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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-11-04 23:17:12 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-11-04 23:17:12 +0000
commit628db581cab1a3b7f560c5ed6f37c208688f2f37 (patch)
tree1981d1e5e22bcb8a04818319ca3a87109cd88b1a
parent0c3062e2576cdee77f4842e71cc7fe7b6d7b3043 (diff)
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This one's for you RedMageJoe! God speed!
Fixing some typos in the comments in the unused database I just added :3 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14446 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--db/Changelog.txt5
-rw-r--r--db/mob_penalty_db.txt4
2 files changed, 7 insertions, 2 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index a2b1ddd68..81658086f 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -8,6 +8,11 @@
1475 Equestrian's Spear: NEED INFO.
13005 Angelic Wing Dagger: NEED INFO.
=======================
+2010/11/04
+ * Rev. 14445 Updated monster database. Most spawning monsters stats are now updated. [L0ne_W0lf]
+ - 'Ghost' mobs, and event monsters are not updated at this time.
+ - Information collected from RODE by Gepard.
+ * Added demonstrative mob_penalty_db. (unused.)
2010/11/02
* Fixed incorrect status change constants being used in cash food scripts. (bugreport:4477) [Paradox924X]
2010/10/23
diff --git a/db/mob_penalty_db.txt b/db/mob_penalty_db.txt
index 775902a5d..6e1ef849c 100644
--- a/db/mob_penalty_db.txt
+++ b/db/mob_penalty_db.txt
@@ -1,6 +1,6 @@
// This database is currently unused, and is not read by the server.
// It is here only to illistrate design, with known information.
-// With the recommended formatting to handle the level penelty system.
+// Recommended formatting to handle the level penalty system.
//
// Mob Level Penalty Database
//
@@ -22,7 +22,7 @@
// If only 0:100 is given, all levels will receieve the 100% rate.
// Another example would be:
// If 0,13:0,12:25,11:50,10:100 is given, then a level difference of 13 levels and higher recievce 0 exp.
-// While a 12 level difference will give 25% of hte exp the monster wold give normally.
+// While a 12 level difference will give 25% of the exp the monster would give normally.
// with a level difference of 11, 50%...and if you are 10 levels lower, 100%.
//