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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/other/guildpvp.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/guildpvp.txt')
-rw-r--r-- | npc/other/guildpvp.txt | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/npc/other/guildpvp.txt b/npc/other/guildpvp.txt new file mode 100644 index 000000000..34143b748 --- /dev/null +++ b/npc/other/guildpvp.txt @@ -0,0 +1,55 @@ +//===== rAthena Script ======================================= +//= Guild Battle NPC +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Guild Battle with PVP mechanics. +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//= 1.1 Optimized. [Euphy] +//============================================================ + +pvp_y_room,77,85,4 script Guild Battle Guide 105,{ + + setarray .@map1X[1],7,9,16,8,20; + setarray .@map2X[1],91,90,83,91,79; + setarray .@mapY[1],49,49,50,49,50; + + mes "[Guild Battle Guide]"; + mes "How are you doing?"; + mes "I'm the Guild Battle Guide"; + mes "for the new PvP maps."; + mes "Let me know to which map"; + mes "you want me to move you."; + next; + set .@i, select("Map 1:Map 2:Map 3:Map 4:Map 5"); + mes "[Guild Battle Guide]"; + mes "You've chosen Map "+.@i+"."; + mes "Now, which team are"; + mes "you on? You can choose"; + mes "either Team 1 or Team 2."; + next; + set .@j, select("Team 1:Team 2"); + mes "[Guild Battle Guide]"; + mes "Alright, I'll move you"; + mes "to Map "+.@i+" as a member"; + mes "of Team "+.@j+". Are you ready"; + mes "to be transported there now?"; + next; + if(select("Yes:No")==2) { + mes "[Guild Battle Guide]"; + mes "Alright, I hope to"; + mes "see you again on"; + mes "the PvP fields!"; + close; } + mes "[Guild Battle Guide]"; + mes "Great! Have a good time~"; + close2; + warp "guild_vs"+.@i,getd(".@map"+.@j+"X["+.@i+"]"),.@mapY[.@i]; + end; +}
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