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author | Emistry Haoyan <equinox1991@gmail.com> | 2019-04-09 23:23:33 +0800 |
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committer | Emistry Haoyan <equinox1991@gmail.com> | 2019-06-03 02:49:39 +0800 |
commit | d20cbae7763546555c4c9c8aa53266c40b31a2b1 (patch) | |
tree | 02e237870182a20923f463dcb702dd57e1745e8d /doc | |
parent | e7d0f067d0a4cff9ec0693cf61225f06e93ef4f9 (diff) | |
download | hercules-d20cbae7763546555c4c9c8aa53266c40b31a2b1.tar.gz hercules-d20cbae7763546555c4c9c8aa53266c40b31a2b1.tar.bz2 hercules-d20cbae7763546555c4c9c8aa53266c40b31a2b1.tar.xz hercules-d20cbae7763546555c4c9c8aa53266c40b31a2b1.zip |
Add *setfavoriteitemidx & *autofavoriteitem script command.
- set an item as favorite item or not based inventory
index.
- if an item is set to favorite item, it will be moved into favorite
tab, else move out from favorite tab.
- only non-equipped item can adjust the favorite item state.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 516454365..03a45017a 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3192,6 +3192,30 @@ runs of getcartinventorylist(). --------------------------------------- +*setfavoriteitemidx(<idx>, <flag>) + +This function will set an item in inventory as favorite or not. +If its favorite item, it will be moved to favorite tab, else move out from favorite tab. +Note: Cant change favorite flag of an equipped item. + +Valid Parameters: + <idx> - inventory index, refer *getinventorylist() + <flag> - true/false (true = favorite item, false = otherwise) + +--------------------------------------- + +*autofavoriteitem(<item_id>, <flag>) + +This function will auto set an item as favorite when <item_id> is obtained. +If its favorite item, it will be auto moved to favorite tab, else move out from favorite tab. +This setting affect not only attached player, but also everyone player globally. + +Valid Parameters: + <item_id> - item ID + <flag> - true/false (true = favorite item, false = otherwise) + +--------------------------------------- + *cardscnt() This function will return the number of cards inserted into the weapon |