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author | Asheraf <acheraf1998@gmail.com> | 2016-08-29 17:40:13 +0100 |
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committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:00 +0200 |
commit | 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch) | |
tree | 57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/custom/bgqueue | |
parent | 0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff) | |
download | hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2 hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip |
change *strcharinfo to use constants
Diffstat (limited to 'npc/custom/bgqueue')
-rw-r--r-- | npc/custom/bgqueue/flavius.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/custom/bgqueue/flavius.txt b/npc/custom/bgqueue/flavius.txt index 8fac6a76b..33561db0a 100644 --- a/npc/custom/bgqueue/flavius.txt +++ b/npc/custom/bgqueue/flavius.txt @@ -445,7 +445,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{ mes "[Axl Rose]"; mes "Blessed Guillaume!"; mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory."; close2; getitem BF_Badge2,9; } @@ -453,7 +453,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{ mes "[Axl Rose]"; mes "Blessed Guillaume!"; mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory."; close2; getitem BF_Badge2,.@medal_gap; } @@ -497,7 +497,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ mes "[Swandery]"; mes "Blessed Croix!"; mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory."; close2; getitem BF_Badge2,9; } @@ -505,7 +505,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ mes "[Swandery]"; mes "Blessed Croix!"; mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory."; close2; getitem BF_Badge2,.@medal_gap; } @@ -515,7 +515,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ set .@medal_gap,500 - .@your_medal; if (.@medal_gap > 2) { mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; @@ -523,7 +523,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ } else { mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; @@ -631,7 +631,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{ mes "[Axl Rose]"; mes "Blessed Guillaume!"; mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory."; close2; getitem BF_Badge2,9; } @@ -639,7 +639,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{ mes "[Axl Rose]"; mes "Blessed Guillaume!"; mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory."; close2; getitem BF_Badge2,.@medal_gap; } @@ -707,7 +707,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ set .@medal_gap,500 - .@your_medal; if (.@medal_gap > 2) { mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; @@ -715,7 +715,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ } else { mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; @@ -727,7 +727,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ set .@medal_gap,500 - .@your_medal; if (.@medal_gap > 2) { mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; @@ -735,7 +735,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ } else { mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; + mes "Oh, "+strcharinfo(PC_NAME)+". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; close2; @@ -749,7 +749,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ mes "[Swandery]"; mes "Blessed Croix!"; mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory."; close2; getitem BF_Badge2,9; } @@ -757,7 +757,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ mes "[Swandery]"; mes "Blessed Croix!"; mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; + mes ""+strcharinfo(PC_NAME)+", it's a sign reflecting victory."; close2; getitem BF_Badge2,.@medal_gap; } |