diff options
author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
---|---|---|
committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/cities/moscovia.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/moscovia.txt')
-rw-r--r-- | npc/cities/moscovia.txt | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/npc/cities/moscovia.txt b/npc/cities/moscovia.txt new file mode 100644 index 000000000..bb88d641f --- /dev/null +++ b/npc/cities/moscovia.txt @@ -0,0 +1,136 @@ +//===== rAthena Script ======================================= +//= Moscovia Town +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Moscovia Town Script +//===== Additional Comments: ================================= +//= 1.0 First Version. [Kisuka] +//= 1.1 Removed villagers (they are part of a quest). [Kisuka] +//============================================================ + +// Moscovia Transportation +//============================================================ +alberta,246,51,4 script Moscovia P.R. Officer#1 960,{ + mes "[Moscovia P.R. Officer]"; + mes "Moscovia! Do you know Moscovia?"; + mes "the paradise spreading on the endless seas..."; + mes "Welcome to Moscovia"; + mes "It's adventurous and mystic."; + next; + switch(select("About Moscovia...:Go to Moscovia.:Cancel")) { + case 1: + mes "[Moscovia P.R. Officer]"; + mes "Moscovia is a beautiful kingdom"; + mes "on an island located north of Rune"; + mes "Midgarts."; + next; + mes "[Moscovia P.R. Officer]"; + mes "I'm sure that you will be"; + mes "absolutely fascinated"; + mes "by Moscovia's beautiful scenery"; + mes "and gorgeous palace."; + next; + mes "[Moscovia P.R. Officer]"; + mes "Now that our long winter has"; + mes "passed,"; + mes "I'm happy that I can now show you"; + mes "our gorgeous hometown."; + next; + mes "[Moscovia P.R. Officer]"; + mes "If you feel like visiting Moscovia"; + mes "take the chance now!"; + mes "I'll help you to have a nice trip"; + mes "to Moscovia!"; + close; + + case 2: + mes "[Moscovia P.R. Officer]"; + mes "Ok then, let us start now."; + mes "You should pay me 10,000 zeny"; + mes "to go to Moscovia."; + mes "But when you come back,"; + mes "you don't have to pay."; + next; + mes "[Moscovia P.R. Officer]"; + mes "Can we leave now?"; + next; + if (select("Let's go!:Cancel") == 2) { + mes "[Moscovia P.R. Officer]"; + mes "If you're too busy now,"; + mes "please tell me again whenever you want."; + mes "I'm always ready to guide anyone to Moscovia."; + close; + } + if (Zeny < 10000) { + mes "[Moscovia P.R. Officer]"; + mes "I'm sorry but you don't have"; + mes "enough zeny now"; + mes "You need 10,000 zeny"; + mes "to go to Moscovia"; + mes "Thank you."; + close; + }else{ + mes "[Moscovia P.R. Officer]"; + mes "Ok then, we're leaving now."; + close2; + set Zeny,Zeny - 10000; + warp "moscovia",163,55; + end; + } + case 3: + mes "[Moscovia P.R. Officer]"; + mes "If you're too busy now,"; + mes "please tell me again whenever you want."; + mes "I'm always ready to guide anyone to Moscovia."; + close; + } +} + +moscovia,166,53,4 script Moscovia P.R. Officer#2 960,{ + mes "[Moscovia P.R. Officer]"; + mes "How was your trip?"; + mes "Do you have good memories from Moscovia?"; + mes "A ship is now leaving"; + mes "for Rune Midgarts."; + next; + if (select("Return to Alberta:Cancel") == 2) { + mes "[Moscovia P.R. Officer]"; + mes "If you want to see more"; + mes "please take your time."; + close; + } + mes "[Moscovia P.R. Officer]"; + mes "Please come and visit soon."; + mes "Ok then, Let's get going."; + close2; + warp "alberta",244,52; + end; +} + +// Generic Moscovia NPCs +//============================================================ +moscovia,253,166,4 script Soldier#mosk1 966,{ + mes "[Soldier]"; + mes "Our dear Csar Alexsay III is in the palace."; + mes "He rules over Moscovia."; + mes "Please be careful not to cause him any trouble."; + close; +} + +// Moscovia Palace +//============================================================ +- script Soldier#mosk::MoscSoldier 966,{ + mes "[Soldier]"; + mes "Please be silent or the Csar will be angry."; + close; +} + +mosk_in,118,66,5 duplicate(MoscSoldier) Soldier#mosk02 966 +mosk_in,133,110,3 duplicate(MoscSoldier) Soldier#mosk03 966 +mosk_in,133,73,3 duplicate(MoscSoldier) Soldier#mosk04 966 +mosk_in,113,124,5 duplicate(MoscSoldier) Soldier#mosk05 966 |