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author | shennetsind <ind@henn.et> | 2013-11-27 09:39:12 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-11-27 09:39:12 -0200 |
commit | fdb6de1aa34086fd4d22ae127437727f556cea3c (patch) | |
tree | a37b21b73212fe917a4f79e0f9c16580dab0f0ae | |
parent | f28877f6e6b14e4d16c91d3e7d1cfd576737d62a (diff) | |
download | hercules-fdb6de1aa34086fd4d22ae127437727f556cea3c.tar.gz hercules-fdb6de1aa34086fd4d22ae127437727f556cea3c.tar.bz2 hercules-fdb6de1aa34086fd4d22ae127437727f556cea3c.tar.xz hercules-fdb6de1aa34086fd4d22ae127437727f556cea3c.zip |
Fixed Bug 7792
Updated damage reflection logic to reflect the official (but weird to say the least) logic, whereas ATK_BLOCK can trigger reflection (e.g. inside safety wall) instead of only ATK_DEF (atk_def = attack connected, yup misleading name).
Special Thanks to Yommy, kyeme, Haruna.
http://hercules.ws/board/tracker/issue-7792-safety-wall-reflect-bug-body-relocation-error/
Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r-- | src/map/battle.c | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 8ede99509..5666e37fa 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2611,19 +2611,17 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam /** * in RE, SW possesses a lifetime equal to 3 times the caster's health **/ - #ifdef RENEWAL d->dmg_lv = ATK_BLOCK; + #ifdef RENEWAL if ( ( group->val2 - damage) > 0 ) { group->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX); } else skill->del_unitgroup(group,ALC_MARK); - return 0; #else if (--group->val2<=0) skill->del_unitgroup(group,ALC_MARK); - d->dmg_lv = ATK_BLOCK; - return 0; #endif + return 0; } status_change_end(bl, SC_SAFETYWALL, INVALID_TIMER); } @@ -2654,6 +2652,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if(sc->data[SC_CR_SHRINK] && rnd()%100<5*sce->val1) skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0); + d->dmg_lv = ATK_MISS; return 0; } @@ -4995,41 +4994,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } if( wd.damage + wd.damage2 ) { //There is a total damage value - if( src != target ) { // Don't reflect your own damage (Grand Cross) - int64 rdamage = 0; + int64 rdamage = 0; + if( src != target ) { // Don't reflect your own damage (Grand Cross) rdamage = battle->calc_return_damage(target, src, wd.damage + wd.damage2, wd.flag, skill_id); - - if( tsc && tsc->data[SC_DEATHBOUND] ) { - wd.damage = wd.damage + wd.damage2; - wd.damage2 = 0; - status_change_end(target,SC_DEATHBOUND,INVALID_TIMER); - } - - if( rdamage > 0 ) { - - if( tsc && tsc->data[SC_LG_REFLECTDAMAGE] ) { - bool change = false; - if( sd && !sd->state.autocast ) - change = true; - if( change ) - sd->state.autocast = 1; - map->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,timer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race); - if( change ) - sd->state.autocast = 0; - } else { - int rdelay; - - rdelay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); - - //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] - if( tsd ) - battle->drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); - battle->delay_damage(timer->gettick(), wd.amotion,target,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,rdelay,true); - skill->additional_effect(target, src, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,timer->gettick()); - } - - } } if(!wd.damage2) { @@ -5062,6 +5030,38 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage-=wd.damage2; #endif } + + if( rdamage && wd.dmg_lv >= ATK_BLOCK ) {/* yes block still applies, somehow gravity thinks it makes sense. */ + + if( tsc && tsc->data[SC_DEATHBOUND] ) { + wd.damage = wd.damage + wd.damage2; + wd.damage2 = 0; + status_change_end(target,SC_DEATHBOUND,INVALID_TIMER); + } + + if( tsc && tsc->data[SC_LG_REFLECTDAMAGE] ) { + bool change = false; + if( sd && !sd->state.autocast ) + change = true; + if( change ) + sd->state.autocast = 1; + map->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,timer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race); + if( change ) + sd->state.autocast = 0; + } else { + int rdelay; + + rdelay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); + + //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] + if( tsd ) + battle->drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); + battle->delay_damage(timer->gettick(), wd.amotion,target,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,rdelay,true); + skill->additional_effect(target, src, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,timer->gettick()); + } + + } + } //Reject Sword bugreport:4493 by Daegaladh if(wd.damage && tsc && tsc->data[SC_SWORDREJECT] && |