summaryrefslogtreecommitdiff
path: root/db/skill_db.txt
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-18 18:36:36 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-18 18:36:36 +0000
commitaf8421488eef950de05dda7109e195687613393e (patch)
treec877ab704752db7b6b5ad5495f96752bdb34291e /db/skill_db.txt
parentba0872fe48a8b9d78358e58f52483740d17de7c7 (diff)
downloadhercules-af8421488eef950de05dda7109e195687613393e.tar.gz
hercules-af8421488eef950de05dda7109e195687613393e.tar.bz2
hercules-af8421488eef950de05dda7109e195687613393e.tar.xz
hercules-af8421488eef950de05dda7109e195687613393e.zip
- High-Jump is usable everywhere now, except that on maps where it previously failed, now will just make you jump in place.
- Fixed TK_RUN as per packets provided by AuronX. - Corrected Ki Explosion to have range 1 and to take your weapon's element. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8797 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r--db/skill_db.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 97fbba41e..0ddc19ac8 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -1,7 +1,7 @@
//id,range,hit,inf,pl,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count
// 01 ID
// 02 range (combo skills do not check for range when used, if 0 and skill is
-// not inf = 4, use base weapon's range)
+// not inf = 4, use attack range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind,
@@ -585,7 +585,7 @@
1013,0,6,4,0,3,2,1,0,no,0,1,0,weapon,0 //BS_GREED#Greed#
1014,0,6,4,6,3,14,1,0,yes,0,1,0,magic,0 //PR_REDEMPTIO#Redemptio#
1015,9,6,16,0,1,0,1,1,no,0,1025,0,weapon,0 //MO_KITRANSLATION#Ki Translation#
-1016,0,6,1,0,2,1,1,1,no,0,1,0,weapon,5 //MO_BALKYOUNG#Ki Explosion#
+1016,-1,6,1,-1,2,1,1,1,no,0,1,0,weapon,5 //MO_BALKYOUNG#Ki Explosion#
1017,9,6,1,2,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTGROUND#Elemental Change Earth#
1018,9,6,1,3,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTFIRE#Elemental Change Fire#
1019,9,6,1,4,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTWIND#Elemental Change Wind#