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author | Haru <haru@dotalux.com> | 2014-10-26 05:00:08 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:51 +0100 |
commit | 54604096ac53398778a5481613061216fe47e5bc (patch) | |
tree | 4d9982857e3bd9ee7eab839cc743cb6f3e9dc7f3 /npc/quests/skills/crusader_skills.txt | |
parent | 46fbbaabefa29df1378ae68b7f063dbc64846042 (diff) | |
download | hercules-54604096ac53398778a5481613061216fe47e5bc.tar.gz hercules-54604096ac53398778a5481613061216fe47e5bc.tar.bz2 hercules-54604096ac53398778a5481613061216fe47e5bc.tar.xz hercules-54604096ac53398778a5481613061216fe47e5bc.zip |
Replaced 'set' with direct assignment where applicable (quests subfolders)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/skills/crusader_skills.txt')
-rw-r--r-- | npc/quests/skills/crusader_skills.txt | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 8b15136fe..327e9ca18 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -13,7 +13,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ if (BaseJob == Job_Crusader) { - if (CRUS_SK == 8 && getskilllv("CR_SHRINK") == 0) { + if (CRUS_SK == 8 && getskilllv(CR_SHRINK) == 0) { mes "[Ford]"; mes "Hey, it's been a while~"; mes "And you even managed to"; @@ -21,7 +21,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "have forgotten how to perform"; mes "the Shrink skill, so I'll teach"; mes "it to you real quick... There!"; - set CRUS_SK,10; + CRUS_SK = 10; skill "CR_SHRINK",1,0; close; } @@ -100,7 +100,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "stationed south of Geffen,"; mes "and deliver his report to me."; mes "Your help is a great relief..."; - set CRUS_SK,1; + CRUS_SK = 1; close; case 2: mes "[Ford]"; @@ -176,7 +176,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "antidote for Goblin Poison."; mes "If you don't hurry, it might"; mes "be too late for Sloutii--!"; - set CRUS_SK,4; + CRUS_SK = 4; close; } else if (CRUS_SK == 4) { @@ -352,7 +352,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "give me his report. I better"; mes "bring him a Red Potion to"; mes "alleviate his suffering...)^000000"; - set CRUS_SK,2; + CRUS_SK = 2; close; } else if (CRUS_SK == 2) { @@ -383,7 +383,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "pages are smudged with"; mes "the blood from his wound.^000000"; delitem 501,1; //Red_Potion - set CRUS_SK,3; + CRUS_SK = 3; close; } else { @@ -461,7 +461,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ close; } else if (CRUS_SK == 7) { - set .@rand,rand(1,5); + .@rand = rand(1,5); if (.@rand == 1 || .@rand == 5) { mes "^3355FFYou carefully pour the"; mes "Goblin poison antidote"; @@ -516,7 +516,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "this ability to combat evil"; mes "and protect the weak. Ah, and"; mes "if I learn any new skills, I'll be sure to teach you right away."; - set CRUS_SK,8; + CRUS_SK = 8; skill "CR_SHRINK",1,0; close; } @@ -534,7 +534,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "from Father Arthur to Sloutii."; mes "You've got to return to Father"; mes "Arthur and make another one.^000000"; - set CRUS_SK,9; + CRUS_SK = 9; close; } else if (CRUS_SK == 8 || CRUS_SK == 10) { @@ -645,7 +645,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ mes "^0000FF1 Unripe Apple^000000."; mes "Now hurry, he won't"; mes "last long if he's poisoned!"; - set CRUS_SK,5; + CRUS_SK = 5; close; } else if (CRUS_SK == 5) { @@ -686,7 +686,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ delitem 1003,1; //Coal delitem 7053,3; //Cyfar delitem 713,3; //Empty_Bottle - set CRUS_SK,6; + CRUS_SK = 6; close; } else { @@ -740,7 +740,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ mes "Here, take the"; mes "antidote. Now go!"; mes "Godspeed, adventurer!"; - set CRUS_SK,7; + CRUS_SK = 7; close; } else if (CRUS_SK == 7) { @@ -776,7 +776,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ mes "antidote and run as"; mes "fast as you can to"; mes "the wounded! Go!"; - set CRUS_SK,7; + CRUS_SK = 7; close; } else if (CRUS_SK == 10) { |