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author | Jedzkie <jedzkie13@rocketmail.com> | 2019-05-01 20:03:28 +0800 |
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committer | Ibrahim Zidan <brahem@aotsw.com> | 2019-05-04 01:23:11 +0200 |
commit | de087daad09ad964283d036cab64b0bfb180a7a9 (patch) | |
tree | 658e4bf553b65fae8929b25c1ee99edbf20276f4 /conf/map | |
parent | 89c24a6a7ded6dedfb92ccccb3d5f0ffa7a55631 (diff) | |
download | hercules-de087daad09ad964283d036cab64b0bfb180a7a9.tar.gz hercules-de087daad09ad964283d036cab64b0bfb180a7a9.tar.bz2 hercules-de087daad09ad964283d036cab64b0bfb180a7a9.tar.xz hercules-de087daad09ad964283d036cab64b0bfb180a7a9.zip |
Correct spacing for comment blocks in conf/* config files
Diffstat (limited to 'conf/map')
-rw-r--r-- | conf/map/battle/monster.conf | 2 | ||||
-rw-r--r-- | conf/map/battle/skill.conf | 12 |
2 files changed, 7 insertions, 7 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf index 01ebbe2e1..8f969dc48 100644 --- a/conf/map/battle/monster.conf +++ b/conf/map/battle/monster.conf @@ -137,7 +137,7 @@ mob_skill_delay: 100 mob_count_rate: 100 // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) -//Note: This does not affects mobs with immediate respawn (most normal mobs) +// Note: This does not affects mobs with immediate respawn (most normal mobs) mob_spawn_delay: 100 plant_spawn_delay: 100 boss_spawn_delay: 100 diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf index c1a8a71c5..3c4b90505 100644 --- a/conf/map/battle/skill.conf +++ b/conf/map/battle/skill.conf @@ -53,8 +53,8 @@ min_skill_delay_limit: 100 // appear to "teleport" afterwards. default_walk_delay: 300 -//Completely disable skill delay of the following types (Note 3) -//NOTE: By default mobs don't have the skill delay as specified in the skill +// Completely disable skill delay of the following types (Note 3) +// NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. @@ -107,9 +107,9 @@ clear_skills_on_death: 0 // Should ground placed skills be removed when the caster changes maps? (Note 3) clear_skills_on_warp: 15 -//Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" -//The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies) -//See db/skill_unit_db.txt for more info. +// Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" +// The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies) +// See db/skill_unit_db.txt for more info. defunit_not_enemy: false // Do skills do at least 'hits' damage when they don't miss/are blocked? @@ -175,7 +175,7 @@ monster_cloak_check_type: 4 // Can't place unlimited land skills at the same time (Note 3) land_skill_limit: 9 -//Determines which kind of skill-failed messages should be sent: +// Determines which kind of skill-failed messages should be sent: // 0 - Enable by default // 1 - Disable all skill-failed messages. // 2 - Disable skill-failed messages due to can-act delays. |