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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-12-27 16:53:31 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-12-27 16:53:31 +0000 |
commit | bb34b7681e824a17be7d60d351187977310b99a9 (patch) | |
tree | c7bb3a137d44dd5c8f0fc676513ea861c4263fae /npc/other/auction.txt | |
parent | 9f1d3bfdee9721bd564a5d888e01b17fc545c919 (diff) | |
download | hercules-bb34b7681e824a17be7d60d351187977310b99a9.tar.gz hercules-bb34b7681e824a17be7d60d351187977310b99a9.tar.bz2 hercules-bb34b7681e824a17be7d60d351187977310b99a9.tar.xz hercules-bb34b7681e824a17be7d60d351187977310b99a9.zip |
Some bug fixes. (bugreport:2558, bugreport:2588, bugreport:2583, bugreport:2587)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13416 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/other/auction.txt')
-rw-r--r-- | npc/other/auction.txt | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/npc/other/auction.txt b/npc/other/auction.txt index 5a02fd70b..4a033fa3a 100644 --- a/npc/other/auction.txt +++ b/npc/other/auction.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,6 +12,7 @@ //===== Additional Comments: ================================= //= 1.0 First version, place holders only. [L0ne_W0lf] //= 1.1 Moved Morroc Auction NPCs to Morroc Ruins. [L0ne_W0lf] +//= 1.2 Warp fixed. Dialog in Ruins/Lighthalzen changed. [Kisuka] //============================================================ // Auction House warpers @@ -38,9 +39,16 @@ function script F_AuctionWarper { mes "like to enter the"; mes "Auction Hall?"; next; - if (select("Yes.:No.") == 1) { - mes "[Auction Hall Guide]"; - mes "Enjoy your auction."; + if (select("Yes:No") == 1) { + if (getarg(0) == 1 || getarg(0) == 4) { + mes "[Auction Hall Guide]"; + mes "Great! Well then,"; + mes "I hope you have fun"; + mes "and enjoy the auction~"; + }else{ + mes "[Auction Hall Guide]"; + mes "Enjoy your auction."; + } close2; switch(getarg(0)) { case 1: @@ -55,7 +63,7 @@ function script F_AuctionWarper { } mes "[Auction Hall Guide]"; mes "Alright then,"; - mes "See you later."; + mes "see you later."; mes "If you change your"; mes "mind, please come"; mes "and enjoy the auctions~"; @@ -76,7 +84,7 @@ lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 837 // Warps //============================================================ -auction_01,180,49,0 warp auction_entrance_moc 1,1,morocc,182,92 +auction_01,180,49,0 warp auction_entrance_moc 1,1,moc_ruins,78,171 auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120 auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119 auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169 @@ -88,7 +96,7 @@ auction_01,182,68,6 script Auction Broker#moc1::AuctionBroker 98,{ mes "Welcome to the Auction Hall."; mes "Would you like to view the goods?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes:No") == 1) { mes "[Auction Broker]"; mes "Very well."; mes "Please take"; @@ -98,7 +106,7 @@ auction_01,182,68,6 script Auction Broker#moc1::AuctionBroker 98,{ close; } mes "[Auction Broker]"; - mes "Very well then."; + mes "Very well, then."; mes "If you change your"; mes "mind, then please"; mes "come and check"; |