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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-15 01:51:39 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-15 01:51:39 +0000 |
commit | 773e2923323be19a53f419fd99345a240beac653 (patch) | |
tree | cef270059f27d9084f32fa50f110ad7acc816624 /npc/quests/skills/novice_skills.txt | |
parent | 5ebd70e99093121afbb725639800e2b3238e2a0a (diff) | |
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Updated Acolyte, Swordman, and Novice quest skill NPCs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11469 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/novice_skills.txt')
-rw-r--r-- | npc/quests/skills/novice_skills.txt | 664 |
1 files changed, 443 insertions, 221 deletions
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index 509edacdd..dff85403d 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -1,246 +1,468 @@ -//===== eAthena Script ======================================= -//= Novice Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.4b -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= Customized novice skills quest -//===== Additional Comments: ================================= -//= Fully working -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Fixed a Zeny exploit, made more variables clear -//= on finishing quests. [Lupus] -//= 1.4 Fixed exploits [Lupus] -//= 1.4a Fixed some typos [IVBela] -//============================================================ - - - -//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\ -prt_in,235,133,4 script Nurse Aid 90,{ - mes "[Nurse Aid]"; - if(FIRSTAID){ - if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes; - delitem 507,5; - delitem 705,5; - delitem 930,1; - mes "Oh good. You have everything needed for me to teach you first aid. Here we go..."; +prt_in,234,133,4 script Nami#qsk_nv 66,{ + if ((BaseClass == Job_Novice && JobLevel > 3) || (BaseLevel > 11 && NOV_SK < 3)) { + mes "[Nami]"; + mes "Hello!"; + mes "I want to be a nurse so bad!"; + mes "I always go and try to learn more."; + mes "Actually, I'm really good."; + mes "Do you want me to try on you? ? ? . ."; next; - mes "....... 1 hour later......."; - next; - skill 142,1,0; - set FIRSTAID,0; - set got_bandage,0; - mes "[Nurse Aid]"; - mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care."; - emotion e_no1; - close; + if (select("Continue conversation:Slowly slink away. . . .") == 1) { + if (NOV_SK >= 0 && NOV_SK <= 2) { + switch(NOV_SK) { + case 0: + mes "[Nami]"; + mes "Thank you for giving me this chance!"; + mes "I will do the best I can."; + mes "When I am nursing people, I never"; + mes "give half effort. -"; + next; + mes "[Nami]"; + mes "Let me explain to you about"; + mes "this skill I am using, ^3355FF' First Aid '^000000 "; + mes "It doesn't take any special"; + mes "equipment or items . ."; + mes "Using only old cloth, left over potions,"; + mes "and some other unsubstantial materials"; + next; + mes "[Nami]"; + mes "you can perform first aid. -"; + mes "It is a simple skill that you can use"; + mes "to regain a small amount of HP."; + mes "I wouldn't mind teaching you. . ."; + mes "If you want to learn this skill,"; + mes "it does not take much to learn. . ."; + next; + mes "[Nami]"; + mes "First aid does require"; + mes "some small preparations. . ."; + mes "Some simple items you should have on hand are"; + mes "^3355FF' 3 Red Herb '^000000 "; + mes "^3355FF' 3 Clover '^000000 "; + mes "^3355FF' 1 Sterilized Bandages '^000000 "; + next; + mes "[Nami]"; + mes "You can find these items being"; + mes "carried by monsters close by or"; + mes "even buy them from a merchant."; + mes "It shouldn't be difficult to prepare"; + mes "these items for your first aid skill."; + next; + mes "[Nami]"; + mes "The only item you must take"; + mes "a special trip for is the bandage."; + mes "On the eastern side second floor "; + mes "of the prontera castle you can find"; + mes "a nurse who will supply you with this"; + mes "item readily. You should see her for this item"; + next; + mes "[Nami]"; + mes "If you go and find these items, "; + mes "I will be happy to teach you this skill."; + mes "Well, I will be awaiting your return."; + set NOV_SK,1; + close; + case 1: + mes "[Nami]"; + mes "First aid does require"; + mes "some small preparations. . ."; + mes "Some simple items you should have on hand are"; + mes "^3355FF' 3 Red Herb '^000000 "; + mes "^3355FF' 3 Clover '^000000 "; + mes "^3355FF' 1 Sterilized Bandages '^000000 "; + next; + mes "[Nami]"; + mes "You can find these items being"; + mes "carried by monsters close by or"; + mes "even buy them from a merchant."; + mes "It shouldn't be difficult to prepare"; + mes "these items for your first aid skill."; + next; + mes "[Nami]"; + mes "The only item you must take"; + mes "a special trip for is the bandage."; + mes "Two maps east of here you can find"; + mes "a nurse who will supply you with this"; + mes "item readily. You should see her for"; + mes "this item. . . "; + close; + case 2: + if (countitem(507) > 2 && countitem(705) > 2) { + delitem 507,3; //Red_Herb + delitem 705,3; //Clover + mes "[Nami]"; + mes "Hello, welcome back!"; + mes "You have done well at finding"; + mes "the necessary items."; + mes "I know that the Nurse is a little"; + mes "strange, I am sure it was a little perplexing. . ."; + mes "hee hee hee . . . . ."; + next; + mes "[Nami]"; + mes "Well, let us begin our training."; + mes "When using the first aid skill"; + mes "you will use about 3 SP and convert"; + mes "this energy into about 5 HP."; + mes "This is done with your first aid skill"; + mes "and supplies."; + next; + mes "[Nami]"; + mes "You should take this and place it here. . ."; + mes "Then you can stop the bleeding. . ."; + mes "After that you should apply this. . ."; + mes "There!!! Isn't it easy? ! ? !"; + next; + mes "[Nami]"; + mes ". . Basically."; + mes "You can take a little of left"; + mes "herbs and common items"; + mes "and combine them together and. . ."; + mes "Presto !!"; + next; + skill 142,1,0; + set NOV_SK,3; + mes "[Nami]"; + mes "Yes yes, that¡¯s right!"; + mes "Now that you have this"; + mes "skill, I hope that it helps you"; + mes "in the future."; + mes "Thank you and have a great day !~~~"; + close; + } + else { + mes "[Nami]"; + mes "First aid does require"; + mes "some small preparations. . ."; + mes "Some simple items you should have on hand are"; + mes "^3355FF' 3 Red_Herb '^000000 "; + mes "^3355FF' 3 Clover '^000000 "; + mes "^3355FF' 1 Sterilized Bandages '^000000 "; + close; + } + } + } + else { + mes "[Nami]"; + mes ". . . . . Z z z"; + mes "I am so sorry!!!...I know I did it wrong...!!"; + mes "Wahhhh .."; + mes "!! *sigh* !!"; + mes "- *rolls her eyes* -"; + close; + } + } + else { + mes "[Nami]"; + mes "Hey! .. Where are you going? !"; + mes "Come over here and have a shot !"; + mes "Prick and its over !!"; + mes "Grab that patient! ! !"; + close; + } } - if(getskilllv(142)>0){ - mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!"; + else { + mes "[Nami]"; + mes "I am working hard to receive"; + mes "my nursing license . . ."; + mes "I don't think that I lack anything"; + mes "to become a nurse . ."; + mes "It must be because of my lack of my experience ?"; + next; + mes "[Nami]"; + mes "If only you had at least"; + mes "a first job . ."; + mes "or maybe be over ^3355FF novice job level 4^000000"; + mes "I could have talked to"; + mes "you a little longer. . . . . . ."; close; } - mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?"; - next; - menu "Ha! Me strong like BULL!!",-, "Well..um..kinda..",M_Yep; - - mes "[Nurse Aid]"; - mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help."; - close; - M_Yep: - mes "[Nurse Aid]"; - mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning."; - next; - mes "[Nurse Aid]"; - mes "I know because I've been treating a lot people lately who have been fighting them."; - mes "There are so many injured now that I don't think I can continue treating anyone."; - next; - mes "[Nurse Aid]"; - mes "~Sigh~"; - next; - mes "[Nurse Aid]"; - mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?"; - emotion e_ic; - next; - menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",-; - - mes "[Nurse Aid]"; - mes "Hey!...Where are you running too??..."; - emotion e_swt; - close; - sM_Yes: - mes "[Nurse Aid]"; - mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000."; - mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000."; - next; - mes "[Nurse Aid]"; - mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle."; - next; - mes "[Nurse Aid]"; - mes "Once you get Job Level 3 and have all of the items come back and see me, OK?"; - set FIRSTAID,1; - close; } - -//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\ -prt_in,73,87,2 script Bulma 98,{ - mes "[Bulma]"; - if(BaseJob != Job_Novice){ - mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!"; - emotion e_heh; - next; +prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{ + if ((BaseJob == Job_Novice && Upper != 1 && JobLevel > 6) && NOV_SK >= 3 && NOV_SK <= 5) { mes "[Bulma]"; - mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???"; - emotion e_hmm; - close; - } - if(JobLevel < 7){ - mes "Hello my young friend. You remind me of myself when I was young....."; - mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......"; + mes "Yeah. . . I look great. . ."; + mes "I am a knight in the knight's"; + mes "guild of Prontera! Kuhahhahhahah !!"; + mes "It hasn't been long since I became a"; + mes " knight, but I still look great huh?"; + mes "What do you think? ? ?"; next; - mes "[Bulma]"; - mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000."; - mes "If you're interested in it come back and talk to me when you've leveled up a bit more."; - close; - } - if(PLAYDEAD){ - if(countitem(7039)<1){ - mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out........."; - emotion e_gasp; + switch(NOV_SK) { + case 3: + mes "[Bulma]"; + mes "Hello my young friend -"; + mes "You remind me of myself as young"; + mes "sword man. . . "; + mes "Kekekkek, Oh I miss those days . ."; + mes "Look at me acting like an old man."; + mes "Heh heh Sorry..."; + next; + mes "[Bulma]"; + mes "I'm still young!!! Aren't I???"; + mes "If you just work hard and be patient,"; + mes "you will soon receive the job you desire as well."; + mes "It takes patience, but this is"; + mes "good life kekkeke"; + mes "Hmm, I would like to help you out . ."; + next; + mes "[Bulma]"; + mes ". . . . . I'm not sure why you are looking"; + mes "at me like that. I assure you that this"; + mes "might seem a little weird at first, but"; + mes "what I tell you will most likely be a great aid to you.."; + next; + mes "[Bulma]"; + mes "Ha ha... It looks like you are getting"; + mes "a bit interested in what I have to say."; + mes "I can teach you a very useful skill!"; + mes "This skill is acting like you are dead! '"; + mes "No No, it is more than acting, you "; + mes "actually look dead!!! .."; + next; + mes "[Bulma]"; + mes "The name of the skill is ^3355FF' Play Dead '^000000"; + mes "It is a skill I used as a novice."; + mes "But don't think little of it because"; + mes "it is a novice skill. In fact, it takes"; + mes "extreme concentration and skill"; + mes "to even make this skill pass as believable."; + next; + mes "[Bulma]"; + mes "For example,"; + mes "What if you are attacked by a strong"; + mes "monster and can't survive."; + mes "You must play dead!"; + mes "But if the monster was to tickle you,"; + mes "could you control yourself?"; + next; + mes "[Bulma]"; + mes "The skill will help you deal with"; + mes "many situations such as this."; + mes "It is truly a skill for the strong minded."; + mes "The goal of the skill is to look"; + mes "perfectly dead. . ."; + next; + mes "[Bulma]"; + mes "I think that¡¯s enough explanation."; + mes "I can tell by the look in your eyes"; + mes "that you are ready for your training."; + mes "Lets not delay!"; + mes "Ok, take this pill first. . ."; + mes "Let¡¯s see how this goes. . ."; + next; + mes "[Bulma]"; + mes "Within in 10 minutes, you must"; + mes "go to the 2nd floor of the Prontera Castle's"; + mes "East wing. ^3355FF' Newbie Tag '^000000 is"; + mes "the item you are seeking. ! . ."; + next; + mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000"; + next; + mes "[Bulma]"; + mes "The pill that you have just taken"; + mes "will make it difficult for you to breathe. . ."; + mes "Kekekk . .AH HA - Just joking !"; + mes "It is actually a pill to gives you"; + mes "a mental calm so you can be patient."; + mes "I think that nothing is better"; + next; + mes "[Bulma]"; + mes "training than running."; + mes "Okay? GO! ! ! ! ~~~~~"; + mes "If you are late, you have to do it again! !"; + mes "Now GO ! GO ! GO !"; + mes "Run ~~~~~!!!!"; + set NOV_SK,4; + close; + case 4: + mes "[Bulma]"; + mes "HEY! what are you doing here ? !"; + mes "You must be very irresponsible to be"; + mes "here when your time is running out."; + mes "Run Run Run! - - - - -"; next; mes "[Bulma]"; - mes "Now GO! Run! Run! RUN!!"; - emotion e_go; + mes "On the 2nd floor of the east wing!"; + mes "It's in the Prontera castle!"; + mes "Okayyyyy~~~!! *waves goodbye*"; close; + case 5: + if (countitem(7039) > 0) { + mes "[Bulma]"; + mes "Hey... I see that you have -"; + mes "finished your quest! ! ! . ."; + mes "If you can endure all this,"; + mes "it shouldn't be a problem to use"; + mes "this skill. You are a natural!"; + next; + mes "[Bulma]"; + mes "Now, if you ever feel threatened,"; + mes "use this skill as you see fit."; + mes " ' Play Dead ' "; + mes "Okay okay, See you around ! ! !"; + set NOV_SK,6; + delitem 7039,1; //Novice_Nametag + skill 143,1,0; + close; + } + else { + mes "[Bulma]"; + mes "What? -"; + mes "Why haven't you finished your quest?"; + mes " *Tsk* *Tsk* You must have lost the pass . . ."; + mes "Such irresponsibility is not acceptable."; + mes "I can't accept you into training until"; + mes "I know you are capable. Go and try again."; + next; + mes "[Bulma]"; + mes "Don't take me lightly. . ."; + mes "If I tell you to come in 10 minutes,"; + mes "I expect that of you."; + mes "In order for you to have another chance,"; + mes "you must start from the beginning. . ."; + mes "Do it right this time ! ! ! !"; + set NOV_SK,4; + close; + } } - delitem 7039, 1; - mes "Good to see you again. Alright, lets start your training...."; - next; - mes "[Bulma]"; - mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing."; - next; - mes "[Bulma]"; - mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment."; - next; - mes "[Bulma]"; - mes "Now let us use this technique to develop your ability to Play Dead!"; - mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!"; - next; - mes "[Bulma]"; - mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!"; - next; - mes "~ several hours later ~"; - next; + } + else { mes "[Bulma]"; - mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead."; - mes "What a wonderful performance! BRAVO! BRAVO!"; - emotion e_gasp; + mes "Yeah... I remember back to long ago !"; + mes "Especially those embarrassing Novice years."; + mes "Wow... It is funny to think about those years now."; + mes "Those years were difficult. . ."; + mes "Thankfully you can use the First Aid"; + mes "skill when you reach novice job level 7."; next; mes "[Bulma]"; - mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill."; - emotion e_no1; - skill 143,1,0; - set PLAYDEAD, 0; - set got_novnametag,0; - close; - } - if(getskilllv(143)>0){ - mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead."; - mes "That saved me many times in the past. I'm sure it has been saving you too."; + mes "That saved me many times in the past. . ."; + mes "I am sure it will help you much as well."; + mes "Hopefully, it will be something you use well . ."; next; mes "[Bulma]"; - mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can."; + mes "If you have any friends who are novices,"; + mes "tell them about me."; + mes "If I can, I will help them out"; + mes "as best as I can . . . ."; close; } - mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days....."; - mes "Look at me acting all sentimental like some old man........"; - next; - mes "[Bulma]"; - mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire."; - mes "It may take some time but stay focused and never loose your determination."; - next; - mes "[Bulma]"; - mes "Hmm..... actually I might be able to help you out........"; - emotion e_hmm; - next; - mes "[Bulma]"; - mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you."; - next; - mes "[Bulma]"; - mes "You see I can teach you the skill ^5555FF'Play Dead'^000000."; - mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone."; - next; - mes "[Bulma]"; - mes "I myself have used it as a novice and found it to be very useful."; - mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable."; - next; - mes "[Bulma]"; - mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away."; - next; - mes "[Bulma]"; - mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill."; - next; - mes "[Bulma]"; - mes "First take this pill...."; - next; - mes "(you take the pill) ~gulp~"; - next; - mes "[Bulma]"; - mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle."; - mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000."; - next; - mes "[Bulma]"; - mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!"; - mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!....."; - next; - mes "[Bulma]"; - mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more."; - emotion e_heh; - next; - mes "[Bulma]"; - mes "Well get going... GO! GO! GO! RUN!!!"; - emotion e_go; - set PLAYDEAD, 1; - close; } - -//Newbie Assistant------------------------------------------------------------------------------ -prt_castle,174,147,2 script Newbie Assistant 84,{ - mes "[Newbie Assistant]"; - if(BaseJob != Job_Novice){ - mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh."; - emotion e_what; - close; - } - if(FIRSTAID && countitem(930)==0 && !got_bandage){ - mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this."; - next; - getitem 930,1; - set got_bandage,1; - mes "[Newbie Assistant]"; - mes "You'll need it in order for her to teach you her excellent healing technique."; - next; - mes "[Newbie Assistant]"; - mes "When I watch her work it is like watching an angel that has descended down from the heavens....."; - next; - mes "[Newbie Assistant]"; - mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello."; - emotion e_lv; - close; +prt_castle,175,146,4 script Nursing Instructor#qsk_nv 50,{ + mes "[Dread Lord]"; + mes ". . . . . . . . . ."; + mes ". . . . . . . . . ."; + mes "Stop pestering me! ! !"; + mes "I am very busy ! ! !"; + mes "Would you just bug off ? ! ? !"; + next; + if (NOV_SK >= 0 || NOV_SK <= 5) { + switch(NOV_SK) { + case 0: + mes "[Dread Lord]"; + mes "The people who work here at"; + mes "Prontera clinic are battling life"; + mes "and death everyday."; + mes "It takes a lot of patience and "; + mes "puts a lot of tension on us."; + mes "Sorry if we seem a bit uptight. . ."; + next; + mes "[Dread Lord]"; + mes "I am the Nursing director."; + mes "There are many things I must do."; + mes "If your business is complete, please leave."; + close; + case 1: + mes "[Dread Lord]"; + mes "Ohhh . ."; + mes "You have come here for bandages ?"; + mes "Do you even know how we get these"; + mes "precious bandages ?"; + mes "They come from a powerful monster"; + mes "that is found in the pyramids of Moroc."; + next; + mes "[Dread Lord]"; + mes "The monster is some sort of mummy."; + mes "We take the rotten bandages from it's"; + mes "diseased body and sanitize them. . ."; + mes "Do you believe me ? . ."; + mes "Heh heh... There is even poison"; + mes "in the bandages."; + next; + mes "[Dread Lord]"; + mes "Fortunately, the poison kills other poisons"; + mes "and does not hurt the patient . ."; + mes "You must destroy poison with poison. . ."; + mes "I think I heard something similar that. . ."; + mes ". . . . . Anyway, I would usually give you a"; + mes "hard time for taking these bandages lightly,"; + next; + mes "[Dread Lord]"; + mes "but I am much too tired today to"; + mes "give you any trouble. . ."; + mes "If you ever get skilled in medicine and first aid,"; + mes "please consider joining our clinic."; + mes "Now don't take these bandages and then"; + mes "go and get killed, be careful. -"; + next; + mes "^3355FF- Got 1 Sterilized Bandages -^000000"; + set NOV_SK,2; + close; + case 2: + mes "[Dread Lord]"; + mes "Look, if your business is done"; + mes "get out of my site! ! !"; + mes "I have no time for this nonsense .."; + mes ". . . . ."; + mes "- Click Click *Walks away* . . . . . -"; + close; + case 4: + if (countitem(7039) == 0) { + mes "[Dread Lord]"; + mes "Look at this guy!"; + mes "Wake up and watch where you are going."; + mes "What are you thinking running around our clinic!"; + mes "Running ?!?!"; + mes "*Sigh* . . "; + mes "What do you want? ! ? !"; + next; + mes "[Dread Lord]"; + mes "I see. . . ."; + mes ". . . . . what ?"; + mes "You want to have a bandage to learn first aid?"; + mes " *Arhg* Here take it !"; + mes "-woosh - *storms away*"; + next; + mes "^3355FF- Got 1 Newbie Tag -^000000"; + set NOV_SK,5; + getitem 7039,1; //Novice_Nametag + close; + } + else { + mes "[Dread Lord]"; + mes "What ! !"; + mes "I'm only going to give you one!"; + mes "You don't need any more for the test !"; + mes "Do you want to stay a novice forever???"; + mes "I would be happy to arrange that !"; + close; + } + break; + case 5: + mes "[Dread Lord]"; + mes "What more do you want !"; + mes "Get out of here !"; + mes "OUT !"; + close; + } } - if(PLAYDEAD && countitem(7039)==0 && !got_novnametag){ - mes "So Bulma sent you uh.... okay here you go."; - getitem 7039,1; - set got_novnametag,1; - next; - mes "Good luck on your adventure."; + else { + mes "[Dread Lord]"; + mes "Argh, Get out of here !!"; + mes "I don't like shouting but .."; + mes "GET OUT OF HERE! ! ! ! ! !"; close; } - mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know."; - close; } |