summaryrefslogtreecommitdiff
path: root/npc/quests/skills/novice_skills.txt
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-15 01:51:39 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-15 01:51:39 +0000
commit773e2923323be19a53f419fd99345a240beac653 (patch)
treecef270059f27d9084f32fa50f110ad7acc816624 /npc/quests/skills/novice_skills.txt
parent5ebd70e99093121afbb725639800e2b3238e2a0a (diff)
downloadhercules-773e2923323be19a53f419fd99345a240beac653.tar.gz
hercules-773e2923323be19a53f419fd99345a240beac653.tar.bz2
hercules-773e2923323be19a53f419fd99345a240beac653.tar.xz
hercules-773e2923323be19a53f419fd99345a240beac653.zip
Updated Acolyte, Swordman, and Novice quest skill NPCs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11469 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/novice_skills.txt')
-rw-r--r--npc/quests/skills/novice_skills.txt664
1 files changed, 443 insertions, 221 deletions
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
index 509edacdd..dff85403d 100644
--- a/npc/quests/skills/novice_skills.txt
+++ b/npc/quests/skills/novice_skills.txt
@@ -1,246 +1,468 @@
-//===== eAthena Script =======================================
-//= Novice Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.4b
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Customized novice skills quest
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Fixed a Zeny exploit, made more variables clear
-//= on finishing quests. [Lupus]
-//= 1.4 Fixed exploits [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//============================================================
-
-
-
-//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
-prt_in,235,133,4 script Nurse Aid 90,{
- mes "[Nurse Aid]";
- if(FIRSTAID){
- if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
- delitem 507,5;
- delitem 705,5;
- delitem 930,1;
- mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
+prt_in,234,133,4 script Nami#qsk_nv 66,{
+ if ((BaseClass == Job_Novice && JobLevel > 3) || (BaseLevel > 11 && NOV_SK < 3)) {
+ mes "[Nami]";
+ mes "Hello!";
+ mes "I want to be a nurse so bad!";
+ mes "I always go and try to learn more.";
+ mes "Actually, I'm really good.";
+ mes "Do you want me to try on you? ? ? . .";
next;
- mes "....... 1 hour later.......";
- next;
- skill 142,1,0;
- set FIRSTAID,0;
- set got_bandage,0;
- mes "[Nurse Aid]";
- mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
- emotion e_no1;
- close;
+ if (select("Continue conversation:Slowly slink away. . . .") == 1) {
+ if (NOV_SK >= 0 && NOV_SK <= 2) {
+ switch(NOV_SK) {
+ case 0:
+ mes "[Nami]";
+ mes "Thank you for giving me this chance!";
+ mes "I will do the best I can.";
+ mes "When I am nursing people, I never";
+ mes "give half effort. -";
+ next;
+ mes "[Nami]";
+ mes "Let me explain to you about";
+ mes "this skill I am using, ^3355FF' First Aid '^000000 ";
+ mes "It doesn't take any special";
+ mes "equipment or items . .";
+ mes "Using only old cloth, left over potions,";
+ mes "and some other unsubstantial materials";
+ next;
+ mes "[Nami]";
+ mes "you can perform first aid. -";
+ mes "It is a simple skill that you can use";
+ mes "to regain a small amount of HP.";
+ mes "I wouldn't mind teaching you. . .";
+ mes "If you want to learn this skill,";
+ mes "it does not take much to learn. . .";
+ next;
+ mes "[Nami]";
+ mes "First aid does require";
+ mes "some small preparations. . .";
+ mes "Some simple items you should have on hand are";
+ mes "^3355FF' 3 Red Herb '^000000 ";
+ mes "^3355FF' 3 Clover '^000000 ";
+ mes "^3355FF' 1 Sterilized Bandages '^000000 ";
+ next;
+ mes "[Nami]";
+ mes "You can find these items being";
+ mes "carried by monsters close by or";
+ mes "even buy them from a merchant.";
+ mes "It shouldn't be difficult to prepare";
+ mes "these items for your first aid skill.";
+ next;
+ mes "[Nami]";
+ mes "The only item you must take";
+ mes "a special trip for is the bandage.";
+ mes "On the eastern side second floor ";
+ mes "of the prontera castle you can find";
+ mes "a nurse who will supply you with this";
+ mes "item readily. You should see her for this item";
+ next;
+ mes "[Nami]";
+ mes "If you go and find these items, ";
+ mes "I will be happy to teach you this skill.";
+ mes "Well, I will be awaiting your return.";
+ set NOV_SK,1;
+ close;
+ case 1:
+ mes "[Nami]";
+ mes "First aid does require";
+ mes "some small preparations. . .";
+ mes "Some simple items you should have on hand are";
+ mes "^3355FF' 3 Red Herb '^000000 ";
+ mes "^3355FF' 3 Clover '^000000 ";
+ mes "^3355FF' 1 Sterilized Bandages '^000000 ";
+ next;
+ mes "[Nami]";
+ mes "You can find these items being";
+ mes "carried by monsters close by or";
+ mes "even buy them from a merchant.";
+ mes "It shouldn't be difficult to prepare";
+ mes "these items for your first aid skill.";
+ next;
+ mes "[Nami]";
+ mes "The only item you must take";
+ mes "a special trip for is the bandage.";
+ mes "Two maps east of here you can find";
+ mes "a nurse who will supply you with this";
+ mes "item readily. You should see her for";
+ mes "this item. . . ";
+ close;
+ case 2:
+ if (countitem(507) > 2 && countitem(705) > 2) {
+ delitem 507,3; //Red_Herb
+ delitem 705,3; //Clover
+ mes "[Nami]";
+ mes "Hello, welcome back!";
+ mes "You have done well at finding";
+ mes "the necessary items.";
+ mes "I know that the Nurse is a little";
+ mes "strange, I am sure it was a little perplexing. . .";
+ mes "hee hee hee . . . . .";
+ next;
+ mes "[Nami]";
+ mes "Well, let us begin our training.";
+ mes "When using the first aid skill";
+ mes "you will use about 3 SP and convert";
+ mes "this energy into about 5 HP.";
+ mes "This is done with your first aid skill";
+ mes "and supplies.";
+ next;
+ mes "[Nami]";
+ mes "You should take this and place it here. . .";
+ mes "Then you can stop the bleeding. . .";
+ mes "After that you should apply this. . .";
+ mes "There!!! Isn't it easy? ! ? !";
+ next;
+ mes "[Nami]";
+ mes ". . Basically.";
+ mes "You can take a little of left";
+ mes "herbs and common items";
+ mes "and combine them together and. . .";
+ mes "Presto !!";
+ next;
+ skill 142,1,0;
+ set NOV_SK,3;
+ mes "[Nami]";
+ mes "Yes yes, that¡¯s right!";
+ mes "Now that you have this";
+ mes "skill, I hope that it helps you";
+ mes "in the future.";
+ mes "Thank you and have a great day !~~~";
+ close;
+ }
+ else {
+ mes "[Nami]";
+ mes "First aid does require";
+ mes "some small preparations. . .";
+ mes "Some simple items you should have on hand are";
+ mes "^3355FF' 3 Red_Herb '^000000 ";
+ mes "^3355FF' 3 Clover '^000000 ";
+ mes "^3355FF' 1 Sterilized Bandages '^000000 ";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Nami]";
+ mes ". . . . . Z z z";
+ mes "I am so sorry!!!...I know I did it wrong...!!";
+ mes "Wahhhh ..";
+ mes "!! *sigh* !!";
+ mes "- *rolls her eyes* -";
+ close;
+ }
+ }
+ else {
+ mes "[Nami]";
+ mes "Hey! .. Where are you going? !";
+ mes "Come over here and have a shot !";
+ mes "Prick and its over !!";
+ mes "Grab that patient! ! !";
+ close;
+ }
}
- if(getskilllv(142)>0){
- mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!";
+ else {
+ mes "[Nami]";
+ mes "I am working hard to receive";
+ mes "my nursing license . . .";
+ mes "I don't think that I lack anything";
+ mes "to become a nurse . .";
+ mes "It must be because of my lack of my experience ?";
+ next;
+ mes "[Nami]";
+ mes "If only you had at least";
+ mes "a first job . .";
+ mes "or maybe be over ^3355FF novice job level 4^000000";
+ mes "I could have talked to";
+ mes "you a little longer. . . . . . .";
close;
}
- mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
- next;
- menu "Ha! Me strong like BULL!!",-, "Well..um..kinda..",M_Yep;
-
- mes "[Nurse Aid]";
- mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
- close;
- M_Yep:
- mes "[Nurse Aid]";
- mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning.";
- next;
- mes "[Nurse Aid]";
- mes "I know because I've been treating a lot people lately who have been fighting them.";
- mes "There are so many injured now that I don't think I can continue treating anyone.";
- next;
- mes "[Nurse Aid]";
- mes "~Sigh~";
- next;
- mes "[Nurse Aid]";
- mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
- emotion e_ic;
- next;
- menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",-;
-
- mes "[Nurse Aid]";
- mes "Hey!...Where are you running too??...";
- emotion e_swt;
- close;
- sM_Yes:
- mes "[Nurse Aid]";
- mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000.";
- mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000.";
- next;
- mes "[Nurse Aid]";
- mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
- next;
- mes "[Nurse Aid]";
- mes "Once you get Job Level 3 and have all of the items come back and see me, OK?";
- set FIRSTAID,1;
- close;
}
-
-//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
-prt_in,73,87,2 script Bulma 98,{
- mes "[Bulma]";
- if(BaseJob != Job_Novice){
- mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
- emotion e_heh;
- next;
+prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{
+ if ((BaseJob == Job_Novice && Upper != 1 && JobLevel > 6) && NOV_SK >= 3 && NOV_SK <= 5) {
mes "[Bulma]";
- mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
- emotion e_hmm;
- close;
- }
- if(JobLevel < 7){
- mes "Hello my young friend. You remind me of myself when I was young.....";
- mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
+ mes "Yeah. . . I look great. . .";
+ mes "I am a knight in the knight's";
+ mes "guild of Prontera! Kuhahhahhahah !!";
+ mes "It hasn't been long since I became a";
+ mes " knight, but I still look great huh?";
+ mes "What do you think? ? ?";
next;
- mes "[Bulma]";
- mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000.";
- mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
- close;
- }
- if(PLAYDEAD){
- if(countitem(7039)<1){
- mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
- emotion e_gasp;
+ switch(NOV_SK) {
+ case 3:
+ mes "[Bulma]";
+ mes "Hello my young friend -";
+ mes "You remind me of myself as young";
+ mes "sword man. . . ";
+ mes "Kekekkek, Oh I miss those days . .";
+ mes "Look at me acting like an old man.";
+ mes "Heh heh Sorry...";
+ next;
+ mes "[Bulma]";
+ mes "I'm still young!!! Aren't I???";
+ mes "If you just work hard and be patient,";
+ mes "you will soon receive the job you desire as well.";
+ mes "It takes patience, but this is";
+ mes "good life kekkeke";
+ mes "Hmm, I would like to help you out . .";
+ next;
+ mes "[Bulma]";
+ mes ". . . . . I'm not sure why you are looking";
+ mes "at me like that. I assure you that this";
+ mes "might seem a little weird at first, but";
+ mes "what I tell you will most likely be a great aid to you..";
+ next;
+ mes "[Bulma]";
+ mes "Ha ha... It looks like you are getting";
+ mes "a bit interested in what I have to say.";
+ mes "I can teach you a very useful skill!";
+ mes "This skill is acting like you are dead! '";
+ mes "No No, it is more than acting, you ";
+ mes "actually look dead!!! ..";
+ next;
+ mes "[Bulma]";
+ mes "The name of the skill is ^3355FF' Play Dead '^000000";
+ mes "It is a skill I used as a novice.";
+ mes "But don't think little of it because";
+ mes "it is a novice skill. In fact, it takes";
+ mes "extreme concentration and skill";
+ mes "to even make this skill pass as believable.";
+ next;
+ mes "[Bulma]";
+ mes "For example,";
+ mes "What if you are attacked by a strong";
+ mes "monster and can't survive.";
+ mes "You must play dead!";
+ mes "But if the monster was to tickle you,";
+ mes "could you control yourself?";
+ next;
+ mes "[Bulma]";
+ mes "The skill will help you deal with";
+ mes "many situations such as this.";
+ mes "It is truly a skill for the strong minded.";
+ mes "The goal of the skill is to look";
+ mes "perfectly dead. . .";
+ next;
+ mes "[Bulma]";
+ mes "I think that¡¯s enough explanation.";
+ mes "I can tell by the look in your eyes";
+ mes "that you are ready for your training.";
+ mes "Lets not delay!";
+ mes "Ok, take this pill first. . .";
+ mes "Let¡¯s see how this goes. . .";
+ next;
+ mes "[Bulma]";
+ mes "Within in 10 minutes, you must";
+ mes "go to the 2nd floor of the Prontera Castle's";
+ mes "East wing. ^3355FF' Newbie Tag '^000000 is";
+ mes "the item you are seeking. ! . .";
+ next;
+ mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000";
+ next;
+ mes "[Bulma]";
+ mes "The pill that you have just taken";
+ mes "will make it difficult for you to breathe. . .";
+ mes "Kekekk . .AH HA - Just joking !";
+ mes "It is actually a pill to gives you";
+ mes "a mental calm so you can be patient.";
+ mes "I think that nothing is better";
+ next;
+ mes "[Bulma]";
+ mes "training than running.";
+ mes "Okay? GO! ! ! ! ~~~~~";
+ mes "If you are late, you have to do it again! !";
+ mes "Now GO ! GO ! GO !";
+ mes "Run ~~~~~!!!!";
+ set NOV_SK,4;
+ close;
+ case 4:
+ mes "[Bulma]";
+ mes "HEY! what are you doing here ? !";
+ mes "You must be very irresponsible to be";
+ mes "here when your time is running out.";
+ mes "Run Run Run! - - - - -";
next;
mes "[Bulma]";
- mes "Now GO! Run! Run! RUN!!";
- emotion e_go;
+ mes "On the 2nd floor of the east wing!";
+ mes "It's in the Prontera castle!";
+ mes "Okayyyyy~~~!! *waves goodbye*";
close;
+ case 5:
+ if (countitem(7039) > 0) {
+ mes "[Bulma]";
+ mes "Hey... I see that you have -";
+ mes "finished your quest! ! ! . .";
+ mes "If you can endure all this,";
+ mes "it shouldn't be a problem to use";
+ mes "this skill. You are a natural!";
+ next;
+ mes "[Bulma]";
+ mes "Now, if you ever feel threatened,";
+ mes "use this skill as you see fit.";
+ mes " ' Play Dead ' ";
+ mes "Okay okay, See you around ! ! !";
+ set NOV_SK,6;
+ delitem 7039,1; //Novice_Nametag
+ skill 143,1,0;
+ close;
+ }
+ else {
+ mes "[Bulma]";
+ mes "What? -";
+ mes "Why haven't you finished your quest?";
+ mes " *Tsk* *Tsk* You must have lost the pass . . .";
+ mes "Such irresponsibility is not acceptable.";
+ mes "I can't accept you into training until";
+ mes "I know you are capable. Go and try again.";
+ next;
+ mes "[Bulma]";
+ mes "Don't take me lightly. . .";
+ mes "If I tell you to come in 10 minutes,";
+ mes "I expect that of you.";
+ mes "In order for you to have another chance,";
+ mes "you must start from the beginning. . .";
+ mes "Do it right this time ! ! ! !";
+ set NOV_SK,4;
+ close;
+ }
}
- delitem 7039, 1;
- mes "Good to see you again. Alright, lets start your training....";
- next;
- mes "[Bulma]";
- mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing.";
- next;
- mes "[Bulma]";
- mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment.";
- next;
- mes "[Bulma]";
- mes "Now let us use this technique to develop your ability to Play Dead!";
- mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
- next;
- mes "[Bulma]";
- mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
- next;
- mes "~ several hours later ~";
- next;
+ }
+ else {
mes "[Bulma]";
- mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead.";
- mes "What a wonderful performance! BRAVO! BRAVO!";
- emotion e_gasp;
+ mes "Yeah... I remember back to long ago !";
+ mes "Especially those embarrassing Novice years.";
+ mes "Wow... It is funny to think about those years now.";
+ mes "Those years were difficult. . .";
+ mes "Thankfully you can use the First Aid";
+ mes "skill when you reach novice job level 7.";
next;
mes "[Bulma]";
- mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
- emotion e_no1;
- skill 143,1,0;
- set PLAYDEAD, 0;
- set got_novnametag,0;
- close;
- }
- if(getskilllv(143)>0){
- mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead.";
- mes "That saved me many times in the past. I'm sure it has been saving you too.";
+ mes "That saved me many times in the past. . .";
+ mes "I am sure it will help you much as well.";
+ mes "Hopefully, it will be something you use well . .";
next;
mes "[Bulma]";
- mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can.";
+ mes "If you have any friends who are novices,";
+ mes "tell them about me.";
+ mes "If I can, I will help them out";
+ mes "as best as I can . . . .";
close;
}
- mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days.....";
- mes "Look at me acting all sentimental like some old man........";
- next;
- mes "[Bulma]";
- mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire.";
- mes "It may take some time but stay focused and never loose your determination.";
- next;
- mes "[Bulma]";
- mes "Hmm..... actually I might be able to help you out........";
- emotion e_hmm;
- next;
- mes "[Bulma]";
- mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
- next;
- mes "[Bulma]";
- mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
- mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
- next;
- mes "[Bulma]";
- mes "I myself have used it as a novice and found it to be very useful.";
- mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
- next;
- mes "[Bulma]";
- mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
- next;
- mes "[Bulma]";
- mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
- next;
- mes "[Bulma]";
- mes "First take this pill....";
- next;
- mes "(you take the pill) ~gulp~";
- next;
- mes "[Bulma]";
- mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
- mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
- next;
- mes "[Bulma]";
- mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
- mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
- next;
- mes "[Bulma]";
- mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
- emotion e_heh;
- next;
- mes "[Bulma]";
- mes "Well get going... GO! GO! GO! RUN!!!";
- emotion e_go;
- set PLAYDEAD, 1;
- close;
}
-
-//Newbie Assistant------------------------------------------------------------------------------
-prt_castle,174,147,2 script Newbie Assistant 84,{
- mes "[Newbie Assistant]";
- if(BaseJob != Job_Novice){
- mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
- emotion e_what;
- close;
- }
- if(FIRSTAID && countitem(930)==0 && !got_bandage){
- mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
- next;
- getitem 930,1;
- set got_bandage,1;
- mes "[Newbie Assistant]";
- mes "You'll need it in order for her to teach you her excellent healing technique.";
- next;
- mes "[Newbie Assistant]";
- mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
- next;
- mes "[Newbie Assistant]";
- mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
- emotion e_lv;
- close;
+prt_castle,175,146,4 script Nursing Instructor#qsk_nv 50,{
+ mes "[Dread Lord]";
+ mes ". . . . . . . . . .";
+ mes ". . . . . . . . . .";
+ mes "Stop pestering me! ! !";
+ mes "I am very busy ! ! !";
+ mes "Would you just bug off ? ! ? !";
+ next;
+ if (NOV_SK >= 0 || NOV_SK <= 5) {
+ switch(NOV_SK) {
+ case 0:
+ mes "[Dread Lord]";
+ mes "The people who work here at";
+ mes "Prontera clinic are battling life";
+ mes "and death everyday.";
+ mes "It takes a lot of patience and ";
+ mes "puts a lot of tension on us.";
+ mes "Sorry if we seem a bit uptight. . .";
+ next;
+ mes "[Dread Lord]";
+ mes "I am the Nursing director.";
+ mes "There are many things I must do.";
+ mes "If your business is complete, please leave.";
+ close;
+ case 1:
+ mes "[Dread Lord]";
+ mes "Ohhh . .";
+ mes "You have come here for bandages ?";
+ mes "Do you even know how we get these";
+ mes "precious bandages ?";
+ mes "They come from a powerful monster";
+ mes "that is found in the pyramids of Moroc.";
+ next;
+ mes "[Dread Lord]";
+ mes "The monster is some sort of mummy.";
+ mes "We take the rotten bandages from it's";
+ mes "diseased body and sanitize them. . .";
+ mes "Do you believe me ? . .";
+ mes "Heh heh... There is even poison";
+ mes "in the bandages.";
+ next;
+ mes "[Dread Lord]";
+ mes "Fortunately, the poison kills other poisons";
+ mes "and does not hurt the patient . .";
+ mes "You must destroy poison with poison. . .";
+ mes "I think I heard something similar that. . .";
+ mes ". . . . . Anyway, I would usually give you a";
+ mes "hard time for taking these bandages lightly,";
+ next;
+ mes "[Dread Lord]";
+ mes "but I am much too tired today to";
+ mes "give you any trouble. . .";
+ mes "If you ever get skilled in medicine and first aid,";
+ mes "please consider joining our clinic.";
+ mes "Now don't take these bandages and then";
+ mes "go and get killed, be careful. -";
+ next;
+ mes "^3355FF- Got 1 Sterilized Bandages -^000000";
+ set NOV_SK,2;
+ close;
+ case 2:
+ mes "[Dread Lord]";
+ mes "Look, if your business is done";
+ mes "get out of my site! ! !";
+ mes "I have no time for this nonsense ..";
+ mes ". . . . .";
+ mes "- Click Click *Walks away* . . . . . -";
+ close;
+ case 4:
+ if (countitem(7039) == 0) {
+ mes "[Dread Lord]";
+ mes "Look at this guy!";
+ mes "Wake up and watch where you are going.";
+ mes "What are you thinking running around our clinic!";
+ mes "Running ?!?!";
+ mes "*Sigh* . . ";
+ mes "What do you want? ! ? !";
+ next;
+ mes "[Dread Lord]";
+ mes "I see. . . .";
+ mes ". . . . . what ?";
+ mes "You want to have a bandage to learn first aid?";
+ mes " *Arhg* Here take it !";
+ mes "-woosh - *storms away*";
+ next;
+ mes "^3355FF- Got 1 Newbie Tag -^000000";
+ set NOV_SK,5;
+ getitem 7039,1; //Novice_Nametag
+ close;
+ }
+ else {
+ mes "[Dread Lord]";
+ mes "What ! !";
+ mes "I'm only going to give you one!";
+ mes "You don't need any more for the test !";
+ mes "Do you want to stay a novice forever???";
+ mes "I would be happy to arrange that !";
+ close;
+ }
+ break;
+ case 5:
+ mes "[Dread Lord]";
+ mes "What more do you want !";
+ mes "Get out of here !";
+ mes "OUT !";
+ close;
+ }
}
- if(PLAYDEAD && countitem(7039)==0 && !got_novnametag){
- mes "So Bulma sent you uh.... okay here you go.";
- getitem 7039,1;
- set got_novnametag,1;
- next;
- mes "Good luck on your adventure.";
+ else {
+ mes "[Dread Lord]";
+ mes "Argh, Get out of here !!";
+ mes "I don't like shouting but ..";
+ mes "GET OUT OF HERE! ! ! ! ! !";
close;
}
- mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
- close;
}