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author | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-02-15 03:16:20 +0100 |
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committer | Haru <haru@dotalux.com> | 2020-04-05 21:20:35 +0200 |
commit | 94178410179c39532b10d903267661d1be0406db (patch) | |
tree | 77af093e36e1bf3ef29539bde703256155b17e79 /doc | |
parent | 95cf85154315e92caba10c4cbb7fe02dde47bcdb (diff) | |
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Add pet DB documentation file (doc/pet_db.txt)
Diffstat (limited to 'doc')
-rw-r--r-- | doc/pet_db.txt | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/doc/pet_db.txt b/doc/pet_db.txt new file mode 100644 index 000000000..140a8309d --- /dev/null +++ b/doc/pet_db.txt @@ -0,0 +1,196 @@ +//===== Hercules Documentation =============================== +//= Pet Database +//===== By: ================================================== +//= Hercules Dev Team +//===== Current Version: ===================================== +//= 20200102 +//===== Description: ========================================= +//= Explanation of the pet_db.conf file and structure. +//============================================================ + +pet_db: ( +{ + // ================ Mandatory fields ============================== + Id: ID (int) + Name: "Pet Name" (string) + EggItem: "Egg Item Constant" (string) + // ================ Optional fields =============================== + TamingItem: "Taming Item Constant" (string, defaults to 0) + FoodItem: "Food Item Constant" (string, defaults to 537 ("Pet_Food")) + AccessoryItem: "Equipment Item Constant" (string, defaults to 0) + FoodEffectiveness: hunger points (int, defaults to 80) + HungerDelay: hunger time (int, defaults to 60) + HungerDecrement: hunger points (int, defaults to 1) + Intimacy: { + Initial: start intimacy (int, defaults to 250) + FeedIncrement: feeding intimacy (int, defaults to 10) + OverFeedDecrement: overfeeding intimacy (int, defaults to 100) + OwnerDeathDecrement: owner die intimacy (int, defaults to 20) + StarvingDelay: starving time (int, defaults to 20) + StarvingDecrement: starving intimacy (int, defaults to 20) + } + CaptureRate: capture rate (int, defaults to 1000) + Speed: speed (int, defaults to 150) + SpecialPerformance: true/false (boolean, defaults to false) + TalkWithEmotes: convert talk (boolean, defaults to false) + AttackRate: attack rate (int, defaults to 300) + DefendRate: Defence attack (int, defaults to 300) + ChangeTargetRate: change target (int, defaults to 800) + AutoFeed: true/false (boolean, defaults to false) + PetScript: <" Pet Script (can also be multi-line) "> + EquipScript: <" Equip Script (can also be multi-line) "> + Evolve: { + EggID: { (string, Evolved Pet EggID) + Name: Amount (items required to perform evolution) + ... + } + } +}, +... +) + + * Id: + The ID of the monster that should be tamed. See mob_db.conf. + * Name: + The pet's default name. + * EggItem: + The name of the pet's egg item. See item_db.conf AegisName field. + * TamingItem: + The name of the item, which is used to tame the pet. + See item_db.conf AegisName field. + This field is optional and defaults to 0. + * FoodItem: + The name of the item, which is used to feed the pet. + See item_db.conf AegisName field. + This field is optional and defaults to Pet_Food (ID=537). + * AccessoryItem: + The name of the pet's accesssory item. + See item_db.conf AegisName field. + This field is optional and defaults to 0. + * FoodEffectiveness: + This field defines how many hunger points + are restored, when feeding the pet. + This field is optional and defaults to 80. + Minimum value is 1, maximum value is 100. + * HungerDelay: + This is the interval for consuming hunger points. + Every <HungerDelay> seconds, the pet will consume + <HungerDecrement> hunger points. + In official servers it's 60 seconds for every pet. + This field is optional and defaults to 60. + Minimum value is 0, maximum value is 2147483. + If set to 0, the pet won't consume hunger points. + * HungerDecrement: + How many hunger points will be consumed every <HungerDelay> seconds. + This field is optional and defaults to 1. + Minimum value is 0, maximum value is 99. + If set to 0, <HungerDelay> is automatically set to 0, too, + regardless of what value was defined. + * Intimacy: { + The <Intimacy> block contains all settings, + which affect the pet's intimacy value. + * Initial: + The amount of intimacy points, the pet will have when tamed. + This field is optional and defaults to 250. + Minimum value is 1, maximum value is 1000. + * FeedIncrement: + The amount of intimacy points, gained when feeding the pet. + Note: This value is used as base value. + The actual added amount depends on the pet's current hunger. + This field is optional and defaults to 10. + Minimum value is 1, maximum value is 1000. + * OverFeedDecrement: + The amount of intimacy points, lost when feeding the pet + if it isn't hungry. + Note: This value is used as base value. + The actual removed amount depends on the pet's current hunger. + This field is optional and defaults to 100. + Minimum value is 0, maximum value is 1000. + * OwnerDeathDecrement: + The amount of intimacy points, lost when its master dies. + This field is optional and defaults to 20. + Minimum value is 0, maximum value is 1000. + * StarvingDelay: + This is the interval for loosing intimacy points, + when the pet is starving. + The pet is starving, if it has no hunger points left. + Every <StarvingDelay> seconds, the pet will lose + <StarvingDecrement> intimacy points. + In official servers it's 20 seconds for all pets. + If <HungerDelay> is set to 0, <StarvingDelay> is set to 0, too, + regardless of what value was defined. + This field is optional and defaults to 20. + Minimum value is 0, maximum value is <HungerDelay>. + If set to 0, the pet won't lose intimacy points while starving. + * StarvingDecrement: + How many intimacy points will be lost every <StarvingDelay> seconds, + when the pet is starving. + This field is optional and defaults to 20. + Minimum value is 0, maximum value is 1000. + If set to 0, <StarvingDelay> is automatically set to 0, too, + regardless of what value was defined. + } + * CaptureRate: + The chance of success when taming the pet. + 10000 equals 100%. + This field is optional and defaults to 1000. + Minimum value is 1, maximum value is 10000. + * Speed: + The pet's moving speed. + Note: The lower the value, the higher the speed. + This field is optional and defaults to 150. + Minimum value is 20, maximum value is 1000. + * SpecialPerformance: + If 'true', the pet is allowed to do its special performance. + This field is optional and defaults to 'false'. + * TalkWithEmotes: + If 'true', the pet is allowed to talk by using emotes. + This field is optional and defaults to 'false'. + * AttackRate: + Chance for supporting when the master attacks a monster. + 10000 equals 100%. + This field is optional and defaults to 300. + Minimum value is 0, maximum value is 10000. + * DefendRate: + Chance for supporting when the master receives damage from a monster. + 10000 equals 100%. + This field is optional and defaults to 300. + Minimum value is 0, maximum value is 10000. + * ChangeTargetRate: + Chance for the pet changes its target when supporting. + 10000 equals 100%. + This field is optional and defaults to 800. + Minimum value is 0, maximum value is 10000. + * AutoFeed: + If 'true', the pet is fed automatically. + This field is optional and defaults to 'false'. + * PetScript: <" + This field is used for pet AI commands. See doc/script_commands.txt. + It will be executed every time, the pet's data gets initialized. + Everything you can do in a NPC script should work here, too, + but using the <EquipScript> field is recommended, when executing + other commands than the pet AI ones. + This field is optional and has no default value. + "> + * EquipScript: <" + This field is commonly used to apply bonuses to the the pet's master. + See doc/item_bonus.md. + It will be executed every time, the pet master's status is calculated. + Everything you can do in a NPC script should work here, too. + This field is optional and has no default value. + "> + * Evolve: { + The <Evolve> block is used to define which pet(s) can be eveolved + from the current pet. + This block is optional and has no default value. + * Evolved_Egg_Item_Name: { + The name of the egg item, which will be created when evolving. + You can add multiple <Evolved_Egg_Item_Name> blocks. + See item_db.conf AegisName field. + * Evolve_Item_Name: Amount + This is a pair of an item name and the corresponding amount which is + required to evolve the pet into <Evolved_Egg_Item_Name>. + You can add multiple <Evolve_Item_Name: Amount> pairs. + See item_db.conf AegisName field for item names. + } + } |