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author | Haru <haru@dotalux.com> | 2016-09-05 00:07:08 +0200 |
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committer | Haru <haru@dotalux.com> | 2017-09-17 17:48:11 +0200 |
commit | a98b2d93f3727d18d8add5cb5c35830cbb171114 (patch) | |
tree | 39eda9621cf0a0f5f734a2d0d9360db3eeff73ff /doc/item_db.txt | |
parent | 00570591031eb6fc99c7c26ba58a2a7efb144e7f (diff) | |
download | hercules-a98b2d93f3727d18d8add5cb5c35830cbb171114.tar.gz hercules-a98b2d93f3727d18d8add5cb5c35830cbb171114.tar.bz2 hercules-a98b2d93f3727d18d8add5cb5c35830cbb171114.tar.xz hercules-a98b2d93f3727d18d8add5cb5c35830cbb171114.zip |
Split 'View' in two different fields in the item database
- The field was used both for sprite view IDs and for weapon or
ammunition subtypes. Now the fields 'ViewSprite' and 'Subtype' are
used respectively.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'doc/item_db.txt')
-rw-r--r-- | doc/item_db.txt | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/doc/item_db.txt b/doc/item_db.txt index c43b5a69c..04f05fb4e 100644 --- a/doc/item_db.txt +++ b/doc/item_db.txt @@ -65,7 +65,8 @@ item_db: ( EquipLv: Equip required level (int, defaults to 0) EquipLv: [min, max] (alternative syntax with min / max level) Refine: Refineable (boolean, defaults to true) - View: View ID (int, defaults to 0) + Subtype: Item Subtype (int, defaults to 0) + ViewSprite: Sprite view ID (int, defaults to 0) BindOnEquip: true/false (boolean, defaults to false) ForceSerial: true/false (boolean, defaults to false) BuyingStore: true/false (boolean, defaults to false) @@ -239,9 +240,10 @@ EquipLv: Base level required to be able to equip. It is possible to specify Refineable: true if the item can be refined, false otherwise. If no value is specified, it defaults to true. -View: For normal items, defines a replacement view-sprite for the item (eg: - Making apples look like apple juice). The special case are weapons - and ammo where this value indicates the weapon-class of the item. +ViewSprite: Defines a replacement view-sprite for the item (eg: + Making apples look like apple juice). + +Subtype: For weapons and ammo, indicates the weapon-class of the item. For weapons, the types are: W_FIST 0: Bare fist |