diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-25 05:26:11 +0000 |
---|---|---|
committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-25 05:26:11 +0000 |
commit | fd6d268638658dbf8c7e2ee1c8657f0f1932146f (patch) | |
tree | 69d5ad36720ce39934b3b1c71e34dbc3f555fe99 /npc/jobs/novice | |
parent | 44ddfa3599ec6f49df9a5cd6e0936fc522b1bf0b (diff) | |
download | hercules-fd6d268638658dbf8c7e2ee1c8657f0f1932146f.tar.gz hercules-fd6d268638658dbf8c7e2ee1c8657f0f1932146f.tar.bz2 hercules-fd6d268638658dbf8c7e2ee1c8657f0f1932146f.tar.xz hercules-fd6d268638658dbf8c7e2ee1c8657f0f1932146f.zip |
final clone maps -> original maps change. also fixed novice grounds map in char.c. fixed socked_enchant npc
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9064 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/novice')
-rw-r--r-- | npc/jobs/novice/novice.txt | 119 |
1 files changed, 60 insertions, 59 deletions
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt index 3f6ea8446..20cdb5ba4 100644 --- a/npc/jobs/novice/novice.txt +++ b/npc/jobs/novice/novice.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Dr.Evil & MasterOfMuppets
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@@ -17,21 +17,22 @@ //= 1.3 Removed Duplicates [Toms]
//= 1.4 Added Kafra Free Cart Tickets, as in official one [Lupus]
//= 1.5 Fixed warps, removed map duplicates, typos [Lupus]
+//= 1.6 Changed clone maps new_1-? -> new_zone0? [Lupus]
//============================================================
//====================================================================
//Ragnarok Online Novice Script by yukito
//====================================================================
//Bulletin Board
-new_1-1.gat,66,114,4 script Bulletin Board 111,{
+new_zone01.gat,66,114,4 script Bulletin Board 111,{
mes "^FF0000=================================^000000";
mes "^FF0000 ==^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Training ^0000FFGrounds^FF0000==^000000";
mes "^FF0000=================================^000000";
close;
}
-new_1-1.gat,53,114,4 script Shion 727,{
- if(BaseJob != Job_Novice || Upper) goto L_Fail;
+new_zone01.gat,53,114,4 script Shion 727,{
+ if(Class != Job_Novice || Upper) goto L_Fail;
switch (NEW_MES_FLAG0) {
case 0: mes "[Shion]";
mes "Hello there~";
@@ -87,8 +88,8 @@ new_1-1.gat,53,114,4 script Shion 727,{ close;
case 2: mes "[Shion]";
mes "Interface...";
- mes "click','double-click'";
- mes "and 'drag'is? .";
+ mes "click', 'double-click'";
+ mes "and 'drag' is? .";
mes "click just one time,";
mes "it is called 'click'";
mes "click twice straightly,";
@@ -96,7 +97,7 @@ new_1-1.gat,53,114,4 script Shion 727,{ next;
mes "[Shion]";
mes "'Drag' is dragging your mouse";
- mes "to the right, left, up and down";
+ mes "to the right, left, up and down";
mes "when holding 'left-click'.";
mes "when you block a sentence in word";
mes "processor program";
@@ -211,14 +212,14 @@ L_Fail: end;
}
-new_1-1.gat,144,116,2 script Guard#01 105,{
+new_zone01.gat,144,116,2 script Guard#01 105,{
mes "[Training Grounds Guard]";
mes "Welcome to the Training Grounds.";
mes "You are now in the outer court yard. Please go inside the castle to begin your training.";
close;
}
-new_1-1.gat,144,107,2 script Guard#02 105,{
+new_zone01.gat,144,107,2 script Guard#02 105,{
mes "[Training Grounds Guard]";
if(rand(2)) {
mes "Come in!";
@@ -239,8 +240,8 @@ new_1-1.gat,144,107,2 script Guard#02 105,{ }
//Receptionist
-new_1-2.gat,100,29,4 script Receptionist 86,{
- if(BaseJob != Job_Novice || Upper) goto L_Fail;
+new_zone02.gat,100,29,4 script Receptionist 86,{
+ if(Class != Job_Novice || Upper) goto L_Fail;
mes "[Training Grounds Receptionist]";
mes "Welcome!";
mes "You are at the entrance";
@@ -266,7 +267,7 @@ L_loop: mes "to the Training Grounds.";
close2;
set Zeny,Zeny+50;
- warp "new_1-2.gat",100,70;
+ warp "new_zone02.gat",100,70;
end;
case 2: mes "[Training Grounds Receptionist]";
mes "I understand.";
@@ -338,7 +339,7 @@ L_Fail: }
//Interfaces Instructor
-new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
+new_zone02.gat,99,105,4 script Interfaces Instructor 751,{
if (!(NEW_MES_FLAG1)) {
mes "[Chris]";
mes "Nice to meet you. could you show me your application?";
@@ -411,7 +412,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ mes "If you think you need to take more lectures,";
mes "Come to see me anytime.";
close2;
- warp "new_1-2.gat",28,178;
+ warp "new_zone02.gat",28,178;
end;
case 3: emotion e_swt2;
close;
@@ -431,7 +432,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ mes "Well, find the skill instructor.";
mes "I will send you to him for free of charge.";
close2;
- warp "new_1-2.gat",84,107;
+ warp "new_zone02.gat",84,107;
end;
case 2: mes "[Chris]";
mes "I will send you to the next course,";
@@ -445,7 +446,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ mes "[Chris]";
mes "I wish you good luck.";
close2;
- warp "new_1-2.gat",28,178;
+ warp "new_zone02.gat",28,178;
end;
}
case 3: emotion e_swt2;
@@ -467,7 +468,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ mes "Well, Go to the item instructor.";
mes "I will send you to him for free of charge.";
close2;
- warp "new_1-2.gat",115,107;
+ warp "new_zone02.gat",115,107;
end;
case 2: mes "[Chris]";
mes "I will send you to the next course,";
@@ -481,7 +482,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ mes "[Chris]";
mes "I wish you good luck.";
close2;
- warp "new_1-2.gat",28,178;
+ warp "new_zone02.gat",28,178;
end;
}
case 3: emotion e_swt2;
@@ -500,7 +501,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ mes "Pay attention to what he says, and finish the course safely.";
mes "I wish you good luck.";
close2;
- warp "new_1-2.gat",28,178;
+ warp "new_zone02.gat",28,178;
end;
case 2: mes "[Chris]";
mes "That is a good idea.";
@@ -524,7 +525,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ mes "'Teleportation Service'";
mes "'Storage Service'";
mes "Meet them";
- mes "and use their service..";
+ mes "and use their service.";
next;
mes "[Chris]";
mes ".......If you leave here";
@@ -536,7 +537,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{ }
}
-new_1-2.gat,83,111,4 script Skill Instructor 753,{
+new_zone02.gat,83,111,4 script Skill Instructor 753,{
if (!(NEW_MES_FLAG2)) {
mes "[Shecil]";
mes ""+strcharinfo(0)+"";
@@ -556,7 +557,7 @@ new_1-2.gat,83,111,4 script Skill Instructor 753,{ mes "Click ^0000FFSkill^000000.";
mes "Another window pops up, right?";
mes "Short key is ^0000FFS when holding down alt^000000.";
- mes "From now we will say like 'alt+s'.";
+ mes "From now we will say like 'Alt+S'.";
set NEW_MES_FLAG2,1;
set JobExp,JobExp+151;
next;
@@ -660,7 +661,7 @@ new_1-2.gat,83,111,4 script Skill Instructor 753,{ mes "Hahaha.";
mes "I will send you to the service.";
close2;
- warp "new_1-2.gat",115,107;
+ warp "new_zone02.gat",115,107;
break;
case 2: goto L_battle;
case 3: emotion e_omg;
@@ -684,7 +685,7 @@ new_1-2.gat,83,111,4 script Skill Instructor 753,{ mes "My fists have gotten a bit rusty.";
mes "Ok, I will send you! You should grow up well!";
close2;
- warp "new_1-2.gat",28,178;
+ warp "new_zone02.gat",28,178;
end;
case 2: mes "[Shecil]";
mes "Huh? you look like";
@@ -726,11 +727,11 @@ L_battle: mes "Practical Course!";
mes "Cheer up!";
close2;
- warp "new_1-2.gat",28,178;
+ warp "new_zone02.gat",28,178;
end;
}
-new_1-2.gat,115,111,4 script Item Instructor 726,{
+new_zone02.gat,115,111,4 script Item Instructor 726,{
disable_items;
if (!(NEW_MES_FLAG3)) {
mes "[Alice]";
@@ -876,7 +877,7 @@ new_1-2.gat,115,111,4 script Item Instructor 726,{ mes "I will send you there.";
mes "Study Hard!";
close2;
- warp "new_1-2.gat",84,107;
+ warp "new_zone02.gat",84,107;
end;
}
mes "[Alice]";
@@ -898,7 +899,7 @@ new_1-2.gat,115,111,4 script Item Instructor 726,{ mes "Wear those tight.";
mes "Ok, I will let you go.";
close2;
- warp "new_1-2.gat",28,178;
+ warp "new_zone02.gat",28,178;
end;
} else {
mes "[Alice]";
@@ -923,7 +924,7 @@ L_battle1: mes "Ok, I will send you there.";
mes "Goodbye.";
close2;
- warp "new_1-2.gat",28,178;
+ warp "new_zone02.gat",28,178;
end;
} else {
mes "[Alice]";
@@ -945,7 +946,7 @@ L_bye: close;
}
-new_1-2.gat,118,108,4 script Kafra Employee 94,{
+new_zone02.gat,118,108,4 script Kafra Employee 94,{
mes "[Kafra Employee]";
mes "Welcome to";
mes "Kafra Corporation.";
@@ -988,7 +989,7 @@ new_1-2.gat,118,108,4 script Kafra Employee 94,{ mes "[Kafra Employee]";
mes "You will be sent to Practical Course.";
close2;
- warp "new_1-2.gat",28,178;
+ warp "new_zone02.gat",28,178;
end;
}
set @menu,@menu-1;
@@ -1179,7 +1180,7 @@ L_prewarp: return;
}
-new_1-2.gat,121,101,2 script Guide Soldier 105,{
+new_zone02.gat,121,101,2 script Guide Soldier 105,{
mes "[Soldier]";
mes "We, Soldiers, are guiding Novices here in the gate way of town.";
mes "When you go to a new town, Please visit Guide Soldier and receive their information for the map.";
@@ -1196,7 +1197,7 @@ new_1-2.gat,121,101,2 script Guide Soldier 105,{ }
//Interface Assistant
-new_1-2.gat,161,182,6 script Interface Assistant 92,{
+new_zone02.gat,161,182,6 script Interface Assistant 92,{
mes "[Edwin]";
mes "I am an Interface Assistant.";
mes "Choose what you want to know more about.";
@@ -1334,7 +1335,7 @@ L_loop: goto L_loop;
}
-new_1-2.gat,182,182,4 script Status Assistant 754,{
+new_zone02.gat,182,182,4 script Status Assistant 754,{
mes "[Jarre Riotte]";
mes "Welcome new adventurer.";
mes "I, Jarre Riotte will help you learn about the fundamental rules of your characters status.";
@@ -1578,7 +1579,7 @@ L_loop: goto L_loop;
}
-new_1-2.gat,184,172,4 script Skill Assistant 47,{
+new_zone02.gat,184,172,4 script Skill Assistant 47,{
mes "[Pitch Judas]";
mes "Welcome. I have been waiting for";
mes "you for a long time!!";
@@ -1953,9 +1954,9 @@ L_loop1: }
//Potato Merchant
-new_1-2.gat,28,185,4 shop Potato Merchant 90,516:15
+new_zone02.gat,28,185,4 shop Potato Merchant 90,516:15
-new_1-2.gat,38,182,4 script Helper 92,{
+new_zone02.gat,38,182,4 script Helper 92,{
if (!(NEW_MES_FLAG5)) {
if (!(NEW_MES_FLAG4)) {
mes "[Kane]";
@@ -2000,8 +2001,8 @@ new_1-2.gat,38,182,4 script Helper 92,{ getitem 611,2;
getitem 569,300;
close2;
- savepoint "new_1-2.gat",24,188;
- warp "new_1-3.gat",96,21;
+ savepoint "new_zone02.gat",24,188;
+ warp "new_zone03.gat",96,21;
end;
} else {
mes "[Kane]";
@@ -2038,7 +2039,7 @@ new_1-2.gat,38,182,4 script Helper 92,{ percentheal 100,100;
}
close2;
- warp "new_1-3.gat",96,21;
+ warp "new_zone03.gat",96,21;
end;
} else {
mes "[Kane]";
@@ -2050,7 +2051,7 @@ new_1-2.gat,38,182,4 script Helper 92,{ }
}
-new_1-2.gat,17,182,6 script Helper#2 84,{
+new_zone02.gat,17,182,6 script Helper#2 84,{
if (!(NEW_MES_FLAG4)) {
mes "[Elmeen]";
mes "Congratulations!";
@@ -2359,7 +2360,7 @@ L_equip: }
//Training Center Employee
-new_1-3.gat,95,30,4 script Training Center Employee#1 84,{
+new_zone03.gat,95,30,4 script Training Center Employee#1 84,{
mes "[Hoffman]";
mes "Hey there~";
mes "I'm here to provide";
@@ -2379,7 +2380,7 @@ new_1-3.gat,95,30,4 script Training Center Employee#1 84,{ close;
}
-new_1-3.gat,96,174,4 script Keyman#1 85,{
+new_zone03.gat,96,174,4 script Keyman#1 85,{
mes "[Keyman]";
mes "Hmmm!";
mes "You have practised a lot, would you like to go on with further training?";
@@ -2388,7 +2389,7 @@ new_1-3.gat,96,174,4 script Keyman#1 85,{ mes "[Keyman]";
mes "Don't forget about everything you've learnt here. Have a nice trip.";
close2;
- warp "new_1-4.gat",99,10;
+ warp "new_zone04.gat",99,10;
end;
}
mes "[Keyman]";
@@ -2397,7 +2398,7 @@ new_1-3.gat,96,174,4 script Keyman#1 85,{ }
//Novice Instructor
-new_1-4.gat,91,22,4 script Novice Instructor 57,{
+new_zone04.gat,91,22,4 script Novice Instructor 57,{
mes "[Bruce]";
mes "You have come from far away.";
mes "Thank you for coming here";
@@ -2611,7 +2612,7 @@ L_loop: goto L_loop;
}
-new_1-4.gat,100,29,4 script Final Instructor 46,{
+new_zone04.gat,100,29,4 script Final Instructor 46,{
if (!(NEW_MES_FLAG6)) {
mes "[Hanson]";
mes "Nice to meet you.";
@@ -3408,17 +3409,17 @@ L_cleararg: }
// Training Ground Mobs
-new_1-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
-new_1-3.gat,0,0,0,0 monster Poring 1002,10,0,0,0
-new_1-3.gat,0,0,0,0 monster ChonChon 1011,10,0,0,0
-new_1-3.gat,0,0,0,0 monster Lunatic 1063,10,0,0,0
-new_1-3.gat,0,0,0,0 monster Drops 1113,10,0,0,0
+new_zone03.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
+new_zone03.gat,0,0,0,0 monster Poring 1002,10,0,0,0
+new_zone03.gat,0,0,0,0 monster ChonChon 1011,10,0,0,0
+new_zone03.gat,0,0,0,0 monster Lunatic 1063,10,0,0,0
+new_zone03.gat,0,0,0,0 monster Drops 1113,10,0,0,0
// Unsure about the following mobs
-new_1-3.gat,0,0,0,0 monster Condor 1009,2,0,0,0
-new_1-3.gat,0,0,0,0 monster Willow 1010,2,0,0,0
-new_1-3.gat,0,0,0,0 monster Roda Frog 1012,2,0,0,0
-new_1-3.gat,0,0,0,0 monster Shell Picky 1050,2,0,0,0
-new_1-3.gat,0,0,0,0 monster Spore 1014,1,0,0,0
-new_1-3.gat,0,0,0,0 monster Thief Bug Larva 1051,1,0,0,0
-new_1-3.gat,0,0,0,0 monster Rocker 1052,1,0,0,0
-new_1-3.gat,0,0,0,0 monster Thief Bug Female 1017,1,0,0,0
+new_zone03.gat,0,0,0,0 monster Condor 1009,2,0,0,0
+new_zone03.gat,0,0,0,0 monster Willow 1010,2,0,0,0
+new_zone03.gat,0,0,0,0 monster Roda Frog 1012,2,0,0,0
+new_zone03.gat,0,0,0,0 monster Shell Picky 1050,2,0,0,0
+new_zone03.gat,0,0,0,0 monster Spore 1014,1,0,0,0
+new_zone03.gat,0,0,0,0 monster Thief Bug Larva 1051,1,0,0,0
+new_zone03.gat,0,0,0,0 monster Rocker 1052,1,0,0,0
+new_zone03.gat,0,0,0,0 monster Thief Bug Female 1017,1,0,0,0
|