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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-12 18:43:37 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-12 18:43:37 +0000 |
commit | eae54381afdd231dcf771754bd667b54c146f7bd (patch) | |
tree | 00d732b2f32f3680830957edf24b2d0d1b6ac7e7 /npc/jobs/2-1/priest.txt | |
parent | 143bf7f0214f2498a98a0d1deb3b2715f75a9325 (diff) | |
download | hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.gz hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.bz2 hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.xz hercules-eae54381afdd231dcf771754bd667b54c146f7bd.zip |
* Bug fixes to the updated 2-2 job quests.
- Testing and fixes courtesy of Barron-Monster and Samaury22.
* Corrected the second "Line" selling in the Comodo shop to "Whip".
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10985 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/priest.txt')
-rw-r--r-- | npc/jobs/2-1/priest.txt | 93 |
1 files changed, 46 insertions, 47 deletions
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index 5a4c9ab7a..9a5ab7895 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -5,7 +5,7 @@ //= Converted by: kobra_k88. //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.2 +//= 2.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -23,6 +23,7 @@ //= 2.1 Merged JFunc [Lupus] //= 2.1a Fixed typo [KarLaeda] //= 2.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= 2.3 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf] //========================================================== prt_church,16,41,4 script High Bishop#prst 60,{ @@ -38,7 +39,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{ mes "Do not let evil conquer your soul. You have enough courage and power to overcome the hardest situation. May God bless you..."; close; } - if (BaseClass != Job_Acolyte || BaseJob == Job_Priest) { + if (BaseJob != Job_Acolyte) { if (BaseJob == Job_Priest) { mes "[Bishop Paul]"; mes "Ah..."; @@ -484,46 +485,44 @@ prt_church,16,41,4 script High Bishop#prst 60,{ mes "You have remaining skills points. Please use these skill points to upgrade your skills, and then return to me."; close; } - if (JobLevel == 50) { - mes "[Bishop Paul]"; - mes "Congratulations, you have completed the trials required of all Priests. Let me promote you to the position of Priest right away."; - next; - mes "[Bishop Paul]"; - mes "God, grant your power to your servant standing before you."; - if (sex) - mes "Let him send your message throughout the ends of the earth."; - else - mes "Let her send your message throughout the ends of the earth."; - next; - mes "[Bishop Paul]"; - mes "Make this servant of yours an instrument of your miraculous works..."; - next; - set .@joblvl,JobLevel; - callfunc "Job_Change",Job_Priest; - callfunc "F_ClearJobVar"; // clears all job variables for the current player - mes "[Bishop Paul]"; - mes "Now you are born again as a Priest. I congratulate you, and hope you will greatly help other people for the rest of your life."; - next; - mes "[Bishop Paul]"; - if (.@joblvl < 50) { - getitem 1550,1; //Book - mes "This book is for you. I hope it will aid you in spreading God's message on earth."; - } - else { - getitem 1551,1; //Bible - mes "In commemoration of your job change, I am giving you a bible. This will lighten your way to the path of righteousness."; - } - next; - mes "[Bishop Paul]"; - mes "You've shown great effort, and have made admirable progress in your personal quest for holiness. Please lead your life as a sincere Priest..."; - close; + mes "[Bishop Paul]"; + mes "Congratulations, you have completed the trials required of all Priests. Let me promote you to the position of Priest right away."; + next; + mes "[Bishop Paul]"; + mes "God, grant your power to your servant standing before you."; + if (sex) + mes "Let him send your message throughout the ends of the earth."; + else + mes "Let her send your message throughout the ends of the earth."; + next; + mes "[Bishop Paul]"; + mes "Make this servant of yours an instrument of your miraculous works..."; + next; + set .@joblvl,JobLevel; + callfunc "Job_Change",Job_Priest; + callfunc "F_ClearJobVar"; // clears all job variables for the current player + mes "[Bishop Paul]"; + mes "Now you are born again as a Priest. I congratulate you, and hope you will greatly help other people for the rest of your life."; + next; + mes "[Bishop Paul]"; + if (.@joblvl < 50) { + getitem 1550,1; //Book + mes "This book is for you. I hope it will aid you in spreading God's message on earth."; + } + else { + getitem 1551,1; //Bible + mes "In commemoration of your job change, I am giving you a bible. This will lighten your way to the path of righteousness."; } + next; + mes "[Bishop Paul]"; + mes "You've shown great effort, and have made admirable progress in your personal quest for holiness. Please lead your life as a sincere Priest..."; + close; } } prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; - if (BaseClass != Job_Acolyte || BaseJob == Job_Priest) { + if (BaseJob != Job_Acolyte) { if (BaseJob == Job_Priest) { if (sex) mes "May god bless you, brother. It brings my heart joy to see that you working hard to carry out the will of God."; @@ -1197,7 +1196,7 @@ OnInit: end; OnTouch: - if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) { + if (BaseJob == Job_Acolyte) { donpcevent "Zombie_Generator#prst::Onm1"; donpcevent "Zombie1_1::OnDisable"; } @@ -1218,7 +1217,7 @@ OnInit: end; OnTouch: - if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) { + if (BaseJob == Job_Acolyte) { donpcevent "Zombie_Generator#prst::Onm2"; donpcevent "Zombie2_1::OnDisable"; } @@ -1239,7 +1238,7 @@ OnInit: end; OnTouch: - if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) { + if (BaseJob == Job_Acolyte) { donpcevent "Zombie_Generator#prst::Onm3"; donpcevent "Zombie3_1::OnDisable"; } @@ -1260,7 +1259,7 @@ OnInit: end; OnTouch: - if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) { + if (BaseJob == Job_Acolyte) { donpcevent "Zombie_Generator#prst::Onm4"; donpcevent "Zombie4_1::OnDisable"; } @@ -1280,7 +1279,7 @@ OnInit: end; OnTouch: - if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) { + if (BaseJob == Job_Acolyte) { donpcevent "Zombie_Generator#prst::Onm5"; donpcevent "Zombie5_1::OnDisable"; } @@ -1374,7 +1373,7 @@ OnTouch: mes "[Deviruchi]"; mes "But how about this...? Now, isn't this an attractive sight? A nice, shiny new card. Mint condition. Not too many people have this you know. But I happen to have soooo many, my pockets hurt."; next; - cutin "ケフスコニョキケスコトォオ・bmp",4; + cutin "ケフスコニョキケスコトォオ・.bmp",4; mes "[Deviruchi]"; mes "Isn't it everyone's dream to have one of these? Think about it, being a Priest can only bring you suffering..."; next; @@ -1384,7 +1383,7 @@ OnTouch: mes "This card can"; mes "can be yours..."; next; - cutin "ケフスコニョキケスコトォオ・bmp",255; + cutin "ケフスコニョキケスコトォオ・.bmp",255; mes "[Deviruchi]"; mes "Theoretically!"; mes "BWAHAHAHAHAHAHAHA!"; @@ -1393,7 +1392,7 @@ OnTouch: warp "mjolnir_05",200,200; end; } - cutin "ケフスコニョキケスコトォオ・bmp",255; + cutin "ケフスコニョキケスコトォオ・.bmp",255; mes "[Deviruchi]"; mes "Did..."; mes "Did you just tell"; @@ -1650,7 +1649,7 @@ OnInit: end; OnTouch: - if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) { + if (BaseJob == Job_Acolyte) { donpcevent "Mummy_Generator::Onm1"; donpcevent "Mummy1_1::OnDisable"; } @@ -1671,7 +1670,7 @@ OnInit: end; OnTouch: - if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) { + if (BaseJob == Job_Acolyte) { donpcevent "Mummy_Generator::Onm2"; donpcevent "Mummy2_1::OnDisable"; } @@ -1692,7 +1691,7 @@ OnInit: end; OnTouch: - if (BaseClass == Job_Acolyte || BaseJob != Job_Priest) { + if (BaseJob == Job_Acolyte) { donpcevent "Mummy_Generator::Onm3"; donpcevent "Mummy3_1::OnDisable"; } |