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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-11 06:51:38 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-11 06:51:38 +0000 |
commit | 859b7db3e221b7d74eee7ce176e8c411f635f61d (patch) | |
tree | d34c76f404816ace48f902be9a0a1fd6bfa90f57 /npc/jobs/1-1/swordman.txt | |
parent | 139975b43ca2e325add8d09a917b36e43716046e (diff) | |
download | hercules-859b7db3e221b7d74eee7ce176e8c411f635f61d.tar.gz hercules-859b7db3e221b7d74eee7ce176e8c411f635f61d.tar.bz2 hercules-859b7db3e221b7d74eee7ce176e8c411f635f61d.tar.xz hercules-859b7db3e221b7d74eee7ce176e8c411f635f61d.zip |
Completed full save/restore of Quest Skills on the REBIRTHING 8)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7089 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1/swordman.txt')
-rw-r--r-- | npc/jobs/1-1/swordman.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/jobs/1-1/swordman.txt b/npc/jobs/1-1/swordman.txt index 2e5c0c63c..76ec9d464 100644 --- a/npc/jobs/1-1/swordman.txt +++ b/npc/jobs/1-1/swordman.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@@ -17,6 +17,7 @@ //= and are limited to 7min to complete the quest [Fredzilla]
//= v1.5 Optimised and moved first checker to Jfunc1-1 [massdriller]
//= 1.6 Fixed possible EXP abuse [Lupus]
+//= 1.7 Now saves/restores all quest skills [Lupus]
//============================================================
@@ -55,7 +56,7 @@ izlude_in.gat,62,170,0 script w1039 45,1,1,{ // == Npcs ==
// -- Master Swordsman --
izlude_in.gat,74,172,5 script Master Swordsman 119,{
- callfunc "F_ToHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight",144,145,146,0,"Master Swordsman";
+ callfunc "F_ToHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Master Swordsman";
mes "[Master Swordsman]";
if(BaseJob==Job_Novice && job_sword_q == 2) goto L_Done;
mes "Welcome to the Swordsman Association! So.. What business brings you to us?";
|