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author | Streusel <m.me1@live.de> | 2013-06-22 21:47:29 -0600 |
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committer | Streusel <m.me1@live.de> | 2013-06-22 21:47:29 -0600 |
commit | b3c99c8c78e664b1350388e15fafb2f6db2dfe3b (patch) | |
tree | 33f76422eaa4fc3c2c6ede3caa5c842e9f3da82d | |
parent | 7649864de078d9d72f0a554439562c883a77d64b (diff) | |
download | hercules-b3c99c8c78e664b1350388e15fafb2f6db2dfe3b.tar.gz hercules-b3c99c8c78e664b1350388e15fafb2f6db2dfe3b.tar.bz2 hercules-b3c99c8c78e664b1350388e15fafb2f6db2dfe3b.tar.xz hercules-b3c99c8c78e664b1350388e15fafb2f6db2dfe3b.zip |
Update skill_tree.conf
Special thanks to the Xgear and the others in irc for reporting this.
-rw-r--r-- | db/re/skill_tree.conf | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf index ebcd5b663..80c4a43df 100644 --- a/db/re/skill_tree.conf +++ b/db/re/skill_tree.conf @@ -11,15 +11,15 @@ // http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ <desc~!> //================ Structure Example ================= /* -Job_Name: { /* Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) */ - inherit: ( "Other_Job_Name" ); /* Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source */ +Job_Name: { //Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there) + inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source - skills: { /* SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt */ - SKILL_NAME1: Max_Level /* Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files */ - SKILL_NAME2: { /* Use this for skills which have other skills as prerequisites */ - MaxLevel: Max_Level /* Max_Level is a numeric value that should match your client side files */ - SKILL_NAME_PREREQUISITE: Level_Prerequisite /* The prerequisite skill and min level for having this skill available. Should also match your client side files */ - SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 /* You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way */ + skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt + SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files + SKILL_NAME2: { // Use this for skills which have other skills as prerequisites + MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files + SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files + SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way } } */ |