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author | gumi <mekolat@users.noreply.github.com> | 2017-05-27 16:04:52 -0400 |
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committer | gumi <mekolat@users.noreply.github.com> | 2017-06-03 12:57:26 -0400 |
commit | 610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch) | |
tree | b23f335833732c22566c78f5211fbf34681fd59a /npc/custom | |
parent | 96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff) | |
download | hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.gz hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.bz2 hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.xz hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.zip |
remove specialeffect2 from npcs
Diffstat (limited to 'npc/custom')
-rw-r--r-- | npc/custom/battleground/bg_flavius_01.txt | 4 | ||||
-rw-r--r-- | npc/custom/battleground/bg_flavius_02.txt | 4 | ||||
-rw-r--r-- | npc/custom/battleground/bg_kvm01.txt | 4 | ||||
-rw-r--r-- | npc/custom/battleground/bg_kvm02.txt | 4 | ||||
-rw-r--r-- | npc/custom/battleground/bg_kvm03.txt | 4 | ||||
-rw-r--r-- | npc/custom/battleground/bg_tierra_01.txt | 6 | ||||
-rw-r--r-- | npc/custom/battleground/bg_tierra_02.txt | 6 | ||||
-rw-r--r-- | npc/custom/bgqueue/flavius.txt | 4 | ||||
-rw-r--r-- | npc/custom/breeder.txt | 6 | ||||
-rw-r--r-- | npc/custom/etc/airplane.txt | 4 | ||||
-rw-r--r-- | npc/custom/etc/monster_arena.txt | 2 | ||||
-rw-r--r-- | npc/custom/etc/mvp_arena.txt | 4 | ||||
-rw-r--r-- | npc/custom/events/cluckers.txt | 4 | ||||
-rw-r--r-- | npc/custom/healer.txt | 6 | ||||
-rw-r--r-- | npc/custom/jobmaster.txt | 4 | ||||
-rw-r--r-- | npc/custom/quests/hunting_missions.txt | 6 | ||||
-rw-r--r-- | npc/custom/quests/quest_shop.txt | 2 |
17 files changed, 37 insertions, 37 deletions
diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt index 0520902ba..e4d1ee0b9 100644 --- a/npc/custom/battleground/bg_flavius_01.txt +++ b/npc/custom/battleground/bg_flavius_01.txt @@ -333,7 +333,7 @@ bat_b01,390,13,5 script Therapist in battle#fl12 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } @@ -341,7 +341,7 @@ bat_b01,10,293,5 script Therapist in battle#fl11 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } diff --git a/npc/custom/battleground/bg_flavius_02.txt b/npc/custom/battleground/bg_flavius_02.txt index da6c9cfef..6a364aed6 100644 --- a/npc/custom/battleground/bg_flavius_02.txt +++ b/npc/custom/battleground/bg_flavius_02.txt @@ -333,7 +333,7 @@ bat_b02,390,13,5 script Therapist in battle#fl22 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } @@ -341,7 +341,7 @@ bat_b02,10,293,5 script Therapist in battle#fl21 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt index c27e042a2..6e2e222b2 100644 --- a/npc/custom/battleground/bg_kvm01.txt +++ b/npc/custom/battleground/bg_kvm01.txt @@ -286,7 +286,7 @@ bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } @@ -294,7 +294,7 @@ bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt index cd13241cb..c07dee616 100644 --- a/npc/custom/battleground/bg_kvm02.txt +++ b/npc/custom/battleground/bg_kvm02.txt @@ -286,7 +286,7 @@ bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } @@ -294,7 +294,7 @@ bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt index 3ec87355e..8e127835c 100644 --- a/npc/custom/battleground/bg_kvm03.txt +++ b/npc/custom/battleground/bg_kvm03.txt @@ -286,7 +286,7 @@ bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } @@ -294,7 +294,7 @@ bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt index 56a505356..0a7500d5b 100644 --- a/npc/custom/battleground/bg_tierra_01.txt +++ b/npc/custom/battleground/bg_tierra_01.txt @@ -381,7 +381,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{ bat_a01,60,216,3 script Ghost#tv13 4_GHOSTRING,{ mes "[Ghost in valley]"; mes "Boo...Boo..."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } @@ -389,7 +389,7 @@ bat_a01,53,377,3 script Therapist in battle#tv12 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } @@ -397,7 +397,7 @@ bat_a01,45,18,3 script Therapist in battle#tv11 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt index e0f1b402a..efd95a782 100644 --- a/npc/custom/battleground/bg_tierra_02.txt +++ b/npc/custom/battleground/bg_tierra_02.txt @@ -381,7 +381,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{ bat_a02,60,216,3 script Ghost#tv23 4_GHOSTRING,{ mes "[Ghost in valley]"; mes "Boo...Boo..."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } @@ -389,7 +389,7 @@ bat_a02,53,377,3 script Therapist in battle#tv22 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } @@ -397,7 +397,7 @@ bat_a02,45,18,3 script Therapist in battle#tv21 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; - specialeffect2 312; + specialeffect(312, AREA, playerattached()); close; } diff --git a/npc/custom/bgqueue/flavius.txt b/npc/custom/bgqueue/flavius.txt index d959253f3..21c79f48f 100644 --- a/npc/custom/bgqueue/flavius.txt +++ b/npc/custom/bgqueue/flavius.txt @@ -333,7 +333,7 @@ OnStop: } bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{ - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); mes "[Battle Therapist]"; mes "Just close your eyes,"; mes "and take a deep breath."; @@ -378,7 +378,7 @@ OnTouch: } bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{ - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); mes "[Battle Therapist]"; mes "Just close your eyes,"; mes "and take a deep breath."; diff --git a/npc/custom/breeder.txt b/npc/custom/breeder.txt index 555fd4c93..9efb73ac6 100644 --- a/npc/custom/breeder.txt +++ b/npc/custom/breeder.txt @@ -22,7 +22,7 @@ prontera,124,201,1 script Universal Rental NPC 4_F_JOB_BLACKSMITH,{ setfalcon; else getitem Wolfs_Flute, 1; - specialeffect2 EF_TEIHIT3; + specialeffect(EF_TEIHIT3, AREA, playerattached()); close; } else { getitem Wolfs_Flute,1; @@ -34,7 +34,7 @@ prontera,124,201,1 script Universal Rental NPC 4_F_JOB_BLACKSMITH,{ } else { setmount(MOUNT_MADO); } - specialeffect2 EF_TEIHIT3; + specialeffect(EF_TEIHIT3, AREA, playerattached()); close; } else { setcart; @@ -51,7 +51,7 @@ prontera,124,201,1 script Universal Rental NPC 4_F_JOB_BLACKSMITH,{ message strcharinfo(PC_NAME),"You do not meet requirements to rent."; end; } - specialeffect2 EF_TEIHIT3; + specialeffect(EF_TEIHIT3, AREA, playerattached()); end; } diff --git a/npc/custom/etc/airplane.txt b/npc/custom/etc/airplane.txt index 6fd500a41..6644756de 100644 --- a/npc/custom/etc/airplane.txt +++ b/npc/custom/etc/airplane.txt @@ -244,7 +244,7 @@ Board: L_Yes: if($destination!=getarg(0))goto Notime; warp "airplane", 105, 72; - specialeffect2 501; + specialeffect(501, AREA, playerattached()); L_Nope: mes "^FF0000[Porter]^000000"; mes "Have a good day. Thank you for traveling with Airship."; @@ -356,7 +356,7 @@ Lyes: if($destination == 250)goto Notime; if($destination != @dockky)goto Notime; warp $locationsmap$[$destination], $locationsx[$destination], $locationsy[$destination]; - specialeffect2 501; + specialeffect(501, AREA, playerattached()); Lnope: mes "^FF0000[Airplane Attendant]^000000"; diff --git a/npc/custom/etc/monster_arena.txt b/npc/custom/etc/monster_arena.txt index db4c37b73..8420cd544 100644 --- a/npc/custom/etc/monster_arena.txt +++ b/npc/custom/etc/monster_arena.txt @@ -736,7 +736,7 @@ gon_test,55,103,6 script Nurse 4_F_01,{ set @fighting,0; set #heal,0; set @healing,0; - specialeffect2 EF_VALLENTINE2; + specialeffect(EF_VALLENTINE2, AREA, playerattached()); announce "Your monster has healed.",19; end; diff --git a/npc/custom/etc/mvp_arena.txt b/npc/custom/etc/mvp_arena.txt index d4205456e..ddf075bde 100644 --- a/npc/custom/etc/mvp_arena.txt +++ b/npc/custom/etc/mvp_arena.txt @@ -36,7 +36,7 @@ quiz_00,49,31,4 script MVP Arena Guide 4_M_TWTEAMAN,{ mes "There are eight rooms per Keeper, and sixteen MVPs in total."; close; case 2: - specialeffect2 313; + specialeffect(313, AREA, playerattached()); percentheal 100,100; close; case 3: @@ -77,7 +77,7 @@ function script Protector { warp getarg(0),102,102; end; case 2: - specialeffect2 313; + specialeffect(313, AREA, playerattached()); percentheal 100,100; close; case 3: diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt index fbdbbed3f..a249c8a40 100644 --- a/npc/custom/events/cluckers.txt +++ b/npc/custom/events/cluckers.txt @@ -21,7 +21,7 @@ prontera,156,219,4 script Cluckers 4_NFCOCK,{ set .@GMAccess,80; // GM level required to access NPC if (.startcluck) { - specialeffect2 2; + specialeffect(2, AREA, playerattached()); switch(rand(15)) { case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; emotion 23; break; case 1: npctalk "Cluuuuuck!~"; break; @@ -40,7 +40,7 @@ prontera,156,219,4 script Cluckers 4_NFCOCK,{ default: if (rand(50) < 4) { npctalk "WOOF!..........."; - specialeffect2 72; + specialeffect(72, AREA, playerattached()); announce "[Cluck! Cluck! Boom!] " + strcharinfo(PC_NAME) + " squeezed out the prize! Well done!",0; getitem $cluck_item_id,$cluck_item_amount; set .startcluck,0; diff --git a/npc/custom/healer.txt b/npc/custom/healer.txt index 97c4e7284..9e0d4abe4 100644 --- a/npc/custom/healer.txt +++ b/npc/custom/healer.txt @@ -25,10 +25,10 @@ if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close; Zeny -= .@price; } - specialeffect2 EF_HEAL2; percentheal 100,100; + specialeffect(EF_HEAL2, AREA, playerattached()); percentheal 100,100; if (.@Buffs) { - specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; - specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; + specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10; + specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10; } if (.@Delay) @HD = gettimetick(2)+.@Delay; end; diff --git a/npc/custom/jobmaster.txt b/npc/custom/jobmaster.txt index cc09055a4..4b56a36e5 100644 --- a/npc/custom/jobmaster.txt +++ b/npc/custom/jobmaster.txt @@ -162,8 +162,8 @@ function Job_Menu { resetlvl(4); SkillPoint = 0; } - specialeffect2 EF_ANGEL2; - specialeffect2 EF_ELECTRIC; + specialeffect(EF_ANGEL2, AREA, playerattached()); + specialeffect(EF_ELECTRIC, AREA, playerattached()); if (.platinum) callsub Get_Platinum; close; diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt index 611bdd480..5ba860ed4 100644 --- a/npc/custom/quests/hunting_missions.txt +++ b/npc/custom/quests/hunting_missions.txt @@ -115,7 +115,7 @@ function Chk; function Cm; mes "[Hunting Missions]"; mes "Alright, I've dropped"; mes "your current mission."; - specialeffect2 EF_STORMKICK4; + specialeffect(EF_STORMKICK4, AREA, playerattached()); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; @@ -185,8 +185,8 @@ Mission_Status: mes "Good work."; mes "Here's your reward."; emotion e_no1; - specialeffect2 EF_ANGEL; - specialeffect2 EF_TRUESIGHT; + specialeffect(EF_ANGEL, AREA, playerattached()); + specialeffect(EF_TRUESIGHT, AREA, playerattached()); set #Mission_Points, #Mission_Points+.@Mission_Points; set BaseExp, BaseExp+.@Base_Exp; set JobExp, JobExp+.@Job_Exp; diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt index f96b4cb75..6805220f7 100644 --- a/npc/custom/quests/quest_shop.txt +++ b/npc/custom/quests/quest_shop.txt @@ -144,7 +144,7 @@ OnBuyItem: delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(PC_NAME)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; - specialeffect2 EF_FLOWERLEAF; + specialeffect(EF_FLOWERLEAF, AREA, playerattached()); close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; |