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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committergumi <git@gumi.ca>2020-07-29 15:02:44 +0000
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Lord Knight Jobchanger
-//================= Description ===========================================
-//= Advance Class jobchanger after kRO Normals.
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-valkyrie,44,39,5 script Lord Knight#Valkyrie 1_M_KNIGHTMASTER,{
- if (ADVJOB == 0 || Upper != 1) {
- .@karma_d = rand(1,10);
- if (.@karma_d > 4) {
- mes "[Lord Knight]";
- mes "Congratulations.";
- mes "Honor to the warriors!";
- close;
- }
- mes "[Lord Knight]";
- mes "We Knights have an";
- mes "awesome responsibility...";
- mes "To serve and protect.";
- next;
- mes "[Lord Knight]";
- mes "Even at the cost";
- mes "of our own lives,";
- mes "we must safeguard the";
- mes "well being of our comrades.";
- close;
- }
- else if (ADVJOB == Job_Lord_Knight && Class == Job_Swordman_High && JobLevel > 39) {
- mes "[Lord Knight]";
- mes "Your time has come!";
- mes "The world still needs you.";
- mes "Please continue your life";
- mes "as a hero with a new appearance.";
- next;
- mes "[Lord Knight]";
- mes "Would you like";
- mes "to become a Lord Knight?";
- next;
- if (select("No.", "Yes.") == 1) {
- mes "[Lord Knight]";
- mes "When you're ready,";
- mes "feel free to come back.";
- mes "Honor to the warriors!";
- close;
- }
- if (SkillPoint) {
- mes "[Lord Knight]";
- mes "It is still possible for you to learn more skills. Please use";
- mes "all of your remaining Skill Points before returning to me.";
- close;
- }
- jobchange Job_Lord_Knight;
- ADVJOB = 0;
- mes "[Lord Knight]";
- mes "Congratulations!";
- mes "As a Lord Knight,";
- mes "I hope that you will be";
- mes "at the forefront of battle,";
- mes "and lead your allies to victory!";
- close;
- }
- mes "[Lord Knight]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Lord Knight]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
- close;
-}