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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/guild/payg_cas01.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/guild/payg_cas01.txt')
-rw-r--r--npc/guild/payg_cas01.txt36
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/guild/payg_cas01.txt b/npc/guild/payg_cas01.txt
index bd33111cd..4570f7db5 100644
--- a/npc/guild/payg_cas01.txt
+++ b/npc/guild/payg_cas01.txt
@@ -16,7 +16,7 @@
// Guild Flags (Outside Castle)
//============================================================
-- script Bright Arbor#1::OutsideFlagsPA1 722,{
+- script Bright Arbor#1::OutsideFlagsPA1 GUILD_FLAG,{
set .@GID, GetCastleData("payg_cas01",1);
@@ -66,14 +66,14 @@ OnRecvCastlePy01:
end;
}
-pay_gld,125,236,4 duplicate(OutsideFlagsPA1) Bright Arbor#1-2 722
-pay_gld,110,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#2 722
-pay_gld,116,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#3 722
-pay_gld,91,239,2 duplicate(OutsideFlagsPA1) Bright Arbor#4 722
+pay_gld,125,236,4 duplicate(OutsideFlagsPA1) Bright Arbor#1-2 GUILD_FLAG
+pay_gld,110,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#2 GUILD_FLAG
+pay_gld,116,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#3 GUILD_FLAG
+pay_gld,91,239,2 duplicate(OutsideFlagsPA1) Bright Arbor#4 GUILD_FLAG
// Guild Flags (Inside Castle)
//============================================================
-- script Bright Arbor#5::InsideFlagsPA1 722,{
+- script Bright Arbor#5::InsideFlagsPA1 GUILD_FLAG,{
end;
OnRecvCastlePy01:
@@ -81,29 +81,29 @@ OnRecvCastlePy01:
end;
}
-payg_cas01,238,67,4 duplicate(InsideFlagsPA1) Bright Arbor#5-2 722
-payg_cas01,233,67,4 duplicate(InsideFlagsPA1) Bright Arbor#6 722
-payg_cas01,221,123,4 duplicate(InsideFlagsPA1) Bright Arbor#7 722
-payg_cas01,221,116,4 duplicate(InsideFlagsPA1) Bright Arbor#8 722
-payg_cas01,206,108,4 duplicate(InsideFlagsPA1) Bright Arbor#9 722
-payg_cas01,212,108,4 duplicate(InsideFlagsPA1) Bright Arbor#10 722
+payg_cas01,238,67,4 duplicate(InsideFlagsPA1) Bright Arbor#5-2 GUILD_FLAG
+payg_cas01,233,67,4 duplicate(InsideFlagsPA1) Bright Arbor#6 GUILD_FLAG
+payg_cas01,221,123,4 duplicate(InsideFlagsPA1) Bright Arbor#7 GUILD_FLAG
+payg_cas01,221,116,4 duplicate(InsideFlagsPA1) Bright Arbor#8 GUILD_FLAG
+payg_cas01,206,108,4 duplicate(InsideFlagsPA1) Bright Arbor#9 GUILD_FLAG
+payg_cas01,212,108,4 duplicate(InsideFlagsPA1) Bright Arbor#10 GUILD_FLAG
// Guild Flag (Town)
//============================================================
-payon,90,322,4 duplicate(InsideFlagsPA1) Bright Arbor#11 722
-payon,166,177,3 duplicate(InsideFlagsPA1) Bright Arbor#12 722
+payon,90,322,4 duplicate(InsideFlagsPA1) Bright Arbor#11 GUILD_FLAG
+payon,166,177,3 duplicate(InsideFlagsPA1) Bright Arbor#12 GUILD_FLAG
// Kafra Employee
//============================================================
-payg_cas01,128,58,3 duplicate(guildkafra) Kafra Staff#payg_cas01 117
+payg_cas01,128,58,3 duplicate(guildkafra) Kafra Staff#payg_cas01 4_F_KAFRA1
// Steward
//============================================================
-payg_cas01,120,58,4 duplicate(cm) Kurunnadi#payg_cas01 55
+payg_cas01,120,58,4 duplicate(cm) Kurunnadi#payg_cas01 1_M_JOBTESTER
// Treasure Room Exit
//============================================================
-payg_cas01,295,8,0 script #lever_PA01 111,{
+payg_cas01,295,8,0 script #lever_PA01 HIDDEN_NPC,{
mes " ";
mes "There's a small lever. Will you pull it?";
@@ -118,7 +118,7 @@ payg_cas01,295,8,0 script #lever_PA01 111,{
// Guild Dungeon Switch
//============================================================
-payg_cas01,101,25,0 duplicate(gdlever) #payg_cas01 111
+payg_cas01,101,25,0 duplicate(gdlever) #payg_cas01 HIDDEN_NPC
// Guild Treasure Spawns
//============================================================