diff options
author | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-05-13 04:51:13 +0200 |
---|---|---|
committer | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-05-13 05:18:02 +0200 |
commit | cfe2d8527ecc8eb8e6dfacc7e661c5ed1f08ddd9 (patch) | |
tree | be2c2119189b76f693f91f685cc5c95bbcb313a7 /doc | |
parent | 6042366ec5432c6672974e476c23e41dbaffe5fb (diff) | |
download | hercules-cfe2d8527ecc8eb8e6dfacc7e661c5ed1f08ddd9.tar.gz hercules-cfe2d8527ecc8eb8e6dfacc7e661c5ed1f08ddd9.tar.bz2 hercules-cfe2d8527ecc8eb8e6dfacc7e661c5ed1f08ddd9.tar.xz hercules-cfe2d8527ecc8eb8e6dfacc7e661c5ed1f08ddd9.zip |
Update documentation of enable_items() and disable_items() script commands
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 41 |
1 files changed, 26 insertions, 15 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 3b77aeb2c..f4d09ec09 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5637,21 +5637,32 @@ Example: --------------------------------------- -*enable_items() -*disable_items() - -These commands enable/disable changing of equipments while an NPC is -running. When disable_items() is run, equipments cannot be changed -during scripts until enable_items() is called or the script has -terminated. To avoid possible exploits, when disable_items() is invoked, -it will only disable changing equips while running that script in -particular. Note that if a different script also calls disable_items(), -it will override the last call (so you may want to call this command at -the start of your script without assuming the effect is still in -effect). -If 'item_enabled_npc' option is set to true in 'conf/map/battle/items.conf' all -NPC are allowing changing of equipment by default except for those have been -set with 'disable_items'. +*enable_items({<flag>}) +*enableitemuse({<flag>}) +*disable_items({<flag>}) +*disableitemuse({<flag>}) + +These commands enable/disable item actions while interacting with a NPC. +When disable_items() is invoked, item actions defined by <flag> are disabled +during scripts until enable_items() is called or the script has terminated. +To avoid possible exploits, when disable_items() is invoked, it will only +disable item actions while running that script in particular. +Note that if a different script also invokes disable_items(), it will override +the last call so you may want to call this command at the start of your +script without assuming the effect is still in effect. +If <flag> is omitted all item actions will be disabled. +The enable_items() command enables item actions defined by <flag> during +scripts until disable_items() is invoked or the script has terminated. +If <flag> is omitted it defaults to 'item_enabled_npc' battle flag. +For a list of supported flags have a look at the description of +'item_enabled_npc' battle flag in 'conf/map/battle/items.conf'. +Unless disable_items() or enable_items() is invoked the script will use +'item_enabled_npc' battle flag by default. + +Example: + + // This will disable changing equipment during this script. + disable_items(ITEMENABLEDNPC_EQUIP); --------------------------------------- |