mes "its glow to intensify.^000000"; - delitem 7438,1; //Piece_Of_Memory_Blue - close2; - monster "thana_boss",80,76,"Hatred",1709,1,"Crest#tt3::OnMyMobDead"; - hideonnpc "Crest#tt3"; - end; - } - mes "^3355FFThat action had no"; - mes "effect. You'll have to"; - mes "try something else.^000000"; - close; - } - mes "^3355FFThat action had no"; - mes "effect. You'll have to"; - mes "try something else.^000000"; - close2; - end; - -OnMyMobDead: - set $@thana_summon2,$@thana_summon2 + 1; - end; -} - -thana_boss,62,171,0 script Crest#tt4 111,3,3,{ - end; - -OnTouch: - if (($@thana_summon2 == 6) || ($@thana_summon != 5)) { - mes "^3355FFYou cannot approach"; - mes "the crest because it is"; - mes "generating intense heat.^000000"; - close; - } - mes "^3355FFThere is a strangely"; - mes "shaped hole in the"; - mes "middle of this red crest.^000000"; - if (countitem(7439) > 0) { - mes "^3355FFIt seems like a Fragment"; - mes "of Despair would fit perfectly"; - mes "if you placed it inside.^000000"; - } - next; - input .@inputstr$; - if (countitem(7439) > 0) { - if (.@inputstr$ == "Fragment of Despair") { - mes "^3355FFYou insert the"; - mes "Fragment of Despair"; - mes "into the crest, causing"; - mes "its glow to intensify.^000000"; - delitem 7439,1; //Piece_Of_Memory_Red - close2; - monster "thana_boss",62,171,"Despair",1710,1,"Crest#tt4::OnMyMobDead"; - hideonnpc "Crest#tt4"; - end; - } - mes "^3355FFThat action had no"; - mes "effect. You'll have to"; - mes "try something else.^000000"; - close; - } - mes "^3355FFThat action had no"; - mes "effect. You'll have to"; - mes "try something else.^000000"; - close2; - end; - -OnMyMobDead: - set $@thana_summon2,$@thana_summon2 + 1; - end; -} - -thana_boss,141,218,0 script Crest#tt5 111,3,3,{ - end; - -OnTouch: - if ($@thana_summon2 == 4) { - mes "^3355FFAs you approach the"; - mes "crest, it begins shining"; - mes "brighter and brighter until its"; - mes "illumination becomes blinding.^000000"; - close2; - monster "thana_boss",140,217,"Despair",1710,1,"Crest#tt5::OnMyMobDead"; - monster "thana_boss",140,216,"Hatred",1709,1,"Crest#tt5::OnMyMobDead"; - monster "thana_boss",141,217,"Misery",1711,1,"Crest#tt5::OnMyMobDead"; - monster "thana_boss",141,216,"Agony",1712,1,"Crest#tt5::OnMyMobDead"; - hideonnpc "Crest#tt5"; - end; - } - if ($@thana_summon < 5) { - mapwarp "thana_boss","tha_t12",130,47; - end; - } - mes "^3355FFYou find a strange"; - mes "crest engraved"; - mes "on the floor.^000000"; - next; - input .@inputstr$; - mes "^3355FFNothing happened.^000000"; - close2; - end; - -OnMyMobDead: - if (mobcount("thana_boss","Crest#tt5::OnMyMobDead") < 1) { - set $@thana_summon,5; - set $@thana_summon2,6; - donpcevent "boss_summon#tt::OnEnable"; - } - end; -} - -thana_boss,5,5,0 script boss_summon#tt 139,{ - end; - -OnEnable: - monster "thana_boss",136,129,"Thanatos Phantom",1708,1,"boss_summon#tt::OnMyMobDead"; - initnpctimer; - end; - -OnTimer1000: - mapannounce "thana_boss","Thanatos : RAWWWWWWWWWWWWWWWWR!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0 - set $@thana_summon,6; - end; - -OnTimer3000: - mapannounce "thana_boss","Thanatos : I live again to fulfill my ambition!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0 - end; - -OnTimer30000: - mapannounce "thana_boss","Thanatos : Come, be the first to fall before my might!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0 - end; - -OnTimer900000: - set $@thana_summon,5; - donpcevent "tt_effect1::OnEnable"; - donpcevent "tt_effect2::OnEnable"; - donpcevent "tt_effect3::OnEnable"; - donpcevent "tt_effect4::OnEnable"; - donpcevent "tt_effect5::OnEnable"; - hideoffnpc "to_the_boss_room_tt"; - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount("thana_boss","boss_summon#tt::OnMyMobDead") < 1) { - stopnpctimer; - donpcevent "#timer_t::OnEnable"; - } - end; -} - -thana_boss,3,3,0 script #timer_t 139,{ - end; - -OnInit: - set $@thana_summon,0; - set $@thana_summon2,0; - end; - -OnEnable: - initnpctimer; - end; - -OnTimer1000: - mapannounce "thana_boss","GGGGRRRRRRR!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - set $@thana_summon,6; - end; - -OnTimer2000: - mapannounce "thana_boss","*Rumble Rumble*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - end; - -OnTimer3000: - mapannounce "thana_boss","*Crik Crik*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - end; - -OnTimer4000: - mapannounce "thana_boss","*Zzzzrt Zzzzrt*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - end; - -OnTimer5000: - mapannounce "thana_boss","*Crik Crik*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - end; - -OnTimer60000: -OnTimer1000000: -OnTimer2000000: -OnTimer3000000: -OnTimer4000000: -OnTimer5000000: -OnTimer6000000: - mapwarp "thana_boss","tha_t12",130,47; - end; - -OnTimer7200000: - set $@thana_summon,0; - hideoffnpc "Crest#tt1"; - hideoffnpc "Crest#tt2"; - hideoffnpc "Crest#tt3"; - hideoffnpc "Crest#tt4"; - hideoffnpc "Crest#tt5"; - stopnpctimer; - end; -} - -tha_t06,119,120,0 script to the 7th floor 45,1,1,{ - end; - -OnTouch: - if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD) { - warp "thana_step",69,369; - end; - } - if ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || Class == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94) { - warp "thana_step",69,369; - end; - } - mes "^3355FFAn overwhelming force"; - mes "acts against you, preventing"; - mes "you from proceeding this way...^000000"; - close; -} |