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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-12 18:43:37 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-12 18:43:37 +0000
commiteae54381afdd231dcf771754bd667b54c146f7bd (patch)
tree00d732b2f32f3680830957edf24b2d0d1b6ac7e7 /npc/jobs/2-1/priest.txt
parent143bf7f0214f2498a98a0d1deb3b2715f75a9325 (diff)
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* Bug fixes to the updated 2-2 job quests.
- Testing and fixes courtesy of Barron-Monster and Samaury22. * Corrected the second "Line" selling in the Comodo shop to "Whip". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10985 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/priest.txt')
-rw-r--r--npc/jobs/2-1/priest.txt93
1 files changed, 46 insertions, 47 deletions
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index 5a4c9ab7a..9a5ab7895 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -5,7 +5,7 @@
//= Converted by: kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.2
+//= 2.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -23,6 +23,7 @@
//= 2.1 Merged JFunc [Lupus]
//= 2.1a Fixed typo [KarLaeda]
//= 2.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= 2.3 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
//==========================================================
prt_church,16,41,4 script High Bishop#prst 60,{
@@ -38,7 +39,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
mes "Do not let evil conquer your soul. You have enough courage and power to overcome the hardest situation. May God bless you...";
close;
}
- if (BaseClass != Job_Acolyte || BaseJob == Job_Priest) {
+ if (BaseJob != Job_Acolyte) {
if (BaseJob == Job_Priest) {
mes "[Bishop Paul]";
mes "Ah...";
@@ -484,46 +485,44 @@ prt_church,16,41,4 script High Bishop#prst 60,{
mes "You have remaining skills points. Please use these skill points to upgrade your skills, and then return to me.";
close;
}
- if (JobLevel == 50) {
- mes "[Bishop Paul]";
- mes "Congratulations, you have completed the trials required of all Priests. Let me promote you to the position of Priest right away.";
- next;
- mes "[Bishop Paul]";
- mes "God, grant your power to your servant standing before you.";
- if (sex)
- mes "Let him send your message throughout the ends of the earth.";
- else
- mes "Let her send your message throughout the ends of the earth.";
- next;
- mes "[Bishop Paul]";
- mes "Make this servant of yours an instrument of your miraculous works...";
- next;
- set .@joblvl,JobLevel;
- callfunc "Job_Change",Job_Priest;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
- mes "[Bishop Paul]";
- mes "Now you are born again as a Priest. I congratulate you, and hope you will greatly help other people for the rest of your life.";
- next;
- mes "[Bishop Paul]";
- if (.@joblvl < 50) {
- getitem 1550,1; //Book
- mes "This book is for you. I hope it will aid you in spreading God's message on earth.";
- }
- else {
- getitem 1551,1; //Bible
- mes "In commemoration of your job change, I am giving you a bible. This will lighten your way to the path of righteousness.";
- }
- next;
- mes "[Bishop Paul]";
- mes "You've shown great effort, and have made admirable progress in your personal quest for holiness. Please lead your life as a sincere Priest...";
- close;
+ mes "[Bishop Paul]";
+ mes "Congratulations, you have completed the trials required of all Priests. Let me promote you to the position of Priest right away.";
+ next;
+ mes "[Bishop Paul]";
+ mes "God, grant your power to your servant standing before you.";
+ if (sex)
+ mes "Let him send your message throughout the ends of the earth.";
+ else
+ mes "Let her send your message throughout the ends of the earth.";
+ next;
+ mes "[Bishop Paul]";
+ mes "Make this servant of yours an instrument of your miraculous works...";
+ next;
+ set .@joblvl,JobLevel;
+ callfunc "Job_Change",Job_Priest;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+ mes "[Bishop Paul]";
+ mes "Now you are born again as a Priest. I congratulate you, and hope you will greatly help other people for the rest of your life.";
+ next;
+ mes "[Bishop Paul]";
+ if (.@joblvl < 50) {
+ getitem 1550,1; //Book
+ mes "This book is for you. I hope it will aid you in spreading God's message on earth.";
+ }
+ else {
+ getitem 1551,1; //Bible
+ mes "In commemoration of your job change, I am giving you a bible. This will lighten your way to the path of righteousness.";
}
+ next;
+ mes "[Bishop Paul]";
+ mes "You've shown great effort, and have made admirable progress in your personal quest for holiness. Please lead your life as a sincere Priest...";
+ close;
}
}
prt_church,27,24,1 script Sister Cecilia 79,{
mes "[Sister Cecilia]";
- if (BaseClass != Job_Acolyte || BaseJob == Job_Priest) {
+ if (BaseJob != Job_Acolyte) {
if (BaseJob == Job_Priest) {
if (sex)
mes "May god bless you, brother. It brings my heart joy to see that you working hard to carry out the will of God.";
@@ -1197,7 +1196,7 @@ OnInit:
end;
OnTouch:
- if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) {
+ if (BaseJob == Job_Acolyte) {
donpcevent "Zombie_Generator#prst::Onm1";
donpcevent "Zombie1_1::OnDisable";
}
@@ -1218,7 +1217,7 @@ OnInit:
end;
OnTouch:
- if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) {
+ if (BaseJob == Job_Acolyte) {
donpcevent "Zombie_Generator#prst::Onm2";
donpcevent "Zombie2_1::OnDisable";
}
@@ -1239,7 +1238,7 @@ OnInit:
end;
OnTouch:
- if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) {
+ if (BaseJob == Job_Acolyte) {
donpcevent "Zombie_Generator#prst::Onm3";
donpcevent "Zombie3_1::OnDisable";
}
@@ -1260,7 +1259,7 @@ OnInit:
end;
OnTouch:
- if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) {
+ if (BaseJob == Job_Acolyte) {
donpcevent "Zombie_Generator#prst::Onm4";
donpcevent "Zombie4_1::OnDisable";
}
@@ -1280,7 +1279,7 @@ OnInit:
end;
OnTouch:
- if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) {
+ if (BaseJob == Job_Acolyte) {
donpcevent "Zombie_Generator#prst::Onm5";
donpcevent "Zombie5_1::OnDisable";
}
@@ -1374,7 +1373,7 @@ OnTouch:
mes "[Deviruchi]";
mes "But how about this...? Now, isn't this an attractive sight? A nice, shiny new card. Mint condition. Not too many people have this you know. But I happen to have soooo many, my pockets hurt.";
next;
- cutin "ケフスコニョキケスコトォオ・bmp",4;
+ cutin "ケフスコニョキケスコトォオ・.bmp",4;
mes "[Deviruchi]";
mes "Isn't it everyone's dream to have one of these? Think about it, being a Priest can only bring you suffering...";
next;
@@ -1384,7 +1383,7 @@ OnTouch:
mes "This card can";
mes "can be yours...";
next;
- cutin "ケフスコニョキケスコトォオ・bmp",255;
+ cutin "ケフスコニョキケスコトォオ・.bmp",255;
mes "[Deviruchi]";
mes "Theoretically!";
mes "BWAHAHAHAHAHAHAHA!";
@@ -1393,7 +1392,7 @@ OnTouch:
warp "mjolnir_05",200,200;
end;
}
- cutin "ケフスコニョキケスコトォオ・bmp",255;
+ cutin "ケフスコニョキケスコトォオ・.bmp",255;
mes "[Deviruchi]";
mes "Did...";
mes "Did you just tell";
@@ -1650,7 +1649,7 @@ OnInit:
end;
OnTouch:
- if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) {
+ if (BaseJob == Job_Acolyte) {
donpcevent "Mummy_Generator::Onm1";
donpcevent "Mummy1_1::OnDisable";
}
@@ -1671,7 +1670,7 @@ OnInit:
end;
OnTouch:
- if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) {
+ if (BaseJob == Job_Acolyte) {
donpcevent "Mummy_Generator::Onm2";
donpcevent "Mummy2_1::OnDisable";
}
@@ -1692,7 +1691,7 @@ OnInit:
end;
OnTouch:
- if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) {
+ if (BaseJob == Job_Acolyte) {
donpcevent "Mummy_Generator::Onm3";
donpcevent "Mummy3_1::OnDisable";
}