summaryrefslogtreecommitdiff
path: root/npc/events/easter_2008.txt
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committergumi <git@gumi.ca>2020-07-29 15:02:44 +0000
commit9d59f82368082fb1cf3aec225c483f9e32b4c075 (patch)
tree0200835722c95b4c789ed597cea40d293a650bd3 /npc/events/easter_2008.txt
parente8ccbb249b5dcf3aeaa4ba440b20b1c6c1feeaa0 (diff)
downloadhercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.tar.gz
hercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.tar.bz2
hercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.tar.xz
hercules-9d59f82368082fb1cf3aec225c483f9e32b4c075.zip
Remove unused dirs
Diffstat (limited to 'npc/events/easter_2008.txt')
-rw-r--r--npc/events/easter_2008.txt847
1 files changed, 0 insertions, 847 deletions
diff --git a/npc/events/easter_2008.txt b/npc/events/easter_2008.txt
deleted file mode 100644
index 953ea9d12..000000000
--- a/npc/events/easter_2008.txt
+++ /dev/null
@@ -1,847 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Easter Event (2008)
-//================= Description ===========================================
-//= iRO Easter Event. (2008)
-//= Create Holy Eggs
-//= Help a suspicious man.
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-//== Prontera ==============================================
-prontera,111,99,5 script Egg Salesman#prt::EggVendor 4W_M_02,{
- mes "[Egg Salesman]";
- mes "^FF0000Chicken Eggs^000000! Come and";
- mes "buy as many Chicken Eggs";
- mes "as you want, whenever you";
- mes "want! Hey buddy, you wanna";
- mes "take a look at the Chicken";
- mes "Eggs that I'm selling?";
- next;
- while(1) {
- switch(select("What are you doing?", "Why Chicken Eggs?", "Sure, I'll buy some.", "Never mind.")) {
- case 1:
- mes "[Egg Salesman]";
- mes "What am I--? I'm";
- mes "selling Chicken Eggs!";
- mes "For this special event";
- mes "period, I'm selling as many";
- mes "Chicken Eggs as you could";
- mes "want for only 500 zeny each!";
- next;
- mes "[Egg Salesman]";
- mes "Boys, girls, friends,";
- mes "family, old people, young";
- mes "people, um, maybe not most";
- mes "vegetarians or raw foodists,";
- mes "but almost everyone likes eggs!";
- next;
- mes "[Egg Salesman]";
- mes "Can you imagine a world";
- mes "without eggs? There'd be";
- mes "no bread, pastries, cake";
- mes "or frosting... Ice cream";
- mes "would be a lot runnier...";
- mes "Pranks wouldn't be as fun...";
- next;
- break;
- case 2:
- mes "[Egg Salesman]";
- mes "I'm not really sure why, but";
- mes "Chicken Eggs are popular";
- mes "around this time of year.";
- mes "They're hot items right";
- mes "now, and I aim to cash in!";
- next;
- break;
- case 3:
- mes "[Egg Salesman]";
- mes "Great! How many do you";
- mes "want? Remember that each";
- mes "Chicken Egg is 500 zeny.";
- mes "Remember that you won't";
- mes "always be able to buy";
- mes "Chicken Eggs so easily!";
- next;
- while(1) {
- input(.@input);
- if (.@input == 0) {
- mes "[Egg Salesman]";
- mes "Hey, if you're not";
- mes "going to buy anything,";
- mes "then would you mind getting";
- mes "out of the way so I can";
- mes "help out my customers?";
- close;
- }
- if (.@input < 1 || .@input > 1000) {
- mes "[Egg Salesman]";
- mes "Hey, you mind giving";
- mes "me a real number? I also";
- mes "can't sell you more than";
- mes "1,000 Chicken Eggs at a time,";
- mes "you know. C'mon, tell me how";
- mes "many you want for real now.";
- next;
- continue;
- }
- .@egg_zeny = .@input*500;
- if (Zeny < .@egg_zeny) {
- mes "[Egg Salesman]";
- mes "You don't have enough Zeny.";
- next;
- mes "[Egg Salesman]";
- mes "No discount, go and get enough Zeny.";
- close;
- }
- if (checkweight(Chicken_Egg,.@input) == 0) {
- mes "[Egg Salesman]";
- mes "Hey, I know you really";
- mes "want to buy some Chicken";
- mes "Eggs, but you won't be able";
- mes "to carry that much now. Why";
- mes "don't you free up some";
- mes "Inventory space first?.";
- close;
- }
- mes "[Egg Salesman]";
- mes "Here's your Chicken Eggs!";
- mes "I guess there's some festival";
- mes "happening where you'll need";
- mes "them, but I don't know anything";
- mes "about that. Well, have a good";
- mes "time, and I'll see you again!";
- Zeny -= .@egg_zeny;
- getitem Chicken_Egg,.@input;
- close;
- }
- case 4:
- mes "[Egg Salesman]";
- mes "Not interested in buying";
- mes "Chicken Eggs, huh? Well,";
- mes "word's going around that";
- mes "there's some kind of festival";
- mes "where they'll come in handy...";
- mes "Can you really pass this up?";
- close;
- }
- }
-}
-
-prontera,113,98,0 script Dowdy Matron#prt::EggMatron 4_F_GODEMOM,{
- mes "[Dowdy Matron]";
- mes "This festival is going";
- mes "to be so much fun! Ooh!";
- mes "I should buy some Chicken";
- mes "Eggs to make some decorations.";
- next;
- mes "[Dowdy Matron]";
- mes "Speaking of which,";
- mes "I've heard the nun that";
- mes "can make Holy Eggs is back";
- mes "in Prontera. Though, I think";
- mes "she's using Chicken Eggs rather";
- mes "than regular Eggs to make them.";
- close;
-}
-
-prontera,108,96,5 script Cantankerous Geezer#prt::EggGeezer 4_M_SEAMAN,{
- mes "[Cantankerous Geezer]";
- mes ".Hey, do you know how";
- mes "Chicken Eggs got to be so";
- mes "expensive? I mean, 500 zeny";
- mes "is a lot! I think it's because";
- mes "some guy in Morroc is trying";
- mes "to amass a ton of Holy Eggs!";
- next;
- mes "[Cantankerous Geezer]";
- mes "I don't know what he's";
- mes "offering for those Holy";
- mes "Eggs, but adventurers are";
- mes "coming to him with Holy Eggs";
- mes "in droves. I wonder what he's";
- mes "giving to them in return?";
- close2;
- if (easter2008 < 1) {
- easter2008 = 1;
- }
- end;
-}
-
-//- Payon -
-payon,172,173,5 duplicate(EggVendor) Egg Salesman#pay 4W_M_02
-payon,175,171,1 duplicate(EggMatron) Dowdy Matron#pay 4_F_GODEMOM
-payon,170,171,5 duplicate(EggGeezer) Cantankerous Geezer#pay 4_M_SEAMAN
-
-//- Geffen -
-geffen,136,64,5 duplicate(EggVendor) Egg Salesman#gef 4W_M_02
-geffen,138,63,1 duplicate(EggMatron) Dowdy Matron#gef 4_F_GODEMOM
-geffen,133,63,5 duplicate(EggGeezer) Cantankerous Geezer#gef 4_M_SEAMAN
-
-//- Aldebaran -
-aldebaran,133,119,5 duplicate(EggVendor) Egg Salesman#alde 4W_M_02
-aldebaran,135,117,1 duplicate(EggMatron) Dowdy Matron#ald 4_F_GODEMOM
-aldebaran,132,116,5 duplicate(EggGeezer) Cantankerous Geezer#ald 4_M_SEAMAN
-
-//- Alberta -
-alberta,90,55,5 duplicate(EggVendor) Egg Salesman#alb 4W_M_02
-alberta,92,53,1 duplicate(EggMatron) Dowdy Matron#alb 4_F_GODEMOM
-alberta,88,52,5 duplicate(EggGeezer) Cantankerous Geezer#alb 4_M_SEAMAN
-
-//== Create Holy Eggs ======================================
-prontera,230,312,3 script Nerlen#es07 1_F_PRIEST,{
- mes "[Nerlen]";
- mes "Hello! If you'd like,";
- mes "I can take your Chicken";
- mes "Eggs and transform them";
- mes "into Holy Eggs. It's something";
- mes "I do for others in celebration";
- mes "of this holy season.";
- next;
- mes "[Nerlen]";
- mes "Holy Eggs represent";
- mes "rebirth and, fittingly,";
- mes "can be used to restore";
- mes "life to your friends.";
- mes "Would you like me to";
- mes "make some for you?";
- next;
- switch(select("What do I need to make Holy Eggs?", "I want to make Holy Eggs.", "Maybe next time.")) {
- case 1:
- mes "[Nerlen]";
- mes "For each Holy Egg";
- mes "that you want me to";
- mes "make, you will need";
- mes "to bring me...";
- next;
- mes "[Nerlen]";
- mes "^4D4DFF1 White Herb^000000,";
- mes "^4D4DFF1 Green Herb^000000,";
- mes "^4D4DFF1 Yellow Herb^000000,";
- mes "^4D4DFF1 Holy Water^000000, and";
- mes "^4D4DFF1 Chicken Egg^000000.";
- close;
- case 2:
- mes "[Nerlen]";
- mes "Alright, how many";
- mes "Holy Eggs would you";
- mes "like me to make you?";
- mes "I can only make up to";
- mes "10 Holy Eggs at a time.";
- mes "Enter ''0'' to cancel.";
- next;
- while(1) {
- input(.@input);
- if (.@input <= 0) {
- mes "[Nerlen]";
- mes "Oh, you changed your";
- mes "mind? Feel free to visit me";
- mes "whenever you want me to";
- mes "make you some Holy Eggs~";
- close;
- }
- if (.@input > 10) {
- mes "[Nerlen]";
- mes "I'm sorry, but I can only";
- mes "make up to 10 Holy Eggs";
- mes "at a time. If you wanted to";
- mes "cancel, then just enter ''0.''";
- next;
- continue;
- }
- if ((countitem(White_Herb) < .@input) || (countitem(Green_Herb) < .@input) || (countitem(Yellow_Herb) < .@input) || (countitem(Holy_Water) < .@input) || (countitem(Chicken_Egg) < .@input)) {
- mes "[Nerlen]";
- mes "I'm sorry, but you don't";
- mes "have enough items to make";
- mes "Holy Eggs. You need the";
- mes "following for me to create";
- mes "each Holy Egg for you.";
- next;
- mes "[Nerlen]";
- mes "^4D4DFF1 White Herb^000000,";
- mes "^4D4DFF1 Green Herb^000000,";
- mes "^4D4DFF1 Yellow Herb^000000,";
- mes "^4D4DFF1 Holy Water^000000, and";
- mes "^4D4DFF1 Chicken Egg^000000.";
- close;
- }
- break;
- }
- if (checkweight(Holy_Egg,.@input) == 0) {
- mes "[Nerlen]";
- mes "I'm sorry, but you";
- mes "won't be able to carry";
- mes "that many Holy Eggs now...";
- mes "You'd better free up more";
- mes "space in your Inventory first.";
- close;
- }
- delitem White_Herb,.@input;
- delitem Green_Herb,.@input;
- delitem Yellow_Herb,.@input;
- delitem Holy_Water,.@input;
- delitem Chicken_Egg,.@input; //Egg
- getitem Holy_Egg,.@input;
- mes "[Nerlen]";
- mes "Thank you!";
- mes "I hope you enjoy";
- mes "these Holy Eggs~";
- mes "Hope you to be with God's love.";
- close;
- case 3:
- mes "[Nerlen]";
- mes "Alright, I understand.";
- mes "May God bless you.";
- close;
- }
-}
-
-//== Easter Quest ==========================================
-morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{
- if (easter2008 == 1) {
- mes "[Corps Member]";
- mes "How are you doing?";
- mes "Death... It's inescapable.";
- mes "Even you'll die someday. But...";
- next;
- if (countitem(Holy_Egg) > 0) {
- mes "[Corps Member]";
- mes "Oh, yes. That's it.";
- mes "You have it. The egg you";
- mes "hold has a secret power.";
- mes "I think that... Yes. Someone";
- mes "like you would understand";
- mes "us, fit well into our group.";
- next;
- mes "[Corps Member]";
- mes "Why don't";
- mes "you... Join us?";
- next;
- switch(select("What for?", "Um... But you're suspicious!")) {
- case 1:
- mes "[Corps Member]";
- mes "I see I've caught your";
- mes "interest! Well, if you'd";
- mes "like to join us and learn";
- mes "more, then why don't you";
- mes "bring me 10 Holy Eggs?";
- mes "That is my condition.";
- easter2008 = 2;
- close;
- case 2:
- mes "[Corps Member]";
- mes "Really? Well, I suppose";
- mes "I can't help it. Let me";
- mes "assure you that our";
- mes "organization works";
- mes "for the greater good.";
- close;
- }
- }
- else {
- mes "[Corps Member]";
- mes "We should all enjoy";
- mes "life while we still can.";
- mes "Who knows? Perhaps";
- mes "there will be other lives";
- mes "to live after this one.";
- mes "Perhaps, perhaps....";
- close;
- }
- }
- else if (easter2008 == 2) {
- mes "[Corps Member]";
- mes "Ah, you have returned.";
- mes "Did you still wish to";
- mes "join our ranks? If so,";
- mes "I hope you brought the";
- mes "10 Holy Eggs I require.";
- next;
- switch(select("Give Holy Eggs", "Don't Give Holy Eggs")) {
- case 1:
- mes "[Corps Member]";
- mes "So you do wish to";
- mes "join our organization.";
- mes "First, let me check if you";
- mes "brought the Holy Eggs...";
- next;
- if (countitem(Holy_Egg) > 9) {
- mes "[Corps Member]";
- mes "Very well. In return";
- mes "for these Holy Eggs, let";
- mes "me give you a small present";
- mes "for joining us. Now, I can";
- mes "tell you about what we do.";
- delitem Holy_Egg,10;
- easter2008 = 3;
- getitem Gift_Box,2;
- next;
- mes "[Corps Member]";
- mes "^333333*Cough Cough*^000000";
- mes "Excuse me, I've got--";
- mes "^333333*Cough!*^000000 A... A bit of a";
- mes "sore throat. Give me a sec...";
- close;
- }
- else {
- mes "[Corps Member]";
- mes "Hm. You don't have enough";
- mes "Holy Eggs to meet the condition";
- mes "I set for you. Did you leave";
- mes "them in your Storage?";
- close;
- }
- case 2:
- mes "[Corps Member]";
- mes "Hm? I suppose I can't";
- mes "blame you for being a bit";
- mes "suspicious of us. Let me";
- mes "assure you that ours is";
- mes "a mission of holiness.";
- close;
- }
- }
- else if (easter2008 == 3) {
- mes "[Corps Member]";
- mes "We are an organization";
- mes "that is dedicated to...";
- mes "Resurrecting dead heroes!";
- next;
- mes "[Corps Member]";
- mes "Those Holy Eggs that you've";
- mes "brought have the power to";
- mes "restore life to the dead.";
- mes "In large quantities...";
- mes "They can even revive";
- mes "ancient fallen heroes!";
- next;
- mes "[Corps Member]";
- mes "When you bring me";
- mes "33 Holy Eggs, I will";
- mes "enchant them so that you";
- mes "can use them on areas where";
- mes "ancient heroes had died.";
- next;
- mes "[Corps Member]";
- mes "Go and bring me";
- mes "33 Holy Eggs! I shall be";
- mes "waiting here for your return...";
- easter2008 = 4;
- close;
- }
- else if (easter2008 == 4) {
- mes "[Corps Member]";
- mes "Ah, you've returned";
- mes "Now, did you bring me";
- mes "33 Holy Eggs for your task?";
- next;
- switch(select("Give Holy Eggs", "Don't Give Holy Eggs")) {
- case 1:
- if (countitem(Holy_Egg) > 32) {
- mes "[Corps Member]";
- mes "Ah, these will do!";
- mes "Now, make a note of the";
- mes "destination I describe as";
- mes "I infuse these Holy Eggs";
- mes "with additional magic.";
- next;
- if (BaseLevel < 41) {
- mes "[Corps Member]";
- mes "You must go to the";
- mes "entrance of Payon Dungeon,";
- mes "where a nimble hero has fallen.";
- mes "Sacrifice the Holy Eggs there,";
- mes "and then return to me. Now...";
- mes "Go, and bring him back to life!";
- easter2008 = 5;
- close;
- }
- else if ((BaseLevel > 40) && (BaseLevel < 61)) {
- mes "[Corps Member]";
- mes "Go to the 3rd level of";
- mes "Izlude dungeon... A hero.";
- mes "that sought wisdom perished";
- mes "at the entrance to the 4th";
- mes "level. Sacrifice the Holy Eggs";
- mes "there, and return him to life!";
- easter2008 = 6;
- close;
- }
- else if ((BaseLevel > 60) && (BaseLevel < 81)) {
- mes "[Corps Member]";
- mes "Go to the abandoned mine";
- mes "dungeon where a brave hero";
- mes "died to protect his comrades.";
- mes "Sacrifice the Holy Eggs as soon";
- mes "as you get to the 3rd floor.";
- mes "Go, and bring him back to life!";
- easter2008 = 7;
- close;
- }
- else {
- mes "[Corps Member]";
- mes "Go to Glastheim, and";
- mes "sacrifice the Holy Eggs";
- mes "as soon as you enter the";
- mes "2nd floor. A hero perished";
- mes "there, but you shall bring";
- mes "him back to the living!";
- easter2008 = 8;
- close;
- }
- }
- else {
- mes "[Corps Member]";
- mes "Hm? This isn't";
- mes "33 Holy Eggs. Did you";
- mes "leave some in your Storage?";
- close;
- }
- case 2:
- mes "[Corps Member]";
- mes "Don't you understand";
- mes "the righteousness of";
- mes "our cause? Returning fallen";
- mes "heroes will bring peace to";
- mes "our lands much more quickly!";
- close;
- }
- }
- else if (easter2008 >= 5 && easter2008 <= 8) {
- mes "[Corps Member]";
- mes "Did you forget";
- mes "where you must go?";
- mes "Let me remind you";
- mes "so that you do not";
- mes "lose your way...";
- next;
- mes "[Corps Member]";
- switch(easter2008) {
- case 5:
- mes "[Corps Member]";
- mes "You must go to the";
- mes "entrance of Payon Dungeon,";
- mes "where a nimble hero has fallen.";
- mes "Sacrifice the Holy Eggs there,";
- mes "and then return to me. Now...";
- mes "Go, and bring him back to life!";
- close;
- case 6:
- mes "[Corps Member]";
- mes "Go to the 3rd level of";
- mes "Izlude dungeon... A hero.";
- mes "that sought wisdom perished";
- mes "at the entrance to the 4th";
- mes "level. Sacrifice the Holy Eggs";
- mes "there, and return him to life!";
- close;
- case 7:
- mes "[Corps Member]";
- mes "Go to the abandoned mine";
- mes "dungeon where a brave hero";
- mes "died to protect his comrades.";
- mes "Sacrifice the Holy Eggs as soon";
- mes "as you get to the 3rd floor.";
- mes "Go, and bring him back to life!";
- close;
- case 8:
- mes "Go to Glastheim, and";
- mes "sacrifice the Holy Eggs";
- mes "as soon as you enter the";
- mes "2nd floor. A hero perished";
- mes "there, but you shall bring";
- mes "him back to the living!";
- close;
- }
- }
- else if (easter2008 == 9) {
- mes "[Corps Member]";
- mes "Ah, I hope you've come";
- mes "back with good news.";
- mes "So did it work?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Actually...";
- mes "Nothing happened....";
- next;
- mes "[Corps Member]";
- mes "What? It can't be.";
- mes "The magic... It should";
- mes "have been powerful enough...";
- mes "Well, it's too bad that we";
- mes "failed. Even so, I am grateful";
- mes "for all your help thus far...";
- next;
- mes "[Corps Member]";
- mes "We'll investigate what";
- mes "could have gone wrong,";
- mes "and then try again next year.";
- mes "Farewell, my friend, and I hope";
- mes "that you'll assist us again.";
- easter2008 = 10;
- if (BaseLevel < 41) {
- getexp 5000,0;
- getexp 5000,0;
- }
- else if ((BaseLevel > 40) && (BaseLevel < 61)) {
- getexp 50000,0;
- getexp 50000,0;
- }
- else if ((BaseLevel > 60) && (BaseLevel < 81)) {
- getexp 500000,0;
- }
- else if ((BaseLevel > 80) && (BaseLevel < 99)) {
- getexp 1000000,0;
- }
- else {
- if (Upper == 2) {
- getexp 0,10000000;
- }
- else {
- getexp 2000000,0;
- }
- }
- close;
- }
- else {
- mes "[Corps Member]";
- mes "Shh! Tell no one";
- mes "that I am here.";
- close;
- }
-}
-
-pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
- if (easter2008 == 5) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well...";
- mes "This is the place";
- mes "the Corps Member";
- mes "wanted me to find...";
- mes "Time to use all of";
- mes "these Holy Eggs.";
- next;
- if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Here we go...";
- mes "Will this really bring";
- mes "this ancient hero";
- mes "back to life? I'm...";
- mes "I'm kind of scared!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "^333333*Whew!*^000000 Nothing happened!";
- mes "I guess I better go back to";
- mes "that Corps Member and let";
- mes "him know that it didn't work.";
- close2;
- delitem Holy_Egg,33;
- easter2008 = 9;
- end;
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh? Where did I put";
- mes "those 33 Holy Eggs";
- mes "that I needed for this?";
- close;
- }
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "There was something";
- mes "here, but I can't tell";
- mes "for sure what it was...";
- close;
- }
-}
-
-iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
- if (easter2008 == 6) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well...";
- mes "This is the place";
- mes "the Corps Member";
- mes "wanted me to find...";
- mes "Time to use all of";
- mes "these Holy Eggs.";
- next;
- if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Here we go...";
- mes "Will this really bring";
- mes "this ancient hero";
- mes "back to life? I'm...";
- mes "I'm kind of scared!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "^333333*Whew!*^000000 Nothing happened!";
- mes "I guess I better go back to";
- mes "that Corps Member and let";
- mes "him know that it didn't work.";
- close2;
- delitem Holy_Egg,33;
- easter2008 = 9;
- end;
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh? Where did I put";
- mes "those 33 Holy Eggs";
- mes "that I needed for this?";
- close;
- }
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "There was something";
- mes "here, but I can't tell";
- mes "for sure what it was...";
- close;
- }
-}
-
-mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
- if (easter2008 == 7) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well...";
- mes "This is the place";
- mes "the Corps Member";
- mes "wanted me to find...";
- mes "Time to use all of";
- mes "these Holy Eggs.";
- next;
- if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Here we go...";
- mes "Will this really bring";
- mes "this ancient hero";
- mes "back to life? I'm...";
- mes "I'm kind of scared!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "^333333*Whew!*^000000 Nothing happened!";
- mes "I guess I better go back to";
- mes "that Corps Member and let";
- mes "him know that it didn't work.";
- close2;
- delitem Holy_Egg,33;
- easter2008 = 9;
- end;
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh? Where did I put";
- mes "those 33 Holy Eggs";
- mes "that I needed for this?";
- close;
- }
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "There was something";
- mes "here, but I can't tell";
- mes "for sure what it was...";
- close;
- }
-}
-
-gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{
- if (easter2008 == 8) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well...";
- mes "This is the place";
- mes "the Corps Member";
- mes "wanted me to find...";
- mes "Time to use all of";
- mes "these Holy Eggs.";
- next;
- if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Here we go...";
- mes "Will this really bring";
- mes "this ancient hero";
- mes "back to life? I'm...";
- mes "I'm kind of scared!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "^333333*Whew!*^000000 Nothing happened!";
- mes "I guess I better go back to";
- mes "that Corps Member and let";
- mes "him know that it didn't work.";
- close2;
- delitem Holy_Egg,33;
- easter2008 = 9;
- end;
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh? Where did I put";
- mes "those 33 Holy Eggs";
- mes "that I needed for this?";
- close;
- }
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "There was something";
- mes "here, but I can't tell";
- mes "for sure what it was...";
- close;
- }
-}