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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-16 19:36:16 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-16 19:36:16 +0000 |
commit | e726f6c7ad515a16991569f754528462399e6490 (patch) | |
tree | 28e07e15b58f478733d771be73163f21fd6cbd58 | |
parent | 1a75630d6773c52675d2c987d3c3448c4d7c6d63 (diff) | |
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- Corrected the attack_attr_none setting to behave as it should: for those whom it is set, their "innate" attack element is "not elemental", meaning it deals 100% against all elements (rather than making only NEUTRAL attacks become not elemental).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13676 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | conf/battle/battle.conf | 6 | ||||
-rw-r--r-- | src/map/battle.c | 5 |
2 files changed, 6 insertions, 5 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index d74f6cf49..e1f9151f8 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -130,10 +130,10 @@ vit_penalty_count_lv: 3 // Change attacker's direction to face opponent on every attack? (Note 3) attack_direction_change: 15 -// For those who is set, attacks of Neutral element will not get any elemental -// adjustment (100% versus on all defense-elements) (Note 3) +// For those who is set, their innate attack element is "not elemental" +// (100% versus on all defense-elements) (Note 3) // NOTE: This is the setting that makes it so non-players can hit for full -// damage against Ghost-type targets (eg: Ghostring wearing players). +// damage against Ghost-type targets with normal attacks (eg: vs. Ghostring). attack_attr_none: 14 // Rate at which equipment can break (base rate before it's modified by any skills) diff --git a/src/map/battle.c b/src/map/battle.c index 9a274b28c..55c52a8b0 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1030,6 +1030,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo s_ele_ = sstatus->lhw.ele; if (flag.arrow && sd && sd->arrow_ele) s_ele = sd->arrow_ele; + if (battle_config.attack_attr_none&src->type) + nk|=NK_NO_ELEFIX; //Weapon's element is "not elemental" } else if (s_ele == -2) { //Use enchantment's element s_ele = s_ele_ = status_get_attack_sc_element(src,sc); } @@ -1886,8 +1888,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if(skill_num==TF_POISON) ATK_ADD(15*skill_lv); - if(!(nk&NK_NO_ELEFIX || (s_ele == ELE_NEUTRAL && - battle_config.attack_attr_none&src->type))) + if(!(nk&NK_NO_ELEFIX)) { //Elemental attribute fix if (wd.damage > 0) { |