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author | GmOcean <hyperassassin@gmail.com> | 2014-12-03 18:59:29 -1000 |
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committer | GmOcean <hyperassassin@gmail.com> | 2014-12-03 18:59:29 -1000 |
commit | 7a9133ed8fa1c20063324ad8fe2517e6b6470cc4 (patch) | |
tree | b1b1d02e6920874e4ea22045add3dfe2058c2f04 | |
parent | 770b2bde8b3553449d6f33b1a86d2c871f80127d (diff) | |
download | hercules-7a9133ed8fa1c20063324ad8fe2517e6b6470cc4.tar.gz hercules-7a9133ed8fa1c20063324ad8fe2517e6b6470cc4.tar.bz2 hercules-7a9133ed8fa1c20063324ad8fe2517e6b6470cc4.tar.xz hercules-7a9133ed8fa1c20063324ad8fe2517e6b6470cc4.zip |
Modified *checkbound & *equip2 commands in src/map/script.c
Modified the corresponding documentation to match source code.
-rw-r--r-- | doc/script_commands.txt | 39 | ||||
-rw-r--r-- | src/map/script.c | 17 |
2 files changed, 41 insertions, 15 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 380fa72f4..b184444cd 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4848,36 +4848,63 @@ Example: *checkbound(<item_id>{,<bound_type>{,<refine>{,<attribute>{,<card_1>{,<card_2>{,<card_3>{,<card_4>}}}}}}}); This command allows you to check whether or not the attached player has the specified bound item in their inventory. +If a bound type is not specified or a bound type of 0 is used, it will search the player's inventory for a bound item +of any type, so long as the other parameters match. In all cases, this command will return the bound type of the +item found, or 0 if the specified item was not found. Valid bound types are: + 0 - All Bound types. 1 - Account Bound 2 - Guild Bound 3 - Party Bound 4 - Character Bound Optional Parameters: + bound_type - checks to see if the item has the specified bound type. refine - checks to see if the item is refined to the given number. - attribute - whether the item is broken (1) or not (0) + attribute - whether the item is broken (1) or not (0). card 1,2,3,4 - checks to see if the specified cards are compounded on the item as well. Example: // This will check if you have a bound (any type) 1205 (Cutter). if (checkbound(1205)) { mes "You have a bound Cutter"; - close; } else { mes "You do not have a bound Cutter"; - close; } + close; + + // This will also check if you have a bound (any type) 1205 (Cutter). + if (checkbound(1205,0)) { + mes "You have a bound Cutter"; + } else { + mes "You do not have a bound Cutter"; + } + close; + + // This will check if the player doesn't have a bound 1205 (Cutter). + if (!checkbound(1205)) { + mes "You do not have a bound Cutter"; + } else { + mes "You do have a bound Cutter"; + } + close; + + // This will check if the item found, has a bound type of 2 (guild_bound) + if (checkbound(1205) == 2) { + mes "You have a guild_bound Cutter"; + } else { + mes "You do not have a guild_bound Cutter."; + } + close; // This will check if you have a 'guild_bound' +7 1205 (Cutter). if (checkbound(1205, 2, 7)) { mes "You have a +7 guild_bound Cutter."; - close; } else { mes "You don't have the required item."; - close; } + close; --------------------------------------- *getnameditem <item id>,<character name|character ID>; @@ -5279,7 +5306,7 @@ like storage or cart. --------------------------------------- *equip <item id>; -*equip2 <item id>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; +*equip2 <item id>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>; *autoequip <item id>,<option>; These commands are to equip a equipment on the attached character. diff --git a/src/map/script.c b/src/map/script.c index 89bc74643..d8a2e297f 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -13933,7 +13933,7 @@ BUILDIN(autoequip) /*======================================================= * Equip2 - * equip2 <item id>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; + * equip2 <item id>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>; *-------------------------------------------------------*/ BUILDIN(equip2) { @@ -13941,10 +13941,7 @@ BUILDIN(equip2) struct item_data *item_data; TBL_PC *sd; - if ( script_hasdata(st,9) ) - sd = map->id2sd(script_getnum(st,9)); - else - sd = script->rid2sd(st); + sd = script->rid2sd(st); if ( sd == NULL ) { script_pushint(st,0); @@ -18687,7 +18684,7 @@ BUILDIN(countbound) *------------------------------------------*/ BUILDIN(checkbound){ int i, nameid = script_getnum(st,2); - int bound_type, ref, attr, c1, c2, c3, c4; + int bound_type = 0, ref, attr, c1, c2, c3, c4; TBL_PC *sd; sd = script->rid2sd(st); @@ -18699,8 +18696,10 @@ BUILDIN(checkbound){ return false; } - bound_type = ( script_hasdata(st,3) ? script_getnum(st,3) : -1 ); - if( bound_type < -1 || bound_type > IBT_MAX ){ + if (script_hasdata(st,3)) + bound_type = script_getnum(st,3); + + if( bound_type <= -1 || bound_type > IBT_MAX ){ ShowError("script_checkbound: Not a valid bind type! Type=%d\n", bound_type); } @@ -18711,7 +18710,7 @@ BUILDIN(checkbound){ ( sd->status.inventory[i].card[1] == (script_hasdata(st,7)? (c2 = script_getnum(st,7)) : sd->status.inventory[i].card[1]) ) && ( sd->status.inventory[i].card[2] == (script_hasdata(st,8)? (c3 = script_getnum(st,8)) : sd->status.inventory[i].card[2]) ) && ( sd->status.inventory[i].card[3] == (script_hasdata(st,9)? (c4 = script_getnum(st,9)) : sd->status.inventory[i].card[3]) ) && - ( sd->status.inventory[i].bound > 0 && bound_type == -1 || sd->status.inventory[i].bound == bound_type )) ); + ( sd->status.inventory[i].bound > 0 && !bound_type || sd->status.inventory[i].bound == bound_type )) ); if( i < MAX_INVENTORY ){ script_pushint(st, sd->status.inventory[i].bound); |