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author | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-13 01:03:28 +0000 |
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committer | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-13 01:03:28 +0000 |
commit | dc88ae10c96b5d5d9d40fccbb102f1ec80058063 (patch) | |
tree | 89632cb14aff7a4c0848f2c845bab03728752b77 /db/pre-re | |
parent | 5e59d3abbd6547ff48a2571cdc77b29ab1326c04 (diff) | |
download | hercules-dc88ae10c96b5d5d9d40fccbb102f1ec80058063.tar.gz hercules-dc88ae10c96b5d5d9d40fccbb102f1ec80058063.tar.bz2 hercules-dc88ae10c96b5d5d9d40fccbb102f1ec80058063.tar.xz hercules-dc88ae10c96b5d5d9d40fccbb102f1ec80058063.zip |
Following r16914
-Upd pre-re db (insignia, homon-s, bloodylust, chaospanic)
-fix @zeny for negative amout bugreport:6886
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16923 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/pre-re')
-rw-r--r-- | db/pre-re/skill_cast_db.txt | 14 | ||||
-rw-r--r-- | db/pre-re/skill_db.txt | 27 | ||||
-rw-r--r-- | db/pre-re/skill_require_db.txt | 38 | ||||
-rw-r--r-- | db/pre-re/skill_unit_db.txt | 19 |
4 files changed, 79 insertions, 19 deletions
diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt index 68e9d418d..9c8942779 100644 --- a/db/pre-re/skill_cast_db.txt +++ b/db/pre-re/skill_cast_db.txt @@ -1367,11 +1367,11 @@ //-- SC_DIMENSIONDOOR 2300,1000,2000,0,4000:8000:12000,0,0 //-- SC_CHAOSPANIC -2301,2000,2000,0,5000:10000:15000,30000,0 +2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0 //-- SC_MAELSTROM 2302,2000,2000,0,7000:14000:21000,0,0 //-- SC_BLOODYLUST -2303,2000,2000,0,10000:20000:30000,30000,0 +2303,2000,2000,0,10000:20000:30000,0,0 //-- SC_FEINTBOMB 2304,1000,0,0,1000,0,5000 //========================================== @@ -1728,9 +1728,9 @@ //-- MH_SUMMON_LEGION 8018,2000,0,0,20000:30000:40000:50000:60000,0,0 //-- MH_NEEDLE_OF_PARALYZE = Whats the duration of the paralyze status? [Rytech] -8019,1500,0,0,0,0,0 +8019,1500,0,0,12000:14000:16000:18000:20000,0,0 //-- MH_POISON_MIST -8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0 +8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0 //-- MH_PAIN_KILLER 8021,2000,0,0,20000:30000:40000:50000:60000,0,0 //-- MH_LIGHT_OF_REGENE @@ -1751,8 +1751,8 @@ //8029,0,0,0,0,0,0 //-- MH_MIDNIGHT_FRENZY //8030,0,0,0,0,0,0 -//-- MH_STAHL_HORN - CHECK Stun duration is the same as regular stun? [Rytech] -8031,1000,0,0,0,0,0 +//-- MH_STAHL_HORN - dur1 = stun time +8031,1000,0,0,5000,0,0 //-- MH_GOLDENE_FERSE 8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_STEINWAND @@ -1770,7 +1770,7 @@ //-- MH_MAGMA_FLOW 8039,4000,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_GRANITIC_ARMOR -8040,6000:5500:5000:4500:4000,0,0,0,0,0 +8040,6000:5500:5000:4500:4000,0,0,60000,0,0 //-- MH_LAVA_SLIDE 8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0 //-- MH_PYROCLASTIC diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt index b9d4fe4bf..149327010 100644 --- a/db/pre-re/skill_db.txt +++ b/db/pre-re/skill_db.txt @@ -1073,6 +1073,33 @@ 8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0, HVAN_CHAOTIC,Benediction of Chaos 8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0, HVAN_INSTRUCT,Instruct 8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0, HVAN_EXPLOSION,Bio Explosion +// +8018,9,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_SUMMON_LEGION,Summon Legion +8019,5,6,1,5,0,0,5,1,no,0,0,0,weapon,0, MH_NEEDLE_OF_PARALYZE,Needle of Paralyze +8020,5,6,2,5,0,0,5,1,no,0,0,1,weapon,0, MH_POISON_MIST,Poison Mist +8021,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0, MH_PAIN_KILLER,Pain Killer +8022,0,6,4,0,0,0x1,5,1,no,0,0,0,none,0, MH_LIGHT_OF_REGENE,Light of Regene +8023,0,6,4,0,0,0x1,5,1,no,0,0,0,none,0, MH_OVERED_BOOST,Overed Boost +8024,7,6,1,4:0:4:0:4,0,0,5,1,no,0,0,0,magic,0, MH_ERASER_CUTTER,Eraser Cutter +8025,7,6,2,4:0:4:0:4,0,0,5,1,no,0,0,0,magic,0, MH_XENO_SLASHER,Xeno Slasher +8026,5:5:7:7:9,6,16,0,0x1,0,5,1,no,0,0,0,magic,0, MH_SILENT_BREEZE,Silent Breeze +8027,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, MH_STYLE_CHANGE,Style Change +8028,1,8,1,0,0,0,5,1,no,0,0,0,weapon,0, MH_SONIC_CRAW,Sonic Claw +8029,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_SILVERVEIN_RUSH,Silver Bain Rush +8030,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_MIDNIGHT_FRENZY,Midnight Frenzy +8031,5:6:7:8:9,6,1,0,0,0,5,1,no,0,0,0,weapon,3, MH_STAHL_HORN,Steel Horn +8032,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_GOLDENE_FERSE,Golden Heel +8033,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_STEINWAND,Stone Wall +8034,9,6,1,6,0x2,1:1:1:1:2,5,1,no,0,0,0,magic,0, MH_HEILIGE_STANGE,Holy Pole +8035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_ANGRIFFS_MODUS,Attack Mode +8036,3:4:5:6:7,6,1,0,0,0,5,1,no,0,0,0,weapon,0, MH_TINDER_BREAKER,Tinder Breaker +8037,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_CBC,Continual Break Combo +8038,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_EQC,Eternal Quick Combo +8039,0,6,4,3,0x2,1:1:1:2:2,5,1,no,0,0,0,weapon,0, MH_MAGMA_FLOW,Magma Flow +8040,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_GRANITIC_ARMOR,Granitic Armor +8041,7,6,2,3,0x2,0,5,1,no,0,0,1,weapon,0, MH_LAVA_SLIDE,Lava Slide +8042,0,6,4,3,0x1,0,5,1,no,0,0,0,none,0, MH_PYROCLASTIC,Pyroclastic +8043,7,6,2,0,0x1,0,5,1,no,0,0,3,none,0, MH_VOLCANIC_ASH,Volcanic Ash // Mercenary Skill Place holders 8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, MS_BASH,Bash diff --git a/db/pre-re/skill_require_db.txt b/db/pre-re/skill_require_db.txt index 42cadf03e..73da78aa1 100644 --- a/db/pre-re/skill_require_db.txt +++ b/db/pre-re/skill_require_db.txt @@ -171,7 +171,7 @@ 234,0,0,30,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_WEAPON#ƒPƒ~ƒJƒ‹ƒEƒFƒ|ƒ“ƒ`ƒƒ?ƒW# 235,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_SHIELD#ƒPƒ~ƒJƒ‹ƒV?ƒ‹ƒhƒ`ƒƒ?ƒW# 236,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_ARMOR#ƒPƒ~ƒJƒ‹ƒA?ƒ}?ƒ`ƒƒ?ƒW# -237,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_HELM#ƒPƒ~ƒJƒ‹ƒwƒ‹ƒ€ƒ`ƒƒ?ƒW# +237,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_HELM#ƒPƒ~ƒJƒ‹ƒwƒ‹??ƒ`ƒƒ?ƒW# 243,0,0,10,0,0,0,99,0,0,none,0,7142,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CALLHOMUNCULUS 244,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_REST @@ -443,7 +443,7 @@ 1004,0,0,15,0,0,0,99,2,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_VENOMKNIFE#ƒxƒiƒ€ƒiƒCƒt# 1005,0,0,25,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#ƒN??[ƒYƒRƒ“ƒtƒ@ƒCƒ“# 1006,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTBLASTER#ƒTƒCƒgƒuƒ‰ƒXƒ^?[# -1007,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CREATECON#ƒGƒ‹ƒŒ?ƒ“ƒ^ƒ‹ƒRƒ“ƒo?[ƒ^?»‘? +1007,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CREATECON#ƒGƒ‹ƒŒ?ƒ“ƒ^ƒ‹ƒRƒ“ƒo?[ƒ^?»?? 1008,0,0,30,0,0,0,99,0,0,none,0,12115,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWATER#ƒGƒ‹ƒŒ?ƒ“ƒ^ƒ‹ƒ`ƒFƒ“ƒW# 1009,0,0,10,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#ƒtƒ@ƒ“ƒ^ƒXƒ~ƒbƒNƒA??[# 1010,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#ƒpƒ“ƒ{ƒCƒX# @@ -748,10 +748,10 @@ 2461,0,0,50,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_ACTION#Elemental Action# 2462,0,0,10:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_ANALYSIS#Four Spirit Analysis# 2464,0,0,10,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_CURE#Spirit Recovery# -2465,0,0,22:30:38,0,0,0,99,0,0,none,0,6360,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_FIRE_INSIGNIA#Fire Insignia# -2466,0,0,22:30:38,0,0,0,99,0,0,none,0,6361,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia# -2467,0,0,22:30:38,0,0,0,99,0,0,none,0,6362,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia# -2468,0,0,22:30:38,0,0,0,99,0,0,none,0,6363,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia# +2465,0,0,22:30:38,0,0,0,99,0,0,none,0,6360,1,6360,2,6360,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_FIRE_INSIGNIA#Fire Insignia# +2466,0,0,22:30:38,0,0,0,99,0,0,none,0,6361,1,6361,2,6361,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia# +2467,0,0,22:30:38,0,0,0,99,0,0,none,0,6362,1,6362,2,6362,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia# +2468,0,0,22:30:38,0,0,0,99,0,0,none,0,6363,1,6363,2,6363,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia# //**** // GN Genetic @@ -838,6 +838,32 @@ 8013,0,0,22:24:26:28:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE 8014,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 8016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_EXPLOSION +8018,0,0,60:80:100:120:140,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION#Summon Legion# +8019,0,0,48:60:72:84:96,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE#Needle of Paralyze# +8020,0,0,65:75:85:95:105,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST#Poison Mist# +8021,0,0,48:52:56:60:64,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER#Pain Killer# +8022,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE#Light of Regene# +8023,0,0,70:90:110:130:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST#Overed Boost# +8024,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER#Eraser Cutter# +8025,0,0,90:100:110:120:130,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER#Xeno Slasher# +8026,0,0,45:54:63:72:81,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE#Silent Breeze# +8027,0,0,35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE#Style Change# +8028,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW#Sonic Claw# +8029,0,0,10:15:20:25:30,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH#Silver Bain Rush# +8030,0,0,8:16:24:32:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY#Midnight Frenzy# +8031,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN#Steel Horn# +8032,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE#Golden Heel# +8033,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND#Stone Wall# +8034,0,0,60:68:76:84:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE#Holy Pole# +8035,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS#Attack Mode# +8036,0,0,20:25:30:35:40,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER#Tinder Breaker# +8037,0,0,10:20:30:40:50,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC#Continual Break Combo# +8038,0,0,24:28:32:36:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC#Eternal Quick Combo# +8039,0,0,34:38:42:46:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW#Magma Flow# +8040,0,0,54:58:62:66:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR#Granitic Armor# +8041,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE#Lava Slide# +8042,0,0,20:28:36:44:52,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC#Pyroclastic# +8043,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH#Volcanic Ash# 8201,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_BASH 8202,20:20:19:19:18:18:17:17:16:16,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_MAGNUM diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt index 1a8b6d0f5..2123da0d8 100644 --- a/db/pre-re/skill_unit_db.txt +++ b/db/pre-re/skill_unit_db.txt @@ -15,6 +15,7 @@ // 0x200(UF_ENSEMBLE) Ensemble skill // 0x400(UF_SONG) Song skill // 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out +// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center. // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets // // Notes: @@ -119,9 +120,9 @@ 2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE 2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR -2301,0xce, , 0, 2, -1,enemy, 0x00E //SC_CHAOSPANIC +2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC 2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM -2303,0xd0, , 0, 2, -1,enemy, 0x018 //SC_BLOODYLUST +2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST 2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB 2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING @@ -138,10 +139,10 @@ 2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL 2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER 2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME -2465,0xf1, , 0, 2,1000,all, 0x010 //SO_FIRE_INSIGNIA -2466,0xf2, , 0, 2,1000,all, 0x010 //SO_WATER_INSIGNIA -2467,0xf3, , 0, 2,1000,all, 0x010 //SO_WIND_INSIGNIA -2468,0xf4, , 0, 2,1000,all, 0x010 //SO_EARTH_INSIGNIA +2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA +2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA +2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA +2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA 2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP 2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN @@ -157,6 +158,12 @@ 3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI 3010,0xfc, , 0, 1,1000,enemy, 0x020 //KO_MAKIBISHI +8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST +8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND +8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER +8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE +8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH + 8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER 8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP 8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE |