diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-03 16:50:58 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-03 16:50:58 +0000 |
commit | 5eb4c3576d76dd6885fe84f511f5b3096942c0e0 (patch) | |
tree | ce3a5681281292e0abfa8c5143dbc141c5c9093d | |
parent | 953e7a71cb6d5daad3993473d8db2d4802a6b09d (diff) | |
download | hercules-5eb4c3576d76dd6885fe84f511f5b3096942c0e0.tar.gz hercules-5eb4c3576d76dd6885fe84f511f5b3096942c0e0.tar.bz2 hercules-5eb4c3576d76dd6885fe84f511f5b3096942c0e0.tar.xz hercules-5eb4c3576d76dd6885fe84f511f5b3096942c0e0.zip |
- Made ers double frees report as missing entries on destruction.
- Only one swap function (in cbasetypes.h) is used.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9396 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | db/mob_skill_db.txt | 8286 | ||||
-rw-r--r-- | src/common/ers.c | 1064 | ||||
-rw-r--r-- | src/map/map.c | 4 | ||||
-rw-r--r-- | src/map/path.c | 1062 | ||||
-rw-r--r-- | src/map/status.c | 14606 |
6 files changed, 12513 insertions, 12512 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index a9827a882..ffe1d4534 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2006/12/03 + * Made ers double frees report as missing entries on destruction. [FlavioJS] + * Only one swap function (in cbasetypes.h) is used. [FlavioJS] 2006/12/02 * Added buildin_checkvending and buildin_checkchatting. [Lance] * Enabled atcommand parsing for clients with Korean langtype and version. [Lance] diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt index 01b18495f..17892133e 100644 --- a/db/mob_skill_db.txt +++ b/db/mob_skill_db.txt @@ -1,4143 +1,4143 @@ -// Based on Aegis Episode X.2
-//
-//MOB_ID,dummy value (info only),STATE,SKILL_ID,SKILL_LV,rate (10000 = 100%),casttime,delay,cancelable,target,condition type,condition value,val1,val2,val3,val4,val5,emotion
-//Example
-//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
-//
-//rate refers to the chance of the skill being casted when the condition is fulfilled.
-//delay is the time in milliseconds that has to be pass before recasting the same skill.
-//
-//STATE:
-// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
-// loot /attack / angry (like attack, except player has not attacked mob yet) /
-// chase (following target, after being attacked) / follow (following
-// target, without being attacked)
-// anytarget (attack+angry+chase+follow)
-//
-//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master
-// (the following are for ground-skills, a random target tile is selected from
-// the specified area):
-// around1 (3x3 area around self) / around2 (5x5 area around self) /
-// around3 (7x7 area around self) / around4 (9x9 area around self) /
-// around5 (3x3 area around target) / around6 (5x5 area around target) /
-// around7 (7x7 area around target) / around8 (9x9 area around target) /
-// around (11x11 area around self)
-//
-//conditions: (condition type) (value which specifies a condition value)
-// always unconditional
-// onspawn when the mob spawns/respawns.
-// myhpltmaxrate when the mob's hp drops to a certain %
-// myhpinrate when the mob's hp is in a certain % range ('a condition value'
-// is the lower cap, while 'a value 1' is the upper cap).
-// mystatuson If the mob has any abnormalities in status (condition value)
-// mystatusoff If the mob has ended any abnormalities in status (condition value)
-// friendhpltmaxrate when the mob's friend's hp drops to a certain %
-// friendhpinrate when the mob's friend's hp is in a certain % range (range
-// defined the same way as in myhpinrate)
-// friendstatuson If the friend has any abnormalities in status (condition value)
-// friendstatusoff If the friend has ended any abnormalities in status (condition value)
-// attackpcgt Attack PC becomes more than the number of specification
-// attackpcge Attack PC becomes equal or more than the number of specification.
-// slavelt when the number of slaves is lower than the original number of specification.
-// slavele when the number of slaves is lower or equal than the original number of specification.
-// closedattacked when melee attacked (close range attack)
-// longrangeattacked when long ranged attacked (like bows and far range weapons)
-// skillused when a skill is used on the mob
-// afterskill after the mob used certain skill.
-// casttargeted when a target is in cast range.
-// rudeattacked when a target is rude attacked
-//
-// The character's state which can be specified to be a condition value by the statuson/statusoff system
-// anybad any type of state change
-// stone condition of being in stone state
-// freeze condition of being in frozen state
-// stan condition of being in stunned state
-// sleep condition of being in sleep state
-// poison condition of being in poisoned state
-// curse condition of being in cursed state
-// silence condition of being in silenced state
-// confusion condition of being in confusion state
-// blind condition of being in blind state
-// hiding condition of being in hidden state
-// sight condition of being in unhidden state
-
-1001,Scorpion@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1001,Scorpion@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1002,Poring@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1002,Poring@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1004,Hornet@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6
-1004,Hornet@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1005,Familiar@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,,
-1005,Familiar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1005,Familiar@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,
-1005,Familiar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1007,Fabre@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1007,Fabre@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1008,,,,,
-1008,Pupa@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1008,Pupa@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1018,,,,,
-1009,Condor@BS_ADRENALINE,attack,111,1,500,1500,300000,yes,self,always,0,,,,,,
-1009,Condor@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,5,,,,,
-1009,Condor@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1010,Willow@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1010,Willow@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,9
-1010,Willow@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,9
-1011,ChonChon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1012,Roda Frog@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1013,Wolf@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1013,Wolf@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1014,Spore@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1014,Spore@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1014,Spore@NPC_SLEEPATTACK,attack,182,1,500,0,5000,yes,target,always,0,,,,,,
-1014,Spore@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1015,Zombie@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
-1015,Zombie@NPC_POISON,angry,176,1,500,800,5000,no,target,always,0,,,,,,
-1015,Zombie@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1015,Zombie@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1016,Skeleton Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,
-1016,Skeleton Archer@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,,
-1018,Creamy@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1018,Creamy@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1018,Creamy@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,,
-1018,Creamy@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1019,PecoPeco@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
-1019,PecoPeco@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1019,PecoPeco@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1019,PecoPeco@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1020,Mandragora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1023,Orc Warrior@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1023,Orc Warrior@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1023,Orc Warrior@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1023,Orc Warrior@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,2181,,,,
-1023,Orc Warrior@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,,9
-1023,Orc Warrior@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1023,Orc Warrior@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,27,,,,,
-1023,Orc Warrior@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,6
-1024,Worm Tail@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1025,Snake@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1025,Snake@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1026,Munak@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1026,Munak@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,2181,,,,
-1026,Munak@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1026,Munak@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1026,Munak@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1028,Skeleton Soldier@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1028,Skeleton Soldier@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1028,Skeleton Soldier@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1028,Skeleton Soldier@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1028,Skeleton Soldier@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1028,Skeleton Soldier@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1029,Isis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1029,Isis@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1029,Isis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1029,Isis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,,
-1030,Anacondaq@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1030,Anacondaq@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1031,Poporing@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1031,Poporing@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1031,Poporing@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1032,Verit@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1032,Verit@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1032,Verit@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1033,Elder Willow@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1033,Elder Willow@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1033,Elder Willow@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
-1033,Elder Willow@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1033,Elder Willow@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1034,Thara Frog@NPC_WATERATTACK,attack,184,3,2000,500,5000,no,target,always,0,,,,,,6
-1035,Hunter Fly@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1035,Hunter Fly@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1035,Hunter Fly@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1035,Hunter Fly@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1035,Hunter Fly@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
-1035,Hunter Fly@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1035,Hunter Fly@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1035,Hunter Fly@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,6
-1035,Hunter Fly@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1035,Hunter Fly@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1036,Ghoul@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1036,Ghoul@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1037,Sidewinder@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
-1037,Sidewinder@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1037,Sidewinder@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,
-1038,Osiris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1038,Osiris@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1038,Osiris@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1038,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,skillused,18,,,,,,
-1038,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,always,0,,,,,,
-1038,Osiris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1038,Osiris@MG_STONECURSE,attack,16,10,2000,0,5000,no,target,always,0,,,,,,
-1038,Osiris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1038,Osiris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1038,Osiris@NPC_CURSEATTACK,attack,181,5,2000,0,5000,no,target,always,0,,,,,,9
-1038,Osiris@NPC_CURSEATTACK,chase,181,5,2000,0,5000,no,target,always,0,,,,,,9
-1038,Osiris@NPC_DARKBREATH,attack,202,5,500,0,5000,no,target,always,0,,,,,,9
-1038,Osiris@NPC_DARKBREATH,chase,202,5,500,0,5000,no,target,always,0,,,,,,9
-1038,Osiris@NPC_POISONATTACK,attack,188,5,2000,0,5000,no,target,always,0,,,,,,9
-1038,Osiris@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,4,1522,,,,,
-1038,Osiris@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,4,1522,,,,,
-1038,Osiris@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1029,,,,,
-1038,Osiris@SM_BASH,attack,5,10,2000,0,5000,yes,target,always,0,,,,,,
-1038,Osiris@NPC_DARKTHUNDER,chase,341,10,2000,0,5000,no,target,always,0,,,,,,
-1038,Osiris@NPC_DARKTHUNDER,chase,341,10,10000,0,5000,no,target,skillused,18,,,,,,
-1038,Osiris@WZ_QUAGMIRE,chase,92,5,2000,0,5000,no,target,always,0,,,,,,
-1039,Baphomet@MO_BODYRELOCATION,chase,264,1,2000,200,1000,yes,target,always,0,,,,,,
-1039,Baphomet@NPC_DARKSTRIKE,chase,340,10,2000,0,1000,yes,target,always,0,,,,,,
-1039,Baphomet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1039,Baphomet@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1039,Baphomet@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,29
-1039,Baphomet@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1039,Baphomet@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1039,Baphomet@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1039,Baphomet@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29
-1039,Baphomet@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,
-1039,Baphomet@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1039,Baphomet@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,
-1039,Baphomet@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,
-1039,Baphomet@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1101,,,,,
-1039,Baphomet@WZ_VERMILION,attack,85,20,2000,500,2000,no,target,always,0,,,,,,29
-1039,Baphomet@WZ_VERMILION,chase,85,20,5000,500,2000,no,target,skillused,18,,,,,,29
-1039,Baphomet@WZ_VERMILION,chase,85,20,2000,500,2000,no,target,always,0,,,,,,29
-1040,Golem@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1040,Golem@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1040,Golem@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1040,Golem@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1041,Mummy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,9
-1041,Mummy@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1041,Mummy@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
-1041,Mummy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,9
-1041,Mummy@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1041,Mummy@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1042,Steel ChonChon@NPC_SILENCEATTACK,attack,178,2,500,700,5000,no,target,always,0,,,,,,
-1042,Steel ChonChon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1044,Obeaune@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1044,Obeaune@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,149,,,,
-1044,Obeaune@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1044,Obeaune@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,,2
-1044,Obeaune@PR_LEXDIVINA,chase,76,5,500,1000,5000,yes,target,always,0,,,,,,2
-1045,Marc@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1045,Marc@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
-1045,Marc@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1045,Marc@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
-1045,Marc@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1045,Marc@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1045,Marc@NPC_WATERATTACK,angry,184,2,500,500,5000,no,target,always,0,,,,,,6
-1046,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1046,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1046,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1046,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1046,Doppelganger@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1046,Doppelganger@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1046,Doppelganger@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1046,Doppelganger@KN_TWOHANDQUICKEN,attack,60,20,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1046,Doppelganger@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1046,Doppelganger@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1046,Doppelganger@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,yes,target,always,0,,,,,,
-1046,Doppelganger@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1046,Doppelganger@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1046,Doppelganger@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,
-1046,Doppelganger@CR_AUTOGUARD,attack,249,10,2000,500,300000,no,self,always,0,,,,,,29
-1046,Doppelganger@CR_AUTOGUARD,chase,249,10,2000,500,300000,no,self,longrangeattacked,,,,,,,29
-1046,Doppelganger@AL_DECAGI,attack,30,10,500,0,20000,no,target,always,0,,,,,,5
-1046,Doppelganger@AL_DECAGI,chase,30,10,500,0,20000,no,target,always,0,,,,,,5
-1046,Doppelganger@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,
-1046,Doppelganger@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,
-1046,Doppelganger@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1061,,,,,
-1046,Doppelganger@BS_HAMMERFALL,chase,110,11,10000,0,5000,yes,target,skillused,18,,,,,,
-1047,PecoPeco Egg@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1047,PecoPeco Egg@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1049,1050,,,,
-1048,Thief Bug Egg@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1048,Thief Bug Egg@NPC_METAMORPHOSIS,idle,193,4,10,2000,5000,no,self,always,0,1051,,,,,
-1049,Picky@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1049,Picky@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1050,Shell Picky@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1050,Shell Picky@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1051,Thief Bug Larva@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,,
-1051,Thief Bug Larva@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,
-1052,Rocker@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1052,Rocker@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1053,Thief Bug Female@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,,
-1053,Thief Bug Female@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,
-1054,Thief Bug Male@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,,
-1054,Thief Bug Male@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,
-1055,Muka@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1055,Muka@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6
-1055,Muka@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1056,Smokie@AL_HEAL,idle,28,5,10000,0,5000,yes,self,mystatuson,hiding,,,,,,2
-1056,Smokie@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1056,Smokie@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1056,Smokie@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1056,Smokie@TF_HIDING,attack,51,1,500,500,5000,no,self,myhpltmaxrate,50,,,,,,19
-1057,Yoyo@AM_POTIONPITCHER,idle,231,1,500,1500,5000,yes,self,always,0,,,,,,
-1057,Yoyo@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1057,Yoyo@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1057,Yoyo@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1057,Yoyo@SM_PROVOKE,chase,6,10,500,600,5000,yes,target,always,0,,,,,,
-1057,Yoyo@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,6
-1058,Metaller@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1058,Metaller@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1058,Metaller@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,2
-1058,Metaller@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,2
-1059,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1059,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1059,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1059,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1059,Mistress@AL_PNEUMA,attack,25,1,2000,0,5000,yes,self,longrangeattacked,,,,,,,18
-1059,Mistress@AL_PNEUMA,chase,25,1,2000,0,5000,yes,self,longrangeattacked,,,,,,,18
-1059,Mistress@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1059,Mistress@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,always,0,,,,,,
-1059,Mistress@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,always,0,,,,,,
-1059,Mistress@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1059,Mistress@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1059,Mistress@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1059,Mistress@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18
-1059,Mistress@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,18
-1059,Mistress@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,
-1059,Mistress@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,
-1059,Mistress@NPC_SILENCEATTACK,chase,178,5,10000,0,5000,no,target,skillused,18,,,,,,
-1059,Mistress@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,
-1059,Mistress@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,
-1059,Mistress@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1156,,,,,
-1059,Mistress@NPC_STOP,attack,342,1,2000,0,15000,no,target,always,0,,,,,,6
-1059,Mistress@WZ_JUPITEL,attack,84,28,2000,0,5000,yes,target,always,0,,,,,,
-1059,Mistress@WZ_JUPITEL,chase,84,28,2000,0,5000,yes,target,always,0,,,,,,
-1060,Bigfoot@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1060,Bigfoot@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1060,Bigfoot@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1060,Bigfoot@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,
-1060,Bigfoot@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1062,Santa Poring@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1062,Santa Poring@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,,
-1063,Lunatic@AL_HEAL,idle,28,1,100,2000,60000,yes,self,always,0,,,,,,
-1063,Lunatic@NPC_PROVOCATION,idle,194,1,20,0,0,yes,self,always,0,,,,,,
-1061,Nightmare@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1061,Nightmare@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1061,Nightmare@NPC_MENTALBREAKER,attack,159,1,500,800,5000,no,target,always,0,,,,,,
-1061,Nightmare@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,
-1064,Megalodon@NPC_CHANGETELEKINESIS,attack,169,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,7
-1064,Megalodon@NPC_UNDEADATTACK,attack,347,2,500,0,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_FROSTDIVER,attack,15,9,500,1000,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_FROSTDIVER,chase,15,9,500,1000,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_LIGHTNINGBOLT,attack,20,3,500,1500,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_LIGHTNINGBOLT,chase,20,3,500,1500,5000,yes,target,always,0,,,,,,
-1065,Strouf@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1065,Strouf@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1065,Strouf@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,9
-1065,Strouf@SA_DISPELL,chase,289,5,0,0,30000,yes,target,always,0,,,,,,9
-1065,Strouf@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,6
-1065,Strouf@MG_FROSTDIVER,angry,15,9,500,1000,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_FROSTDIVER,follow,15,9,500,1000,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_LIGHTNINGBOLT,angry,20,3,500,1500,5000,yes,target,always,0,,,,,,
-1065,Strouf@MG_LIGHTNINGBOLT,follow,20,3,500,1500,5000,yes,target,always,0,,,,,,
-1065,Strouf@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1065,Strouf@SA_DISPELL,angry,289,5,0,0,30000,yes,target,always,0,,,,,,9
-1065,Strouf@SA_DISPELL,follow,289,5,0,0,30000,yes,target,always,0,,,,,,9
-1065,Strouf@WZ_WATERBALL,angry,86,3,500,1500,5000,yes,target,always,0,,,,,,6
-1066,Vadon@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1066,Vadon@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1066,Vadon@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1066,Vadon@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1067,Cornutus@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
-1067,Cornutus@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
-1067,Cornutus@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1067,Cornutus@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1068,Hydra@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
-1069,Swordfish@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1069,Swordfish@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,
-1069,Swordfish@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,
-1069,Swordfish@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1069,Swordfish@WZ_WATERBALL,angry,86,3,500,1500,5000,yes,target,always,0,,,,,,
-1069,Swordfish@WZ_WATERBALL,follow,86,3,500,1500,5000,yes,target,always,0,,,,,,
-1070,Kukre@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,0,,,,,
-1070,Kukre@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1071,Pirate Skeleton@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,27
-1071,Pirate Skeleton@SM_BASH,angry,5,5,500,0,5000,yes,target,always,0,,,,,,27
-1071,Pirate Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1072,Kaho@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1072,Kaho@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1072,Kaho@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1072,Kaho@MG_FIREBOLT,angry,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1072,Kaho@MG_FIREBOLT,follow,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1072,Kaho@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
-1073,Crab@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1074,Shellfish@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1076,Skeleton@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1076,Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1077,Poison Spore@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,6
-1077,Poison Spore@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1077,Poison Spore@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1077,Poison Spore@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,2181,,,,
-1077,Poison Spore@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,6
-1077,Poison Spore@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1077,Poison Spore@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1086,Golden Thief Bug@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1086,Golden Thief Bug@CR_REFLECTSHIELD,attack,252,10,10000,0,300000,yes,self,always,0,,,,,,6
-1086,Golden Thief Bug@CR_REFLECTSHIELD,chase,252,10,10000,0,300000,yes,self,always,0,,,,,,6
-1086,Golden Thief Bug@MC_MAMMONITE,attack,42,20,2000,0,5000,no,target,always,0,,,,,,8
-1086,Golden Thief Bug@SM_MAGNUM,attack,7,20,2000,0,5000,no,self,always,0,,,,,,
-1086,Golden Thief Bug@MG_FIREBALL,chase,17,10,2000,0,5000,no,target,skillused,18,,,,,,
-1086,Golden Thief Bug@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1086,Golden Thief Bug@NPC_SUMMONSLAVE,attack,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,
-1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,
-1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1021,,,,,
-1086,Golden Thief Bug@TF_HIDING,attack,51,1,1000,0,5000,no,self,myhpltmaxrate,20,,,,,,19
-1086,Golden Thief Bug@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
-1087,Orc Hero@AL_DECAGI,chase,30,10,2000,0,300000,no,target,always,0,,,,,,6
-1087,Orc Hero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1087,Orc Hero@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1087,Orc Hero@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1087,Orc Hero@NPC_ARMORBRAKE,attack,344,10,2000,500,300000,no,target,always,0,,,,,,6
-1087,Orc Hero@NPC_ARMORBRAKE,chase,344,10,2000,500,300000,no,target,always,0,,,,,,6
-1087,Orc Hero@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1087,Orc Hero@MG_THUNDERSTORM,attack,21,10,2000,1500,5000,no,target,always,0,,,,,,
-1087,Orc Hero@MG_THUNDERSTORM,chase,21,10,10000,1500,5000,no,target,skillused,18,,,,,,
-1087,Orc Hero@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1087,Orc Hero@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1087,Orc Hero@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,
-1087,Orc Hero@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,5
-1087,Orc Hero@CR_AUTOGUARD,attack,249,10,2000,0,300000,yes,self,always,0,,,,,,
-1087,Orc Hero@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,
-1087,Orc Hero@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,
-1087,Orc Hero@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1213,,,,,
-1088,Vocal@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1088,Vocal@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
-1088,Vocal@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1088,Vocal@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,2
-1088,Vocal@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,2
-1088,Vocal@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1052,,,,,2
-1088,Vocal@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1052,,,,,2
-1088,Vocal@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1052,,,,,
-1089,Toad@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1089,Toad@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1012,,,,,
-1089,Toad@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1012,,,,,
-1089,Toad@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1012,,,,,
-1089,Toad@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1090,Mastering@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1090,Mastering@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1002,1113,,,,21
-1090,Mastering@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1002,1113,,,,21
-1090,Mastering@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1002,,,,,21
-1090,Mastering@NPC_WATERATTACK,attack,184,5,500,500,5000,no,target,always,0,,,,,,6
-1091,Dragon Fly@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1091,Dragon Fly@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,6
-1091,Dragon Fly@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,6
-1091,Dragon Fly@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,0,1011,,,,,27
-1091,Dragon Fly@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,0,1011,,,,,27
-1091,Dragon Fly@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1011,,,,,27
-1091,Dragon Fly@NPC_WINDATTACK,attack,187,5,500,500,5000,no,target,always,0,,,,,,6
-1092,Vagabond Wolf@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1092,Vagabond Wolf@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1092,Vagabond Wolf@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,,
-1092,Vagabond Wolf@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1092,Vagabond Wolf@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1013,,,,,27
-1092,Vagabond Wolf@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1013,,,,,27
-1092,Vagabond Wolf@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1013,,,,,27
-1093,Eclipse@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1093,Eclipse@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,6
-1093,Eclipse@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1063,,,,,
-1093,Eclipse@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1063,,,,,
-1093,Eclipse@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1063,,,,,
-1094,Ambernite@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1094,Ambernite@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,attackpcgt,2,,,,,,9
-1094,Ambernite@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1095,Andre@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1095,Andre@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1096,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1096,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1096,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1096,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1096,Angeling@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1096,Angeling@MG_SAFETYWALL,attack,12,5,1000,1000,5000,no,self,always,0,,,,,,18
-1096,Angeling@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1096,Angeling@NPC_HOLYATTACK,attack,189,5,500,500,5000,no,target,always,0,,,,,,18
-1096,Angeling@NPC_HOLYATTACK,chase,189,5,500,500,5000,no,target,always,0,,,,,,18
-1096,Angeling@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
-1096,Angeling@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
-1096,Angeling@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1031,,,,,
-1096,Angeling@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1096,Angeling@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1097,Ant Egg@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1097,Ant Egg@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1095,1105,1160,,,
-1099,Argiope@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,,
-1099,Argiope@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1099,Argiope@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
-1099,Argiope@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1099,Argiope@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1100,Argos@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1100,Argos@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1101,Baphomet Jr.@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1101,Baphomet Jr.@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
-1101,Baphomet Jr.@SA_DISPELL,attack,289,1,0,0,30000,yes,target,always,0,,,,,,29
-1101,Baphomet Jr.@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,6
-1101,Baphomet Jr.@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1101,Baphomet Jr.@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1101,Baphomet Jr.@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1101,Baphomet Jr.@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1101,Baphomet Jr.@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1102,Bathory@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1102,Bathory@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,30,,,,,
-1102,Bathory@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,30
-1102,Bathory@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,,30
-1102,Bathory@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,30
-1102,Bathory@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1103,Caramel@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1103,Caramel@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,,6
-1104,Coco@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1104,Coco@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1104,Coco@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,6
-1105,Deniro@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1105,Deniro@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1106,Desert Wolf@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1106,Desert Wolf@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1106,Desert Wolf@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,141,,,,
-1106,Desert Wolf@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6
-1107,Baby Desert Wolf@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1107,Baby Desert Wolf@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1108,Deviace@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,9
-1108,Deviace@WZ_WATERBALL,attack,86,4,500,1500,5000,yes,target,always,0,,,,,,
-1108,Deviace@WZ_WATERBALL,chase,86,4,500,1500,5000,yes,target,always,0,,,,,,
-1108,Deviace@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
-1108,Deviace@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,,
-1109,Deviruchi@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1109,Deviruchi@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
-1109,Deviruchi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1109,Deviruchi@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,19
-1109,Deviruchi@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,19
-1109,Deviruchi@NPC_DARKTHUNDER,attack,341,3,500,1500,5000,yes,target,always,0,,,,,,29
-1109,Deviruchi@NPC_DARKTHUNDER,chase,341,3,500,1500,5000,yes,target,always,0,,,,,,29
-1110,Dokebi@BS_ADRENALINE,attack,111,1,500,1500,5000,no,self,always,0,,,,,,
-1110,Dokebi@BS_ADRENALINE,chase,111,1,500,1500,5000,no,self,always,0,,,,,,6
-1110,Dokebi@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8
-1110,Dokebi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1110,Dokebi@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1111,Drainliar@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1111,Drainliar@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1111,Drainliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1112,Drake@AL_DECAGI,chase,30,10,2000,0,60000,no,target,always,0,,,,,,29
-1112,Drake@NPC_ARMORBRAKE,attack,344,10,2000,0,60000,no,target,always,0,,,,,,
-1112,Drake@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1112,Drake@BS_MAXIMIZE,attack,114,1,500,0,5000,no,self,always,0,,,,,,
-1112,Drake@BS_MAXIMIZE,chase,114,1,500,0,5000,no,self,always,0,,,,,,
-1112,Drake@NPC_AGIUP,attack,350,10,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1112,Drake@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1112,Drake@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1112,Drake@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1112,Drake@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,
-1112,Drake@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1566,,,,,
-1112,Drake@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1566,,,,,
-1112,Drake@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1192,,,,,
-1112,Drake@NPC_WATERATTACK,attack,184,5,2000,0,5000,no,target,always,0,,,,,,29
-1112,Drake@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,skillused,18,,,,,,29
-1112,Drake@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,always,0,,,,,,29
-1112,Drake@WZ_WATERBALL,attack,86,10,2000,500,5000,no,target,always,0,,,,,,0
-1112,Drake@WZ_WATERBALL,chase,86,10,2000,500,5000,no,target,always,0,,,,,,0
-1113,Drops@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1113,Drops@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1114,Dustiness@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1114,Dustiness@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1114,Dustiness@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,,
-1114,Dustiness@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1115,Eddga@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1115,Eddga@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1115,Eddga@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1115,Eddga@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1115,Eddga@MG_FIREBALL,chase,17,10,4000,0,0,yes,target,always,0,,,,,,
-1115,Eddga@MG_FIREBALL,chase,17,10,10000,0,0,yes,target,skillused,18,,,,,,
-1115,Eddga@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1115,Eddga@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1115,Eddga@AM_DEMONSTRATION,attack,229,5,2000,0,2000,yes,target,always,0,,,,,,6
-1115,Eddga@AM_DEMONSTRATION,chase,229,5,2000,0,2000,yes,target,always,0,,,,,,6
-1115,Eddga@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,
-1115,Eddga@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,
-1115,Eddga@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1060,,,,,
-1115,Eddga@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1115,Eddga@SM_MAGNUM,attack,7,20,3000,0,2000,no,self,always,0,,,,,,
-1116,Eggyra@NPC_BLINDATTACK,attack,177,5,2000,0,5000,yes,target,always,0,,,,,,
-1116,Eggyra@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6
-1116,Eggyra@CR_AUTOGUARD,attack,249,2,500,0,5000,yes,self,always,0,,,,,,
-1116,Eggyra@CR_AUTOGUARD,chase,249,2,2000,0,5000,yes,self,longrangeattacked,,,,,,,
-1117,Evil Druid@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,9
-1117,Evil Druid@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,9
-1117,Evil Druid@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
-1117,Evil Druid@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9
-1117,Evil Druid@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,9
-1117,Evil Druid@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,,9
-1117,Evil Druid@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,,9
-1117,Evil Druid@NPC_UNDEADATTACK,chase,347,3,500,500,5000,no,target,always,0,,,,,,9
-1117,Evil Druid@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1117,Evil Druid@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1118,Flora@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1118,Flora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1118,Flora@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1118,Flora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1119,Frilldora@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1119,Frilldora@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1119,Frilldora@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1119,Frilldora@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1119,Frilldora@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1119,Frilldora@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1119,Frilldora@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1119,Frilldora@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1119,Frilldora@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,6
-1119,Frilldora@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1120,Ghostring@AL_TELEPORT,attack,26,1,5000,0,5000,yes,self,myhpltmaxrate,30,,,,,,28
-1120,Ghostring@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1120,Ghostring@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,28
-1120,Ghostring@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,28
-1120,Ghostring@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1120,Ghostring@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1120,Ghostring@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1120,Ghostring@MG_SOULSTRIKE,chase,13,9,2000,500,5000,yes,target,always,0,,,,,,
-1120,Ghostring@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,28
-1120,Ghostring@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,28,,,,,
-1120,Ghostring@NPC_SUMMONSLAVE,attack,196,5,10000,2000,10000,no,self,slavele,3,1599,,,,,
-1120,Ghostring@NPC_SUMMONSLAVE,idle,196,5,10000,2000,10000,no,self,slavele,3,1599,,,,,
-1120,Ghostring@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1186,,,,,
-1120,Ghostring@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,28
-1121,Giearth@HT_SANDMAN,idle,119,5,500,0,300000,yes,around2,always,0,,,,,,29
-1121,Giearth@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,8,,,,,
-1121,Giearth@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1121,Giearth@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6
-1122,Goblin 1@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1122,Goblin 1@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,18,,,,,
-1122,Goblin 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
-1122,Goblin 1@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1123,Goblin 2@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1123,Goblin 2@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1123,Goblin 2@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1123,Goblin 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
-1124,Goblin 3@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1124,Goblin 3@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1124,Goblin 3@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
-1124,Goblin 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
-1125,Goblin 4@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1125,Goblin 4@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,20,,,,,
-1125,Goblin 4@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1125,Goblin 4@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
-1126,Goblin 5@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1126,Goblin 5@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,28,,,,,
-1126,Goblin 5@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,,
-1126,Goblin 5@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
-1127,Hode@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1127,Hode@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1127,Hode@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1127,Hode@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1128,Horn@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1128,Horn@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6
-1129,Horong@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1129,Horong@MG_SIGHT,chase,10,1,2000,0,5000,yes,self,always,0,,,,,,
-1129,Horong@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1129,Horong@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1129,Horong@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,9
-1130,Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1130,Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
-1130,Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,29
-1130,Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1130,Jakk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1130,Jakk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,,
-1131,Joker@MG_FIREBALL,chase,17,5,500,800,5000,yes,target,always,0,,,,,,10
-1131,Joker@MG_FROSTDIVER,chase,15,9,500,1000,5000,yes,target,always,0,,,,,,10
-1131,Joker@MG_SOULSTRIKE,chase,13,9,500,500,5000,yes,target,always,0,,,,,,12
-1131,Joker@NPC_ATTRICHANGE,idle,161,1,500,2000,300000,no,self,always,0,,,,,,10
-1131,Joker@NPC_ENERGYDRAIN,chase,200,1,500,800,5000,no,target,always,0,,,,,,12
-1131,Joker@NPC_WINDATTACK,chase,187,2,500,800,5000,no,target,always,0,,,,,,11
-1131,Joker@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,11
-1131,Joker@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,,11
-1131,Joker@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,12
-1131,Joker@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,20,129,,,,
-1131,Joker@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,22,131,,,,
-1131,Joker@NPC_EMOTION,idle,197,1,100,0,60000,yes,self,always,0,6,1173,,,,
-1131,Joker@NPC_EMOTION,attack,197,1,10000,0,60000,yes,self,always,0,6,,,,,
-1132,Khalitzburg@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1132,Khalitzburg@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1132,Khalitzburg@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1132,Khalitzburg@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1132,Khalitzburg@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,9
-1132,Khalitzburg@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,9
-1133,Kobold 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1133,Kobold 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,,
-1133,Kobold 1@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1133,Kobold 1@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1134,Kobold 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1134,Kobold 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,,
-1134,Kobold 2@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,6
-1134,Kobold 2@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1135,Kobold 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1135,Kobold 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,,
-1135,Kobold 3@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1135,Kobold 3@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1138,Magnolia@HT_FLASHER,idle,120,5,500,0,300000,yes,around2,always,0,,,,,,29
-1138,Magnolia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,28,,,,,
-1138,Magnolia@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1138,Magnolia@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1139,Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1139,Mantis@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1139,Mantis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1139,Mantis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,,
-1140,Marduk@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1140,Marduk@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,9
-1140,Marduk@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,9
-1140,Marduk@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
-1140,Marduk@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1140,Marduk@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1140,Marduk@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,9
-1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
-1142,Marine Sphere@NPC_RUN,idle,354,7,10000,0,30000,no,master,alchemist,,,,,,,
-1142,Marine Sphere@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,afterskill,354,,,,,,
-1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,
-1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,
-1143,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,,29
-1143,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2
-1143,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6
-1144,Marse@NPC_BLINDATTACK,attack,177,5,2000,0,5000,yes,target,always,0,,,,,,6
-1144,Marse@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1144,Marse@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
-1144,Marse@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1145,Martin@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1145,Martin@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
-1145,Martin@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6
-1146,Matyr@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
-1146,Matyr@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1146,Matyr@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,7,129,,,,
-1146,Matyr@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,,
-1147,Maya@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3
-1147,Maya@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3
-1147,Maya@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3
-1147,Maya@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3
-1147,Maya@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1147,Maya@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1147,Maya@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,always,0,,,,,,
-1147,Maya@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,
-1147,Maya@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1147,Maya@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1147,Maya@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1147,Maya@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,6
-1147,Maya@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18
-1147,Maya@CR_AUTOGUARD,attack,249,10,500,0,5000,yes,self,always,0,,,,,,
-1147,Maya@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1477,,,,,
-1147,Maya@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1477,,,,,
-1147,Maya@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1194,,,,,
-1147,Maya@WZ_HEAVENDRIVE,attack,91,5,2000,0,5000,no,target,always,0,,,,,,
-1147,Maya@WZ_HEAVENDRIVE,chase,91,5,2000,0,5000,no,target,always,0,,,,,,
-1147,Maya@WZ_HEAVENDRIVE,chase,91,5,10000,0,5000,no,target,skillused,18,,,,,,
-1148,Medusa@MG_STONECURSE,attack,16,10,500,1500,5000,no,target,always,0,,,,,,3
-1148,Medusa@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,,3
-1148,Medusa@NPC_PETRIFYATTACK,chase,180,5,500,500,5000,no,target,always,0,,,,,,3
-1148,Medusa@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1148,Medusa@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1149,Minorous@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1149,Minorous@BS_HAMMERFALL,attack,110,3,500,1500,5000,no,target,always,0,,,,,,
-1149,Minorous@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1149,Minorous@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1149,Minorous@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,,
-1149,Minorous@WZ_HEAVENDRIVE,attack,91,3,500,1200,5000,yes,target,always,0,,,,,,19
-1150,Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,21
-1150,Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,21
-1150,Moonlight Flower@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,21
-1150,Moonlight Flower@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,21
-1150,Moonlight Flower@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1150,Moonlight Flower@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1150,Moonlight Flower@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1150,Moonlight Flower@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1150,Moonlight Flower@MC_MAMMONITE,attack,42,20,2000,0,5000,no,target,always,0,,,,,,8
-1150,Moonlight Flower@MG_COLDBOLT,chase,14,5,2000,0,5000,no,target,always,0,,,,,,0
-1150,Moonlight Flower@MG_COLDBOLT,chase,14,5,4000,0,5000,no,target,skillused,18,,,,,,0
-1150,Moonlight Flower@MG_FIREBOLT,chase,19,5,2000,0,5000,no,target,always,0,,,,,,0
-1150,Moonlight Flower@MG_FIREBOLT,chase,19,5,4000,0,5000,no,target,skillused,18,,,,,,0
-1150,Moonlight Flower@MG_LIGHTNINGBOLT,chase,20,5,2000,0,5000,no,target,always,0,,,,,,0
-1150,Moonlight Flower@MG_LIGHTNINGBOLT,chase,20,5,4000,0,5000,no,target,skillused,18,,,,,,0
-1150,Moonlight Flower@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1150,Moonlight Flower@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1150,Moonlight Flower@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,6
-1150,Moonlight Flower@SA_DISPELL,attack,289,5,2000,500,5000,no,target,always,0,,,,,,6
-1150,Moonlight Flower@SA_DISPELL,chase,289,5,2000,500,5000,no,target,always,0,,,,,,6
-1150,Moonlight Flower@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1471,,,,,
-1150,Moonlight Flower@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1471,,,,,
-1150,Moonlight Flower@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1180,,,,,
-1150,Moonlight Flower@BS_HAMMERFALL,chase,110,11,2000,0,5000,no,target,always,0,,,,,,0
-1150,Moonlight Flower@BS_HAMMERFALL,attack,110,11,2000,0,5000,no,target,always,0,,,,,,0
-1151,Myst@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1151,Myst@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
-1151,Myst@NPC_MENTALBREAKER,attack,159,2,500,800,5000,no,target,always,0,,,,,,9
-1151,Myst@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,9
-1152,Orc Skeleton@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,9
-1152,Orc Skeleton@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,9
-1152,Orc Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1152,Orc Skeleton@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1153,Orc Zombie@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,9
-1153,Orc Zombie@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,9
-1153,Orc Zombie@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1153,Orc Zombie@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1154,Pasana@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1154,Pasana@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1154,Pasana@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29
-1154,Pasana@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1154,Pasana@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,,
-1154,Pasana@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,
-1155,Petit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1155,Petit@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1155,Petit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1155,Petit@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1155,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
-1156,Sky Petit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1156,Sky Petit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1156,Sky Petit@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1156,Sky Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
-1156,Sky Petit@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1157,Pharaoh@AC_CHARGEARROW,attack,148,1,2000,0,0,yes,target,always,0,,,,,,
-1157,Pharaoh@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1157,Pharaoh@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1157,Pharaoh@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1157,Pharaoh@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1157,Pharaoh@MG_THUNDERSTORM,chase,21,9,2000,0,5000,no,target,skillused,18,,,,,,
-1157,Pharaoh@NPC_DARKSTRIKE,attack,340,10,2000,0,5000,yes,target,always,0,,,,,,
-1157,Pharaoh@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,
-1157,Pharaoh@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1157,Pharaoh@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1157,Pharaoh@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,29
-1157,Pharaoh@NPC_ENERGYDRAIN,attack,200,1,2000,0,5000,yes,target,always,0,,,,,,
-1157,Pharaoh@NPC_ENERGYDRAIN,chase,200,1,2000,0,5000,yes,target,always,0,,,,,,
-1157,Pharaoh@NPC_ENERGYDRAIN,chase,200,1,10000,0,5000,yes,target,skillused,18,,,,,,
-1157,Pharaoh@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,
-1157,Pharaoh@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1458,1464,,,,
-1157,Pharaoh@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1458,1464,,,,
-1157,Pharaoh@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1140,1154,,,,
-1158,Phen@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19
-1158,Phen@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,19
-1159,Phreeoni@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1159,Phreeoni@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1159,Phreeoni@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1159,Phreeoni@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1159,Phreeoni@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1159,Phreeoni@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1159,Phreeoni@NPC_HELMBRAKE,attack,345,10,2000,0,5000,no,target,skillused,18,,,,,,
-1159,Phreeoni@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,
-1159,Phreeoni@NPC_LICK,attack,206,5,2000,0,5000,yes,target,always,0,,,,,,3
-1159,Phreeoni@NPC_PETRIFYATTACK,chase,180,5,2000,500,5000,no,target,always,0,,,,,,3
-1159,Phreeoni@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1558,,,,,
-1159,Phreeoni@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1558,,,,,
-1159,Phreeoni@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1127,,,,,
-1159,Phreeoni@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,20,,,,,,19
-1159,Phreeoni@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
-1159,Phreeoni@WZ_HEAVENDRIVE,chase,91,5,10000,0,5000,no,target,skillused,18,,,,,,19
-1160,Piere@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1160,Piere@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1161,Plankton@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1163,Raydric@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1163,Raydric@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1163,Raydric@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1163,Raydric@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,0,,,,,
-1163,Raydric@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
-1163,Raydric@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1163,Raydric@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1164,Requiem@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1164,Requiem@NPC_EMOTION,walk,197,1,200,0,5000,yes,self,always,0,19,,,,,
-1164,Requiem@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1165,Sandman@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1165,Sandman@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1165,Sandman@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1165,Sandman@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1165,Sandman@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
-1165,Sandman@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1165,Sandman@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1165,Sandman@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,,
-1166,Savage@AL_INCAGI,chase,29,1,500,700,60000,no,self,always,0,,,,,,6
-1166,Savage@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1166,Savage@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1167,Savage Babe@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1167,Savage Babe@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1169,Skeleton Worker@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1169,Skeleton Worker@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1169,Skeleton Worker@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1170,Sohee@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,28,,,,,
-1170,Sohee@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,9
-1170,Sohee@NPC_SUICIDE,attack,175,1,500,0,5000,yes,target,myhpltmaxrate,80,,,,,,
-1170,Sohee@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1174,Stainer@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,attackpcgt,2,,,,,,19
-1174,Stainer@NPC_SILENCEATTACK,attack,178,2,500,700,5000,no,target,always,0,,,,,,
-1174,Stainer@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1175,Tarou@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1175,Tarou@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
-1176,Vitata@AM_POTIONPITCHER,attack,231,2,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
-1176,Vitata@AM_POTIONPITCHER,attack,231,2,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
-1176,Vitata@AM_POTIONPITCHER,chase,231,2,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
-1176,Vitata@AM_POTIONPITCHER,chase,231,2,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
-1176,Vitata@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1177,Zenorc@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1177,Zenorc@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1177,Zenorc@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1178,Zerom@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,
-1178,Zerom@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1178,Zerom@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1178,Zerom@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,2181,,,,
-1178,Zerom@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,6
-1178,Zerom@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1179,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1179,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1179,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1179,Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1179,Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,28,149,,,,
-1179,Whisper@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1179,Whisper@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,28
-1180,Nine-Tail@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1180,Nine-Tail@NPC_ATTRICHANGE,attack,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,
-1180,Nine-Tail@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1180,Nine-Tail@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1180,Nine-Tail@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,,6
-1188,Bon Gun@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1188,Bon Gun@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,0
-1189,Orc Archer@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,6
-1189,Orc Archer@HT_ANKLESNARE,idle,117,5,500,0,300000,yes,around2,always,0,,,,,,29
-1189,Orc Archer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,5,,,,,
-1189,Orc Archer@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1190,Orc Lord@AL_INCAGI,chase,29,10,2000,700,300000,no,self,always,0,,,,,,6
-1190,Orc Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1190,Orc Lord@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1190,Orc Lord@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1190,Orc Lord@CR_SHIELDCHARGE,attack,250,5,2000,0,5000,no,target,always,0,,,,,,
-1190,Orc Lord@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1190,Orc Lord@MG_COLDBOLT,chase,14,10,2000,0,5000,no,target,always,0,,,,,,
-1190,Orc Lord@MG_FIREBOLT,chase,19,10,2000,0,5000,no,target,always,0,,,,,,
-1190,Orc Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1190,Orc Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1190,Orc Lord@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,yes,target,always,0,,,,,,
-1190,Orc Lord@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,6
-1190,Orc Lord@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1473,,,,,27
-1190,Orc Lord@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1473,,,,,27
-1190,Orc Lord@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1189,,,,,
-1190,Orc Lord@PR_LEXDIVINA,chase,76,10,2000,0,5000,no,target,always,0,,,,,,9
-1190,Orc Lord@PR_LEXDIVINA,chase,76,10,10000,0,5000,no,target,skillused,18,,,,,,9
-1190,Orc Lord@SM_PROVOKE,chase,6,10,2000,0,5000,no,target,always,0,,,,,,2
-1191,Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1191,Mimic@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1191,Mimic@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1191,Mimic@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1192,Wraith@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1192,Wraith@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
-1192,Wraith@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9
-1192,Wraith@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,
-1193,Alarm@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1193,Alarm@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,7
-1193,Alarm@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1193,Alarm@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1193,Alarm@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,6
-1194,Arclouse@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1194,Arclouse@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1194,Arclouse@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1194,Arclouse@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1195,Rideword@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1195,Rideword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1195,Rideword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,2
-1196,Skeleton Prisoner@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1196,Skeleton Prisoner@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1197,Zombie Prisoner@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1197,Zombie Prisoner@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,,
-1198,Dark Priest@NPC_DARKCROSS,attack,338,10,5000,0,10000,yes,target,always,0,,,,,,9
-1198,Dark Priest@NPC_CHANGEUNDEAD,attack,348,5,1000,1000,30000,no,self,always,0,,,,,,9
-1198,Dark Priest@MO_BODYRELOCATION,chase,264,1,10000,0,5000,yes,target,skillused,18,,,,,,
-1198,Dark Priest@NPC_DARKBREATH,chase,202,5,500,800,30000,no,target,always,0,,,,,,9
-1198,Dark Priest@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,yes,target,always,0,,,,,,
-1199,Punk@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,7
-1199,Punk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1199,Punk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,,
-1199,Punk@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1200,Zherlthsh@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1200,Zherlthsh@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,3
-1200,Zherlthsh@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,30,,,,,
-1200,Zherlthsh@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,30
-1200,Zherlthsh@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,30
-1200,Zherlthsh@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1257,,,,,
-1200,Zherlthsh@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1257,,,,,
-1200,Zherlthsh@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1257,,,,,
-1200,Zherlthsh@NPC_STOP,attack,342,1,500,0,30000,no,target,always,0,,,,,,3
-1201,Rybio@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,4
-1201,Rybio@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,4
-1201,Rybio@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,4
-1202,Phendark@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,29
-1202,Phendark@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,29
-1202,Phendark@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,29
-1203,Mysteltainn@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1203,Mysteltainn@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1203,Mysteltainn@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1203,Mysteltainn@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,29
-1203,Mysteltainn@NPC_SHIELDBRAKE,attack,346,5,500,0,5000,yes,target,always,0,,,,,,
-1203,Mysteltainn@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1203,Mysteltainn@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
-1204,Tyrfing@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,18
-1204,Tyrfing@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1204,Tyrfing@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1204,Tyrfing@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6
-1204,Tyrfing@NPC_HELMBRAKE,attack,345,5,500,0,5000,yes,target,always,0,,,,,,
-1204,Tyrfing@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1204,Tyrfing@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
-1205,Executioner@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1205,Executioner@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1205,Executioner@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1205,Executioner@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
-1205,Executioner@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1205,Executioner@NPC_ARMORBRAKE,attack,344,5,500,0,5000,yes,target,always,0,,,,,,
-1206,Anolian@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,,
-1206,Anolian@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1206,Anolian@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1206,Anolian@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,2
-1206,Anolian@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1207,Sting@AM_POTIONPITCHER,idle,231,4,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
-1207,Sting@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,11
-1207,Sting@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1207,Sting@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,12
-1207,Sting@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1207,Sting@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,1173,,,,
-1207,Sting@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,10
-1207,Sting@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,,11
-1207,Sting@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,,11
-1208,Wanderer@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1208,Wanderer@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,,
-1208,Wanderer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1208,Wanderer@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1208,Wanderer@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,,
-1208,Wanderer@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,,
-1209,Cramp@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1209,Cramp@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1211,Brilight@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1211,Brilight@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,20,,,,,,9
-1211,Brilight@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,
-1211,Brilight@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1213,High Orc@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1213,High Orc@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1213,High Orc@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
-1213,High Orc@CR_SHIELDCHARGE,attack,250,1,500,0,5000,no,target,always,0,,,,,,
-1213,High Orc@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
-1213,High Orc@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,,32
-1214,Choco@AM_POTIONPITCHER,idle,231,1,500,1500,5000,yes,self,always,0,,,,,,
-1214,Choco@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1214,Choco@HT_SKIDTRAP,idle,115,5,500,0,5000,yes,around2,always,0,,,,,,29
-1214,Choco@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1214,Choco@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1214,Choco@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,,
-1214,Choco@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1057,,,,,27
-1214,Choco@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1057,,,,,27
-1214,Choco@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1057,,,,,
-1214,Choco@SM_PROVOKE,chase,6,10,500,600,5000,yes,target,always,0,,,,,,
-1214,Choco@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,
-1215,Stem Worm@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
-1215,Stem Worm@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1216,Penomena@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1216,Penomena@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1216,Penomena@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1219,Knight of Abyss@AC_CHARGEARROW,chase,148,1,500,0,5000,yes,target,always,0,,,,,,
-1219,Knight of Abyss@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1219,Knight of Abyss@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9
-1219,Knight of Abyss@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,9
-1219,Knight of Abyss@NPC_SUMMONSLAVE,attack,196,2,10000,2000,600000,no,self,slavele,0,1132,,,,,
-1219,Knight of Abyss@NPC_SUMMONSLAVE,idle,196,2,10000,2000,600000,no,self,slavele,0,1132,,,,,
-1219,Knight of Abyss@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1132,,,,,
-1219,Knight of Abyss@NPC_ARMORBRAKE,attack,344,10,500,0,5000,yes,target,always,0,,,,,,
-1219,Knight of Abyss@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1219,Knight of Abyss@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,,
-1242,Marin@MG_FROSTDIVER,attack,15,5,500,1000,5000,yes,target,always,0,,,,,,
-1242,Marin@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1242,Marin@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1244,Christmas Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1244,Christmas Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
-1244,Christmas Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,29
-1244,Christmas Jakk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,,,,,
-1244,Christmas Jakk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1244,Christmas Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1243,Sasquatch@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
-1243,Sasquatch@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1243,Sasquatch@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1243,Sasquatch@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1243,Sasquatch@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1245,Christmas Goblin@MG_FROSTDIVER,attack,15,5,500,1000,5000,yes,target,always,0,,,,,,
-1245,Christmas Goblin@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1245,Christmas Goblin@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,18,,,,,
-1245,Christmas Goblin@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,,
-1245,Christmas Goblin@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1246,Christmas Cookie@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,,21
-1246,Christmas Cookie@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,21
-1246,Christmas Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1246,Christmas Cookie@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,,
-1246,Christmas Cookie@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,0,,,,,,6
-1246,Christmas Cookie@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,0,,,,,,6
-1246,Christmas Cookie@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1246,Christmas Cookie@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1247,Antonio@AL_TELEPORT,attack,26,1,1000,0,5000,yes,self,always,0,,,,,,29
-1247,Antonio@AL_TELEPORT,idle,26,1,1000,0,5000,yes,self,always,0,,,,,,29
-1247,Antonio@AL_TELEPORT,chase,26,1,1000,0,5000,yes,self,always,0,,,,,,29
-1247,Antonio@NPC_RUN,attack,354,1,10000,0,0,yes,self,always,0,,,,,,29
-1247,Antonio@NPC_RUN,chase,354,1,10000,0,0,yes,self,always,0,,,,,,29
-1248,Cruiser@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,24
-1248,Cruiser@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,,
-1249,Myst Case@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1249,Myst Case@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1249,Myst Case@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8
-1249,Myst Case@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,3,,,,,
-1249,Myst Case@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,6
-1249,Myst Case@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,6
-1250,Chepet@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1250,Chepet@AL_HEAL,attack,28,9,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1250,Chepet@AL_HEAL,chase,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1250,Chepet@AL_HEAL,chase,28,9,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1250,Chepet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1250,Chepet@NPC_EMOTION,attack,197,1,2000,0,5000,yes,self,always,0,17,,,,,
-1250,Chepet@AM_DEMONSTRATION,attack,229,5,500,500,5000,no,target,always,0,,,,,,17
-1250,Chepet@AM_DEMONSTRATION,chase,229,5,500,500,5000,no,target,always,0,,,,,,17
-1250,Chepet@WZ_FIREPILLAR,idle,80,5,500,0,5000,yes,around2,always,0,,,,,,
-1250,Chepet@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1743,,,,,27
-1250,Chepet@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1743,,,,,27
-1250,Chepet@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1249,,,,,
-1250,Chepet@PR_STRECOVERY,attack,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,3
-1250,Chepet@PR_STRECOVERY,chase,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,3
-1251,Stormy Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1251,Stormy Knight@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1251,Stormy Knight@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1251,Stormy Knight@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1251,Stormy Knight@NPC_WINDATTACK,chase,187,5,2000,0,5000,no,target,always,0,,,,,,
-1251,Stormy Knight@NPC_WINDATTACK,attack,187,5,2000,0,5000,no,target,always,0,,,,,,
-1251,Stormy Knight@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1251,Stormy Knight@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1251,Stormy Knight@CR_SHIELDCHARGE,attack,250,5,2000,0,20000,no,target,always,0,,,,,,21
-1251,Stormy Knight@NPC_HALLUCINATION,chase,207,1,500,0,5000,no,target,always,0,,,,,,
-1251,Stormy Knight@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1607,,,,,27
-1251,Stormy Knight@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1607,,,,,27
-1251,Stormy Knight@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1245,,,,,
-1251,Stormy Knight@WZ_STORMGUST,attack,89,10,2000,500,5000,no,target,always,0,,,,,,21
-1251,Stormy Knight@WZ_STORMGUST,chase,89,10,2000,500,5000,no,target,always,0,,,,,,21
-1251,Stormy Knight@WZ_STORMGUST,chase,89,10,10000,500,5000,no,target,skillused,18,,,,,,21
-1252,Garm@AL_DECAGI,chase,30,10,2000,0,300000,no,target,always,0,,,,,,6
-1252,Garm@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1252,Garm@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1252,Garm@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1252,Garm@NPC_WEAPONBRAKER,attack,343,10,500,0,30000,no,target,always,0,,,,,,6
-1252,Garm@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1252,Garm@WZ_STORMGUST,chase,89,10,2000,0,5000,no,target,always,0,,,,,,
-1252,Garm@WZ_STORMGUST,attack,89,10,2000,0,5000,no,target,always,0,,,,,,
-1252,Garm@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1252,Garm@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1252,Garm@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1252,Garm@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1606,,,,,
-1252,Garm@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1606,,,,,
-1252,Garm@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1515,,,,,
-1252,Garm@NPC_WATERATTACK,attack,184,5,2000,0,5000,no,target,always,0,,,,,,6
-1252,Garm@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,skillused,18,,,,,,6
-1253,Gargoyle@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,,
-1253,Gargoyle@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1253,Gargoyle@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1253,Gargoyle@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
-1253,Gargoyle@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1254,Raggler@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
-1254,Raggler@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1254,Raggler@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1254,Raggler@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1255,Neraid@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1255,Neraid@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1255,Neraid@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,0,1173,,,,
-1256,Pest@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1256,Pest@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1256,Pest@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1256,Pest@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1256,Pest@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1256,Pest@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
-1257,Injustice@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,2
-1257,Injustice@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1258,Goblin Archer@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,16,,,,,
-1258,Goblin Archer@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,,
-1258,Goblin Archer@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
-1259,Gryphon@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,,6
-1259,Gryphon@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1259,Gryphon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1260,Dark Frame@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,1
-1260,Dark Frame@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,1
-1260,Dark Frame@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,26
-1260,Dark Frame@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,0
-1260,Dark Frame@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,0
-1260,Dark Frame@CR_REFLECTSHIELD,attack,252,2,500,0,300000,no,self,always,0,,,,,,7
-1260,Dark Frame@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,2
-1260,Dark Frame@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,2
-1261,Wild Rose@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
-1261,Wild Rose@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1261,Wild Rose@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1262,Mutant Dragon@MG_FIREBALL,chase,17,10,500,0,5000,yes,target,always,0,,,,,,
-1262,Mutant Dragon@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,6
-1262,Mutant Dragon@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,,
-1263,Wind Ghost@HT_SHOCKWAVE,idle,118,5,500,0,300000,yes,around2,always,0,,,,,,29
-1263,Wind Ghost@MG_LIGHTNINGBOLT,attack,20,5,500,1500,5000,yes,target,always,0,,,,,,6
-1263,Wind Ghost@MG_LIGHTNINGBOLT,chase,20,5,500,1500,5000,yes,target,always,0,,,,,,6
-1263,Wind Ghost@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1263,Wind Ghost@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,9
-1263,Wind Ghost@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,,
-1263,Wind Ghost@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,,6
-1263,Wind Ghost@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,6
-1264,Merman@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
-1264,Merman@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1264,Merman@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1264,Merman@NPC_RANGEATTACK,chase,160,1,500,0,5000,yes,target,always,0,,,,,,
-1264,Merman@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1265,Cookie@AL_HEAL,attack,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0
-1265,Cookie@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0
-1265,Cookie@AL_HEAL,idle,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0
-1265,Cookie@AL_HEAL,idle,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0
-1265,Cookie@AL_HEAL,chase,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0
-1265,Cookie@AL_HEAL,chase,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0
-1265,Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1265,Cookie@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,4
-1265,Cookie@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,4
-1267,Carat@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1267,Carat@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1267,Carat@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1267,Carat@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1267,Carat@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18
-1267,Carat@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1267,Carat@SM_PROVOKE,chase,6,10,2000,600,5000,no,target,always,0,,,,,,18
-1267,Carat@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1267,Carat@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1268,Bloody Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1268,Bloody Knight@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9
-1268,Bloody Knight@NPC_CHANGEFIRE,attack,164,1,10000,2000,600000,no,self,myhpltmaxrate,20,,,,,,
-1268,Bloody Knight@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,9
-1268,Bloody Knight@CR_SHIELDCHARGE,attack,250,5,500,0,5000,yes,target,always,0,,,,,,9
-1268,Bloody Knight@WZ_METEOR,attack,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,
-1268,Bloody Knight@WZ_METEOR,chase,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,
-1268,Bloody Knight@NPC_WEAPONBRAKER,attack,343,5,500,0,30000,yes,target,always,0,,,,,,
-1269,Clock@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,6
-1269,Clock@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1269,Clock@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
-1269,Clock@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,,
-1270,Tower Keeper@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1270,Tower Keeper@WZ_FIREPILLAR,idle,80,5,500,0,5000,yes,around2,always,0,,,,,,9
-1270,Tower Keeper@SA_DISPELL,attack,289,1,500,0,30000,yes,target,always,0,,,,,,
-1270,Tower Keeper@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,9
-1270,Tower Keeper@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,9
-1270,Tower Keeper@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,9
-1270,Tower Keeper@NPC_SLEEPATTACK,chase,182,5,500,0,5000,yes,target,always,0,,,,,,9
-1270,Tower Keeper@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
-1270,Tower Keeper@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,129,,,,
-1271,Alligator@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6
-1271,Alligator@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
-1272,Dark Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1272,Dark Lord@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1272,Dark Lord@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1272,Dark Lord@MG_FIREWALL,chase,18,10,2000,500,5000,no,target,always,0,,,,,,
-1272,Dark Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1272,Dark Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1272,Dark Lord@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9
-1272,Dark Lord@NPC_HELMBRAKE,attack,345,10,2000,500,5000,no,target,always,0,,,,,,
-1272,Dark Lord@NPC_SUMMONSLAVE,attack,196,3,10000,700,10000,no,self,slavele,3,1605,,,,,
-1272,Dark Lord@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,3,1605,,,,,
-1272,Dark Lord@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1302,,,,,
-1272,Dark Lord@WZ_METEOR,attack,83,11,5000,500,2000,no,target,always,0,,,,,,
-1272,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,skillused,18,,,,,,
-1272,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,always,0,,,,,,
-1273,Orc Lady@AL_INCAGI,chase,29,1,500,700,5000,no,self,always,0,,,,,,30
-1273,Orc Lady@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,3,,,,,
-1273,Orc Lady@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1274,Megalith@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1274,Megalith@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1275,Alice@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1275,Alice@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1275,Alice@CR_SHIELDCHARGE,attack,250,3,2000,0,5000,no,target,always,0,,,,,,6
-1275,Alice@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,
-1275,Alice@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,
-1275,Alice@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1275,Alice@NPC_SUMMONSLAVE,attack,196,1,50,2000,60000,no,self,slavele,0,1744,,,,,
-1275,Alice@NPC_SUMMONSLAVE,idle,196,1,500,2000,60000,no,self,slavele,0,1744,,,,,
-1275,Alice@NPC_SUMMONSLAVE,idle,196,1,500,0,0,no,self,onspawn,0,1261,,,,,
-1276,Raydric Archer@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,,9
-1276,Raydric Archer@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,9
-1276,Raydric Archer@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1276,Raydric Archer@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1277,Greatest General@NPC_BLINDATTACK,idle,177,3,10000,1500,5000,no,target,longrangeattacked,,,,,,,6
-1277,Greatest General@NPC_BLINDATTACK,idle,177,3,10000,1500,5000,no,target,casttargeted,,,,,,,6
-1277,Greatest General@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1277,Greatest General@WZ_EARTHSPIKE,idle,90,3,5000,1500,5000,no,target,longrangeattacked,,,,,,,6
-1277,Greatest General@WZ_EARTHSPIKE,idle,90,3,5000,1500,5000,no,target,casttargeted,,,,,,,6
-1278,Stalactite Golem@NPC_STUNATTACK,attack,179,4,500,1500,5000,no,target,always,0,,,,,,6
-1278,Stalactite Golem@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1278,Stalactite Golem@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
-1278,Stalactite Golem@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,,
-1278,Stalactite Golem@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1278,Stalactite Golem@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1279,Tri-Joint@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1280,Steam Goblin@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,,
-1280,Steam Goblin@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1280,Steam Goblin@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1280,Steam Goblin@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
-1281,Sage Worm@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,6
-1281,Sage Worm@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,6
-1281,Sage Worm@MG_LIGHTNINGBOLT,chase,20,3,500,1500,5000,yes,target,always,0,,,,,,6
-1281,Sage Worm@MG_SAFETYWALL,attack,12,5,2000,1000,20000,yes,self,always,0,,,,,,20
-1281,Sage Worm@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1281,Sage Worm@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,20
-1282,Kobold Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,6
-1282,Kobold Archer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,,,,,
-1282,Kobold Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
-1283,Chimera@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1283,Chimera@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1283,Chimera@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1283,Chimera@NPC_SUMMONSLAVE,attack,196,4,10000,2000,60000,no,self,slavele,0,1253,,,,,
-1283,Chimera@NPC_SUMMONSLAVE,idle,196,4,10000,2000,60000,no,self,slavele,0,1253,,,,,
-1283,Chimera@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1253,,,,,
-1283,Chimera@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,6
-1283,Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,6
-1283,Chimera@NPC_SHIELDBRAKE,attack,346,5,500,0,5000,yes,target,always,0,,,,,,6
-1283,Chimera@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1283,Chimera@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1285,Guardian Archer@AC_CHARGEARROW,attack,148,1,2000,0,5000,yes,target,always,0,,,,,,
-1285,Guardian Archer@AC_DOUBLE,attack,46,1,2000,1000,5000,no,target,always,0,,,,,,
-1287,Guardian Soldier@NPC_STUNATTACK,attack,179,5,500,1500,5000,no,target,always,0,,,,,,
-1287,Guardian Soldier@SM_BASH,attack,5,10,2000,0,5000,yes,target,always,0,,,,,,
-1289,Maya Purple@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1289,Maya Purple@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,
-1289,Maya Purple@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1289,Maya Purple@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,1173,,,,
-1289,Maya Purple@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1194,,,,,
-1289,Maya Purple@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1194,,,,,
-1289,Maya Purple@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1194,,,,,
-1289,Maya Purple@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1289,Maya Purple@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1290,Skeleton General@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1290,Skeleton General@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1290,Skeleton General@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1290,Skeleton General@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1290,Skeleton General@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1028,1016,,,,
-1290,Skeleton General@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1028,1016,,,,
-1290,Skeleton General@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1028,1016,,,,
-1291,Wraith Dead@AL_DECAGI,chase,30,9,500,1000,5000,no,target,always,0,,,,,,29
-1291,Wraith Dead@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1291,Wraith Dead@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1291,Wraith Dead@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29
-1291,Wraith Dead@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29
-1291,Wraith Dead@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,29
-1292,Mini Demon@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1292,Mini Demon@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,29
-1292,Mini Demon@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1292,Mini Demon@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1292,Mini Demon@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,18,1173,,,,
-1292,Mini Demon@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1109,,,,,11
-1292,Mini Demon@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1109,,,,,11
-1292,Mini Demon@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1109,,,,,
-1292,Mini Demon@NPC_DARKTHUNDER,attack,341,5,500,1500,5000,yes,target,always,0,,,,,,29
-1292,Mini Demon@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,,29
-1292,Mini Demon@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1292,Mini Demon@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1293,Creamy Fear@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,always,0,,,,,,
-1293,Creamy Fear@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1293,Creamy Fear@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1293,Creamy Fear@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1293,Creamy Fear@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,
-1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1018,,,,,
-1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1018,,,,,
-1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1018,,,,,
-1293,Creamy Fear@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,,
-1294,Killer Mantis@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1294,Killer Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1294,Killer Mantis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1294,Killer Mantis@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1294,Killer Mantis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1294,Killer Mantis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1294,Killer Mantis@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1139,,,,,
-1294,Killer Mantis@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1139,,,,,
-1294,Killer Mantis@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1139,,,,,
-1295,Owl Baron@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1295,Owl Baron@MG_LIGHTNINGBOLT,attack,20,5,2000,0,5000,yes,target,always,0,,,,,,
-1295,Owl Baron@MG_LIGHTNINGBOLT,chase,20,5,2000,0,5000,yes,target,always,0,,,,,,
-1295,Owl Baron@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1295,Owl Baron@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1295,Owl Baron@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,5
-1295,Owl Baron@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1295,Owl Baron@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1320,,,,,
-1295,Owl Baron@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1320,,,,,
-1295,Owl Baron@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1320,,,,,
-1296,Kobold Leader@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1296,Kobold Leader@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6
-1296,Kobold Leader@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6
-1296,Kobold Leader@CR_SHIELDCHARGE,attack,250,3,500,0,5000,no,target,always,0,,,,,,6
-1296,Kobold Leader@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,2,1133,1134,1135,1282,,27
-1296,Kobold Leader@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,2,1133,1134,1135,1282,,27
-1296,Kobold Leader@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1133,1134,1135,1282,,
-1297,Ancient Mummy@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1297,Ancient Mummy@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,,
-1297,Ancient Mummy@NPC_DARKBREATH,attack,202,3,500,800,5000,no,target,always,0,,,,,,7
-1298,Zombie Master@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1298,Zombie Master@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,
-1298,Zombie Master@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1298,Zombie Master@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1036,,,,,
-1298,Zombie Master@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1036,,,,,
-1298,Zombie Master@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1036,,,,,
-1299,Goblin Leader@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1299,Goblin Leader@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,27
-1299,Goblin Leader@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,27
-1299,Goblin Leader@CR_SHIELDCHARGE,attack,250,3,500,0,5000,no,target,always,0,,,,,,27
-1299,Goblin Leader@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,2,1122,1123,1124,1125,1126,27
-1299,Goblin Leader@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,2,1122,1123,1124,1125,1126,27
-1299,Goblin Leader@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,2,1122,1123,1124,1125,1126,
-1300,Caterpillar@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,,
-1300,Caterpillar@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,
-1300,Caterpillar@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1301,Am Mut@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1301,Am Mut@MC_MAMMONITE,attack,42,9,500,800,5000,no,target,always,0,,,,,,8
-1301,Am Mut@AM_ACIDTERROR,chase,230,5,500,0,5000,yes,target,always,0,,,,,,29
-1301,Am Mut@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1301,Am Mut@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1301,Am Mut@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1110,,,,,
-1301,Am Mut@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1110,,,,,
-1301,Am Mut@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1110,,,,,
-1302,Dark Illusion@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1302,Dark Illusion@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,
-1302,Dark Illusion@WZ_METEOR,attack,83,5,500,1500,5000,yes,target,always,0,,,,,,
-1302,Dark Illusion@WZ_METEOR,chase,83,5,500,1500,5000,yes,target,always,0,,,,,,
-1303,Giant Hornet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1303,Giant Hornet@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6
-1303,Giant Hornet@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1303,Giant Hornet@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
-1303,Giant Hornet@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,
-1303,Giant Hornet@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1303,Giant Hornet@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,6
-1304,Giant Spider@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1304,Giant Spider@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1304,Giant Spider@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,
-1304,Giant Spider@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,
-1304,Giant Spider@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1304,Giant Spider@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
-1304,Giant Spider@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1100,,,,,
-1304,Giant Spider@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1100,,,,,
-1304,Giant Spider@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1100,,,,,
-1305,Ancient Worm@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1305,Ancient Worm@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,,
-1305,Ancient Worm@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,
-1305,Ancient Worm@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
-1305,Ancient Worm@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1099,,,,,
-1305,Ancient Worm@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1099,,,,,
-1305,Ancient Worm@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1099,,,,,
-1306,Leib Olmai@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1306,Leib Olmai@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1306,Leib Olmai@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1306,Leib Olmai@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1306,Leib Olmai@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1306,Leib Olmai@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1243,,,,,
-1306,Leib Olmai@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1243,,,,,
-1306,Leib Olmai@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1243,,,,,
-1306,Leib Olmai@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1306,Leib Olmai@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
-1307,Cat'o'Nine Tails@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1307,Cat'o'Nine Tails@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1307,Cat'o'Nine Tails@MC_MAMMONITE,attack,42,9,500,800,5000,no,target,always,0,,,,,,8
-1307,Cat'o'Nine Tails@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,
-1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1180,,,,,
-1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1180,,,,,
-1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1180,,,,,
-1308,Panzer Goblin@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1308,Panzer Goblin@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1308,Panzer Goblin@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6
-1309,Gajomart@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1309,Gajomart@MG_SIGHT,chase,10,1,2000,0,5000,yes,self,always,0,,,,,,
-1309,Gajomart@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1309,Gajomart@NPC_BLINDATTACK,chase,177,5,500,0,5000,yes,target,always,0,,,,,,
-1309,Gajomart@WZ_SIGHTRASHER,attack,81,7,1000,1000,5000,no,target,always,0,,,,,,
-1309,Gajomart@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1309,Gajomart@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
-1309,Gajomart@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1129,,,,,
-1309,Gajomart@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1129,,,,,
-1309,Gajomart@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1129,,,,,
-1309,Gajomart@RG_STRIPWEAPON,attack,215,5,500,0,30000,yes,target,always,0,,,,,,
-1310,Majoruros@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1310,Majoruros@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,
-1310,Majoruros@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1310,Majoruros@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1310,Majoruros@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,,
-1310,Majoruros@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1149,,,,,
-1310,Majoruros@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1149,,,,,
-1310,Majoruros@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1149,,,,,
-1310,Majoruros@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,2
-1310,Majoruros@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,2
-1311,Gullinbursti@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1311,Gullinbursti@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1311,Gullinbursti@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1311,Gullinbursti@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1311,Gullinbursti@NPC_STUNATTACK,attack,179,5,500,1500,5000,no,target,always,0,,,,,,6
-1311,Gullinbursti@NPC_SUMMONSLAVE,attack,196,4,10000,2000,60000,no,self,slavele,0,1166,,,,,
-1311,Gullinbursti@NPC_SUMMONSLAVE,idle,196,4,10000,2000,60000,no,self,slavele,0,1166,,,,,
-1311,Gullinbursti@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1166,,,,,
-1311,Gullinbursti@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1311,Gullinbursti@RG_STRIPSHIELD,attack,216,5,500,0,5000,yes,target,always,0,,,,,,
-1312,Turtle General@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1312,Turtle General@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1312,Turtle General@AS_SONICBLOW,attack,136,10,2000,0,5000,no,target,always,0,,,,,,18
-1312,Turtle General@BS_MAXIMIZE,attack,114,5,500,0,30000,no,self,always,0,,,,,,
-1312,Turtle General@BS_MAXIMIZE,chase,114,5,500,0,30000,no,self,always,0,,,,,,
-1312,Turtle General@WZ_WATERBALL,chase,86,10,10000,500,5000,no,target,skillused,18,,,,,,
-1312,Turtle General@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1312,Turtle General@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1312,Turtle General@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1312,Turtle General@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,6
-1312,Turtle General@NPC_WEAPONBRAKER,attack,343,10,500,0,20000,no,target,always,0,,,,,,18
-1312,Turtle General@NPC_STUNATTACK,attack,179,5,2000,0,5000,no,target,always,0,,,,,,6
-1312,Turtle General@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,
-1312,Turtle General@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,
-1312,Turtle General@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1315,1319,1318,1314,1316,
-1312,Turtle General@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1312,Turtle General@WZ_WATERBALL,attack,86,5,2000,500,20000,no,target,always,0,,,,,,18
-1313,Mobster@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,29
-1313,Mobster@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,6
-1313,Mobster@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1313,Mobster@TF_SPRINKLESAND,attack,149,1,2000,0,5000,yes,target,always,0,,,,,,29
-1313,Mobster@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,,
-1314,Perimeter@AM_POTIONPITCHER,attack,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
-1314,Perimeter@AM_POTIONPITCHER,attack,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
-1314,Perimeter@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
-1314,Perimeter@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
-1314,Perimeter@AM_POTIONPITCHER,chase,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5
-1314,Perimeter@AM_POTIONPITCHER,chase,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5
-1314,Perimeter@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1314,Perimeter@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1314,Perimeter@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
-1314,Perimeter@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,
-1314,Perimeter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
-1314,Perimeter@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
-1315,Assaulter@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1315,Assaulter@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1315,Assaulter@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
-1315,Assaulter@NPC_EMOTION,attack,197,1,2000,0,600000,yes,self,myhpltmaxrate,20,23,,,,,
-1315,Assaulter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1315,Assaulter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,1173,,,,
-1315,Assaulter@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1315,Assaulter@TF_BACKSLIDING,attack,150,1,10000,500,600000,no,target,myhpltmaxrate,10,,,,,,
-1315,Assaulter@NPC_SUMMONSLAVE,attack,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,,
-1315,Assaulter@NPC_SUMMONSLAVE,chase,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,,
-1315,Assaulter@NPC_SUMMONSLAVE,idle,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,,
-1316,Solider@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1316,Solider@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6
-1316,Solider@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,,
-1316,Solider@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1316,Solider@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1316,Solider@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1316,Solider@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1317,Seal@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1317,Seal@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1317,Seal@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,149,,,,
-1317,Seal@NPC_WATERATTACK,attack,184,5,500,500,5000,no,target,always,0,,,,,,6
-1318,Heater@MG_FIREBALL,chase,17,9,500,0,5000,yes,target,always,0,,,,,,
-1318,Heater@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1318,Heater@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1318,Heater@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1318,Heater@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1318,Heater@WZ_FIREPILLAR,idle,80,3,500,0,5000,no,around2,always,0,,,,,,6
-1319,Freezer@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,,
-1319,Freezer@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,
-1319,Freezer@MG_FROSTDIVER,attack,15,9,500,1000,5000,yes,target,always,0,,,,,,
-1319,Freezer@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,20,,,,,
-1319,Freezer@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1319,Freezer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1319,Freezer@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6
-1320,Owl Duke@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1320,Owl Duke@MG_LIGHTNINGBOLT,attack,20,3,2000,0,5000,yes,target,always,0,,,,,,
-1320,Owl Duke@MG_LIGHTNINGBOLT,chase,20,3,2000,0,5000,yes,target,always,0,,,,,,
-1320,Owl Duke@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1320,Owl Duke@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,,
-1320,Owl Duke@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1321,Dragon Tail@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1321,Dragon Tail@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,,
-1321,Dragon Tail@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1322,Spring Rabbit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1322,Spring Rabbit@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1322,Spring Rabbit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,131,,,,
-1322,Spring Rabbit@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,6
-1322,Spring Rabbit@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,
-1323,Sea Otter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1323,Sea Otter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,149,,,,
-1323,Sea Otter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1323,Sea Otter@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1323,Sea Otter@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,6
-1323,Sea Otter@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,6
-1365,Apocalypse@KN_BRANDISHSPEAR,attack,57,5,1000,1000,5000,no,target,always,0,,,,,,9
-1365,Apocalypse@NPC_DARKTHUNDER,attack,341,4,1000,700,5000,no,target,always,0,,,,,,9
-1365,Apocalypse@NPC_SELFDESTRUCTION,attack,173,1,1000,2000,5000,no,self,myhpltmaxrate,10,,,,,,9
-1365,Apocalypse@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1365,Apocalypse@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1366,Lava Golem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1366,Lava Golem@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,7
-1366,Lava Golem@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1367,,,,,
-1366,Lava Golem@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1367,,,,,
-1366,Lava Golem@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1367,,,,,
-1366,Lava Golem@WZ_FIREPILLAR,idle,80,3,500,0,5000,yes,around2,always,0,,,,,,
-1367,Blazer@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1367,Blazer@MG_FIREBALL,chase,17,9,2000,0,5000,yes,target,always,0,,,,,,
-1367,Blazer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1367,Blazer@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1367,Blazer@WZ_SIGHTRASHER,attack,81,5,500,1000,5000,no,target,always,0,,,,,,6
-1368,Geographer@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1368,Geographer@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1368,Geographer@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,
-1369,Grand Peco@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
-1369,Grand Peco@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1369,Grand Peco@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1369,Grand Peco@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,,
-1369,Grand Peco@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,129,,,,
-1370,Succubus@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1370,Succubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1370,Succubus@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,3
-1370,Succubus@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,3
-1370,Succubus@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1370,Succubus@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1371,Fake Angel@NPC_DARKSTRIKE,attack,340,7,500,700,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_DARKSTRIKE,chase,340,7,500,700,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_BLINDATTACK,angry,177,7,500,700,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_BLINDATTACK,follow,177,7,500,700,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_CURSEATTACK,angry,181,5,500,800,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_CURSEATTACK,follow,181,5,500,800,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_HALLUCINATION,angry,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_HALLUCINATION,follow,207,1,500,500,5000,yes,target,always,0,,,,,,29
-1371,Fake Angel@NPC_SILENCEATTACK,angry,178,5,500,700,5000,no,target,always,0,,,,,,29
-1371,Fake Angel@NPC_SILENCEATTACK,follow,178,5,500,700,5000,no,target,always,0,,,,,,29
-1372,Goat@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6
-1372,Goat@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6
-1372,Goat@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,137,,,,
-1372,Goat@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1372,Goat@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1373,Lord of Death@AL_DECAGI,chase,30,10,2000,0,60000,no,target,always,0,,,,,,
-1373,Lord of Death@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1373,Lord of Death@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,
-1373,Lord of Death@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,
-1373,Lord of Death@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,self,always,0,,,,,,
-1373,Lord of Death@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1373,Lord of Death@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1373,Lord of Death@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1373,Lord of Death@NPC_GRANDDARKNESS,attack,339,10,1000,700,5000,no,self,myhpltmaxrate,30,,,,,,
-1373,Lord of Death@NPC_STUNATTACK,attack,179,5,2000,0,0,no,target,always,0,,,,,,
-1373,Lord of Death@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,
-1373,Lord of Death@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,
-1373,Lord of Death@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,3,1208,1208,1508,1509,1179,
-1373,Lord of Death@NPC_DARKSTRIKE,chase,340,10,10000,0,5000,yes,target,skillused,18,,,,,,
-1374,Incubus@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1374,Incubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1374,Incubus@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,
-1374,Incubus@NPC_DARKSTRIKE,attack,340,9,500,700,5000,no,target,always,0,,,,,,29
-1374,Incubus@NPC_DARKSTRIKE,chase,340,9,500,700,5000,no,target,always,0,,,,,,29
-1374,Incubus@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,14
-1374,Incubus@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,,14
-1375,The Paper@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
-1375,The Paper@NPC_DEFENDER,attack,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1375,The Paper@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1375,The Paper@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,,6
-1375,The Paper@NPC_DEFENDER,angry,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1375,The Paper@NPC_DEFENDER,follow,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1376,Harpy@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1376,Harpy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1376,Harpy@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,2
-1376,Harpy@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,2
-1376,Harpy@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1376,Harpy@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1376,Harpy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1376,Harpy@NPC_SILENCEATTACK,angry,178,5,500,700,5000,no,target,always,0,,,,,,2
-1376,Harpy@NPC_SILENCEATTACK,follow,178,5,500,700,5000,no,target,always,0,,,,,,2
-1376,Harpy@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,,6
-1377,Elder@MG_FIREBOLT,attack,19,7,10000,1500,5000,yes,target,always,0,,,,,,11
-1377,Elder@MG_FROSTDIVER,chase,15,9,10000,500,5000,yes,target,always,0,,,,,,
-1377,Elder@MG_LIGHTNINGBOLT,chase,20,7,10000,1500,5000,yes,target,always,0,,,,,,12
-1377,Elder@MG_STONECURSE,attack,16,10,10000,0,5000,yes,target,always,0,,,,,,11
-1377,Elder@SA_DISPELL,attack,289,1,0,0,30000,yes,target,always,0,,,,,,
-1377,Elder@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,
-1377,Elder@MG_FIREBOLT,idle,19,7,10000,1500,5000,yes,target,always,0,,,,,,11
-1377,Elder@MG_FROSTDIVER,idle,15,9,10000,500,5000,yes,target,always,0,,,,,,
-1377,Elder@MG_LIGHTNINGBOLT,idle,20,7,10000,1500,5000,yes,target,always,0,,,,,,12
-1377,Elder@MG_STONECURSE,idle,16,10,10000,0,5000,yes,target,always,0,,,,,,11
-1378,Demon Pungus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1378,Demon Pungus@NPC_BLINDATTACK,chase,177,5,500,0,5000,yes,target,always,0,,,,,,
-1378,Demon Pungus@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,,
-1378,Demon Pungus@NPC_PETRIFYATTACK,chase,180,5,500,500,5000,no,target,always,0,,,,,,
-1378,Demon Pungus@NPC_BLINDATTACK,angry,177,5,500,0,5000,yes,target,always,0,,,,,,
-1378,Demon Pungus@NPC_BLINDATTACK,follow,177,5,500,0,5000,yes,target,always,0,,,,,,
-1378,Demon Pungus@NPC_PETRIFYATTACK,angry,180,5,500,500,5000,no,target,always,0,,,,,,
-1378,Demon Pungus@NPC_PETRIFYATTACK,follow,180,5,500,500,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_DARKSTRIKE,attack,340,7,500,700,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1379,Nightmare Terror@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_DARKSTRIKE,angry,340,7,500,700,5000,no,target,always,0,,,,,,
-1379,Nightmare Terror@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,6
-1379,Nightmare Terror@NPC_MENTALBREAKER,angry,159,3,500,800,5000,no,target,always,0,,,,,,
-1380,Driller@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1380,Driller@AS_CLOAKING,idle,135,1,100,200,5000,yes,self,always,0,,,,,,
-1380,Driller@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1380,Driller@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1380,Driller@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1380,Driller@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1380,Driller@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1380,Driller@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1380,Driller@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,,
-1380,Driller@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1381,Grizzly@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
-1381,Grizzly@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1381,Grizzly@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,2181,,,,
-1381,Grizzly@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1381,Grizzly@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1381,Grizzly@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,,6
-1381,Grizzly@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1381,Grizzly@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1381,Grizzly@SM_ENDURE,follow,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6
-1382,Diabolic@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,29
-1382,Diabolic@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
-1382,Diabolic@WZ_METEOR,attack,83,3,500,1500,5000,yes,target,always,0,,,,,,29
-1382,Diabolic@WZ_METEOR,chase,83,3,500,1500,5000,yes,target,always,0,,,,,,29
-1382,Diabolic@MO_BODYRELOCATION,follow,264,1,2000,500,5000,no,target,always,0,,,,,,29
-1382,Diabolic@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,6
-1382,Diabolic@WZ_METEOR,angry,83,3,500,1500,5000,yes,target,always,0,,,,,,29
-1382,Diabolic@WZ_METEOR,follow,83,3,500,1500,5000,yes,target,always,0,,,,,,29
-1383,Explosion@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1383,Explosion@AM_DEMONSTRATION,attack,229,1,100,500,5000,yes,target,always,0,,,,,,
-1383,Explosion@SM_MAGNUM,attack,7,5,500,500,5000,no,self,always,0,,,,,,
-1383,Explosion@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
-1383,Explosion@AM_DEMONSTRATION,angry,229,1,100,500,5000,yes,target,always,0,,,,,,
-1383,Explosion@SM_MAGNUM,angry,7,5,500,500,5000,no,self,always,0,,,,,,
-1384,Sky Deleter@MG_FIREBALL,chase,17,9,500,0,5000,yes,target,always,0,,,,,,
-1384,Sky Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1384,Sky Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1384,Sky Deleter@NPC_PIERCINGATT,attack,158,1,500,0,5000,yes,target,always,0,,,,,,
-1384,Sky Deleter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1384,Sky Deleter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,141,,,,
-1385,Earth Deleter@MG_FIREWALL,attack,18,5,500,500,5000,yes,target,always,0,,,,,,
-1385,Earth Deleter@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
-1385,Earth Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6
-1385,Earth Deleter@NPC_FIREATTACK,chase,186,3,500,500,5000,no,target,always,0,,,,,,6
-1385,Earth Deleter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1385,Earth Deleter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,141,,,,
-1385,Earth Deleter@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,
-1386,Sleeper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1386,Sleeper@AS_CLOAKING,idle,135,1,100,200,5000,yes,self,always,0,,,,,,
-1386,Sleeper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1386,Sleeper@NPC_DEFENDER,attack,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1386,Sleeper@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1386,Sleeper@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,29
-1386,Sleeper@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
-1386,Sleeper@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1386,Sleeper@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,,
-1386,Sleeper@NPC_DEFENDER,angry,205,1,500,0,5000,yes,self,always,0,,,,,,
-1386,Sleeper@NPC_DEFENDER,follow,205,1,500,0,5000,yes,self,always,0,,,,,,
-1386,Sleeper@NPC_SLEEPATTACK,angry,182,5,500,0,5000,yes,target,always,0,,,,,,
-1386,Sleeper@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,,
-1387,Gig@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1387,Gig@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1387,Gig@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,,
-1387,Gig@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
-1387,Gig@TF_POISON,attack,52,10,500,1000,5000,no,target,always,0,,,,,,
-1387,Gig@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
-1387,Gig@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1387,Gig@TF_HIDING,angry,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
-1387,Gig@TF_POISON,angry,52,10,500,1000,5000,no,target,always,0,,,,,,
-1387,Gig@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,,
-1387,Gig@CR_AUTOGUARD,angry,249,2,500,0,300000,yes,self,always,0,,,,,,
-1387,Gig@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1387,Gig@CR_AUTOGUARD,follow,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1388,Arc Angeling@CR_GRANDCROSS,attack,254,1,2000,0,0,yes,self,always,0,,,,,,
-1388,Arc Angeling@AL_HEAL,attack,28,11,10000,0,1000,no,friend,friendhpltmaxrate,50,,,,,,18
-1388,Arc Angeling@AL_HEAL,attack,28,11,10000,0,10000,no,self,myhpltmaxrate,50,,,,,,18
-1388,Arc Angeling@AL_HEAL,chase,28,11,10000,0,1000,no,friend,friendhpltmaxrate,50,,,,,,18
-1388,Arc Angeling@AL_HEAL,chase,28,11,10000,0,10000,no,self,myhpltmaxrate,50,,,,,,18
-1388,Arc Angeling@PR_SANCTUARY,attack,70,10,10000,500,30000,no,self,always,0,,,,,,18
-1388,Arc Angeling@PR_SANCTUARY,chase,70,10,10000,500,30000,no,self,always,0,,,,,,18
-1388,Arc Angeling@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1388,Arc Angeling@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,18
-1388,Arc Angeling@NPC_BARRIER,attack,204,1,500,1000,5000,no,self,myhpltmaxrate,30,,,,,,18
-1388,Arc Angeling@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1388,Arc Angeling@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1388,Arc Angeling@NPC_HOLYATTACK,attack,189,5,500,0,5000,no,target,always,0,,,,,,18
-1388,Arc Angeling@NPC_HOLYATTACK,chase,189,5,500,0,5000,no,target,always,0,,,,,,18
-1388,Arc Angeling@NPC_SUMMONSLAVE,attack,196,7,10000,700,60000,no,self,slavele,3,1443,1246,1742,1743,1744,18
-1388,Arc Angeling@NPC_SUMMONSLAVE,idle,196,7,10000,700,60000,no,self,slavele,3,1443,1246,1742,1743,1744,18
-1388,Arc Angeling@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,3,1248,1246,1267,1249,1261,
-1388,Arc Angeling@RG_INTIMIDATE,attack,219,5,2000,0,5000,yes,target,always,0,,,,,,
-1389,Dracula@AL_DECAGI,chase,30,10,2000,0,5000,no,target,always,0,,,,,,
-1389,Dracula@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1389,Dracula@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1389,Dracula@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1389,Dracula@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1389,Dracula@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1389,Dracula@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,
-1389,Dracula@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,
-1389,Dracula@MO_BODYRELOCATION,chase,264,1,2000,200,5000,yes,target,always,0,,,,,,
-1389,Dracula@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1389,Dracula@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1389,Dracula@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,self,always,0,,,,,,9
-1389,Dracula@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1389,Dracula@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1389,Dracula@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,,
-1389,Dracula@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,
-1389,Dracula@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,
-1389,Dracula@NPC_SUMMONSLAVE,attack,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,
-1389,Dracula@NPC_SUMMONSLAVE,idle,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,
-1389,Dracula@NPC_SUMMONSLAVE,idle,196,16,10000,0,0,no,self,onspawn,0,1005,,,,,
-1389,Dracula@NPC_ENERGYDRAIN,chase,200,1,10000,0,0,yes,target,skillused,18,,,,,,
-1390,Violy@NPC_DARKSTRIKE,attack,340,5,500,700,5000,yes,target,always,0,,,,,,
-1390,Violy@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,2
-1390,Violy@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,
-1390,Violy@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,,2
-1391,Galapago@AM_POTIONPITCHER,idle,231,4,500,500,5000,yes,self,myhpltmaxrate,99,,,,,,2
-1391,Galapago@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1391,Galapago@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,139,,,,
-1391,Galapago@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,1
-1391,Galapago@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,2
-1391,Galapago@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,2
-1392,Rotar Zairo@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6
-1392,Rotar Zairo@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-//1393,G Mummy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-//1393,G Mummy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1399,Event Baphomet@AL_TELEPORT,idle,26,1,2000,0,0,yes,self,always,0,,,,,,20
-1399,Event Baphomet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1399,Event Baphomet@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1399,Event Baphomet@KN_BRANDISHSPEAR,attack,57,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1399,Event Baphomet@NPC_BARRIER,attack,204,1,2000,3000,60000,no,self,always,0,,,,,,
-1399,Event Baphomet@NPC_GUIDEDATTACK,attack,172,5,2000,0,20000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@NPC_SUMMONSLAVE,attack,196,10,10000,2000,20000,no,self,slavele,3,1026,1170,1029,1044,1749,
-1399,Event Baphomet@NPC_SUMMONSLAVE,idle,196,10,10000,2000,20000,no,self,slavele,3,1026,1170,1029,1044,1749,
-1399,Event Baphomet@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1026,1170,1029,1044,1148,
-1399,Event Baphomet@WZ_METEOR,chase,83,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@WZ_METEOR,attack,83,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@WZ_STORMGUST,chase,89,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@WZ_STORMGUST,attack,89,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@WZ_VERMILION,chase,85,10,2000,0,5000,yes,target,always,0,,,,,,29
-1399,Event Baphomet@WZ_VERMILION,attack,85,10,2000,0,5000,yes,target,always,0,,,,,,29
-1400,Karakasa@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,31
-1400,Karakasa@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,31
-1400,Karakasa@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,6
-1400,Karakasa@WZ_WATERBALL,chase,86,1,500,500,5000,yes,target,always,0,,,,,,6
-1400,Karakasa@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,28,2181,,,,
-1401,Shinobi@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,
-1401,Shinobi@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1401,Shinobi@AS_CLOAKING,idle,135,1,500,200,5000,yes,self,always,0,,,,,,
-1401,Shinobi@HT_CLAYMORETRAP,idle,123,5,500,0,300000,yes,around2,always,0,,,,,,9
-1401,Shinobi@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,myhpltmaxrate,10,,,,,,
-1401,Shinobi@NPC_REBIRTH,dead,208,2,5000,0,0,yes,self,always,0,,,,,,29
-1401,Shinobi@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,
-1401,Shinobi@TF_BACKSLIDING,attack,150,1,10000,500,3600000,no,target,myhpltmaxrate,10,,,,,,
-1402,Poison Toad@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
-1402,Poison Toad@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1402,Poison Toad@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1403,Antique Firelock@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,7
-1404,Miyabi Ningyo@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,7
-1404,Miyabi Ningyo@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,7
-1404,Miyabi Ningyo@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,6
-1404,Miyabi Ningyo@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,6
-1404,Miyabi Ningyo@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1404,Miyabi Ningyo@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1404,Miyabi Ningyo@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,
-1405,Tengu@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,6,,,,,
-1405,Tengu@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,6
-1405,Tengu@NPC_STUNATTACK,chase,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1405,Tengu@SM_PROVOKE,attack,6,10,2000,600,30000,no,target,always,0,,,,,,23
-1405,Tengu@SM_PROVOKE,chase,6,10,2000,600,30000,no,target,always,0,,,,,,23
-1405,Tengu@WZ_EARTHSPIKE,attack,90,1,500,0,5000,no,target,always,0,,,,,,6
-1405,Tengu@WZ_EARTHSPIKE,attack,90,2,500,0,5000,no,target,always,0,,,,,,6
-1405,Tengu@WZ_EARTHSPIKE,attack,90,3,500,0,5000,no,target,always,0,,,,,,6
-1405,Tengu@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,6
-1405,Tengu@NPC_STUNATTACK,follow,179,3,500,1500,5000,no,target,always,0,,,,,,6
-1405,Tengu@SM_PROVOKE,angry,6,10,2000,600,30000,no,target,always,0,,,,,,23
-1405,Tengu@SM_PROVOKE,follow,6,10,2000,600,30000,no,target,always,0,,,,,,23
-1405,Tengu@WZ_EARTHSPIKE,angry,90,1,500,0,5000,no,target,always,0,,,,,,6
-1405,Tengu@WZ_EARTHSPIKE,angry,90,2,500,0,5000,no,target,always,0,,,,,,6
-1405,Tengu@WZ_EARTHSPIKE,angry,90,3,500,0,5000,no,target,always,0,,,,,,6
-1406,Kapha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1406,Kapha@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,,,,,
-1406,Kapha@NPC_WATERATTACK,attack,184,3,500,500,5000,yes,target,always,0,,,,,,6
-1406,Kapha@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,16
-1406,Kapha@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1406,Kapha@NPC_WATERATTACK,angry,184,3,500,500,5000,yes,target,always,0,,,,,,6
-1406,Kapha@WZ_WATERBALL,follow,86,3,500,1500,5000,yes,target,always,0,,,,,,16
-1408,Bloody Butterfly@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,,6
-1408,Bloody Butterfly@NPC_DARKSTRIKE,chase,340,5,2000,700,5000,no,target,always,0,,,,,,6
-1408,Bloody Butterfly@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,7
-1408,Bloody Butterfly@NPC_SLEEPATTACK,chase,182,5,500,0,5000,yes,target,always,0,,,,,,7
-1409,Rice Cake Boy@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,6
-1410,Live Peach Tree@AM_POTIONPITCHER,attack,231,2,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
-1410,Live Peach Tree@AM_POTIONPITCHER,idle,231,3,10000,500,10000,no,self,always,0,,,,,,18
-1410,Live Peach Tree@AM_POTIONPITCHER,chase,231,2,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,19
-1410,Live Peach Tree@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1410,Live Peach Tree@NPC_GUIDEDATTACK,chase,172,2,500,1000,20000,no,target,always,0,,,,,,6
-1412,Taoist Hermit@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1412,Taoist Hermit@MG_LIGHTNINGBOLT,attack,20,5,2000,1500,5000,yes,target,always,0,,,,,,6
-1412,Taoist Hermit@MG_LIGHTNINGBOLT,chase,20,5,2000,1500,5000,yes,target,always,0,,,,,,6
-1412,Taoist Hermit@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,29
-1412,Taoist Hermit@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,29
-1413,Wild Ginseng@NPC_BARRIER,attack,204,1,2000,3000,5000,no,self,myhpltmaxrate,30,,,,,,9
-1413,Wild Ginseng@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,7
-1415,Baby Leopard@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1415,Baby Leopard@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,6
-1415,Baby Leopard@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1416,Wicked Nymph@AL_HEAL,attack,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1416,Wicked Nymph@AL_HEAL,attack,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1416,Wicked Nymph@AL_HEAL,idle,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1416,Wicked Nymph@AL_HEAL,idle,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1416,Wicked Nymph@AL_HEAL,chase,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1416,Wicked Nymph@AL_HEAL,chase,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1416,Wicked Nymph@NPC_STOP,attack,342,1,500,0,30000,no,target,always,0,,,,,,6
-1416,Wicked Nymph@SA_DISPELL,attack,289,5,0,0,5000,yes,target,always,0,,,,,,
-1417,Zipper Bear@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1417,Zipper Bear@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6
-1418,Evil Snake Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1418,Evil Snake Lord@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1418,Evil Snake Lord@MG_FROSTDIVER,attack,15,10,2000,0,5000,yes,target,always,0,,,,,,
-1418,Evil Snake Lord@MG_FROSTDIVER,chase,15,10,2000,0,0,yes,target,always,0,,,,,,
-1418,Evil Snake Lord@NPC_SHIELDBRAKE,attack,346,10,2000,0,0,yes,target,always,0,,,,,,2
-1418,Evil Snake Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1418,Evil Snake Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1418,Evil Snake Lord@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29
-1418,Evil Snake Lord@NPC_STOP,attack,342,1,10000,0,15000,yes,target,always,0,,,,,,2
-1418,Evil Snake Lord@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,
-1418,Evil Snake Lord@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,
-1418,Evil Snake Lord@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1412,1412,1416,,,
-1418,Evil Snake Lord@SM_MAGNUM,attack,7,10,2000,0,5000,yes,self,attackpcgt,2,,,,,,
-1418,Evil Snake Lord@MG_FROSTDIVER,chase,15,10,10000,0,0,yes,target,skillused,18,,,,,,
-1419,Farmiliar@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,
-1419,Farmiliar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1419,Farmiliar@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,,
-1419,Farmiliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1420,Skeleton Archer@AC_DOUBLE,angry,46,1,500,1000,5000,no,target,always,0,,,,,,
-1420,Skeleton Archer@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
-1420,Skeleton Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,
-1420,Skeleton Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1421,Isis@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1421,Isis@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1421,Isis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1421,Isis@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1422,Hunter Fly@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1422,Hunter Fly@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1422,Hunter Fly@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1422,Hunter Fly@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1422,Hunter Fly@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1422,Hunter Fly@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1423,Ghoul@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1423,Ghoul@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1424,Sidewinder@KN_PIERCE,angry,56,5,500,700,5000,no,target,always,0,,,,,,
-1424,Sidewinder@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1424,Sidewinder@NPC_POISONATTACK,angry,188,3,500,500,5000,no,target,always,0,,,,,,
-1424,Sidewinder@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
-1424,Sidewinder@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1424,Sidewinder@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,
-1425,Obeaune@NPC_WATERATTACK,angry,184,3,500,500,5000,no,target,always,0,,,,,,
-1425,Obeaune@PR_LEXDIVINA,follow,76,5,500,1000,5000,yes,target,always,0,,,,,,
-1425,Obeaune@PR_LEXDIVINA,angry,76,5,500,1000,5000,yes,target,always,0,,,,,,
-1425,Obeaune@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,
-1425,Obeaune@PR_LEXDIVINA,chase,76,5,500,1000,5000,yes,target,always,0,,,,,,
-1425,Obeaune@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,,
-1426,Marc@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,
-1426,Marc@NPC_WATERATTACK,angry,184,2,500,500,5000,no,target,always,0,,,,,,
-1426,Marc@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,
-1426,Marc@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
-1427,Nightmare@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1427,Nightmare@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1427,Nightmare@NPC_MENTALBREAKER,angry,159,1,500,800,5000,no,target,always,0,,,,,,
-1427,Nightmare@NPC_TELEKINESISATTACK,angry,191,5,500,0,5000,yes,target,always,0,,,,,,
-1427,Nightmare@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1427,Nightmare@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1427,Nightmare@NPC_MENTALBREAKER,attack,159,1,500,800,5000,no,target,always,0,,,,,,
-1427,Nightmare@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,
-1428,Poison Spore@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1428,Poison Spore@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1428,Poison Spore@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1428,Poison Spore@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1429,Argiope@AS_VENOMDUST,angry,140,1,500,1500,5000,no,target,always,0,,,,,,
-1429,Argiope@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1429,Argiope@NPC_POISONATTACK,angry,188,2,500,500,5000,no,target,always,0,,,,,,
-1429,Argiope@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,,
-1429,Argiope@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1429,Argiope@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,,
-1430,Argor@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,,
-1430,Argor@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1430,Argor@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1430,Argor@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1431,Baphomet@NPC_DARKBREATH,angry,202,1,500,800,5000,no,target,always,0,,,,,,
-1431,Baphomet@NPC_DARKNESSATTACK,angry,190,2,500,500,5000,no,target,always,0,,,,,,
-1431,Baphomet@NPC_HALLUCINATION,follow,207,1,500,500,5000,yes,target,always,0,,,,,,
-1431,Baphomet@NPC_HALLUCINATION,angry,207,1,500,500,5000,yes,target,always,0,,,,,,
-1431,Baphomet@NPC_DARKBREATH,attack,202,1,500,800,5000,no,target,always,0,,,,,,
-1431,Baphomet@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,
-1431,Baphomet@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,
-1431,Baphomet@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
-1432,Desert Wolf@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1432,Desert Wolf@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,,
-1432,Desert Wolf@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1432,Desert Wolf@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_BLINDATTACK,follow,177,3,500,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_ENERGYDRAIN,follow,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
-1433,Deviruchi@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
-1433,Deviruchi@NPC_DARKTHUNDER,follow,341,3,500,1500,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_DARKTHUNDER,angry,341,3,500,1500,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
-1433,Deviruchi@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,
-1433,Deviruchi@NPC_DARKTHUNDER,chase,341,3,500,1500,5000,yes,target,always,0,,,,,,
-1433,Deviruchi@NPC_DARKTHUNDER,attack,341,3,500,1500,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1434,Drainliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_BLINDATTACK,angry,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_BLINDATTACK,follow,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_ENERGYDRAIN,follow,200,1,500,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_PETRIFYATTACK,follow,180,3,500,500,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_PETRIFYATTACK,angry,180,3,500,500,5000,no,target,always,0,,,,,,
-1435,Evil Druid@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@WZ_HEAVENDRIVE,angry,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,
-1435,Evil Druid@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,
-1435,Evil Druid@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1435,Evil Druid@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1436,Jakk@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1436,Jakk@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1436,Jakk@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
-1436,Jakk@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
-1436,Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1436,Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1436,Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
-1436,Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1437,Joker@MG_FIREBALL,follow,17,5,500,800,5000,yes,target,always,0,,,,,,
-1437,Joker@MG_FROSTDIVER,follow,15,10,500,1000,5000,yes,target,always,0,,,,,,
-1437,Joker@MG_SOULSTRIKE,follow,13,9,500,500,5000,yes,target,always,0,,,,,,
-1437,Joker@NPC_ENERGYDRAIN,follow,200,1,500,800,5000,no,target,always,0,,,,,,
-1437,Joker@NPC_WINDATTACK,follow,187,2,500,800,5000,no,target,always,0,,,,,,
-1437,Joker@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1437,Joker@NPC_DARKTHUNDER,follow,341,5,500,1500,5000,yes,target,always,0,,,,,,
-1437,Joker@WZ_QUAGMIRE,follow,92,5,500,700,5000,yes,target,always,0,,,,,,
-1437,Joker@MG_FIREBALL,chase,17,5,500,800,5000,yes,target,always,0,,,,,,
-1437,Joker@MG_FROSTDIVER,chase,15,10,500,1000,5000,yes,target,always,0,,,,,,
-1437,Joker@MG_SOULSTRIKE,chase,13,9,500,500,5000,yes,target,always,0,,,,,,
-1437,Joker@NPC_ATTRICHANGE,idle,161,1,500,2000,300000,no,self,always,0,,,,,,
-1437,Joker@NPC_ENERGYDRAIN,chase,200,1,500,800,5000,no,target,always,0,,,,,,
-1437,Joker@NPC_WINDATTACK,chase,187,2,500,800,5000,no,target,always,0,,,,,,
-1437,Joker@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1437,Joker@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,,
-1437,Joker@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,
-1438,Khalitzburg@AS_GRIMTOOTH,follow,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1438,Khalitzburg@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
-1438,Khalitzburg@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
-1438,Khalitzburg@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1438,Khalitzburg@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
-1438,Khalitzburg@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1438,Khalitzburg@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1438,Khalitzburg@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1438,Khalitzburg@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1438,Khalitzburg@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
-1439,High Orc@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
-1439,High Orc@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,,
-1439,High Orc@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1439,High Orc@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
-1439,High Orc@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,,
-1440,Stem Worm@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,,
-1440,Stem Worm@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,,
-1440,Stem Worm@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
-1440,Stem Worm@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
-1441,Penomena@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1441,Penomena@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1441,Penomena@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1441,Penomena@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1441,Penomena@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1441,Penomena@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,
-1442,Sasquatch@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,,
-1442,Sasquatch@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1442,Sasquatch@SM_ENDURE,follow,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,
-1442,Sasquatch@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,
-1442,Sasquatch@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,,,,,,
-1442,Sasquatch@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,
-1443,Cruiser@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1443,Cruiser@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1444,Chepet@AL_HEAL,angry,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1444,Chepet@AL_HEAL,follow,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1444,Chepet@AL_HEAL,angry,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
-1444,Chepet@AL_HEAL,follow,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
-1444,Chepet@MG_FIREWALL,follow,18,10,500,500,5000,yes,target,always,0,,,,,,
-1444,Chepet@MG_FIREWALL,angry,18,10,500,500,5000,yes,target,always,0,,,,,,
-1444,Chepet@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,
-1444,Chepet@NPC_GUIDEDATTACK,angry,172,5,500,1000,20000,no,target,always,0,,,,,,
-1444,Chepet@PR_STRECOVERY,follow,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
-1444,Chepet@PR_STRECOVERY,angry,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
-1444,Chepet@AL_HEAL,attack,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1444,Chepet@AL_HEAL,chase,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1444,Chepet@AL_HEAL,attack,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
-1444,Chepet@AL_HEAL,chase,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,
-1444,Chepet@MG_FIREWALL,chase,18,10,500,500,5000,yes,target,always,0,,,,,,
-1444,Chepet@MG_FIREWALL,attack,18,10,500,500,5000,yes,target,always,0,,,,,,
-1444,Chepet@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,
-1444,Chepet@NPC_GUIDEDATTACK,attack,172,5,500,1000,20000,no,target,always,0,,,,,,
-1444,Chepet@PR_STRECOVERY,chase,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
-1444,Chepet@PR_STRECOVERY,attack,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,
-1445,Raggler@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,,
-1445,Raggler@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1445,Raggler@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1445,Raggler@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1446,Injustice@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
-1446,Injustice@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1446,Injustice@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1446,Injustice@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1447,Gryphon@KN_PIERCE,angry,56,10,500,700,5000,no,target,always,0,,,,,,
-1447,Gryphon@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1447,Gryphon@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1447,Gryphon@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,,
-1447,Gryphon@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1447,Gryphon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLINDATTACK,follow,177,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_PETRIFYATTACK,angry,180,1,500,500,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_PETRIFYATTACK,follow,180,1,500,500,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLINDATTACK,chase,177,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1448,Dark Frame@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_PETRIFYATTACK,attack,180,1,500,500,5000,no,target,always,0,,,,,,
-1448,Dark Frame@NPC_PETRIFYATTACK,chase,180,1,500,500,5000,no,target,always,0,,,,,,
-1449,Muntant Dragon@MG_FIREBALL,follow,17,10,500,0,5000,yes,target,always,0,,,,,,
-1449,Muntant Dragon@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,
-1449,Muntant Dragon@SM_MAGNUM,angry,7,10,500,500,5000,no,self,always,0,,,,,,
-1449,Muntant Dragon@MG_FIREBALL,chase,17,10,500,0,5000,yes,target,always,0,,,,,,
-1449,Muntant Dragon@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,
-1449,Muntant Dragon@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,,
-1450,Wind Ghost@MG_LIGHTNINGBOLT,follow,20,5,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@MG_LIGHTNINGBOLT,angry,20,5,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@NPC_MAGICALATTACK,angry,192,1,500,1000,5000,no,target,always,0,,,,,,
-1450,Wind Ghost@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@WZ_JUPITEL,follow,84,3,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@WZ_JUPITEL,angry,84,3,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@HT_SHOCKWAVE,idle,118,5,500,0,300000,yes,around2,always,0,,,,,,
-1450,Wind Ghost@MG_LIGHTNINGBOLT,chase,20,5,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@MG_LIGHTNINGBOLT,attack,20,5,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,
-1450,Wind Ghost@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,
-1450,Wind Ghost@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,,
-1451,Merman@KN_PIERCE,angry,56,5,500,700,5000,no,target,always,0,,,,,,
-1451,Merman@NPC_RANGEATTACK,follow,160,1,500,0,5000,yes,target,always,0,,,,,,
-1451,Merman@NPC_WATERATTACK,angry,184,3,500,500,5000,no,target,always,0,,,,,,
-1451,Merman@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,,
-1451,Merman@NPC_RANGEATTACK,chase,160,1,500,0,5000,yes,target,always,0,,,,,,
-1451,Merman@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,
-1452,Orc Lady@AL_INCAGI,follow,29,1,500,700,5000,no,self,always,0,,,,,,
-1452,Orc Lady@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,,
-1452,Orc Lady@AL_INCAGI,chase,29,1,500,700,5000,no,self,always,0,,,,,,
-1452,Orc Lady@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1453,Raydric Archer@AC_CHARGEARROW,angry,148,1,500,0,5000,yes,target,always,0,,,,,,
-1453,Raydric Archer@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
-1453,Raydric Archer@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,,
-1453,Raydric Archer@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
-1454,Tri Joint@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
-1454,Tri Joint@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1455,Kobold Archer@AC_DOUBLE,angry,46,1,500,1000,5000,no,target,always,0,,,,,,
-1455,Kobold Archer@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,
-1455,Kobold Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,
-1455,Kobold Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,
-1456,Chimera@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
-1456,Chimera@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1456,Chimera@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1456,Chimera@WZ_HEAVENDRIVE,angry,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1456,Chimera@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1456,Chimera@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1456,Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1456,Chimera@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,
-1457,Mantis@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1457,Mantis@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
-1457,Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1457,Mantis@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1458,Marduk@MG_FIREBOLT,follow,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1458,Marduk@MG_FIREBOLT,angry,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1458,Marduk@MG_FIREWALL,follow,18,5,500,500,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_BLINDATTACK,follow,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_MAGICALATTACK,angry,192,1,500,1000,5000,no,target,always,0,,,,,,
-1458,Marduk@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1458,Marduk@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,
-1458,Marduk@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,
-1458,Marduk@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,
-1459,Marionette@MG_FIREWALL,follow,18,5,500,500,5000,yes,target,always,0,,,,,,
-1459,Marionette@NPC_TELEKINESISATTACK,angry,191,5,500,0,5000,yes,target,always,0,,,,,,
-1459,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,,
-1459,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,
-1459,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,
-1460,Matyr@AS_SONICBLOW,angry,136,5,500,800,5000,no,target,always,0,,,,,,
-1460,Matyr@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1460,Matyr@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,
-1460,Matyr@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1461,Minorous@BS_HAMMERFALL,angry,110,3,500,1500,5000,no,target,always,0,,,,,,
-1461,Minorous@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
-1461,Minorous@WZ_HEAVENDRIVE,angry,91,3,500,1200,5000,yes,target,always,0,,,,,,
-1461,Minorous@BS_HAMMERFALL,attack,110,3,500,1500,5000,no,target,always,0,,,,,,
-1461,Minorous@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1461,Minorous@WZ_HEAVENDRIVE,attack,91,3,500,1200,5000,yes,target,always,0,,,,,,
-1462,Orc Skeleton@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1462,Orc Skeleton@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1463,Orc Zombie@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1463,Orc Zombie@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1464,Pasana@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,
-1464,Pasana@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1464,Pasana@SM_BASH,angry,5,5,500,0,5000,yes,target,always,0,,,,,,
-1464,Pasana@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1464,Pasana@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1464,Pasana@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,
-1465,Petit@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,,
-1465,Petit@NPC_TELEKINESISATTACK,follow,191,5,500,0,5000,yes,target,always,0,,,,,,
-1465,Petit@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1465,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
-1466,Petit@NPC_TELEKINESISATTACK,follow,191,5,500,0,5000,yes,target,always,0,,,,,,
-1466,Petit@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,,
-1466,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,
-1466,Petit@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
-1467,Raydric@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
-1467,Raydric@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
-1467,Raydric@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
-1467,Raydric@SM_MAGNUM,angry,7,10,500,500,5000,no,self,always,0,,,,,,
-1467,Raydric@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1467,Raydric@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1467,Raydric@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
-1467,Raydric@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,,
-1468,Requim@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1468,Requim@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
-1468,Requim@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1468,Requim@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
-1469,Skeletom Worker@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1469,Skeletom Worker@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1470,Zerom@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,
-1470,Zerom@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,
-1471,Nine Tail@NPC_ATTRICHANGE,angry,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,
-1471,Nine Tail@NPC_RANDOMATTACK,angry,183,3,500,500,5000,no,target,always,0,,,,,,
-1471,Nine Tail@NPC_ATTRICHANGE,attack,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,
-1471,Nine Tail@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,,
-1472,Bon Gun@KN_SPEARSTAB,angry,58,5,500,800,5000,no,target,always,0,,,,,,
-1472,Bon Gun@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
-1472,Bon Gun@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1472,Bon Gun@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
-1473,Orc Archer@AC_SHOWER,angry,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,
-1473,Orc Archer@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,
-1473,Orc Archer@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,
-1473,Orc Archer@HT_ANKLESNARE,idle,117,5,500,0,300000,yes,around2,always,0,,,,,,
-1473,Orc Archer@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,
-1474,Mimic@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1474,Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1475,Wraith@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1475,Wraith@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,,
-1475,Wraith@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,,
-1475,Wraith@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,always,0,,,,,,
-1475,Wraith@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1475,Wraith@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1475,Wraith@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
-1475,Wraith@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,
-1476,Alarm@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1476,Alarm@NPC_DARKBREATH,angry,202,2,500,800,5000,no,target,always,0,,,,,,
-1476,Alarm@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,always,0,,,,,,
-1476,Alarm@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1476,Alarm@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,
-1476,Alarm@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,always,0,,,,,,
-1477,Arclouse@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1477,Arclouse@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_PIERCINGATT,angry,158,3,500,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1478,Rideword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,
-1479,Skeleton Prisoner@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,
-1479,Skeleton Prisoner@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,always,0,,,,,,
-1479,Skeleton Prisoner@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1479,Skeleton Prisoner@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,always,0,,,,,,
-1480,Zombie Prisoner@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,
-1480,Zombie Prisoner@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,
-1481,Punk@NPC_PETRIFYATTACK,angry,180,3,500,500,5000,no,target,always,0,,,,,,
-1481,Punk@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1481,Punk@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,
-1481,Punk@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1482,Zherlthsh@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
-1482,Zherlthsh@NPC_GUIDEDATTACK,angry,172,3,500,1000,20000,no,target,always,0,,,,,,
-1482,Zherlthsh@NPC_LICK,angry,206,3,500,0,5000,yes,target,always,0,,,,,,
-1482,Zherlthsh@SM_PROVOKE,follow,6,10,500,600,5000,no,target,always,0,,,,,,
-1482,Zherlthsh@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1482,Zherlthsh@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,
-1482,Zherlthsh@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,
-1482,Zherlthsh@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,
-1483,Rybio@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
-1483,Rybio@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,,
-1483,Rybio@SM_PROVOKE,follow,6,5,500,600,5000,no,target,always,0,,,,,,
-1483,Rybio@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1483,Rybio@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1483,Rybio@SM_PROVOKE,chase,6,5,500,600,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_WINDATTACK,angry,187,2,500,500,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,
-1484,Phendark@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1485,Mysteltainn@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
-1485,Mysteltainn@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
-1485,Mysteltainn@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
-1485,Mysteltainn@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,,
-1485,Mysteltainn@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1485,Mysteltainn@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1485,Mysteltainn@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
-1485,Mysteltainn@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,
-1486,Trifing@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,,
-1486,Trifing@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
-1486,Trifing@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
-1486,Trifing@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,,
-1486,Trifing@NPC_PIERCINGATT,angry,158,3,500,0,5000,yes,target,always,0,,,,,,
-1486,Trifing@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,
-1486,Trifing@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1486,Trifing@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1486,Trifing@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,
-1486,Trifing@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,
-1487,Executioner@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,,
-1487,Executioner@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,,
-1487,Executioner@KN_AUTOCOUNTER,angry,61,5,500,0,5000,yes,self,always,0,,,,,,
-1487,Executioner@KN_SPEARBOOMERANG,follow,59,5,500,0,5000,yes,target,always,0,,,,,,
-1487,Executioner@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1487,Executioner@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1487,Executioner@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1487,Executioner@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,,
-1487,Executioner@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,
-1487,Executioner@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1488,Anolian@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1488,Anolian@NPC_WATERATTACK,follow,184,1,500,0,5000,yes,target,always,0,,,,,,
-1488,Anolian@SM_BASH,angry,5,5,500,800,5000,no,target,always,0,,,,,,
-1488,Anolian@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,,
-1488,Anolian@NPC_WATERATTACK,chase,184,1,500,0,5000,yes,target,always,0,,,,,,
-1488,Anolian@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,
-1489,Sting@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,,
-1489,Sting@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,,
-1489,Sting@TF_HIDING,angry,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,
-1489,Sting@WZ_QUAGMIRE,follow,92,5,500,700,5000,no,target,always,0,,,,,,
-1489,Sting@WZ_QUAGMIRE,angry,92,5,500,700,5000,no,target,always,0,,,,,,
-1489,Sting@AL_HEAL,idle,28,5,10000,0,5000,yes,self,mystatuson,hiding,,,,,,
-1489,Sting@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,
-1489,Sting@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1489,Sting@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,
-1489,Sting@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,,
-1489,Sting@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,,
-1490,Wandering Man@KN_AUTOCOUNTER,angry,61,5,500,0,5000,yes,self,always,0,,,,,,
-1490,Wandering Man@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1490,Wandering Man@NPC_WINDATTACK,angry,187,2,500,500,5000,no,target,always,0,,,,,,
-1490,Wandering Man@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,,
-1490,Wandering Man@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1490,Wandering Man@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1491,Dokebi@BS_ADRENALINE,follow,111,1,500,1500,5000,no,self,always,0,,,,,,
-1491,Dokebi@BS_ADRENALINE,angry,111,1,500,1500,5000,no,self,always,0,,,,,,
-1491,Dokebi@MC_MAMMONITE,angry,42,5,500,800,5000,no,target,always,0,,,,,,
-1491,Dokebi@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1491,Dokebi@BS_ADRENALINE,chase,111,1,500,1500,5000,no,self,always,0,,,,,,
-1491,Dokebi@BS_ADRENALINE,attack,111,1,500,1500,5000,no,self,always,0,,,,,,
-1491,Dokebi@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,
-1491,Dokebi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,
-1492,Incantation Samurai@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1492,Incantation Samurai@AL_TELEPORT,idle,26,1,5000,1000,5000,yes,self,myhpltmaxrate,20,,,,,,
-1492,Incantation Samurai@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,9
-1492,Incantation Samurai@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1492,Incantation Samurai@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_HELMBRAKE,chase,345,10,2000,0,5000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,no,target,always,0,,,,,,
-1492,Incantation Samurai@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,2,1560,,,,,
-1492,Incantation Samurai@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,2,1560,,,,,
-1492,Incantation Samurai@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1401,,,,,
-1492,Incantation Samurai@RG_INTIMIDATE,attack,219,10,2000,0,60000,no,target,always,0,,,,,,
-1492,Incantation Samurai@AL_TELEPORT,chase,26,1,10000,0,0,yes,self,skillused,18,,,,,,
-1493,Dryad@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1493,Dryad@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1493,Dryad@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,3
-1493,Dryad@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1493,Dryad@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,
-1493,Dryad@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,
-1494,Kind of Beetle@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1494,Kind of Beetle@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6
-1494,Kind of Beetle@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,19
-1495,Stone Shooter@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6
-1495,Stone Shooter@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6
-1497,Wooden Golem@AL_HEAL,idle,28,1,2000,0,5000,yes,self,always,0,,,,,,
-1497,Wooden Golem@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,9
-1497,Wooden Golem@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,
-1498,Wootan Shooter@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,2
-1498,Wootan Shooter@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,2
-1499,Wootan Fighter@KN_TWOHANDQUICKEN,attack,60,9,2000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1499,Wootan Fighter@SM_MAGNUM,attack,7,5,500,500,5000,no,self,always,0,,,,,,
-1500,Parasite@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
-1500,Parasite@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,9
-1500,Parasite@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,9
-1500,Parasite@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9
-1500,Parasite@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,9
-1500,Parasite@NPC_POISON,chase,176,3,500,800,5000,no,target,always,0,,,,,,9
-1502,Bring it on!@AL_HEAL,idle,28,10,10000,0,2000,yes,self,always,0,,,,,,4
-1502,Bring it on!@AL_HEAL,walk,28,10,100000,0,2000,yes,self,always,0,,,,,,4
-1502,Bring it on!@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1502,Bring it on!@AL_TELEPORT,attack,26,1,1000,5000,60000,no,self,myhpltmaxrate,30,,,,,,
-1502,Bring it on!@NPC_DARKBLESSING,attack,203,1,1000,2000,5000,no,target,always,0,,,,,,18
-1502,Bring it on!@NPC_SUMMONSLAVE,attack,196,16,10000,2000,10000,no,self,slavele,3,1491,1431,1433,,,18
-1502,Bring it on!@NPC_SUMMONSLAVE,idle,196,16,10000,2000,10000,no,self,slavele,3,1491,1431,1433,,,18
-1502,Bring it on!@NPC_SUMMONSLAVE,idle,196,16,10000,0,0,no,self,onspawn,0,1110,1101,1109,,,
-1502,Bring it on!@RG_INTIMIDATE,attack,219,5,1000,0,3000,yes,target,always,0,,,,,,
-1502,Bring it on!@RG_STRIPARMOR,attack,217,5,2000,0,3000,yes,target,always,0,,,,,,
-1502,Bring it on!@RG_STRIPHELM,attack,218,5,2000,0,3000,yes,target,always,0,,,,,,
-1502,Bring it on!@RG_STRIPSHIELD,attack,216,5,2000,0,3000,yes,target,always,0,,,,,,
-1502,Bring it on!@RG_STRIPWEAPON,attack,215,5,2000,0,3000,yes,target,always,0,,,,,,
-1503,Gibbet@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1503,Gibbet@NPC_CURSEATTACK,attack,181,3,1000,800,5000,no,target,always,0,,,,,,6
-1503,Gibbet@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,,6
-1504,Dullahan@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
-1504,Dullahan@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6
-1505,Loli Ruri@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1505,Loli Ruri@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1505,Loli Ruri@NPC_DARKSTRIKE,attack,340,5,500,700,5000,no,target,myhpltmaxrate,50,,,,,,6
-1505,Loli Ruri@NPC_DARKSTRIKE,chase,340,5,500,700,5000,no,target,always,0,,,,,,6
-1505,Loli Ruri@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,3,,,,,
-1505,Loli Ruri@PR_LEXDIVINA,chase,76,10,500,1000,5000,yes,target,always,0,,,,,,2
-1505,Loli Ruri@PR_LEXDIVINA,attack,76,10,500,1000,5000,yes,target,always,0,,,,,,2
-1505,Loli Ruri@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1505,Loli Ruri@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18
-1506,Disguise@NPC_COMBOATTACK,attack,171,1,1000,700,5000,no,target,always,0,,,,,,9
-1506,Disguise@NPC_METAMORPHOSIS,attack,193,2,500,0,60000,no,self,myhpltmaxrate,10,1509,1508,,,,19
-1506,Disguise@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,,
-1507,Bloody Murderer@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,29
-1507,Bloody Murderer@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
-1508,Quve@MG_STONECURSE,attack,16,10,500,1500,5000,no,target,always,0,,,,,,6
-1508,Quve@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,29
-1508,Quve@NPC_METAMORPHOSIS,attack,193,1,1000,0,60000,no,self,myhpltmaxrate,30,1509,,,,,19
-1509,Lude@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1509,Lude@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1509,Lude@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1509,Lude@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1509,Lude@NPC_METAMORPHOSIS,attack,193,1,1000,0,60000,no,self,myhpltmaxrate,30,1508,,,,,19
-1509,Lude@PR_LEXAETERNA,chase,78,1,1000,1000,5000,yes,target,always,0,,,,,,6
-1509,Lude@PR_LEXAETERNA,attack,78,1,1000,1000,5000,yes,target,always,0,,,,,,6
-1510,Hylozoist@AL_DECAGI,attack,30,1,500,1000,5000,no,target,always,0,,,,,,29
-1510,Hylozoist@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,9
-1510,Hylozoist@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,9
-1510,Hylozoist@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
-1511,Amon Ra@NPC_BLOODDRAIN,idle,199,1,2000,0,5000,yes,target,always,0,,,,,,29
-1511,Amon Ra@NPC_BLOODDRAIN,idle,199,1,2000,0,5000,yes,target,always,0,,,,,,29
-1511,Amon Ra@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,29
-1511,Amon Ra@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,29
-1511,Amon Ra@NPC_SUMMONMONSTER,idle,209,5,5000,0,10000,no,self,longrangeattacked,0,1474,1477,1438,,,9
-1511,Amon Ra@NPC_SUMMONMONSTER,idle,209,5,5000,0,10000,no,self,casttargeted,0,1474,1477,1438,,,9
-1511,Amon Ra@NPC_SUMMONMONSTER,attack,209,5,5000,0,10000,no,self,longrangeattacked,0,1474,1477,1438,,,9
-1511,Amon Ra@NPC_SUMMONMONSTER,attack,209,5,5000,0,10000,no,self,casttargeted,0,1474,1477,1438,,,9
-1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,0,yes,self,longrangeattacked,,,,,,,9
-1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,0,yes,self,casttargeted,,,,,,,9
-1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,5000,yes,target,always,0,,,,,,9
-1511,Amon Ra@WZ_FIREPILLAR,idle,80,11,10000,0,2000,yes,around2,always,0,,,,,,
-1511,Amon Ra@WZ_FIREPILLAR,idle,80,11,10000,0,2000,yes,around2,always,0,,,,,,
-1511,Amon Ra@NPC_DARKBLESSING,attack,203,1,5000,0,2000,no,target,always,0,,,,,,
-1511,Amon Ra@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1511,Amon Ra@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1512,Hyegun@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
-1512,Hyegun@AS_SONICBLOW,attack,136,5,500,1000,30000,no,target,always,0,,,,,,
-1512,Hyegun@NPC_CRITICALSLASH,attack,170,1,500,0,5000,yes,target,always,0,,,,,,
-1513,Civil Servant@NPC_DARKTHUNDER,chase,341,3,500,800,5000,yes,target,always,0,,,,,,
-1513,Civil Servant@NPC_DARKTHUNDER,attack,341,3,500,800,5000,yes,target,always,0,,,,,,
-1513,Civil Servant@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2
-1513,Civil Servant@AM_POTIONPITCHER,attack,231,4,10000,500,10000,yes,self,always,0,,,,,,2
-1513,Civil Servant@AM_POTIONPITCHER,idle,231,4,10000,500,10000,yes,self,always,0,,,,,,2
-1514,Dancing Dragon@NPC_AGIUP,loot,350,1,10000,0,10000,yes,self,always,0,,,,,,18
-1514,Dancing Dragon@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,18
-1514,Dancing Dragon@NPC_EMOTION,idle,197,1,10000,0,3000,yes,self,always,0,22,,,,,
-1514,Dancing Dragon@NPC_EMOTION,attack,197,1,10000,0,3000,yes,self,always,0,19,,,,,
-1514,Dancing Dragon@NPC_EMOTION,chase,197,1,10000,0,3000,yes,self,always,0,6,,,,,
-1515,Hatii Baby@MG_FROSTDIVER,chase,15,10,2000,0,5000,yes,target,always,0,,,,,,6
-1515,Hatii Baby@NPC_LICK,attack,206,3,2000,0,5000,yes,target,always,0,,,,,,6
-1516,Increase Soil@NPC_METAMORPHOSIS,attack,193,2,50,5000,5000,no,self,always,0,1516,,,,,
-1517,Li Me Mang Ryang@NPC_RANGEATTACK,chase,160,1,2000,0,5000,yes,target,always,0,,,,,,24
-1517,Li Me Mang Ryang@NPC_CRITICALSLASH,attack,170,1,500,500,5000,yes,target,always,0,,,,,,6
-1518,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29
-1518,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18
-1518,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,,
-1518,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
-1518,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6
-1518,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
-1518,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,5000,no,self,slavele,1,1519,,,,,
-1518,Bacsojin@NPC_SUMMONSLAVE,attack,196,3,10000,0,5000,no,self,slavele,1,1519,,,,,
-1518,Bacsojin@NPC_SUMMONSLAVE,chase,196,3,10000,0,5000,no,self,slavele,1,1519,,,,,
-1518,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,yes,self,onspawn,0,1519,,,,,
-1519,Chung E@CR_SHIELDCHARGE,attack,250,5,5000,0,5000,yes,target,always,0,,,,,,6
-1519,Chung E@RG_INTIMIDATE,attack,219,1,1000,1000,0,yes,target,always,0,,,,,,6
-1519,Chung E@PR_LEXDIVINA,chase,76,1,2000,0,5000,yes,target,always,0,,,,,,6
-1519,Chung E@TF_POISON,attack,52,10,1000,0,5000,yes,target,always,0,,,,,,6
-1520,Boiled Rice@CR_AUTOGUARD,idle,249,10,10000,0,300000,yes,self,always,0,,,,,,
-1520,Boiled Rice@NPC_SUICIDE,attack,175,1,10000,4000,0,no,target,myhpltmaxrate,50,,,,,,
-1566,Wraith Dead@AL_DECAGI,chase,30,9,500,1000,5000,no,target,always,0,,,,,,29
-1566,Wraith Dead@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,
-1566,Wraith Dead@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29
-1566,Wraith Dead@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29
-1566,Wraith Dead@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,29
-1555,Parasite@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1555,Parasite@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9
-1555,Parasite@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,9
-1555,Parasite@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,9
-1575,Flora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1575,Flora@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,
-1575,Flora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1580,Incubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,
-1580,Incubus@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,
-1580,Incubus@NPC_DARKSTRIKE,attack,340,9,500,700,5000,no,target,always,0,,,,,,29
-1580,Incubus@NPC_DARKSTRIKE,chase,340,9,500,700,5000,no,target,always,0,,,,,,29
-1580,Incubus@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,14
-1580,Incubus@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,,14
-1579,Hydra@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1579,Hydra@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,
-1582,Deviling@NPC_SUMMONSLAVE,attack,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
-1582,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
-1582,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1242,1242,1242,1109,,
-1582,Deviling@NPC_DARKSTRIKE,chase,340,5,3000,700,0,no,target,always,0,,,,,,32
-1582,Deviling@NPC_DARKSTRIKE,attack,340,5,3000,700,0,no,target,always,0,,,,,,32
-1582,Deviling@NPC_DARKNESSATTACK,attack,190,2,2000,0,5000,no,target,always,0,,,,,,6
-1582,Deviling@AL_DECAGI,chase,30,1,2000,1000,5000,no,target,always,0,,,,,,29
-1583,Tao Gunka@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1583,Tao Gunka@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,9
-1583,Tao Gunka@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1583,Tao Gunka@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1583,Tao Gunka@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,
-1583,Tao Gunka@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,4,1793,,,,,
-1583,Tao Gunka@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,4,1793,,,,,
-1583,Tao Gunka@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1274,,,,,
-1583,Tao Gunka@AL_TELEPORT,chase,26,1,10000,0,0,yes,self,skillused,18,,,,,,
-1583,Tao Gunka@NPC_MENTALBREAKER,attack,159,5,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_MENTALBREAKER,chase,159,5,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_COMBOATTACK,attack,171,10,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_COMBOATTACK,chase,171,10,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_STUNATTACK,attack,179,5,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_STUNATTACK,chase,179,5,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_GUIDEDATTACK,attack,172,10,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_GUIDEDATTACK,chase,172,10,2000,0,5000,yes,target,always,0,,,,,,7
-1583,Tao Gunka@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,7
-1584,Tamruan@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1584,Tamruan@NPC_SILENCEATTACK,attack,178,5,2000,700,5000,no,target,always,0,,,,,,9
-1584,Tamruan@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1585,Mime Monkey@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18
-1585,Mime Monkey@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,18
-1585,Mime Monkey@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,18
-1585,Mime Monkey@SM_PROVOKE,attack,6,10,500,600,5000,no,target,always,0,,,,,,18
-1586,Leaf Cat@AL_HEAL,attack,28,1,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1586,Leaf Cat@AL_HEAL,attack,28,1,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1586,Leaf Cat@AL_HEAL,chase,28,1,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1586,Leaf Cat@AL_HEAL,chase,28,1,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1587,Kraben@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,19
-1587,Kraben@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,19
-1587,Kraben@NPC_STUNATTACK,attack,179,1,500,0,5000,no,target,always,0,,,,,,6
-1589,Mandragora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1590,Geographer@AL_HEAL,idle,28,9,10000,500,5000,yes,self,always,0,,,,,,
-1590,Geographer@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,,
-1613,Metaling@CR_REFLECTSHIELD,attack,252,3,1000,0,200000,no,self,always,0,,,,,,7
-1613,Metaling@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1613,Metaling@CR_AUTOGUARD,chase,249,5,500,0,300000,yes,self,longrangeattacked,,,,,,,
-1613,Metaling@RG_STRIPWEAPON,attack,215,3,500,0,10000,no,target,always,0,,,,,,18
-1613,Metaling@MC_MAMMONITE,attack,42,5,1000,800,5000,yes,target,always,0,,,,,,8
-1614,Mineral@CR_REFLECTSHIELD,attack,252,2,1000,1000,5000,no,self,always,0,,,,,,
-1614,Mineral@NPC_RANDOMATTACK,attack,183,2,500,500,5000,yes,target,always,0,,,,,,
-1614,Mineral@NPC_BARRIER,attack,204,1,500,3000,5000,no,self,myhpltmaxrate,30,,,,,,18
-1614,Mineral@NPC_SPLASHATTACK,attack,174,1,500,0,5000,no,target,attackpcgt,2,,,,,,
-1614,Mineral@TF_HIDING,attack,51,1,500,500,50000,yes,self,always,0,,,,,,19
-1614,Mineral@TF_HIDING,idle,51,1,500,500,5000,yes,self,always,0,,,,,,19
-1615,Obsidian@CR_SHIELDCHARGE,attack,250,2,1000,1000,5000,no,target,always,0,,,,,,
-1615,Obsidian@NPC_GROUNDATTACK,attack,185,2,500,500,5000,yes,target,always,0,,,,,,
-1615,Obsidian@NPC_BARRIER,attack,204,1,500,3000,5000,no,self,myhpltmaxrate,30,,,,,,18
-1615,Obsidian@SM_MAGNUM,attack,7,5,500,500,5000,no,self,attackpcgt,2,,,,,,
-1615,Obsidian@TF_HIDING,attack,51,1,500,500,50000,yes,self,always,0,,,,,,19
-1615,Obsidian@TF_HIDING,idle,51,1,500,500,5000,yes,self,always,0,,,,,,19
-1616,Pitman@TF_SPRINKLESAND,attack,149,1,500,0,5000,no,target,always,0,,,,,,6
-1616,Pitman@TF_SPRINKLESAND,chase,149,1,500,0,5000,no,target,always,0,,,,,,6
-1616,Pitman@NPC_COMBOATTACK,attack,171,3,500,700,5000,no,target,always,0,,,,,,
-1616,Pitman@NPC_POWERUP,attack,349,2,3000,500,10000,no,self,myhpltmaxrate,40,,,,,,
-1616,Pitman@HT_CLAYMORETRAP,idle,123,5,500,0,300000,yes,around2,always,0,,,,,,18
-1617,Waste Stove@NPC_STUNATTACK,attack,179,3,1000,1500,5000,no,target,always,0,,,,,,9
-1617,Waste Stove@TF_THROWSTONE,chase,152,1,1000,0,30000,yes,target,always,0,,,,,,
-1617,Waste Stove@NPC_RANDOMATTACK,attack,183,3,500,200,5000,no,target,always,0,,,,,,
-1617,Waste Stove@NPC_SPLASHATTACK,attack,174,1,1000,500,5000,yes,target,attackpcgt,2,,,,,,9
-1618,Ungoliant@NPC_PETRIFYATTACK,attack,180,2,1000,500,5000,no,target,always,0,,,,,,3
-1618,Ungoliant@NPC_DARKBREATH,attack,202,3,500,500,5000,no,target,always,0,,,,,,29
-1618,Ungoliant@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,14
-1618,Ungoliant@NPC_POISONATTACK,attack,188,3,1000,0,5000,yes,target,always,0,,,,,,
-1618,Ungoliant@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1618,Ungoliant@AL_TELEPORT,attack,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1618,Ungoliant@NPC_SUMMONSLAVE,attack,196,3,10000,700,30000,no,self,slavele,0,1625,,,,,
-1618,Ungoliant@NPC_SUMMONSLAVE,idle,196,3,10000,700,30000,no,self,slavele,0,1625,,,,,
-1618,Ungoliant@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1619,,,,,
-1619,Porcellio@AL_PNEUMA,attack,25,1,500,0,5000,yes,self,longrangeattacked,,,,,,,18
-1619,Porcellio@NPC_GROUNDATTACK,attack,185,2,1000,0,5000,yes,target,always,0,,,,,,
-1619,Porcellio@NPC_KEEPING,attack,201,1,2000,1000,5000,no,self,myhpltmaxrate,25,,,,,,9
-1620,Noxious@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1620,Noxious@NPC_SELFDESTRUCTION,chase,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1620,Noxious@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,skillused,173,,,,,,23
-1620,Noxious@NPC_TELEKINESISATTACK,attack,191,3,1000,800,5000,no,target,always,0,,,,,,
-1620,Noxious@NPC_MENTALBREAKER,attack,159,3,500,0,5000,yes,target,always,0,,,,,,14
-1620,Noxious@NPC_MENTALBREAKER,chase,159,2,500,0,5000,yes,target,casttargeted,,,,,,,14
-1621,Venomous@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1621,Venomous@NPC_SELFDESTRUCTION,chase,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23
-1621,Venomous@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,skillused,173,,,,,,23
-1621,Venomous@NPC_POISON,attack,176,3,1000,800,5000,no,target,always,0,,,,,,
-1621,Venomous@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,6
-1621,Venomous@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,6
-1622,Teddy Bear@NPC_SELFDESTRUCTION,attack,173,1,1000,2000,10000,no,self,attackpcgt,3,,,,,,23
-1622,Teddy Bear@NPC_SELFDESTRUCTION,chase,173,1,1000,2000,10000,no,self,attackpcgt,3,,,,,,23
-1622,Teddy Bear@NPC_CURSEATTACK,attack,181,4,500,800,10000,no,target,always,0,,,,,,2
-1622,Teddy Bear@NPC_CURSEATTACK,chase,181,4,500,800,10000,no,target,always,0,,,,,,2
-1622,Teddy Bear@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1622,Teddy Bear@SA_DISPELL,attack,289,1,50,500,10000,no,target,always,0,,,,,,6
-1622,Teddy Bear@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,7,,,,,
-1622,Teddy Bear@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,23,,,,,
-1623,RSX 0806@NPC_AGIUP,chase,350,5,2000,0,60000,no,self,always,0,,,,,,6
-1623,RSX 0806@NPC_POWERUP,attack,349,5,2000,0,60000,no,self,always,0,,,,,,6
-1623,RSX 0806@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1623,RSX 0806@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1623,RSX 0806@NPC_SUMMONSLAVE,attack,196,5,10000,2000,10000,no,self,slavele,3,1624,1624,1621,1620,,
-1623,RSX 0806@NPC_SUMMONSLAVE,idle,196,5,10000,2000,10000,no,self,slavele,3,1624,1624,1621,1620,,
-1623,RSX 0806@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1617,,,,,
-1623,RSX 0806@NPC_WEAPONBRAKER,attack,343,10,1000,0,60000,no,target,always,0,,,,,,6
-1623,RSX 0806@BS_HAMMERFALL,chase,110,10,2000,0,5000,yes,target,always,0,,,,,,
-1623,RSX 0806@AL_TELEPORT,idle,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
-1623,RSX 0806@AL_TELEPORT,walk,26,1,100000,0,5000,yes,self,rudeattacked,,,,,,,
-1623,RSX 0806@NPC_CRITICALSLASH,attack,170,1,2000,500,5000,no,target,always,0,,,,,,
-1623,RSX 0806@AS_SONICBLOW,attack,136,10,1000,0,10000,yes,target,always,0,,,,,,2
-1624,Waste Stove@NPC_STUNATTACK,attack,179,3,1000,1500,5000,no,target,always,0,,,,,,9
-1624,Waste Stove@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,,
-1624,Waste Stove@NPC_RANDOMATTACK,attack,183,3,500,200,5000,no,target,always,0,,,,,,
-1624,Waste Stove@NPC_SPLASHATTACK,attack,174,1,1000,500,5000,yes,target,attackpcgt,2,,,,,,9
-1625,Porcellio@AL_PNEUMA,attack,25,1,500,0,5000,yes,self,longrangeattacked,,,,,,,18
-1625,Porcellio@NPC_GROUNDATTACK,attack,185,2,1000,0,5000,yes,target,always,0,,,,,,
-1625,Porcellio@NPC_KEEPING,attack,201,1,2000,1000,5000,no,self,myhpltmaxrate,25,,,,,,9
-1626,Dark Priest@NPC_DARKCROSS,attack,338,10,5000,0,10000,yes,target,always,0,,,,,,9
-1626,Dark Priest@NPC_CHANGEUNDEAD,attack,348,5,1000,1000,30000,no,self,always,0,,,,,,9
-1626,Dark Priest@MO_BODYRELOCATION,chase,264,1,10000,0,5000,yes,target,skillused,18,,,,,,
-1626,Dark Priest@NPC_DARKBREATH,chase,202,5,500,800,30000,no,target,always,0,,,,,,9
-1626,Dark Priest@NPC_GRANDDARKNESS,attack,339,5,2000,2000,30000,no,self,attackpcgt,2,,,,,,9
-1626,Dark Priest@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,attackpcgt,2,,,,,,9
-1626,Dark Priest@NPC_DARKSTRIKE,chase,340,10,2000,700,5000,yes,target,always,0,,,,,,9
-1626,Dark Priest@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
-1626,Dark Priest@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9
-1626,Dark Priest@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,yes,target,always,0,,,,,,
-1627,Anopheles@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,30
-1627,Anopheles@NPC_BLOODDRAIN,chase,199,1,500,0,5000,yes,target,always,0,,,,,,30
-1627,Anopheles@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1627,Anopheles@NPC_COMBOATTACK,chase,171,2,500,700,5000,no,target,always,0,,,,,,
-1627,Anopheles@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,
-1627,Anopheles@NPC_WINDATTACK,chase,187,2,500,500,5000,no,target,always,0,,,,,,
-1628,Mole@TF_HIDING,idle,51,1,500,500,25000,no,self,always,0,,,,,,
-1628,Mole@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,29
-1628,Mole@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,
-1628,Mole@NPC_GROUNDATTACK,chase,185,3,500,500,5000,no,target,always,0,,,,,,
-1628,Mole@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,7
-1628,Mole@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1628,Mole@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,0,,,,,,
-1629,Hill Wind (Spear)@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,,
-1629,Hill Wind (Spear)@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1629,Hill Wind (Spear)@NPC_WINDATTACK,chase,187,3,500,500,5000,no,target,always,0,,,,,,
-1629,Hill Wind (Spear)@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
-1629,Hill Wind (Spear)@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,
-1630,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29
-1630,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18
-1630,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,,
-1630,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
-1630,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6
-1630,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
-1630,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,5000,no,self,slavele,1,1631,,,,,
-1630,Bacsojin@NPC_SUMMONSLAVE,attack,196,3,10000,0,5000,no,self,slavele,1,1631,,,,,
-1630,Bacsojin@NPC_SUMMONSLAVE,chase,196,3,10000,0,5000,no,self,slavele,1,1631,,,,,
-1630,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1631,,,,,
-1631,Chung E@CR_SHIELDCHARGE,attack,250,5,5000,0,5000,yes,target,always,0,,,,,,6
-1631,Chung E@RG_INTIMIDATE,attack,219,1,1000,1000,0,yes,target,always,0,,,,,,6
-1631,Chung E@PR_LEXDIVINA,chase,76,1,2000,0,5000,yes,target,always,0,,,,,,6
-1631,Chung E@TF_POISON,attack,52,10,1000,0,5000,yes,target,always,0,,,,,,6
-1632,Gremlin@RG_STRIPARMOR,attack,217,5,500,0,5000,yes,target,always,0,,,,,,
-1632,Gremlin@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1633,Beholder@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,2
-1633,Beholder@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,2
-1633,Beholder@MG_NAPALMBEAT,chase,11,5,2000,0,5000,yes,target,always,0,,,,,,
-1633,Beholder@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,18
-1633,Beholder@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,
-1633,Beholder@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,,
-1634,Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1634,Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1634,Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6
-1634,Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1634,Seyren@KN_BOWLINGBASH,attack,62,5,1000,0,10000,yes,target,always,0,,,,,,
-1634,Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1634,Seyren@SM_MAGNUM,attack,7,9,1000,0,0,yes,self,attackpcgt,2,,,,,,
-1634,Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1634,Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29
-1634,Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29
-1634,Seyren@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,
-1634,Seyren@NPC_STUNATTACK,attack,179,5,2000,0,5000,yes,target,always,0,,,,,,
-1634,Seyren@NPC_FIREATTACK,attack,186,5,2000,0,5000,yes,target,always,0,,,,,,9
-1635,Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1635,Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1635,Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6
-1635,Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1635,Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,
-1635,Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1635,Eremes@AS_SONICBLOW,attack,136,5,2000,0,5000,yes,target,always,0,,,,,,6
-1635,Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,
-1635,Eremes@AS_VENOMDUST,idle,140,1,2000,0,50000,yes,self,always,0,,,,,,29
-1635,Eremes@AS_VENOMDUST,attack,140,1,2000,0,50000,yes,target,always,0,,,,,,29
-1635,Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1635,Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1635,Eremes@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,
-1636,Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1636,Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1636,Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,
-1636,Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,
-1636,Harword@MC_MAMMONITE,attack,42,9,2000,0,5000,yes,target,always,0,,,,,,23
-1636,Harword@BS_HAMMERFALL,chase,110,5,2000,0,5000,yes,target,always,0,,,,,,
-1636,Harword@BS_HAMMERFALL,attack,110,5,2000,0,5000,yes,target,always,0,,,,,,
-1636,Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1636,Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,,
-1636,Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19
-1636,Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1636,Harword@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,
-1636,Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,,
-1637,Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1637,Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1637,Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,
-1637,Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,,
-1637,Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,,
-1637,Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1637,Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1637,Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1637,Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1637,Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1637,Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1637,Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1637,Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1637,Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1637,Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1637,Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18
-1637,Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1637,Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1637,Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1637,Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1637,Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,,
-1637,Magaleta@AL_HEAL,attack,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1637,Magaleta@AL_HEAL,attack,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1637,Magaleta@AL_HEAL,idle,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1637,Magaleta@AL_HEAL,idle,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1637,Magaleta@AL_HEAL,chase,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1637,Magaleta@AL_HEAL,chase,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1638,Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1638,Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1638,Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6
-1638,Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6
-1638,Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6
-1638,Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1638,Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1638,Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1638,Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1638,Shecil@HT_SKIDTRAP,idle,115,5,2000,0,60000,yes,around2,always,0,,,,,,
-1638,Shecil@HT_SKIDTRAP,attack,115,5,500,0,5000,yes,target,always,0,,,,,,
-1638,Shecil@HT_FLASHER,idle,120,5,2000,0,60000,yes,around2,always,0,,,,,,
-1638,Shecil@HT_FLASHER,attack,120,5,500,0,5000,yes,target,always,0,,,,,,
-1638,Shecil@HT_FREEZINGTRAP,idle,121,5,2000,0,60000,yes,around2,always,0,,,,,,
-1638,Shecil@HT_FREEZINGTRAP,attack,121,5,500,0,5000,yes,target,always,0,,,,,,
-1638,Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1638,Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1638,Shecil@NPC_WINDATTACK,attack,187,5,1000,0,5000,yes,target,always,0,,,,,,
-1639,Katrinn@MG_SIGHT,idle,10,1,2000,0,30000,yes,self,always,0,,,,,,
-1639,Katrinn@MG_SIGHT,idle,10,1,10000,0,30000,yes,self,skillused,137,,,,,,
-1639,Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1639,Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1639,Katrinn@MG_FROSTDIVER,idle,15,10,10000,1000,7000,no,target,always,0,,,,,,
-1639,Katrinn@WZ_JUPITEL,idle,84,28,10000,1000,7000,no,target,always,0,,,,,,
-1639,Katrinn@MG_FIREBALL,idle,17,10,10000,500,7000,no,target,always,0,,,,,,
-1639,Katrinn@MG_FROSTDIVER,chase,15,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1639,Katrinn@WZ_JUPITEL,chase,84,28,10000,1000,10000,no,target,skillused,18,,,,,,
-1639,Katrinn@MG_FIREBALL,chase,17,10,10000,500,10000,no,target,skillused,18,,,,,,
-1639,Katrinn@MG_FROSTDIVER,attack,15,10,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_FROSTDIVER,chase,15,10,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_THUNDERSTORM,attack,21,10,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_THUNDERSTORM,chase,21,10,10000,1000,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_COLDBOLT,attack,14,10,10000,500,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_COLDBOLT,chase,14,10,10000,500,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_FIREBALL,attack,17,10,10000,500,20000,no,target,always,0,,,,,,
-1639,Katrinn@MG_FIREBALL,chase,17,10,10000,500,20000,no,target,always,0,,,,,,
-1639,Katrinn@WZ_SIGHTRASHER,attack,81,10,2000,0,5000,yes,target,always,0,,,,,,
-1639,Katrinn@WZ_QUAGMIRE,chase,92,5,2000,0,5000,yes,target,always,0,,,,,,
-1639,Katrinn@MG_SAFETYWALL,attack,12,10,2000,0,5000,yes,self,always,0,,,,,,
-1640,Lord Knight Seyren@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1640,Lord Knight Seyren@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1640,Lord Knight Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1640,Lord Knight Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1640,Lord Knight Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6
-1640,Lord Knight Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1640,Lord Knight Seyren@KN_TWOHANDQUICKEN,attack,60,10,10000,0,300000,yes,self,always,0,,,,,,2
-1640,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,,
-1640,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
-1640,Lord Knight Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1640,Lord Knight Seyren@SM_BASH,attack,5,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
-1640,Lord Knight Seyren@SM_MAGNUM,attack,7,10,1000,0,0,yes,self,attackpcgt,2,,,,,,
-1640,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1640,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1640,Lord Knight Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29
-1640,Lord Knight Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29
-1640,Lord Knight Seyren@SM_ENDURE,chase,8,10,2000,0,30000,yes,self,longrangeattacked,,,,,,,6
-1640,Lord Knight Seyren@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1640,Lord Knight Seyren@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1640,Lord Knight Seyren@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1641,Assassin Cross Eremes@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1641,Assassin Cross Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1641,Assassin Cross Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6
-1641,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1641,Assassin Cross Eremes@NPC_INVISIBLE,idle,353,1,2000,0,30000,yes,self,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_INVISIBLE,attack,353,1,2000,0,30000,yes,self,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_GUIDEDATTACK,attack,172,10,2000,0,15000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1641,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,6
-1641,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,3000,0,0,yes,target,myhpltmaxrate,30,,,,,,6
-1641,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1641,Assassin Cross Eremes@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1641,Assassin Cross Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1641,Assassin Cross Eremes@NPC_POISONATTACK,attack,188,10,1000,0,5000,yes,target,always,0,,,,,,
-1642,Whitesmith Harword@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1642,Whitesmith Harword@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1642,Whitesmith Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1642,Whitesmith Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1642,Whitesmith Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,
-1642,Whitesmith Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,
-1642,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,23
-1642,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,5000,yes,target,always,0,,,,,,23
-1642,Whitesmith Harword@BS_HAMMERFALL,chase,110,10,2000,0,5000,yes,target,always,0,,,,,,
-1642,Whitesmith Harword@BS_HAMMERFALL,attack,110,10,2000,0,5000,yes,target,always,0,,,,,,
-1642,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1642,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1642,Whitesmith Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,,
-1642,Whitesmith Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19
-1642,Whitesmith Harword@NPC_HELMBRAKE,attack,345,10,1000,0,5000,yes,target,always,0,,,,,,19
-1642,Whitesmith Harword@NPC_SHIELDBRAKE,attack,346,10,1000,0,5000,yes,target,always,0,,,,,,19
-1642,Whitesmith Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1642,Whitesmith Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1643,High Priest Magaleta@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1643,High Priest Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1643,High Priest Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,
-1643,High Priest Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,,
-1643,High Priest Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,,
-1643,High Priest Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1643,High Priest Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1643,High Priest Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1643,High Priest Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1643,High Priest Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1643,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1643,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1643,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1643,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1643,High Priest Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18
-1643,High Priest Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1643,High Priest Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1643,High Priest Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,,
-1643,High Priest Magaleta@AL_HEAL,attack,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@AL_HEAL,attack,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@AL_HEAL,idle,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@AL_HEAL,idle,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@AL_HEAL,chase,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@AL_HEAL,chase,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1643,High Priest Magaleta@PR_SANCTUARY,attack,70,10,1000,0,10000,yes,self,always,0,,,,,,14
-1643,High Priest Magaleta@PR_SANCTUARY,idle,70,10,1000,0,10000,yes,self,always,0,,,,,,14
-1644,Sniper Shecil@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1644,Sniper Shecil@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1644,Sniper Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1644,Sniper Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1644,Sniper Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6
-1644,Sniper Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6
-1644,Sniper Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6
-1644,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1644,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1644,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1644,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1644,Sniper Shecil@HT_LANDMINE,idle,116,5,2000,0,60000,yes,around2,always,0,,,,,,5
-1644,Sniper Shecil@HT_LANDMINE,attack,116,5,500,0,5000,yes,target,always,0,,,,,,5
-1644,Sniper Shecil@HT_ANKLESNARE,idle,117,5,2000,0,60000,yes,around2,always,0,,,,,,5
-1644,Sniper Shecil@HT_ANKLESNARE,attack,117,5,500,0,5000,yes,target,always,0,,,,,,5
-1644,Sniper Shecil@HT_BLASTMINE,idle,122,5,2000,0,60000,yes,around2,always,0,,,,,,5
-1644,Sniper Shecil@HT_BLASTMINE,attack,122,5,500,0,5000,yes,target,always,0,,,,,,5
-1644,Sniper Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1644,Sniper Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1644,Sniper Shecil@NPC_WINDATTACK,attack,187,10,1000,0,5000,yes,target,always,0,,,,,,
-1645,High Wizard Katrinn@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,,
-1645,High Wizard Katrinn@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,,
-1645,High Wizard Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1645,High Wizard Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1645,High Wizard Katrinn@WZ_STORMGUST,idle,89,10,10000,1000,10000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_VERMILION,idle,85,10,10000,1000,10000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_METEOR,idle,83,10,10000,1000,10000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1645,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1645,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1645,High Wizard Katrinn@MG_SIGHT,idle,10,1,500,0,5000,yes,self,always,0,,,,,,
-1645,High Wizard Katrinn@MG_SIGHT,idle,10,1,10000,0,5000,yes,self,skillused,137,,,,,,
-1645,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_VERMILION,attack,85,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_FIREPILLAR,idle,80,10,5000,200,2000,yes,around2,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_FIREPILLAR,attack,80,10,2000,200,0,yes,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_METEOR,attack,83,10,10000,1000,20000,no,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_HEAVENDRIVE,attack,91,5,2000,0,20000,yes,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_WATERBALL,chase,86,5,5000,0,3000,yes,target,always,0,,,,,,
-1645,High Wizard Katrinn@WZ_WATERBALL,attack,86,5,5000,0,3000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1646,Lord Knight Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1646,Lord Knight Seyren@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1641,1642,1643,1644,1645,
-1646,Lord Knight Seyren@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1641,1642,1643,1644,1645,
-1646,Lord Knight Seyren@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1641,1642,1643,1644,1645,
-1646,Lord Knight Seyren@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,,
-1646,Lord Knight Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6
-1646,Lord Knight Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1646,Lord Knight Seyren@KN_TWOHANDQUICKEN,attack,60,10,10000,0,300000,yes,self,always,0,,,,,,2
-1646,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
-1646,Lord Knight Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@SM_BASH,attack,5,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,
-1646,Lord Knight Seyren@SM_MAGNUM,attack,7,10,1000,0,0,yes,self,attackpcgt,2,,,,,,
-1646,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1646,Lord Knight Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29
-1646,Lord Knight Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29
-1646,Lord Knight Seyren@SM_ENDURE,chase,8,10,2000,0,30000,yes,self,longrangeattacked,,,,,,,6
-1646,Lord Knight Seyren@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,
-1646,Lord Knight Seyren@NPC_CHANGEFIRE,attack,164,1,10000,500,60000000,no,self,myhpltmaxrate,70,,,,,,9
-1646,Lord Knight Seyren@NPC_CHANGEHOLY,attack,167,1,10000,500,60000000,no,self,myhpltmaxrate,40,,,,,,9
-1646,Lord Knight Seyren@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,60000000,no,self,myhpltmaxrate,10,,,,,,9
-1647,Assassin Cross Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1647,Assassin Cross Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1647,Assassin Cross Eremes@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1642,1643,1644,1645,
-1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1642,1643,1644,1645,
-1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1642,1643,1644,1645,
-1647,Assassin Cross Eremes@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,,
-1647,Assassin Cross Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6
-1647,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6
-1647,Assassin Cross Eremes@NPC_INVISIBLE,idle,353,1,2000,0,30000,yes,self,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_INVISIBLE,attack,353,1,2000,0,30000,yes,self,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_GUIDEDATTACK,attack,172,10,2000,0,15000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1647,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,6
-1647,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,3000,0,0,yes,target,myhpltmaxrate,30,,,,,,6
-1647,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1647,Assassin Cross Eremes@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1647,Assassin Cross Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_POISONATTACK,attack,188,10,1000,0,5000,yes,target,always,0,,,,,,
-1647,Assassin Cross Eremes@NPC_CHANGEWIND,attack,165,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
-1647,Assassin Cross Eremes@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1647,Assassin Cross Eremes@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
-1648,Whitesmith Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1648,Whitesmith Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1648,Whitesmith Harword@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1648,Whitesmith Harword@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1648,Whitesmith Harword@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1643,1644,1645,
-1648,Whitesmith Harword@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1643,1644,1645,
-1648,Whitesmith Harword@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1643,1644,1645,
-1648,Whitesmith Harword@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,,
-1648,Whitesmith Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,
-1648,Whitesmith Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,
-1648,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,23
-1648,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,5000,yes,target,always,0,,,,,,23
-1648,Whitesmith Harword@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1648,Whitesmith Harword@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1648,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1648,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1648,Whitesmith Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,,
-1648,Whitesmith Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19
-1648,Whitesmith Harword@NPC_HELMBRAKE,attack,345,10,1000,0,5000,yes,target,always,0,,,,,,19
-1648,Whitesmith Harword@NPC_SHIELDBRAKE,attack,346,10,1000,0,5000,yes,target,always,0,,,,,,19
-1648,Whitesmith Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1648,Whitesmith Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,,
-1648,Whitesmith Harword@NPC_CHANGEGROUND,attack,163,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
-1648,Whitesmith Harword@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1648,Whitesmith Harword@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
-1649,High Priest Magaleta@AL_HEAL,attack,28,11,10000,0,2000,yes,self,myhpltmaxrate,10,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,attack,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,attack,28,11,10000,0,2000,yes,friend,friendhpltmaxrate,5,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,attack,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1649,High Priest Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1649,High Priest Magaleta@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1649,High Priest Magaleta@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1649,High Priest Magaleta@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1644,1645,
-1649,High Priest Magaleta@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1644,1645,
-1649,High Priest Magaleta@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1644,1645,
-1649,High Priest Magaleta@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,,
-1649,High Priest Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,,
-1649,High Priest Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,,
-1649,High Priest Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,,
-1649,High Priest Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1649,High Priest Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2
-1649,High Priest Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1649,High Priest Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1649,High Priest Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1649,High Priest Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19
-1649,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1649,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1649,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18
-1649,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18
-1649,High Priest Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18
-1649,High Priest Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1649,High Priest Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29
-1649,High Priest Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1649,High Priest Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1649,High Priest Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,,
-1649,High Priest Magaleta@NPC_CHANGEWATER,attack,162,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
-1649,High Priest Magaleta@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1649,High Priest Magaleta@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
-1649,High Priest Magaleta@AL_HEAL,idle,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,idle,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,chase,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@AL_HEAL,chase,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3
-1649,High Priest Magaleta@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,14
-1649,High Priest Magaleta@PR_SANCTUARY,idle,70,10,2000,0,10000,yes,self,always,0,,,,,,14
-1650,Sniper Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1650,Sniper Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1650,Sniper Shecil@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1650,Sniper Shecil@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1650,Sniper Shecil@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1645,
-1650,Sniper Shecil@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1645,
-1650,Sniper Shecil@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1643,1645,
-1650,Sniper Shecil@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,,
-1650,Sniper Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6
-1650,Sniper Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6
-1650,Sniper Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6
-1650,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1650,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1650,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,
-1650,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1650,Sniper Shecil@HT_CLAYMORETRAP,idle,123,5,2000,0,10000,yes,around2,always,0,,,,,,5
-1650,Sniper Shecil@HT_CLAYMORETRAP,attack,123,5,500,0,5000,yes,target,always,0,,,,,,5
-1650,Sniper Shecil@HT_SANDMAN,idle,119,5,2000,0,10000,yes,around2,always,0,,,,,,5
-1650,Sniper Shecil@HT_SANDMAN,attack,119,5,500,0,5000,yes,target,always,0,,,,,,5
-1650,Sniper Shecil@HT_SHOCKWAVE,idle,118,5,2000,0,10000,yes,around2,always,0,,,,,,5
-1650,Sniper Shecil@HT_SHOCKWAVE,attack,118,5,500,0,5000,yes,target,always,0,,,,,,5
-1650,Sniper Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1650,Sniper Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,
-1650,Sniper Shecil@NPC_WINDATTACK,attack,187,10,1000,0,5000,yes,target,always,0,,,,,,
-1650,Sniper Shecil@NPC_CHANGEWATER,attack,162,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
-1650,Sniper Shecil@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1650,Sniper Shecil@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
-1651,High Wizard Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1651,High Wizard Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1651,High Wizard Katrinn@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1651,High Wizard Katrinn@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1651,High Wizard Katrinn@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1644,
-1651,High Wizard Katrinn@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1644,
-1651,High Wizard Katrinn@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1643,1644,
-1651,High Wizard Katrinn@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,,
-1651,High Wizard Katrinn@WZ_STORMGUST,idle,89,10,10000,1000,10000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_VERMILION,idle,85,10,10000,1000,10000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_METEOR,idle,83,10,10000,1000,10000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1651,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1651,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,10000,no,target,skillused,18,,,,,,
-1651,High Wizard Katrinn@MG_SIGHT,idle,10,1,500,0,5000,yes,self,always,0,,,,,,
-1651,High Wizard Katrinn@MG_SIGHT,idle,10,1,10000,0,5000,yes,self,skillused,137,,,,,,
-1651,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_VERMILION,attack,85,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_FIREPILLAR,idle,80,10,5000,200,2000,yes,around2,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_FIREPILLAR,attack,80,10,2000,200,0,yes,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_METEOR,attack,83,10,10000,1000,20000,no,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_HEAVENDRIVE,attack,91,5,2000,0,20000,yes,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_WATERBALL,chase,86,5,5000,0,3000,yes,target,always,0,,,,,,
-1651,High Wizard Katrinn@WZ_WATERBALL,attack,86,5,5000,0,3000,yes,target,always,0,,,,,,
-1651,High Wizard Katrinn@NPC_ATTRICHANGE,attack,161,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9
-1651,High Wizard Katrinn@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1651,High Wizard Katrinn@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9
-1652,Ygnizem@SM_BASH,attack,5,9,1000,800,5000,no,target,always,0,,,,,,32
-1652,Ygnizem@SM_BASH,attack,5,9,10000,800,1000,no,target,skillused,5,,,,,,32
-1652,Ygnizem@SM_MAGNUM,attack,7,9,5000,500,5000,no,self,attackpcgt,2,,,,,,
-1652,Ygnizem@SM_PROVOKE,chase,6,9,500,600,5000,no,target,always,0,,,,,,6
-1652,Ygnizem@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1652,Ygnizem@NPC_FIREATTACK,attack,186,3,500,0,5000,yes,target,always,0,,,,,,
-1652,Ygnizem@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1652,Ygnizem@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1652,Ygnizem@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1652,Ygnizem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1653,Whikebain@TF_POISON,attack,52,9,1000,1000,5000,no,target,always,0,,,,,,
-1653,Whikebain@TF_POISON,attack,52,9,10000,1000,1000,no,target,skillused,52,,,,,,
-1653,Whikebain@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,,
-1653,Whikebain@NPC_POISONATTACK,attack,188,3,500,0,5000,yes,target,always,0,,,,,,
-1653,Whikebain@NPC_POISON,attack,176,5,1000,800,5000,no,target,always,0,,,,,,
-1653,Whikebain@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1653,Whikebain@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1653,Whikebain@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1653,Whikebain@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1654,Armaia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,8,,,,,
-1654,Armaia@MC_MAMMONITE,attack,42,9,1000,800,5000,no,target,always,0,,,,,,8
-1654,Armaia@MC_MAMMONITE,attack,42,9,10000,800,1000,no,target,skillused,42,,,,,,8
-1654,Armaia@NPC_STUNATTACK,attack,179,3,500,0,5000,yes,target,always,0,,,,,,
-1654,Armaia@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,
-1654,Armaia@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1654,Armaia@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1654,Armaia@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1654,Armaia@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1655,Erend@AL_PNEUMA,idle,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,22
-1655,Erend@AL_HEAL,attack,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1655,Erend@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1655,Erend@AL_HEAL,idle,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1655,Erend@AL_HEAL,idle,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1655,Erend@AL_HEAL,chase,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1655,Erend@AL_HEAL,chase,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1655,Erend@NPC_HOLYATTACK,attack,189,3,500,0,5000,yes,target,always,0,,,,,,
-1655,Erend@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,,
-1655,Erend@AL_DECAGI,attack,30,1,500,1000,5000,no,target,always,0,,,,,,29
-1655,Erend@AL_DECAGI,chase,30,1,2000,1000,20000,no,target,always,0,,,,,,29
-1655,Erend@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1656,Kavac@AC_DOUBLE,attack,46,1,1000,1000,5000,no,target,always,0,,,,,,
-1656,Kavac@AC_DOUBLE,attack,46,1,10000,1000,1000,no,target,skillused,46,,,,,,
-1656,Kavac@AC_DOUBLE,chase,46,1,2000,1000,5000,no,target,always,0,,,,,,
-1656,Kavac@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,
-1656,Kavac@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,,
-1656,Kavac@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,,
-1656,Kavac@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1656,Kavac@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1656,Kavac@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1656,Kavac@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1657,Rawrel@MG_SOULSTRIKE,idle,13,9,5000,0,1000,yes,target,always,0,,,,,,
-1657,Rawrel@MG_LIGHTNINGBOLT,idle,20,9,1000,1000,5000,no,target,always,0,,,,,,
-1657,Rawrel@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2
-1657,Rawrel@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,,
-1657,Rawrel@MG_FROSTDIVER,chase,15,9,10000,500,20000,yes,target,always,0,,,,,,2
-1657,Rawrel@MG_LIGHTNINGBOLT,chase,20,7,10000,1000,20000,no,target,always,0,,,,,,
-1657,Rawrel@MG_LIGHTNINGBOLT,attack,20,7,10000,1000,20000,no,target,always,0,,,,,,
-1657,Rawrel@MG_SOULSTRIKE,attack,13,9,5000,0,1000,yes,target,always,0,,,,,,
-1657,Rawrel@MG_SOULSTRIKE,attack,13,5,3000,0,1000,yes,target,always,0,,,,,,
-1657,Rawrel@MG_SOULSTRIKE,attack,13,3,2000,0,1000,yes,target,always,0,,,,,,
-1657,Rawrel@MG_SAFETYWALL,attack,12,10,2000,1000,5000,no,self,myhpltmaxrate,30,,,,,,26
-1657,Rawrel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1658,General Ygnizem@SM_BASH,attack,5,10,1000,800,5000,no,target,always,0,,,,,,32
-1658,General Ygnizem@SM_BASH,attack,5,10,10000,800,1000,no,target,skillused,5,,,,,,32
-1658,General Ygnizem@SM_MAGNUM,attack,7,10,5000,500,5000,no,self,attackpcgt,2,,,,,,
-1658,General Ygnizem@SM_PROVOKE,attack,6,10,500,600,5000,no,target,always,0,,,,,,6
-1658,General Ygnizem@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,6
-1658,General Ygnizem@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6
-1658,General Ygnizem@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,yes,target,always,0,,,,,,6
-1658,General Ygnizem@NPC_CHANGEWATER,attack,162,1,10000,500,10000,no,self,skillused,89,,,,,,9
-1658,General Ygnizem@NPC_CHANGEWIND,attack,165,1,10000,500,10000,no,self,skillused,84,,,,,,9
-1658,General Ygnizem@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1659,1660,1661,1662,1663,
-1658,General Ygnizem@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1659,1660,1661,1662,1663,
-1658,General Ygnizem@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1659,1660,1661,1662,1663,
-1658,General Ygnizem@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1658,General Ygnizem@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,
-1658,General Ygnizem@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,
-1658,General Ygnizem@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1658,General Ygnizem@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1658,General Ygnizem@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1658,General Ygnizem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1659,Whikebain@TF_POISON,attack,52,9,500,1000,5000,no,target,always,0,,,,,,
-1659,Whikebain@TF_POISON,attack,52,9,10000,1000,1000,no,target,skillused,52,,,,,,
-1659,Whikebain@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,,
-1659,Whikebain@NPC_POISONATTACK,attack,188,3,1000,0,5000,yes,target,always,0,,,,,,
-1659,Whikebain@NPC_POISON,attack,176,5,1000,800,5000,no,target,always,0,,,,,,
-1659,Whikebain@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1659,Whikebain@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1659,Whikebain@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1660,Armaia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,8,,,,,
-1660,Armaia@MC_MAMMONITE,attack,42,9,1000,800,5000,no,target,always,0,,,,,,8
-1660,Armaia@MC_MAMMONITE,attack,42,9,10000,800,1000,no,target,skillused,42,,,,,,8
-1660,Armaia@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,
-1660,Armaia@NPC_GROUNDATTACK,attack,185,5,1000,0,5000,yes,target,always,0,,,,,,
-1660,Armaia@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1660,Armaia@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1660,Armaia@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1661,Erend@AL_HEAL,attack,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1661,Erend@AL_HEAL,attack,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1661,Erend@AL_HEAL,idle,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1661,Erend@AL_HEAL,idle,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1661,Erend@AL_HEAL,chase,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1661,Erend@AL_HEAL,chase,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3
-1661,Erend@NPC_HOLYATTACK,attack,189,3,1000,0,5000,yes,target,always,0,,,,,,
-1661,Erend@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,,
-1661,Erend@AL_DECAGI,attack,30,10,500,1000,5000,no,target,always,0,,,,,,29
-1661,Erend@AL_DECAGI,chase,30,10,500,1000,5000,no,target,always,0,,,,,,29
-1662,Kavac@AC_DOUBLE,attack,46,10,500,1000,5000,no,target,always,0,,,,,,
-1662,Kavac@AC_DOUBLE,attack,46,10,10000,1000,1000,no,target,skillused,46,,,,,,
-1662,Kavac@AC_DOUBLE,chase,46,10,2000,1000,5000,no,target,always,0,,,,,,
-1662,Kavac@AC_SHOWER,attack,47,10,2000,1000,5000,no,target,attackpcgt,2,,,,,,
-1662,Kavac@NPC_WINDATTACK,attack,187,3,1000,0,5000,yes,target,always,0,,,,,,
-1662,Kavac@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,,
-1662,Kavac@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1662,Kavac@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1662,Kavac@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1663,Rawrel@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2
-1663,Rawrel@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,,
-1663,Rawrel@MG_FROSTDIVER,chase,15,9,10000,500,20000,yes,target,always,0,,,,,,2
-1663,Rawrel@MG_LIGHTNINGBOLT,chase,20,7,10000,1000,20000,no,target,always,0,,,,,,
-1663,Rawrel@MG_LIGHTNINGBOLT,attack,20,7,10000,1000,20000,no,target,always,0,,,,,,
-1663,Rawrel@MG_SOULSTRIKE,attack,13,9,5000,0,1000,yes,target,always,0,,,,,,
-1663,Rawrel@MG_SAFETYWALL,attack,12,10,2000,1000,5000,no,self,myhpltmaxrate,30,,,,,,26
-1663,Rawrel@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1663,Rawrel@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1663,Rawrel@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,,
-1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,5,1000,1000,10000,yes,target,always,0,,,,,,
-1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,3,2000,500,5000,yes,target,always,0,,,,,,
-1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,1,10000,0,0,yes,target,always,0,,,,,,
-1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,5,1000,1000,10000,yes,target,always,0,,,,,,
-1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,3,2000,500,5000,yes,target,always,0,,,,,,
-1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,1,10000,0,0,yes,target,always,0,,,,,,
-1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,5,1000,1000,10000,yes,target,always,0,,,,,,
-1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,3,2000,500,5000,yes,target,always,0,,,,,,
-1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,1,10000,0,0,yes,target,always,0,,,,,,
-1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,5,1000,1000,10000,yes,target,always,0,,,,,,
-1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,3,2000,500,5000,yes,target,always,0,,,,,,
-1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,1,10000,0,0,yes,target,always,0,,,,,,
-1668,Archdam@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,,
-1668,Archdam@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,29
-1668,Archdam@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1668,Archdam@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1668,Archdam@NPC_RANDOMATTACK,attack,183,5,1000,500,5000,no,target,always,0,,,,,,
-1669,Dimik@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,
-1669,Dimik@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1669,Dimik@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1669,Dimik@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
-1669,Dimik@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
-1670,Dimik (Wind)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1670,Dimik (Wind)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1670,Dimik (Wind)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1670,Dimik (Wind)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
-1670,Dimik (Wind)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
-1670,Dimik (Wind)@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,,
-1671,Dimik (Water)@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,
-1671,Dimik (Water)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1671,Dimik (Water)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1671,Dimik (Water)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1671,Dimik (Water)@NPC_COMBOATTACK,attack,171,6,500,700,5000,no,target,always,0,,,,,,
-1671,Dimik (Water)@NPC_COMBOATTACK,chase,171,6,500,700,5000,no,target,always,0,,,,,,
-1671,Dimik (Water)@NPC_WATERATTACK,attack,184,3,1000,0,5000,yes,target,always,0,,,,,,
-1672,Dimik (Earth)@NPC_RANDOMATTACK,attack,183,2,1000,500,5000,no,target,always,0,,,,,,
-1672,Dimik (Earth)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1672,Dimik (Earth)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1672,Dimik (Earth)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1672,Dimik (Earth)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
-1672,Dimik (Earth)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
-1672,Dimik (Earth)@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,
-1673,Dimik (Fire)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,
-1673,Dimik (Fire)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,
-1673,Dimik (Fire)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1673,Dimik (Fire)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,,
-1673,Dimik (Fire)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,,
-1673,Dimik (Fire)@NPC_FIREATTACK,attack,186,3,500,0,5000,yes,target,always,0,,,,,,
-1674,Monemus@NPC_FIREATTACK,attack,186,10,500,1000,30000,yes,target,always,0,,,,,,
-1674,Monemus@NPC_FIREATTACK,attack,186,3,1000,0,10000,yes,target,always,0,,,,,,
-1674,Monemus@NPC_FIREATTACK,attack,186,1,10000,0,0,yes,target,always,0,,,,,,
-1675,Venatu (Fire)@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,,
-1675,Venatu (Fire)@NPC_AGIUP,attack,350,5,500,0,10000,yes,self,always,0,,,,,,18
-1675,Venatu (Fire)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1675,Venatu (Fire)@NPC_STUNATTACK,attack,179,4,500,1500,5000,no,target,always,0,,,,,,11
-1675,Venatu (Fire)@NPC_FIREATTACK,attack,186,3,1000,0,5000,yes,target,always,0,,,,,,
-1676,Venatu@NPC_SLEEPATTACK,attack,182,3,1000,0,5000,yes,target,always,0,,,,,,
-1676,Venatu@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
-1676,Venatu@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1676,Venatu@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
-1676,Venatu@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1677,Venatu (Wind)@NPC_BLINDATTACK,attack,177,3,1000,0,5000,yes,target,always,0,,,,,,
-1677,Venatu (Wind)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
-1677,Venatu (Wind)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1677,Venatu (Wind)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
-1677,Venatu (Wind)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1677,Venatu (Wind)@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,,
-1678,Venatu (Earth)@NPC_RANDOMATTACK,attack,183,3,1000,500,5000,no,target,always,0,,,,,,
-1678,Venatu (Earth)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
-1678,Venatu (Earth)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1678,Venatu (Earth)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
-1678,Venatu (Earth)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1678,Venatu (Earth)@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,
-1679,Venatu (Water)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18
-1679,Venatu (Water)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6
-1679,Venatu (Water)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11
-1679,Venatu (Water)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1679,Venatu (Water)@NPC_WATERATTACK,attack,184,3,500,0,5000,yes,target,always,0,,,,,,
-1680,Hill Wind@NPC_WINDATTACK,chase,187,3,500,500,5000,no,target,always,0,,,,,,
-1680,Hill Wind@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,
-1680,Hill Wind@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,,
-1680,Hill Wind@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,,6
-1680,Hill Wind@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,6
-1681,Gemini-S58@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,30,,,,,
-1681,Gemini-S58@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,31,,,,,
-1681,Gemini-S58@KN_PIERCE,attack,56,5,1000,700,5000,no,target,always,0,,,,,,
-1681,Gemini-S58@NPC_PIERCINGATT,attack,158,10,1000,0,5000,yes,target,always,0,,,,,,
-1681,Gemini-S58@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1681,Gemini-S58@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,29
-1681,Gemini-S58@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1681,Gemini-S58@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,0,,,,,,
-1682,Remover@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,
-1682,Remover@NPC_UNDEADATTACK,attack,347,3,500,0,5000,yes,target,always,0,,,,,,
-1684,Archdam@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,,
-1684,Archdam@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,29
-1684,Archdam@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1684,Archdam@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,,
-1685,Vesper@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,15,1365,1669,1675,,,
-1685,Vesper@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1365,,,,,
-1685,Vesper@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1685,Vesper@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1685,Vesper@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1685,Vesper@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1685,Vesper@NPC_POWERUP,attack,349,5,5000,0,30000,yes,self,always,0,,,,,,
-1685,Vesper@NPC_CRITICALSLASH,attack,170,1,5000,0,3000,yes,target,always,0,,,,,,
-1685,Vesper@WZ_METEOR,attack,83,10,500,10000,20000,yes,target,always,0,,,,,,
-1685,Vesper@NPC_EMOTION,idle,197,1,1000,0,0,yes,self,always,0,9,,,,,
-1686,Orc Baby@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,6
-1686,Orc Baby@NPC_EMOTION,idle,197,1,10000,0,5000,no,self,slavele,0,28,,,,,
-1686,Orc Baby@NPC_EMOTION,attack,197,1,10000,0,5000,no,self,slavele,0,28,,,,,
-1686,Orc Baby@NPC_SUMMONSLAVE,idle,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,,
-1686,Orc Baby@NPC_SUMMONSLAVE,attack,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,,
-1686,Orc Baby@NPC_SUMMONSLAVE,chase,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,,
-1688,Lady Tany@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1688,Lady Tany@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1688,Lady Tany@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2
-1688,Lady Tany@AM_POTIONPITCHER,idle,231,4,2000,0,0,yes,friend,friendhpltmaxrate,90,,,,,,2
-1688,Lady Tany@AM_POTIONPITCHER,attack,231,4,2000,0,0,yes,friend,friendhpltmaxrate,90,,,,,,2
-1688,Lady Tany@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
-1688,Lady Tany@AL_TELEPORT,attack,26,1,1000,0,30000,yes,self,always,0,,,,,,
-1688,Lady Tany@AC_CHARGEARROW,attack,148,1,2000,0,5000,yes,target,always,0,,,,,,6
-1688,Lady Tany@NPC_COMBOATTACK,attack,171,1,1000,0,5000,no,target,always,0,,,,,,
-1688,Lady Tany@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6
-1688,Lady Tany@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
-1688,Lady Tany@NPC_STUNATTACK,attack,179,5,500,0,5000,no,target,always,0,,,,,,
-1688,Lady Tany@NPC_DEFENDER,attack,205,1,500,0,30000,yes,self,longrangeattacked,,,,,,,29
-1688,Lady Tany@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6
-1688,Lady Tany@NPC_SUMMONSLAVE,attack,196,5,10000,2000,5000,no,self,slavele,2,1691,,,,,
-1688,Lady Tany@NPC_SUMMONSLAVE,idle,196,5,10000,2000,5000,no,self,slavele,2,1691,,,,,
-1688,Lady Tany@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1587,,,,,
-1688,Lady Tany@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1688,Lady Tany@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,
-1689,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29
-1689,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18
-1689,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,,
-1689,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
-1689,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6
-1689,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,,
-1690,Spring Rabbit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1690,Spring Rabbit@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,
-1690,Spring Rabbit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,131,,,,
-1690,Spring Rabbit@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,6
-1690,Spring Rabbit@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,
-1691,Kraben@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,19
-1691,Kraben@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,19
-1691,Kraben@NPC_STUNATTACK,attack,179,1,500,0,5000,no,target,always,0,,,,,,6
-
-//skills based on info from official servers
-1692,Breeze@NPC_DEFENDER,attack,205,1,1000,0,5000,yes,self,longrangeattacked,,,,,,,29
-1692,Breeze@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29
-1692,Breeze@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,6
-1692,Breeze@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6
-1692,Breeze@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6
-1693,Plasma(Yellow)@NPC_STUNATTACK,chase,179,3,1000,0,5000,yes,target,always,0,,,,,,39
-1693,Plasma(Yellow)@NPC_STUNATTACK,attack,179,3,1000,0,5000,yes,target,always,0,,,,,,39
-1693,Plasma(Yellow)@MG_SOULSTRIKE,chase,13,9,3000,500,5000,no,target,always,0,,,,,,
-1693,Plasma(Yellow)@MG_SOULSTRIKE,attack,13,9,3000,500,5000,no,target,always,0,,,,,,
-1693,Plasma(Yellow)@MG_NAPALMBEAT,attack,11,7,2000,0,5000,yes,target,always,0,,,,,,
-1693,Plasma(Yellow)@MG_NAPALMBEAT,attack,11,7,4000,0,5000,yes,target,attackpcgt,2,,,,,,
-1693,Plasma(Yellow)@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21
-1694,Plasma(Red)@NPC_SLEEPATTACK,chase,182,5,1000,300,5000,yes,target,always,0,,,,,,29
-1694,Plasma(Red)@NPC_SLEEPATTACK,attack,182,5,1000,500,5000,no,target,always,0,,,,,,29
-1694,Plasma(Red)@MG_FIREBOLT,chase,19,7,3000,1000,5000,no,target,always,0,,,,,,6
-1694,Plasma(Red)@MG_FIREBOLT,attack,19,7,3000,1000,5000,no,target,always,0,,,,,,6
-1694,Plasma(Red)@MG_FIREBALL,chase,17,5,3000,500,5000,no,target,attackpcgt,2,,,,,,
-1694,Plasma(Red)@MG_FIREBALL,attack,17,7,2000,500,5000,no,target,attackpcgt,2,,,,,,
-1694,Plasma(Red)@NPC_FIREATTACK,attack,186,3,1000,0,5000,yes,target,always,0,,,,,,21
-1695,Plasma(Green)@MG_STONECURSE,chase,16,8,2000,500,5000,yes,target,always,0,,,,,,29
-1695,Plasma(Green)@MG_STONECURSE,attack,16,8,2000,500,5000,no,target,always,0,,,,,,29
-1695,Plasma(Green)@WZ_EARTHSPIKE,chase,90,5,3000,1000,5000,no,target,always,0,,,,,,6
-1695,Plasma(Green)@WZ_EARTHSPIKE,attack,90,5,3000,1000,5000,no,target,always,0,,,,,,6
-1695,Plasma(Green)@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,,11
-1695,Plasma(Green)@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,,11
-1695,Plasma(Green)@NPC_GROUNDATTACK,attack,185,3,1000,0,5000,yes,target,always,0,,,,,,21
-1696,Plasma(Purple)@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1696,Plasma(Purple)@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,
-1696,Plasma(Purple)@NPC_DARKSTRIKE,chase,340,9,3000,500,5000,yes,target,always,0,,,,,,
-1696,Plasma(Purple)@NPC_DARKSTRIKE,attack,340,9,3000,500,5000,yes,target,always,0,,,,,,
-1696,Plasma(Purple)@NPC_DARKNESSATTACK,attack,190,3,1000,0,5000,yes,target,always,0,,,,,,21
-1696,Plasma(Purple)@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1697,Plasma(Blue)@MG_FROSTDIVER,chase,15,9,2000,500,5000,yes,target,always,0,,,,,,
-1697,Plasma(Blue)@MG_FROSTDIVER,attack,15,9,2000,500,5000,no,target,always,0,,,,,,
-1697,Plasma(Blue)@MG_COLDBOLT,chase,14,6,3000,1000,5000,no,target,always,0,,,,,,6
-1697,Plasma(Blue)@MG_COLDBOLT,attack,14,6,3000,1000,5000,no,target,always,0,,,,,,6
-1697,Plasma(Blue)@WZ_WATERBALL,attack,86,3,500,1500,5000,no,target,always,0,,,,,,
-1697,Plasma(Blue)@NPC_WATERATTACK,attack,184,3,1000,0,5000,yes,target,always,0,,,,,,21
-
-// Thanatos Tower Mobs
-1698,Deathword@NPC_SPLASHATTACK,attack,174,1,1000,0,5000,yes,target,attackpcgt,2,,,,,,
-1698,Deathword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1698,Deathword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36
-1698,Deathword@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1699,Ancient Mimic@CR_AUTOGUARD,chase,249,3,1000,0,250000,yes,self,longrangeattacked,,,,,,,
-1699,Ancient Mimic@CR_AUTOGUARD,attack,249,3,500,0,250000,yes,self,always,0,,,,,,
-1699,Ancient Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2
-1700,Observation@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1700,Observation@NPC_HOLYATTACK,attack,189,2,500,0,5000,no,target,always,0,,,,,,18
-1700,Observation@NPC_HOLYATTACK,chase,189,2,500,0,5000,no,target,always,0,,,,,,18
-1700,Observation@RG_INTIMIDATE,attack,219,5,500,0,5000,yes,target,always,0,,,,,,
-1700,Observation@MG_SAFETYWALL,attack,12,5,1000,1000,5000,no,self,always,0,,,,,,18
-1700,Observation@WZ_JUPITEL,attack,84,4,1000,1000,5000,yes,target,always,0,,,,,,6
-1700,Observation@WZ_JUPITEL,chase,84,4,1000,1000,5000,yes,target,always,0,,,,,,6
-1700,Observation@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,50,,,,,,18
-1700,Observation@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,50,,,,,,18
-1700,Observation@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,50,,,,,,18
-1700,Observation@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,50,,,,,,18
-1701,Shelter@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1701,Shelter@NPC_DARKNESSATTACK,chase,190,2,500,500,5000,no,target,always,0,,,,,,36
-1701,Shelter@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,36
-1701,Shelter@NPC_DARKTHUNDER,chase,341,4,500,1000,5000,yes,target,always,0,,,,,,
-1701,Shelter@NPC_DARKTHUNDER,attack,341,4,500,1000,5000,yes,target,always,0,,,,,,
-1701,Shelter@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1701,Shelter@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29
-1701,Shelter@NPC_BLINDATTACK,angry,177,7,500,700,5000,yes,target,always,0,,,,,,29
-1701,Shelter@NPC_BLINDATTACK,follow,177,7,500,700,5000,yes,target,always,0,,,,,,29
-1702,Retribution@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1702,Retribution@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,36
-1702,Retribution@NPC_GRANDDARKNESS,attack,339,1,500,700,5000,no,self,myhpltmaxrate,50,,,,,,
-1702,Retribution@NPC_DARKCROSS,attack,338,3,500,700,5000,no,target,always,0,,,,,,36
-1702,Retribution@KN_BOWLINGBASH,attack,62,7,500,0,10000,yes,target,always,0,,,,,,
-1702,Retribution@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,
-1702,Retribution@NPC_DARKBREATH,attack,202,1,50,800,5000,no,target,always,0,,,,,,29
-1703,Solace@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1703,Solace@NPC_HOLYATTACK,attack,189,2,500,0,5000,no,target,always,0,,,,,,18
-1703,Solace@NPC_HOLYATTACK,chase,189,2,500,0,5000,no,target,always,0,,,,,,18
-1703,Solace@CR_GRANDCROSS,attack,254,1,1000,1500,5000,no,self,myhpltmaxrate,50,,,,,,
-1703,Solace@PR_LEXAETERNA,attack,78,1,500,0,5000,yes,target,always,0,,,,,,6
-1703,Solace@PR_LEXAETERNA,chase,78,1,500,0,5000,yes,target,always,0,,,,,,6
-1703,Solace@PR_LEXDIVINA,chase,76,10,500,0,5000,yes,target,always,0,,,,,,2
-1703,Solace@PR_LEXDIVINA,attack,76,10,500,0,5000,yes,target,always,0,,,,,,2
-1703,Solace@MG_NAPALMBEAT,attack,11,5,1000,0,5000,yes,target,always,0,,,,,,
-1703,Solace@MG_NAPALMBEAT,chase,11,5,1000,0,1000,yes,target,always,0,,,,,,
-1704,Thanatos Odium@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1704,Thanatos Odium@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,36
-1704,Thanatos Odium@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36
-1704,Thanatos Odium@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
-1704,Thanatos Odium@NPC_CHANGEDARKNESS,attack,168,1,1000,0,5000,no,self,always,0,,,,,,
-1704,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,50000,yes,self,always,0,,,,,,
-1704,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,10000,yes,self,myhpltmaxrate,40,,,,,,6
-1704,Thanatos Odium@NPC_TELEKINESISATTACK,attack,191,3,1000,0,5000,yes,target,always,0,,,,,,21
-1705,Thanatos Despero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1705,Thanatos Despero@NPC_FIREATTACK,attack,186,4,1000,0,5000,yes,target,always,0,,,,,,9
-1705,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1705,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,
-1705,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21
-1705,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcgt,2,,,,,,
-1705,Thanatos Despero@KN_BOWLINGBASH,attack,62,4,1000,0,10000,yes,target,always,0,,,,,,
-1705,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,,
-1705,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,,
-1705,Thanatos Despero@SM_PROVOKE,attack,5,5,500,0,5000,yes,target,always,0,,,,,,29
-1705,Thanatos Despero@SM_PROVOKE,chase,5,5,1000,0,5000,yes,target,always,0,,,,,,29
-1706,Thanatos Maero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1706,Thanatos Maero@NPC_DARKSTRIKE,attack,340,9,1000,500,5000,yes,target,always,0,,,,,,
-1706,Thanatos Maero@NPC_DARKSTRIKE,chase,340,9,1000,500,5000,yes,target,always,0,,,,,,
-1706,Thanatos Maero@AS_SONICBLOW,attack,136,10,500,0,5000,yes,target,always,0,,,,,,6
-1706,Thanatos Maero@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21
-1706,Thanatos Maero@NPC_INVISIBLE,attack,353,1,500,200,5000,yes,self,always,0,,,,,,
-1706,Thanatos Maero@NPC_INVISIBLE,idle,353,1,500,200,5000,yes,self,always,0,,,,,,
-1707,Thanatos Dolor@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1707,Thanatos Dolor@NPC_MAGICALATTACK,attack,192,1,1000,0,5000,yes,target,always,0,,,,,,9
-1707,Thanatos Dolor@NPC_MENTALBREAKER,attack,159,2,500,0,5000,yes,target,always,0,,,,,,30
-1707,Thanatos Dolor@NPC_MENTALBREAKER,chase,159,2,500,0,5000,yes,target,always,0,,,,,,30
-1707,Thanatos Dolor@NPC_DARKTHUNDER,attack,341,9,500,1000,5000,no,target,always,0,,,,,,
-1707,Thanatos Dolor@NPC_DARKTHUNDER,chase,341,9,500,1000,5000,no,target,always,0,,,,,,
-1707,Thanatos Dolor@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1707,Thanatos Dolor@AL_DECAGI,attack,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1707,Thanatos Dolor@AL_HEAL,attack,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3
-1707,Thanatos Dolor@AL_HEAL,attack,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3
-1707,Thanatos Dolor@AL_HEAL,idle,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3
-1707,Thanatos Dolor@AL_HEAL,idle,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3
-1707,Thanatos Dolor@AL_HEAL,chase,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3
-1707,Thanatos Dolor@AL_HEAL,chase,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3
-1708,Thanatos@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1708,Thanatos@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1708,Thanatos@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,0,1711,1710,1709,1712,,
-1708,Thanatos@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,0,1711,1710,1709,1712,,
-1708,Thanatos@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1711,1710,1709,1712,,
-1708,Thanatos@KN_TWOHANDQUICKEN,attack,60,10,3000,0,300000,yes,self,myhpltmaxrate,30,,,,,,2
-1708,Thanatos@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,,
-1708,Thanatos@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1708,Thanatos@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1708,Thanatos@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,
-1708,Thanatos@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1708,Thanatos@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,
-1708,Thanatos@SM_PROVOKE,chase,5,10,1000,0,5000,yes,target,always,0,,,,,,29
-1708,Thanatos@SM_PROVOKE,attack,5,10,1000,0,300000,yes,target,always,0,,,,,,29
-1708,Thanatos@NPC_CHANGEHOLY,attack,167,1,5000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9
-1708,Thanatos@WZ_STORMGUST,chase,89,10,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@WZ_VERMILION,chase,85,20,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@WZ_STORMGUST,attack,89,10,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@WZ_VERMILION,attack,85,20,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@WZ_METEOR,chase,83,11,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@WZ_METEOR,attack,83,11,2000,1000,20000,no,target,always,0,,,,,,
-1708,Thanatos@MG_SOULSTRIKE,chase,13,10,2000,0,3000,yes,target,always,0,,,,,,
-1708,Thanatos@MG_SOULSTRIKE,attack,13,10,2000,0,3000,yes,target,always,0,,,,,,
-1708,Thanatos@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1708,Thanatos@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
-1708,Thanatos@AL_TELEPORT,attack,26,1,500,0,10000,yes,self,always,0,,,,,,
-1709,Thanatos Odium@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1709,Thanatos Odium@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,36
-1709,Thanatos Odium@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36
-1709,Thanatos Odium@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
-1709,Thanatos Odium@NPC_CHANGEDARKNESS,attack,168,1,1000,0,5000,no,self,always,0,,,,,,
-1709,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,50000,yes,self,always,0,,,,,,
-1709,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,10000,yes,self,myhpltmaxrate,40,,,,,,6
-1709,Thanatos Odium@NPC_TELEKINESISATTACK,attack,191,3,1000,0,5000,yes,target,always,0,,,,,,21
-1710,Thanatos Despero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1710,Thanatos Despero@NPC_FIREATTACK,attack,186,4,1000,0,5000,yes,target,always,0,,,,,,9
-1710,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,
-1710,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,
-1710,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21
-1710,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcgt,2,,,,,,
-1710,Thanatos Despero@KN_BOWLINGBASH,attack,62,5,1000,0,10000,yes,target,always,0,,,,,,
-1710,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,,
-1710,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,,
-1710,Thanatos Despero@SM_PROVOKE,attack,5,10,500,0,5000,yes,target,always,0,,,,,,29
-1710,Thanatos Despero@SM_PROVOKE,chase,5,10,1000,0,5000,yes,target,always,0,,,,,,29
-1711,Thanatos Maero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1711,Thanatos Maero@NPC_DARKSTRIKE,attack,340,9,1000,500,5000,yes,target,always,0,,,,,,
-1711,Thanatos Maero@NPC_DARKSTRIKE,chase,340,9,1000,500,5000,yes,target,always,0,,,,,,
-1711,Thanatos Maero@AS_SONICBLOW,attack,136,10,500,0,5000,yes,target,always,0,,,,,,6
-1711,Thanatos Maero@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21
-1711,Thanatos Maero@NPC_INVISIBLE,attack,353,1,500,200,5000,yes,self,always,0,,,,,,
-1711,Thanatos Maero@NPC_INVISIBLE,idle,353,1,500,200,5000,yes,self,always,0,,,,,,
-1712,Thanatos Dolor@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1712,Thanatos Dolor@NPC_MAGICALATTACK,attack,192,1,1000,0,5000,yes,target,always,0,,,,,,9
-1712,Thanatos Dolor@NPC_MENTALBREAKER,attack,159,2,500,1000,10000,no,target,always,0,,,,,,
-1712,Thanatos Dolor@NPC_MENTALBREAKER,chase,159,2,500,1000,10000,no,target,always,0,,,,,,
-1712,Thanatos Dolor@NPC_DARKTHUNDER,attack,341,9,500,1000,5000,no,target,always,0,,,,,,
-1712,Thanatos Dolor@NPC_DARKTHUNDER,chase,341,9,500,1000,5000,no,target,always,0,,,,,,
-1712,Thanatos Dolor@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1712,Thanatos Dolor@AL_DECAGI,attack,30,10,2000,0,10000,yes,target,always,0,,,,,,
-1712,Thanatos Dolor@AL_HEAL,attack,28,10,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3
-1712,Thanatos Dolor@AL_HEAL,attack,28,10,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3
-1712,Thanatos Dolor@AL_HEAL,idle,28,9,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3
-1712,Thanatos Dolor@AL_HEAL,idle,28,9,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3
-1712,Thanatos Dolor@AL_HEAL,chase,28,9,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3
-1712,Thanatos Dolor@AL_HEAL,chase,28,9,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3
-
-// Abyss Lake
-1713,Acidus@NPC_FIREATTACK,attack,186,6,500,500,5000,no,target,always,0,,,,,,
-1713,Acidus@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
-1713,Acidus@NPC_STUNATTACK,attack,179,5,1000,1500,5000,no,target,always,0,,,,,,
-1713,Acidus@MG_FIREBALL,idle,17,9,2000,0,5000,yes,target,always,0,,,,,,
-1713,Acidus@MG_FIREBALL,chase,17,9,2000,0,5000,yes,target,always,0,,,,,,44
-1713,Acidus@SM_MAGNUM,attack,7,9,2000,500,5000,no,self,attackpcgt,2,,,,,,36
-1713,Acidus@WZ_FIREPILLAR,idle,80,3,100,0,30000,no,around2,always,0,,,,,,32
-1713,Acidus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1714,Ferus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1714,Ferus@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9
-1714,Ferus@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,
-1714,Ferus@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1714,Ferus@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,,
-1714,Ferus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,36,149,,,,
-1714,Ferus@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1714,Ferus@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
-1714,Ferus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1715,Novus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1715,Novus@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,
-1715,Novus@SM_BASH,attack,5,5,500,500,5000,no,target,always,0,,,,,,
-1715,Novus@NPC_PIERCINGATT,attack,158,2,500,0,5000,no,target,always,0,,,,,,
-1715,Novus@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,37
-1716,Acidus@NPC_WINDATTACK,attack,187,6,500,500,5000,no,target,always,0,,,,,,
-1716,Acidus@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,
-1716,Acidus@MG_LIGHTNINGBOLT,idle,20,8,2000,1000,5000,yes,target,always,0,,,,,,
-1716,Acidus@MG_LIGHTNINGBOLT,chase,20,8,1000,1000,5000,yes,target,always,0,,,,,,32
-1716,Acidus@MG_LIGHTNINGBOLT,attack,20,8,1000,1000,5000,yes,target,always,0,,,,,,
-1716,Acidus@MG_THUNDERSTORM,attack,21,9,1000,1500,5000,no,target,always,0,,,,,,
-1716,Acidus@MG_THUNDERSTORM,attack,21,9,2000,1500,5000,no,target,attackpcgt,2,,,,,,6
-1716,Acidus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1717,Ferus@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,32,,,,,
-1717,Ferus@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9
-1717,Ferus@SM_PROVOKE,chase,5,10,2000,600,5000,no,target,always,0,,,,,,44
-1717,Ferus@NPC_GROUNDATTACK,attack,185,5,500,500,5000,no,target,always,0,,,,,,
-1717,Ferus@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1717,Ferus@NPC_PIERCINGATT,attack,158,5,500,0,5000,no,target,always,0,,,,,,
-1717,Ferus@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6
-1717,Ferus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1718,Novus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1718,Novus@SM_BASH,attack,5,5,500,500,5000,no,target,always,0,,,,,,
-1718,Novus@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,
-1718,Novus@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,18
-1719,Detale@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1719,Detale@NPC_SUMMONSLAVE,attack,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,,
-1719,Detale@NPC_SUMMONSLAVE,idle,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,,
-1719,Detale@NPC_SUMMONSLAVE,chase,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,,
-1719,Detale@NPC_SUMMONSLAVE,idle,196,1,10000,0,0,no,self,onspawn,0,1720,,,,,
-1719,Detale@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1719,Detale@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1719,Detale@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1719,Detale@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1719,Detale@NPC_DARKBREATH,attack,202,5,500,800,5000,no,target,always,0,,,,,,36
-1719,Detale@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36
-1719,Detale@NPC_BREAKARMOR,attack,344,10,2000,0,5000,no,target,always,0,,,,,,29
-1719,Detale@NPC_BREAKWEAPON,attack,343,10,500,0,30000,no,target,always,0,,,,,,
-1719,Detale@CR_REFLECTSHIELD,attack,252,5,10000,0,300000,yes,self,always,0,,,,,,32
-1719,Detale@CR_REFLECTSHIELD,chase,252,5,10000,0,300000,yes,self,always,0,,,,,,32
-1719,Detale@WZ_METEOR,attack,83,11,2000,500,2000,no,target,always,0,,,,,,
-1719,Detale@WZ_METEOR,chase,83,11,2000,500,2000,no,target,always,0,,,,,,
-1719,Detale@WZ_VERMILION,attack,85,20,2000,500,2000,no,target,always,0,,,,,,
-1719,Detale@WZ_VERMILION,chase,85,20,2000,500,2000,no,target,always,0,,,,,,
-1719,Detale@MG_FIREBALL,chase,17,20,5000,500,1000,no,target,always,0,,,,,,
-1719,Detale@SM_PROVOKE,attack,5,10,10000,0,30000,yes,target,always,0,,,,,,6
-1719,Detale@SM_MAGNUM,attack,7,20,10000,0,5000,yes,self,attackpcgt,2,,,,,,
-1719,Detale@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1719,Detale@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1719,Detale@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1720,Hydro@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1720,Hydro@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1720,Hydro@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1720,Hydro@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1720,Hydro@NPC_RANDOMATTACK,attack,183,5,500,500,5000,no,target,always,0,,,,,,6
-1720,Hydro@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1720,Hydro@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1720,Hydro@AS_SONICBLOW,attack,136,10,2000,800,5000,no,target,always,0,,,,,,
-1720,Hydro@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,32
-1720,Hydro@NPC_POWERUP,attack,349,3,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36
-1720,Hydro@WZ_METEOR,attack,83,10,2000,1000,30000,no,target,always,0,,,,,,
-1720,Hydro@NPC_SUMMONSLAVE,attack,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1720,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1720,Hydro@NPC_SUMMONSLAVE,chase,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1720,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1713,1714,1716,1717,,
-1720,Hydro@NPC_CALLSLAVE,attack,352,1,2000,0,10000,yes,target,always,0,,,,,,
-1720,Hydro@NPC_CALLSLAVE,idle,352,1,2000,0,10000,yes,self,always,0,,,,,,
-1720,Hydro@NPC_CALLSLAVE,chase,352,1,2000,0,10000,yes,self,always,0,,,,,,
-1721,Dragon Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,1715,1718,,,,
-
-// Kiel dungeon
-1733,Kiel@SM_MAGNUM,chase,7,5,2500,0,3000,no,self,always,0,,,,,,
-1733,Kiel@SM_MAGNUM,attack,7,5,2500,0,3000,no,self,always,0,,,,,,
-1733,Kiel@MG_SAFETYWALL,idle,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1733,Kiel@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1733,Kiel@MG_SAFETYWALL,attack,12,10,4000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1733,Kiel@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1733,Kiel@SM_ENDURE,chase,8,10,5000,0,5000,yes,self,always,0,,,,,,
-1733,Kiel@SM_ENDURE,attack,8,10,2000,0,5000,yes,self,always,0,,,,,,
-1733,Kiel@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,always,0,,,,,,
-1733,Kiel@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,casttargeted,,,,,,,
-1733,Kiel@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1733,Kiel@KN_BRANDISHSPEAR,chase,57,6,2000,0,3000,yes,target,always,0,,,,,,
-1733,Kiel@KN_BRANDISHSPEAR,attack,57,6,2000,0,3000,yes,target,always,0,,,,,,
-1733,Kiel@AL_PNEUMA,attack,25,1,10000,0,10000,yes,self,longrangeattacked,,,,,,,
-1733,Kiel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1733,Kiel@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
-1734,Kiel-D-01@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,0,1739,1740,,,,
-1734,Kiel-D-01@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,0,1739,1740,,,,
-1734,Kiel-D-01@SM_MAGNUM,chase,7,20,1000,0,3000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@SM_MAGNUM,attack,7,20,1000,0,3000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9
-1734,Kiel-D-01@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@MG_SAFETYWALL,attack,12,10,4000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1734,Kiel-D-01@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@SM_ENDURE,chase,8,10,5000,0,5000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@SM_ENDURE,attack,8,10,2000,0,5000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@NPC_POWERUP,attack,349,4,2000,0,100000,yes,self,always,0,,,,,,
-1734,Kiel-D-01@NPC_POWERUP,attack,349,4,3000,0,25000,yes,self,myhpltmaxrate,30,,,,,,
-1734,Kiel-D-01@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,casttargeted,,,,,,,
-1734,Kiel-D-01@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@KN_BRANDISHSPEAR,chase,57,20,2000,0,3000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@KN_BRANDISHSPEAR,attack,57,20,2000,0,3000,yes,target,always,0,,,,,,
-1734,Kiel-D-01@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1734,Kiel-D-01@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,,
-1734,Kiel-D-01@AL_PNEUMA,attack,25,1,10000,0,10000,yes,self,longrangeattacked,,,,,,,
-1735,Alicel@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
-1735,Alicel@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1735,Alicel@NPC_DARKNESSATTACK,attack,190,1,500,500,5000,yes,target,always,0,,,,,,
-1735,Alicel@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,
-1735,Alicel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1736,Aliot@KN_SPEARSTAB,attack,58,10,1000,0,5000,yes,target,always,0,,,,,,
-1736,Aliot@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1736,Aliot@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1736,Aliot@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,always,0,,,,,,
-1736,Aliot@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,,
-1736,Aliot@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
-1736,Aliot@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1736,Aliot@NPC_REBIRTH,dead,208,3,2000,0,10000,yes,self,always,0,,,,,,
-1737,Aliza@SM_BASH,attack,5,5,2000,1000,30000,yes,target,always,0,,,,,,52
-1737,Aliza@NPC_EMOTION,walk,197,1,500,0,30000,yes,self,always,0,2,,,,,
-1737,Aliza@NPC_EMOTION,idle,197,1,500,0,30000,yes,self,always,0,54,,,,,
-1737,Aliza@AL_HEAL,idle,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
-1737,Aliza@AL_HEAL,walk,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
-1737,Aliza@AL_HEAL,chase,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
-1737,Aliza@AL_HEAL,attack,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3
-1738,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,always,0,,,,,,
-1738,Constant@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,always,0,,,,,,
-1739,Alicel@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,
-1739,Alicel@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,,
-1739,Alicel@NPC_DARKNESSATTACK,attack,190,1,500,500,5000,yes,target,always,0,,,,,,
-1739,Alicel@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,
-1740,Aliot@KN_SPEARSTAB,attack,58,10,1000,0,5000,yes,target,always,0,,,,,,
-1740,Aliot@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,
-1740,Aliot@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,
-1740,Aliot@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,always,0,,,,,,
-1740,Aliot@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,,
-1740,Aliot@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,
-1740,Aliot@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,
-1740,Aliot@NPC_REBIRTH,dead,208,3,2000,0,10000,yes,self,always,0,,,,,,
-1741,Christmas Cookie@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,,21
-1741,Christmas Cookie@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,21
-1741,Christmas Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1741,Christmas Cookie@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,,
-1741,Christmas Cookie@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,0,,,,,,6
-1741,Christmas Cookie@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,0,,,,,,6
-1742,Carat@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1742,Carat@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18
-1742,Carat@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1742,Carat@SM_PROVOKE,chase,6,10,2000,600,5000,no,target,always,0,,,,,,18
-1743,Myst Case@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1743,Myst Case@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,
-1743,Myst Case@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8
-1743,Myst Case@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,3,,,,,
-1743,Myst Case@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,6
-1743,Myst Case@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,6
-1744,Wild Rose@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6
-1744,Wild Rose@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,,
-1744,Wild Rose@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,
-1745,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,0,0,no,self,always,0,,,,,,
-1745,Constant@NPC_SELFDESTRUCTION,chase,173,1,2000,0,0,no,self,always,0,,,,,,
-1751,Valkyrie Randgris@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,,
-1751,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,,
-1751,Valkyrie Randgris@NPC_SUMMONSLAVE,chase,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,,
-1751,Valkyrie Randgris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1751,Valkyrie Randgris@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
-1751,Valkyrie Randgris@NPC_POWERUP,chase,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
-1751,Valkyrie Randgris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
-1751,Valkyrie Randgris@NPC_AGIUP,chase,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,
-1751,Valkyrie Randgris@KN_TWOHANDQUICKEN,attack,60,20,10000,0,90000,yes,self,myhpltmaxrate,30,,,,,,
-1751,Valkyrie Randgris@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@SA_DISPELL,attack,289,5,10000,0,30000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@SA_DISPELL,chase,289,5,10000,0,30000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@NPC_HOLYATTACK,attack,189,10,2000,500,5000,no,target,always,0,,,,,,
-1751,Valkyrie Randgris@CR_HOLYCROSS,attack,253,10,2000,0,5000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@KN_BRANDISHSPEAR,attack,57,20,1000,0,5000,yes,target,always,0,,,,,,
-1751,Valkyrie Randgris@MG_THUNDERSTORM,attack,21,20,1000,1500,5000,no,target,attackpcgt,2,,,,,,
-1751,Valkyrie Randgris@WZ_VERMILION,attack,85,20,1000,1000,5000,no,target,always,0,,,,,,
-1751,Valkyrie Randgris@WZ_VERMILION,chase,85,20,2000,1000,5000,no,target,always,0,,,,,,
-1752,Skogul@TF_HIDING,idle,51,1,2000,0,180000,no,self,always,0,,,,,,9
-1752,Skogul@MG_SOULSTRIKE,chase,13,5,2000,0,3000,yes,target,always,0,,,,,,
-1752,Skogul@AS_GRIMTOOTH,idle,137,5,10000,0,700,yes,target,mystatuson,hiding,,,,,,
-1752,Skogul@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
-1752,Skogul@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,no,target,always,0,,,,,,9
-1752,Skogul@NPC_SUMMONSLAVE,attack,196,1,100,0,3600000,no,self,slavele,0,1762,,,,,
-1753,Frus@RG_STRIPARMOR,attack,217,5,1000,0,30000,yes,target,always,0,,,,,,2
-1753,Frus@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,
-1753,Frus@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,yes,target,always,0,,,,,,2
-1753,Frus@NPC_CHANGEUNDEAD,attack,348,2,1000,0,30000,yes,target,always,0,,,,,,2
-1753,Frus@MG_FIREWALL,chase,18,5,2000,500,5000,yes,target,always,0,,,,,,2
-1753,Frus@NPC_SUMMONSLAVE,attack,196,1,100,0,3600000,no,self,slavele,0,1761,,,,,
-1754,Skeggiold(Brown)@AL_HEAL,attack,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
-1754,Skeggiold(Brown)@AL_HEAL,attack,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1754,Skeggiold(Brown)@AL_HEAL,idle,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
-1754,Skeggiold(Brown)@AL_HEAL,idle,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1754,Skeggiold(Brown)@MG_THUNDERSTORM,attack,21,7,500,1500,10000,no,target,always,0,,,,,,
-1754,Skeggiold(Brown)@MG_THUNDERSTORM,chase,21,7,500,1500,10000,no,target,always,0,,,,,,
-1754,Skeggiold(Brown)@AL_DECAGI,attack,30,10,500,0,30000,no,target,always,0,,,,,,29
-1754,Skeggiold(Brown)@AL_DECAGI,chase,30,10,500,0,30000,no,target,always,0,,,,,,29
-1754,Skeggiold(Brown)@NPC_PETRIFYATTACK,attack,180,2,500,500,5000,no,target,always,0,,,,,,3
-1754,Skeggiold(Brown)@NPC_PETRIFYATTACK,chase,180,2,500,500,5000,no,target,always,0,,,,,,3
-1754,Skeggiold(Brown)@RG_STRIPARMOR,attack,217,3,500,0,5000,yes,target,always,0,,,,,,6
-1754,Skeggiold(Brown)@RG_STRIPARMOR,chase,217,3,500,0,5000,yes,target,always,0,,,,,,6
-1754,Skeggiold(Brown)@MG_SAFETYWALL,attack,12,10,1000,1000,10000,no,self,always,0,,,,,,18
-1754,Skeggiold(Brown)@NPC_HOLYATTACK,attack,189,3,500,500,5000,no,target,always,0,,,,,,18
-1754,Skeggiold(Brown)@NPC_HOLYATTACK,chase,189,3,500,500,5000,no,target,always,0,,,,,,18
-1754,Skeggiold(Brown)@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,29
-1754,Skeggiold(Brown)@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,29
-1754,Skeggiold(Brown)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1754,Skeggiold(Brown)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1754,Skeggiold(Brown)@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1754,Skeggiold(Brown)@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1754,Skeggiold(Brown)@NPC_SUMMONSLAVE,any,196,2,10000,700,60000,no,self,onspawn,0,1763,,,,,
-1755,Skeggiold(Blue)@AL_HEAL,attack,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
-1755,Skeggiold(Blue)@AL_HEAL,attack,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1755,Skeggiold(Blue)@AL_HEAL,idle,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18
-1755,Skeggiold(Blue)@AL_HEAL,idle,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1755,Skeggiold(Blue)@CR_HOLYCROSS,attack,253,3,1000,0,5000,yes,target,always,0,,,,,,
-1755,Skeggiold(Blue)@MG_SOULSTRIKE,chase,13,7,500,0,5000,yes,target,always,0,,,,,,
-1755,Skeggiold(Blue)@MG_SOULSTRIKE,attack,13,7,500,0,5000,yes,target,always,0,,,,,,
-1755,Skeggiold(Blue)@MG_SAFETYWALL,attack,12,10,1000,1000,10000,no,self,always,0,,,,,,18
-1755,Skeggiold(Blue)@NPC_HOLYATTACK,attack,189,3,500,500,5000,no,target,always,0,,,,,,18
-1755,Skeggiold(Blue)@NPC_HOLYATTACK,chase,189,3,500,500,5000,no,target,always,0,,,,,,18
-1755,Skeggiold(Blue)@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,29
-1755,Skeggiold(Blue)@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,29
-1755,Skeggiold(Blue)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1755,Skeggiold(Blue)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1755,Skeggiold(Blue)@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1755,Skeggiold(Blue)@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,,
-1755,Skeggiold(Blue)@NPC_SUMMONSLAVE,any,196,2,10000,700,60000,no,self,onspawn,0,1764,,,,,
-1756,Hydro@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1756,Hydro@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1756,Hydro@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1756,Hydro@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47
-1756,Hydro@NPC_RANDOMATTACK,attack,183,5,500,500,5000,no,target,always,0,,,,,,6
-1756,Hydro@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,
-1756,Hydro@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,
-1756,Hydro@AS_SONICBLOW,attack,136,10,2000,800,5000,no,target,always,0,,,,,,
-1756,Hydro@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,32
-1756,Hydro@NPC_POWERUP,attack,349,3,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36
-1756,Hydro@WZ_METEOR,attack,83,10,2000,1000,30000,no,target,always,0,,,,,,
-1756,Hydro@NPC_SUMMONSLAVE,attack,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1756,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1756,Hydro@NPC_SUMMONSLAVE,chase,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,,
-1756,Hydro@NPC_CALLSLAVE,attack,352,1,2000,0,10000,yes,target,always,0,,,,,,
-1756,Hydro@NPC_CALLSLAVE,idle,352,1,2000,0,10000,yes,self,always,0,,,,,,
-1756,Hydro@NPC_CALLSLAVE,chase,352,1,2000,0,10000,yes,self,always,0,,,,,,
-1761,Skogul@TF_HIDING,idle,51,1,2000,0,180000,no,self,always,0,,,,,,9
-1761,Skogul@MG_SOULSTRIKE,chase,13,5,2000,0,3000,yes,target,always,0,,,,,,
-1761,Skogul@AS_GRIMTOOTH,idle,137,5,10000,0,700,yes,target,mystatuson,hiding,,,,,,
-1761,Skogul@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
-1761,Skogul@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,no,target,always,0,,,,,,9
-1762,Frus@RG_STRIPARMOR,attack,217,5,1000,0,30000,yes,target,always,0,,,,,,2
-1762,Frus@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,
-1762,Frus@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,yes,target,always,0,,,,,,2
-1762,Frus@NPC_CHANGEUNDEAD,attack,348,2,1000,0,30000,yes,target,always,0,,,,,,2
-1762,Frus@MG_FIREWALL,chase,18,5,2000,500,5000,yes,target,always,0,,,,,,2
-1763,Skeggiold(Brown)@MG_THUNDERSTORM,attack,21,4,500,1500,10000,no,target,always,0,,,,,,
-1763,Skeggiold(Brown)@MG_THUNDERSTORM,chase,21,4,500,1500,10000,no,target,always,0,,,,,,
-1763,Skeggiold(Brown)@AL_DECAGI,attack,30,5,500,0,30000,no,target,always,0,,,,,,29
-1763,Skeggiold(Brown)@AL_DECAGI,chase,30,5,500,0,30000,no,target,always,0,,,,,,29
-1763,Skeggiold(Brown)@NPC_PETRIFYATTACK,chase,180,2,500,500,5000,no,target,always,0,,,,,,3
-1763,Skeggiold(Brown)@MG_SAFETYWALL,attack,12,5,500,1000,10000,no,self,always,0,,,,,,18
-1763,Skeggiold(Brown)@NPC_HOLYATTACK,attack,189,2,500,500,5000,no,target,always,0,,,,,,18
-1763,Skeggiold(Brown)@NPC_HOLYATTACK,chase,189,2,500,500,5000,no,target,always,0,,,,,,18
-1763,Skeggiold(Brown)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1763,Skeggiold(Brown)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1764,Skeggiold(Blue)@CR_HOLYCROSS,attack,253,2,1000,0,5000,yes,target,always,0,,,,,,
-1764,Skeggiold(Blue)@MG_SOULSTRIKE,chase,13,5,500,0,5000,yes,target,always,0,,,,,,
-1764,Skeggiold(Blue)@MG_SOULSTRIKE,attack,13,5,500,0,5000,yes,target,always,0,,,,,,
-1764,Skeggiold(Blue)@MG_SAFETYWALL,attack,12,5,1000,1000,10000,no,self,always,0,,,,,,18
-1764,Skeggiold(Blue)@NPC_HOLYATTACK,attack,189,2,500,500,5000,no,target,always,0,,,,,,18
-1764,Skeggiold(Blue)@NPC_HOLYATTACK,chase,189,2,500,500,5000,no,target,always,0,,,,,,18
-1764,Skeggiold(Blue)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1764,Skeggiold(Blue)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1765,Valkyrie@AL_HEAL,idle,28,11,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1765,Valkyrie@AL_HEAL,attack,28,11,10000,500,10000,yes,friend,friendhpltmaxrate,60,,,,,,3
-1765,Valkyrie@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1765,Valkyrie@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,
-1765,Valkyrie@NPC_HOLYATTACK,attack,189,10,2000,500,5000,no,target,always,0,,,,,,
-1765,Valkyrie@KN_BRANDISHSPEAR,attack,57,20,1000,0,5000,yes,target,always,0,,,,,,
-1765,Valkyrie@NPC_ARMORBRAKE,attack,344,10,500,0,5000,yes,target,always,0,,,,,,
-1765,Valkyrie@WZ_JUPITEL,attack,84,28,100,2000,5000,yes,target,always,0,,,,,,
-1766,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1766,Angeling@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1766,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18
-1766,Angeling@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18
-1766,Angeling@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1766,Angeling@MG_SAFETYWALL,attack,12,5,1000,1000,5000,no,self,always,0,,,,,,18
-1766,Angeling@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1766,Angeling@NPC_HOLYATTACK,attack,189,5,500,500,5000,no,target,always,0,,,,,,18
-1766,Angeling@NPC_HOLYATTACK,chase,189,5,500,500,5000,no,target,always,0,,,,,,18
-1766,Angeling@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
-1766,Angeling@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1031,1062,,,,18
-1766,Angeling@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1031,,,,,
-1766,Angeling@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1766,Angeling@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1767,Deviling@AL_DECAGI,chase,30,1,2000,1000,5000,no,target,always,0,,,,,,29
-1767,Deviling@NPC_DARKNESSATTACK,attack,190,2,2000,0,5000,no,target,always,0,,,,,,6
-1767,Deviling@NPC_DARKSTRIKE,attack,340,5,3000,700,0,no,target,always,0,,,,,,32
-1767,Deviling@NPC_DARKSTRIKE,chase,340,5,3000,700,0,no,target,always,0,,,,,,32
-1767,Deviling@NPC_SUMMONSLAVE,attack,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
-1767,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6
-1767,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1242,1242,1242,1109,,
-1768,Gloomundernight@NPC_FIREATTACK,attack,186,5,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@NPC_FIREATTACK,chase,186,5,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@NPC_TELEKINESISATTACK,chase,191,5,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@WZ_FIREPILLAR,idle,80,11,2000,0,5000,yes,around2,always,0,,,,,,
-1768,Gloomundernight@AM_DEMONSTRATION,attack,229,5,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@AM_DEMONSTRATION,chase,229,5,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@KN_PIERCE,attack,56,10,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@KN_PIERCE,chase,56,10,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,
-1768,Gloomundernight@SM_MAGNUM,attack,7,10,1000,0,5000,no,self,always,0,,,,,,
-1768,Gloomundernight@WZ_SIGHTRASHER,attack,81,10,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@WZ_SIGHTRASHER,chase,81,10,1000,0,5000,no,target,always,0,,,,,,
-1768,Gloomundernight@MG_FIREBALL,attack,17,10,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@MG_FIREBALL,chase,17,10,1000,0,5000,yes,target,always,0,,,,,,
-1768,Gloomundernight@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1786,1787,,,,
-1768,Gloomundernight@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1786,1787,,,,
-1768,Gloomundernight@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1769,1770,,,,
-1768,Gloomundernight@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1768,Gloomundernight@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1768,Gloomundernight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1768,Gloomundernight@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1769,Agav@MG_SIGHT,idle,10,1,1000,0,5000,yes,self,always,0,,,,,,
-1769,Agav@MG_SOULSTRIKE,attack,13,9,1000,0,5000,yes,target,always,0,,,,,,
-1769,Agav@MG_SOULSTRIKE,chase,13,9,1000,0,5000,yes,target,always,0,,,,,,
-1769,Agav@MG_THUNDERSTORM,attack,21,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@MG_THUNDERSTORM,chase,21,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
-1769,Agav@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
-1769,Agav@MG_SAFETYWALL,attack,12,5,1000,0,5000,no,self,always,0,,,,,,
-1769,Agav@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@NPC_CURSEATTACK,chase,181,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@AL_DECAGI,attack,30,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@AL_DECAGI,chase,30,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@PR_LEXDIVINA,attack,76,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@PR_LEXDIVINA,chase,76,5,1000,0,5000,no,target,always,0,,,,,,
-1769,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1769,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1769,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1769,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1769,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1769,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1770,Echio@CR_HOLYCROSS,attack,253,5,1000,0,5000,no,target,always,0,,,,,,
-1770,Echio@CR_HOLYCROSS,chase,253,5,1000,0,5000,no,target,always,0,,,,,,
-1770,Echio@SM_BASH,attack,5,9,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@SM_BASH,chase,5,9,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@NPC_SLEEPATTACK,attack,182,5,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@NPC_SLEEPATTACK,chase,182,5,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1770,Echio@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
-1770,Echio@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
-1770,Echio@BS_MAXIMIZE,attack,114,5,1000,0,5000,no,self,always,0,,,,,,
-1770,Echio@BS_MAXIMIZE,chase,114,5,1000,0,5000,no,self,always,0,,,,,,
-1770,Echio@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,no,target,always,0,,,,,,
-1770,Echio@NPC_CRITICALSLASH,chase,170,1,1000,0,5000,no,target,always,0,,,,,,
-1771,Vanberk@CR_HOLYCROSS,attack,253,3,1000,0,5000,no,target,always,0,,,,,,
-1771,Vanberk@CR_HOLYCROSS,chase,253,3,1000,0,5000,no,target,always,0,,,,,,
-1771,Vanberk@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1771,Vanberk@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1771,Vanberk@NPC_SLEEPATTACK,attack,182,3,1000,0,5000,yes,target,always,0,,,,,,
-1771,Vanberk@NPC_SLEEPATTACK,chase,182,3,1000,0,5000,yes,target,always,0,,,,,,
-1771,Vanberk@BS_MAXIMIZE,attack,114,5,1000,0,5000,no,self,always,0,,,,,,
-1771,Vanberk@BS_MAXIMIZE,chase,114,5,1000,0,5000,no,self,always,0,,,,,,
-1771,Vanberk@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1771,Vanberk@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1772,Isilla@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@NPC_CURSEATTACK,attack,181,3,1000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@NPC_CURSEATTACK,chase,181,3,1000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@PR_LEXDIVINA,attack,76,5,1000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@PR_LEXDIVINA,chase,76,5,1000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@AL_HEAL,attack,28,5,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1772,Isilla@AL_HEAL,attack,28,5,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1772,Isilla@AL_HEAL,chase,28,5,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1772,Isilla@AL_HEAL,chase,28,5,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1772,Isilla@AL_HEAL,idle,28,5,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1772,Isilla@AL_HEAL,idle,28,5,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1772,Isilla@MG_THUNDERSTORM,attack,21,5,1000,0,5000,no,target,always,0,,,,,,
-1772,Isilla@MG_THUNDERSTORM,chase,21,5,1000,0,5000,no,target,always,0,,,,,,
-1773,Hodremlin@NPC_DARKNESSATTACK,attack,190,3,2000,0,5000,no,target,always,0,,,,,,
-1773,Hodremlin@NPC_DARKNESSATTACK,chase,190,3,2000,0,5000,no,target,always,0,,,,,,
-1773,Hodremlin@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1773,Hodremlin@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1773,Hodremlin@NPC_BLINDATTACK,attack,177,5,1000,0,5000,yes,target,always,0,,,,,,
-1773,Hodremlin@NPC_BLINDATTACK,chase,177,5,1000,0,5000,yes,target,always,0,,,,,,
-1773,Hodremlin@RG_STRIPARMOR,attack,217,5,1000,0,5000,yes,target,always,0,,,,,,
-1773,Hodremlin@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,no,target,always,0,,,,,,
-1773,Hodremlin@NPC_CRITICALSLASH,chase,170,1,1000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@MO_BODYRELOCATION,chase,264,1,2000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@WZ_JUPITEL,attack,84,4,1000,0,5000,yes,target,always,0,,,,,,
-1774,Seeker@WZ_JUPITEL,chase,84,4,1000,0,5000,yes,target,always,0,,,,,,
-1774,Seeker@NPC_PETRIFYATTACK,attack,180,5,1000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@NPC_PETRIFYATTACK,chase,180,5,1000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@NPC_MENTALBREAKER,attack,159,5,1000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@NPC_MENTALBREAKER,chase,159,5,1000,0,5000,no,target,always,0,,,,,,
-1774,Seeker@SA_DISPELL,attack,289,5,1000,0,5000,yes,target,always,0,,,,,,
-1774,Seeker@SA_DISPELL,chase,289,5,1000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@SM_BASH,attack,5,5,1000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@SM_BASH,chase,5,5,1000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@BS_HAMMERFALL,attack,110,3,1000,0,5000,no,target,always,0,,,,,,
-1775,Snowier@BS_HAMMERFALL,chase,110,3,1000,0,5000,no,target,always,0,,,,,,
-1775,Snowier@NPC_SPLASHATTACK,attack,174,1,1000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@NPC_SPLASHATTACK,chase,174,1,1000,0,5000,yes,target,always,0,,,,,,
-1775,Snowier@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,
-1776,Siroma@NPC_SILENCEATTACK,attack,178,3,1000,0,5000,no,target,always,0,,,,,,
-1776,Siroma@NPC_SILENCEATTACK,chase,178,3,1000,0,5000,no,target,always,0,,,,,,
-1776,Siroma@NPC_STUNATTACK,attack,179,3,1000,0,5000,no,target,always,0,,,,,,
-1776,Siroma@NPC_STUNATTACK,chase,179,3,1000,0,5000,no,target,always,0,,,,,,
-1776,Siroma@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1776,Siroma@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1776,Siroma@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1776,Siroma@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18
-1777,Ice Titan@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1777,Ice Titan@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1777,Ice Titan@MG_FROSTDIVER,attack,15,5,1000,0,5000,yes,target,always,0,,,,,,
-1777,Ice Titan@MG_FROSTDIVER,chase,15,5,1000,0,5000,yes,target,always,0,,,,,,
-1777,Ice Titan@KN_BOWLINGBASH,attack,62,5,1000,0,5000,no,target,always,0,,,,,,
-1777,Ice Titan@KN_BOWLINGBASH,chase,62,5,1000,0,5000,no,target,always,0,,,,,,
-1777,Ice Titan@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1777,Ice Titan@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1778,Gazeti@MG_COLDBOLT,attack,14,5,1000,0,5000,yes,target,always,0,,,,,,
-1778,Gazeti@MG_COLDBOLT,chase,14,5,1000,0,5000,yes,target,always,0,,,,,,
-1778,Gazeti@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,,
-1778,Gazeti@CR_AUTOGUARD,chase,249,5,1000,0,300000,yes,self,always,0,,,,,,
-1778,Gazeti@NPC_GUIDEDATTACK,attack,172,3,1000,0,5000,no,target,always,0,,,,,,
-1778,Gazeti@NPC_GUIDEDATTACK,chase,172,3,1000,0,5000,no,target,always,0,,,,,,
-1778,Gazeti@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1778,Gazeti@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@NPC_WATERATTACK,attack,184,5,2000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@NPC_WATERATTACK,chase,184,5,2000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@NPC_RANDOMATTACK,attack,183,5,1000,0,5000,no,target,always,0,,,,,,
-1779,Ktullanux@NPC_RANDOMATTACK,chase,183,5,1000,0,5000,no,target,always,0,,,,,,
-1779,Ktullanux@NPC_ARMORBRAKE,attack,344,5,1000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@MG_FROSTDIVER,attack,15,10,1000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@MG_FROSTDIVER,chase,15,10,1000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@WZ_STORMGUST,attack,89,10,1000,0,5000,no,target,always,0,,,,,,
-1779,Ktullanux@WZ_STORMGUST,chase,89,10,1000,0,5000,no,target,always,0,,,,,,
-1779,Ktullanux@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@WZ_WATERBALL,chase,86,5,1000,0,5000,yes,target,always,0,,,,,,
-1779,Ktullanux@WZ_FROSTNOVA,attack,88,10,1000,0,5000,yes,self,always,0,,,,,,
-1779,Ktullanux@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1779,Ktullanux@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1779,Ktullanux@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,
-1779,Ktullanux@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1788,,,,,
-1779,Ktullanux@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1788,,,,,
-1779,Ktullanux@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1777,,,,,
-1779,Ktullanux@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1779,Ktullanux@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1780,Muscipular@NPC_BLOODDRAIN,attack,199,1,1000,0,5000,yes,target,always,0,,,,,,
-1780,Muscipular@KN_SPEARSTAB,attack,58,5,1000,0,5000,no,target,always,0,,,,,,
-1780,Muscipular@NPC_GROUNDATTACK,attack,185,3,2000,0,5000,yes,target,always,0,,,,,,
-1780,Muscipular@MG_STONECURSE,attack,16,5,1000,0,5000,yes,target,always,0,,,,,,
-1780,Muscipular@AL_HEAL,attack,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1780,Muscipular@AL_HEAL,attack,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1780,Muscipular@AL_HEAL,idle,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1780,Muscipular@AL_HEAL,idle,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1781,Drosera@KN_PIERCE,attack,56,5,1000,0,5000,yes,target,always,0,,,,,,
-1781,Drosera@NPC_BLOODDRAIN,attack,199,1,1000,0,5000,yes,target,always,0,,,,,,
-1781,Drosera@NPC_GROUNDATTACK,attack,185,3,2000,0,5000,yes,target,always,0,,,,,,
-1781,Drosera@NPC_GUIDEDATTACK,attack,172,3,1000,0,5000,no,target,always,0,,,,,,
-1781,Drosera@NPC_SLEEPATTACK,attack,182,3,1000,0,5000,yes,target,always,0,,,,,,
-1782,Roween@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1782,Roween@NPC_COMBOATTACK,attack,171,4,1000,0,5000,yes,target,always,0,,,,,,
-1782,Roween@NPC_COMBOATTACK,chase,171,4,1000,0,5000,yes,target,always,0,,,,,,
-1782,Roween@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,
-1782,Roween@NPC_WINDATTACK,chase,187,3,2000,0,5000,yes,target,always,0,,,,,,
-1783,Galion@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
-1783,Galion@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1783,Galion@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1783,Galion@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1783,Galion@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
-//1783,Galion@NPC_CHANGE(I don't know which element)
-1783,Galion@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,2,1794,,,,,
-1784,Stapo@SM_BASH,attack,5,5,1000,0,5000,yes,target,always,0,,,,,,
-1784,Stapo@SM_BASH,chase,5,5,1000,0,5000,yes,target,always,0,,,,,,
-1784,Stapo@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1785,Atros@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1785,Atros@SM_BASH,chase,5,10,1000,0,5000,yes,target,always,0,,,,,,
-1785,Atros@NPC_DARKNESSATTACK,attack,190,5,2000,0,5000,no,target,always,0,,,,,,
-1785,Atros@NPC_DARKNESSATTACK,chase,190,5,2000,0,5000,no,target,always,0,,,,,,
-1785,Atros@SM_MAGNUM,attack,7,10,2000,0,5000,yes,self,always,0,,,,,,
-1785,Atros@KN_TWOHANDQUICKEN,attack,60,10,1000,0,120000,yes,self,always,0,,,,,,
-1785,Atros@NPC_POWERUP,attack,349,5,1000,0,120000,yes,self,always,0,,,,,,
-1785,Atros@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1785,Atros@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,
-1785,Atros@NPC_SUMMONSLAVE,attack,196,3,10000,700,10000,no,self,slavele,2,1791,,,,,
-1785,Atros@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,2,1791,,,,,
-1785,Atros@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1785,Atros@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,,
-1786,Agav@MG_SIGHT,idle,10,1,1000,0,5000,yes,self,always,0,,,,,,
-1786,Agav@MG_SOULSTRIKE,attack,13,9,1000,0,5000,yes,target,always,0,,,,,,
-1786,Agav@MG_SOULSTRIKE,chase,13,9,1000,0,5000,yes,target,always,0,,,,,,
-1786,Agav@MG_THUNDERSTORM,attack,21,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@MG_THUNDERSTORM,chase,21,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
-1786,Agav@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
-1786,Agav@MG_SAFETYWALL,attack,12,5,1000,0,5000,no,self,always,0,,,,,,
-1786,Agav@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@NPC_CURSEATTACK,chase,181,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@AL_DECAGI,attack,30,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@AL_DECAGI,chase,30,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@PR_LEXDIVINA,attack,76,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@PR_LEXDIVINA,chase,76,5,1000,0,5000,no,target,always,0,,,,,,
-1786,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1786,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1786,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1786,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1786,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,
-1786,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,
-1787,Echio@CR_HOLYCROSS,attack,253,5,1000,0,5000,no,target,always,0,,,,,,
-1787,Echio@CR_HOLYCROSS,chase,253,5,1000,0,5000,no,target,always,0,,,,,,
-1787,Echio@SM_BASH,attack,5,9,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@SM_BASH,chase,5,9,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@NPC_SLEEPATTACK,attack,182,5,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@NPC_SLEEPATTACK,chase,182,5,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,
-1787,Echio@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,,
-1787,Echio@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,,
-1787,Echio@BS_MAXIMIZE,attack,114,5,1000,0,5000,no,self,always,0,,,,,,
-1787,Echio@BS_MAXIMIZE,chase,114,5,1000,0,5000,no,self,always,0,,,,,,
-1787,Echio@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,no,target,always,0,,,,,,
-1787,Echio@NPC_CRITICALSLASH,chase,170,1,1000,0,5000,no,target,always,0,,,,,,
-1788,Ice Titan@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1788,Ice Titan@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,,
-1788,Ice Titan@MG_FROSTDIVER,attack,15,5,1000,0,5000,yes,target,always,0,,,,,,
-1788,Ice Titan@MG_FROSTDIVER,chase,15,5,1000,0,5000,yes,target,always,0,,,,,,
-1788,Ice Titan@KN_BOWLINGBASH,attack,62,5,1000,0,5000,no,target,always,0,,,,,,
-1788,Ice Titan@KN_BOWLINGBASH,chase,62,5,1000,0,5000,no,target,always,0,,,,,,
-1788,Ice Titan@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1788,Ice Titan@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1791,Galion@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,,
-1791,Galion@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1791,Galion@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,,
-1791,Galion@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,,
-1791,Galion@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,,
-//1791,Galion@NPC_CHANGE(I don't know which element)
-1793,Megalith@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,,
-1794,Roween@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,,
-1794,Roween@NPC_COMBOATTACK,attack,171,4,1000,0,5000,yes,target,always,0,,,,,,
-1794,Roween@NPC_COMBOATTACK,chase,171,4,1000,0,5000,yes,target,always,0,,,,,,
-1794,Roween@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,
-1794,Roween@NPC_WINDATTACK,chase,187,3,2000,0,5000,yes,target,always,0,,,,,,
-1795,Bloody Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
-1795,Bloody Knight@CR_SHIELDCHARGE,attack,250,5,500,0,5000,yes,target,always,0,,,,,,9
-1795,Bloody Knight@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9
-1795,Bloody Knight@NPC_CHANGEFIRE,attack,164,1,10000,2000,600000,no,self,myhpltmaxrate,20,,,,,,
-1795,Bloody Knight@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,9
-1795,Bloody Knight@NPC_WEAPONBRAKER,attack,343,5,500,0,30000,yes,target,always,0,,,,,,
-1795,Bloody Knight@WZ_METEOR,attack,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,
-1795,Bloody Knight@WZ_METEOR,chase,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,,
+// Based on Aegis Episode X.2 +// +//MOB_ID,dummy value (info only),STATE,SKILL_ID,SKILL_LV,rate (10000 = 100%),casttime,delay,cancelable,target,condition type,condition value,val1,val2,val3,val4,val5,emotion +//Example +//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7 +// +//rate refers to the chance of the skill being casted when the condition is fulfilled. +//delay is the time in milliseconds that has to be pass before recasting the same skill. +// +//STATE: +// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / +// loot /attack / angry (like attack, except player has not attacked mob yet) / +// chase (following target, after being attacked) / follow (following +// target, without being attacked) +// anytarget (attack+angry+chase+follow) +// +//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master +// (the following are for ground-skills, a random target tile is selected from +// the specified area): +// around1 (3x3 area around self) / around2 (5x5 area around self) / +// around3 (7x7 area around self) / around4 (9x9 area around self) / +// around5 (3x3 area around target) / around6 (5x5 area around target) / +// around7 (7x7 area around target) / around8 (9x9 area around target) / +// around = around4 +// +//conditions: (condition type) (value which specifies a condition value) +// always unconditional +// onspawn when the mob spawns/respawns. +// myhpltmaxrate when the mob's hp drops to a certain % +// myhpinrate when the mob's hp is in a certain % range ('a condition value' +// is the lower cap, while 'a value 1' is the upper cap). +// mystatuson If the mob has any abnormalities in status (condition value) +// mystatusoff If the mob has ended any abnormalities in status (condition value) +// friendhpltmaxrate when the mob's friend's hp drops to a certain % +// friendhpinrate when the mob's friend's hp is in a certain % range (range +// defined the same way as in myhpinrate) +// friendstatuson If the friend has any abnormalities in status (condition value) +// friendstatusoff If the friend has ended any abnormalities in status (condition value) +// attackpcgt Attack PC becomes more than the number of specification +// attackpcge Attack PC becomes equal or more than the number of specification. +// slavelt when the number of slaves is lower than the original number of specification. +// slavele when the number of slaves is lower or equal than the original number of specification. +// closedattacked when melee attacked (close range attack) +// longrangeattacked when long ranged attacked (like bows and far range weapons) +// skillused when a skill is used on the mob +// afterskill after the mob used certain skill. +// casttargeted when a target is in cast range. +// rudeattacked when a target is rude attacked +// +// The character's state which can be specified to be a condition value by the statuson/statusoff system +// anybad any type of state change +// stone condition of being in stone state +// freeze condition of being in frozen state +// stan condition of being in stunned state +// sleep condition of being in sleep state +// poison condition of being in poisoned state +// curse condition of being in cursed state +// silence condition of being in silenced state +// confusion condition of being in confusion state +// blind condition of being in blind state +// hiding condition of being in hidden state +// sight condition of being in unhidden state + +1001,Scorpion@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1001,Scorpion@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1002,Poring@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1002,Poring@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1004,Hornet@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6 +1004,Hornet@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1005,Familiar@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,, +1005,Familiar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1005,Familiar@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,, +1005,Familiar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,, +1007,Fabre@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1007,Fabre@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1008,,,,, +1008,Pupa@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,, +1008,Pupa@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1018,,,,, +1009,Condor@BS_ADRENALINE,attack,111,1,500,1500,300000,yes,self,always,0,,,,,, +1009,Condor@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,5,,,,, +1009,Condor@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6 +1010,Willow@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1010,Willow@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,9 +1010,Willow@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,9 +1011,ChonChon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1012,Roda Frog@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1013,Wolf@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6 +1013,Wolf@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19 +1014,Spore@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,, +1014,Spore@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19 +1014,Spore@NPC_SLEEPATTACK,attack,182,1,500,0,5000,yes,target,always,0,,,,,, +1014,Spore@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1015,Zombie@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,, +1015,Zombie@NPC_POISON,angry,176,1,500,800,5000,no,target,always,0,,,,,, +1015,Zombie@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,, +1015,Zombie@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,, +1016,Skeleton Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,, +1016,Skeleton Archer@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,, +1018,Creamy@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1018,Creamy@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,, +1018,Creamy@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,, +1018,Creamy@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1019,PecoPeco@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6 +1019,PecoPeco@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,, +1019,PecoPeco@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1019,PecoPeco@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19 +1020,Mandragora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1023,Orc Warrior@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1023,Orc Warrior@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,,,,,, +1023,Orc Warrior@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6 +1023,Orc Warrior@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,2181,,,, +1023,Orc Warrior@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,,9 +1023,Orc Warrior@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1023,Orc Warrior@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,27,,,,, +1023,Orc Warrior@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,,6 +1024,Worm Tail@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6 +1025,Snake@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1025,Snake@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,, +1026,Munak@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1026,Munak@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,2181,,,, +1026,Munak@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6 +1026,Munak@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1026,Munak@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,6 +1028,Skeleton Soldier@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1028,Skeleton Soldier@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,, +1028,Skeleton Soldier@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,, +1028,Skeleton Soldier@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,,,,,, +1028,Skeleton Soldier@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,, +1028,Skeleton Soldier@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,, +1029,Isis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6 +1029,Isis@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1029,Isis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1029,Isis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,, +1030,Anacondaq@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1030,Anacondaq@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,, +1031,Poporing@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1031,Poporing@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,, +1031,Poporing@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,, +1032,Verit@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1032,Verit@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,, +1032,Verit@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19 +1033,Elder Willow@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,, +1033,Elder Willow@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,, +1033,Elder Willow@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6 +1033,Elder Willow@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1033,Elder Willow@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,, +1034,Thara Frog@NPC_WATERATTACK,attack,184,3,2000,500,5000,no,target,always,0,,,,,,6 +1035,Hunter Fly@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,, +1035,Hunter Fly@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2 +1035,Hunter Fly@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6 +1035,Hunter Fly@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1035,Hunter Fly@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,, +1035,Hunter Fly@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1035,Hunter Fly@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,2 +1035,Hunter Fly@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,6 +1035,Hunter Fly@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1035,Hunter Fly@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,, +1036,Ghoul@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1036,Ghoul@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,, +1037,Sidewinder@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,, +1037,Sidewinder@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1037,Sidewinder@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,, +1038,Osiris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1038,Osiris@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1038,Osiris@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1038,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,skillused,18,,,,,, +1038,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,always,0,,,,,, +1038,Osiris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1038,Osiris@MG_STONECURSE,attack,16,10,2000,0,5000,no,target,always,0,,,,,, +1038,Osiris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1038,Osiris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1038,Osiris@NPC_CURSEATTACK,attack,181,5,2000,0,5000,no,target,always,0,,,,,,9 +1038,Osiris@NPC_CURSEATTACK,chase,181,5,2000,0,5000,no,target,always,0,,,,,,9 +1038,Osiris@NPC_DARKBREATH,attack,202,5,500,0,5000,no,target,always,0,,,,,,9 +1038,Osiris@NPC_DARKBREATH,chase,202,5,500,0,5000,no,target,always,0,,,,,,9 +1038,Osiris@NPC_POISONATTACK,attack,188,5,2000,0,5000,no,target,always,0,,,,,,9 +1038,Osiris@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,4,1522,,,,, +1038,Osiris@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,4,1522,,,,, +1038,Osiris@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1029,,,,, +1038,Osiris@SM_BASH,attack,5,10,2000,0,5000,yes,target,always,0,,,,,, +1038,Osiris@NPC_DARKTHUNDER,chase,341,10,2000,0,5000,no,target,always,0,,,,,, +1038,Osiris@NPC_DARKTHUNDER,chase,341,10,10000,0,5000,no,target,skillused,18,,,,,, +1038,Osiris@WZ_QUAGMIRE,chase,92,5,2000,0,5000,no,target,always,0,,,,,, +1039,Baphomet@MO_BODYRELOCATION,chase,264,1,2000,200,1000,yes,target,always,0,,,,,, +1039,Baphomet@NPC_DARKSTRIKE,chase,340,10,2000,0,1000,yes,target,always,0,,,,,, +1039,Baphomet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1039,Baphomet@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1039,Baphomet@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,29 +1039,Baphomet@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1039,Baphomet@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1039,Baphomet@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1039,Baphomet@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29 +1039,Baphomet@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,, +1039,Baphomet@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,, +1039,Baphomet@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1431,,,,, +1039,Baphomet@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1431,,,,, +1039,Baphomet@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1101,,,,, +1039,Baphomet@WZ_VERMILION,attack,85,20,2000,500,2000,no,target,always,0,,,,,,29 +1039,Baphomet@WZ_VERMILION,chase,85,20,5000,500,2000,no,target,skillused,18,,,,,,29 +1039,Baphomet@WZ_VERMILION,chase,85,20,2000,500,2000,no,target,always,0,,,,,,29 +1040,Golem@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,, +1040,Golem@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1040,Golem@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,, +1040,Golem@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1041,Mummy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,9 +1041,Mummy@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1041,Mummy@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,, +1041,Mummy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,9 +1041,Mummy@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1041,Mummy@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,, +1042,Steel ChonChon@NPC_SILENCEATTACK,attack,178,2,500,700,5000,no,target,always,0,,,,,, +1042,Steel ChonChon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1044,Obeaune@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1044,Obeaune@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,149,,,, +1044,Obeaune@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6 +1044,Obeaune@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,,2 +1044,Obeaune@PR_LEXDIVINA,chase,76,5,500,1000,5000,yes,target,always,0,,,,,,2 +1045,Marc@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1045,Marc@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,, +1045,Marc@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6 +1045,Marc@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6 +1045,Marc@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1045,Marc@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,,6 +1045,Marc@NPC_WATERATTACK,angry,184,2,500,500,5000,no,target,always,0,,,,,,6 +1046,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2 +1046,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2 +1046,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2 +1046,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2 +1046,Doppelganger@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1046,Doppelganger@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1046,Doppelganger@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1046,Doppelganger@KN_TWOHANDQUICKEN,attack,60,20,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6 +1046,Doppelganger@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,, +1046,Doppelganger@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,, +1046,Doppelganger@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,yes,target,always,0,,,,,, +1046,Doppelganger@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1046,Doppelganger@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1046,Doppelganger@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,, +1046,Doppelganger@CR_AUTOGUARD,attack,249,10,2000,500,300000,no,self,always,0,,,,,,29 +1046,Doppelganger@CR_AUTOGUARD,chase,249,10,2000,500,300000,no,self,longrangeattacked,,,,,,,29 +1046,Doppelganger@AL_DECAGI,attack,30,10,500,0,20000,no,target,always,0,,,,,,5 +1046,Doppelganger@AL_DECAGI,chase,30,10,500,0,20000,no,target,always,0,,,,,,5 +1046,Doppelganger@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,1427,,,,, +1046,Doppelganger@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,1427,,,,, +1046,Doppelganger@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1061,,,,, +1046,Doppelganger@BS_HAMMERFALL,chase,110,11,10000,0,5000,yes,target,skillused,18,,,,,, +1047,PecoPeco Egg@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,, +1047,PecoPeco Egg@NPC_METAMORPHOSIS,idle,193,1,10,2000,5000,no,self,always,0,1049,1050,,,, +1048,Thief Bug Egg@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,19,,,,, +1048,Thief Bug Egg@NPC_METAMORPHOSIS,idle,193,4,10,2000,5000,no,self,always,0,1051,,,,, +1049,Picky@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1049,Picky@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1050,Shell Picky@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1050,Shell Picky@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1051,Thief Bug Larva@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,, +1051,Thief Bug Larva@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,, +1052,Rocker@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1052,Rocker@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1053,Thief Bug Female@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,, +1053,Thief Bug Female@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,, +1054,Thief Bug Male@NPC_AGIUP,loot,350,1,1000,0,10000,yes,self,always,0,,,,,, +1054,Thief Bug Male@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,, +1055,Muka@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6 +1055,Muka@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6 +1055,Muka@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1056,Smokie@AL_HEAL,idle,28,5,10000,0,5000,yes,self,mystatuson,hiding,,,,,,2 +1056,Smokie@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1056,Smokie@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6 +1056,Smokie@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19 +1056,Smokie@TF_HIDING,attack,51,1,500,500,5000,no,self,myhpltmaxrate,50,,,,,,19 +1057,Yoyo@AM_POTIONPITCHER,idle,231,1,500,1500,5000,yes,self,always,0,,,,,, +1057,Yoyo@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1057,Yoyo@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1057,Yoyo@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19 +1057,Yoyo@SM_PROVOKE,chase,6,10,500,600,5000,yes,target,always,0,,,,,, +1057,Yoyo@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,,6 +1058,Metaller@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1058,Metaller@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1058,Metaller@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,2 +1058,Metaller@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,2 +1059,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1059,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1059,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1059,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1059,Mistress@AL_PNEUMA,attack,25,1,2000,0,5000,yes,self,longrangeattacked,,,,,,,18 +1059,Mistress@AL_PNEUMA,chase,25,1,2000,0,5000,yes,self,longrangeattacked,,,,,,,18 +1059,Mistress@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1059,Mistress@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,always,0,,,,,, +1059,Mistress@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,always,0,,,,,, +1059,Mistress@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1059,Mistress@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1059,Mistress@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1059,Mistress@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18 +1059,Mistress@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,18 +1059,Mistress@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,, +1059,Mistress@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,, +1059,Mistress@NPC_SILENCEATTACK,chase,178,5,10000,0,5000,no,target,skillused,18,,,,,, +1059,Mistress@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1604,,,,, +1059,Mistress@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1604,,,,, +1059,Mistress@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1156,,,,, +1059,Mistress@NPC_STOP,attack,342,1,2000,0,15000,no,target,always,0,,,,,,6 +1059,Mistress@WZ_JUPITEL,attack,84,28,2000,0,5000,yes,target,always,0,,,,,, +1059,Mistress@WZ_JUPITEL,chase,84,28,2000,0,5000,yes,target,always,0,,,,,, +1060,Bigfoot@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1060,Bigfoot@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,, +1060,Bigfoot@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1060,Bigfoot@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,, +1060,Bigfoot@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6 +1062,Santa Poring@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1062,Santa Poring@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,, +1063,Lunatic@AL_HEAL,idle,28,1,100,2000,60000,yes,self,always,0,,,,,, +1063,Lunatic@NPC_PROVOCATION,idle,194,1,20,0,0,yes,self,always,0,,,,,, +1061,Nightmare@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1061,Nightmare@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,, +1061,Nightmare@NPC_MENTALBREAKER,attack,159,1,500,800,5000,no,target,always,0,,,,,, +1061,Nightmare@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,, +1064,Megalodon@NPC_CHANGETELEKINESIS,attack,169,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,,7 +1064,Megalodon@NPC_UNDEADATTACK,attack,347,2,500,0,5000,yes,target,always,0,,,,,, +1065,Strouf@MG_FROSTDIVER,attack,15,9,500,1000,5000,yes,target,always,0,,,,,, +1065,Strouf@MG_FROSTDIVER,chase,15,9,500,1000,5000,yes,target,always,0,,,,,, +1065,Strouf@MG_LIGHTNINGBOLT,attack,20,3,500,1500,5000,yes,target,always,0,,,,,, +1065,Strouf@MG_LIGHTNINGBOLT,chase,20,3,500,1500,5000,yes,target,always,0,,,,,, +1065,Strouf@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,, +1065,Strouf@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1065,Strouf@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,9 +1065,Strouf@SA_DISPELL,chase,289,5,0,0,30000,yes,target,always,0,,,,,,9 +1065,Strouf@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,6 +1065,Strouf@MG_FROSTDIVER,angry,15,9,500,1000,5000,yes,target,always,0,,,,,, +1065,Strouf@MG_FROSTDIVER,follow,15,9,500,1000,5000,yes,target,always,0,,,,,, +1065,Strouf@MG_LIGHTNINGBOLT,angry,20,3,500,1500,5000,yes,target,always,0,,,,,, +1065,Strouf@MG_LIGHTNINGBOLT,follow,20,3,500,1500,5000,yes,target,always,0,,,,,, +1065,Strouf@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,, +1065,Strouf@SA_DISPELL,angry,289,5,0,0,30000,yes,target,always,0,,,,,,9 +1065,Strouf@SA_DISPELL,follow,289,5,0,0,30000,yes,target,always,0,,,,,,9 +1065,Strouf@WZ_WATERBALL,angry,86,3,500,1500,5000,yes,target,always,0,,,,,,6 +1066,Vadon@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6 +1066,Vadon@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1066,Vadon@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1066,Vadon@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,, +1067,Cornutus@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9 +1067,Cornutus@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6 +1067,Cornutus@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,, +1067,Cornutus@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1068,Hydra@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,, +1069,Swordfish@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1069,Swordfish@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,, +1069,Swordfish@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,, +1069,Swordfish@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,, +1069,Swordfish@WZ_WATERBALL,angry,86,3,500,1500,5000,yes,target,always,0,,,,,, +1069,Swordfish@WZ_WATERBALL,follow,86,3,500,1500,5000,yes,target,always,0,,,,,, +1070,Kukre@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,0,,,,, +1070,Kukre@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1071,Pirate Skeleton@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,27 +1071,Pirate Skeleton@SM_BASH,angry,5,5,500,0,5000,yes,target,always,0,,,,,,27 +1071,Pirate Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,, +1072,Kaho@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,, +1072,Kaho@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,, +1072,Kaho@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,, +1072,Kaho@MG_FIREBOLT,angry,19,3,500,1500,5000,yes,target,always,0,,,,,, +1072,Kaho@MG_FIREBOLT,follow,19,3,500,1500,5000,yes,target,always,0,,,,,, +1072,Kaho@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,, +1073,Crab@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1074,Shellfish@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1076,Skeleton@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,1,,,,, +1076,Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,, +1077,Poison Spore@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,6 +1077,Poison Spore@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,, +1077,Poison Spore@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1077,Poison Spore@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,2181,,,, +1077,Poison Spore@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,6 +1077,Poison Spore@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,, +1077,Poison Spore@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1086,Golden Thief Bug@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1086,Golden Thief Bug@CR_REFLECTSHIELD,attack,252,10,10000,0,300000,yes,self,always,0,,,,,,6 +1086,Golden Thief Bug@CR_REFLECTSHIELD,chase,252,10,10000,0,300000,yes,self,always,0,,,,,,6 +1086,Golden Thief Bug@MC_MAMMONITE,attack,42,20,2000,0,5000,no,target,always,0,,,,,,8 +1086,Golden Thief Bug@SM_MAGNUM,attack,7,20,2000,0,5000,no,self,always,0,,,,,, +1086,Golden Thief Bug@MG_FIREBALL,chase,17,10,2000,0,5000,no,target,skillused,18,,,,,, +1086,Golden Thief Bug@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,, +1086,Golden Thief Bug@NPC_SUMMONSLAVE,attack,196,10,10000,700,10000,no,self,slavele,5,1608,,,,, +1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,700,10000,no,self,slavele,5,1608,,,,, +1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1021,,,,, +1086,Golden Thief Bug@TF_HIDING,attack,51,1,1000,0,5000,no,self,myhpltmaxrate,20,,,,,,19 +1086,Golden Thief Bug@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,, +1087,Orc Hero@AL_DECAGI,chase,30,10,2000,0,300000,no,target,always,0,,,,,,6 +1087,Orc Hero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1087,Orc Hero@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1087,Orc Hero@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1087,Orc Hero@NPC_ARMORBRAKE,attack,344,10,2000,500,300000,no,target,always,0,,,,,,6 +1087,Orc Hero@NPC_ARMORBRAKE,chase,344,10,2000,500,300000,no,target,always,0,,,,,,6 +1087,Orc Hero@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6 +1087,Orc Hero@MG_THUNDERSTORM,attack,21,10,2000,1500,5000,no,target,always,0,,,,,, +1087,Orc Hero@MG_THUNDERSTORM,chase,21,10,10000,1500,5000,no,target,skillused,18,,,,,, +1087,Orc Hero@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1087,Orc Hero@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1087,Orc Hero@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,, +1087,Orc Hero@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,5 +1087,Orc Hero@CR_AUTOGUARD,attack,249,10,2000,0,300000,yes,self,always,0,,,,,, +1087,Orc Hero@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1439,,,,, +1087,Orc Hero@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1439,,,,, +1087,Orc Hero@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1213,,,,, +1088,Vocal@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1088,Vocal@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6 +1088,Vocal@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1088,Vocal@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,2 +1088,Vocal@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,,2 +1088,Vocal@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1052,,,,,2 +1088,Vocal@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1052,,,,,2 +1088,Vocal@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1052,,,,, +1089,Toad@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1089,Toad@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1012,,,,, +1089,Toad@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1012,,,,, +1089,Toad@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1012,,,,, +1089,Toad@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6 +1090,Mastering@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1090,Mastering@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1002,1113,,,,21 +1090,Mastering@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1002,1113,,,,21 +1090,Mastering@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1002,,,,,21 +1090,Mastering@NPC_WATERATTACK,attack,184,5,500,500,5000,no,target,always,0,,,,,,6 +1091,Dragon Fly@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1091,Dragon Fly@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,6 +1091,Dragon Fly@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,6 +1091,Dragon Fly@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,0,1011,,,,,27 +1091,Dragon Fly@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,0,1011,,,,,27 +1091,Dragon Fly@NPC_SUMMONSLAVE,idle,196,8,10000,0,0,no,self,onspawn,0,1011,,,,,27 +1091,Dragon Fly@NPC_WINDATTACK,attack,187,5,500,500,5000,no,target,always,0,,,,,,6 +1092,Vagabond Wolf@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1092,Vagabond Wolf@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6 +1092,Vagabond Wolf@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,, +1092,Vagabond Wolf@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6 +1092,Vagabond Wolf@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1013,,,,,27 +1092,Vagabond Wolf@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1013,,,,,27 +1092,Vagabond Wolf@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1013,,,,,27 +1093,Eclipse@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1093,Eclipse@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,6 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Jr.@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,29 +1101,Baphomet Jr.@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,29 +1101,Baphomet Jr.@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1101,Baphomet Jr.@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1102,Bathory@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,, +1102,Bathory@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,30,,,,, +1102,Bathory@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,30 +1102,Bathory@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,,30 +1102,Bathory@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,30 +1102,Bathory@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,, +1103,Caramel@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1103,Caramel@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,,6 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+1108,Deviace@WZ_WATERBALL,attack,86,4,500,1500,5000,yes,target,always,0,,,,,, +1108,Deviace@WZ_WATERBALL,chase,86,4,500,1500,5000,yes,target,always,0,,,,,, +1108,Deviace@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,, +1108,Deviace@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,, +1109,Deviruchi@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1109,Deviruchi@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29 +1109,Deviruchi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1109,Deviruchi@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,19 +1109,Deviruchi@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,,19 +1109,Deviruchi@NPC_DARKTHUNDER,attack,341,3,500,1500,5000,yes,target,always,0,,,,,,29 +1109,Deviruchi@NPC_DARKTHUNDER,chase,341,3,500,1500,5000,yes,target,always,0,,,,,,29 +1110,Dokebi@BS_ADRENALINE,attack,111,1,500,1500,5000,no,self,always,0,,,,,, +1110,Dokebi@BS_ADRENALINE,chase,111,1,500,1500,5000,no,self,always,0,,,,,,6 +1110,Dokebi@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8 +1110,Dokebi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1110,Dokebi@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1111,Drainliar@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1111,Drainliar@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1111,Drainliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1112,Drake@AL_DECAGI,chase,30,10,2000,0,60000,no,target,always,0,,,,,,29 +1112,Drake@NPC_ARMORBRAKE,attack,344,10,2000,0,60000,no,target,always,0,,,,,, +1112,Drake@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1112,Drake@BS_MAXIMIZE,attack,114,1,500,0,5000,no,self,always,0,,,,,, +1112,Drake@BS_MAXIMIZE,chase,114,1,500,0,5000,no,self,always,0,,,,,, +1112,Drake@NPC_AGIUP,attack,350,10,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1112,Drake@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1112,Drake@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1112,Drake@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,, +1112,Drake@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,, +1112,Drake@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1566,,,,, +1112,Drake@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1566,,,,, +1112,Drake@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1192,,,,, +1112,Drake@NPC_WATERATTACK,attack,184,5,2000,0,5000,no,target,always,0,,,,,,29 +1112,Drake@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,skillused,18,,,,,,29 +1112,Drake@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,always,0,,,,,,29 +1112,Drake@WZ_WATERBALL,attack,86,10,2000,500,5000,no,target,always,0,,,,,,0 +1112,Drake@WZ_WATERBALL,chase,86,10,2000,500,5000,no,target,always,0,,,,,,0 +1113,Drops@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1113,Drops@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1114,Dustiness@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,, +1114,Dustiness@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,, +1114,Dustiness@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,, +1114,Dustiness@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1115,Eddga@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1115,Eddga@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1115,Eddga@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1115,Eddga@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1115,Eddga@MG_FIREBALL,chase,17,10,4000,0,0,yes,target,always,0,,,,,, +1115,Eddga@MG_FIREBALL,chase,17,10,10000,0,0,yes,target,skillused,18,,,,,, +1115,Eddga@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1115,Eddga@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1115,Eddga@AM_DEMONSTRATION,attack,229,5,2000,0,2000,yes,target,always,0,,,,,,6 +1115,Eddga@AM_DEMONSTRATION,chase,229,5,2000,0,2000,yes,target,always,0,,,,,,6 +1115,Eddga@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1603,,,,, +1115,Eddga@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1603,,,,, +1115,Eddga@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1060,,,,, +1115,Eddga@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6 +1115,Eddga@SM_MAGNUM,attack,7,20,3000,0,2000,no,self,always,0,,,,,, +1116,Eggyra@NPC_BLINDATTACK,attack,177,5,2000,0,5000,yes,target,always,0,,,,,, +1116,Eggyra@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6 +1116,Eggyra@CR_AUTOGUARD,attack,249,2,500,0,5000,yes,self,always,0,,,,,, +1116,Eggyra@CR_AUTOGUARD,chase,249,2,2000,0,5000,yes,self,longrangeattacked,,,,,,, +1117,Evil Druid@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,,9 +1117,Evil Druid@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,,9 +1117,Evil Druid@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9 +1117,Evil Druid@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9 +1117,Evil Druid@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,,9 +1117,Evil Druid@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,,9 +1117,Evil Druid@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,,9 +1117,Evil Druid@NPC_UNDEADATTACK,chase,347,3,500,500,5000,no,target,always,0,,,,,,9 +1117,Evil Druid@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,, +1117,Evil Druid@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,, +1118,Flora@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1118,Flora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,, +1118,Flora@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1118,Flora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1119,Frilldora@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,, +1119,Frilldora@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,, +1119,Frilldora@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,, +1119,Frilldora@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6 +1119,Frilldora@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,, +1119,Frilldora@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1119,Frilldora@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,, +1119,Frilldora@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,, +1119,Frilldora@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,6 +1119,Frilldora@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,, +1120,Ghostring@AL_TELEPORT,attack,26,1,5000,0,5000,yes,self,myhpltmaxrate,30,,,,,,28 +1120,Ghostring@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1120,Ghostring@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,28 +1120,Ghostring@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,28 +1120,Ghostring@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,, +1120,Ghostring@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,, +1120,Ghostring@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,, +1120,Ghostring@MG_SOULSTRIKE,chase,13,9,2000,500,5000,yes,target,always,0,,,,,, +1120,Ghostring@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,28 +1120,Ghostring@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,28,,,,, +1120,Ghostring@NPC_SUMMONSLAVE,attack,196,5,10000,2000,10000,no,self,slavele,3,1599,,,,, +1120,Ghostring@NPC_SUMMONSLAVE,idle,196,5,10000,2000,10000,no,self,slavele,3,1599,,,,, +1120,Ghostring@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1186,,,,, +1120,Ghostring@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,28 +1121,Giearth@HT_SANDMAN,idle,119,5,500,0,300000,yes,around2,always,0,,,,,,29 +1121,Giearth@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,8,,,,, +1121,Giearth@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1121,Giearth@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6 +1122,Goblin 1@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1122,Goblin 1@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,18,,,,, +1122,Goblin 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,, +1122,Goblin 1@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,, +1123,Goblin 2@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1123,Goblin 2@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,, +1123,Goblin 2@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,, +1123,Goblin 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,, +1124,Goblin 3@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1124,Goblin 3@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,9,,,,, +1124,Goblin 3@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,, +1124,Goblin 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,, +1125,Goblin 4@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1125,Goblin 4@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,20,,,,, +1125,Goblin 4@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,, +1125,Goblin 4@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,, +1126,Goblin 5@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1126,Goblin 5@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,28,,,,, +1126,Goblin 5@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,141,,,, +1126,Goblin 5@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,, +1127,Hode@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,, +1127,Hode@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,, +1127,Hode@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,, +1127,Hode@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6 +1128,Horn@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1128,Horn@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6 +1129,Horong@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1129,Horong@MG_SIGHT,chase,10,1,2000,0,5000,yes,self,always,0,,,,,, +1129,Horong@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,, +1129,Horong@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1129,Horong@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,9 +1130,Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1130,Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29 +1130,Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,29 +1130,Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1130,Jakk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1130,Jakk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,, +1131,Joker@MG_FIREBALL,chase,17,5,500,800,5000,yes,target,always,0,,,,,,10 +1131,Joker@MG_FROSTDIVER,chase,15,9,500,1000,5000,yes,target,always,0,,,,,,10 +1131,Joker@MG_SOULSTRIKE,chase,13,9,500,500,5000,yes,target,always,0,,,,,,12 +1131,Joker@NPC_ATTRICHANGE,idle,161,1,500,2000,300000,no,self,always,0,,,,,,10 +1131,Joker@NPC_ENERGYDRAIN,chase,200,1,500,800,5000,no,target,always,0,,,,,,12 +1131,Joker@NPC_WINDATTACK,chase,187,2,500,800,5000,no,target,always,0,,,,,,11 +1131,Joker@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,11 +1131,Joker@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,,11 +1131,Joker@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,12 +1131,Joker@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,20,129,,,, +1131,Joker@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,22,131,,,, +1131,Joker@NPC_EMOTION,idle,197,1,100,0,60000,yes,self,always,0,6,1173,,,, +1131,Joker@NPC_EMOTION,attack,197,1,10000,0,60000,yes,self,always,0,6,,,,, +1132,Khalitzburg@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1132,Khalitzburg@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,, +1132,Khalitzburg@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,, +1132,Khalitzburg@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,, +1132,Khalitzburg@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,9 +1132,Khalitzburg@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,9 +1133,Kobold 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1133,Kobold 1@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,, +1133,Kobold 1@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1133,Kobold 1@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6 +1134,Kobold 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1134,Kobold 2@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,, +1134,Kobold 2@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,6 +1134,Kobold 2@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1135,Kobold 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1135,Kobold 3@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,141,,,, +1135,Kobold 3@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1135,Kobold 3@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1138,Magnolia@HT_FLASHER,idle,120,5,500,0,300000,yes,around2,always,0,,,,,,29 +1138,Magnolia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,28,,,,, +1138,Magnolia@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1138,Magnolia@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,, +1139,Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6 +1139,Mantis@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6 +1139,Mantis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1139,Mantis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,, +1140,Marduk@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1140,Marduk@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,,9 +1140,Marduk@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,9 +1140,Marduk@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,, +1140,Marduk@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,, +1140,Marduk@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1140,Marduk@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,9 +1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6 +1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,, +1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6 +1142,Marine Sphere@NPC_RUN,idle,354,7,10000,0,30000,no,master,alchemist,,,,,,, +1142,Marine Sphere@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,afterskill,354,,,,,, +1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,, +1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,, +1143,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,,29 +1143,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2 +1143,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6 +1144,Marse@NPC_BLINDATTACK,attack,177,5,2000,0,5000,yes,target,always,0,,,,,,6 +1144,Marse@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,, +1144,Marse@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,, +1144,Marse@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6 +1145,Martin@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1145,Martin@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19 +1145,Martin@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6 +1146,Matyr@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6 +1146,Matyr@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1146,Matyr@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,7,129,,,, +1146,Matyr@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,, +1147,Maya@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3 +1147,Maya@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3 +1147,Maya@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3 +1147,Maya@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3 +1147,Maya@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1147,Maya@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,, +1147,Maya@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,always,0,,,,,, +1147,Maya@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,, +1147,Maya@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6 +1147,Maya@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1147,Maya@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1147,Maya@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,6 +1147,Maya@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18 +1147,Maya@CR_AUTOGUARD,attack,249,10,500,0,5000,yes,self,always,0,,,,,, +1147,Maya@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1477,,,,, +1147,Maya@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1477,,,,, +1147,Maya@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1194,,,,, +1147,Maya@WZ_HEAVENDRIVE,attack,91,5,2000,0,5000,no,target,always,0,,,,,, +1147,Maya@WZ_HEAVENDRIVE,chase,91,5,2000,0,5000,no,target,always,0,,,,,, +1147,Maya@WZ_HEAVENDRIVE,chase,91,5,10000,0,5000,no,target,skillused,18,,,,,, +1148,Medusa@MG_STONECURSE,attack,16,10,500,1500,5000,no,target,always,0,,,,,,3 +1148,Medusa@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,,3 +1148,Medusa@NPC_PETRIFYATTACK,chase,180,5,500,500,5000,no,target,always,0,,,,,,3 +1148,Medusa@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1148,Medusa@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1149,Minorous@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1149,Minorous@BS_HAMMERFALL,attack,110,3,500,1500,5000,no,target,always,0,,,,,, +1149,Minorous@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1149,Minorous@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1149,Minorous@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,, +1149,Minorous@WZ_HEAVENDRIVE,attack,91,3,500,1200,5000,yes,target,always,0,,,,,,19 +1150,Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,21 +1150,Moonlight Flower@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,21 +1150,Moonlight Flower@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,21 +1150,Moonlight Flower@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,21 +1150,Moonlight Flower@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1150,Moonlight Flower@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1150,Moonlight Flower@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1150,Moonlight Flower@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1150,Moonlight Flower@MC_MAMMONITE,attack,42,20,2000,0,5000,no,target,always,0,,,,,,8 +1150,Moonlight Flower@MG_COLDBOLT,chase,14,5,2000,0,5000,no,target,always,0,,,,,,0 +1150,Moonlight Flower@MG_COLDBOLT,chase,14,5,4000,0,5000,no,target,skillused,18,,,,,,0 +1150,Moonlight Flower@MG_FIREBOLT,chase,19,5,2000,0,5000,no,target,always,0,,,,,,0 +1150,Moonlight Flower@MG_FIREBOLT,chase,19,5,4000,0,5000,no,target,skillused,18,,,,,,0 +1150,Moonlight Flower@MG_LIGHTNINGBOLT,chase,20,5,2000,0,5000,no,target,always,0,,,,,,0 +1150,Moonlight Flower@MG_LIGHTNINGBOLT,chase,20,5,4000,0,5000,no,target,skillused,18,,,,,,0 +1150,Moonlight Flower@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1150,Moonlight Flower@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1150,Moonlight Flower@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,6 +1150,Moonlight Flower@SA_DISPELL,attack,289,5,2000,500,5000,no,target,always,0,,,,,,6 +1150,Moonlight Flower@SA_DISPELL,chase,289,5,2000,500,5000,no,target,always,0,,,,,,6 +1150,Moonlight Flower@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1471,,,,, +1150,Moonlight Flower@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1471,,,,, +1150,Moonlight Flower@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1180,,,,, +1150,Moonlight Flower@BS_HAMMERFALL,chase,110,11,2000,0,5000,no,target,always,0,,,,,,0 +1150,Moonlight Flower@BS_HAMMERFALL,attack,110,11,2000,0,5000,no,target,always,0,,,,,,0 +1151,Myst@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,, +1151,Myst@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,, +1151,Myst@NPC_MENTALBREAKER,attack,159,2,500,800,5000,no,target,always,0,,,,,,9 +1151,Myst@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,,9 +1152,Orc Skeleton@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,9 +1152,Orc Skeleton@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,9 +1152,Orc Skeleton@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,, +1152,Orc Skeleton@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,, +1153,Orc Zombie@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,9 +1153,Orc Zombie@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,9 +1153,Orc Zombie@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,, +1153,Orc Zombie@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,0,,,,,, +1154,Pasana@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1154,Pasana@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1154,Pasana@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29 +1154,Pasana@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1154,Pasana@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,149,,,, +1154,Pasana@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,, +1155,Petit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1155,Petit@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6 +1155,Petit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1155,Petit@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,, +1155,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,, +1156,Sky Petit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1156,Sky Petit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1156,Sky Petit@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,, +1156,Sky Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,, +1156,Sky Petit@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6 +1157,Pharaoh@AC_CHARGEARROW,attack,148,1,2000,0,0,yes,target,always,0,,,,,, +1157,Pharaoh@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1157,Pharaoh@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1157,Pharaoh@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1157,Pharaoh@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1157,Pharaoh@MG_THUNDERSTORM,chase,21,9,2000,0,5000,no,target,skillused,18,,,,,, +1157,Pharaoh@NPC_DARKSTRIKE,attack,340,10,2000,0,5000,yes,target,always,0,,,,,, +1157,Pharaoh@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,, +1157,Pharaoh@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1157,Pharaoh@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1157,Pharaoh@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,29 +1157,Pharaoh@NPC_ENERGYDRAIN,attack,200,1,2000,0,5000,yes,target,always,0,,,,,, +1157,Pharaoh@NPC_ENERGYDRAIN,chase,200,1,2000,0,5000,yes,target,always,0,,,,,, +1157,Pharaoh@NPC_ENERGYDRAIN,chase,200,1,10000,0,5000,yes,target,skillused,18,,,,,, +1157,Pharaoh@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,, +1157,Pharaoh@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1458,1464,,,, +1157,Pharaoh@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1458,1464,,,, +1157,Pharaoh@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1140,1154,,,, +1158,Phen@NPC_PROVOCATION,chase,194,1,200,0,5000,yes,target,always,0,,,,,,19 +1158,Phen@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,19 +1159,Phreeoni@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1159,Phreeoni@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1159,Phreeoni@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1159,Phreeoni@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6 +1159,Phreeoni@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1159,Phreeoni@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1159,Phreeoni@NPC_HELMBRAKE,attack,345,10,2000,0,5000,no,target,skillused,18,,,,,, +1159,Phreeoni@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,, +1159,Phreeoni@NPC_LICK,attack,206,5,2000,0,5000,yes,target,always,0,,,,,,3 +1159,Phreeoni@NPC_PETRIFYATTACK,chase,180,5,2000,500,5000,no,target,always,0,,,,,,3 +1159,Phreeoni@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1558,,,,, +1159,Phreeoni@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1558,,,,, +1159,Phreeoni@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1127,,,,, +1159,Phreeoni@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,20,,,,,,19 +1159,Phreeoni@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,, +1159,Phreeoni@WZ_HEAVENDRIVE,chase,91,5,10000,0,5000,no,target,skillused,18,,,,,,19 +1160,Piere@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,19,,,,, +1160,Piere@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6 +1161,Plankton@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1163,Raydric@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,, +1163,Raydric@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,, +1163,Raydric@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6 +1163,Raydric@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,0,,,,, +1163,Raydric@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6 +1163,Raydric@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1163,Raydric@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,, +1164,Requiem@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1164,Requiem@NPC_EMOTION,walk,197,1,200,0,5000,yes,self,always,0,19,,,,, +1164,Requiem@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1165,Sandman@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,, +1165,Sandman@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,, +1165,Sandman@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,, +1165,Sandman@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1165,Sandman@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,, +1165,Sandman@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,, +1165,Sandman@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,, +1165,Sandman@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,, +1166,Savage@AL_INCAGI,chase,29,1,500,700,60000,no,self,always,0,,,,,,6 +1166,Savage@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1166,Savage@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6 +1167,Savage Babe@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,, +1167,Savage Babe@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1169,Skeleton Worker@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1169,Skeleton Worker@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,, +1169,Skeleton Worker@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,, +1170,Sohee@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,28,,,,, +1170,Sohee@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,9 +1170,Sohee@NPC_SUICIDE,attack,175,1,500,0,5000,yes,target,myhpltmaxrate,80,,,,,, +1170,Sohee@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6 +1174,Stainer@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,attackpcgt,2,,,,,,19 +1174,Stainer@NPC_SILENCEATTACK,attack,178,2,500,700,5000,no,target,always,0,,,,,, +1174,Stainer@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1175,Tarou@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1175,Tarou@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,, +1176,Vitata@AM_POTIONPITCHER,attack,231,2,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5 +1176,Vitata@AM_POTIONPITCHER,attack,231,2,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5 +1176,Vitata@AM_POTIONPITCHER,chase,231,2,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5 +1176,Vitata@AM_POTIONPITCHER,chase,231,2,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5 +1176,Vitata@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1177,Zenorc@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6 +1177,Zenorc@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,29,,,,, +1177,Zenorc@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,, +1178,Zerom@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,, +1178,Zerom@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1178,Zerom@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1178,Zerom@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,2181,,,, +1178,Zerom@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,6 +1178,Zerom@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1179,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,, +1179,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,, +1179,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,, +1179,Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,,,,,, +1179,Whisper@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,28,149,,,, +1179,Whisper@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1179,Whisper@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,28 +1180,Nine-Tail@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1180,Nine-Tail@NPC_ATTRICHANGE,attack,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,, +1180,Nine-Tail@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1180,Nine-Tail@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1180,Nine-Tail@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,,6 +1188,Bon Gun@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,, +1188,Bon Gun@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,0 +1189,Orc Archer@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,,6 +1189,Orc Archer@HT_ANKLESNARE,idle,117,5,500,0,300000,yes,around2,always,0,,,,,,29 +1189,Orc Archer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,5,,,,, +1189,Orc Archer@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,, +1190,Orc Lord@AL_INCAGI,chase,29,10,2000,700,300000,no,self,always,0,,,,,,6 +1190,Orc Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1190,Orc Lord@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1190,Orc Lord@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1190,Orc Lord@CR_SHIELDCHARGE,attack,250,5,2000,0,5000,no,target,always,0,,,,,, +1190,Orc Lord@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6 +1190,Orc Lord@MG_COLDBOLT,chase,14,10,2000,0,5000,no,target,always,0,,,,,, +1190,Orc Lord@MG_FIREBOLT,chase,19,10,2000,0,5000,no,target,always,0,,,,,, +1190,Orc Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1190,Orc Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1190,Orc Lord@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,yes,target,always,0,,,,,, +1190,Orc Lord@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,6 +1190,Orc Lord@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1473,,,,,27 +1190,Orc Lord@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1473,,,,,27 +1190,Orc Lord@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1189,,,,, +1190,Orc Lord@PR_LEXDIVINA,chase,76,10,2000,0,5000,no,target,always,0,,,,,,9 +1190,Orc Lord@PR_LEXDIVINA,chase,76,10,10000,0,5000,no,target,skillused,18,,,,,,9 +1190,Orc Lord@SM_PROVOKE,chase,6,10,2000,0,5000,no,target,always,0,,,,,,2 +1191,Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2 +1191,Mimic@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,, +1191,Mimic@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1191,Mimic@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,, +1192,Wraith@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1192,Wraith@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9 +1192,Wraith@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9 +1192,Wraith@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,, +1193,Alarm@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1193,Alarm@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,7 +1193,Alarm@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1193,Alarm@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1193,Alarm@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,6 +1194,Arclouse@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1194,Arclouse@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1194,Arclouse@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1194,Arclouse@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,, +1195,Rideword@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1195,Rideword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2 +1195,Rideword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,2 +1196,Skeleton Prisoner@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1196,Skeleton Prisoner@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1197,Zombie Prisoner@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1197,Zombie Prisoner@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,, +1198,Dark Priest@NPC_DARKCROSS,attack,338,10,5000,0,10000,yes,target,always,0,,,,,,9 +1198,Dark Priest@NPC_CHANGEUNDEAD,attack,348,5,1000,1000,30000,no,self,always,0,,,,,,9 +1198,Dark Priest@MO_BODYRELOCATION,chase,264,1,10000,0,5000,yes,target,skillused,18,,,,,, +1198,Dark Priest@NPC_DARKBREATH,chase,202,5,500,800,30000,no,target,always,0,,,,,,9 +1198,Dark Priest@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,yes,target,always,0,,,,,, +1199,Punk@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,7 +1199,Punk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1199,Punk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,149,,,, +1199,Punk@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1200,Zherlthsh@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1200,Zherlthsh@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,3 +1200,Zherlthsh@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,30,,,,, +1200,Zherlthsh@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,30 +1200,Zherlthsh@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,30 +1200,Zherlthsh@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1257,,,,, +1200,Zherlthsh@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1257,,,,, +1200,Zherlthsh@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1257,,,,, +1200,Zherlthsh@NPC_STOP,attack,342,1,500,0,30000,no,target,always,0,,,,,,3 +1201,Rybio@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,4 +1201,Rybio@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,4 +1201,Rybio@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,4 +1202,Phendark@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,29 +1202,Phendark@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,29 +1202,Phendark@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,29 +1203,Mysteltainn@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,, +1203,Mysteltainn@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,, +1203,Mysteltainn@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6 +1203,Mysteltainn@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,,29 +1203,Mysteltainn@NPC_SHIELDBRAKE,attack,346,5,500,0,5000,yes,target,always,0,,,,,, +1203,Mysteltainn@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1203,Mysteltainn@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,, +1204,Tyrfing@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,18 +1204,Tyrfing@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6 +1204,Tyrfing@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,, +1204,Tyrfing@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6 +1204,Tyrfing@NPC_HELMBRAKE,attack,345,5,500,0,5000,yes,target,always,0,,,,,, +1204,Tyrfing@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1204,Tyrfing@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,, +1205,Executioner@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,, +1205,Executioner@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,, +1205,Executioner@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1205,Executioner@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,, +1205,Executioner@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1205,Executioner@NPC_ARMORBRAKE,attack,344,5,500,0,5000,yes,target,always,0,,,,,, +1206,Anolian@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,, +1206,Anolian@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1206,Anolian@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1206,Anolian@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,2 +1206,Anolian@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1207,Sting@AM_POTIONPITCHER,idle,231,4,10000,0,5000,yes,self,mystatuson,hiding,,,,,, +1207,Sting@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,11 +1207,Sting@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,,,,,, +1207,Sting@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,12 +1207,Sting@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1207,Sting@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,1173,,,, +1207,Sting@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,10 +1207,Sting@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,,11 +1207,Sting@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,,11 +1208,Wanderer@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1208,Wanderer@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,, +1208,Wanderer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,, +1208,Wanderer@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1208,Wanderer@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,, +1208,Wanderer@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,, +1209,Cramp@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1209,Cramp@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,, +1211,Brilight@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,, +1211,Brilight@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,20,,,,,,9 +1211,Brilight@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,, +1211,Brilight@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,, +1213,High Orc@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1213,High Orc@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,, +1213,High Orc@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6 +1213,High Orc@CR_SHIELDCHARGE,attack,250,1,500,0,5000,no,target,always,0,,,,,, +1213,High Orc@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,, +1213,High Orc@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,,32 +1214,Choco@AM_POTIONPITCHER,idle,231,1,500,1500,5000,yes,self,always,0,,,,,, +1214,Choco@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1214,Choco@HT_SKIDTRAP,idle,115,5,500,0,5000,yes,around2,always,0,,,,,,29 +1214,Choco@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1214,Choco@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1214,Choco@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,149,,,, +1214,Choco@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1057,,,,,27 +1214,Choco@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1057,,,,,27 +1214,Choco@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1057,,,,, +1214,Choco@SM_PROVOKE,chase,6,10,500,600,5000,yes,target,always,0,,,,,, +1214,Choco@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,, +1215,Stem Worm@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,, +1215,Stem Worm@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6 +1216,Penomena@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1216,Penomena@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1216,Penomena@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,, +1219,Knight of Abyss@AC_CHARGEARROW,chase,148,1,500,0,5000,yes,target,always,0,,,,,, +1219,Knight of Abyss@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1219,Knight of Abyss@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9 +1219,Knight of Abyss@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,9 +1219,Knight of Abyss@NPC_SUMMONSLAVE,attack,196,2,10000,2000,600000,no,self,slavele,0,1132,,,,, +1219,Knight of Abyss@NPC_SUMMONSLAVE,idle,196,2,10000,2000,600000,no,self,slavele,0,1132,,,,, +1219,Knight of Abyss@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1132,,,,, +1219,Knight of Abyss@NPC_ARMORBRAKE,attack,344,10,500,0,5000,yes,target,always,0,,,,,, +1219,Knight of Abyss@CR_AUTOGUARD,chase,249,10,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1219,Knight of Abyss@CR_AUTOGUARD,attack,249,10,500,0,300000,yes,self,always,0,,,,,, +1242,Marin@MG_FROSTDIVER,attack,15,5,500,1000,5000,yes,target,always,0,,,,,, +1242,Marin@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1242,Marin@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1244,Christmas Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1244,Christmas Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29 +1244,Christmas Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,29 +1244,Christmas Jakk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,,,,, +1244,Christmas Jakk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1244,Christmas Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1243,Sasquatch@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6 +1243,Sasquatch@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1243,Sasquatch@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,6,,,,, +1243,Sasquatch@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1243,Sasquatch@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6 +1245,Christmas Goblin@MG_FROSTDIVER,attack,15,5,500,1000,5000,yes,target,always,0,,,,,, +1245,Christmas Goblin@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1245,Christmas Goblin@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,18,,,,, +1245,Christmas Goblin@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,1173,,,, +1245,Christmas Goblin@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,, +1246,Christmas Cookie@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,,21 +1246,Christmas Cookie@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,21 +1246,Christmas Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1246,Christmas Cookie@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,, +1246,Christmas Cookie@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,0,,,,,,6 +1246,Christmas Cookie@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,0,,,,,,6 +1246,Christmas Cookie@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18 +1246,Christmas Cookie@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18 +1247,Antonio@AL_TELEPORT,attack,26,1,1000,0,5000,yes,self,always,0,,,,,,29 +1247,Antonio@AL_TELEPORT,idle,26,1,1000,0,5000,yes,self,always,0,,,,,,29 +1247,Antonio@AL_TELEPORT,chase,26,1,1000,0,5000,yes,self,always,0,,,,,,29 +1247,Antonio@NPC_RUN,attack,354,1,10000,0,0,yes,self,always,0,,,,,,29 +1247,Antonio@NPC_RUN,chase,354,1,10000,0,0,yes,self,always,0,,,,,,29 +1248,Cruiser@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,24 +1248,Cruiser@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,, +1249,Myst Case@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1249,Myst Case@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,, +1249,Myst Case@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8 +1249,Myst Case@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,3,,,,, +1249,Myst Case@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,6 +1249,Myst Case@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,6 +1250,Chepet@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3 +1250,Chepet@AL_HEAL,attack,28,9,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3 +1250,Chepet@AL_HEAL,chase,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3 +1250,Chepet@AL_HEAL,chase,28,9,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3 +1250,Chepet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1250,Chepet@NPC_EMOTION,attack,197,1,2000,0,5000,yes,self,always,0,17,,,,, +1250,Chepet@AM_DEMONSTRATION,attack,229,5,500,500,5000,no,target,always,0,,,,,,17 +1250,Chepet@AM_DEMONSTRATION,chase,229,5,500,500,5000,no,target,always,0,,,,,,17 +1250,Chepet@WZ_FIREPILLAR,idle,80,5,500,0,5000,yes,around2,always,0,,,,,, +1250,Chepet@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1743,,,,,27 +1250,Chepet@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1743,,,,,27 +1250,Chepet@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1249,,,,, +1250,Chepet@PR_STRECOVERY,attack,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,3 +1250,Chepet@PR_STRECOVERY,chase,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,,3 +1251,Stormy Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1251,Stormy Knight@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1251,Stormy Knight@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1251,Stormy Knight@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1251,Stormy Knight@NPC_WINDATTACK,chase,187,5,2000,0,5000,no,target,always,0,,,,,, +1251,Stormy Knight@NPC_WINDATTACK,attack,187,5,2000,0,5000,no,target,always,0,,,,,, +1251,Stormy Knight@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1251,Stormy Knight@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1251,Stormy Knight@CR_SHIELDCHARGE,attack,250,5,2000,0,20000,no,target,always,0,,,,,,21 +1251,Stormy Knight@NPC_HALLUCINATION,chase,207,1,500,0,5000,no,target,always,0,,,,,, +1251,Stormy Knight@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1607,,,,,27 +1251,Stormy Knight@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1607,,,,,27 +1251,Stormy Knight@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1245,,,,, +1251,Stormy Knight@WZ_STORMGUST,attack,89,10,2000,500,5000,no,target,always,0,,,,,,21 +1251,Stormy Knight@WZ_STORMGUST,chase,89,10,2000,500,5000,no,target,always,0,,,,,,21 +1251,Stormy Knight@WZ_STORMGUST,chase,89,10,10000,500,5000,no,target,skillused,18,,,,,,21 +1252,Garm@AL_DECAGI,chase,30,10,2000,0,300000,no,target,always,0,,,,,,6 +1252,Garm@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1252,Garm@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1252,Garm@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1252,Garm@NPC_WEAPONBRAKER,attack,343,10,500,0,30000,no,target,always,0,,,,,,6 +1252,Garm@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1252,Garm@WZ_STORMGUST,chase,89,10,2000,0,5000,no,target,always,0,,,,,, +1252,Garm@WZ_STORMGUST,attack,89,10,2000,0,5000,no,target,always,0,,,,,, +1252,Garm@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1252,Garm@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1252,Garm@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,, +1252,Garm@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1606,,,,, +1252,Garm@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1606,,,,, +1252,Garm@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1515,,,,, +1252,Garm@NPC_WATERATTACK,attack,184,5,2000,0,5000,no,target,always,0,,,,,,6 +1252,Garm@NPC_WATERATTACK,chase,184,5,2000,0,5000,no,target,skillused,18,,,,,,6 +1253,Gargoyle@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,, +1253,Gargoyle@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1253,Gargoyle@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,, +1253,Gargoyle@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9 +1253,Gargoyle@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1254,Raggler@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6 +1254,Raggler@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1254,Raggler@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1254,Raggler@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1255,Neraid@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6 +1255,Neraid@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1255,Neraid@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,0,1173,,,, +1256,Pest@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,, +1256,Pest@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,, +1256,Pest@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,, +1256,Pest@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1256,Pest@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1256,Pest@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,, +1257,Injustice@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,2 +1257,Injustice@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1258,Goblin Archer@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,16,,,,, +1258,Goblin Archer@NPC_POISON,attack,176,1,500,800,5000,no,target,always,0,,,,,, +1258,Goblin Archer@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,, +1259,Gryphon@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,,6 +1259,Gryphon@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6 +1259,Gryphon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1260,Dark Frame@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,1 +1260,Dark Frame@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,1 +1260,Dark Frame@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,26 +1260,Dark Frame@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,0 +1260,Dark Frame@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,0 +1260,Dark Frame@CR_REFLECTSHIELD,attack,252,2,500,0,300000,no,self,always,0,,,,,,7 +1260,Dark Frame@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,2 +1260,Dark Frame@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,2 +1261,Wild Rose@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6 +1261,Wild Rose@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1261,Wild Rose@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1262,Mutant Dragon@MG_FIREBALL,chase,17,10,500,0,5000,yes,target,always,0,,,,,, +1262,Mutant Dragon@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,6 +1262,Mutant Dragon@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,, +1263,Wind Ghost@HT_SHOCKWAVE,idle,118,5,500,0,300000,yes,around2,always,0,,,,,,29 +1263,Wind Ghost@MG_LIGHTNINGBOLT,attack,20,5,500,1500,5000,yes,target,always,0,,,,,,6 +1263,Wind Ghost@MG_LIGHTNINGBOLT,chase,20,5,500,1500,5000,yes,target,always,0,,,,,,6 +1263,Wind Ghost@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,29,,,,, +1263,Wind Ghost@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,9 +1263,Wind Ghost@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,0,,,,,, +1263,Wind Ghost@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,,6 +1263,Wind Ghost@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,6 +1264,Merman@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,, +1264,Merman@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1264,Merman@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1264,Merman@NPC_RANGEATTACK,chase,160,1,500,0,5000,yes,target,always,0,,,,,, +1264,Merman@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6 +1265,Cookie@AL_HEAL,attack,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0 +1265,Cookie@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0 +1265,Cookie@AL_HEAL,idle,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0 +1265,Cookie@AL_HEAL,idle,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0 +1265,Cookie@AL_HEAL,chase,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,0 +1265,Cookie@AL_HEAL,chase,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,0 +1265,Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1265,Cookie@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,4 +1265,Cookie@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,,4 +1267,Carat@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1267,Carat@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1267,Carat@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,, +1267,Carat@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1267,Carat@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18 +1267,Carat@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1267,Carat@SM_PROVOKE,chase,6,10,2000,600,5000,no,target,always,0,,,,,,18 +1267,Carat@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18 +1267,Carat@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18 +1268,Bloody Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1268,Bloody Knight@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9 +1268,Bloody Knight@NPC_CHANGEFIRE,attack,164,1,10000,2000,600000,no,self,myhpltmaxrate,20,,,,,, +1268,Bloody Knight@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,9 +1268,Bloody Knight@CR_SHIELDCHARGE,attack,250,5,500,0,5000,yes,target,always,0,,,,,,9 +1268,Bloody Knight@WZ_METEOR,attack,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,, +1268,Bloody Knight@WZ_METEOR,chase,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,, +1268,Bloody Knight@NPC_WEAPONBRAKER,attack,343,5,500,0,30000,yes,target,always,0,,,,,, +1269,Clock@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,6 +1269,Clock@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6 +1269,Clock@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,, +1269,Clock@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,, +1270,Tower Keeper@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,, +1270,Tower Keeper@WZ_FIREPILLAR,idle,80,5,500,0,5000,yes,around2,always,0,,,,,,9 +1270,Tower Keeper@SA_DISPELL,attack,289,1,500,0,30000,yes,target,always,0,,,,,, +1270,Tower Keeper@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,9 +1270,Tower Keeper@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,9 +1270,Tower Keeper@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,9 +1270,Tower Keeper@NPC_SLEEPATTACK,chase,182,5,500,0,5000,yes,target,always,0,,,,,,9 +1270,Tower Keeper@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,, +1270,Tower Keeper@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,129,,,, +1271,Alligator@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6 +1271,Alligator@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,, +1272,Dark Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1272,Dark Lord@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1272,Dark Lord@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1272,Dark Lord@MG_FIREWALL,chase,18,10,2000,500,5000,no,target,always,0,,,,,, +1272,Dark Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1272,Dark Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1272,Dark Lord@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9 +1272,Dark Lord@NPC_HELMBRAKE,attack,345,10,2000,500,5000,no,target,always,0,,,,,, +1272,Dark Lord@NPC_SUMMONSLAVE,attack,196,3,10000,700,10000,no,self,slavele,3,1605,,,,, +1272,Dark Lord@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,3,1605,,,,, +1272,Dark Lord@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1302,,,,, +1272,Dark Lord@WZ_METEOR,attack,83,11,5000,500,2000,no,target,always,0,,,,,, +1272,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,skillused,18,,,,,, +1272,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,always,0,,,,,, +1273,Orc Lady@AL_INCAGI,chase,29,1,500,700,5000,no,self,always,0,,,,,,30 +1273,Orc Lady@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,3,,,,, +1273,Orc Lady@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,, +1274,Megalith@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,, +1274,Megalith@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,, +1275,Alice@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3 +1275,Alice@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1275,Alice@CR_SHIELDCHARGE,attack,250,3,2000,0,5000,no,target,always,0,,,,,,6 +1275,Alice@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,, +1275,Alice@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,, +1275,Alice@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1275,Alice@NPC_SUMMONSLAVE,attack,196,1,50,2000,60000,no,self,slavele,0,1744,,,,, +1275,Alice@NPC_SUMMONSLAVE,idle,196,1,500,2000,60000,no,self,slavele,0,1744,,,,, +1275,Alice@NPC_SUMMONSLAVE,idle,196,1,500,0,0,no,self,onspawn,0,1261,,,,, +1276,Raydric Archer@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,,9 +1276,Raydric Archer@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,9 +1276,Raydric Archer@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1276,Raydric Archer@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,, +1277,Greatest General@NPC_BLINDATTACK,idle,177,3,10000,1500,5000,no,target,longrangeattacked,,,,,,,6 +1277,Greatest General@NPC_BLINDATTACK,idle,177,3,10000,1500,5000,no,target,casttargeted,,,,,,,6 +1277,Greatest General@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,, +1277,Greatest General@WZ_EARTHSPIKE,idle,90,3,5000,1500,5000,no,target,longrangeattacked,,,,,,,6 +1277,Greatest General@WZ_EARTHSPIKE,idle,90,3,5000,1500,5000,no,target,casttargeted,,,,,,,6 +1278,Stalactite Golem@NPC_STUNATTACK,attack,179,4,500,1500,5000,no,target,always,0,,,,,,6 +1278,Stalactite Golem@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6 +1278,Stalactite Golem@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,, +1278,Stalactite Golem@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,145,,,, +1278,Stalactite Golem@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1278,Stalactite Golem@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,, +1279,Tri-Joint@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,, +1280,Steam Goblin@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,27,,,,, +1280,Steam Goblin@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23 +1280,Steam Goblin@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1280,Steam Goblin@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6 +1281,Sage Worm@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,6 +1281,Sage Worm@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,,6 +1281,Sage Worm@MG_LIGHTNINGBOLT,chase,20,3,500,1500,5000,yes,target,always,0,,,,,,6 +1281,Sage Worm@MG_SAFETYWALL,attack,12,5,2000,1000,20000,yes,self,always,0,,,,,,20 +1281,Sage Worm@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,, +1281,Sage Worm@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,20 +1282,Kobold Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,,6 +1282,Kobold Archer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,,,,, +1282,Kobold Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6 +1283,Chimera@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1283,Chimera@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1283,Chimera@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1283,Chimera@NPC_SUMMONSLAVE,attack,196,4,10000,2000,60000,no,self,slavele,0,1253,,,,, +1283,Chimera@NPC_SUMMONSLAVE,idle,196,4,10000,2000,60000,no,self,slavele,0,1253,,,,, +1283,Chimera@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1253,,,,, +1283,Chimera@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,6 +1283,Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,6 +1283,Chimera@NPC_SHIELDBRAKE,attack,346,5,500,0,5000,yes,target,always,0,,,,,,6 +1283,Chimera@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,, +1283,Chimera@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1285,Guardian Archer@AC_CHARGEARROW,attack,148,1,2000,0,5000,yes,target,always,0,,,,,, +1285,Guardian Archer@AC_DOUBLE,attack,46,1,2000,1000,5000,no,target,always,0,,,,,, +1287,Guardian Soldier@NPC_STUNATTACK,attack,179,5,500,1500,5000,no,target,always,0,,,,,, +1287,Guardian Soldier@SM_BASH,attack,5,10,2000,0,5000,yes,target,always,0,,,,,, +1289,Maya Purple@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1289,Maya Purple@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,, +1289,Maya Purple@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1289,Maya Purple@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,1173,,,, +1289,Maya Purple@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1194,,,,, +1289,Maya Purple@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1194,,,,, +1289,Maya Purple@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1194,,,,, +1289,Maya Purple@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,, +1289,Maya Purple@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,, +1290,Skeleton General@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1290,Skeleton General@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,, +1290,Skeleton General@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,, +1290,Skeleton General@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1290,Skeleton General@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1028,1016,,,, +1290,Skeleton General@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1028,1016,,,, +1290,Skeleton General@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1028,1016,,,, +1291,Wraith Dead@AL_DECAGI,chase,30,9,500,1000,5000,no,target,always,0,,,,,,29 +1291,Wraith Dead@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1291,Wraith Dead@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,, +1291,Wraith Dead@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29 +1291,Wraith Dead@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29 +1291,Wraith Dead@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,29 +1292,Mini Demon@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1292,Mini Demon@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,29 +1292,Mini Demon@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1292,Mini Demon@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1292,Mini Demon@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,18,1173,,,, +1292,Mini Demon@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1109,,,,,11 +1292,Mini Demon@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1109,,,,,11 +1292,Mini Demon@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1109,,,,, +1292,Mini Demon@NPC_DARKTHUNDER,attack,341,5,500,1500,5000,yes,target,always,0,,,,,,29 +1292,Mini Demon@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,,29 +1292,Mini Demon@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18 +1292,Mini Demon@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18 +1293,Creamy Fear@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,always,0,,,,,, +1293,Creamy Fear@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1293,Creamy Fear@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,, +1293,Creamy Fear@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,, +1293,Creamy Fear@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,, +1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1018,,,,, +1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1018,,,,, +1293,Creamy Fear@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1018,,,,, +1293,Creamy Fear@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,, +1294,Killer Mantis@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1294,Killer Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1294,Killer Mantis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6 +1294,Killer Mantis@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6 +1294,Killer Mantis@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1294,Killer Mantis@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1294,Killer Mantis@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1139,,,,, +1294,Killer Mantis@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1139,,,,, +1294,Killer Mantis@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1139,,,,, +1295,Owl Baron@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1295,Owl Baron@MG_LIGHTNINGBOLT,attack,20,5,2000,0,5000,yes,target,always,0,,,,,, +1295,Owl Baron@MG_LIGHTNINGBOLT,chase,20,5,2000,0,5000,yes,target,always,0,,,,,, +1295,Owl Baron@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,, +1295,Owl Baron@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1295,Owl Baron@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,5 +1295,Owl Baron@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1295,Owl Baron@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1320,,,,, +1295,Owl Baron@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1320,,,,, +1295,Owl Baron@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1320,,,,, +1296,Kobold Leader@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1296,Kobold Leader@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6 +1296,Kobold Leader@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6 +1296,Kobold Leader@CR_SHIELDCHARGE,attack,250,3,500,0,5000,no,target,always,0,,,,,,6 +1296,Kobold Leader@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,2,1133,1134,1135,1282,,27 +1296,Kobold Leader@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,2,1133,1134,1135,1282,,27 +1296,Kobold Leader@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1133,1134,1135,1282,, +1297,Ancient Mummy@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1297,Ancient Mummy@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,0,,,,,, +1297,Ancient Mummy@NPC_DARKBREATH,attack,202,3,500,800,5000,no,target,always,0,,,,,,7 +1298,Zombie Master@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1298,Zombie Master@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,, +1298,Zombie Master@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1298,Zombie Master@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1036,,,,, +1298,Zombie Master@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1036,,,,, +1298,Zombie Master@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1036,,,,, +1299,Goblin Leader@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1299,Goblin Leader@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,,27 +1299,Goblin Leader@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,,27 +1299,Goblin Leader@CR_SHIELDCHARGE,attack,250,3,500,0,5000,no,target,always,0,,,,,,27 +1299,Goblin Leader@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,2,1122,1123,1124,1125,1126,27 +1299,Goblin Leader@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,2,1122,1123,1124,1125,1126,27 +1299,Goblin Leader@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,2,1122,1123,1124,1125,1126, +1300,Caterpillar@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,, +1300,Caterpillar@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,, +1300,Caterpillar@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,, +1301,Am Mut@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1301,Am Mut@MC_MAMMONITE,attack,42,9,500,800,5000,no,target,always,0,,,,,,8 +1301,Am Mut@AM_ACIDTERROR,chase,230,5,500,0,5000,yes,target,always,0,,,,,,29 +1301,Am Mut@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6 +1301,Am Mut@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1301,Am Mut@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1110,,,,, +1301,Am Mut@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1110,,,,, +1301,Am Mut@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1110,,,,, +1302,Dark Illusion@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1302,Dark Illusion@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,, +1302,Dark Illusion@WZ_METEOR,attack,83,5,500,1500,5000,yes,target,always,0,,,,,, +1302,Dark Illusion@WZ_METEOR,chase,83,5,500,1500,5000,yes,target,always,0,,,,,, +1303,Giant Hornet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1303,Giant Hornet@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,6 +1303,Giant Hornet@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1303,Giant Hornet@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,, +1303,Giant Hornet@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,, +1303,Giant Hornet@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1303,Giant Hornet@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,,6 +1304,Giant Spider@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1304,Giant Spider@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,, +1304,Giant Spider@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,, +1304,Giant Spider@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,, +1304,Giant Spider@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1304,Giant Spider@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,, +1304,Giant Spider@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1100,,,,, +1304,Giant Spider@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1100,,,,, +1304,Giant Spider@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1100,,,,, +1305,Ancient Worm@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1305,Ancient Worm@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,, +1305,Ancient Worm@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,, +1305,Ancient Worm@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,, +1305,Ancient Worm@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1099,,,,, +1305,Ancient Worm@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1099,,,,, +1305,Ancient Worm@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1099,,,,, +1306,Leib Olmai@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1306,Leib Olmai@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1306,Leib Olmai@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1306,Leib Olmai@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1306,Leib Olmai@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1306,Leib Olmai@NPC_SUMMONSLAVE,attack,196,3,10000,2000,60000,no,self,slavele,0,1243,,,,, +1306,Leib Olmai@NPC_SUMMONSLAVE,idle,196,3,10000,2000,60000,no,self,slavele,0,1243,,,,, +1306,Leib Olmai@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1243,,,,, +1306,Leib Olmai@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6 +1306,Leib Olmai@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6 +1307,Cat'o'Nine Tails@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1307,Cat'o'Nine Tails@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1307,Cat'o'Nine Tails@MC_MAMMONITE,attack,42,9,500,800,5000,no,target,always,0,,,,,,8 +1307,Cat'o'Nine Tails@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,, +1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1180,,,,, +1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1180,,,,, +1307,Cat'o'Nine Tails@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1180,,,,, +1308,Panzer Goblin@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23 +1308,Panzer Goblin@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1308,Panzer Goblin@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,,6 +1309,Gajomart@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1309,Gajomart@MG_SIGHT,chase,10,1,2000,0,5000,yes,self,always,0,,,,,, +1309,Gajomart@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,, +1309,Gajomart@NPC_BLINDATTACK,chase,177,5,500,0,5000,yes,target,always,0,,,,,, +1309,Gajomart@WZ_SIGHTRASHER,attack,81,7,1000,1000,5000,no,target,always,0,,,,,, +1309,Gajomart@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1309,Gajomart@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,, +1309,Gajomart@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1129,,,,, +1309,Gajomart@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1129,,,,, +1309,Gajomart@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1129,,,,, +1309,Gajomart@RG_STRIPWEAPON,attack,215,5,500,0,30000,yes,target,always,0,,,,,, +1310,Majoruros@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1310,Majoruros@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,, +1310,Majoruros@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1310,Majoruros@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1310,Majoruros@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,1173,,,, +1310,Majoruros@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1149,,,,, +1310,Majoruros@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1149,,,,, +1310,Majoruros@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1149,,,,, +1310,Majoruros@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,2 +1310,Majoruros@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,2 +1311,Gullinbursti@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1311,Gullinbursti@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6 +1311,Gullinbursti@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1311,Gullinbursti@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1311,Gullinbursti@NPC_STUNATTACK,attack,179,5,500,1500,5000,no,target,always,0,,,,,,6 +1311,Gullinbursti@NPC_SUMMONSLAVE,attack,196,4,10000,2000,60000,no,self,slavele,0,1166,,,,, +1311,Gullinbursti@NPC_SUMMONSLAVE,idle,196,4,10000,2000,60000,no,self,slavele,0,1166,,,,, +1311,Gullinbursti@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1166,,,,, +1311,Gullinbursti@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6 +1311,Gullinbursti@RG_STRIPSHIELD,attack,216,5,500,0,5000,yes,target,always,0,,,,,, +1312,Turtle General@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1312,Turtle General@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1312,Turtle General@AS_SONICBLOW,attack,136,10,2000,0,5000,no,target,always,0,,,,,,18 +1312,Turtle General@BS_MAXIMIZE,attack,114,5,500,0,30000,no,self,always,0,,,,,, +1312,Turtle General@BS_MAXIMIZE,chase,114,5,500,0,30000,no,self,always,0,,,,,, +1312,Turtle General@WZ_WATERBALL,chase,86,10,10000,500,5000,no,target,skillused,18,,,,,, +1312,Turtle General@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6 +1312,Turtle General@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1312,Turtle General@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1312,Turtle General@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,6 +1312,Turtle General@NPC_WEAPONBRAKER,attack,343,10,500,0,20000,no,target,always,0,,,,,,18 +1312,Turtle General@NPC_STUNATTACK,attack,179,5,2000,0,5000,no,target,always,0,,,,,,6 +1312,Turtle General@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602, +1312,Turtle General@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602, +1312,Turtle General@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1315,1319,1318,1314,1316, +1312,Turtle General@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6 +1312,Turtle General@WZ_WATERBALL,attack,86,5,2000,500,20000,no,target,always,0,,,,,,18 +1313,Mobster@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,29 +1313,Mobster@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,,6 +1313,Mobster@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,32,,,,, +1313,Mobster@TF_SPRINKLESAND,attack,149,1,2000,0,5000,yes,target,always,0,,,,,,29 +1313,Mobster@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,0,,,,,, +1314,Perimeter@AM_POTIONPITCHER,attack,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5 +1314,Perimeter@AM_POTIONPITCHER,attack,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5 +1314,Perimeter@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5 +1314,Perimeter@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5 +1314,Perimeter@AM_POTIONPITCHER,chase,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,5 +1314,Perimeter@AM_POTIONPITCHER,chase,231,4,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,5 +1314,Perimeter@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1314,Perimeter@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6 +1314,Perimeter@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,, +1314,Perimeter@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,, +1314,Perimeter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,, +1314,Perimeter@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,, +1315,Assaulter@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1315,Assaulter@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,, +1315,Assaulter@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,, +1315,Assaulter@NPC_EMOTION,attack,197,1,2000,0,600000,yes,self,myhpltmaxrate,20,23,,,,, +1315,Assaulter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1315,Assaulter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,1173,,,, +1315,Assaulter@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6 +1315,Assaulter@TF_BACKSLIDING,attack,150,1,10000,500,600000,no,target,myhpltmaxrate,10,,,,,, +1315,Assaulter@NPC_SUMMONSLAVE,attack,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,, +1315,Assaulter@NPC_SUMMONSLAVE,chase,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,, +1315,Assaulter@NPC_SUMMONSLAVE,idle,196,3,10000,0,600000,yes,self,myhpltmaxrate,10,1364,,,,, +1316,Solider@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,9,,,,, +1316,Solider@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6 +1316,Solider@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,145,,,, +1316,Solider@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1316,Solider@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1316,Solider@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1316,Solider@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,, +1317,Seal@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6 +1317,Seal@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1317,Seal@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,149,,,, +1317,Seal@NPC_WATERATTACK,attack,184,5,500,500,5000,no,target,always,0,,,,,,6 +1318,Heater@MG_FIREBALL,chase,17,9,500,0,5000,yes,target,always,0,,,,,, +1318,Heater@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,,,,, +1318,Heater@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1318,Heater@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1318,Heater@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1318,Heater@WZ_FIREPILLAR,idle,80,3,500,0,5000,no,around2,always,0,,,,,,6 +1319,Freezer@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,, +1319,Freezer@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,, +1319,Freezer@MG_FROSTDIVER,attack,15,9,500,1000,5000,yes,target,always,0,,,,,, +1319,Freezer@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,20,,,,, +1319,Freezer@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1319,Freezer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1319,Freezer@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,,6 +1320,Owl Duke@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1320,Owl Duke@MG_LIGHTNINGBOLT,attack,20,3,2000,0,5000,yes,target,always,0,,,,,, +1320,Owl Duke@MG_LIGHTNINGBOLT,chase,20,3,2000,0,5000,yes,target,always,0,,,,,, +1320,Owl Duke@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,, +1320,Owl Duke@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,1173,,,, +1320,Owl Duke@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1321,Dragon Tail@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1321,Dragon Tail@NPC_SLEEPATTACK,attack,182,3,500,0,5000,yes,target,always,0,,,,,, +1321,Dragon Tail@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,, +1322,Spring Rabbit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1322,Spring Rabbit@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1322,Spring Rabbit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,131,,,, +1322,Spring Rabbit@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,6 +1322,Spring Rabbit@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,, +1323,Sea Otter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1323,Sea Otter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,149,,,, +1323,Sea Otter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1323,Sea Otter@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1323,Sea Otter@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,6 +1323,Sea Otter@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,6 +1365,Apocalypse@KN_BRANDISHSPEAR,attack,57,5,1000,1000,5000,no,target,always,0,,,,,,9 +1365,Apocalypse@NPC_DARKTHUNDER,attack,341,4,1000,700,5000,no,target,always,0,,,,,,9 +1365,Apocalypse@NPC_SELFDESTRUCTION,attack,173,1,1000,2000,5000,no,self,myhpltmaxrate,10,,,,,,9 +1365,Apocalypse@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1365,Apocalypse@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,, +1366,Lava Golem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1366,Lava Golem@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,7 +1366,Lava Golem@NPC_SUMMONSLAVE,attack,196,2,10000,2000,60000,no,self,slavele,0,1367,,,,, +1366,Lava Golem@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,1367,,,,, +1366,Lava Golem@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1367,,,,, +1366,Lava Golem@WZ_FIREPILLAR,idle,80,3,500,0,5000,yes,around2,always,0,,,,,, +1367,Blazer@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1367,Blazer@MG_FIREBALL,chase,17,9,2000,0,5000,yes,target,always,0,,,,,, +1367,Blazer@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,, +1367,Blazer@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,, +1367,Blazer@WZ_SIGHTRASHER,attack,81,5,500,1000,5000,no,target,always,0,,,,,,6 +1368,Geographer@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1368,Geographer@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1368,Geographer@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,, +1369,Grand Peco@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6 +1369,Grand Peco@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1369,Grand Peco@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1369,Grand Peco@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,2181,,,, +1369,Grand Peco@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,129,,,, +1370,Succubus@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,, +1370,Succubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,, +1370,Succubus@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,3 +1370,Succubus@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,3 +1370,Succubus@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18 +1370,Succubus@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18 +1371,Fake Angel@NPC_DARKSTRIKE,attack,340,7,500,700,5000,no,target,always,0,,,,,,29 +1371,Fake Angel@NPC_DARKSTRIKE,chase,340,7,500,700,5000,no,target,always,0,,,,,,29 +1371,Fake Angel@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29 +1371,Fake Angel@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29 +1371,Fake Angel@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,29 +1371,Fake Angel@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,29 +1371,Fake Angel@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,29 +1371,Fake Angel@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,29 +1371,Fake Angel@NPC_BLINDATTACK,angry,177,7,500,700,5000,yes,target,always,0,,,,,,29 +1371,Fake Angel@NPC_BLINDATTACK,follow,177,7,500,700,5000,yes,target,always,0,,,,,,29 +1371,Fake Angel@NPC_CURSEATTACK,angry,181,5,500,800,5000,no,target,always,0,,,,,,29 +1371,Fake Angel@NPC_CURSEATTACK,follow,181,5,500,800,5000,no,target,always,0,,,,,,29 +1371,Fake Angel@NPC_HALLUCINATION,angry,207,1,500,500,5000,yes,target,always,0,,,,,,29 +1371,Fake Angel@NPC_HALLUCINATION,follow,207,1,500,500,5000,yes,target,always,0,,,,,,29 +1371,Fake Angel@NPC_SILENCEATTACK,angry,178,5,500,700,5000,no,target,always,0,,,,,,29 +1371,Fake Angel@NPC_SILENCEATTACK,follow,178,5,500,700,5000,no,target,always,0,,,,,,29 +1372,Goat@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6 +1372,Goat@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6 +1372,Goat@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,137,,,, +1372,Goat@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1372,Goat@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1373,Lord of Death@AL_DECAGI,chase,30,10,2000,0,60000,no,target,always,0,,,,,, +1373,Lord of Death@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1373,Lord of Death@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,, +1373,Lord of Death@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,, +1373,Lord of Death@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,self,always,0,,,,,, +1373,Lord of Death@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6 +1373,Lord of Death@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1373,Lord of Death@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1373,Lord of Death@NPC_GRANDDARKNESS,attack,339,10,1000,700,5000,no,self,myhpltmaxrate,30,,,,,, +1373,Lord of Death@NPC_STUNATTACK,attack,179,5,2000,0,0,no,target,always,0,,,,,, +1373,Lord of Death@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179, +1373,Lord of Death@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179, +1373,Lord of Death@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,3,1208,1208,1508,1509,1179, +1373,Lord of Death@NPC_DARKSTRIKE,chase,340,10,10000,0,5000,yes,target,skillused,18,,,,,, +1374,Incubus@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,, +1374,Incubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,, +1374,Incubus@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,, +1374,Incubus@NPC_DARKSTRIKE,attack,340,9,500,700,5000,no,target,always,0,,,,,,29 +1374,Incubus@NPC_DARKSTRIKE,chase,340,9,500,700,5000,no,target,always,0,,,,,,29 +1374,Incubus@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,14 +1374,Incubus@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,,14 +1375,The Paper@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6 +1375,The Paper@NPC_DEFENDER,attack,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29 +1375,The Paper@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29 +1375,The Paper@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,,6 +1375,The Paper@NPC_DEFENDER,angry,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29 +1375,The Paper@NPC_DEFENDER,follow,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29 +1376,Harpy@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1376,Harpy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1376,Harpy@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,2 +1376,Harpy@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,2 +1376,Harpy@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6 +1376,Harpy@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,, +1376,Harpy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,, +1376,Harpy@NPC_SILENCEATTACK,angry,178,5,500,700,5000,no,target,always,0,,,,,,2 +1376,Harpy@NPC_SILENCEATTACK,follow,178,5,500,700,5000,no,target,always,0,,,,,,2 +1376,Harpy@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,,6 +1377,Elder@MG_FIREBOLT,attack,19,7,10000,1500,5000,yes,target,always,0,,,,,,11 +1377,Elder@MG_FROSTDIVER,chase,15,9,10000,500,5000,yes,target,always,0,,,,,, +1377,Elder@MG_LIGHTNINGBOLT,chase,20,7,10000,1500,5000,yes,target,always,0,,,,,,12 +1377,Elder@MG_STONECURSE,attack,16,10,10000,0,5000,yes,target,always,0,,,,,,11 +1377,Elder@SA_DISPELL,attack,289,1,0,0,30000,yes,target,always,0,,,,,, +1377,Elder@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,, +1377,Elder@MG_FIREBOLT,idle,19,7,10000,1500,5000,yes,target,always,0,,,,,,11 +1377,Elder@MG_FROSTDIVER,idle,15,9,10000,500,5000,yes,target,always,0,,,,,, +1377,Elder@MG_LIGHTNINGBOLT,idle,20,7,10000,1500,5000,yes,target,always,0,,,,,,12 +1377,Elder@MG_STONECURSE,idle,16,10,10000,0,5000,yes,target,always,0,,,,,,11 +1378,Demon Pungus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,, +1378,Demon Pungus@NPC_BLINDATTACK,chase,177,5,500,0,5000,yes,target,always,0,,,,,, +1378,Demon Pungus@NPC_PETRIFYATTACK,attack,180,5,500,500,5000,no,target,always,0,,,,,, +1378,Demon Pungus@NPC_PETRIFYATTACK,chase,180,5,500,500,5000,no,target,always,0,,,,,, +1378,Demon Pungus@NPC_BLINDATTACK,angry,177,5,500,0,5000,yes,target,always,0,,,,,, +1378,Demon Pungus@NPC_BLINDATTACK,follow,177,5,500,0,5000,yes,target,always,0,,,,,, +1378,Demon Pungus@NPC_PETRIFYATTACK,angry,180,5,500,500,5000,no,target,always,0,,,,,, +1378,Demon Pungus@NPC_PETRIFYATTACK,follow,180,5,500,500,5000,no,target,always,0,,,,,, +1379,Nightmare Terror@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,, +1379,Nightmare Terror@NPC_DARKSTRIKE,attack,340,7,500,700,5000,no,target,always,0,,,,,, +1379,Nightmare Terror@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1379,Nightmare Terror@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,, +1379,Nightmare Terror@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,, +1379,Nightmare Terror@NPC_DARKSTRIKE,angry,340,7,500,700,5000,no,target,always,0,,,,,, +1379,Nightmare Terror@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,,6 +1379,Nightmare Terror@NPC_MENTALBREAKER,angry,159,3,500,800,5000,no,target,always,0,,,,,, +1380,Driller@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,, +1380,Driller@AS_CLOAKING,idle,135,1,100,200,5000,yes,self,always,0,,,,,, +1380,Driller@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,, +1380,Driller@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,, +1380,Driller@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1380,Driller@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1380,Driller@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,, +1380,Driller@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,, +1380,Driller@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,, +1380,Driller@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,, +1381,Grizzly@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6 +1381,Grizzly@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1381,Grizzly@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,2181,,,, +1381,Grizzly@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1381,Grizzly@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6 +1381,Grizzly@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,,6 +1381,Grizzly@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1381,Grizzly@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1381,Grizzly@SM_ENDURE,follow,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,6 +1382,Diabolic@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,29 +1382,Diabolic@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6 +1382,Diabolic@WZ_METEOR,attack,83,3,500,1500,5000,yes,target,always,0,,,,,,29 +1382,Diabolic@WZ_METEOR,chase,83,3,500,1500,5000,yes,target,always,0,,,,,,29 +1382,Diabolic@MO_BODYRELOCATION,follow,264,1,2000,500,5000,no,target,always,0,,,,,,29 +1382,Diabolic@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,,6 +1382,Diabolic@WZ_METEOR,angry,83,3,500,1500,5000,yes,target,always,0,,,,,,29 +1382,Diabolic@WZ_METEOR,follow,83,3,500,1500,5000,yes,target,always,0,,,,,,29 +1383,Explosion@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,, +1383,Explosion@AM_DEMONSTRATION,attack,229,1,100,500,5000,yes,target,always,0,,,,,, +1383,Explosion@SM_MAGNUM,attack,7,5,500,500,5000,no,self,always,0,,,,,, +1383,Explosion@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,, +1383,Explosion@AM_DEMONSTRATION,angry,229,1,100,500,5000,yes,target,always,0,,,,,, +1383,Explosion@SM_MAGNUM,angry,7,5,500,500,5000,no,self,always,0,,,,,, +1384,Sky Deleter@MG_FIREBALL,chase,17,9,500,0,5000,yes,target,always,0,,,,,, +1384,Sky Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1384,Sky Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1384,Sky Deleter@NPC_PIERCINGATT,attack,158,1,500,0,5000,yes,target,always,0,,,,,, +1384,Sky Deleter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1384,Sky Deleter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,141,,,, +1385,Earth Deleter@MG_FIREWALL,attack,18,5,500,500,5000,yes,target,always,0,,,,,, +1385,Earth Deleter@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,, +1385,Earth Deleter@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6 +1385,Earth Deleter@NPC_FIREATTACK,chase,186,3,500,500,5000,no,target,always,0,,,,,,6 +1385,Earth Deleter@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1385,Earth Deleter@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,141,,,, +1385,Earth Deleter@SM_MAGNUM,attack,7,9,500,500,5000,no,self,always,0,,,,,, +1386,Sleeper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,, +1386,Sleeper@AS_CLOAKING,idle,135,1,100,200,5000,yes,self,always,0,,,,,, +1386,Sleeper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,, +1386,Sleeper@NPC_DEFENDER,attack,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29 +1386,Sleeper@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29 +1386,Sleeper@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,29 +1386,Sleeper@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,, +1386,Sleeper@AS_CLOAKING,angry,135,1,2000,200,5000,yes,self,always,0,,,,,, +1386,Sleeper@AS_CLOAKING,follow,135,1,2000,200,5000,yes,self,always,0,,,,,, +1386,Sleeper@NPC_DEFENDER,angry,205,1,500,0,5000,yes,self,always,0,,,,,, +1386,Sleeper@NPC_DEFENDER,follow,205,1,500,0,5000,yes,self,always,0,,,,,, +1386,Sleeper@NPC_SLEEPATTACK,angry,182,5,500,0,5000,yes,target,always,0,,,,,, +1386,Sleeper@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,, +1387,Gig@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,, +1387,Gig@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1387,Gig@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,2181,,,, +1387,Gig@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19 +1387,Gig@TF_POISON,attack,52,10,500,1000,5000,no,target,always,0,,,,,, +1387,Gig@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,, +1387,Gig@NPC_EMOTION,follow,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1387,Gig@TF_HIDING,angry,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,19 +1387,Gig@TF_POISON,angry,52,10,500,1000,5000,no,target,always,0,,,,,, +1387,Gig@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,0,,,,,, +1387,Gig@CR_AUTOGUARD,angry,249,2,500,0,300000,yes,self,always,0,,,,,, +1387,Gig@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1387,Gig@CR_AUTOGUARD,follow,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1388,Arc Angeling@CR_GRANDCROSS,attack,254,1,2000,0,0,yes,self,always,0,,,,,, +1388,Arc Angeling@AL_HEAL,attack,28,11,10000,0,1000,no,friend,friendhpltmaxrate,50,,,,,,18 +1388,Arc Angeling@AL_HEAL,attack,28,11,10000,0,10000,no,self,myhpltmaxrate,50,,,,,,18 +1388,Arc Angeling@AL_HEAL,chase,28,11,10000,0,1000,no,friend,friendhpltmaxrate,50,,,,,,18 +1388,Arc Angeling@AL_HEAL,chase,28,11,10000,0,10000,no,self,myhpltmaxrate,50,,,,,,18 +1388,Arc Angeling@PR_SANCTUARY,attack,70,10,10000,500,30000,no,self,always,0,,,,,,18 +1388,Arc Angeling@PR_SANCTUARY,chase,70,10,10000,500,30000,no,self,always,0,,,,,,18 +1388,Arc Angeling@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1388,Arc Angeling@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,18 +1388,Arc Angeling@NPC_BARRIER,attack,204,1,500,1000,5000,no,self,myhpltmaxrate,30,,,,,,18 +1388,Arc Angeling@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1388,Arc Angeling@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1388,Arc Angeling@NPC_HOLYATTACK,attack,189,5,500,0,5000,no,target,always,0,,,,,,18 +1388,Arc Angeling@NPC_HOLYATTACK,chase,189,5,500,0,5000,no,target,always,0,,,,,,18 +1388,Arc Angeling@NPC_SUMMONSLAVE,attack,196,7,10000,700,60000,no,self,slavele,3,1443,1246,1742,1743,1744,18 +1388,Arc Angeling@NPC_SUMMONSLAVE,idle,196,7,10000,700,60000,no,self,slavele,3,1443,1246,1742,1743,1744,18 +1388,Arc Angeling@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,3,1248,1246,1267,1249,1261, +1388,Arc Angeling@RG_INTIMIDATE,attack,219,5,2000,0,5000,yes,target,always,0,,,,,, +1389,Dracula@AL_DECAGI,chase,30,10,2000,0,5000,no,target,always,0,,,,,, +1389,Dracula@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1389,Dracula@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1389,Dracula@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1389,Dracula@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,, +1389,Dracula@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1389,Dracula@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,, +1389,Dracula@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,, +1389,Dracula@MO_BODYRELOCATION,chase,264,1,2000,200,5000,yes,target,always,0,,,,,, +1389,Dracula@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1389,Dracula@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1389,Dracula@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,self,always,0,,,,,,9 +1389,Dracula@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,, +1389,Dracula@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,, +1389,Dracula@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,, +1389,Dracula@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,, +1389,Dracula@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,, +1389,Dracula@NPC_SUMMONSLAVE,attack,196,16,10000,700,5000,no,self,slavele,5,1419,,,,, +1389,Dracula@NPC_SUMMONSLAVE,idle,196,16,10000,700,5000,no,self,slavele,5,1419,,,,, +1389,Dracula@NPC_SUMMONSLAVE,idle,196,16,10000,0,0,no,self,onspawn,0,1005,,,,, +1389,Dracula@NPC_ENERGYDRAIN,chase,200,1,10000,0,0,yes,target,skillused,18,,,,,, +1390,Violy@NPC_DARKSTRIKE,attack,340,5,500,700,5000,yes,target,always,0,,,,,, +1390,Violy@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,2 +1390,Violy@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,, +1390,Violy@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,,2 +1391,Galapago@AM_POTIONPITCHER,idle,231,4,500,500,5000,yes,self,myhpltmaxrate,99,,,,,,2 +1391,Galapago@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1391,Galapago@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,139,,,, +1391,Galapago@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,1 +1391,Galapago@WZ_WATERBALL,attack,86,3,500,1500,5000,yes,target,always,0,,,,,,2 +1391,Galapago@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,2 +1392,Rotar Zairo@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6 +1392,Rotar Zairo@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23 +//1393,G Mummy@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,, +//1393,G Mummy@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1399,Event Baphomet@AL_TELEPORT,idle,26,1,2000,0,0,yes,self,always,0,,,,,,20 +1399,Event Baphomet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1399,Event Baphomet@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1399,Event Baphomet@KN_BRANDISHSPEAR,attack,57,10,2000,0,5000,yes,target,always,0,,,,,,29 +1399,Event Baphomet@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6 +1399,Event Baphomet@NPC_BARRIER,attack,204,1,2000,3000,60000,no,self,always,0,,,,,, +1399,Event Baphomet@NPC_GUIDEDATTACK,attack,172,5,2000,0,20000,yes,target,always,0,,,,,,29 +1399,Event Baphomet@NPC_SUMMONSLAVE,attack,196,10,10000,2000,20000,no,self,slavele,3,1026,1170,1029,1044,1749, +1399,Event Baphomet@NPC_SUMMONSLAVE,idle,196,10,10000,2000,20000,no,self,slavele,3,1026,1170,1029,1044,1749, +1399,Event Baphomet@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1026,1170,1029,1044,1148, +1399,Event Baphomet@WZ_METEOR,chase,83,10,2000,0,5000,yes,target,always,0,,,,,,29 +1399,Event Baphomet@WZ_METEOR,attack,83,10,2000,0,5000,yes,target,always,0,,,,,,29 +1399,Event Baphomet@WZ_STORMGUST,chase,89,10,2000,0,5000,yes,target,always,0,,,,,,29 +1399,Event Baphomet@WZ_STORMGUST,attack,89,10,2000,0,5000,yes,target,always,0,,,,,,29 +1399,Event Baphomet@WZ_VERMILION,chase,85,10,2000,0,5000,yes,target,always,0,,,,,,29 +1399,Event Baphomet@WZ_VERMILION,attack,85,10,2000,0,5000,yes,target,always,0,,,,,,29 +1400,Karakasa@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,31 +1400,Karakasa@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,31 +1400,Karakasa@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,,6 +1400,Karakasa@WZ_WATERBALL,chase,86,1,500,500,5000,yes,target,always,0,,,,,,6 +1400,Karakasa@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,28,2181,,,, +1401,Shinobi@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,, +1401,Shinobi@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1401,Shinobi@AS_CLOAKING,idle,135,1,500,200,5000,yes,self,always,0,,,,,, +1401,Shinobi@HT_CLAYMORETRAP,idle,123,5,500,0,300000,yes,around2,always,0,,,,,,9 +1401,Shinobi@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,myhpltmaxrate,10,,,,,, +1401,Shinobi@NPC_REBIRTH,dead,208,2,5000,0,0,yes,self,always,0,,,,,,29 +1401,Shinobi@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,, +1401,Shinobi@TF_BACKSLIDING,attack,150,1,10000,500,3600000,no,target,myhpltmaxrate,10,,,,,, +1402,Poison Toad@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,, +1402,Poison Toad@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1402,Poison Toad@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,, +1403,Antique Firelock@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,7 +1404,Miyabi Ningyo@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,7 +1404,Miyabi Ningyo@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,7 +1404,Miyabi Ningyo@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,6 +1404,Miyabi Ningyo@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,6 +1404,Miyabi Ningyo@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,, +1404,Miyabi Ningyo@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,, +1404,Miyabi Ningyo@NPC_SILENCEATTACK,chase,178,3,500,700,5000,no,target,always,0,,,,,, +1405,Tengu@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,6,,,,, +1405,Tengu@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,,6 +1405,Tengu@NPC_STUNATTACK,chase,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1405,Tengu@SM_PROVOKE,attack,6,10,2000,600,30000,no,target,always,0,,,,,,23 +1405,Tengu@SM_PROVOKE,chase,6,10,2000,600,30000,no,target,always,0,,,,,,23 +1405,Tengu@WZ_EARTHSPIKE,attack,90,1,500,0,5000,no,target,always,0,,,,,,6 +1405,Tengu@WZ_EARTHSPIKE,attack,90,2,500,0,5000,no,target,always,0,,,,,,6 +1405,Tengu@WZ_EARTHSPIKE,attack,90,3,500,0,5000,no,target,always,0,,,,,,6 +1405,Tengu@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,,6 +1405,Tengu@NPC_STUNATTACK,follow,179,3,500,1500,5000,no,target,always,0,,,,,,6 +1405,Tengu@SM_PROVOKE,angry,6,10,2000,600,30000,no,target,always,0,,,,,,23 +1405,Tengu@SM_PROVOKE,follow,6,10,2000,600,30000,no,target,always,0,,,,,,23 +1405,Tengu@WZ_EARTHSPIKE,angry,90,1,500,0,5000,no,target,always,0,,,,,,6 +1405,Tengu@WZ_EARTHSPIKE,angry,90,2,500,0,5000,no,target,always,0,,,,,,6 +1405,Tengu@WZ_EARTHSPIKE,angry,90,3,500,0,5000,no,target,always,0,,,,,,6 +1406,Kapha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2 +1406,Kapha@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,20,,,,, +1406,Kapha@NPC_WATERATTACK,attack,184,3,500,500,5000,yes,target,always,0,,,,,,6 +1406,Kapha@WZ_WATERBALL,chase,86,3,500,1500,5000,yes,target,always,0,,,,,,16 +1406,Kapha@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,,2 +1406,Kapha@NPC_WATERATTACK,angry,184,3,500,500,5000,yes,target,always,0,,,,,,6 +1406,Kapha@WZ_WATERBALL,follow,86,3,500,1500,5000,yes,target,always,0,,,,,,16 +1408,Bloody Butterfly@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,,6 +1408,Bloody Butterfly@NPC_DARKSTRIKE,chase,340,5,2000,700,5000,no,target,always,0,,,,,,6 +1408,Bloody Butterfly@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,7 +1408,Bloody Butterfly@NPC_SLEEPATTACK,chase,182,5,500,0,5000,yes,target,always,0,,,,,,7 +1409,Rice Cake Boy@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,,6 +1410,Live Peach Tree@AM_POTIONPITCHER,attack,231,2,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,19 +1410,Live Peach Tree@AM_POTIONPITCHER,idle,231,3,10000,500,10000,no,self,always,0,,,,,,18 +1410,Live Peach Tree@AM_POTIONPITCHER,chase,231,2,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,19 +1410,Live Peach Tree@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6 +1410,Live Peach Tree@NPC_GUIDEDATTACK,chase,172,2,500,1000,20000,no,target,always,0,,,,,,6 +1412,Taoist Hermit@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1412,Taoist Hermit@MG_LIGHTNINGBOLT,attack,20,5,2000,1500,5000,yes,target,always,0,,,,,,6 +1412,Taoist Hermit@MG_LIGHTNINGBOLT,chase,20,5,2000,1500,5000,yes,target,always,0,,,,,,6 +1412,Taoist Hermit@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,29 +1412,Taoist Hermit@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,29 +1413,Wild Ginseng@NPC_BARRIER,attack,204,1,2000,3000,5000,no,self,myhpltmaxrate,30,,,,,,9 +1413,Wild Ginseng@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,,7 +1415,Baby Leopard@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6 +1415,Baby Leopard@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,6 +1415,Baby Leopard@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1416,Wicked Nymph@AL_HEAL,attack,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2 +1416,Wicked Nymph@AL_HEAL,attack,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2 +1416,Wicked Nymph@AL_HEAL,idle,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2 +1416,Wicked Nymph@AL_HEAL,idle,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2 +1416,Wicked Nymph@AL_HEAL,chase,28,3,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2 +1416,Wicked Nymph@AL_HEAL,chase,28,3,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,2 +1416,Wicked Nymph@NPC_STOP,attack,342,1,500,0,30000,no,target,always,0,,,,,,6 +1416,Wicked Nymph@SA_DISPELL,attack,289,5,0,0,5000,yes,target,always,0,,,,,, +1417,Zipper Bear@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6 +1417,Zipper Bear@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,6 +1418,Evil Snake Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1418,Evil Snake Lord@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1418,Evil Snake Lord@MG_FROSTDIVER,attack,15,10,2000,0,5000,yes,target,always,0,,,,,, +1418,Evil Snake Lord@MG_FROSTDIVER,chase,15,10,2000,0,0,yes,target,always,0,,,,,, +1418,Evil Snake Lord@NPC_SHIELDBRAKE,attack,346,10,2000,0,0,yes,target,always,0,,,,,,2 +1418,Evil Snake Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1418,Evil Snake Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1418,Evil Snake Lord@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29 +1418,Evil Snake Lord@NPC_STOP,attack,342,1,10000,0,15000,yes,target,always,0,,,,,,2 +1418,Evil Snake Lord@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,, +1418,Evil Snake Lord@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,, +1418,Evil Snake Lord@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1412,1412,1416,,, +1418,Evil Snake Lord@SM_MAGNUM,attack,7,10,2000,0,5000,yes,self,attackpcgt,2,,,,,, +1418,Evil Snake Lord@MG_FROSTDIVER,chase,15,10,10000,0,0,yes,target,skillused,18,,,,,, +1419,Farmiliar@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,, +1419,Farmiliar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,, +1419,Farmiliar@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,, +1419,Farmiliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1420,Skeleton Archer@AC_DOUBLE,angry,46,1,500,1000,5000,no,target,always,0,,,,,, +1420,Skeleton Archer@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,, +1420,Skeleton Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,, +1420,Skeleton Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,, +1421,Isis@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,, +1421,Isis@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,, +1421,Isis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1421,Isis@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1422,Hunter Fly@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,, +1422,Hunter Fly@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,, +1422,Hunter Fly@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,, +1422,Hunter Fly@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1422,Hunter Fly@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1422,Hunter Fly@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1423,Ghoul@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,, +1423,Ghoul@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1424,Sidewinder@KN_PIERCE,angry,56,5,500,700,5000,no,target,always,0,,,,,, +1424,Sidewinder@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,, +1424,Sidewinder@NPC_POISONATTACK,angry,188,3,500,500,5000,no,target,always,0,,,,,, +1424,Sidewinder@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,, +1424,Sidewinder@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1424,Sidewinder@NPC_POISONATTACK,attack,188,3,500,500,5000,no,target,always,0,,,,,, +1425,Obeaune@NPC_WATERATTACK,angry,184,3,500,500,5000,no,target,always,0,,,,,, +1425,Obeaune@PR_LEXDIVINA,follow,76,5,500,1000,5000,yes,target,always,0,,,,,, +1425,Obeaune@PR_LEXDIVINA,angry,76,5,500,1000,5000,yes,target,always,0,,,,,, +1425,Obeaune@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,, +1425,Obeaune@PR_LEXDIVINA,chase,76,5,500,1000,5000,yes,target,always,0,,,,,, +1425,Obeaune@PR_LEXDIVINA,attack,76,5,500,1000,5000,yes,target,always,0,,,,,, +1426,Marc@NPC_STUNATTACK,angry,179,2,500,1500,5000,no,target,always,0,,,,,, +1426,Marc@NPC_WATERATTACK,angry,184,2,500,500,5000,no,target,always,0,,,,,, +1426,Marc@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,, +1426,Marc@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,, +1427,Nightmare@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,, +1427,Nightmare@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,, +1427,Nightmare@NPC_MENTALBREAKER,angry,159,1,500,800,5000,no,target,always,0,,,,,, +1427,Nightmare@NPC_TELEKINESISATTACK,angry,191,5,500,0,5000,yes,target,always,0,,,,,, +1427,Nightmare@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1427,Nightmare@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,, +1427,Nightmare@NPC_MENTALBREAKER,attack,159,1,500,800,5000,no,target,always,0,,,,,, +1427,Nightmare@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,, +1428,Poison Spore@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,, +1428,Poison Spore@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,, +1428,Poison Spore@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1428,Poison Spore@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,, +1429,Argiope@AS_VENOMDUST,angry,140,1,500,1500,5000,no,target,always,0,,,,,, +1429,Argiope@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,, +1429,Argiope@NPC_POISONATTACK,angry,188,2,500,500,5000,no,target,always,0,,,,,, +1429,Argiope@AS_VENOMDUST,attack,140,1,500,1500,5000,no,target,always,0,,,,,, +1429,Argiope@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1429,Argiope@NPC_POISONATTACK,attack,188,2,500,500,5000,no,target,always,0,,,,,, +1430,Argor@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,, +1430,Argor@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,, +1430,Argor@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,, +1430,Argor@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,, +1431,Baphomet@NPC_DARKBREATH,angry,202,1,500,800,5000,no,target,always,0,,,,,, +1431,Baphomet@NPC_DARKNESSATTACK,angry,190,2,500,500,5000,no,target,always,0,,,,,, +1431,Baphomet@NPC_HALLUCINATION,follow,207,1,500,500,5000,yes,target,always,0,,,,,, +1431,Baphomet@NPC_HALLUCINATION,angry,207,1,500,500,5000,yes,target,always,0,,,,,, +1431,Baphomet@NPC_DARKBREATH,attack,202,1,500,800,5000,no,target,always,0,,,,,, +1431,Baphomet@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,, +1431,Baphomet@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,, +1431,Baphomet@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,, +1432,Desert Wolf@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,, +1432,Desert Wolf@TF_SPRINKLESAND,angry,149,1,500,0,5000,yes,target,always,0,,,,,, +1432,Desert Wolf@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1432,Desert Wolf@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,, +1433,Deviruchi@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,, +1433,Deviruchi@NPC_BLINDATTACK,follow,177,3,500,0,5000,yes,target,always,0,,,,,, +1433,Deviruchi@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,, +1433,Deviruchi@NPC_ENERGYDRAIN,follow,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,, +1433,Deviruchi@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,, +1433,Deviruchi@NPC_DARKTHUNDER,follow,341,3,500,1500,5000,yes,target,always,0,,,,,, +1433,Deviruchi@NPC_DARKTHUNDER,angry,341,3,500,1500,5000,yes,target,always,0,,,,,, +1433,Deviruchi@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1433,Deviruchi@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,, +1433,Deviruchi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1433,Deviruchi@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,, +1433,Deviruchi@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,myhpltmaxrate,30,,,,,, +1433,Deviruchi@NPC_DARKTHUNDER,chase,341,3,500,1500,5000,yes,target,always,0,,,,,, +1433,Deviruchi@NPC_DARKTHUNDER,attack,341,3,500,1500,5000,yes,target,always,0,,,,,, +1434,Drainliar@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,, +1434,Drainliar@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,, +1434,Drainliar@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,, +1434,Drainliar@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1434,Drainliar@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1434,Drainliar@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1435,Evil Druid@NPC_BLINDATTACK,angry,177,3,2000,0,5000,yes,target,always,0,,,,,, +1435,Evil Druid@NPC_BLINDATTACK,follow,177,3,2000,0,5000,yes,target,always,0,,,,,, +1435,Evil Druid@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,, +1435,Evil Druid@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,, +1435,Evil Druid@NPC_ENERGYDRAIN,follow,200,1,500,0,5000,yes,target,always,0,,,,,, +1435,Evil Druid@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,always,0,,,,,, +1435,Evil Druid@NPC_PETRIFYATTACK,follow,180,3,500,500,5000,no,target,always,0,,,,,, +1435,Evil Druid@NPC_PETRIFYATTACK,angry,180,3,500,500,5000,no,target,always,0,,,,,, +1435,Evil Druid@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,, +1435,Evil Druid@WZ_HEAVENDRIVE,angry,91,5,500,1200,5000,yes,target,always,0,,,,,, +1435,Evil Druid@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,0,,,,,, +1435,Evil Druid@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,, +1435,Evil Druid@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,, +1435,Evil Druid@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,, +1435,Evil Druid@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,0,,,,,, +1435,Evil Druid@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,, +1435,Evil Druid@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,, +1435,Evil Druid@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,, +1435,Evil Druid@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,, +1435,Evil Druid@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,, +1436,Jakk@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,, +1436,Jakk@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,, +1436,Jakk@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,, +1436,Jakk@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,, +1436,Jakk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1436,Jakk@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,, +1436,Jakk@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,, +1436,Jakk@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,, +1437,Joker@MG_FIREBALL,follow,17,5,500,800,5000,yes,target,always,0,,,,,, +1437,Joker@MG_FROSTDIVER,follow,15,10,500,1000,5000,yes,target,always,0,,,,,, +1437,Joker@MG_SOULSTRIKE,follow,13,9,500,500,5000,yes,target,always,0,,,,,, +1437,Joker@NPC_ENERGYDRAIN,follow,200,1,500,800,5000,no,target,always,0,,,,,, +1437,Joker@NPC_WINDATTACK,follow,187,2,500,800,5000,no,target,always,0,,,,,, +1437,Joker@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,, +1437,Joker@NPC_DARKTHUNDER,follow,341,5,500,1500,5000,yes,target,always,0,,,,,, +1437,Joker@WZ_QUAGMIRE,follow,92,5,500,700,5000,yes,target,always,0,,,,,, +1437,Joker@MG_FIREBALL,chase,17,5,500,800,5000,yes,target,always,0,,,,,, +1437,Joker@MG_FROSTDIVER,chase,15,10,500,1000,5000,yes,target,always,0,,,,,, +1437,Joker@MG_SOULSTRIKE,chase,13,9,500,500,5000,yes,target,always,0,,,,,, +1437,Joker@NPC_ATTRICHANGE,idle,161,1,500,2000,300000,no,self,always,0,,,,,, +1437,Joker@NPC_ENERGYDRAIN,chase,200,1,500,800,5000,no,target,always,0,,,,,, +1437,Joker@NPC_WINDATTACK,chase,187,2,500,800,5000,no,target,always,0,,,,,, +1437,Joker@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,, +1437,Joker@NPC_DARKTHUNDER,chase,341,5,500,1500,5000,yes,target,always,0,,,,,, +1437,Joker@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,, +1438,Khalitzburg@AS_GRIMTOOTH,follow,137,5,2000,0,5000,yes,target,always,0,,,,,, +1438,Khalitzburg@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,, +1438,Khalitzburg@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,, +1438,Khalitzburg@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1438,Khalitzburg@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,, +1438,Khalitzburg@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,, +1438,Khalitzburg@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,, +1438,Khalitzburg@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,, +1438,Khalitzburg@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1438,Khalitzburg@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,, +1439,High Orc@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,, +1439,High Orc@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,, +1439,High Orc@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,, +1439,High Orc@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,, +1439,High Orc@NPC_SMOKING,idle,195,1,500,0,36000000,yes,self,always,0,,,,,, +1440,Stem Worm@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,, +1440,Stem Worm@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,, +1440,Stem Worm@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,, +1440,Stem Worm@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,, +1441,Penomena@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,, +1441,Penomena@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,, +1441,Penomena@NPC_POISONATTACK,angry,188,1,2000,0,5000,yes,target,always,0,,,,,, +1441,Penomena@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1441,Penomena@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1441,Penomena@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,, +1442,Sasquatch@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,, +1442,Sasquatch@NPC_EMOTION,follow,197,1,2000,0,5000,yes,self,always,0,,,,,, +1442,Sasquatch@SM_ENDURE,follow,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,, +1442,Sasquatch@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,, +1442,Sasquatch@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,,,,,, +1442,Sasquatch@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,,,,,,, +1443,Cruiser@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,, +1443,Cruiser@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1444,Chepet@AL_HEAL,angry,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1444,Chepet@AL_HEAL,follow,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1444,Chepet@AL_HEAL,angry,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,, +1444,Chepet@AL_HEAL,follow,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,, +1444,Chepet@MG_FIREWALL,follow,18,10,500,500,5000,yes,target,always,0,,,,,, +1444,Chepet@MG_FIREWALL,angry,18,10,500,500,5000,yes,target,always,0,,,,,, +1444,Chepet@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,, +1444,Chepet@NPC_GUIDEDATTACK,angry,172,5,500,1000,20000,no,target,always,0,,,,,, +1444,Chepet@PR_STRECOVERY,follow,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,, +1444,Chepet@PR_STRECOVERY,angry,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,, +1444,Chepet@AL_HEAL,attack,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1444,Chepet@AL_HEAL,chase,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1444,Chepet@AL_HEAL,attack,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,, +1444,Chepet@AL_HEAL,chase,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,, +1444,Chepet@MG_FIREWALL,chase,18,10,500,500,5000,yes,target,always,0,,,,,, +1444,Chepet@MG_FIREWALL,attack,18,10,500,500,5000,yes,target,always,0,,,,,, +1444,Chepet@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,, +1444,Chepet@NPC_GUIDEDATTACK,attack,172,5,500,1000,20000,no,target,always,0,,,,,, +1444,Chepet@PR_STRECOVERY,chase,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,, +1444,Chepet@PR_STRECOVERY,attack,72,1,2000,700,5000,yes,friend,friendstatuson,anybad,,,,,, +1445,Raggler@NPC_COMBOATTACK,angry,171,2,500,700,5000,no,target,always,0,,,,,, +1445,Raggler@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,, +1445,Raggler@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,, +1445,Raggler@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1446,Injustice@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,, +1446,Injustice@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,, +1446,Injustice@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,, +1446,Injustice@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1447,Gryphon@KN_PIERCE,angry,56,10,500,700,5000,no,target,always,0,,,,,, +1447,Gryphon@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,, +1447,Gryphon@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,, +1447,Gryphon@KN_PIERCE,attack,56,10,500,700,5000,no,target,always,0,,,,,, +1447,Gryphon@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1447,Gryphon@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1448,Dark Frame@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,, +1448,Dark Frame@NPC_BLINDATTACK,follow,177,1,500,0,5000,yes,target,always,0,,,,,, +1448,Dark Frame@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,, +1448,Dark Frame@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,, +1448,Dark Frame@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,, +1448,Dark Frame@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,, +1448,Dark Frame@NPC_PETRIFYATTACK,angry,180,1,500,500,5000,no,target,always,0,,,,,, +1448,Dark Frame@NPC_PETRIFYATTACK,follow,180,1,500,500,5000,no,target,always,0,,,,,, +1448,Dark Frame@NPC_BLINDATTACK,attack,177,1,500,0,5000,yes,target,always,0,,,,,, +1448,Dark Frame@NPC_BLINDATTACK,chase,177,1,500,0,5000,yes,target,always,0,,,,,, +1448,Dark Frame@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1448,Dark Frame@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,, +1448,Dark Frame@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,, +1448,Dark Frame@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,, +1448,Dark Frame@NPC_PETRIFYATTACK,attack,180,1,500,500,5000,no,target,always,0,,,,,, +1448,Dark Frame@NPC_PETRIFYATTACK,chase,180,1,500,500,5000,no,target,always,0,,,,,, +1449,Muntant Dragon@MG_FIREBALL,follow,17,10,500,0,5000,yes,target,always,0,,,,,, +1449,Muntant Dragon@NPC_FIREATTACK,angry,186,5,500,500,5000,no,target,always,0,,,,,, +1449,Muntant Dragon@SM_MAGNUM,angry,7,10,500,500,5000,no,self,always,0,,,,,, +1449,Muntant Dragon@MG_FIREBALL,chase,17,10,500,0,5000,yes,target,always,0,,,,,, +1449,Muntant Dragon@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,, +1449,Muntant Dragon@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,, +1450,Wind Ghost@MG_LIGHTNINGBOLT,follow,20,5,500,1500,5000,yes,target,always,0,,,,,, +1450,Wind Ghost@MG_LIGHTNINGBOLT,angry,20,5,500,1500,5000,yes,target,always,0,,,,,, +1450,Wind Ghost@NPC_MAGICALATTACK,angry,192,1,500,1000,5000,no,target,always,0,,,,,, +1450,Wind Ghost@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,, +1450,Wind Ghost@WZ_JUPITEL,follow,84,3,500,1500,5000,yes,target,always,0,,,,,, +1450,Wind Ghost@WZ_JUPITEL,angry,84,3,500,1500,5000,yes,target,always,0,,,,,, +1450,Wind Ghost@HT_SHOCKWAVE,idle,118,5,500,0,300000,yes,around2,always,0,,,,,, +1450,Wind Ghost@MG_LIGHTNINGBOLT,chase,20,5,500,1500,5000,yes,target,always,0,,,,,, +1450,Wind Ghost@MG_LIGHTNINGBOLT,attack,20,5,500,1500,5000,yes,target,always,0,,,,,, +1450,Wind Ghost@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,, +1450,Wind Ghost@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1450,Wind Ghost@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,, +1450,Wind Ghost@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,, +1451,Merman@KN_PIERCE,angry,56,5,500,700,5000,no,target,always,0,,,,,, +1451,Merman@NPC_RANGEATTACK,follow,160,1,500,0,5000,yes,target,always,0,,,,,, +1451,Merman@NPC_WATERATTACK,angry,184,3,500,500,5000,no,target,always,0,,,,,, +1451,Merman@KN_PIERCE,attack,56,5,500,700,5000,no,target,always,0,,,,,, +1451,Merman@NPC_RANGEATTACK,chase,160,1,500,0,5000,yes,target,always,0,,,,,, +1451,Merman@NPC_WATERATTACK,attack,184,3,500,500,5000,no,target,always,0,,,,,, +1452,Orc Lady@AL_INCAGI,follow,29,1,500,700,5000,no,self,always,0,,,,,, +1452,Orc Lady@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,, +1452,Orc Lady@AL_INCAGI,chase,29,1,500,700,5000,no,self,always,0,,,,,, +1452,Orc Lady@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,, +1453,Raydric Archer@AC_CHARGEARROW,angry,148,1,500,0,5000,yes,target,always,0,,,,,, +1453,Raydric Archer@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,, +1453,Raydric Archer@AC_CHARGEARROW,attack,148,1,500,0,5000,yes,target,always,0,,,,,, +1453,Raydric Archer@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,, +1454,Tri Joint@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,, +1454,Tri Joint@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,, +1455,Kobold Archer@AC_DOUBLE,angry,46,1,500,1000,5000,no,target,always,0,,,,,, +1455,Kobold Archer@NPC_FIREATTACK,angry,186,2,500,500,5000,no,target,always,0,,,,,, +1455,Kobold Archer@AC_DOUBLE,attack,46,1,500,1000,5000,no,target,always,0,,,,,, +1455,Kobold Archer@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,, +1456,Chimera@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,, +1456,Chimera@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1456,Chimera@WZ_HEAVENDRIVE,follow,91,5,500,1200,5000,yes,target,always,0,,,,,, +1456,Chimera@WZ_HEAVENDRIVE,angry,91,5,500,1200,5000,yes,target,always,0,,,,,, +1456,Chimera@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,, +1456,Chimera@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1456,Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,, +1456,Chimera@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,, +1457,Mantis@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,, +1457,Mantis@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,, +1457,Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1457,Mantis@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,, +1458,Marduk@MG_FIREBOLT,follow,19,3,500,1500,5000,yes,target,always,0,,,,,, +1458,Marduk@MG_FIREBOLT,angry,19,3,500,1500,5000,yes,target,always,0,,,,,, +1458,Marduk@MG_FIREWALL,follow,18,5,500,500,5000,yes,target,always,0,,,,,, +1458,Marduk@NPC_BLINDATTACK,follow,177,3,2000,0,5000,yes,target,always,0,,,,,, +1458,Marduk@NPC_FIREATTACK,angry,186,1,2000,0,5000,yes,target,always,0,,,,,, +1458,Marduk@NPC_MAGICALATTACK,angry,192,1,500,1000,5000,no,target,always,0,,,,,, +1458,Marduk@MG_FIREBOLT,chase,19,3,500,1500,5000,yes,target,always,0,,,,,, +1458,Marduk@MG_FIREBOLT,attack,19,3,500,1500,5000,yes,target,always,0,,,,,, +1458,Marduk@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,, +1458,Marduk@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,0,,,,,, +1458,Marduk@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,, +1458,Marduk@NPC_MAGICALATTACK,attack,192,1,500,1000,5000,no,target,always,0,,,,,, +1459,Marionette@MG_FIREWALL,follow,18,5,500,500,5000,yes,target,always,0,,,,,, +1459,Marionette@NPC_TELEKINESISATTACK,angry,191,5,500,0,5000,yes,target,always,0,,,,,, +1459,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,, +1459,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,, +1459,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,, +1460,Matyr@AS_SONICBLOW,angry,136,5,500,800,5000,no,target,always,0,,,,,, +1460,Matyr@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,, +1460,Matyr@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,, +1460,Matyr@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1461,Minorous@BS_HAMMERFALL,angry,110,3,500,1500,5000,no,target,always,0,,,,,, +1461,Minorous@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,, +1461,Minorous@WZ_HEAVENDRIVE,angry,91,3,500,1200,5000,yes,target,always,0,,,,,, +1461,Minorous@BS_HAMMERFALL,attack,110,3,500,1500,5000,no,target,always,0,,,,,, +1461,Minorous@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,, +1461,Minorous@WZ_HEAVENDRIVE,attack,91,3,500,1200,5000,yes,target,always,0,,,,,, +1462,Orc Skeleton@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,, +1462,Orc Skeleton@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1463,Orc Zombie@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,, +1463,Orc Zombie@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1464,Pasana@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,, +1464,Pasana@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,, +1464,Pasana@SM_BASH,angry,5,5,500,0,5000,yes,target,always,0,,,,,, +1464,Pasana@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1464,Pasana@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1464,Pasana@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,, +1465,Petit@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,, +1465,Petit@NPC_TELEKINESISATTACK,follow,191,5,500,0,5000,yes,target,always,0,,,,,, +1465,Petit@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,, +1465,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,, +1466,Petit@NPC_TELEKINESISATTACK,follow,191,5,500,0,5000,yes,target,always,0,,,,,, +1466,Petit@NPC_WINDATTACK,angry,187,3,500,500,5000,no,target,always,0,,,,,, +1466,Petit@NPC_TELEKINESISATTACK,chase,191,5,500,0,5000,yes,target,always,0,,,,,, +1466,Petit@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,, +1467,Raydric@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,, +1467,Raydric@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,, +1467,Raydric@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,, +1467,Raydric@SM_MAGNUM,angry,7,10,500,500,5000,no,self,always,0,,,,,, +1467,Raydric@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,, +1467,Raydric@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,, +1467,Raydric@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,, +1467,Raydric@SM_MAGNUM,attack,7,10,500,500,5000,no,self,always,0,,,,,, +1468,Requim@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,, +1468,Requim@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,, +1468,Requim@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1468,Requim@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,, +1469,Skeletom Worker@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,, +1469,Skeletom Worker@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1470,Zerom@NPC_FIREATTACK,angry,186,3,500,500,5000,no,target,always,0,,,,,, +1470,Zerom@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,, +1471,Nine Tail@NPC_ATTRICHANGE,angry,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,, +1471,Nine Tail@NPC_RANDOMATTACK,angry,183,3,500,500,5000,no,target,always,0,,,,,, +1471,Nine Tail@NPC_ATTRICHANGE,attack,161,1,500,2000,5000,no,self,myhpltmaxrate,30,,,,,, +1471,Nine Tail@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,, +1472,Bon Gun@KN_SPEARSTAB,angry,58,5,500,800,5000,no,target,always,0,,,,,, +1472,Bon Gun@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,, +1472,Bon Gun@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,, +1472,Bon Gun@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,, +1473,Orc Archer@AC_SHOWER,angry,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,, +1473,Orc Archer@NPC_GROUNDATTACK,angry,185,2,500,500,5000,no,target,always,0,,,,,, +1473,Orc Archer@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,, +1473,Orc Archer@HT_ANKLESNARE,idle,117,5,500,0,300000,yes,around2,always,0,,,,,, +1473,Orc Archer@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,, +1474,Mimic@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,, +1474,Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1475,Wraith@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,, +1475,Wraith@NPC_CURSEATTACK,angry,181,3,500,800,5000,no,target,always,0,,,,,, +1475,Wraith@NPC_CURSEATTACK,follow,181,3,500,800,5000,no,target,always,0,,,,,, +1475,Wraith@NPC_ENERGYDRAIN,angry,200,1,500,0,5000,yes,target,always,0,,,,,, +1475,Wraith@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1475,Wraith@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,, +1475,Wraith@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,, +1475,Wraith@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,0,,,,,, +1476,Alarm@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,, +1476,Alarm@NPC_DARKBREATH,angry,202,2,500,800,5000,no,target,always,0,,,,,, +1476,Alarm@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,always,0,,,,,, +1476,Alarm@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1476,Alarm@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,, +1476,Alarm@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,always,0,,,,,, +1477,Arclouse@NPC_GROUNDATTACK,angry,185,1,2000,0,5000,yes,target,always,0,,,,,, +1477,Arclouse@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1478,Rideword@NPC_BLINDATTACK,angry,177,3,500,0,5000,yes,target,always,0,,,,,, +1478,Rideword@NPC_BLOODDRAIN,angry,199,1,500,0,5000,yes,target,always,0,,,,,, +1478,Rideword@NPC_PIERCINGATT,angry,158,3,500,0,5000,yes,target,always,0,,,,,, +1478,Rideword@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,, +1478,Rideword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1478,Rideword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,, +1479,Skeleton Prisoner@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,, +1479,Skeleton Prisoner@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,always,0,,,,,, +1479,Skeleton Prisoner@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1479,Skeleton Prisoner@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,always,0,,,,,, +1480,Zombie Prisoner@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,, +1480,Zombie Prisoner@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,, +1481,Punk@NPC_PETRIFYATTACK,angry,180,3,500,500,5000,no,target,always,0,,,,,, +1481,Punk@NPC_WINDATTACK,angry,187,1,2000,0,5000,yes,target,always,0,,,,,, +1481,Punk@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,, +1481,Punk@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1482,Zherlthsh@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,, +1482,Zherlthsh@NPC_GUIDEDATTACK,angry,172,3,500,1000,20000,no,target,always,0,,,,,, +1482,Zherlthsh@NPC_LICK,angry,206,3,500,0,5000,yes,target,always,0,,,,,, +1482,Zherlthsh@SM_PROVOKE,follow,6,10,500,600,5000,no,target,always,0,,,,,, +1482,Zherlthsh@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,, +1482,Zherlthsh@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,, +1482,Zherlthsh@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,, +1482,Zherlthsh@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,, +1483,Rybio@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,, +1483,Rybio@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,, +1483,Rybio@SM_PROVOKE,follow,6,5,500,600,5000,no,target,always,0,,,,,, +1483,Rybio@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,, +1483,Rybio@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,, +1483,Rybio@SM_PROVOKE,chase,6,5,500,600,5000,no,target,always,0,,,,,, +1484,Phendark@NPC_POISON,angry,176,2,500,800,5000,no,target,always,0,,,,,, +1484,Phendark@NPC_STUNATTACK,angry,179,3,500,1500,5000,no,target,always,0,,,,,, +1484,Phendark@NPC_WINDATTACK,angry,187,2,500,500,5000,no,target,always,0,,,,,, +1484,Phendark@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,, +1484,Phendark@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,, +1484,Phendark@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,, +1485,Mysteltainn@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,, +1485,Mysteltainn@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,, +1485,Mysteltainn@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,, +1485,Mysteltainn@NPC_GUIDEDATTACK,angry,172,1,500,1000,20000,no,target,always,0,,,,,, +1485,Mysteltainn@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,, +1485,Mysteltainn@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,, +1485,Mysteltainn@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,, +1485,Mysteltainn@NPC_GUIDEDATTACK,attack,172,1,500,1000,20000,no,target,always,0,,,,,, +1486,Trifing@AS_SONICBLOW,angry,136,10,500,800,5000,no,target,always,0,,,,,, +1486,Trifing@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,, +1486,Trifing@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,, +1486,Trifing@NPC_DARKNESSATTACK,angry,190,3,500,500,5000,no,target,always,0,,,,,, +1486,Trifing@NPC_PIERCINGATT,angry,158,3,500,0,5000,yes,target,always,0,,,,,, +1486,Trifing@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,, +1486,Trifing@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,, +1486,Trifing@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,, +1486,Trifing@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,, +1486,Trifing@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,, +1487,Executioner@BS_MAXIMIZE,follow,114,5,500,1000,5000,no,self,always,0,,,,,, +1487,Executioner@BS_MAXIMIZE,angry,114,5,500,1000,5000,no,self,always,0,,,,,, +1487,Executioner@KN_AUTOCOUNTER,angry,61,5,500,0,5000,yes,self,always,0,,,,,, +1487,Executioner@KN_SPEARBOOMERANG,follow,59,5,500,0,5000,yes,target,always,0,,,,,, +1487,Executioner@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,, +1487,Executioner@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,, +1487,Executioner@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,, +1487,Executioner@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,, +1487,Executioner@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,, +1487,Executioner@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1488,Anolian@NPC_WATERATTACK,angry,184,1,2000,0,5000,yes,target,always,0,,,,,, +1488,Anolian@NPC_WATERATTACK,follow,184,1,500,0,5000,yes,target,always,0,,,,,, +1488,Anolian@SM_BASH,angry,5,5,500,800,5000,no,target,always,0,,,,,, +1488,Anolian@NPC_WATERATTACK,attack,184,1,2000,0,5000,yes,target,always,0,,,,,, +1488,Anolian@NPC_WATERATTACK,chase,184,1,500,0,5000,yes,target,always,0,,,,,, +1488,Anolian@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,, +1489,Sting@KN_SPEARSTAB,angry,58,10,500,800,5000,no,target,always,0,,,,,, +1489,Sting@NPC_GROUNDATTACK,angry,185,3,500,500,5000,no,target,always,0,,,,,, +1489,Sting@TF_HIDING,angry,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,, +1489,Sting@WZ_QUAGMIRE,follow,92,5,500,700,5000,no,target,always,0,,,,,, +1489,Sting@WZ_QUAGMIRE,angry,92,5,500,700,5000,no,target,always,0,,,,,, +1489,Sting@AL_HEAL,idle,28,5,10000,0,5000,yes,self,mystatuson,hiding,,,,,, +1489,Sting@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,, +1489,Sting@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,, +1489,Sting@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,, +1489,Sting@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,, +1489,Sting@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,, +1490,Wandering Man@KN_AUTOCOUNTER,angry,61,5,500,0,5000,yes,self,always,0,,,,,, +1490,Wandering Man@NPC_SPLASHATTACK,angry,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1490,Wandering Man@NPC_WINDATTACK,angry,187,2,500,500,5000,no,target,always,0,,,,,, +1490,Wandering Man@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,0,,,,,, +1490,Wandering Man@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1490,Wandering Man@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,, +1491,Dokebi@BS_ADRENALINE,follow,111,1,500,1500,5000,no,self,always,0,,,,,, +1491,Dokebi@BS_ADRENALINE,angry,111,1,500,1500,5000,no,self,always,0,,,,,, +1491,Dokebi@MC_MAMMONITE,angry,42,5,500,800,5000,no,target,always,0,,,,,, +1491,Dokebi@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,, +1491,Dokebi@BS_ADRENALINE,chase,111,1,500,1500,5000,no,self,always,0,,,,,, +1491,Dokebi@BS_ADRENALINE,attack,111,1,500,1500,5000,no,self,always,0,,,,,, +1491,Dokebi@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,, +1491,Dokebi@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,, +1492,Incantation Samurai@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1492,Incantation Samurai@AL_TELEPORT,idle,26,1,5000,1000,5000,yes,self,myhpltmaxrate,20,,,,,, +1492,Incantation Samurai@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,, +1492,Incantation Samurai@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,9 +1492,Incantation Samurai@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,, +1492,Incantation Samurai@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1492,Incantation Samurai@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1492,Incantation Samurai@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,no,target,always,0,,,,,, +1492,Incantation Samurai@NPC_HELMBRAKE,chase,345,10,2000,0,5000,no,target,always,0,,,,,, +1492,Incantation Samurai@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,, +1492,Incantation Samurai@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,no,target,always,0,,,,,, +1492,Incantation Samurai@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,2,1560,,,,, +1492,Incantation Samurai@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,2,1560,,,,, +1492,Incantation Samurai@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1401,,,,, +1492,Incantation Samurai@RG_INTIMIDATE,attack,219,10,2000,0,60000,no,target,always,0,,,,,, +1492,Incantation Samurai@AL_TELEPORT,chase,26,1,10000,0,0,yes,self,skillused,18,,,,,, +1493,Dryad@AL_HEAL,idle,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2 +1493,Dryad@AL_HEAL,attack,28,9,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2 +1493,Dryad@NPC_STOP,attack,342,1,500,0,30000,yes,target,always,0,,,,,,3 +1493,Dryad@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,, +1493,Dryad@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,, +1493,Dryad@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,, +1494,Kind of Beetle@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1494,Kind of Beetle@NPC_GROUNDATTACK,attack,185,2,500,500,5000,no,target,always,0,,,,,,6 +1494,Kind of Beetle@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,,19 +1495,Stone Shooter@NPC_FIREATTACK,attack,186,2,500,500,5000,no,target,always,0,,,,,,6 +1495,Stone Shooter@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,0,,,,,,6 +1497,Wooden Golem@AL_HEAL,idle,28,1,2000,0,5000,yes,self,always,0,,,,,, +1497,Wooden Golem@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,,9 +1497,Wooden Golem@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,, +1498,Wootan Shooter@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,2 +1498,Wootan Shooter@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,2 +1499,Wootan Fighter@KN_TWOHANDQUICKEN,attack,60,9,2000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6 +1499,Wootan Fighter@SM_MAGNUM,attack,7,5,500,500,5000,no,self,always,0,,,,,, +1500,Parasite@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9 +1500,Parasite@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,9 +1500,Parasite@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,9 +1500,Parasite@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,9 +1500,Parasite@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,9 +1500,Parasite@NPC_POISON,chase,176,3,500,800,5000,no,target,always,0,,,,,,9 +1502,Bring it on!@AL_HEAL,idle,28,10,10000,0,2000,yes,self,always,0,,,,,,4 +1502,Bring it on!@AL_HEAL,walk,28,10,100000,0,2000,yes,self,always,0,,,,,,4 +1502,Bring it on!@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1502,Bring it on!@AL_TELEPORT,attack,26,1,1000,5000,60000,no,self,myhpltmaxrate,30,,,,,, +1502,Bring it on!@NPC_DARKBLESSING,attack,203,1,1000,2000,5000,no,target,always,0,,,,,,18 +1502,Bring it on!@NPC_SUMMONSLAVE,attack,196,16,10000,2000,10000,no,self,slavele,3,1491,1431,1433,,,18 +1502,Bring it on!@NPC_SUMMONSLAVE,idle,196,16,10000,2000,10000,no,self,slavele,3,1491,1431,1433,,,18 +1502,Bring it on!@NPC_SUMMONSLAVE,idle,196,16,10000,0,0,no,self,onspawn,0,1110,1101,1109,,, +1502,Bring it on!@RG_INTIMIDATE,attack,219,5,1000,0,3000,yes,target,always,0,,,,,, +1502,Bring it on!@RG_STRIPARMOR,attack,217,5,2000,0,3000,yes,target,always,0,,,,,, +1502,Bring it on!@RG_STRIPHELM,attack,218,5,2000,0,3000,yes,target,always,0,,,,,, +1502,Bring it on!@RG_STRIPSHIELD,attack,216,5,2000,0,3000,yes,target,always,0,,,,,, +1502,Bring it on!@RG_STRIPWEAPON,attack,215,5,2000,0,3000,yes,target,always,0,,,,,, +1503,Gibbet@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,, +1503,Gibbet@NPC_CURSEATTACK,attack,181,3,1000,800,5000,no,target,always,0,,,,,,6 +1503,Gibbet@NPC_UNDEADATTACK,attack,347,2,500,500,5000,no,target,always,0,,,,,,6 +1504,Dullahan@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,, +1504,Dullahan@NPC_DARKNESSATTACK,attack,190,3,500,500,5000,no,target,always,0,,,,,,6 +1505,Loli Ruri@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1505,Loli Ruri@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1505,Loli Ruri@NPC_DARKSTRIKE,attack,340,5,500,700,5000,no,target,myhpltmaxrate,50,,,,,,6 +1505,Loli Ruri@NPC_DARKSTRIKE,chase,340,5,500,700,5000,no,target,always,0,,,,,,6 +1505,Loli Ruri@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,3,,,,, +1505,Loli Ruri@PR_LEXDIVINA,chase,76,10,500,1000,5000,yes,target,always,0,,,,,,2 +1505,Loli Ruri@PR_LEXDIVINA,attack,76,10,500,1000,5000,yes,target,always,0,,,,,,2 +1505,Loli Ruri@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18 +1505,Loli Ruri@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18 +1506,Disguise@NPC_COMBOATTACK,attack,171,1,1000,700,5000,no,target,always,0,,,,,,9 +1506,Disguise@NPC_METAMORPHOSIS,attack,193,2,500,0,60000,no,self,myhpltmaxrate,10,1509,1508,,,,19 +1506,Disguise@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,, +1507,Bloody Murderer@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,29 +1507,Bloody Murderer@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29 +1508,Quve@MG_STONECURSE,attack,16,10,500,1500,5000,no,target,always,0,,,,,,6 +1508,Quve@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,29 +1508,Quve@NPC_METAMORPHOSIS,attack,193,1,1000,0,60000,no,self,myhpltmaxrate,30,1509,,,,,19 +1509,Lude@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18 +1509,Lude@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18 +1509,Lude@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18 +1509,Lude@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18 +1509,Lude@NPC_METAMORPHOSIS,attack,193,1,1000,0,60000,no,self,myhpltmaxrate,30,1508,,,,,19 +1509,Lude@PR_LEXAETERNA,chase,78,1,1000,1000,5000,yes,target,always,0,,,,,,6 +1509,Lude@PR_LEXAETERNA,attack,78,1,1000,1000,5000,yes,target,always,0,,,,,,6 +1510,Hylozoist@AL_DECAGI,attack,30,1,500,1000,5000,no,target,always,0,,,,,,29 +1510,Hylozoist@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,9 +1510,Hylozoist@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,9 +1510,Hylozoist@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,, +1511,Amon Ra@NPC_BLOODDRAIN,idle,199,1,2000,0,5000,yes,target,always,0,,,,,,29 +1511,Amon Ra@NPC_BLOODDRAIN,idle,199,1,2000,0,5000,yes,target,always,0,,,,,,29 +1511,Amon Ra@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,29 +1511,Amon Ra@NPC_BLOODDRAIN,attack,199,1,2000,0,5000,yes,target,always,0,,,,,,29 +1511,Amon Ra@NPC_SUMMONMONSTER,idle,209,5,5000,0,10000,no,self,longrangeattacked,0,1474,1477,1438,,,9 +1511,Amon Ra@NPC_SUMMONMONSTER,idle,209,5,5000,0,10000,no,self,casttargeted,0,1474,1477,1438,,,9 +1511,Amon Ra@NPC_SUMMONMONSTER,attack,209,5,5000,0,10000,no,self,longrangeattacked,0,1474,1477,1438,,,9 +1511,Amon Ra@NPC_SUMMONMONSTER,attack,209,5,5000,0,10000,no,self,casttargeted,0,1474,1477,1438,,,9 +1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,0,yes,self,longrangeattacked,,,,,,,9 +1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,0,yes,self,casttargeted,,,,,,,9 +1511,Amon Ra@WZ_METEOR,idle,83,11,10000,0,5000,yes,target,always,0,,,,,,9 +1511,Amon Ra@WZ_FIREPILLAR,idle,80,11,10000,0,2000,yes,around2,always,0,,,,,, +1511,Amon Ra@WZ_FIREPILLAR,idle,80,11,10000,0,2000,yes,around2,always,0,,,,,, +1511,Amon Ra@NPC_DARKBLESSING,attack,203,1,5000,0,2000,no,target,always,0,,,,,, +1511,Amon Ra@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1511,Amon Ra@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1512,Hyegun@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,, +1512,Hyegun@AS_SONICBLOW,attack,136,5,500,1000,30000,no,target,always,0,,,,,, +1512,Hyegun@NPC_CRITICALSLASH,attack,170,1,500,0,5000,yes,target,always,0,,,,,, +1513,Civil Servant@NPC_DARKTHUNDER,chase,341,3,500,800,5000,yes,target,always,0,,,,,, +1513,Civil Servant@NPC_DARKTHUNDER,attack,341,3,500,800,5000,yes,target,always,0,,,,,, +1513,Civil Servant@AM_POTIONPITCHER,idle,231,4,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,2 +1513,Civil Servant@AM_POTIONPITCHER,attack,231,4,10000,500,10000,yes,self,always,0,,,,,,2 +1513,Civil Servant@AM_POTIONPITCHER,idle,231,4,10000,500,10000,yes,self,always,0,,,,,,2 +1514,Dancing Dragon@NPC_AGIUP,loot,350,1,10000,0,10000,yes,self,always,0,,,,,,18 +1514,Dancing Dragon@NPC_AGIUP,idle,350,1,0,0,10000,yes,self,always,0,,,,,,18 +1514,Dancing Dragon@NPC_EMOTION,idle,197,1,10000,0,3000,yes,self,always,0,22,,,,, +1514,Dancing Dragon@NPC_EMOTION,attack,197,1,10000,0,3000,yes,self,always,0,19,,,,, +1514,Dancing Dragon@NPC_EMOTION,chase,197,1,10000,0,3000,yes,self,always,0,6,,,,, +1515,Hatii Baby@MG_FROSTDIVER,chase,15,10,2000,0,5000,yes,target,always,0,,,,,,6 +1515,Hatii Baby@NPC_LICK,attack,206,3,2000,0,5000,yes,target,always,0,,,,,,6 +1516,Increase Soil@NPC_METAMORPHOSIS,attack,193,2,50,5000,5000,no,self,always,0,1516,,,,, +1517,Li Me Mang Ryang@NPC_RANGEATTACK,chase,160,1,2000,0,5000,yes,target,always,0,,,,,,24 +1517,Li Me Mang Ryang@NPC_CRITICALSLASH,attack,170,1,500,500,5000,yes,target,always,0,,,,,,6 +1518,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29 +1518,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18 +1518,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,, +1518,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,, +1518,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6 +1518,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,, +1518,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,5000,no,self,slavele,1,1519,,,,, +1518,Bacsojin@NPC_SUMMONSLAVE,attack,196,3,10000,0,5000,no,self,slavele,1,1519,,,,, +1518,Bacsojin@NPC_SUMMONSLAVE,chase,196,3,10000,0,5000,no,self,slavele,1,1519,,,,, +1518,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,yes,self,onspawn,0,1519,,,,, +1519,Chung E@CR_SHIELDCHARGE,attack,250,5,5000,0,5000,yes,target,always,0,,,,,,6 +1519,Chung E@RG_INTIMIDATE,attack,219,1,1000,1000,0,yes,target,always,0,,,,,,6 +1519,Chung E@PR_LEXDIVINA,chase,76,1,2000,0,5000,yes,target,always,0,,,,,,6 +1519,Chung E@TF_POISON,attack,52,10,1000,0,5000,yes,target,always,0,,,,,,6 +1520,Boiled Rice@CR_AUTOGUARD,idle,249,10,10000,0,300000,yes,self,always,0,,,,,, +1520,Boiled Rice@NPC_SUICIDE,attack,175,1,10000,4000,0,no,target,myhpltmaxrate,50,,,,,, +1566,Wraith Dead@AL_DECAGI,chase,30,9,500,1000,5000,no,target,always,0,,,,,,29 +1566,Wraith Dead@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,, +1566,Wraith Dead@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,0,,,,,,29 +1566,Wraith Dead@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,0,,,,,,29 +1566,Wraith Dead@NPC_POISON,attack,176,5,500,800,5000,no,target,always,0,,,,,,29 +1555,Parasite@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,, +1555,Parasite@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,9 +1555,Parasite@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,9 +1555,Parasite@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,9 +1575,Flora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,, +1575,Flora@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,, +1575,Flora@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1580,Incubus@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,, +1580,Incubus@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,, +1580,Incubus@NPC_DARKSTRIKE,attack,340,9,500,700,5000,no,target,always,0,,,,,,29 +1580,Incubus@NPC_DARKSTRIKE,chase,340,9,500,700,5000,no,target,always,0,,,,,,29 +1580,Incubus@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,,14 +1580,Incubus@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,,14 +1579,Hydra@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,, +1579,Hydra@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,, +1582,Deviling@NPC_SUMMONSLAVE,attack,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6 +1582,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,2000,10000,no,self,slavele,3,1595,1595,1595,1433,,6 +1582,Deviling@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1242,1242,1242,1109,, +1582,Deviling@NPC_DARKSTRIKE,chase,340,5,3000,700,0,no,target,always,0,,,,,,32 +1582,Deviling@NPC_DARKSTRIKE,attack,340,5,3000,700,0,no,target,always,0,,,,,,32 +1582,Deviling@NPC_DARKNESSATTACK,attack,190,2,2000,0,5000,no,target,always,0,,,,,,6 +1582,Deviling@AL_DECAGI,chase,30,1,2000,1000,5000,no,target,always,0,,,,,,29 +1583,Tao Gunka@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1583,Tao Gunka@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,9 +1583,Tao Gunka@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1583,Tao Gunka@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1583,Tao Gunka@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,, +1583,Tao Gunka@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,4,1793,,,,, +1583,Tao Gunka@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,4,1793,,,,, +1583,Tao Gunka@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1274,,,,, +1583,Tao Gunka@AL_TELEPORT,chase,26,1,10000,0,0,yes,self,skillused,18,,,,,, +1583,Tao Gunka@NPC_MENTALBREAKER,attack,159,5,2000,0,5000,yes,target,always,0,,,,,,7 +1583,Tao Gunka@NPC_MENTALBREAKER,chase,159,5,2000,0,5000,yes,target,always,0,,,,,,7 +1583,Tao Gunka@NPC_COMBOATTACK,attack,171,10,2000,0,5000,yes,target,always,0,,,,,,7 +1583,Tao Gunka@NPC_COMBOATTACK,chase,171,10,2000,0,5000,yes,target,always,0,,,,,,7 +1583,Tao Gunka@NPC_STUNATTACK,attack,179,5,2000,0,5000,yes,target,always,0,,,,,,7 +1583,Tao Gunka@NPC_STUNATTACK,chase,179,5,2000,0,5000,yes,target,always,0,,,,,,7 +1583,Tao Gunka@NPC_GUIDEDATTACK,attack,172,10,2000,0,5000,yes,target,always,0,,,,,,7 +1583,Tao Gunka@NPC_GUIDEDATTACK,chase,172,10,2000,0,5000,yes,target,always,0,,,,,,7 +1583,Tao Gunka@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,7 +1584,Tamruan@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,, +1584,Tamruan@NPC_SILENCEATTACK,attack,178,5,2000,700,5000,no,target,always,0,,,,,,9 +1584,Tamruan@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,9,,,,, +1585,Mime Monkey@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18 +1585,Mime Monkey@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,18 +1585,Mime Monkey@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,18 +1585,Mime Monkey@SM_PROVOKE,attack,6,10,500,600,5000,no,target,always,0,,,,,,18 +1586,Leaf Cat@AL_HEAL,attack,28,1,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18 +1586,Leaf Cat@AL_HEAL,attack,28,1,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18 +1586,Leaf Cat@AL_HEAL,chase,28,1,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,18 +1586,Leaf Cat@AL_HEAL,chase,28,1,10000,500,5000,no,self,myhpltmaxrate,30,,,,,,18 +1587,Kraben@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,19 +1587,Kraben@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,19 +1587,Kraben@NPC_STUNATTACK,attack,179,1,500,0,5000,no,target,always,0,,,,,,6 +1589,Mandragora@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,, +1590,Geographer@AL_HEAL,idle,28,9,10000,500,5000,yes,self,always,0,,,,,, +1590,Geographer@NPC_REVENGE,idle,333,1,10000,0,0,yes,target,masterattacked,,,,,,, +1613,Metaling@CR_REFLECTSHIELD,attack,252,3,1000,0,200000,no,self,always,0,,,,,,7 +1613,Metaling@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,, +1613,Metaling@CR_AUTOGUARD,chase,249,5,500,0,300000,yes,self,longrangeattacked,,,,,,, +1613,Metaling@RG_STRIPWEAPON,attack,215,3,500,0,10000,no,target,always,0,,,,,,18 +1613,Metaling@MC_MAMMONITE,attack,42,5,1000,800,5000,yes,target,always,0,,,,,,8 +1614,Mineral@CR_REFLECTSHIELD,attack,252,2,1000,1000,5000,no,self,always,0,,,,,, +1614,Mineral@NPC_RANDOMATTACK,attack,183,2,500,500,5000,yes,target,always,0,,,,,, +1614,Mineral@NPC_BARRIER,attack,204,1,500,3000,5000,no,self,myhpltmaxrate,30,,,,,,18 +1614,Mineral@NPC_SPLASHATTACK,attack,174,1,500,0,5000,no,target,attackpcgt,2,,,,,, +1614,Mineral@TF_HIDING,attack,51,1,500,500,50000,yes,self,always,0,,,,,,19 +1614,Mineral@TF_HIDING,idle,51,1,500,500,5000,yes,self,always,0,,,,,,19 +1615,Obsidian@CR_SHIELDCHARGE,attack,250,2,1000,1000,5000,no,target,always,0,,,,,, +1615,Obsidian@NPC_GROUNDATTACK,attack,185,2,500,500,5000,yes,target,always,0,,,,,, +1615,Obsidian@NPC_BARRIER,attack,204,1,500,3000,5000,no,self,myhpltmaxrate,30,,,,,,18 +1615,Obsidian@SM_MAGNUM,attack,7,5,500,500,5000,no,self,attackpcgt,2,,,,,, +1615,Obsidian@TF_HIDING,attack,51,1,500,500,50000,yes,self,always,0,,,,,,19 +1615,Obsidian@TF_HIDING,idle,51,1,500,500,5000,yes,self,always,0,,,,,,19 +1616,Pitman@TF_SPRINKLESAND,attack,149,1,500,0,5000,no,target,always,0,,,,,,6 +1616,Pitman@TF_SPRINKLESAND,chase,149,1,500,0,5000,no,target,always,0,,,,,,6 +1616,Pitman@NPC_COMBOATTACK,attack,171,3,500,700,5000,no,target,always,0,,,,,, +1616,Pitman@NPC_POWERUP,attack,349,2,3000,500,10000,no,self,myhpltmaxrate,40,,,,,, +1616,Pitman@HT_CLAYMORETRAP,idle,123,5,500,0,300000,yes,around2,always,0,,,,,,18 +1617,Waste Stove@NPC_STUNATTACK,attack,179,3,1000,1500,5000,no,target,always,0,,,,,,9 +1617,Waste Stove@TF_THROWSTONE,chase,152,1,1000,0,30000,yes,target,always,0,,,,,, +1617,Waste Stove@NPC_RANDOMATTACK,attack,183,3,500,200,5000,no,target,always,0,,,,,, +1617,Waste Stove@NPC_SPLASHATTACK,attack,174,1,1000,500,5000,yes,target,attackpcgt,2,,,,,,9 +1618,Ungoliant@NPC_PETRIFYATTACK,attack,180,2,1000,500,5000,no,target,always,0,,,,,,3 +1618,Ungoliant@NPC_DARKBREATH,attack,202,3,500,500,5000,no,target,always,0,,,,,,29 +1618,Ungoliant@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,14 +1618,Ungoliant@NPC_POISONATTACK,attack,188,3,1000,0,5000,yes,target,always,0,,,,,, +1618,Ungoliant@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1618,Ungoliant@AL_TELEPORT,attack,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1618,Ungoliant@NPC_SUMMONSLAVE,attack,196,3,10000,700,30000,no,self,slavele,0,1625,,,,, +1618,Ungoliant@NPC_SUMMONSLAVE,idle,196,3,10000,700,30000,no,self,slavele,0,1625,,,,, +1618,Ungoliant@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1619,,,,, +1619,Porcellio@AL_PNEUMA,attack,25,1,500,0,5000,yes,self,longrangeattacked,,,,,,,18 +1619,Porcellio@NPC_GROUNDATTACK,attack,185,2,1000,0,5000,yes,target,always,0,,,,,, +1619,Porcellio@NPC_KEEPING,attack,201,1,2000,1000,5000,no,self,myhpltmaxrate,25,,,,,,9 +1620,Noxious@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23 +1620,Noxious@NPC_SELFDESTRUCTION,chase,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23 +1620,Noxious@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,skillused,173,,,,,,23 +1620,Noxious@NPC_TELEKINESISATTACK,attack,191,3,1000,800,5000,no,target,always,0,,,,,, +1620,Noxious@NPC_MENTALBREAKER,attack,159,3,500,0,5000,yes,target,always,0,,,,,,14 +1620,Noxious@NPC_MENTALBREAKER,chase,159,2,500,0,5000,yes,target,casttargeted,,,,,,,14 +1621,Venomous@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23 +1621,Venomous@NPC_SELFDESTRUCTION,chase,173,1,500,2000,5000,no,self,myhpltmaxrate,50,,,,,,23 +1621,Venomous@NPC_SELFDESTRUCTION,attack,173,1,500,2000,5000,no,self,skillused,173,,,,,,23 +1621,Venomous@NPC_POISON,attack,176,3,1000,800,5000,no,target,always,0,,,,,, +1621,Venomous@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,6 +1621,Venomous@NPC_BLINDATTACK,chase,177,3,500,0,5000,yes,target,always,0,,,,,,6 +1622,Teddy Bear@NPC_SELFDESTRUCTION,attack,173,1,1000,2000,10000,no,self,attackpcgt,3,,,,,,23 +1622,Teddy Bear@NPC_SELFDESTRUCTION,chase,173,1,1000,2000,10000,no,self,attackpcgt,3,,,,,,23 +1622,Teddy Bear@NPC_CURSEATTACK,attack,181,4,500,800,10000,no,target,always,0,,,,,,2 +1622,Teddy Bear@NPC_CURSEATTACK,chase,181,4,500,800,10000,no,target,always,0,,,,,,2 +1622,Teddy Bear@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6 +1622,Teddy Bear@SA_DISPELL,attack,289,1,50,500,10000,no,target,always,0,,,,,,6 +1622,Teddy Bear@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,7,,,,, +1622,Teddy Bear@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,23,,,,, +1623,RSX 0806@NPC_AGIUP,chase,350,5,2000,0,60000,no,self,always,0,,,,,,6 +1623,RSX 0806@NPC_POWERUP,attack,349,5,2000,0,60000,no,self,always,0,,,,,,6 +1623,RSX 0806@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1623,RSX 0806@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1623,RSX 0806@NPC_SUMMONSLAVE,attack,196,5,10000,2000,10000,no,self,slavele,3,1624,1624,1621,1620,, +1623,RSX 0806@NPC_SUMMONSLAVE,idle,196,5,10000,2000,10000,no,self,slavele,3,1624,1624,1621,1620,, +1623,RSX 0806@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1617,,,,, +1623,RSX 0806@NPC_WEAPONBRAKER,attack,343,10,1000,0,60000,no,target,always,0,,,,,,6 +1623,RSX 0806@BS_HAMMERFALL,chase,110,10,2000,0,5000,yes,target,always,0,,,,,, +1623,RSX 0806@AL_TELEPORT,idle,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,, +1623,RSX 0806@AL_TELEPORT,walk,26,1,100000,0,5000,yes,self,rudeattacked,,,,,,, +1623,RSX 0806@NPC_CRITICALSLASH,attack,170,1,2000,500,5000,no,target,always,0,,,,,, +1623,RSX 0806@AS_SONICBLOW,attack,136,10,1000,0,10000,yes,target,always,0,,,,,,2 +1624,Waste Stove@NPC_STUNATTACK,attack,179,3,1000,1500,5000,no,target,always,0,,,,,,9 +1624,Waste Stove@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,, +1624,Waste Stove@NPC_RANDOMATTACK,attack,183,3,500,200,5000,no,target,always,0,,,,,, +1624,Waste Stove@NPC_SPLASHATTACK,attack,174,1,1000,500,5000,yes,target,attackpcgt,2,,,,,,9 +1625,Porcellio@AL_PNEUMA,attack,25,1,500,0,5000,yes,self,longrangeattacked,,,,,,,18 +1625,Porcellio@NPC_GROUNDATTACK,attack,185,2,1000,0,5000,yes,target,always,0,,,,,, +1625,Porcellio@NPC_KEEPING,attack,201,1,2000,1000,5000,no,self,myhpltmaxrate,25,,,,,,9 +1626,Dark Priest@NPC_DARKCROSS,attack,338,10,5000,0,10000,yes,target,always,0,,,,,,9 +1626,Dark Priest@NPC_CHANGEUNDEAD,attack,348,5,1000,1000,30000,no,self,always,0,,,,,,9 +1626,Dark Priest@MO_BODYRELOCATION,chase,264,1,10000,0,5000,yes,target,skillused,18,,,,,, +1626,Dark Priest@NPC_DARKBREATH,chase,202,5,500,800,30000,no,target,always,0,,,,,,9 +1626,Dark Priest@NPC_GRANDDARKNESS,attack,339,5,2000,2000,30000,no,self,attackpcgt,2,,,,,,9 +1626,Dark Priest@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,attackpcgt,2,,,,,,9 +1626,Dark Priest@NPC_DARKSTRIKE,chase,340,10,2000,700,5000,yes,target,always,0,,,,,,9 +1626,Dark Priest@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9 +1626,Dark Priest@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,9 +1626,Dark Priest@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,yes,target,always,0,,,,,, +1627,Anopheles@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,30 +1627,Anopheles@NPC_BLOODDRAIN,chase,199,1,500,0,5000,yes,target,always,0,,,,,,30 +1627,Anopheles@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,, +1627,Anopheles@NPC_COMBOATTACK,chase,171,2,500,700,5000,no,target,always,0,,,,,, +1627,Anopheles@NPC_WINDATTACK,attack,187,2,500,500,5000,no,target,always,0,,,,,, +1627,Anopheles@NPC_WINDATTACK,chase,187,2,500,500,5000,no,target,always,0,,,,,, +1628,Mole@TF_HIDING,idle,51,1,500,500,25000,no,self,always,0,,,,,, +1628,Mole@TF_HIDING,attack,51,1,2000,500,5000,no,self,myhpltmaxrate,30,,,,,,29 +1628,Mole@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,, +1628,Mole@NPC_GROUNDATTACK,chase,185,3,500,500,5000,no,target,always,0,,,,,, +1628,Mole@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,7 +1628,Mole@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1628,Mole@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,0,,,,,, +1629,Hill Wind (Spear)@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,1,,,,, +1629,Hill Wind (Spear)@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,, +1629,Hill Wind (Spear)@NPC_WINDATTACK,chase,187,3,500,500,5000,no,target,always,0,,,,,, +1629,Hill Wind (Spear)@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,, +1629,Hill Wind (Spear)@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,, +1630,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29 +1630,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18 +1630,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,, +1630,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,, +1630,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6 +1630,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,, +1630,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,5000,no,self,slavele,1,1631,,,,, +1630,Bacsojin@NPC_SUMMONSLAVE,attack,196,3,10000,0,5000,no,self,slavele,1,1631,,,,, +1630,Bacsojin@NPC_SUMMONSLAVE,chase,196,3,10000,0,5000,no,self,slavele,1,1631,,,,, +1630,Bacsojin@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1631,,,,, +1631,Chung E@CR_SHIELDCHARGE,attack,250,5,5000,0,5000,yes,target,always,0,,,,,,6 +1631,Chung E@RG_INTIMIDATE,attack,219,1,1000,1000,0,yes,target,always,0,,,,,,6 +1631,Chung E@PR_LEXDIVINA,chase,76,1,2000,0,5000,yes,target,always,0,,,,,,6 +1631,Chung E@TF_POISON,attack,52,10,1000,0,5000,yes,target,always,0,,,,,,6 +1632,Gremlin@RG_STRIPARMOR,attack,217,5,500,0,5000,yes,target,always,0,,,,,, +1632,Gremlin@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6 +1633,Beholder@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,2 +1633,Beholder@NPC_PETRIFYATTACK,chase,180,3,500,500,5000,no,target,always,0,,,,,,2 +1633,Beholder@MG_NAPALMBEAT,chase,11,5,2000,0,5000,yes,target,always,0,,,,,, +1633,Beholder@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,18 +1633,Beholder@NPC_MENTALBREAKER,attack,159,3,500,800,5000,no,target,always,0,,,,,, +1633,Beholder@NPC_MENTALBREAKER,chase,159,3,500,800,5000,no,target,always,0,,,,,, +1634,Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1634,Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1634,Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6 +1634,Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6 +1634,Seyren@KN_BOWLINGBASH,attack,62,5,1000,0,10000,yes,target,always,0,,,,,, +1634,Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,, +1634,Seyren@SM_MAGNUM,attack,7,9,1000,0,0,yes,self,attackpcgt,2,,,,,, +1634,Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,, +1634,Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29 +1634,Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29 +1634,Seyren@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,, +1634,Seyren@NPC_STUNATTACK,attack,179,5,2000,0,5000,yes,target,always,0,,,,,, +1634,Seyren@NPC_FIREATTACK,attack,186,5,2000,0,5000,yes,target,always,0,,,,,,9 +1635,Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1635,Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1635,Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6 +1635,Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6 +1635,Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,, +1635,Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,, +1635,Eremes@AS_SONICBLOW,attack,136,5,2000,0,5000,yes,target,always,0,,,,,,6 +1635,Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,, +1635,Eremes@AS_VENOMDUST,idle,140,1,2000,0,50000,yes,self,always,0,,,,,,29 +1635,Eremes@AS_VENOMDUST,attack,140,1,2000,0,50000,yes,target,always,0,,,,,,29 +1635,Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1635,Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,, +1635,Eremes@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,, +1636,Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1636,Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1636,Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,, +1636,Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,, +1636,Harword@MC_MAMMONITE,attack,42,9,2000,0,5000,yes,target,always,0,,,,,,23 +1636,Harword@BS_HAMMERFALL,chase,110,5,2000,0,5000,yes,target,always,0,,,,,, +1636,Harword@BS_HAMMERFALL,attack,110,5,2000,0,5000,yes,target,always,0,,,,,, +1636,Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,, +1636,Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,, +1636,Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19 +1636,Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1636,Harword@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,, +1636,Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,, +1637,Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1637,Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1637,Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,, +1637,Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,, +1637,Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,, +1637,Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2 +1637,Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2 +1637,Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,, +1637,Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,, +1637,Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19 +1637,Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19 +1637,Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18 +1637,Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18 +1637,Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18 +1637,Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18 +1637,Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18 +1637,Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29 +1637,Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29 +1637,Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1637,Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,, +1637,Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,, +1637,Magaleta@AL_HEAL,attack,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3 +1637,Magaleta@AL_HEAL,attack,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3 +1637,Magaleta@AL_HEAL,idle,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3 +1637,Magaleta@AL_HEAL,idle,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3 +1637,Magaleta@AL_HEAL,chase,28,9,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3 +1637,Magaleta@AL_HEAL,chase,28,9,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3 +1638,Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1638,Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1638,Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6 +1638,Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6 +1638,Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6 +1638,Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,, +1638,Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1638,Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,, +1638,Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1638,Shecil@HT_SKIDTRAP,idle,115,5,2000,0,60000,yes,around2,always,0,,,,,, +1638,Shecil@HT_SKIDTRAP,attack,115,5,500,0,5000,yes,target,always,0,,,,,, +1638,Shecil@HT_FLASHER,idle,120,5,2000,0,60000,yes,around2,always,0,,,,,, +1638,Shecil@HT_FLASHER,attack,120,5,500,0,5000,yes,target,always,0,,,,,, +1638,Shecil@HT_FREEZINGTRAP,idle,121,5,2000,0,60000,yes,around2,always,0,,,,,, +1638,Shecil@HT_FREEZINGTRAP,attack,121,5,500,0,5000,yes,target,always,0,,,,,, +1638,Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1638,Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,, +1638,Shecil@NPC_WINDATTACK,attack,187,5,1000,0,5000,yes,target,always,0,,,,,, +1639,Katrinn@MG_SIGHT,idle,10,1,2000,0,30000,yes,self,always,0,,,,,, +1639,Katrinn@MG_SIGHT,idle,10,1,10000,0,30000,yes,self,skillused,137,,,,,, +1639,Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1639,Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1639,Katrinn@MG_FROSTDIVER,idle,15,10,10000,1000,7000,no,target,always,0,,,,,, +1639,Katrinn@WZ_JUPITEL,idle,84,28,10000,1000,7000,no,target,always,0,,,,,, +1639,Katrinn@MG_FIREBALL,idle,17,10,10000,500,7000,no,target,always,0,,,,,, +1639,Katrinn@MG_FROSTDIVER,chase,15,10,10000,1000,10000,no,target,skillused,18,,,,,, +1639,Katrinn@WZ_JUPITEL,chase,84,28,10000,1000,10000,no,target,skillused,18,,,,,, +1639,Katrinn@MG_FIREBALL,chase,17,10,10000,500,10000,no,target,skillused,18,,,,,, +1639,Katrinn@MG_FROSTDIVER,attack,15,10,10000,1000,20000,no,target,always,0,,,,,, +1639,Katrinn@MG_FROSTDIVER,chase,15,10,10000,1000,20000,no,target,always,0,,,,,, +1639,Katrinn@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,always,0,,,,,, +1639,Katrinn@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,always,0,,,,,, 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+1640,Lord Knight Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1640,Lord Knight Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6 +1640,Lord Knight Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6 +1640,Lord Knight Seyren@KN_TWOHANDQUICKEN,attack,60,10,10000,0,300000,yes,self,always,0,,,,,,2 +1640,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,, +1640,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,, +1640,Lord Knight Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,, +1640,Lord Knight Seyren@SM_BASH,attack,5,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,, +1640,Lord Knight Seyren@SM_MAGNUM,attack,7,10,1000,0,0,yes,self,attackpcgt,2,,,,,, +1640,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,, +1640,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1640,Lord Knight Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29 +1640,Lord Knight Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29 +1640,Lord Knight Seyren@SM_ENDURE,chase,8,10,2000,0,30000,yes,self,longrangeattacked,,,,,,,6 +1640,Lord Knight Seyren@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1640,Lord Knight Seyren@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,, +1640,Lord Knight Seyren@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,, +1641,Assassin Cross Eremes@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,, +1641,Assassin Cross Eremes@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,, +1641,Assassin Cross Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1641,Assassin Cross Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1641,Assassin Cross Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6 +1641,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6 +1641,Assassin Cross Eremes@NPC_INVISIBLE,idle,353,1,2000,0,30000,yes,self,always,0,,,,,, +1641,Assassin Cross Eremes@NPC_INVISIBLE,attack,353,1,2000,0,30000,yes,self,always,0,,,,,, +1641,Assassin Cross Eremes@NPC_GUIDEDATTACK,attack,172,10,2000,0,15000,yes,target,always,0,,,,,, +1641,Assassin Cross Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,, +1641,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,, +1641,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1641,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,6 +1641,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,3000,0,0,yes,target,myhpltmaxrate,30,,,,,,6 +1641,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,, +1641,Assassin Cross Eremes@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29 +1641,Assassin Cross Eremes@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29 +1641,Assassin Cross Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1641,Assassin Cross Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,, +1641,Assassin Cross Eremes@NPC_POISONATTACK,attack,188,10,1000,0,5000,yes,target,always,0,,,,,, +1642,Whitesmith Harword@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,, +1642,Whitesmith Harword@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,, +1642,Whitesmith Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1642,Whitesmith Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1642,Whitesmith Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,, +1642,Whitesmith Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,, +1642,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,23 +1642,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,5000,yes,target,always,0,,,,,,23 +1642,Whitesmith Harword@BS_HAMMERFALL,chase,110,10,2000,0,5000,yes,target,always,0,,,,,, +1642,Whitesmith Harword@BS_HAMMERFALL,attack,110,10,2000,0,5000,yes,target,always,0,,,,,, +1642,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,, +1642,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1642,Whitesmith Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,, +1642,Whitesmith Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19 +1642,Whitesmith Harword@NPC_HELMBRAKE,attack,345,10,1000,0,5000,yes,target,always,0,,,,,,19 +1642,Whitesmith Harword@NPC_SHIELDBRAKE,attack,346,10,1000,0,5000,yes,target,always,0,,,,,,19 +1642,Whitesmith Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1642,Whitesmith Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,, +1643,High Priest Magaleta@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,, +1643,High Priest Magaleta@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,, +1643,High Priest Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1643,High Priest Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1643,High Priest Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,, +1643,High Priest Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,, +1643,High Priest Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,, +1643,High Priest Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2 +1643,High Priest Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2 +1643,High Priest Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,, +1643,High Priest Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,, +1643,High Priest Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19 +1643,High Priest Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19 +1643,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18 +1643,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18 +1643,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18 +1643,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18 +1643,High Priest Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18 +1643,High Priest Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29 +1643,High Priest Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29 +1643,High Priest Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1643,High Priest Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,, +1643,High Priest Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,, +1643,High Priest Magaleta@AL_HEAL,attack,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3 +1643,High Priest Magaleta@AL_HEAL,attack,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3 +1643,High Priest Magaleta@AL_HEAL,idle,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3 +1643,High Priest Magaleta@AL_HEAL,idle,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3 +1643,High Priest Magaleta@AL_HEAL,chase,28,10,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3 +1643,High Priest Magaleta@AL_HEAL,chase,28,10,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3 +1643,High Priest Magaleta@PR_SANCTUARY,attack,70,10,1000,0,10000,yes,self,always,0,,,,,,14 +1643,High Priest Magaleta@PR_SANCTUARY,idle,70,10,1000,0,10000,yes,self,always,0,,,,,,14 +1644,Sniper Shecil@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,, +1644,Sniper Shecil@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,, +1644,Sniper Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1644,Sniper Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1644,Sniper Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6 +1644,Sniper Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6 +1644,Sniper Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6 +1644,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,, +1644,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1644,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,, +1644,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1644,Sniper Shecil@HT_LANDMINE,idle,116,5,2000,0,60000,yes,around2,always,0,,,,,,5 +1644,Sniper Shecil@HT_LANDMINE,attack,116,5,500,0,5000,yes,target,always,0,,,,,,5 +1644,Sniper Shecil@HT_ANKLESNARE,idle,117,5,2000,0,60000,yes,around2,always,0,,,,,,5 +1644,Sniper Shecil@HT_ANKLESNARE,attack,117,5,500,0,5000,yes,target,always,0,,,,,,5 +1644,Sniper Shecil@HT_BLASTMINE,idle,122,5,2000,0,60000,yes,around2,always,0,,,,,,5 +1644,Sniper Shecil@HT_BLASTMINE,attack,122,5,500,0,5000,yes,target,always,0,,,,,,5 +1644,Sniper Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1644,Sniper Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,, +1644,Sniper Shecil@NPC_WINDATTACK,attack,187,10,1000,0,5000,yes,target,always,0,,,,,, +1645,High Wizard Katrinn@NPC_SELFDESTRUCTION,attack,173,1,2000,2000,0,no,self,myhpltmaxrate,3,,,,,, +1645,High Wizard Katrinn@RG_INTIMIDATE,attack,219,10,100,0,5000,yes,target,always,0,,,,,, +1645,High Wizard Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1645,High Wizard Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1645,High Wizard Katrinn@WZ_STORMGUST,idle,89,10,10000,1000,10000,no,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_VERMILION,idle,85,10,10000,1000,10000,no,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_METEOR,idle,83,10,10000,1000,10000,no,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,10000,no,target,skillused,18,,,,,, +1645,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,10000,no,target,skillused,18,,,,,, +1645,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,10000,no,target,skillused,18,,,,,, +1645,High Wizard Katrinn@MG_SIGHT,idle,10,1,500,0,5000,yes,self,always,0,,,,,, +1645,High Wizard Katrinn@MG_SIGHT,idle,10,1,10000,0,5000,yes,self,skillused,137,,,,,, +1645,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,20000,no,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,20000,no,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_VERMILION,attack,85,10,10000,1000,20000,no,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_FIREPILLAR,idle,80,10,5000,200,2000,yes,around2,always,0,,,,,, +1645,High Wizard Katrinn@WZ_FIREPILLAR,attack,80,10,2000,200,0,yes,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,20000,no,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_METEOR,attack,83,10,10000,1000,20000,no,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_HEAVENDRIVE,attack,91,5,2000,0,20000,yes,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_WATERBALL,chase,86,5,5000,0,3000,yes,target,always,0,,,,,, +1645,High Wizard Katrinn@WZ_WATERBALL,attack,86,5,5000,0,3000,yes,target,always,0,,,,,, +1646,Lord Knight Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1646,Lord Knight Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1646,Lord Knight Seyren@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1646,Lord Knight Seyren@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,, +1646,Lord Knight Seyren@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1641,1642,1643,1644,1645, +1646,Lord Knight Seyren@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1641,1642,1643,1644,1645, +1646,Lord Knight Seyren@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1641,1642,1643,1644,1645, +1646,Lord Knight Seyren@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,, +1646,Lord Knight Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,target,always,0,,,,,,6 +1646,Lord Knight Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6 +1646,Lord Knight Seyren@KN_TWOHANDQUICKEN,attack,60,10,10000,0,300000,yes,self,always,0,,,,,,2 +1646,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,, +1646,Lord Knight Seyren@KN_BOWLINGBASH,attack,62,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,, +1646,Lord Knight Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,, +1646,Lord Knight Seyren@SM_BASH,attack,5,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,, +1646,Lord Knight Seyren@SM_MAGNUM,attack,7,10,1000,0,0,yes,self,attackpcgt,2,,,,,, +1646,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,, +1646,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1646,Lord Knight Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29 +1646,Lord Knight Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29 +1646,Lord Knight Seyren@SM_ENDURE,chase,8,10,2000,0,30000,yes,self,longrangeattacked,,,,,,,6 +1646,Lord Knight Seyren@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1646,Lord Knight Seyren@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,, +1646,Lord Knight Seyren@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,, +1646,Lord Knight Seyren@NPC_CHANGEFIRE,attack,164,1,10000,500,60000000,no,self,myhpltmaxrate,70,,,,,,9 +1646,Lord Knight Seyren@NPC_CHANGEHOLY,attack,167,1,10000,500,60000000,no,self,myhpltmaxrate,40,,,,,,9 +1646,Lord Knight Seyren@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,60000000,no,self,myhpltmaxrate,10,,,,,,9 +1647,Assassin Cross Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1647,Assassin Cross Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1647,Assassin Cross Eremes@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1647,Assassin Cross Eremes@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,, +1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1642,1643,1644,1645, +1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1642,1643,1644,1645, +1647,Assassin Cross Eremes@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1642,1643,1644,1645, +1647,Assassin Cross Eremes@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,, +1647,Assassin Cross Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6 +1647,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6 +1647,Assassin Cross Eremes@NPC_INVISIBLE,idle,353,1,2000,0,30000,yes,self,always,0,,,,,, +1647,Assassin Cross Eremes@NPC_INVISIBLE,attack,353,1,2000,0,30000,yes,self,always,0,,,,,, +1647,Assassin Cross Eremes@NPC_GUIDEDATTACK,attack,172,10,2000,0,15000,yes,target,always,0,,,,,, +1647,Assassin Cross Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,, +1647,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,, +1647,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1647,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,6 +1647,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,3000,0,0,yes,target,myhpltmaxrate,30,,,,,,6 +1647,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,, +1647,Assassin Cross Eremes@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29 +1647,Assassin Cross Eremes@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29 +1647,Assassin Cross Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1647,Assassin Cross Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,, +1647,Assassin Cross Eremes@NPC_POISONATTACK,attack,188,10,1000,0,5000,yes,target,always,0,,,,,, +1647,Assassin Cross Eremes@NPC_CHANGEWIND,attack,165,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9 +1647,Assassin Cross Eremes@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9 +1647,Assassin Cross Eremes@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9 +1648,Whitesmith Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1648,Whitesmith Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1648,Whitesmith Harword@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1648,Whitesmith Harword@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,, +1648,Whitesmith Harword@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1643,1644,1645, +1648,Whitesmith Harword@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1643,1644,1645, +1648,Whitesmith Harword@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1643,1644,1645, +1648,Whitesmith Harword@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,, +1648,Whitesmith Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,, +1648,Whitesmith Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,, +1648,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,23 +1648,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,5000,yes,target,always,0,,,,,,23 +1648,Whitesmith Harword@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,, +1648,Whitesmith Harword@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,, +1648,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,, +1648,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1648,Whitesmith Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcgt,2,,,,,, +1648,Whitesmith Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19 +1648,Whitesmith Harword@NPC_HELMBRAKE,attack,345,10,1000,0,5000,yes,target,always,0,,,,,,19 +1648,Whitesmith Harword@NPC_SHIELDBRAKE,attack,346,10,1000,0,5000,yes,target,always,0,,,,,,19 +1648,Whitesmith Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1648,Whitesmith Harword@NPC_GROUNDATTACK,attack,185,10,1000,0,5000,yes,target,always,0,,,,,, +1648,Whitesmith Harword@NPC_CHANGEGROUND,attack,163,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9 +1648,Whitesmith Harword@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9 +1648,Whitesmith Harword@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9 +1649,High Priest Magaleta@AL_HEAL,attack,28,11,10000,0,2000,yes,self,myhpltmaxrate,10,,,,,,3 +1649,High Priest Magaleta@AL_HEAL,attack,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3 +1649,High Priest Magaleta@AL_HEAL,attack,28,11,10000,0,2000,yes,friend,friendhpltmaxrate,5,,,,,,3 +1649,High Priest Magaleta@AL_HEAL,attack,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3 +1649,High Priest Magaleta@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1649,High Priest Magaleta@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1649,High Priest Magaleta@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1649,High Priest Magaleta@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,, +1649,High Priest Magaleta@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1644,1645, +1649,High Priest Magaleta@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1644,1645, +1649,High Priest Magaleta@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1644,1645, +1649,High Priest Magaleta@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,, +1649,High Priest Magaleta@AL_PNEUMA,idle,25,1,10000,0,0,yes,self,longrangeattacked,,,,,,, +1649,High Priest Magaleta@AL_RUWACH,idle,24,1,500,0,5000,yes,self,always,0,,,,,, +1649,High Priest Magaleta@AL_RUWACH,idle,24,1,10000,0,5000,yes,self,skillused,137,,,,,, +1649,High Priest Magaleta@AL_INCAGI,attack,29,10,2000,0,240000,yes,self,always,0,,,,,,2 +1649,High Priest Magaleta@AL_INCAGI,chase,29,10,2000,0,240000,yes,self,always,0,,,,,,2 +1649,High Priest Magaleta@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,, +1649,High Priest Magaleta@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,, +1649,High Priest Magaleta@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19 +1649,High Priest Magaleta@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,19 +1649,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,2000,0,5000,yes,target,always,0,,,,,,18 +1649,High Priest Magaleta@PR_LEXDIVINA,attack,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18 +1649,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,2000,0,5000,yes,target,always,0,,,,,,18 +1649,High Priest Magaleta@PR_LEXDIVINA,chase,76,10,5000,0,5000,yes,target,casttargeted,,,,,,,18 +1649,High Priest Magaleta@PR_LEXDIVINA,idle,76,10,10000,0,5000,yes,target,casttargeted,,,,,,,18 +1649,High Priest Magaleta@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,,29 +1649,High Priest Magaleta@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,,29 +1649,High Priest Magaleta@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1649,High Priest Magaleta@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,, +1649,High Priest Magaleta@NPC_HOLYATTACK,attack,189,10,1000,0,5000,yes,target,always,0,,,,,, +1649,High Priest Magaleta@NPC_CHANGEWATER,attack,162,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9 +1649,High Priest Magaleta@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9 +1649,High Priest Magaleta@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9 +1649,High Priest Magaleta@AL_HEAL,idle,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3 +1649,High Priest Magaleta@AL_HEAL,idle,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3 +1649,High Priest Magaleta@AL_HEAL,chase,28,11,3000,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3 +1649,High Priest Magaleta@AL_HEAL,chase,28,11,3000,0,2000,yes,self,myhpltmaxrate,99,,,,,,3 +1649,High Priest Magaleta@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,14 +1649,High Priest Magaleta@PR_SANCTUARY,idle,70,10,2000,0,10000,yes,self,always,0,,,,,,14 +1650,Sniper Shecil@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1650,Sniper Shecil@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1650,Sniper Shecil@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1650,Sniper Shecil@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,, +1650,Sniper Shecil@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1645, +1650,Sniper Shecil@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1645, +1650,Sniper Shecil@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1643,1645, +1650,Sniper Shecil@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1132,,,,, +1650,Sniper Shecil@AC_DOUBLE,attack,46,10,2000,0,3000,yes,target,always,0,,,,,,6 +1650,Sniper Shecil@AC_SHOWER,attack,47,10,2000,0,3000,yes,target,always,0,,,,,,6 +1650,Sniper Shecil@AC_CHARGEARROW,attack,148,1,2000,0,3000,yes,target,always,0,,,,,,6 +1650,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,, +1650,Sniper Shecil@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1650,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,, +1650,Sniper Shecil@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1650,Sniper Shecil@HT_CLAYMORETRAP,idle,123,5,2000,0,10000,yes,around2,always,0,,,,,,5 +1650,Sniper Shecil@HT_CLAYMORETRAP,attack,123,5,500,0,5000,yes,target,always,0,,,,,,5 +1650,Sniper Shecil@HT_SANDMAN,idle,119,5,2000,0,10000,yes,around2,always,0,,,,,,5 +1650,Sniper Shecil@HT_SANDMAN,attack,119,5,500,0,5000,yes,target,always,0,,,,,,5 +1650,Sniper Shecil@HT_SHOCKWAVE,idle,118,5,2000,0,10000,yes,around2,always,0,,,,,,5 +1650,Sniper Shecil@HT_SHOCKWAVE,attack,118,5,500,0,5000,yes,target,always,0,,,,,,5 +1650,Sniper Shecil@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1650,Sniper Shecil@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,, +1650,Sniper Shecil@NPC_WINDATTACK,attack,187,10,1000,0,5000,yes,target,always,0,,,,,, +1650,Sniper Shecil@NPC_CHANGEWATER,attack,162,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9 +1650,Sniper Shecil@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9 +1650,Sniper Shecil@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9 +1651,High Wizard Katrinn@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1651,High Wizard Katrinn@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1651,High Wizard Katrinn@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1651,High Wizard Katrinn@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,, +1651,High Wizard Katrinn@NPC_SUMMONSLAVE,attack,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1644, +1651,High Wizard Katrinn@NPC_SUMMONSLAVE,idle,196,5,10000,700,30000,no,self,slavele,3,1640,1641,1642,1643,1644, +1651,High Wizard Katrinn@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1640,1641,1642,1643,1644, +1651,High Wizard Katrinn@NPC_SUMMONMONSTER,attack,209,1,10000,700,60000000,yes,self,myhpltmaxrate,30,1195,,,,, +1651,High Wizard Katrinn@WZ_STORMGUST,idle,89,10,10000,1000,10000,no,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_VERMILION,idle,85,10,10000,1000,10000,no,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_METEOR,idle,83,10,10000,1000,10000,no,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,10000,no,target,skillused,18,,,,,, +1651,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,10000,no,target,skillused,18,,,,,, +1651,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,10000,no,target,skillused,18,,,,,, +1651,High Wizard Katrinn@MG_SIGHT,idle,10,1,500,0,5000,yes,self,always,0,,,,,, +1651,High Wizard Katrinn@MG_SIGHT,idle,10,1,10000,0,5000,yes,self,skillused,137,,,,,, +1651,High Wizard Katrinn@WZ_STORMGUST,chase,89,10,10000,1000,20000,no,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_VERMILION,chase,85,10,10000,1000,20000,no,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_STORMGUST,attack,89,10,10000,1000,20000,no,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_VERMILION,attack,85,10,10000,1000,20000,no,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_FIREPILLAR,idle,80,10,5000,200,2000,yes,around2,always,0,,,,,, +1651,High Wizard Katrinn@WZ_FIREPILLAR,attack,80,10,2000,200,0,yes,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_METEOR,chase,83,10,10000,1000,20000,no,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_METEOR,attack,83,10,10000,1000,20000,no,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_HEAVENDRIVE,attack,91,5,2000,0,20000,yes,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_WATERBALL,chase,86,5,5000,0,3000,yes,target,always,0,,,,,, +1651,High Wizard Katrinn@WZ_WATERBALL,attack,86,5,5000,0,3000,yes,target,always,0,,,,,, +1651,High Wizard Katrinn@NPC_ATTRICHANGE,attack,161,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9 +1651,High Wizard Katrinn@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9 +1651,High Wizard Katrinn@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9 +1652,Ygnizem@SM_BASH,attack,5,9,1000,800,5000,no,target,always,0,,,,,,32 +1652,Ygnizem@SM_BASH,attack,5,9,10000,800,1000,no,target,skillused,5,,,,,,32 +1652,Ygnizem@SM_MAGNUM,attack,7,9,5000,500,5000,no,self,attackpcgt,2,,,,,, +1652,Ygnizem@SM_PROVOKE,chase,6,9,500,600,5000,no,target,always,0,,,,,,6 +1652,Ygnizem@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1652,Ygnizem@NPC_FIREATTACK,attack,186,3,500,0,5000,yes,target,always,0,,,,,, +1652,Ygnizem@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1652,Ygnizem@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1652,Ygnizem@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1652,Ygnizem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1653,Whikebain@TF_POISON,attack,52,9,1000,1000,5000,no,target,always,0,,,,,, +1653,Whikebain@TF_POISON,attack,52,9,10000,1000,1000,no,target,skillused,52,,,,,, +1653,Whikebain@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,, +1653,Whikebain@NPC_POISONATTACK,attack,188,3,500,0,5000,yes,target,always,0,,,,,, +1653,Whikebain@NPC_POISON,attack,176,5,1000,800,5000,no,target,always,0,,,,,, +1653,Whikebain@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1653,Whikebain@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1653,Whikebain@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1653,Whikebain@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1654,Armaia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,8,,,,, +1654,Armaia@MC_MAMMONITE,attack,42,9,1000,800,5000,no,target,always,0,,,,,,8 +1654,Armaia@MC_MAMMONITE,attack,42,9,10000,800,1000,no,target,skillused,42,,,,,,8 +1654,Armaia@NPC_STUNATTACK,attack,179,3,500,0,5000,yes,target,always,0,,,,,, +1654,Armaia@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,, +1654,Armaia@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1654,Armaia@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1654,Armaia@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1654,Armaia@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1655,Erend@AL_PNEUMA,idle,25,1,5000,0,10000,yes,self,longrangeattacked,,,,,,,22 +1655,Erend@AL_HEAL,attack,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3 +1655,Erend@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3 +1655,Erend@AL_HEAL,idle,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3 +1655,Erend@AL_HEAL,idle,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3 +1655,Erend@AL_HEAL,chase,28,5,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3 +1655,Erend@AL_HEAL,chase,28,5,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3 +1655,Erend@NPC_HOLYATTACK,attack,189,3,500,0,5000,yes,target,always,0,,,,,, +1655,Erend@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,, +1655,Erend@AL_DECAGI,attack,30,1,500,1000,5000,no,target,always,0,,,,,,29 +1655,Erend@AL_DECAGI,chase,30,1,2000,1000,20000,no,target,always,0,,,,,,29 +1655,Erend@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1656,Kavac@AC_DOUBLE,attack,46,1,1000,1000,5000,no,target,always,0,,,,,, +1656,Kavac@AC_DOUBLE,attack,46,1,10000,1000,1000,no,target,skillused,46,,,,,, +1656,Kavac@AC_DOUBLE,chase,46,1,2000,1000,5000,no,target,always,0,,,,,, +1656,Kavac@AC_SHOWER,attack,47,5,2000,1000,5000,no,target,attackpcgt,2,,,,,, +1656,Kavac@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,, +1656,Kavac@NPC_PIERCINGATT,attack,158,5,500,0,5000,yes,target,always,0,,,,,, +1656,Kavac@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1656,Kavac@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1656,Kavac@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1656,Kavac@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1657,Rawrel@MG_SOULSTRIKE,idle,13,9,5000,0,1000,yes,target,always,0,,,,,, +1657,Rawrel@MG_LIGHTNINGBOLT,idle,20,9,1000,1000,5000,no,target,always,0,,,,,, +1657,Rawrel@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2 +1657,Rawrel@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,, +1657,Rawrel@MG_FROSTDIVER,chase,15,9,10000,500,20000,yes,target,always,0,,,,,,2 +1657,Rawrel@MG_LIGHTNINGBOLT,chase,20,7,10000,1000,20000,no,target,always,0,,,,,, +1657,Rawrel@MG_LIGHTNINGBOLT,attack,20,7,10000,1000,20000,no,target,always,0,,,,,, +1657,Rawrel@MG_SOULSTRIKE,attack,13,9,5000,0,1000,yes,target,always,0,,,,,, +1657,Rawrel@MG_SOULSTRIKE,attack,13,5,3000,0,1000,yes,target,always,0,,,,,, +1657,Rawrel@MG_SOULSTRIKE,attack,13,3,2000,0,1000,yes,target,always,0,,,,,, +1657,Rawrel@MG_SAFETYWALL,attack,12,10,2000,1000,5000,no,self,myhpltmaxrate,30,,,,,,26 +1657,Rawrel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1658,General Ygnizem@SM_BASH,attack,5,10,1000,800,5000,no,target,always,0,,,,,,32 +1658,General Ygnizem@SM_BASH,attack,5,10,10000,800,1000,no,target,skillused,5,,,,,,32 +1658,General Ygnizem@SM_MAGNUM,attack,7,10,5000,500,5000,no,self,attackpcgt,2,,,,,, +1658,General Ygnizem@SM_PROVOKE,attack,6,10,500,600,5000,no,target,always,0,,,,,,6 +1658,General Ygnizem@SM_PROVOKE,chase,6,10,500,600,5000,no,target,always,0,,,,,,6 +1658,General Ygnizem@KN_TWOHANDQUICKEN,attack,60,10,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6 +1658,General Ygnizem@NPC_SHIELDBRAKE,attack,346,10,2000,0,5000,yes,target,always,0,,,,,,6 +1658,General Ygnizem@NPC_CHANGEWATER,attack,162,1,10000,500,10000,no,self,skillused,89,,,,,,9 +1658,General Ygnizem@NPC_CHANGEWIND,attack,165,1,10000,500,10000,no,self,skillused,84,,,,,,9 +1658,General Ygnizem@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1659,1660,1661,1662,1663, +1658,General Ygnizem@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1659,1660,1661,1662,1663, +1658,General Ygnizem@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1659,1660,1661,1662,1663, +1658,General Ygnizem@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1658,General Ygnizem@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,, +1658,General Ygnizem@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,, +1658,General Ygnizem@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1658,General Ygnizem@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1658,General Ygnizem@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1658,General Ygnizem@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1659,Whikebain@TF_POISON,attack,52,9,500,1000,5000,no,target,always,0,,,,,, +1659,Whikebain@TF_POISON,attack,52,9,10000,1000,1000,no,target,skillused,52,,,,,, +1659,Whikebain@TF_THROWSTONE,chase,152,1,4000,0,3000,yes,target,always,0,,,,,, +1659,Whikebain@NPC_POISONATTACK,attack,188,3,1000,0,5000,yes,target,always,0,,,,,, +1659,Whikebain@NPC_POISON,attack,176,5,1000,800,5000,no,target,always,0,,,,,, +1659,Whikebain@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1659,Whikebain@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1659,Whikebain@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1660,Armaia@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,8,,,,, +1660,Armaia@MC_MAMMONITE,attack,42,9,1000,800,5000,no,target,always,0,,,,,,8 +1660,Armaia@MC_MAMMONITE,attack,42,9,10000,800,1000,no,target,skillused,42,,,,,,8 +1660,Armaia@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,, +1660,Armaia@NPC_GROUNDATTACK,attack,185,5,1000,0,5000,yes,target,always,0,,,,,, +1660,Armaia@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1660,Armaia@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1660,Armaia@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1661,Erend@AL_HEAL,attack,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3 +1661,Erend@AL_HEAL,attack,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3 +1661,Erend@AL_HEAL,idle,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3 +1661,Erend@AL_HEAL,idle,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3 +1661,Erend@AL_HEAL,chase,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,,3 +1661,Erend@AL_HEAL,chase,28,10,10000,500,5000,yes,self,myhpltmaxrate,30,,,,,,3 +1661,Erend@NPC_HOLYATTACK,attack,189,3,1000,0,5000,yes,target,always,0,,,,,, +1661,Erend@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,, +1661,Erend@AL_DECAGI,attack,30,10,500,1000,5000,no,target,always,0,,,,,,29 +1661,Erend@AL_DECAGI,chase,30,10,500,1000,5000,no,target,always,0,,,,,,29 +1662,Kavac@AC_DOUBLE,attack,46,10,500,1000,5000,no,target,always,0,,,,,, +1662,Kavac@AC_DOUBLE,attack,46,10,10000,1000,1000,no,target,skillused,46,,,,,, +1662,Kavac@AC_DOUBLE,chase,46,10,2000,1000,5000,no,target,always,0,,,,,, +1662,Kavac@AC_SHOWER,attack,47,10,2000,1000,5000,no,target,attackpcgt,2,,,,,, +1662,Kavac@NPC_WINDATTACK,attack,187,3,1000,0,5000,yes,target,always,0,,,,,, +1662,Kavac@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,, +1662,Kavac@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1662,Kavac@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1662,Kavac@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1663,Rawrel@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2 +1663,Rawrel@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,, +1663,Rawrel@MG_FROSTDIVER,chase,15,9,10000,500,20000,yes,target,always,0,,,,,,2 +1663,Rawrel@MG_LIGHTNINGBOLT,chase,20,7,10000,1000,20000,no,target,always,0,,,,,, +1663,Rawrel@MG_LIGHTNINGBOLT,attack,20,7,10000,1000,20000,no,target,always,0,,,,,, +1663,Rawrel@MG_SOULSTRIKE,attack,13,9,5000,0,1000,yes,target,always,0,,,,,, +1663,Rawrel@MG_SAFETYWALL,attack,12,10,2000,1000,5000,no,self,myhpltmaxrate,30,,,,,,26 +1663,Rawrel@NPC_EMOTION,idle,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1663,Rawrel@NPC_EMOTION,attack,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1663,Rawrel@NPC_EMOTION,chase,197,1,10000,0,5000,yes,self,skillused,28,15,,,,, +1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,5,1000,1000,10000,yes,target,always,0,,,,,, +1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,3,2000,500,5000,yes,target,always,0,,,,,, +1664,Photon Canon (Red)@NPC_WINDATTACK,attack,187,1,10000,0,0,yes,target,always,0,,,,,, +1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,5,1000,1000,10000,yes,target,always,0,,,,,, +1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,3,2000,500,5000,yes,target,always,0,,,,,, +1665,Photon Canon (Yellow)@NPC_FIREATTACK,attack,186,1,10000,0,0,yes,target,always,0,,,,,, +1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,5,1000,1000,10000,yes,target,always,0,,,,,, +1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,3,2000,500,5000,yes,target,always,0,,,,,, +1666,Photon Canon (Green)@NPC_WATERATTACK,attack,184,1,10000,0,0,yes,target,always,0,,,,,, +1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,5,1000,1000,10000,yes,target,always,0,,,,,, +1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,3,2000,500,5000,yes,target,always,0,,,,,, +1667,Photon Canon (Blue)@NPC_GROUNDATTACK,attack,185,1,10000,0,0,yes,target,always,0,,,,,, +1668,Archdam@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,, +1668,Archdam@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,29 +1668,Archdam@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,, +1668,Archdam@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1668,Archdam@NPC_RANDOMATTACK,attack,183,5,1000,500,5000,no,target,always,0,,,,,, +1669,Dimik@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,, +1669,Dimik@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1669,Dimik@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,, +1669,Dimik@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,, +1669,Dimik@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,, +1670,Dimik (Wind)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1670,Dimik (Wind)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,, +1670,Dimik (Wind)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1670,Dimik (Wind)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,, +1670,Dimik (Wind)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,, +1670,Dimik (Wind)@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,, +1671,Dimik (Water)@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,, +1671,Dimik (Water)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1671,Dimik (Water)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,, +1671,Dimik (Water)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1671,Dimik (Water)@NPC_COMBOATTACK,attack,171,6,500,700,5000,no,target,always,0,,,,,, +1671,Dimik (Water)@NPC_COMBOATTACK,chase,171,6,500,700,5000,no,target,always,0,,,,,, +1671,Dimik (Water)@NPC_WATERATTACK,attack,184,3,1000,0,5000,yes,target,always,0,,,,,, +1672,Dimik (Earth)@NPC_RANDOMATTACK,attack,183,2,1000,500,5000,no,target,always,0,,,,,, +1672,Dimik (Earth)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1672,Dimik (Earth)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,, +1672,Dimik (Earth)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1672,Dimik (Earth)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,, +1672,Dimik (Earth)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,, +1672,Dimik (Earth)@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,, +1673,Dimik (Fire)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,, +1673,Dimik (Fire)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,, +1673,Dimik (Fire)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1673,Dimik (Fire)@NPC_COMBOATTACK,attack,171,4,500,700,5000,no,target,always,0,,,,,, +1673,Dimik (Fire)@NPC_COMBOATTACK,chase,171,4,500,700,5000,no,target,always,0,,,,,, +1673,Dimik (Fire)@NPC_FIREATTACK,attack,186,3,500,0,5000,yes,target,always,0,,,,,, +1674,Monemus@NPC_FIREATTACK,attack,186,10,500,1000,30000,yes,target,always,0,,,,,, +1674,Monemus@NPC_FIREATTACK,attack,186,3,1000,0,10000,yes,target,always,0,,,,,, +1674,Monemus@NPC_FIREATTACK,attack,186,1,10000,0,0,yes,target,always,0,,,,,, +1675,Venatu (Fire)@NPC_SILENCEATTACK,attack,178,4,1000,700,5000,no,target,always,0,,,,,, +1675,Venatu (Fire)@NPC_AGIUP,attack,350,5,500,0,10000,yes,self,always,0,,,,,,18 +1675,Venatu (Fire)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6 +1675,Venatu (Fire)@NPC_STUNATTACK,attack,179,4,500,1500,5000,no,target,always,0,,,,,,11 +1675,Venatu (Fire)@NPC_FIREATTACK,attack,186,3,1000,0,5000,yes,target,always,0,,,,,, +1676,Venatu@NPC_SLEEPATTACK,attack,182,3,1000,0,5000,yes,target,always,0,,,,,, +1676,Venatu@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18 +1676,Venatu@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6 +1676,Venatu@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11 +1676,Venatu@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1677,Venatu (Wind)@NPC_BLINDATTACK,attack,177,3,1000,0,5000,yes,target,always,0,,,,,, +1677,Venatu (Wind)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18 +1677,Venatu (Wind)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6 +1677,Venatu (Wind)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11 +1677,Venatu (Wind)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1677,Venatu (Wind)@NPC_WINDATTACK,attack,187,3,500,0,5000,yes,target,always,0,,,,,, +1678,Venatu (Earth)@NPC_RANDOMATTACK,attack,183,3,1000,500,5000,no,target,always,0,,,,,, +1678,Venatu (Earth)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18 +1678,Venatu (Earth)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6 +1678,Venatu (Earth)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11 +1678,Venatu (Earth)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1678,Venatu (Earth)@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,, +1679,Venatu (Water)@NPC_AGIUP,attack,350,2,500,0,10000,yes,self,always,0,,,,,,18 +1679,Venatu (Water)@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,,6 +1679,Venatu (Water)@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,11 +1679,Venatu (Water)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1679,Venatu (Water)@NPC_WATERATTACK,attack,184,3,500,0,5000,yes,target,always,0,,,,,, +1680,Hill Wind@NPC_WINDATTACK,chase,187,3,500,500,5000,no,target,always,0,,,,,, +1680,Hill Wind@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,, +1680,Hill Wind@MG_THUNDERSTORM,attack,21,5,2000,1500,5000,no,target,attackpcgt,2,,,,,, +1680,Hill Wind@WZ_JUPITEL,attack,84,3,500,1500,5000,yes,target,always,0,,,,,,6 +1680,Hill Wind@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,6 +1681,Gemini-S58@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,30,,,,, +1681,Gemini-S58@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,31,,,,, +1681,Gemini-S58@KN_PIERCE,attack,56,5,1000,700,5000,no,target,always,0,,,,,, +1681,Gemini-S58@NPC_PIERCINGATT,attack,158,10,1000,0,5000,yes,target,always,0,,,,,, +1681,Gemini-S58@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1681,Gemini-S58@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,29 +1681,Gemini-S58@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1681,Gemini-S58@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,0,,,,,, +1682,Remover@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,, +1682,Remover@NPC_UNDEADATTACK,attack,347,3,500,0,5000,yes,target,always,0,,,,,, +1684,Archdam@NPC_PIERCINGATT,attack,158,5,1000,0,5000,yes,target,always,0,,,,,, +1684,Archdam@NPC_GUIDEDATTACK,attack,172,2,500,1000,20000,no,target,always,0,,,,,,29 +1684,Archdam@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,, +1684,Archdam@NPC_RANDOMATTACK,attack,183,3,500,500,5000,no,target,always,0,,,,,, +1685,Vesper@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,15,1365,1669,1675,,, +1685,Vesper@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1365,,,,, +1685,Vesper@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1685,Vesper@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1685,Vesper@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1685,Vesper@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,, +1685,Vesper@NPC_POWERUP,attack,349,5,5000,0,30000,yes,self,always,0,,,,,, +1685,Vesper@NPC_CRITICALSLASH,attack,170,1,5000,0,3000,yes,target,always,0,,,,,, +1685,Vesper@WZ_METEOR,attack,83,10,500,10000,20000,yes,target,always,0,,,,,, +1685,Vesper@NPC_EMOTION,idle,197,1,1000,0,0,yes,self,always,0,9,,,,, +1686,Orc Baby@SM_BASH,attack,5,5,500,800,5000,no,target,always,0,,,,,,6 +1686,Orc Baby@NPC_EMOTION,idle,197,1,10000,0,5000,no,self,slavele,0,28,,,,, +1686,Orc Baby@NPC_EMOTION,attack,197,1,10000,0,5000,no,self,slavele,0,28,,,,, +1686,Orc Baby@NPC_SUMMONSLAVE,idle,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,, +1686,Orc Baby@NPC_SUMMONSLAVE,attack,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,, +1686,Orc Baby@NPC_SUMMONSLAVE,chase,196,2,10000,0,6000000,yes,self,slavele,0,1023,1273,,,, +1688,Lady Tany@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1688,Lady Tany@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2 +1688,Lady Tany@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2 +1688,Lady Tany@AM_POTIONPITCHER,idle,231,4,2000,0,0,yes,friend,friendhpltmaxrate,90,,,,,,2 +1688,Lady Tany@AM_POTIONPITCHER,attack,231,4,2000,0,0,yes,friend,friendhpltmaxrate,90,,,,,,2 +1688,Lady Tany@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,, +1688,Lady Tany@AL_TELEPORT,attack,26,1,1000,0,30000,yes,self,always,0,,,,,, +1688,Lady Tany@AC_CHARGEARROW,attack,148,1,2000,0,5000,yes,target,always,0,,,,,,6 +1688,Lady Tany@NPC_COMBOATTACK,attack,171,1,1000,0,5000,no,target,always,0,,,,,, +1688,Lady Tany@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6 +1688,Lady Tany@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,, +1688,Lady Tany@NPC_STUNATTACK,attack,179,5,500,0,5000,no,target,always,0,,,,,, +1688,Lady Tany@NPC_DEFENDER,attack,205,1,500,0,30000,yes,self,longrangeattacked,,,,,,,29 +1688,Lady Tany@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6 +1688,Lady Tany@NPC_SUMMONSLAVE,attack,196,5,10000,2000,5000,no,self,slavele,2,1691,,,,, +1688,Lady Tany@NPC_SUMMONSLAVE,idle,196,5,10000,2000,5000,no,self,slavele,2,1691,,,,, +1688,Lady Tany@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1587,,,,, +1688,Lady Tany@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1688,Lady Tany@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,, +1689,Bacsojin@NPC_INVISIBLE,chase,353,1,2000,1000,30000,yes,self,always,0,,,,,,29 +1689,Bacsojin@PR_SANCTUARY,attack,70,10,2000,0,10000,yes,self,always,0,,,,,,18 +1689,Bacsojin@WZ_WATERBALL,chase,86,3,2000,1000,5000,yes,target,always,0,,,,,, +1689,Bacsojin@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,, +1689,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6 +1689,Bacsojin@AL_TELEPORT,idle,26,1,1000,0,30000,yes,self,always,0,,,,,, +1690,Spring Rabbit@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1690,Spring Rabbit@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,, +1690,Spring Rabbit@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,131,,,, +1690,Spring Rabbit@SM_BASH,attack,5,10,500,0,5000,yes,target,always,0,,,,,,6 +1690,Spring Rabbit@TF_THROWSTONE,chase,152,1,2000,0,5000,yes,target,always,0,,,,,, +1691,Kraben@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,19 +1691,Kraben@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,19 +1691,Kraben@NPC_STUNATTACK,attack,179,1,500,0,5000,no,target,always,0,,,,,,6 + +//skills based on info from official servers +1692,Breeze@NPC_DEFENDER,attack,205,1,1000,0,5000,yes,self,longrangeattacked,,,,,,,29 +1692,Breeze@NPC_DEFENDER,chase,205,1,500,0,5000,yes,self,longrangeattacked,,,,,,,29 +1692,Breeze@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,,6 +1692,Breeze@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,6 +1692,Breeze@NPC_WINDATTACK,attack,187,3,500,500,5000,no,target,always,0,,,,,,6 +1693,Plasma(Yellow)@NPC_STUNATTACK,chase,179,3,1000,0,5000,yes,target,always,0,,,,,,39 +1693,Plasma(Yellow)@NPC_STUNATTACK,attack,179,3,1000,0,5000,yes,target,always,0,,,,,,39 +1693,Plasma(Yellow)@MG_SOULSTRIKE,chase,13,9,3000,500,5000,no,target,always,0,,,,,, +1693,Plasma(Yellow)@MG_SOULSTRIKE,attack,13,9,3000,500,5000,no,target,always,0,,,,,, +1693,Plasma(Yellow)@MG_NAPALMBEAT,attack,11,7,2000,0,5000,yes,target,always,0,,,,,, +1693,Plasma(Yellow)@MG_NAPALMBEAT,attack,11,7,4000,0,5000,yes,target,attackpcgt,2,,,,,, +1693,Plasma(Yellow)@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21 +1694,Plasma(Red)@NPC_SLEEPATTACK,chase,182,5,1000,300,5000,yes,target,always,0,,,,,,29 +1694,Plasma(Red)@NPC_SLEEPATTACK,attack,182,5,1000,500,5000,no,target,always,0,,,,,,29 +1694,Plasma(Red)@MG_FIREBOLT,chase,19,7,3000,1000,5000,no,target,always,0,,,,,,6 +1694,Plasma(Red)@MG_FIREBOLT,attack,19,7,3000,1000,5000,no,target,always,0,,,,,,6 +1694,Plasma(Red)@MG_FIREBALL,chase,17,5,3000,500,5000,no,target,attackpcgt,2,,,,,, +1694,Plasma(Red)@MG_FIREBALL,attack,17,7,2000,500,5000,no,target,attackpcgt,2,,,,,, +1694,Plasma(Red)@NPC_FIREATTACK,attack,186,3,1000,0,5000,yes,target,always,0,,,,,,21 +1695,Plasma(Green)@MG_STONECURSE,chase,16,8,2000,500,5000,yes,target,always,0,,,,,,29 +1695,Plasma(Green)@MG_STONECURSE,attack,16,8,2000,500,5000,no,target,always,0,,,,,,29 +1695,Plasma(Green)@WZ_EARTHSPIKE,chase,90,5,3000,1000,5000,no,target,always,0,,,,,,6 +1695,Plasma(Green)@WZ_EARTHSPIKE,attack,90,5,3000,1000,5000,no,target,always,0,,,,,,6 +1695,Plasma(Green)@WZ_QUAGMIRE,attack,92,5,500,700,5000,no,target,always,0,,,,,,11 +1695,Plasma(Green)@WZ_QUAGMIRE,chase,92,5,500,700,5000,no,target,always,0,,,,,,11 +1695,Plasma(Green)@NPC_GROUNDATTACK,attack,185,3,1000,0,5000,yes,target,always,0,,,,,,21 +1696,Plasma(Purple)@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,, +1696,Plasma(Purple)@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,, +1696,Plasma(Purple)@NPC_DARKSTRIKE,chase,340,9,3000,500,5000,yes,target,always,0,,,,,, +1696,Plasma(Purple)@NPC_DARKSTRIKE,attack,340,9,3000,500,5000,yes,target,always,0,,,,,, +1696,Plasma(Purple)@NPC_DARKNESSATTACK,attack,190,3,1000,0,5000,yes,target,always,0,,,,,,21 +1696,Plasma(Purple)@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1697,Plasma(Blue)@MG_FROSTDIVER,chase,15,9,2000,500,5000,yes,target,always,0,,,,,, +1697,Plasma(Blue)@MG_FROSTDIVER,attack,15,9,2000,500,5000,no,target,always,0,,,,,, +1697,Plasma(Blue)@MG_COLDBOLT,chase,14,6,3000,1000,5000,no,target,always,0,,,,,,6 +1697,Plasma(Blue)@MG_COLDBOLT,attack,14,6,3000,1000,5000,no,target,always,0,,,,,,6 +1697,Plasma(Blue)@WZ_WATERBALL,attack,86,3,500,1500,5000,no,target,always,0,,,,,, +1697,Plasma(Blue)@NPC_WATERATTACK,attack,184,3,1000,0,5000,yes,target,always,0,,,,,,21 + +// Thanatos Tower Mobs +1698,Deathword@NPC_SPLASHATTACK,attack,174,1,1000,0,5000,yes,target,attackpcgt,2,,,,,, +1698,Deathword@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2 +1698,Deathword@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36 +1698,Deathword@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,, +1699,Ancient Mimic@CR_AUTOGUARD,chase,249,3,1000,0,250000,yes,self,longrangeattacked,,,,,,, +1699,Ancient Mimic@CR_AUTOGUARD,attack,249,3,500,0,250000,yes,self,always,0,,,,,, +1699,Ancient Mimic@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,2 +1700,Observation@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1700,Observation@NPC_HOLYATTACK,attack,189,2,500,0,5000,no,target,always,0,,,,,,18 +1700,Observation@NPC_HOLYATTACK,chase,189,2,500,0,5000,no,target,always,0,,,,,,18 +1700,Observation@RG_INTIMIDATE,attack,219,5,500,0,5000,yes,target,always,0,,,,,, +1700,Observation@MG_SAFETYWALL,attack,12,5,1000,1000,5000,no,self,always,0,,,,,,18 +1700,Observation@WZ_JUPITEL,attack,84,4,1000,1000,5000,yes,target,always,0,,,,,,6 +1700,Observation@WZ_JUPITEL,chase,84,4,1000,1000,5000,yes,target,always,0,,,,,,6 +1700,Observation@AL_HEAL,chase,28,9,10000,500,5000,no,friend,friendhpltmaxrate,50,,,,,,18 +1700,Observation@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,50,,,,,,18 +1700,Observation@AL_HEAL,chase,28,9,10000,500,5000,no,self,myhpltmaxrate,50,,,,,,18 +1700,Observation@AL_HEAL,attack,28,9,10000,500,5000,no,self,myhpltmaxrate,50,,,,,,18 +1701,Shelter@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1701,Shelter@NPC_DARKNESSATTACK,chase,190,2,500,500,5000,no,target,always,0,,,,,,36 +1701,Shelter@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,36 +1701,Shelter@NPC_DARKTHUNDER,chase,341,4,500,1000,5000,yes,target,always,0,,,,,, +1701,Shelter@NPC_DARKTHUNDER,attack,341,4,500,1000,5000,yes,target,always,0,,,,,, +1701,Shelter@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,target,always,0,,,,,,29 +1701,Shelter@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29 +1701,Shelter@NPC_BLINDATTACK,angry,177,7,500,700,5000,yes,target,always,0,,,,,,29 +1701,Shelter@NPC_BLINDATTACK,follow,177,7,500,700,5000,yes,target,always,0,,,,,,29 +1702,Retribution@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1702,Retribution@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,36 +1702,Retribution@NPC_GRANDDARKNESS,attack,339,1,500,700,5000,no,self,myhpltmaxrate,50,,,,,, +1702,Retribution@NPC_DARKCROSS,attack,338,3,500,700,5000,no,target,always,0,,,,,,36 +1702,Retribution@KN_BOWLINGBASH,attack,62,7,500,0,10000,yes,target,always,0,,,,,, +1702,Retribution@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,, +1702,Retribution@NPC_DARKBREATH,attack,202,1,50,800,5000,no,target,always,0,,,,,,29 +1703,Solace@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1703,Solace@NPC_HOLYATTACK,attack,189,2,500,0,5000,no,target,always,0,,,,,,18 +1703,Solace@NPC_HOLYATTACK,chase,189,2,500,0,5000,no,target,always,0,,,,,,18 +1703,Solace@CR_GRANDCROSS,attack,254,1,1000,1500,5000,no,self,myhpltmaxrate,50,,,,,, +1703,Solace@PR_LEXAETERNA,attack,78,1,500,0,5000,yes,target,always,0,,,,,,6 +1703,Solace@PR_LEXAETERNA,chase,78,1,500,0,5000,yes,target,always,0,,,,,,6 +1703,Solace@PR_LEXDIVINA,chase,76,10,500,0,5000,yes,target,always,0,,,,,,2 +1703,Solace@PR_LEXDIVINA,attack,76,10,500,0,5000,yes,target,always,0,,,,,,2 +1703,Solace@MG_NAPALMBEAT,attack,11,5,1000,0,5000,yes,target,always,0,,,,,, +1703,Solace@MG_NAPALMBEAT,chase,11,5,1000,0,1000,yes,target,always,0,,,,,, +1704,Thanatos Odium@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1704,Thanatos Odium@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,36 +1704,Thanatos Odium@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36 +1704,Thanatos Odium@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,, +1704,Thanatos Odium@NPC_CHANGEDARKNESS,attack,168,1,1000,0,5000,no,self,always,0,,,,,, +1704,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,50000,yes,self,always,0,,,,,, +1704,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,10000,yes,self,myhpltmaxrate,40,,,,,,6 +1704,Thanatos Odium@NPC_TELEKINESISATTACK,attack,191,3,1000,0,5000,yes,target,always,0,,,,,,21 +1705,Thanatos Despero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1705,Thanatos Despero@NPC_FIREATTACK,attack,186,4,1000,0,5000,yes,target,always,0,,,,,,9 +1705,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1705,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,, +1705,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21 +1705,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcgt,2,,,,,, +1705,Thanatos Despero@KN_BOWLINGBASH,attack,62,4,1000,0,10000,yes,target,always,0,,,,,, +1705,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,, +1705,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,, +1705,Thanatos Despero@SM_PROVOKE,attack,5,5,500,0,5000,yes,target,always,0,,,,,,29 +1705,Thanatos Despero@SM_PROVOKE,chase,5,5,1000,0,5000,yes,target,always,0,,,,,,29 +1706,Thanatos Maero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1706,Thanatos Maero@NPC_DARKSTRIKE,attack,340,9,1000,500,5000,yes,target,always,0,,,,,, +1706,Thanatos Maero@NPC_DARKSTRIKE,chase,340,9,1000,500,5000,yes,target,always,0,,,,,, +1706,Thanatos Maero@AS_SONICBLOW,attack,136,10,500,0,5000,yes,target,always,0,,,,,,6 +1706,Thanatos Maero@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21 +1706,Thanatos Maero@NPC_INVISIBLE,attack,353,1,500,200,5000,yes,self,always,0,,,,,, +1706,Thanatos Maero@NPC_INVISIBLE,idle,353,1,500,200,5000,yes,self,always,0,,,,,, +1707,Thanatos Dolor@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1707,Thanatos Dolor@NPC_MAGICALATTACK,attack,192,1,1000,0,5000,yes,target,always,0,,,,,,9 +1707,Thanatos Dolor@NPC_MENTALBREAKER,attack,159,2,500,0,5000,yes,target,always,0,,,,,,30 +1707,Thanatos Dolor@NPC_MENTALBREAKER,chase,159,2,500,0,5000,yes,target,always,0,,,,,,30 +1707,Thanatos Dolor@NPC_DARKTHUNDER,attack,341,9,500,1000,5000,no,target,always,0,,,,,, +1707,Thanatos Dolor@NPC_DARKTHUNDER,chase,341,9,500,1000,5000,no,target,always,0,,,,,, +1707,Thanatos Dolor@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,, +1707,Thanatos Dolor@AL_DECAGI,attack,30,10,2000,0,10000,yes,target,always,0,,,,,, +1707,Thanatos Dolor@AL_HEAL,attack,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3 +1707,Thanatos Dolor@AL_HEAL,attack,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3 +1707,Thanatos Dolor@AL_HEAL,idle,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3 +1707,Thanatos Dolor@AL_HEAL,idle,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3 +1707,Thanatos Dolor@AL_HEAL,chase,28,8,1000,0,5000,yes,friend,friendhpltmaxrate,40,,,,,,3 +1707,Thanatos Dolor@AL_HEAL,chase,28,8,1000,0,5000,yes,self,myhpltmaxrate,40,,,,,,3 +1708,Thanatos@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1708,Thanatos@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,, +1708,Thanatos@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,0,1711,1710,1709,1712,, +1708,Thanatos@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,0,1711,1710,1709,1712,, +1708,Thanatos@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1711,1710,1709,1712,, +1708,Thanatos@KN_TWOHANDQUICKEN,attack,60,10,3000,0,300000,yes,self,myhpltmaxrate,30,,,,,,2 +1708,Thanatos@KN_BOWLINGBASH,attack,62,10,1000,0,10000,yes,target,always,0,,,,,, +1708,Thanatos@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,, +1708,Thanatos@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,, +1708,Thanatos@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,, +1708,Thanatos@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1708,Thanatos@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,, +1708,Thanatos@SM_PROVOKE,chase,5,10,1000,0,5000,yes,target,always,0,,,,,,29 +1708,Thanatos@SM_PROVOKE,attack,5,10,1000,0,300000,yes,target,always,0,,,,,,29 +1708,Thanatos@NPC_CHANGEHOLY,attack,167,1,5000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9 +1708,Thanatos@WZ_STORMGUST,chase,89,10,2000,1000,20000,no,target,always,0,,,,,, +1708,Thanatos@WZ_VERMILION,chase,85,20,2000,1000,20000,no,target,always,0,,,,,, +1708,Thanatos@WZ_STORMGUST,attack,89,10,2000,1000,20000,no,target,always,0,,,,,, +1708,Thanatos@WZ_VERMILION,attack,85,20,2000,1000,20000,no,target,always,0,,,,,, +1708,Thanatos@WZ_METEOR,chase,83,11,2000,1000,20000,no,target,always,0,,,,,, +1708,Thanatos@WZ_METEOR,attack,83,11,2000,1000,20000,no,target,always,0,,,,,, +1708,Thanatos@MG_SOULSTRIKE,chase,13,10,2000,0,3000,yes,target,always,0,,,,,, +1708,Thanatos@MG_SOULSTRIKE,attack,13,10,2000,0,3000,yes,target,always,0,,,,,, +1708,Thanatos@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1708,Thanatos@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,, +1708,Thanatos@AL_TELEPORT,attack,26,1,500,0,10000,yes,self,always,0,,,,,, +1709,Thanatos Odium@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1709,Thanatos Odium@NPC_DARKNESSATTACK,attack,190,5,500,500,5000,no,target,always,0,,,,,,36 +1709,Thanatos Odium@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,0,,,,,,36 +1709,Thanatos Odium@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,, +1709,Thanatos Odium@NPC_CHANGEDARKNESS,attack,168,1,1000,0,5000,no,self,always,0,,,,,, +1709,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,50000,yes,self,always,0,,,,,, +1709,Thanatos Odium@NPC_POWERUP,attack,349,5,2000,0,10000,yes,self,myhpltmaxrate,40,,,,,,6 +1709,Thanatos Odium@NPC_TELEKINESISATTACK,attack,191,3,1000,0,5000,yes,target,always,0,,,,,,21 +1710,Thanatos Despero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1710,Thanatos Despero@NPC_FIREATTACK,attack,186,4,1000,0,5000,yes,target,always,0,,,,,,9 +1710,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,, +1710,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,, +1710,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21 +1710,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcgt,2,,,,,, +1710,Thanatos Despero@KN_BOWLINGBASH,attack,62,5,1000,0,10000,yes,target,always,0,,,,,, +1710,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,, +1710,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,, +1710,Thanatos Despero@SM_PROVOKE,attack,5,10,500,0,5000,yes,target,always,0,,,,,,29 +1710,Thanatos Despero@SM_PROVOKE,chase,5,10,1000,0,5000,yes,target,always,0,,,,,,29 +1711,Thanatos Maero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1711,Thanatos Maero@NPC_DARKSTRIKE,attack,340,9,1000,500,5000,yes,target,always,0,,,,,, +1711,Thanatos Maero@NPC_DARKSTRIKE,chase,340,9,1000,500,5000,yes,target,always,0,,,,,, +1711,Thanatos Maero@AS_SONICBLOW,attack,136,10,500,0,5000,yes,target,always,0,,,,,,6 +1711,Thanatos Maero@NPC_TELEKINESISATTACK,attack,191,5,1000,0,5000,yes,target,always,0,,,,,,21 +1711,Thanatos Maero@NPC_INVISIBLE,attack,353,1,500,200,5000,yes,self,always,0,,,,,, +1711,Thanatos Maero@NPC_INVISIBLE,idle,353,1,500,200,5000,yes,self,always,0,,,,,, +1712,Thanatos Dolor@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1712,Thanatos Dolor@NPC_MAGICALATTACK,attack,192,1,1000,0,5000,yes,target,always,0,,,,,,9 +1712,Thanatos Dolor@NPC_MENTALBREAKER,attack,159,2,500,1000,10000,no,target,always,0,,,,,, +1712,Thanatos Dolor@NPC_MENTALBREAKER,chase,159,2,500,1000,10000,no,target,always,0,,,,,, +1712,Thanatos Dolor@NPC_DARKTHUNDER,attack,341,9,500,1000,5000,no,target,always,0,,,,,, +1712,Thanatos Dolor@NPC_DARKTHUNDER,chase,341,9,500,1000,5000,no,target,always,0,,,,,, +1712,Thanatos Dolor@AL_DECAGI,chase,30,10,2000,0,10000,yes,target,always,0,,,,,, +1712,Thanatos Dolor@AL_DECAGI,attack,30,10,2000,0,10000,yes,target,always,0,,,,,, +1712,Thanatos Dolor@AL_HEAL,attack,28,10,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3 +1712,Thanatos Dolor@AL_HEAL,attack,28,10,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3 +1712,Thanatos Dolor@AL_HEAL,idle,28,9,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3 +1712,Thanatos Dolor@AL_HEAL,idle,28,9,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3 +1712,Thanatos Dolor@AL_HEAL,chase,28,9,1000,0,5000,yes,friend,friendhpltmaxrate,70,,,,,,3 +1712,Thanatos Dolor@AL_HEAL,chase,28,9,1000,0,5000,yes,self,myhpltmaxrate,70,,,,,,3 + +// Abyss Lake +1713,Acidus@NPC_FIREATTACK,attack,186,6,500,500,5000,no,target,always,0,,,,,, +1713,Acidus@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,, +1713,Acidus@NPC_STUNATTACK,attack,179,5,1000,1500,5000,no,target,always,0,,,,,, +1713,Acidus@MG_FIREBALL,idle,17,9,2000,0,5000,yes,target,always,0,,,,,, +1713,Acidus@MG_FIREBALL,chase,17,9,2000,0,5000,yes,target,always,0,,,,,,44 +1713,Acidus@SM_MAGNUM,attack,7,9,2000,500,5000,no,self,attackpcgt,2,,,,,,36 +1713,Acidus@WZ_FIREPILLAR,idle,80,3,100,0,30000,no,around2,always,0,,,,,,32 +1713,Acidus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1714,Ferus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,, +1714,Ferus@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9 +1714,Ferus@NPC_FIREATTACK,attack,186,5,500,500,5000,no,target,always,0,,,,,, +1714,Ferus@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,, +1714,Ferus@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,129,,,, +1714,Ferus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,36,149,,,, +1714,Ferus@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1714,Ferus@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6 +1714,Ferus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1715,Novus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1715,Novus@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,, +1715,Novus@SM_BASH,attack,5,5,500,500,5000,no,target,always,0,,,,,, +1715,Novus@NPC_PIERCINGATT,attack,158,2,500,0,5000,no,target,always,0,,,,,, +1715,Novus@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,37 +1716,Acidus@NPC_WINDATTACK,attack,187,6,500,500,5000,no,target,always,0,,,,,, +1716,Acidus@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,, +1716,Acidus@MG_LIGHTNINGBOLT,idle,20,8,2000,1000,5000,yes,target,always,0,,,,,, +1716,Acidus@MG_LIGHTNINGBOLT,chase,20,8,1000,1000,5000,yes,target,always,0,,,,,,32 +1716,Acidus@MG_LIGHTNINGBOLT,attack,20,8,1000,1000,5000,yes,target,always,0,,,,,, +1716,Acidus@MG_THUNDERSTORM,attack,21,9,1000,1500,5000,no,target,always,0,,,,,, +1716,Acidus@MG_THUNDERSTORM,attack,21,9,2000,1500,5000,no,target,attackpcgt,2,,,,,,6 +1716,Acidus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1717,Ferus@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,32,,,,, +1717,Ferus@KN_BRANDISHSPEAR,attack,57,10,500,1000,5000,no,target,always,0,,,,,,9 +1717,Ferus@SM_PROVOKE,chase,5,10,2000,600,5000,no,target,always,0,,,,,,44 +1717,Ferus@NPC_GROUNDATTACK,attack,185,5,500,500,5000,no,target,always,0,,,,,, +1717,Ferus@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,, +1717,Ferus@NPC_PIERCINGATT,attack,158,5,500,0,5000,no,target,always,0,,,,,, +1717,Ferus@KN_SPEARSTAB,attack,58,10,500,800,5000,no,target,always,0,,,,,,6 +1717,Ferus@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1718,Novus@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1718,Novus@SM_BASH,attack,5,5,500,500,5000,no,target,always,0,,,,,, +1718,Novus@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,, +1718,Novus@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,18 +1719,Detale@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1719,Detale@NPC_SUMMONSLAVE,attack,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,, +1719,Detale@NPC_SUMMONSLAVE,idle,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,, +1719,Detale@NPC_SUMMONSLAVE,chase,196,1,10000,2000,5000,no,self,slavele,0,1756,,,,, +1719,Detale@NPC_SUMMONSLAVE,idle,196,1,10000,0,0,no,self,onspawn,0,1720,,,,, +1719,Detale@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1719,Detale@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,target,always,0,,,,,, +1719,Detale@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,, +1719,Detale@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1719,Detale@NPC_DARKBREATH,attack,202,5,500,800,5000,no,target,always,0,,,,,,36 +1719,Detale@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36 +1719,Detale@NPC_BREAKARMOR,attack,344,10,2000,0,5000,no,target,always,0,,,,,,29 +1719,Detale@NPC_BREAKWEAPON,attack,343,10,500,0,30000,no,target,always,0,,,,,, +1719,Detale@CR_REFLECTSHIELD,attack,252,5,10000,0,300000,yes,self,always,0,,,,,,32 +1719,Detale@CR_REFLECTSHIELD,chase,252,5,10000,0,300000,yes,self,always,0,,,,,,32 +1719,Detale@WZ_METEOR,attack,83,11,2000,500,2000,no,target,always,0,,,,,, +1719,Detale@WZ_METEOR,chase,83,11,2000,500,2000,no,target,always,0,,,,,, +1719,Detale@WZ_VERMILION,attack,85,20,2000,500,2000,no,target,always,0,,,,,, +1719,Detale@WZ_VERMILION,chase,85,20,2000,500,2000,no,target,always,0,,,,,, +1719,Detale@MG_FIREBALL,chase,17,20,5000,500,1000,no,target,always,0,,,,,, +1719,Detale@SM_PROVOKE,attack,5,10,10000,0,30000,yes,target,always,0,,,,,,6 +1719,Detale@SM_MAGNUM,attack,7,20,10000,0,5000,yes,self,attackpcgt,2,,,,,, +1719,Detale@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47 +1719,Detale@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47 +1719,Detale@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47 +1720,Hydro@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1720,Hydro@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47 +1720,Hydro@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47 +1720,Hydro@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47 +1720,Hydro@NPC_RANDOMATTACK,attack,183,5,500,500,5000,no,target,always,0,,,,,,6 +1720,Hydro@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1720,Hydro@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,, +1720,Hydro@AS_SONICBLOW,attack,136,10,2000,800,5000,no,target,always,0,,,,,, +1720,Hydro@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,32 +1720,Hydro@NPC_POWERUP,attack,349,3,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36 +1720,Hydro@WZ_METEOR,attack,83,10,2000,1000,30000,no,target,always,0,,,,,, +1720,Hydro@NPC_SUMMONSLAVE,attack,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,, +1720,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,, +1720,Hydro@NPC_SUMMONSLAVE,chase,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,, +1720,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1713,1714,1716,1717,, +1720,Hydro@NPC_CALLSLAVE,attack,352,1,2000,0,10000,yes,target,always,0,,,,,, +1720,Hydro@NPC_CALLSLAVE,idle,352,1,2000,0,10000,yes,self,always,0,,,,,, +1720,Hydro@NPC_CALLSLAVE,chase,352,1,2000,0,10000,yes,self,always,0,,,,,, +1721,Dragon Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,1715,1718,,,, + +// Kiel dungeon +1733,Kiel@SM_MAGNUM,chase,7,5,2500,0,3000,no,self,always,0,,,,,, +1733,Kiel@SM_MAGNUM,attack,7,5,2500,0,3000,no,self,always,0,,,,,, +1733,Kiel@MG_SAFETYWALL,idle,12,10,1000,0,5000,yes,self,always,0,,,,,, +1733,Kiel@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,, +1733,Kiel@MG_SAFETYWALL,attack,12,10,4000,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1733,Kiel@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,, +1733,Kiel@SM_ENDURE,chase,8,10,5000,0,5000,yes,self,always,0,,,,,, +1733,Kiel@SM_ENDURE,attack,8,10,2000,0,5000,yes,self,always,0,,,,,, +1733,Kiel@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,always,0,,,,,, +1733,Kiel@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,casttargeted,,,,,,, +1733,Kiel@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,, +1733,Kiel@KN_BRANDISHSPEAR,chase,57,6,2000,0,3000,yes,target,always,0,,,,,, +1733,Kiel@KN_BRANDISHSPEAR,attack,57,6,2000,0,3000,yes,target,always,0,,,,,, +1733,Kiel@AL_PNEUMA,attack,25,1,10000,0,10000,yes,self,longrangeattacked,,,,,,, +1733,Kiel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1733,Kiel@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,, +1734,Kiel-D-01@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1734,Kiel-D-01@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,, +1734,Kiel-D-01@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,0,1739,1740,,,, +1734,Kiel-D-01@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,0,1739,1740,,,, +1734,Kiel-D-01@SM_MAGNUM,chase,7,20,1000,0,3000,yes,self,always,0,,,,,, +1734,Kiel-D-01@SM_MAGNUM,attack,7,20,1000,0,3000,yes,self,always,0,,,,,, +1734,Kiel-D-01@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9 +1734,Kiel-D-01@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,, +1734,Kiel-D-01@MG_SAFETYWALL,attack,12,10,4000,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1734,Kiel-D-01@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,, +1734,Kiel-D-01@SM_ENDURE,chase,8,10,5000,0,5000,yes,self,always,0,,,,,, +1734,Kiel-D-01@SM_ENDURE,attack,8,10,2000,0,5000,yes,self,always,0,,,,,, +1734,Kiel-D-01@NPC_POWERUP,attack,349,4,2000,0,100000,yes,self,always,0,,,,,, +1734,Kiel-D-01@NPC_POWERUP,attack,349,4,3000,0,25000,yes,self,myhpltmaxrate,30,,,,,, +1734,Kiel-D-01@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,always,0,,,,,, +1734,Kiel-D-01@PR_LEXDIVINA,attack,76,5,1000,0,30000,yes,target,casttargeted,,,,,,, +1734,Kiel-D-01@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,, +1734,Kiel-D-01@KN_BRANDISHSPEAR,chase,57,20,2000,0,3000,yes,target,always,0,,,,,, +1734,Kiel-D-01@KN_BRANDISHSPEAR,attack,57,20,2000,0,3000,yes,target,always,0,,,,,, +1734,Kiel-D-01@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1734,Kiel-D-01@AL_TELEPORT,walk,26,1,10000,0,5000,yes,self,rudeattacked,,,,,,, +1734,Kiel-D-01@AL_PNEUMA,attack,25,1,10000,0,10000,yes,self,longrangeattacked,,,,,,, +1735,Alicel@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,, +1735,Alicel@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,, +1735,Alicel@NPC_DARKNESSATTACK,attack,190,1,500,500,5000,yes,target,always,0,,,,,, +1735,Alicel@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,, +1735,Alicel@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1736,Aliot@KN_SPEARSTAB,attack,58,10,1000,0,5000,yes,target,always,0,,,,,, +1736,Aliot@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,, +1736,Aliot@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,, +1736,Aliot@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,always,0,,,,,, +1736,Aliot@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,, +1736,Aliot@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,, +1736,Aliot@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1736,Aliot@NPC_REBIRTH,dead,208,3,2000,0,10000,yes,self,always,0,,,,,, +1737,Aliza@SM_BASH,attack,5,5,2000,1000,30000,yes,target,always,0,,,,,,52 +1737,Aliza@NPC_EMOTION,walk,197,1,500,0,30000,yes,self,always,0,2,,,,, +1737,Aliza@NPC_EMOTION,idle,197,1,500,0,30000,yes,self,always,0,54,,,,, +1737,Aliza@AL_HEAL,idle,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3 +1737,Aliza@AL_HEAL,walk,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3 +1737,Aliza@AL_HEAL,chase,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3 +1737,Aliza@AL_HEAL,attack,28,5,5000,1000,5000,yes,friend,friendhpltmaxrate,80,,,,,,3 +1738,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,always,0,,,,,, +1738,Constant@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,always,0,,,,,, +1739,Alicel@MO_BODYRELOCATION,chase,264,1,2000,500,5000,no,target,always,0,,,,,, +1739,Alicel@NPC_EMOTION,chase,197,1,2000,0,5000,yes,self,always,0,29,,,,, +1739,Alicel@NPC_DARKNESSATTACK,attack,190,1,500,500,5000,yes,target,always,0,,,,,, +1739,Alicel@NPC_GUIDEDATTACK,attack,172,3,500,1000,20000,no,target,always,0,,,,,, +1740,Aliot@KN_SPEARSTAB,attack,58,10,1000,0,5000,yes,target,always,0,,,,,, +1740,Aliot@BS_MAXIMIZE,attack,114,5,500,1000,5000,no,self,always,0,,,,,, +1740,Aliot@BS_MAXIMIZE,chase,114,5,500,1000,5000,no,self,always,0,,,,,, +1740,Aliot@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,always,0,,,,,, +1740,Aliot@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,, +1740,Aliot@NPC_CRITICALSLASH,attack,170,1,1000,500,5000,no,target,always,0,,,,,, +1740,Aliot@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcgt,2,,,,,, +1740,Aliot@NPC_REBIRTH,dead,208,3,2000,0,10000,yes,self,always,0,,,,,, +1741,Christmas Cookie@MG_COLDBOLT,attack,14,3,500,1500,5000,yes,target,always,0,,,,,,21 +1741,Christmas Cookie@MG_COLDBOLT,chase,14,3,500,1500,5000,yes,target,always,0,,,,,,21 +1741,Christmas Cookie@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1741,Christmas Cookie@NPC_HOLYATTACK,attack,189,1,2000,0,5000,yes,target,always,0,,,,,, +1741,Christmas Cookie@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,0,,,,,,6 +1741,Christmas Cookie@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,0,,,,,,6 +1742,Carat@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1742,Carat@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,18 +1742,Carat@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1742,Carat@SM_PROVOKE,chase,6,10,2000,600,5000,no,target,always,0,,,,,,18 +1743,Myst Case@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1743,Myst Case@KN_SPEARSTAB,attack,58,5,500,800,5000,no,target,always,0,,,,,, +1743,Myst Case@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8 +1743,Myst Case@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,3,,,,, +1743,Myst Case@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,0,,,,,,6 +1743,Myst Case@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,0,,,,,,6 +1744,Wild Rose@AS_SONICBLOW,attack,136,5,500,800,5000,no,target,always,0,,,,,,6 +1744,Wild Rose@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,2,,,,, +1744,Wild Rose@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,, +1745,Constant@NPC_SELFDESTRUCTION,attack,173,1,10000,0,0,no,self,always,0,,,,,, +1745,Constant@NPC_SELFDESTRUCTION,chase,173,1,2000,0,0,no,self,always,0,,,,,, +1751,Valkyrie Randgris@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,, +1751,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,, +1751,Valkyrie Randgris@NPC_SUMMONSLAVE,chase,196,3,10000,2000,5000,no,self,slavele,1,1765,,,,, +1751,Valkyrie Randgris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1751,Valkyrie Randgris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,target,always,0,,,,,, +1751,Valkyrie Randgris@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,, +1751,Valkyrie Randgris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1751,Valkyrie Randgris@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,, +1751,Valkyrie Randgris@NPC_POWERUP,chase,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,, +1751,Valkyrie Randgris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,, +1751,Valkyrie Randgris@NPC_AGIUP,chase,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,, +1751,Valkyrie Randgris@KN_TWOHANDQUICKEN,attack,60,20,10000,0,90000,yes,self,myhpltmaxrate,30,,,,,, +1751,Valkyrie Randgris@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,, +1751,Valkyrie Randgris@SA_DISPELL,attack,289,5,10000,0,30000,yes,target,always,0,,,,,, +1751,Valkyrie Randgris@SA_DISPELL,chase,289,5,10000,0,30000,yes,target,always,0,,,,,, +1751,Valkyrie Randgris@NPC_HOLYATTACK,attack,189,10,2000,500,5000,no,target,always,0,,,,,, +1751,Valkyrie Randgris@CR_HOLYCROSS,attack,253,10,2000,0,5000,yes,target,always,0,,,,,, +1751,Valkyrie Randgris@KN_BRANDISHSPEAR,attack,57,20,1000,0,5000,yes,target,always,0,,,,,, +1751,Valkyrie Randgris@MG_THUNDERSTORM,attack,21,20,1000,1500,5000,no,target,attackpcgt,2,,,,,, +1751,Valkyrie Randgris@WZ_VERMILION,attack,85,20,1000,1000,5000,no,target,always,0,,,,,, +1751,Valkyrie Randgris@WZ_VERMILION,chase,85,20,2000,1000,5000,no,target,always,0,,,,,, +1752,Skogul@TF_HIDING,idle,51,1,2000,0,180000,no,self,always,0,,,,,,9 +1752,Skogul@MG_SOULSTRIKE,chase,13,5,2000,0,3000,yes,target,always,0,,,,,, +1752,Skogul@AS_GRIMTOOTH,idle,137,5,10000,0,700,yes,target,mystatuson,hiding,,,,,, +1752,Skogul@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,, +1752,Skogul@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,no,target,always,0,,,,,,9 +1752,Skogul@NPC_SUMMONSLAVE,attack,196,1,100,0,3600000,no,self,slavele,0,1762,,,,, +1753,Frus@RG_STRIPARMOR,attack,217,5,1000,0,30000,yes,target,always,0,,,,,,2 +1753,Frus@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,, +1753,Frus@NPC_DARKNESSATTACK,attack,190,5,1000,0,5000,yes,target,always,0,,,,,,2 +1753,Frus@NPC_CHANGEUNDEAD,attack,348,2,1000,0,30000,yes,target,always,0,,,,,,2 +1753,Frus@MG_FIREWALL,chase,18,5,2000,500,5000,yes,target,always,0,,,,,,2 +1753,Frus@NPC_SUMMONSLAVE,attack,196,1,100,0,3600000,no,self,slavele,0,1761,,,,, +1754,Skeggiold(Brown)@AL_HEAL,attack,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18 +1754,Skeggiold(Brown)@AL_HEAL,attack,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18 +1754,Skeggiold(Brown)@AL_HEAL,idle,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18 +1754,Skeggiold(Brown)@AL_HEAL,idle,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18 +1754,Skeggiold(Brown)@MG_THUNDERSTORM,attack,21,7,500,1500,10000,no,target,always,0,,,,,, +1754,Skeggiold(Brown)@MG_THUNDERSTORM,chase,21,7,500,1500,10000,no,target,always,0,,,,,, +1754,Skeggiold(Brown)@AL_DECAGI,attack,30,10,500,0,30000,no,target,always,0,,,,,,29 +1754,Skeggiold(Brown)@AL_DECAGI,chase,30,10,500,0,30000,no,target,always,0,,,,,,29 +1754,Skeggiold(Brown)@NPC_PETRIFYATTACK,attack,180,2,500,500,5000,no,target,always,0,,,,,,3 +1754,Skeggiold(Brown)@NPC_PETRIFYATTACK,chase,180,2,500,500,5000,no,target,always,0,,,,,,3 +1754,Skeggiold(Brown)@RG_STRIPARMOR,attack,217,3,500,0,5000,yes,target,always,0,,,,,,6 +1754,Skeggiold(Brown)@RG_STRIPARMOR,chase,217,3,500,0,5000,yes,target,always,0,,,,,,6 +1754,Skeggiold(Brown)@MG_SAFETYWALL,attack,12,10,1000,1000,10000,no,self,always,0,,,,,,18 +1754,Skeggiold(Brown)@NPC_HOLYATTACK,attack,189,3,500,500,5000,no,target,always,0,,,,,,18 +1754,Skeggiold(Brown)@NPC_HOLYATTACK,chase,189,3,500,500,5000,no,target,always,0,,,,,,18 +1754,Skeggiold(Brown)@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,29 +1754,Skeggiold(Brown)@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,29 +1754,Skeggiold(Brown)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1754,Skeggiold(Brown)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1754,Skeggiold(Brown)@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1754,Skeggiold(Brown)@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,, +1754,Skeggiold(Brown)@NPC_SUMMONSLAVE,any,196,2,10000,700,60000,no,self,onspawn,0,1763,,,,, +1755,Skeggiold(Blue)@AL_HEAL,attack,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18 +1755,Skeggiold(Blue)@AL_HEAL,attack,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18 +1755,Skeggiold(Blue)@AL_HEAL,idle,28,9,5000,500,5000,no,friend,friendhpltmaxrate,30,,,,,,18 +1755,Skeggiold(Blue)@AL_HEAL,idle,28,9,5000,500,5000,no,self,myhpltmaxrate,30,,,,,,18 +1755,Skeggiold(Blue)@CR_HOLYCROSS,attack,253,3,1000,0,5000,yes,target,always,0,,,,,, +1755,Skeggiold(Blue)@MG_SOULSTRIKE,chase,13,7,500,0,5000,yes,target,always,0,,,,,, +1755,Skeggiold(Blue)@MG_SOULSTRIKE,attack,13,7,500,0,5000,yes,target,always,0,,,,,, +1755,Skeggiold(Blue)@MG_SAFETYWALL,attack,12,10,1000,1000,10000,no,self,always,0,,,,,,18 +1755,Skeggiold(Blue)@NPC_HOLYATTACK,attack,189,3,500,500,5000,no,target,always,0,,,,,,18 +1755,Skeggiold(Blue)@NPC_HOLYATTACK,chase,189,3,500,500,5000,no,target,always,0,,,,,,18 +1755,Skeggiold(Blue)@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,29 +1755,Skeggiold(Blue)@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,29 +1755,Skeggiold(Blue)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1755,Skeggiold(Blue)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1755,Skeggiold(Blue)@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,target,always,0,,,,,, +1755,Skeggiold(Blue)@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,target,always,0,,,,,, +1755,Skeggiold(Blue)@NPC_SUMMONSLAVE,any,196,2,10000,700,60000,no,self,onspawn,0,1764,,,,, +1756,Hydro@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1756,Hydro@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47 +1756,Hydro@AL_HEAL,attack,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47 +1756,Hydro@AL_HEAL,chase,28,10,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,47 +1756,Hydro@NPC_RANDOMATTACK,attack,183,5,500,500,5000,no,target,always,0,,,,,,6 +1756,Hydro@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,, +1756,Hydro@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,, +1756,Hydro@AS_SONICBLOW,attack,136,10,2000,800,5000,no,target,always,0,,,,,, +1756,Hydro@NPC_DARKBREATH,attack,202,4,500,800,5000,no,target,always,0,,,,,,32 +1756,Hydro@NPC_POWERUP,attack,349,3,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,36 +1756,Hydro@WZ_METEOR,attack,83,10,2000,1000,30000,no,target,always,0,,,,,, +1756,Hydro@NPC_SUMMONSLAVE,attack,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,, +1756,Hydro@NPC_SUMMONSLAVE,idle,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,, +1756,Hydro@NPC_SUMMONSLAVE,chase,196,4,10000,2000,5000,no,self,slavele,2,1757,1758,1759,1760,, 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Titan@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,, +1777,Ice Titan@MG_FROSTDIVER,attack,15,5,1000,0,5000,yes,target,always,0,,,,,, +1777,Ice Titan@MG_FROSTDIVER,chase,15,5,1000,0,5000,yes,target,always,0,,,,,, +1777,Ice Titan@KN_BOWLINGBASH,attack,62,5,1000,0,5000,no,target,always,0,,,,,, +1777,Ice Titan@KN_BOWLINGBASH,chase,62,5,1000,0,5000,no,target,always,0,,,,,, +1777,Ice Titan@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,, +1777,Ice Titan@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,, +1778,Gazeti@MG_COLDBOLT,attack,14,5,1000,0,5000,yes,target,always,0,,,,,, +1778,Gazeti@MG_COLDBOLT,chase,14,5,1000,0,5000,yes,target,always,0,,,,,, +1778,Gazeti@CR_AUTOGUARD,attack,249,5,1000,0,300000,yes,self,always,0,,,,,, +1778,Gazeti@CR_AUTOGUARD,chase,249,5,1000,0,300000,yes,self,always,0,,,,,, +1778,Gazeti@NPC_GUIDEDATTACK,attack,172,3,1000,0,5000,no,target,always,0,,,,,, +1778,Gazeti@NPC_GUIDEDATTACK,chase,172,3,1000,0,5000,no,target,always,0,,,,,, +1778,Gazeti@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,, +1778,Gazeti@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,, +1779,Ktullanux@NPC_WATERATTACK,attack,184,5,2000,0,5000,yes,target,always,0,,,,,, +1779,Ktullanux@NPC_WATERATTACK,chase,184,5,2000,0,5000,yes,target,always,0,,,,,, +1779,Ktullanux@NPC_RANDOMATTACK,attack,183,5,1000,0,5000,no,target,always,0,,,,,, +1779,Ktullanux@NPC_RANDOMATTACK,chase,183,5,1000,0,5000,no,target,always,0,,,,,, +1779,Ktullanux@NPC_ARMORBRAKE,attack,344,5,1000,0,5000,yes,target,always,0,,,,,, +1779,Ktullanux@MG_FROSTDIVER,attack,15,10,1000,0,5000,yes,target,always,0,,,,,, +1779,Ktullanux@MG_FROSTDIVER,chase,15,10,1000,0,5000,yes,target,always,0,,,,,, +1779,Ktullanux@WZ_STORMGUST,attack,89,10,1000,0,5000,no,target,always,0,,,,,, +1779,Ktullanux@WZ_STORMGUST,chase,89,10,1000,0,5000,no,target,always,0,,,,,, +1779,Ktullanux@WZ_WATERBALL,attack,86,5,1000,0,5000,yes,target,always,0,,,,,, +1779,Ktullanux@WZ_WATERBALL,chase,86,5,1000,0,5000,yes,target,always,0,,,,,, +1779,Ktullanux@WZ_FROSTNOVA,attack,88,10,1000,0,5000,yes,self,always,0,,,,,, +1779,Ktullanux@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1779,Ktullanux@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1779,Ktullanux@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,, +1779,Ktullanux@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1788,,,,, +1779,Ktullanux@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1788,,,,, +1779,Ktullanux@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1777,,,,, +1779,Ktullanux@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1779,Ktullanux@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,, +1780,Muscipular@NPC_BLOODDRAIN,attack,199,1,1000,0,5000,yes,target,always,0,,,,,, +1780,Muscipular@KN_SPEARSTAB,attack,58,5,1000,0,5000,no,target,always,0,,,,,, +1780,Muscipular@NPC_GROUNDATTACK,attack,185,3,2000,0,5000,yes,target,always,0,,,,,, +1780,Muscipular@MG_STONECURSE,attack,16,5,1000,0,5000,yes,target,always,0,,,,,, +1780,Muscipular@AL_HEAL,attack,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1780,Muscipular@AL_HEAL,attack,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1780,Muscipular@AL_HEAL,idle,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1780,Muscipular@AL_HEAL,idle,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1781,Drosera@KN_PIERCE,attack,56,5,1000,0,5000,yes,target,always,0,,,,,, +1781,Drosera@NPC_BLOODDRAIN,attack,199,1,1000,0,5000,yes,target,always,0,,,,,, +1781,Drosera@NPC_GROUNDATTACK,attack,185,3,2000,0,5000,yes,target,always,0,,,,,, +1781,Drosera@NPC_GUIDEDATTACK,attack,172,3,1000,0,5000,no,target,always,0,,,,,, +1781,Drosera@NPC_SLEEPATTACK,attack,182,3,1000,0,5000,yes,target,always,0,,,,,, +1782,Roween@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1782,Roween@NPC_COMBOATTACK,attack,171,4,1000,0,5000,yes,target,always,0,,,,,, +1782,Roween@NPC_COMBOATTACK,chase,171,4,1000,0,5000,yes,target,always,0,,,,,, +1782,Roween@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,, +1782,Roween@NPC_WINDATTACK,chase,187,3,2000,0,5000,yes,target,always,0,,,,,, +1783,Galion@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,, +1783,Galion@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,, +1783,Galion@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,, +1783,Galion@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,, +1783,Galion@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,, +//1783,Galion@NPC_CHANGE(I don't know which element) +1783,Galion@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,2,1794,,,,, +1784,Stapo@SM_BASH,attack,5,5,1000,0,5000,yes,target,always,0,,,,,, +1784,Stapo@SM_BASH,chase,5,5,1000,0,5000,yes,target,always,0,,,,,, +1784,Stapo@NPC_KEEPING,attack,201,1,2000,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1785,Atros@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,, +1785,Atros@SM_BASH,chase,5,10,1000,0,5000,yes,target,always,0,,,,,, +1785,Atros@NPC_DARKNESSATTACK,attack,190,5,2000,0,5000,no,target,always,0,,,,,, +1785,Atros@NPC_DARKNESSATTACK,chase,190,5,2000,0,5000,no,target,always,0,,,,,, +1785,Atros@SM_MAGNUM,attack,7,10,2000,0,5000,yes,self,always,0,,,,,, +1785,Atros@KN_TWOHANDQUICKEN,attack,60,10,1000,0,120000,yes,self,always,0,,,,,, +1785,Atros@NPC_POWERUP,attack,349,5,1000,0,120000,yes,self,always,0,,,,,, +1785,Atros@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1785,Atros@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,, +1785,Atros@NPC_SUMMONSLAVE,attack,196,3,10000,700,10000,no,self,slavele,2,1791,,,,, +1785,Atros@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,2,1791,,,,, +1785,Atros@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,, +1785,Atros@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,target,always,0,,,,,, +1786,Agav@MG_SIGHT,idle,10,1,1000,0,5000,yes,self,always,0,,,,,, +1786,Agav@MG_SOULSTRIKE,attack,13,9,1000,0,5000,yes,target,always,0,,,,,, +1786,Agav@MG_SOULSTRIKE,chase,13,9,1000,0,5000,yes,target,always,0,,,,,, +1786,Agav@MG_THUNDERSTORM,attack,21,5,1000,0,5000,no,target,always,0,,,,,, +1786,Agav@MG_THUNDERSTORM,chase,21,5,1000,0,5000,no,target,always,0,,,,,, +1786,Agav@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,, +1786,Agav@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,, +1786,Agav@MG_SAFETYWALL,attack,12,5,1000,0,5000,no,self,always,0,,,,,, +1786,Agav@NPC_CURSEATTACK,attack,181,5,1000,0,5000,no,target,always,0,,,,,, +1786,Agav@NPC_CURSEATTACK,chase,181,5,1000,0,5000,no,target,always,0,,,,,, +1786,Agav@AL_DECAGI,attack,30,5,1000,0,5000,no,target,always,0,,,,,, +1786,Agav@AL_DECAGI,chase,30,5,1000,0,5000,no,target,always,0,,,,,, +1786,Agav@PR_LEXDIVINA,attack,76,5,1000,0,5000,no,target,always,0,,,,,, +1786,Agav@PR_LEXDIVINA,chase,76,5,1000,0,5000,no,target,always,0,,,,,, +1786,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1786,Agav@AL_HEAL,attack,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1786,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1786,Agav@AL_HEAL,chase,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1786,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,, +1786,Agav@AL_HEAL,idle,28,9,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,, +1787,Echio@CR_HOLYCROSS,attack,253,5,1000,0,5000,no,target,always,0,,,,,, +1787,Echio@CR_HOLYCROSS,chase,253,5,1000,0,5000,no,target,always,0,,,,,, +1787,Echio@SM_BASH,attack,5,9,1000,0,5000,yes,target,always,0,,,,,, +1787,Echio@SM_BASH,chase,5,9,1000,0,5000,yes,target,always,0,,,,,, +1787,Echio@NPC_SLEEPATTACK,attack,182,5,1000,0,5000,yes,target,always,0,,,,,, +1787,Echio@NPC_SLEEPATTACK,chase,182,5,1000,0,5000,yes,target,always,0,,,,,, +1787,Echio@PR_LEXAETERNA,attack,78,1,1000,0,5000,yes,target,always,0,,,,,, +1787,Echio@PR_LEXAETERNA,chase,78,1,1000,0,5000,yes,target,always,0,,,,,, +1787,Echio@NPC_HOLYATTACK,attack,189,3,2000,0,5000,no,target,always,0,,,,,, +1787,Echio@NPC_HOLYATTACK,chase,189,3,2000,0,5000,no,target,always,0,,,,,, +1787,Echio@BS_MAXIMIZE,attack,114,5,1000,0,5000,no,self,always,0,,,,,, +1787,Echio@BS_MAXIMIZE,chase,114,5,1000,0,5000,no,self,always,0,,,,,, +1787,Echio@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,no,target,always,0,,,,,, +1787,Echio@NPC_CRITICALSLASH,chase,170,1,1000,0,5000,no,target,always,0,,,,,, +1788,Ice Titan@NPC_WATERATTACK,attack,184,3,2000,0,5000,yes,target,always,0,,,,,, +1788,Ice Titan@NPC_WATERATTACK,chase,184,3,2000,0,5000,yes,target,always,0,,,,,, +1788,Ice Titan@MG_FROSTDIVER,attack,15,5,1000,0,5000,yes,target,always,0,,,,,, +1788,Ice Titan@MG_FROSTDIVER,chase,15,5,1000,0,5000,yes,target,always,0,,,,,, +1788,Ice Titan@KN_BOWLINGBASH,attack,62,5,1000,0,5000,no,target,always,0,,,,,, +1788,Ice Titan@KN_BOWLINGBASH,chase,62,5,1000,0,5000,no,target,always,0,,,,,, +1788,Ice Titan@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,, +1788,Ice Titan@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,, +1791,Galion@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,,,,, +1791,Galion@NPC_COMBOATTACK,attack,171,2,1000,0,5000,yes,target,always,0,,,,,, +1791,Galion@NPC_COMBOATTACK,chase,171,2,1000,0,5000,yes,target,always,0,,,,,, +1791,Galion@AS_SONICBLOW,attack,136,5,1000,0,5000,yes,target,always,0,,,,,, +1791,Galion@AS_SONICBLOW,chase,136,5,1000,0,5000,yes,target,always,0,,,,,, +//1791,Galion@NPC_CHANGE(I don't know which element) +1793,Megalith@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,9,,,,, +1794,Roween@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,22,,,,, +1794,Roween@NPC_COMBOATTACK,attack,171,4,1000,0,5000,yes,target,always,0,,,,,, +1794,Roween@NPC_COMBOATTACK,chase,171,4,1000,0,5000,yes,target,always,0,,,,,, +1794,Roween@NPC_WINDATTACK,attack,187,3,2000,0,5000,yes,target,always,0,,,,,, +1794,Roween@NPC_WINDATTACK,chase,187,3,2000,0,5000,yes,target,always,0,,,,,, +1795,Bloody Knight@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, +1795,Bloody Knight@CR_SHIELDCHARGE,attack,250,5,500,0,5000,yes,target,always,0,,,,,,9 +1795,Bloody Knight@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9 +1795,Bloody Knight@NPC_CHANGEFIRE,attack,164,1,10000,2000,600000,no,self,myhpltmaxrate,20,,,,,, +1795,Bloody Knight@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,9 +1795,Bloody Knight@NPC_WEAPONBRAKER,attack,343,5,500,0,30000,yes,target,always,0,,,,,, +1795,Bloody Knight@WZ_METEOR,attack,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,, +1795,Bloody Knight@WZ_METEOR,chase,83,5,2000,1500,5000,no,target,myhpltmaxrate,20,,,,,, diff --git a/src/common/ers.c b/src/common/ers.c index b54d22977..22dd8d87e 100644 --- a/src/common/ers.c +++ b/src/common/ers.c @@ -1,532 +1,532 @@ -/*****************************************************************************\
- * Copyright (c) Athena Dev Teams - Licensed under GNU GPL *
- * For more information, see LICENCE in the main folder *
- * *
- * <H1>Entry Reusage System</H1> *
- * *
- * There are several root entry managers, each with a different entry size. *
- * Each manager will keep track of how many instances have been 'created'. *
- * They will only automatically destroy themselves after the last instance *
- * is destroyed. *
- * *
- * Entries can be allocated from the managers. *
- * If it has reusable entries (freed entry), it uses one. *
- * So no assumption should be made about the data of the entry. *
- * Entries should be freed in the manager they where allocated from. *
- * Failure to do so can lead to unexpected behaviours. *
- * *
- * <H2>Advantages:</H2> *
- * - The same manager is used for entries of the same size. *
- * So entries freed in one instance of the manager can be used by other *
- * instances of the manager. *
- * - Much less memory allocation/deallocation - program will be faster. *
- * - Avoids memory fragmentaion - program will run better for longer. *
- * *
- * <H2>Disavantages:</H2> *
- * - Unused entries are almost inevitable - memory being wasted. *
- * - A manager will only auto-destroy when all of its instances are *
- * destroyed so memory will usually only be recovered near the end. *
- * - Always wastes space for entries smaller than a pointer. *
- * *
- * WARNING: The system is not thread-safe at the moment. *
- * *
- * HISTORY: *
- * 0.1 - Initial version *
- * *
- * @version 0.1 - Initial version *
- * @author Flavio @ Amazon Project *
- * @encoding US-ASCII *
- * @see common#ers.h *
-\*****************************************************************************/
-#include <stdlib.h>
-
-#include "ers.h"
-#include "../common/malloc.h" // CREATE, RECREATE, aMalloc, aFree
-#include "../common/showmsg.h" // ShowMessage, ShowError, ShowFatalError, CL_BOLD, CL_NORMAL
-
-#ifndef DISABLE_ERS
-/*****************************************************************************\
- * (1) Private defines, structures and global variables. *
- * ERS_BLOCK_ENTRIES - Number of entries in each block. *
- * ERS_ROOT_SIZE - Maximum number of root entry managers. *
- * ERLinkedList - Structure of a linked list of reusable entries. *
- * ERSystem - Class of an entry manager. *
- * ers_root - Array of root entry managers. *
- * ers_num - Number of root entry managers in the array. *
-\*****************************************************************************/
-
-/**
- * Number of entries in each block.
- * @private
- * @see #ers_obj_alloc_entry(ERInterface eri)
- */
-#define ERS_BLOCK_ENTRIES 4096
-
-/**
- * Maximum number of root entry managers.
- * @private
- * @see #ers_root
- * @see #ers_num
- */
-#define ERS_ROOT_SIZE 256
-
-/**
- * Linked list of reusable entries.
- * The minimum size of the entries is the size of this structure.
- * @private
- * @see ERSystem#reuse
- */
-typedef struct ers_ll {
- struct ers_ll *next;
-} *ERLinkedList;
-
-/**
- * Class of the object that manages entries of a certain size.
- * @param eri Public interface of the object
- * @param reuse Linked list of reusable data entries
- * @param blocks Array with blocks of entries
- * @param free Number of unused entries in the last block
- * @param num Number of blocks in the array
- * @param max Current maximum capacity of the array
- * @param destroy Destroy lock
- * @param size Size of the entries of the manager
- * @private
- */
-typedef struct ers {
-
- /**
- * Public interface of the entry manager.
- * @param alloc Allocate an entry from this manager
- * @param free Free an entry allocated from this manager
- * @param entry_size Return the size of the entries of this manager
- * @param destroy Destroy this instance of the manager
- * @public
- * @see #ERSystem
- * @see common\ers.h#ERInterface
- */
- struct eri eri;
-
- /**
- * Linked list of reusable entries.
- * @private
- * @see #ERSystem
- */
- ERLinkedList reuse;
-
- /**
- * Array with blocks of entries.
- * @private
- * @see #ERSystem
- */
- uint8 **blocks;
-
- /**
- * Number of unused entries in the last block.
- * @private
- * @see #ERSystem
- */
- uint32 free;
-
- /**
- * Number of blocks in the array.
- * @private
- * @see #ERSystem
- */
- uint32 num;
-
- /**
- * Current maximum capacity of the array.
- * @private
- * @see #ERSystem
- */
- uint32 max;
-
- /**
- * Destroy lock.
- * @private
- * @see #ERSystem
- */
- uint32 destroy;
-
- /**
- * Size of the entries of the manager.
- * @private
- * @see #ERSystem
- */
- uint32 size;
-
-} *ERSystem;
-
-/**
- * Root array with entry managers.
- * @private
- * @static
- * @see #ERS_ROOT_SIZE
- * @see #ers_num
- */
-static ERSystem ers_root[ERS_ROOT_SIZE];
-
-/**
- * Number of entry managers in the root array.
- * @private
- * @static
- * @see #ERS_ROOT_SIZE
- * @see #ers_root
- */
-static uint32 ers_num = 0;
-
-/*****************************************************************************\
- * (2) Protected functions. *
- * ers_obj_alloc_entry - Allocate an entry from the manager. *
- * ers_obj_free_entry - Free an entry allocated from the manager. *
- * ers_obj_entry_size - Return the size of the entries of the manager. *
- * ers_obj_destroy - Destroy the instance of the manager. *
-\*****************************************************************************/
-
-/**
- * Allocate an entry from this entry manager.
- * If there are reusable entries available, it reuses one instead.
- * @param self Interface of the entry manager
- * @return An entry
- * @protected
- * @see #ERS_BLOCK_ENTRIES
- * @see #ERLinkedList
- * @see #ERSystem
- * @see common\ers.h\ERInterface#alloc(ERInterface)
- */
-static void *ers_obj_alloc_entry(ERInterface self)
-{
- ERSystem obj = (ERSystem)self;
- void *ret;
-
- if (obj == NULL) {
- ShowError("ers_obj_alloc_entry: NULL object, aborting entry allocation.\n");
- return NULL;
- }
-
- if (obj->reuse) { // Reusable entry
- ret = obj->reuse;
- obj->reuse = obj->reuse->next;
- } else if (obj->free) { // Unused entry
- obj->free--;
- ret = &obj->blocks[obj->num -1][obj->free*obj->size];
- } else { // allocate a new block
- if (obj->num == obj->max) { // expand the block array
- if (obj->max == UINT32_MAX) { // No more space for blocks
- ShowFatalError("ers_obj_alloc_entry: maximum number of blocks reached, increase ERS_BLOCK_ENTRIES.\n"
- "exiting the program...\n");
- exit(EXIT_FAILURE);
- }
- obj->max = (obj->max<<2) +3; // = obj->max*4 +3; - overflow won't happen
- RECREATE(obj->blocks, uint8 *, obj->max);
- }
- CREATE(obj->blocks[obj->num], uint8, obj->size*ERS_BLOCK_ENTRIES);
- obj->free = ERS_BLOCK_ENTRIES -1;
- ret = &obj->blocks[obj->num][obj->free*obj->size];
- obj->num++;
- }
- return ret;
-}
-
-/**
- * Free an entry allocated from this manager.
- * WARNING: Does not check if the entry was allocated by this manager.
- * Freeing such an entry can lead to unexpected behaviour.
- * @param self Interface of the entry manager
- * @param entry Entry to be freed
- * @protected
- * @see #ERLinkedList
- * @see #ERSystem
- * @see ERSystem#reuse
- * @see common\ers.h\ERInterface#free(ERInterface,void *)
- */
-static void ers_obj_free_entry(ERInterface self, void *entry)
-{
- ERSystem obj = (ERSystem)self;
- ERLinkedList reuse;
-
- if (obj == NULL) {
- ShowError("ers_obj_free_entry: NULL object, aborting entry freeing.\n");
- return;
- } else if (entry == NULL) {
- ShowError("ers_obj_free_entry: NULL entry, nothing to free.\n");
- return;
- }
-
- reuse = (ERLinkedList)entry;
- reuse->next = obj->reuse;
- obj->reuse = reuse;
-}
-
-/**
- * Return the size of the entries allocated from this manager.
- * @param self Interface of the entry manager
- * @return Size of the entries of this manager in bytes
- * @protected
- * @see #ERSystem
- * @see ERSystem#size
- * @see common\ers.h\ERInterface#enty_size(ERInterface)
- */
-static uint32 ers_obj_entry_size(ERInterface self)
-{
- ERSystem obj = (ERSystem)self;
-
- if (obj == NULL) {
- ShowError("ers_obj_entry_size: NULL object, returning 0.\n");
- return 0;
- }
-
- return obj->size;
-}
-
-/**
- * Destroy this instance of the manager.
- * The manager is actually only destroyed when all the instances are destroyed.
- * When destroying the manager a warning is shown if the manager has
- * missing/extra entries.
- * @param self Interface of the entry manager
- * @protected
- * @see #ERLinkedList
- * @see #ERSystem
- * @see common\ers.h\ERInterface#destroy(ERInterface)
- */
-static void ers_obj_destroy(ERInterface self)
-{
- ERSystem obj = (ERSystem)self;
- ERLinkedList reuse;
- uint32 i, count;
-
- if (obj == NULL) {
- ShowError("ers_obj_destroy: NULL object, aborting instance destruction.\n");
- return;
- }
-
- obj->destroy--;
- if (obj->destroy)
- return; // Not last instance
-
- // Remove manager from root array
- for (i = 0; i < ers_num; i++) {
- if (ers_root[i] == obj) {
- ers_num--;
- if (i < ers_num) // put the last manager in the free slot
- ers_root[i] = ers_root[ers_num];
- break;
- }
- }
- reuse = obj->reuse;
- count = 0;
- // Check for missing/extra entries
- for (i = 0; i < obj->num; i++) {
- if (i == 0) {
- count = ERS_BLOCK_ENTRIES -obj->free;
- } else if (count > UINT32_MAX -ERS_BLOCK_ENTRIES) {
- count = UINT32_MAX;
- break;
- } else {
- count += ERS_BLOCK_ENTRIES;
- }
- while (reuse && count) {
- count--;
- reuse = reuse->next;
- }
- }
- if (count) { // missing entries
- ShowWarning("ers_obj_destroy: %u entries missing, continuing destruction.\n"
- "Manager for entries of size %u.\n",
- count, obj->size);
- } else if (reuse) { // extra entries
- while (reuse && count != UINT32_MAX) {
- count++;
- reuse = reuse->next;
- }
- ShowWarning("ers_obj_destroy: %u extra entries found, continuing destruction.\n"
- "Manager for entries of size %u.\n",
- count, obj->size);
- }
- // destroy the entry manager
- if (obj->max) {
- for (i = 0; i < obj->num; i++)
- aFree(obj->blocks[i]); // release block of entries
- aFree(obj->blocks); // release array of blocks
- }
- aFree(obj); // release manager
-}
-
-/*****************************************************************************\
- * (3) Public functions. *
- * ers_new - Get a new instance of an entry manager. *
- * ers_report - Print a report about the current state. *
- * ers_force_destroy_all - Force the destruction of all the managers. *
-\*****************************************************************************/
-
-/**
- * Get a new instance of the manager that handles the specified entry size.
- * Size has to greater than 0.
- * If the specified size is smaller than a pointer, the size of a pointer is
- * used instead.
- * It's also aligned to ERS_ALIGNED bytes, so the smallest multiple of
- * ERS_ALIGNED that is greater or equal to size is what's actually used.
- * @param The requested size of the entry in bytes
- * @return Interface of the object
- * @public
- * @see #ERSystem
- * @see #ers_root
- * @see #ers_num
- * @see common\ers.h#ERInterface
- * @see common\ers.h\ERInterface#destroy(ERInterface)
- * @see common\ers.h#ers_new_(uint32)
- */
-ERInterface ers_new(uint32 size)
-{
- ERSystem obj;
- uint32 i;
-
- if (size == 0) {
- ShowError("ers_new: invalid size %u, aborting instance creation.\n",
- size);
- return NULL;
- }
-
- if (size < sizeof(struct ers_ll)) // Minimum size
- size = sizeof(struct ers_ll);
- if (size%ERS_ALIGNED) // Align size
- size += ERS_ALIGNED -size%ERS_ALIGNED;
-
- for (i = 0; i < ers_num; i++) {
- obj = ers_root[i];
- if (obj->size == size) {
- // found a manager that handles the entry size
- obj->destroy++;
- return &obj->eri;
- }
- }
- // create a new manager to handle the entry size
- if (ers_num == ERS_ROOT_SIZE) {
- ShowFatalError("ers_alloc: too many root objects, increase ERS_ROOT_SIZE.\n"
- "exiting the program...\n");
- exit(EXIT_FAILURE);
- }
- obj = (ERSystem)aMalloc(sizeof(struct ers));
- // Public interface
- obj->eri.alloc = ers_obj_alloc_entry;
- obj->eri.free = ers_obj_free_entry;
- obj->eri.entry_size = ers_obj_entry_size;
- obj->eri.destroy = ers_obj_destroy;
- // Block reusage system
- obj->reuse = NULL;
- obj->blocks = NULL;
- obj->free = 0;
- obj->num = 0;
- obj->max = 0;
- obj->destroy = 1;
- // Properties
- obj->size = size;
- ers_root[ers_num++] = obj;
- return &obj->eri;
-}
-
-/**
- * Print a report about the current state of the Entry Reusage System.
- * Shows information about the global system and each entry manager.
- * The number of entries are checked and a warning is shown if extra reusable
- * entries are found.
- * The extra entries are included in the count of reusable entries.
- * @public
- * @see #ERLinkedList
- * @see #ERSystem
- * @see #ers_root
- * @see #ers_num
- * @see common\ers.h#ers_report(void)
- */
-void ers_report(void)
-{
- uint32 i, j, used, reusable, extra;
- ERLinkedList reuse;
- ERSystem obj;
-
- // Root system report
- ShowMessage(CL_BOLD"Entry Reusage System report:\n"CL_NORMAL);
- ShowMessage("root array size : %u\n", ERS_ROOT_SIZE);
- ShowMessage("root entry managers : %u\n", ers_num);
- ShowMessage("entries per block : %u\n", ERS_BLOCK_ENTRIES);
- for (i = 0; i < ers_num; i++) {
- obj = ers_root[i];
- reuse = obj->reuse;
- used = 0;
- reusable = 0;
- // Count used and reusable entries
- for (j = 0; j < obj->num; j++) {
- if (j == 0) { // take into acount the free entries
- used = ERS_BLOCK_ENTRIES -obj->free;
- } else if (reuse) { // counting reusable entries
- used = ERS_BLOCK_ENTRIES;
- } else { // no more reusable entries, count remaining used entries
- for (; j < obj->num; j++) {
- if (used > UINT32_MAX -ERS_BLOCK_ENTRIES) { // overflow
- used = UINT32_MAX;
- break;
- }
- used += ERS_BLOCK_ENTRIES;
- }
- break;
- }
- while (used && reuse) { // count reusable entries
- used--;
- if (reusable != UINT32_MAX)
- reusable++;
- reuse = reuse->next;
- }
- }
- // Count extra reusable entries
- extra = 0;
- while (reuse && extra != UINT32_MAX) {
- extra++;
- reuse = reuse->next;
- }
- // Entry manager report
- ShowMessage(CL_BOLD"[Entry manager #%u report]\n"CL_NORMAL, i);
- ShowMessage("\tinstances : %u\n", obj->destroy);
- ShowMessage("\tentry size : %u\n", obj->size);
- ShowMessage("\tblock array size : %u\n", obj->max);
- ShowMessage("\tallocated blocks : %u\n", obj->num);
- ShowMessage("\tentries being used : %u\n", used);
- ShowMessage("\tunused entries : %u\n", obj->free);
- ShowMessage("\treusable entries : %u\n", reusable);
- if (extra)
- ShowMessage("\tWARNING - %u extra reusable entries were found.\n", extra);
- }
- ShowMessage("End of report\n");
-}
-
-/**
- * Forcibly destroy all the entry managers, checking for nothing.
- * The system is left as if no instances or entries had ever been allocated.
- * All previous entries and instances of the managers become invalid.
- * The use of this is NOT recommended.
- * It should only be used in extreme situations to make shure all the memory
- * allocated by this system is released.
- * @public
- * @see #ERSystem
- * @see #ers_root
- * @see #ers_num
- * @see common\ers.h#ers_force_destroy_all(void)
- */
-void ers_force_destroy_all(void)
-{
- uint32 i, j;
- ERSystem obj;
-
- for (i = 0; i < ers_num; i++) {
- obj = ers_root[i];
- if (obj->max) {
- for (j = 0; j < obj->num; j++)
- aFree(obj->blocks[j]); // block of entries
- aFree(obj->blocks); // array of blocks
- }
- aFree(obj); // entry manager object
- }
- ers_num = 0;
-}
-#endif /* not DISABLE_ERS */
-
+/*****************************************************************************\ + * Copyright (c) Athena Dev Teams - Licensed under GNU GPL * + * For more information, see LICENCE in the main folder * + * * + * <H1>Entry Reusage System</H1> * + * * + * There are several root entry managers, each with a different entry size. * + * Each manager will keep track of how many instances have been 'created'. * + * They will only automatically destroy themselves after the last instance * + * is destroyed. * + * * + * Entries can be allocated from the managers. * + * If it has reusable entries (freed entry), it uses one. * + * So no assumption should be made about the data of the entry. * + * Entries should be freed in the manager they where allocated from. * + * Failure to do so can lead to unexpected behaviours. * + * * + * <H2>Advantages:</H2> * + * - The same manager is used for entries of the same size. * + * So entries freed in one instance of the manager can be used by other * + * instances of the manager. * + * - Much less memory allocation/deallocation - program will be faster. * + * - Avoids memory fragmentaion - program will run better for longer. * + * * + * <H2>Disavantages:</H2> * + * - Unused entries are almost inevitable - memory being wasted. * + * - A manager will only auto-destroy when all of its instances are * + * destroyed so memory will usually only be recovered near the end. * + * - Always wastes space for entries smaller than a pointer. * + * * + * WARNING: The system is not thread-safe at the moment. * + * * + * HISTORY: * + * 0.1 - Initial version * + * * + * @version 0.1 - Initial version * + * @author Flavio @ Amazon Project * + * @encoding US-ASCII * + * @see common#ers.h * +\*****************************************************************************/ +#include <stdlib.h> + +#include "ers.h" +#include "../common/malloc.h" // CREATE, RECREATE, aMalloc, aFree +#include "../common/showmsg.h" // ShowMessage, ShowError, ShowFatalError, CL_BOLD, CL_NORMAL + +#ifndef DISABLE_ERS +/*****************************************************************************\ + * (1) Private defines, structures and global variables. * + * ERS_BLOCK_ENTRIES - Number of entries in each block. * + * ERS_ROOT_SIZE - Maximum number of root entry managers. * + * ERLinkedList - Structure of a linked list of reusable entries. * + * ERSystem - Class of an entry manager. * + * ers_root - Array of root entry managers. * + * ers_num - Number of root entry managers in the array. * +\*****************************************************************************/ + +/** + * Number of entries in each block. + * @private + * @see #ers_obj_alloc_entry(ERInterface eri) + */ +#define ERS_BLOCK_ENTRIES 4096 + +/** + * Maximum number of root entry managers. + * @private + * @see #ers_root + * @see #ers_num + */ +#define ERS_ROOT_SIZE 256 + +/** + * Linked list of reusable entries. + * The minimum size of the entries is the size of this structure. + * @private + * @see ERSystem#reuse + */ +typedef struct ers_ll { + struct ers_ll *next; +} *ERLinkedList; + +/** + * Class of the object that manages entries of a certain size. + * @param eri Public interface of the object + * @param reuse Linked list of reusable data entries + * @param blocks Array with blocks of entries + * @param free Number of unused entries in the last block + * @param num Number of blocks in the array + * @param max Current maximum capacity of the array + * @param destroy Destroy lock + * @param size Size of the entries of the manager + * @private + */ +typedef struct ers { + + /** + * Public interface of the entry manager. + * @param alloc Allocate an entry from this manager + * @param free Free an entry allocated from this manager + * @param entry_size Return the size of the entries of this manager + * @param destroy Destroy this instance of the manager + * @public + * @see #ERSystem + * @see common\ers.h#ERInterface + */ + struct eri eri; + + /** + * Linked list of reusable entries. + * @private + * @see #ERSystem + */ + ERLinkedList reuse; + + /** + * Array with blocks of entries. + * @private + * @see #ERSystem + */ + uint8 **blocks; + + /** + * Number of unused entries in the last block. + * @private + * @see #ERSystem + */ + uint32 free; + + /** + * Number of blocks in the array. + * @private + * @see #ERSystem + */ + uint32 num; + + /** + * Current maximum capacity of the array. + * @private + * @see #ERSystem + */ + uint32 max; + + /** + * Destroy lock. + * @private + * @see #ERSystem + */ + uint32 destroy; + + /** + * Size of the entries of the manager. + * @private + * @see #ERSystem + */ + uint32 size; + +} *ERSystem; + +/** + * Root array with entry managers. + * @private + * @static + * @see #ERS_ROOT_SIZE + * @see #ers_num + */ +static ERSystem ers_root[ERS_ROOT_SIZE]; + +/** + * Number of entry managers in the root array. + * @private + * @static + * @see #ERS_ROOT_SIZE + * @see #ers_root + */ +static uint32 ers_num = 0; + +/*****************************************************************************\ + * (2) Protected functions. * + * ers_obj_alloc_entry - Allocate an entry from the manager. * + * ers_obj_free_entry - Free an entry allocated from the manager. * + * ers_obj_entry_size - Return the size of the entries of the manager. * + * ers_obj_destroy - Destroy the instance of the manager. * +\*****************************************************************************/ + +/** + * Allocate an entry from this entry manager. + * If there are reusable entries available, it reuses one instead. + * @param self Interface of the entry manager + * @return An entry + * @protected + * @see #ERS_BLOCK_ENTRIES + * @see #ERLinkedList + * @see #ERSystem + * @see common\ers.h\ERInterface#alloc(ERInterface) + */ +static void *ers_obj_alloc_entry(ERInterface self) +{ + ERSystem obj = (ERSystem)self; + void *ret; + + if (obj == NULL) { + ShowError("ers_obj_alloc_entry: NULL object, aborting entry allocation.\n"); + return NULL; + } + + if (obj->reuse) { // Reusable entry + ret = obj->reuse; + obj->reuse = obj->reuse->next; + } else if (obj->free) { // Unused entry + obj->free--; + ret = &obj->blocks[obj->num -1][obj->free*obj->size]; + } else { // allocate a new block + if (obj->num == obj->max) { // expand the block array + if (obj->max == UINT32_MAX) { // No more space for blocks + ShowFatalError("ers_obj_alloc_entry: maximum number of blocks reached, increase ERS_BLOCK_ENTRIES.\n" + "exiting the program...\n"); + exit(EXIT_FAILURE); + } + obj->max = (obj->max<<2) +3; // = obj->max*4 +3; - overflow won't happen + RECREATE(obj->blocks, uint8 *, obj->max); + } + CREATE(obj->blocks[obj->num], uint8, obj->size*ERS_BLOCK_ENTRIES); + obj->free = ERS_BLOCK_ENTRIES -1; + ret = &obj->blocks[obj->num][obj->free*obj->size]; + obj->num++; + } + return ret; +} + +/** + * Free an entry allocated from this manager. + * WARNING: Does not check if the entry was allocated by this manager. + * Freeing such an entry can lead to unexpected behaviour. + * @param self Interface of the entry manager + * @param entry Entry to be freed + * @protected + * @see #ERLinkedList + * @see #ERSystem + * @see ERSystem#reuse + * @see common\ers.h\ERInterface#free(ERInterface,void *) + */ +static void ers_obj_free_entry(ERInterface self, void *entry) +{ + ERSystem obj = (ERSystem)self; + ERLinkedList reuse; + + if (obj == NULL) { + ShowError("ers_obj_free_entry: NULL object, aborting entry freeing.\n"); + return; + } else if (entry == NULL) { + ShowError("ers_obj_free_entry: NULL entry, nothing to free.\n"); + return; + } + + reuse = (ERLinkedList)entry; + reuse->next = obj->reuse; + obj->reuse = reuse; +} + +/** + * Return the size of the entries allocated from this manager. + * @param self Interface of the entry manager + * @return Size of the entries of this manager in bytes + * @protected + * @see #ERSystem + * @see ERSystem#size + * @see common\ers.h\ERInterface#enty_size(ERInterface) + */ +static uint32 ers_obj_entry_size(ERInterface self) +{ + ERSystem obj = (ERSystem)self; + + if (obj == NULL) { + ShowError("ers_obj_entry_size: NULL object, returning 0.\n"); + return 0; + } + + return obj->size; +} + +/** + * Destroy this instance of the manager. + * The manager is actually only destroyed when all the instances are destroyed. + * When destroying the manager a warning is shown if the manager has + * missing/extra entries. + * @param self Interface of the entry manager + * @protected + * @see #ERLinkedList + * @see #ERSystem + * @see common\ers.h\ERInterface#destroy(ERInterface) + */ +static void ers_obj_destroy(ERInterface self) +{ + ERSystem obj = (ERSystem)self; + ERLinkedList reuse,old; + uint32 i, count; + + if (obj == NULL) { + ShowError("ers_obj_destroy: NULL object, aborting instance destruction.\n"); + return; + } + + obj->destroy--; + if (obj->destroy) + return; // Not last instance + + // Remove manager from root array + for (i = 0; i < ers_num; i++) { + if (ers_root[i] == obj) { + ers_num--; + if (i < ers_num) // put the last manager in the free slot + ers_root[i] = ers_root[ers_num]; + break; + } + } + reuse = obj->reuse; + count = 0; + // Check for missing/extra entries + for (i = 0; i < obj->num; i++) { + if (i == 0) { + count = ERS_BLOCK_ENTRIES -obj->free; + } else if (count > UINT32_MAX -ERS_BLOCK_ENTRIES) { + count = UINT32_MAX; + break; + } else { + count += ERS_BLOCK_ENTRIES; + } + while (reuse && count) { + count--; + old = reuse; + reuse = reuse->next; + old->next = NULL; // this makes duplicate frees report as missing entries + } + } + if (count) { // missing entries + ShowWarning("ers_obj_destroy: %u entries missing (possible double free), continuing destruction (entry size=%u).", + count, obj->size); + } else if (reuse) { // extra entries + while (reuse && count != UINT32_MAX) { + count++; + reuse = reuse->next; + } + ShowWarning("ers_obj_destroy: %u extra entries found, continuing destruction (entry size=%u).", + count, obj->size); + } + // destroy the entry manager + if (obj->max) { + for (i = 0; i < obj->num; i++) + aFree(obj->blocks[i]); // release block of entries + aFree(obj->blocks); // release array of blocks + } + aFree(obj); // release manager +} + +/*****************************************************************************\ + * (3) Public functions. * + * ers_new - Get a new instance of an entry manager. * + * ers_report - Print a report about the current state. * + * ers_force_destroy_all - Force the destruction of all the managers. * +\*****************************************************************************/ + +/** + * Get a new instance of the manager that handles the specified entry size. + * Size has to greater than 0. + * If the specified size is smaller than a pointer, the size of a pointer is + * used instead. + * It's also aligned to ERS_ALIGNED bytes, so the smallest multiple of + * ERS_ALIGNED that is greater or equal to size is what's actually used. + * @param The requested size of the entry in bytes + * @return Interface of the object + * @public + * @see #ERSystem + * @see #ers_root + * @see #ers_num + * @see common\ers.h#ERInterface + * @see common\ers.h\ERInterface#destroy(ERInterface) + * @see common\ers.h#ers_new_(uint32) + */ +ERInterface ers_new(uint32 size) +{ + ERSystem obj; + uint32 i; + + if (size == 0) { + ShowError("ers_new: invalid size %u, aborting instance creation.\n", + size); + return NULL; + } + + if (size < sizeof(struct ers_ll)) // Minimum size + size = sizeof(struct ers_ll); + if (size%ERS_ALIGNED) // Align size + size += ERS_ALIGNED -size%ERS_ALIGNED; + + for (i = 0; i < ers_num; i++) { + obj = ers_root[i]; + if (obj->size == size) { + // found a manager that handles the entry size + obj->destroy++; + return &obj->eri; + } + } + // create a new manager to handle the entry size + if (ers_num == ERS_ROOT_SIZE) { + ShowFatalError("ers_alloc: too many root objects, increase ERS_ROOT_SIZE.\n" + "exiting the program...\n"); + exit(EXIT_FAILURE); + } + obj = (ERSystem)aMalloc(sizeof(struct ers)); + // Public interface + obj->eri.alloc = ers_obj_alloc_entry; + obj->eri.free = ers_obj_free_entry; + obj->eri.entry_size = ers_obj_entry_size; + obj->eri.destroy = ers_obj_destroy; + // Block reusage system + obj->reuse = NULL; + obj->blocks = NULL; + obj->free = 0; + obj->num = 0; + obj->max = 0; + obj->destroy = 1; + // Properties + obj->size = size; + ers_root[ers_num++] = obj; + return &obj->eri; +} + +/** + * Print a report about the current state of the Entry Reusage System. + * Shows information about the global system and each entry manager. + * The number of entries are checked and a warning is shown if extra reusable + * entries are found. + * The extra entries are included in the count of reusable entries. + * @public + * @see #ERLinkedList + * @see #ERSystem + * @see #ers_root + * @see #ers_num + * @see common\ers.h#ers_report(void) + */ +void ers_report(void) +{ + uint32 i, j, used, reusable, extra; + ERLinkedList reuse; + ERSystem obj; + + // Root system report + ShowMessage(CL_BOLD"Entry Reusage System report:\n"CL_NORMAL); + ShowMessage("root array size : %u\n", ERS_ROOT_SIZE); + ShowMessage("root entry managers : %u\n", ers_num); + ShowMessage("entries per block : %u\n", ERS_BLOCK_ENTRIES); + for (i = 0; i < ers_num; i++) { + obj = ers_root[i]; + reuse = obj->reuse; + used = 0; + reusable = 0; + // Count used and reusable entries + for (j = 0; j < obj->num; j++) { + if (j == 0) { // take into acount the free entries + used = ERS_BLOCK_ENTRIES -obj->free; + } else if (reuse) { // counting reusable entries + used = ERS_BLOCK_ENTRIES; + } else { // no more reusable entries, count remaining used entries + for (; j < obj->num; j++) { + if (used > UINT32_MAX -ERS_BLOCK_ENTRIES) { // overflow + used = UINT32_MAX; + break; + } + used += ERS_BLOCK_ENTRIES; + } + break; + } + while (used && reuse) { // count reusable entries + used--; + if (reusable != UINT32_MAX) + reusable++; + reuse = reuse->next; + } + } + // Count extra reusable entries + extra = 0; + while (reuse && extra != UINT32_MAX) { + extra++; + reuse = reuse->next; + } + // Entry manager report + ShowMessage(CL_BOLD"[Entry manager #%u report]\n"CL_NORMAL, i); + ShowMessage("\tinstances : %u\n", obj->destroy); + ShowMessage("\tentry size : %u\n", obj->size); + ShowMessage("\tblock array size : %u\n", obj->max); + ShowMessage("\tallocated blocks : %u\n", obj->num); + ShowMessage("\tentries being used : %u\n", used); + ShowMessage("\tunused entries : %u\n", obj->free); + ShowMessage("\treusable entries : %u\n", reusable); + if (extra) + ShowMessage("\tWARNING - %u extra reusable entries were found.\n", extra); + } + ShowMessage("End of report\n"); +} + +/** + * Forcibly destroy all the entry managers, checking for nothing. + * The system is left as if no instances or entries had ever been allocated. + * All previous entries and instances of the managers become invalid. + * The use of this is NOT recommended. + * It should only be used in extreme situations to make shure all the memory + * allocated by this system is released. + * @public + * @see #ERSystem + * @see #ers_root + * @see #ers_num + * @see common\ers.h#ers_force_destroy_all(void) + */ +void ers_force_destroy_all(void) +{ + uint32 i, j; + ERSystem obj; + + for (i = 0; i < ers_num; i++) { + obj = ers_root[i]; + if (obj->max) { + for (j = 0; j < obj->num; j++) + aFree(obj->blocks[j]); // block of entries + aFree(obj->blocks); // array of blocks + } + aFree(obj); // entry manager object + } + ers_num = 0; +} +#endif /* not DISABLE_ERS */ + diff --git a/src/map/map.c b/src/map/map.c index 8d596b394..3a321fc68 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -11,6 +11,7 @@ #include <unistd.h> #endif +#include "../common/cbasetypes.h" #include "../common/core.h" #include "../common/timer.h" #include "../common/grfio.h" @@ -49,9 +50,6 @@ #include "irc.h" -// maybe put basic macros to somewhere else -#define swap(a,b) ((a == b) || ((a ^= b), (b ^= a), (a ^= b))) - #ifndef TXT_ONLY #include "mail.h" // mail system [Valaris] diff --git a/src/map/path.c b/src/map/path.c index d0f79c3c3..9e247f366 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -1,531 +1,531 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "map.h"
-#include "battle.h"
-#include "../common/nullpo.h"
-#include "../common/showmsg.h"
-#include "../common/malloc.h"
-
-#ifdef MEMWATCH
-#include "memwatch.h"
-#endif
-
-//#define PATH_STANDALONETEST
-
-#define MAX_HEAP 150
-
-struct tmp_path { short x,y,dist,before,cost,flag;};
-#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1))
-
-/*==========================================
- * 経路探索補助heap push
- *------------------------------------------
- */
-static void push_heap_path(int *heap,struct tmp_path *tp,int index)
-{
- int i,h;
-
- heap[0]++;
-
- for(h=heap[0]-1,i=(h-1)/2;
- h>0 && tp[index].cost<tp[heap[i+1]].cost;
- i=(h-1)/2)
- heap[h+1]=heap[i+1],h=i;
- heap[h+1]=index;
-}
-
-/*==========================================
- * 経路探索補助heap update
- * costが減ったので根の方へ移動
- *------------------------------------------
- */
-static void update_heap_path(int *heap,struct tmp_path *tp,int index)
-{
- int i,h;
-
- for(h=0;h<heap[0];h++)
- if(heap[h+1]==index)
- break;
- if(h==heap[0]){
- ShowError("update_heap_path bug\n");
- exit(1);
- }
- for(i=(h-1)/2;
- h>0 && tp[index].cost<tp[heap[i+1]].cost;
- i=(h-1)/2)
- heap[h+1]=heap[i+1],h=i;
- heap[h+1]=index;
-}
-
-/*==========================================
- * 経路探索補助heap pop
- *------------------------------------------
- */
-static int pop_heap_path(int *heap,struct tmp_path *tp)
-{
- int i,h,k;
- int ret,last;
-
- if(heap[0]<=0)
- return -1;
- ret=heap[1];
- last=heap[heap[0]];
- heap[0]--;
-
- for(h=0,k=2;k<heap[0];k=k*2+2){
- if(tp[heap[k+1]].cost>tp[heap[k]].cost)
- k--;
- heap[h+1]=heap[k+1], h=k;
- }
- if(k==heap[0])
- heap[h+1]=heap[k], h=k-1;
-
- for(i=(h-1)/2;
- h>0 && tp[heap[i+1]].cost>tp[last].cost;
- i=(h-1)/2)
- heap[h+1]=heap[i+1],h=i;
- heap[h+1]=last;
-
- return ret;
-}
-
-/*==========================================
- * 現在の点のcost計算
- *------------------------------------------
- */
-static int calc_cost(struct tmp_path *p,int x1,int y1)
-{
- int xd,yd;
-
- xd=x1-p->x;
- if(xd<0) xd=-xd;
- yd=y1-p->y;
- if(yd<0) yd=-yd;
- return (xd+yd)*10+p->dist;
-}
-
-/*==========================================
- * 必要ならpathを追加/修正する
- *------------------------------------------
- */
-static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int before,int cost)
-{
- int i;
-
- i=calc_index(x,y);
-
- if(tp[i].x==x && tp[i].y==y){
- if(tp[i].dist>dist){
- tp[i].dist=dist;
- tp[i].before=before;
- tp[i].cost=cost;
- if(tp[i].flag)
- push_heap_path(heap,tp,i);
- else
- update_heap_path(heap,tp,i);
- tp[i].flag=0;
- }
- return 0;
- }
-
- if(tp[i].x || tp[i].y)
- return 1;
-
- tp[i].x=x;
- tp[i].y=y;
- tp[i].dist=dist;
- tp[i].before=before;
- tp[i].cost=cost;
- tp[i].flag=0;
- push_heap_path(heap,tp,i);
-
- return 0;
-}
-
-
-/*==========================================
- * (x,y)が移動不可能地帯かどうか
- * flag 0x10000 遠距離攻撃判定
- *------------------------------------------
- */
-static int can_place(struct map_data *m,int x,int y,int flag)
-{
- if(map_getcellp(m,x,y,CELL_CHKPASS))
- return 1;
- if((flag&0x10000)&&map_getcellp(m,x,y,CELL_CHKGROUND))
- return 1;
-#ifdef CELL_NOSTACK
- //Special flag for CELL_NOSTACK systems. Returns true when the given cell is stacked. [Skotlex]
- if((flag&0x30000)&&map_getcellp(m,x,y,CELL_CHKSTACK))
- return 1;
-#endif
- return 0;
-}
-
-/*==========================================
- * (x0,y0)から(x1,y1)へ1歩で移動可能か計算
- *------------------------------------------
- */
-static int can_move(struct map_data *m,int x0,int y0,int x1,int y1,int flag)
-{
- if(x1<0 || y1<0 || x1>=m->xs || y1>=m->ys)
- return 0;
- if(flag&0x20000) //Flag to ignore everything, for use with Taekwon's Jump skill currently. [Skotlex]
- return 1;
-#ifndef CELL_NOSTACK
- //In no-stack mode, do not check current cell.
- if(!can_place(m,x0,y0,flag))
- return 0;
-#endif
- if(!can_place(m,x1,y1,flag))
- return 0;
- if(x0==x1 || y0==y1)
- return 1;
- if(!can_place(m,x0,y1,flag) || !can_place(m,x1,y0,flag))
- return 0;
- return 1;
-}
-
-/*==========================================
- * (x0,y0)から(dx,dy)方向へcountセル分
- * 吹き飛ばしたあとの座標を所得
- *------------------------------------------
- */
-int path_blownpos(int m,int x0,int y0,int dx,int dy,int count)
-{
- struct map_data *md;
-
- if(!map[m].gat)
- return -1;
- md=&map[m];
-
- if(count>25){ //Cap to prevent too much processing...?
- if(battle_config.error_log)
- ShowWarning("path_blownpos: count too many %d !\n",count);
- count=25;
- }
- if(dx>1 || dx<-1 || dy>1 || dy<-1){
- if(battle_config.error_log)
- ShowError("path_blownpos: illeagal dx=%d or dy=%d !\n",dx,dy);
- dx=(dx>=0)?1:((dx<0)?-1:0);
- dy=(dy>=0)?1:((dy<0)?-1:0);
- }
-
- while( (count--)>0 && (dx || dy) ){
- if( !can_move(md,x0,y0,x0+dx,y0+dy,0) ){
- int fx=(dx!=0 && can_move(md,x0,y0,x0+dx,y0,0));
- int fy=(dy!=0 && can_move(md,x0,y0,x0,y0+dy,0));
- if( fx && fy ){
- if(rand()&1) dx=0;
- else dy=0;
- }
- if( !fx ) dx=0;
- if( !fy ) dy=0;
- }
- x0+=dx;
- y0+=dy;
- }
- return (x0<<16)|y0;
-}
-
-/*==========================================
- * 遠距離攻撃が可能かどうかを返す
- *------------------------------------------
- */
-#define swap(x,y) { int t; t = x; x = y; y = t; }
-int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag)
-{
- int dx, dy;
- int wx = 0, wy = 0;
- int weight;
- struct map_data *md;
-
- if (!map[m].gat)
- return 0;
- md = &map[m];
-
- dx = (x1 - x0);
- if (dx < 0) {
- swap(x0, x1);
- swap(y0, y1);
- dx = -dx;
- }
- dy = (y1 - y0);
-
- if (spd) {
- spd->rx = spd->ry = 0;
- spd->len = 1;
- spd->x[0] = x0;
- spd->y[0] = y0;
- }
-
- if (map_getcellp(md,x1,y1,flag))
- return 0;
-
- if (dx > abs(dy)) {
- weight = dx;
- if (spd)
- spd->ry=1;
- } else {
- weight = abs(y1 - y0);
- if (spd)
- spd->rx=1;
- }
-
- while (x0 != x1 || y0 != y1) {
- if (map_getcellp(md,x0,y0,flag))
- return 0;
- wx += dx;
- wy += dy;
- if (wx >= weight) {
- wx -= weight;
- x0 ++;
- }
- if (wy >= weight) {
- wy -= weight;
- y0 ++;
- } else if (wy < 0) {
- wy += weight;
- y0 --;
- }
- if (spd && spd->len<MAX_WALKPATH) {
- spd->x[spd->len] = x0;
- spd->y[spd->len] = y0;
- spd->len++;
- }
- }
-
- return 1;
-}
-
-/*==========================================
- * path探索 (x0,y0)->(x1,y1)
- *------------------------------------------
- */
-int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2)
-{
- int heap[MAX_HEAP+1];
- struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH];
- int i,rp,x,y;
- int xs,ys;
- struct map_data *md;
- int dx,dy;
-
- nullpo_retr(0, wpd);
-
- if(!map[m].gat)
- return -1;
- md=&map[m];
-#ifdef CELL_NOSTACK
- //Do not check starting cell as that would get you stuck.
- if(x0<0 || x0>=md->xs || y0<0 || y0>=md->ys)
-#else
- if(x0<0 || x0>=md->xs || y0<0 || y0>=md->ys || map_getcellp(md,x0,y0,flag2))
-#endif
- return -1;
- if(x1<0 || x1>=md->xs || y1<0 || y1>=md->ys || map_getcellp(md,x1,y1,flag2))
- return -1;
-
- // easy
- // この内部では、0 <= x+dx < sx, 0 <= y+dy < sy は保証されている
- dx = (x1-x0<0) ? -1 : 1;
- dy = (y1-y0<0) ? -1 : 1;
- for(x=x0,y=y0,i=0;x!=x1 || y!=y1;){
- if(i>=sizeof(wpd->path))
- return -1;
- if(x!=x1 && y!=y1){
- if(map_getcellp(md,x+dx,y ,flag2))
- break;
- if(map_getcellp(md,x ,y+dy,flag2))
- break;
- if(map_getcellp(md,x+dx,y+dy,flag2))
- break;
- x+=dx;
- y+=dy;
- wpd->path[i++]=(dx<0) ? ((dy>0)? 1 : 3) : ((dy<0)? 5 : 7);
- } else if(x!=x1){
- if(map_getcellp(md,x+dx,y ,flag2))
- break;
- x+=dx;
- wpd->path[i++]=(dx<0) ? 2 : 6;
- } else if(y!=y1){
- if(map_getcellp(md,x ,y+dy,flag2))
- break;
- y+=dy;
- wpd->path[i++]=(dy>0) ? 0 : 4;
- }
- }
- if (x==x1 && y==y1) { //easy path successful.
- wpd->path_len=i;
- wpd->path_pos=0;
- wpd->path_half=0;
- return 0;
- }
-
- if(flag&1)
- return -1;
-
- malloc_set(tp,0,sizeof(tp));
-
- i=calc_index(x0,y0);
- tp[i].x=x0;
- tp[i].y=y0;
- tp[i].dist=0;
- tp[i].before=0;
- tp[i].cost=calc_cost(&tp[i],x1,y1);
- tp[i].flag=0;
- heap[0]=0;
- push_heap_path(heap,tp,calc_index(x0,y0));
- xs = md->xs-1; // あらかじめ1減算しておく
- ys = md->ys-1;
- while(1){
- int e=0,f=0,dist,cost,dc[4];
-
- if(heap[0]==0)
- return -1;
- rp = pop_heap_path(heap,tp);
- x = tp[rp].x;
- y = tp[rp].y;
- dist = tp[rp].dist + 10;
- cost = tp[rp].cost;
- if(x==x1 && y==y1) break;
-
- // dc[0] : y++ の時のコスト増分
- // dc[1] : x-- の時のコスト増分
- // dc[2] : y-- の時のコスト増分
- // dc[3] : x++ の時のコスト増分
-
- if(y < ys && !map_getcellp(md,x ,y+1,flag2)) {
- f |= 1; dc[0] = (y >= y1 ? 20 : 0);
- e+=add_path(heap,tp,x ,y+1,dist,rp,cost+dc[0]); // (x, y+1)
- }
- if(x > 0 && !map_getcellp(md,x-1,y ,flag2)) {
- f |= 2; dc[1] = (x <= x1 ? 20 : 0);
- e+=add_path(heap,tp,x-1,y ,dist,rp,cost+dc[1]); // (x-1, y )
- }
- if(y > 0 && !map_getcellp(md,x ,y-1,flag2)) {
- f |= 4; dc[2] = (y <= y1 ? 20 : 0);
- e+=add_path(heap,tp,x ,y-1,dist,rp,cost+dc[2]); // (x , y-1)
- }
- if(x < xs && !map_getcellp(md,x+1,y ,flag2)) {
- f |= 8; dc[3] = (x >= x1 ? 20 : 0);
- e+=add_path(heap,tp,x+1,y ,dist,rp,cost+dc[3]); // (x+1, y )
- }
- if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,flag2))
- e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6); // (x-1, y+1)
- if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,flag2))
- e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6); // (x-1, y-1)
- if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,flag2))
- e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6); // (x+1, y-1)
- if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,flag2))
- e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6); // (x+1, y+1)
- tp[rp].flag=1;
- if(e || heap[0]>=MAX_HEAP-5)
- return -1;
- }
- if(x==x1 && y==y1) {
- int len,j;
-
- for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++);
- if(len==100 || len>=sizeof(wpd->path))
- return -1;
- wpd->path_len=len;
- wpd->path_pos=0;
- wpd->path_half=0;
- for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) {
- int dx = tp[i].x - tp[tp[i].before].x;
- int dy = tp[i].y - tp[tp[i].before].y;
- int dir;
- if( dx == 0 ) {
- dir = (dy > 0 ? 0 : 4);
- } else if( dx > 0 ) {
- dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) );
- } else {
- dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) );
- }
- wpd->path[j] = dir;
- }
-#if 0
- // test
- {
- int dirx[8]={0,-1,-1,-1,0,1,1,1};
- int diry[8]={1,1,0,-1,-1,-1,0,1};
- x = x0; y = y0;
- for(i = 0; i < wpd->path_len; i++) {
- x += dirx[ wpd->path[i] ];
- y += diry[ wpd->path[i] ];
- if( map_getcellp(md,x,y,flag2) ) {
- printf("path_search_real: cannot move(%d, %d)\n", x, y);
- return -1;
- }
- }
- if( x != x1 || y != y1 ) {
- printf("path_search_real: dest position is wrong. ok:(%d, %d) ng:(%d,%d)\n", x1, y1, x, y);
- return -1;
- }
- }
-#endif
- return 0;
- }
- return -1;
-}
-
-/*==========================================
-
- * path探索 (x0,y0)->(x1,y1)
-
- *------------------------------------------
-
- */
-
-#ifdef PATH_STANDALONETEST
-char gat[64][64]={
- {0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,1,0,0,0,0,0},
-};
-struct map_data map[1];
-
-/*==========================================
- * 経路探索ルーチン単体テスト用main関数
- *------------------------------------------
- */
-void main(int argc,char *argv[])
-{
- struct walkpath_data wpd;
-
- map[0].gat=gat;
- map[0].xs=64;
- map[0].ys=64;
-
- path_search(&wpd,0,3,4,5,4);
- path_search(&wpd,0,5,4,3,4);
- path_search(&wpd,0,6,4,3,4);
- path_search(&wpd,0,7,4,3,4);
- path_search(&wpd,0,4,3,4,5);
- path_search(&wpd,0,4,2,4,5);
- path_search(&wpd,0,4,1,4,5);
- path_search(&wpd,0,4,5,4,3);
- path_search(&wpd,0,4,6,4,3);
- path_search(&wpd,0,4,7,4,3);
- path_search(&wpd,0,7,4,3,4);
- path_search(&wpd,0,8,4,3,4);
- path_search(&wpd,0,9,4,3,4);
- path_search(&wpd,0,10,4,3,4);
- path_search(&wpd,0,11,4,3,4);
- path_search(&wpd,0,12,4,3,4);
- path_search(&wpd,0,13,4,3,4);
- path_search(&wpd,0,14,4,3,4);
- path_search(&wpd,0,15,4,3,4);
- path_search(&wpd,0,16,4,3,4);
- path_search(&wpd,0,17,4,3,4);
- path_search(&wpd,0,18,4,3,4);
-}
-#endif
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "../common/cbasetypes.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" +#include "../common/malloc.h" +#include "map.h" +#include "battle.h" + +#ifdef MEMWATCH +#include "memwatch.h" +#endif + +//#define PATH_STANDALONETEST + +#define MAX_HEAP 150 + +struct tmp_path { short x,y,dist,before,cost,flag;}; +#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1)) + +/*========================================== + * 経路探索補助heap push + *------------------------------------------ + */ +static void push_heap_path(int *heap,struct tmp_path *tp,int index) +{ + int i,h; + + heap[0]++; + + for(h=heap[0]-1,i=(h-1)/2; + h>0 && tp[index].cost<tp[heap[i+1]].cost; + i=(h-1)/2) + heap[h+1]=heap[i+1],h=i; + heap[h+1]=index; +} + +/*========================================== + * 経路探索補助heap update + * costが減ったので根の方へ移動 + *------------------------------------------ + */ +static void update_heap_path(int *heap,struct tmp_path *tp,int index) +{ + int i,h; + + for(h=0;h<heap[0];h++) + if(heap[h+1]==index) + break; + if(h==heap[0]){ + ShowError("update_heap_path bug\n"); + exit(1); + } + for(i=(h-1)/2; + h>0 && tp[index].cost<tp[heap[i+1]].cost; + i=(h-1)/2) + heap[h+1]=heap[i+1],h=i; + heap[h+1]=index; +} + +/*========================================== + * 経路探索補助heap pop + *------------------------------------------ + */ +static int pop_heap_path(int *heap,struct tmp_path *tp) +{ + int i,h,k; + int ret,last; + + if(heap[0]<=0) + return -1; + ret=heap[1]; + last=heap[heap[0]]; + heap[0]--; + + for(h=0,k=2;k<heap[0];k=k*2+2){ + if(tp[heap[k+1]].cost>tp[heap[k]].cost) + k--; + heap[h+1]=heap[k+1], h=k; + } + if(k==heap[0]) + heap[h+1]=heap[k], h=k-1; + + for(i=(h-1)/2; + h>0 && tp[heap[i+1]].cost>tp[last].cost; + i=(h-1)/2) + heap[h+1]=heap[i+1],h=i; + heap[h+1]=last; + + return ret; +} + +/*========================================== + * 現在の点のcost計算 + *------------------------------------------ + */ +static int calc_cost(struct tmp_path *p,int x1,int y1) +{ + int xd,yd; + + xd=x1-p->x; + if(xd<0) xd=-xd; + yd=y1-p->y; + if(yd<0) yd=-yd; + return (xd+yd)*10+p->dist; +} + +/*========================================== + * 必要ならpathを追加/修正する + *------------------------------------------ + */ +static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int before,int cost) +{ + int i; + + i=calc_index(x,y); + + if(tp[i].x==x && tp[i].y==y){ + if(tp[i].dist>dist){ + tp[i].dist=dist; + tp[i].before=before; + tp[i].cost=cost; + if(tp[i].flag) + push_heap_path(heap,tp,i); + else + update_heap_path(heap,tp,i); + tp[i].flag=0; + } + return 0; + } + + if(tp[i].x || tp[i].y) + return 1; + + tp[i].x=x; + tp[i].y=y; + tp[i].dist=dist; + tp[i].before=before; + tp[i].cost=cost; + tp[i].flag=0; + push_heap_path(heap,tp,i); + + return 0; +} + + +/*========================================== + * (x,y)が移動不可能地帯かどうか + * flag 0x10000 遠距離攻撃判定 + *------------------------------------------ + */ +static int can_place(struct map_data *m,int x,int y,int flag) +{ + if(map_getcellp(m,x,y,CELL_CHKPASS)) + return 1; + if((flag&0x10000)&&map_getcellp(m,x,y,CELL_CHKGROUND)) + return 1; +#ifdef CELL_NOSTACK + //Special flag for CELL_NOSTACK systems. Returns true when the given cell is stacked. [Skotlex] + if((flag&0x30000)&&map_getcellp(m,x,y,CELL_CHKSTACK)) + return 1; +#endif + return 0; +} + +/*========================================== + * (x0,y0)から(x1,y1)へ1歩で移動可能か計算 + *------------------------------------------ + */ +static int can_move(struct map_data *m,int x0,int y0,int x1,int y1,int flag) +{ + if(x1<0 || y1<0 || x1>=m->xs || y1>=m->ys) + return 0; + if(flag&0x20000) //Flag to ignore everything, for use with Taekwon's Jump skill currently. [Skotlex] + return 1; +#ifndef CELL_NOSTACK + //In no-stack mode, do not check current cell. + if(!can_place(m,x0,y0,flag)) + return 0; +#endif + if(!can_place(m,x1,y1,flag)) + return 0; + if(x0==x1 || y0==y1) + return 1; + if(!can_place(m,x0,y1,flag) || !can_place(m,x1,y0,flag)) + return 0; + return 1; +} + +/*========================================== + * (x0,y0)から(dx,dy)方向へcountセル分 + * 吹き飛ばしたあとの座標を所得 + *------------------------------------------ + */ +int path_blownpos(int m,int x0,int y0,int dx,int dy,int count) +{ + struct map_data *md; + + if(!map[m].gat) + return -1; + md=&map[m]; + + if(count>25){ //Cap to prevent too much processing...? + if(battle_config.error_log) + ShowWarning("path_blownpos: count too many %d !\n",count); + count=25; + } + if(dx>1 || dx<-1 || dy>1 || dy<-1){ + if(battle_config.error_log) + ShowError("path_blownpos: illeagal dx=%d or dy=%d !\n",dx,dy); + dx=(dx>=0)?1:((dx<0)?-1:0); + dy=(dy>=0)?1:((dy<0)?-1:0); + } + + while( (count--)>0 && (dx || dy) ){ + if( !can_move(md,x0,y0,x0+dx,y0+dy,0) ){ + int fx=(dx!=0 && can_move(md,x0,y0,x0+dx,y0,0)); + int fy=(dy!=0 && can_move(md,x0,y0,x0,y0+dy,0)); + if( fx && fy ){ + if(rand()&1) dx=0; + else dy=0; + } + if( !fx ) dx=0; + if( !fy ) dy=0; + } + x0+=dx; + y0+=dy; + } + return (x0<<16)|y0; +} + +/*========================================== + * 遠距離攻撃が可能かどうかを返す + *------------------------------------------ + */ +int path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag) +{ + int dx, dy; + int wx = 0, wy = 0; + int weight; + struct map_data *md; + + if (!map[m].gat) + return 0; + md = &map[m]; + + dx = (x1 - x0); + if (dx < 0) { + swap(x0, x1); + swap(y0, y1); + dx = -dx; + } + dy = (y1 - y0); + + if (spd) { + spd->rx = spd->ry = 0; + spd->len = 1; + spd->x[0] = x0; + spd->y[0] = y0; + } + + if (map_getcellp(md,x1,y1,flag)) + return 0; + + if (dx > abs(dy)) { + weight = dx; + if (spd) + spd->ry=1; + } else { + weight = abs(y1 - y0); + if (spd) + spd->rx=1; + } + + while (x0 != x1 || y0 != y1) { + if (map_getcellp(md,x0,y0,flag)) + return 0; + wx += dx; + wy += dy; + if (wx >= weight) { + wx -= weight; + x0 ++; + } + if (wy >= weight) { + wy -= weight; + y0 ++; + } else if (wy < 0) { + wy += weight; + y0 --; + } + if (spd && spd->len<MAX_WALKPATH) { + spd->x[spd->len] = x0; + spd->y[spd->len] = y0; + spd->len++; + } + } + + return 1; +} + +/*========================================== + * path探索 (x0,y0)->(x1,y1) + *------------------------------------------ + */ +int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2) +{ + int heap[MAX_HEAP+1]; + struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH]; + int i,rp,x,y; + int xs,ys; + struct map_data *md; + int dx,dy; + + nullpo_retr(0, wpd); + + if(!map[m].gat) + return -1; + md=&map[m]; +#ifdef CELL_NOSTACK + //Do not check starting cell as that would get you stuck. + if(x0<0 || x0>=md->xs || y0<0 || y0>=md->ys) +#else + if(x0<0 || x0>=md->xs || y0<0 || y0>=md->ys || map_getcellp(md,x0,y0,flag2)) +#endif + return -1; + if(x1<0 || x1>=md->xs || y1<0 || y1>=md->ys || map_getcellp(md,x1,y1,flag2)) + return -1; + + // easy + // この内部では、0 <= x+dx < sx, 0 <= y+dy < sy は保証されている + dx = (x1-x0<0) ? -1 : 1; + dy = (y1-y0<0) ? -1 : 1; + for(x=x0,y=y0,i=0;x!=x1 || y!=y1;){ + if(i>=sizeof(wpd->path)) + return -1; + if(x!=x1 && y!=y1){ + if(map_getcellp(md,x+dx,y ,flag2)) + break; + if(map_getcellp(md,x ,y+dy,flag2)) + break; + if(map_getcellp(md,x+dx,y+dy,flag2)) + break; + x+=dx; + y+=dy; + wpd->path[i++]=(dx<0) ? ((dy>0)? 1 : 3) : ((dy<0)? 5 : 7); + } else if(x!=x1){ + if(map_getcellp(md,x+dx,y ,flag2)) + break; + x+=dx; + wpd->path[i++]=(dx<0) ? 2 : 6; + } else if(y!=y1){ + if(map_getcellp(md,x ,y+dy,flag2)) + break; + y+=dy; + wpd->path[i++]=(dy>0) ? 0 : 4; + } + } + if (x==x1 && y==y1) { //easy path successful. + wpd->path_len=i; + wpd->path_pos=0; + wpd->path_half=0; + return 0; + } + + if(flag&1) + return -1; + + malloc_set(tp,0,sizeof(tp)); + + i=calc_index(x0,y0); + tp[i].x=x0; + tp[i].y=y0; + tp[i].dist=0; + tp[i].before=0; + tp[i].cost=calc_cost(&tp[i],x1,y1); + tp[i].flag=0; + heap[0]=0; + push_heap_path(heap,tp,calc_index(x0,y0)); + xs = md->xs-1; // あらかじめ1減算しておく + ys = md->ys-1; + while(1){ + int e=0,f=0,dist,cost,dc[4]; + + if(heap[0]==0) + return -1; + rp = pop_heap_path(heap,tp); + x = tp[rp].x; + y = tp[rp].y; + dist = tp[rp].dist + 10; + cost = tp[rp].cost; + if(x==x1 && y==y1) break; + + // dc[0] : y++ の時のコスト増分 + // dc[1] : x-- の時のコスト増分 + // dc[2] : y-- の時のコスト増分 + // dc[3] : x++ の時のコスト増分 + + if(y < ys && !map_getcellp(md,x ,y+1,flag2)) { + f |= 1; dc[0] = (y >= y1 ? 20 : 0); + e+=add_path(heap,tp,x ,y+1,dist,rp,cost+dc[0]); // (x, y+1) + } + if(x > 0 && !map_getcellp(md,x-1,y ,flag2)) { + f |= 2; dc[1] = (x <= x1 ? 20 : 0); + e+=add_path(heap,tp,x-1,y ,dist,rp,cost+dc[1]); // (x-1, y ) + } + if(y > 0 && !map_getcellp(md,x ,y-1,flag2)) { + f |= 4; dc[2] = (y <= y1 ? 20 : 0); + e+=add_path(heap,tp,x ,y-1,dist,rp,cost+dc[2]); // (x , y-1) + } + if(x < xs && !map_getcellp(md,x+1,y ,flag2)) { + f |= 8; dc[3] = (x >= x1 ? 20 : 0); + e+=add_path(heap,tp,x+1,y ,dist,rp,cost+dc[3]); // (x+1, y ) + } + if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,flag2)) + e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6); // (x-1, y+1) + if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,flag2)) + e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6); // (x-1, y-1) + if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,flag2)) + e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6); // (x+1, y-1) + if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,flag2)) + e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6); // (x+1, y+1) + tp[rp].flag=1; + if(e || heap[0]>=MAX_HEAP-5) + return -1; + } + if(x==x1 && y==y1) { + int len,j; + + for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++); + if(len==100 || len>=sizeof(wpd->path)) + return -1; + wpd->path_len=len; + wpd->path_pos=0; + wpd->path_half=0; + for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) { + int dx = tp[i].x - tp[tp[i].before].x; + int dy = tp[i].y - tp[tp[i].before].y; + int dir; + if( dx == 0 ) { + dir = (dy > 0 ? 0 : 4); + } else if( dx > 0 ) { + dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) ); + } else { + dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) ); + } + wpd->path[j] = dir; + } +#if 0 + // test + { + int dirx[8]={0,-1,-1,-1,0,1,1,1}; + int diry[8]={1,1,0,-1,-1,-1,0,1}; + x = x0; y = y0; + for(i = 0; i < wpd->path_len; i++) { + x += dirx[ wpd->path[i] ]; + y += diry[ wpd->path[i] ]; + if( map_getcellp(md,x,y,flag2) ) { + printf("path_search_real: cannot move(%d, %d)\n", x, y); + return -1; + } + } + if( x != x1 || y != y1 ) { + printf("path_search_real: dest position is wrong. ok:(%d, %d) ng:(%d,%d)\n", x1, y1, x, y); + return -1; + } + } +#endif + return 0; + } + return -1; +} + +/*========================================== + + * path探索 (x0,y0)->(x1,y1) + + *------------------------------------------ + + */ + +#ifdef PATH_STANDALONETEST +char gat[64][64]={ + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,1,0,0,0,0,0}, +}; +struct map_data map[1]; + +/*========================================== + * 経路探索ルーチン単体テスト用main関数 + *------------------------------------------ + */ +void main(int argc,char *argv[]) +{ + struct walkpath_data wpd; + + map[0].gat=gat; + map[0].xs=64; + map[0].ys=64; + + path_search(&wpd,0,3,4,5,4); + path_search(&wpd,0,5,4,3,4); + path_search(&wpd,0,6,4,3,4); + path_search(&wpd,0,7,4,3,4); + path_search(&wpd,0,4,3,4,5); + path_search(&wpd,0,4,2,4,5); + path_search(&wpd,0,4,1,4,5); + path_search(&wpd,0,4,5,4,3); + path_search(&wpd,0,4,6,4,3); + path_search(&wpd,0,4,7,4,3); + path_search(&wpd,0,7,4,3,4); + path_search(&wpd,0,8,4,3,4); + path_search(&wpd,0,9,4,3,4); + path_search(&wpd,0,10,4,3,4); + path_search(&wpd,0,11,4,3,4); + path_search(&wpd,0,12,4,3,4); + path_search(&wpd,0,13,4,3,4); + path_search(&wpd,0,14,4,3,4); + path_search(&wpd,0,15,4,3,4); + path_search(&wpd,0,16,4,3,4); + path_search(&wpd,0,17,4,3,4); + path_search(&wpd,0,18,4,3,4); +} +#endif diff --git a/src/map/status.c b/src/map/status.c index 52f4afc4f..1af25239a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1,7303 +1,7303 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include <time.h>
-#include <ctype.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <memory.h>
-#include <string.h>
-#include <limits.h>
-
-#include "pc.h"
-#include "map.h"
-#include "pet.h"
-#include "npc.h"
-#include "mob.h"
-#include "clif.h"
-#include "guild.h"
-#include "skill.h"
-#include "itemdb.h"
-#include "battle.h"
-#include "chrif.h"
-#include "status.h"
-#include "script.h"
-#include "unit.h"
-#include "mercenary.h"
-
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/showmsg.h"
-#include "../common/malloc.h"
-
-//For specifying where in the SkillStatusChangeTableArray the "out of bounds" skills get stored. [Skotlex]
-#define SC_HM_BASE 800
-#define SC_GD_BASE 900
-//Regen related flags.
-#define RGN_HP 0x01
-#define RGN_SP 0x02
-#define RGN_SHP 0x04
-#define RGN_SSP 0x08
-
-int SkillStatusChangeTableArray[MAX_SKILL]; //Stores the status that should be associated to this skill.
-int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change.
-int StatusSkillChangeTable[SC_MAX]; //Stores the skill that should be considered associated to this status change.
-unsigned long StatusChangeFlagTable[SC_MAX]; //Stores the flag specifying what this SC changes.
-
-static int max_weight_base[MAX_PC_CLASS];
-static int hp_coefficient[MAX_PC_CLASS];
-static int hp_coefficient2[MAX_PC_CLASS];
-static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL];
-static int sp_coefficient[MAX_PC_CLASS];
-static int aspd_base[MAX_PC_CLASS][MAX_WEAPON_TYPE]; //[blackhole89]
-static int refinebonus[MAX_REFINE_BONUS][3]; // 精錬ボーナステーブル(refine_db.txt)
-int percentrefinery[5][MAX_REFINE+1]; // 精錬成功率(refine_db.txt)
-static int atkmods[3][MAX_WEAPON_TYPE]; // 武器ATKサイズ修正(size_fix.txt)
-static char job_bonus[MAX_PC_CLASS][MAX_LEVEL];
-
-static struct status_data dummy_status;
-int current_equip_item_index; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus]
-int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex]
-//we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only
-//to avoid cards exploits
-void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag); //[orn]
-
-static void add_sc(int skill, int sc)
-{
- int sk = skill;
- if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
- else
- if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
- if (sk < 0 || sk >= MAX_SKILL) {
- if (battle_config.error_log)
- ShowError("add_sc: Unsupported skill id %d\n", skill);
- return;
- }
- if (SkillStatusChangeTableArray[sk]==-1) // skill -> sk [Lance]
- SkillStatusChangeTableArray[sk] = sc;
- if (StatusSkillChangeTable[sc]==0)
- StatusSkillChangeTable[sc] = skill;
-}
-
-static void set_sc(int skill, int sc, int icon, unsigned int flag)
-{
- if (StatusIconChangeTable[sc]==SI_BLANK)
- StatusIconChangeTable[sc] = icon;
- StatusChangeFlagTable[sc] |= flag;
- add_sc(skill, sc);
-}
-
-//Initializes the StatusIconChangeTable variable. May seem somewhat slower than directly defining the array,
-//but it is much less prone to errors. [Skotlex]
-void initChangeTables(void) {
- int i;
- for (i = 0; i < SC_MAX; i++)
- StatusIconChangeTable[i] = SI_BLANK;
- for (i = 0; i < MAX_SKILL; i++)
- SkillStatusChangeTableArray[i] = -1;
- malloc_set(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable));
- malloc_set(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable));
-
- //First we define the skill for common ailments. These are used in
- //skill_additional_effect through sc cards. [Skotlex]
- StatusSkillChangeTable[SC_STONE] = MG_STONECURSE;
- StatusSkillChangeTable[SC_FREEZE] = MG_FROSTDIVER;
- StatusSkillChangeTable[SC_STUN] = NPC_STUNATTACK;
- StatusSkillChangeTable[SC_SLEEP] = NPC_SLEEPATTACK;
- StatusSkillChangeTable[SC_POISON] = NPC_POISON;
- StatusSkillChangeTable[SC_CURSE] = NPC_CURSEATTACK;
- StatusSkillChangeTable[SC_SILENCE] = NPC_SILENCEATTACK;
- StatusSkillChangeTable[SC_CONFUSION] = DC_WINKCHARM;
- StatusSkillChangeTable[SC_BLIND] = NPC_BLINDATTACK;
- StatusSkillChangeTable[SC_BLEEDING] = LK_HEADCRUSH;
- StatusSkillChangeTable[SC_DPOISON] = NPC_POISON;
-
- //These are the status-change flags for the common ailments.
- StatusChangeFlagTable[SC_STONE] = SCB_DEF_ELE|SCB_DEF|SCB_MDEF;
- StatusChangeFlagTable[SC_FREEZE] = SCB_DEF_ELE|SCB_DEF|SCB_MDEF;
-// StatusChangeFlagTable[SC_STUN] = SCB_NONE;
-// StatusChangeFlagTable[SC_SLEEP] = SCB_NONE;
- StatusChangeFlagTable[SC_POISON] = SCB_DEF2|SCB_REGEN;
- StatusChangeFlagTable[SC_CURSE] = SCB_LUK|SCB_BATK|SCB_WATK|SCB_SPEED;
-// StatusChangeFlagTable[SC_SILENCE] = SCB_NONE;
-// StatusChangeFlagTable[SC_CONFUSION] = SCB_NONE;
- StatusChangeFlagTable[SC_BLIND] = SCB_HIT|SCB_FLEE;
- StatusChangeFlagTable[SC_BLEEDING] = SCB_REGEN;
- StatusChangeFlagTable[SC_DPOISON] = SCB_DEF2|SCB_REGEN;
-
- //The icons for the common ailments
-// StatusIconChangeTable[SC_STONE] = SI_BLANK;
-// StatusIconChangeTable[SC_FREEZE] = SI_BLANK;
-// StatusIconChangeTable[SC_STUN] = SI_BLANK;
-// StatusIconChangeTable[SC_SLEEP] = SI_BLANK;
-// StatusIconChangeTable[SC_POISON] = SI_BLANK;
-// StatusIconChangeTable[SC_CURSE] = SI_BLANK;
-// StatusIconChangeTable[SC_SILENCE] = SI_BLANK;
-// StatusIconChangeTable[SC_CONFUSION] = SI_BLANK;
-// StatusIconChangeTable[SC_BLIND] = SI_BLANK;
- StatusIconChangeTable[SC_BLEEDING] = SI_BLEEDING;
-// StatusIconChangeTable[SC_DPOISON] = SI_BLANK;
-
-
- add_sc(SM_BASH, SC_STUN);
- set_sc(SM_PROVOKE, SC_PROVOKE, SI_PROVOKE, SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK);
- add_sc(SM_MAGNUM, SC_WATK_ELEMENT);
- set_sc(SM_ENDURE, SC_ENDURE, SI_ENDURE, SCB_MDEF|SCB_DSPD);
- add_sc(MG_SIGHT, SC_SIGHT);
- add_sc(MG_SAFETYWALL, SC_SAFETYWALL);
- add_sc(MG_FROSTDIVER, SC_FREEZE);
- add_sc(MG_STONECURSE, SC_STONE);
- add_sc(AL_RUWACH, SC_RUWACH);
- set_sc(AL_INCAGI, SC_INCREASEAGI, SI_INCREASEAGI, SCB_AGI|SCB_SPEED);
- set_sc(AL_DECAGI, SC_DECREASEAGI, SI_DECREASEAGI, SCB_AGI|SCB_SPEED);
- set_sc(AL_CRUCIS, SC_SIGNUMCRUCIS, SI_SIGNUMCRUCIS, SCB_DEF);
- set_sc(AL_ANGELUS, SC_ANGELUS, SI_ANGELUS, SCB_DEF2);
- set_sc(AL_BLESSING, SC_BLESSING, SI_BLESSING, SCB_STR|SCB_INT|SCB_DEX);
- set_sc(AC_CONCENTRATION, SC_CONCENTRATE, SI_CONCENTRATE, SCB_AGI|SCB_DEX);
- set_sc(TF_HIDING, SC_HIDING, SI_HIDING, SCB_SPEED);
- add_sc(TF_POISON, SC_POISON);
- set_sc(KN_TWOHANDQUICKEN, SC_TWOHANDQUICKEN, SI_TWOHANDQUICKEN, SCB_ASPD);
- add_sc(KN_AUTOCOUNTER, SC_AUTOCOUNTER);
- set_sc(PR_IMPOSITIO, SC_IMPOSITIO, SI_IMPOSITIO, SCB_WATK);
- set_sc(PR_SUFFRAGIUM, SC_SUFFRAGIUM, SI_SUFFRAGIUM, SCB_NONE);
- set_sc(PR_ASPERSIO, SC_ASPERSIO, SI_ASPERSIO, SCB_ATK_ELE);
- set_sc(PR_BENEDICTIO, SC_BENEDICTIO, SI_BENEDICTIO, SCB_DEF_ELE);
- set_sc(PR_SLOWPOISON, SC_SLOWPOISON, SI_SLOWPOISON, SCB_REGEN);
- set_sc(PR_KYRIE, SC_KYRIE, SI_KYRIE, SCB_NONE);
- set_sc(PR_MAGNIFICAT, SC_MAGNIFICAT, SI_MAGNIFICAT, SCB_REGEN);
- set_sc(PR_GLORIA, SC_GLORIA, SI_GLORIA, SCB_LUK);
- add_sc(PR_LEXDIVINA, SC_SILENCE);
- set_sc(PR_LEXAETERNA, SC_AETERNA, SI_AETERNA, SCB_NONE);
- add_sc(WZ_METEOR, SC_STUN);
- add_sc(WZ_VERMILION, SC_BLIND);
- add_sc(WZ_FROSTNOVA, SC_FREEZE);
- add_sc(WZ_STORMGUST, SC_FREEZE);
- set_sc(WZ_QUAGMIRE, SC_QUAGMIRE, SI_QUAGMIRE, SCB_AGI|SCB_DEX|SCB_ASPD|SCB_SPEED);
- set_sc(BS_ADRENALINE, SC_ADRENALINE, SI_ADRENALINE, SCB_ASPD);
- set_sc(BS_WEAPONPERFECT, SC_WEAPONPERFECTION, SI_WEAPONPERFECTION, SCB_NONE);
- set_sc(BS_OVERTHRUST, SC_OVERTHRUST, SI_OVERTHRUST, SCB_NONE);
- set_sc(BS_MAXIMIZE, SC_MAXIMIZEPOWER, SI_MAXIMIZEPOWER, SCB_NONE);
- add_sc(HT_LANDMINE, SC_STUN);
- add_sc(HT_ANKLESNARE, SC_ANKLE);
- add_sc(HT_SANDMAN, SC_SLEEP);
- add_sc(HT_FLASHER, SC_BLIND);
- add_sc(HT_FREEZINGTRAP, SC_FREEZE);
- set_sc(AS_CLOAKING, SC_CLOAKING, SI_CLOAKING, SCB_CRI|SCB_SPEED);
- add_sc(AS_SONICBLOW, SC_STUN);
- set_sc(AS_GRIMTOOTH, SC_SLOWDOWN, SI_BLANK, SCB_SPEED);
- set_sc(AS_ENCHANTPOISON, SC_ENCPOISON, SI_ENCPOISON, SCB_ATK_ELE);
- set_sc(AS_POISONREACT, SC_POISONREACT, SI_POISONREACT, SCB_NONE);
- add_sc(AS_VENOMDUST, SC_POISON);
- add_sc(AS_SPLASHER, SC_SPLASHER);
- set_sc(NV_TRICKDEAD, SC_TRICKDEAD, SI_TRICKDEAD, SCB_REGEN);
- set_sc(SM_AUTOBERSERK, SC_AUTOBERSERK, SI_STEELBODY, SCB_NONE);
- add_sc(TF_SPRINKLESAND, SC_BLIND);
- add_sc(TF_THROWSTONE, SC_STUN);
- set_sc(MC_LOUD, SC_LOUD, SI_LOUD, SCB_STR);
- set_sc(MG_ENERGYCOAT, SC_ENERGYCOAT, SI_ENERGYCOAT, SCB_NONE);
- set_sc(NPC_EMOTION, SC_MODECHANGE, SI_BLANK, SCB_MODE);
- add_sc(NPC_EMOTION_ON, SC_MODECHANGE);
- set_sc(NPC_ATTRICHANGE, SC_ELEMENTALCHANGE, SI_BLANK, SCB_DEF_ELE);
- add_sc(NPC_CHANGEWATER, SC_ELEMENTALCHANGE);
- add_sc(NPC_CHANGEGROUND, SC_ELEMENTALCHANGE);
- add_sc(NPC_CHANGEFIRE, SC_ELEMENTALCHANGE);
- add_sc(NPC_CHANGEWIND, SC_ELEMENTALCHANGE);
- add_sc(NPC_CHANGEPOISON, SC_ELEMENTALCHANGE);
- add_sc(NPC_CHANGEHOLY, SC_ELEMENTALCHANGE);
- add_sc(NPC_CHANGEDARKNESS, SC_ELEMENTALCHANGE);
- add_sc(NPC_CHANGETELEKINESIS, SC_ELEMENTALCHANGE);
- add_sc(NPC_POISON, SC_POISON);
- add_sc(NPC_BLINDATTACK, SC_BLIND);
- add_sc(NPC_SILENCEATTACK, SC_SILENCE);
- add_sc(NPC_STUNATTACK, SC_STUN);
- add_sc(NPC_PETRIFYATTACK, SC_STONE);
- add_sc(NPC_CURSEATTACK, SC_CURSE);
- add_sc(NPC_SLEEPATTACK, SC_SLEEP);
- set_sc(NPC_KEEPING, SC_KEEPING, SI_BLANK, SCB_DEF);
- add_sc(NPC_DARKBLESSING, SC_COMA);
- set_sc(NPC_BARRIER, SC_BARRIER, SI_BLANK, SCB_MDEF|SCB_DEF);
- add_sc(NPC_DEFENDER, SC_ARMOR);
- add_sc(NPC_LICK, SC_STUN);
- set_sc(NPC_HALLUCINATION, SC_HALLUCINATION, SI_HALLUCINATION, SCB_NONE);
- add_sc(NPC_REBIRTH, SC_KAIZEL);
- add_sc(RG_RAID, SC_STUN);
- set_sc(RG_STRIPWEAPON, SC_STRIPWEAPON, SI_STRIPWEAPON, SCB_WATK);
- set_sc(RG_STRIPSHIELD, SC_STRIPSHIELD, SI_STRIPSHIELD, SCB_DEF);
- set_sc(RG_STRIPARMOR, SC_STRIPARMOR, SI_STRIPARMOR, SCB_VIT);
- set_sc(RG_STRIPHELM, SC_STRIPHELM, SI_STRIPHELM, SCB_INT);
- add_sc(AM_ACIDTERROR, SC_BLEEDING);
- set_sc(AM_CP_WEAPON, SC_CP_WEAPON, SI_CP_WEAPON, SCB_NONE);
- set_sc(AM_CP_SHIELD, SC_CP_SHIELD, SI_CP_SHIELD, SCB_NONE);
- set_sc(AM_CP_ARMOR, SC_CP_ARMOR, SI_CP_ARMOR, SCB_NONE);
- set_sc(AM_CP_HELM, SC_CP_HELM, SI_CP_HELM, SCB_NONE);
- set_sc(CR_AUTOGUARD, SC_AUTOGUARD, SI_AUTOGUARD, SCB_NONE);
- add_sc(CR_SHIELDCHARGE, SC_STUN);
- set_sc(CR_REFLECTSHIELD, SC_REFLECTSHIELD, SI_REFLECTSHIELD, SCB_NONE);
- add_sc(CR_HOLYCROSS, SC_BLIND);
- add_sc(CR_GRANDCROSS, SC_BLIND);
- set_sc(CR_DEVOTION, SC_DEVOTION, SI_DEVOTION, SCB_NONE);
- set_sc(CR_PROVIDENCE, SC_PROVIDENCE, SI_PROVIDENCE, SCB_PC);
- set_sc(CR_DEFENDER, SC_DEFENDER, SI_DEFENDER, SCB_SPEED|SCB_ASPD);
- set_sc(CR_SPEARQUICKEN, SC_SPEARQUICKEN, SI_SPEARQUICKEN, SCB_ASPD);
- set_sc(MO_STEELBODY, SC_STEELBODY, SI_STEELBODY, SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED);
- add_sc(MO_BLADESTOP, SC_BLADESTOP_WAIT);
- add_sc(MO_BLADESTOP, SC_BLADESTOP);
- set_sc(MO_EXPLOSIONSPIRITS, SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS, SCB_CRI|SCB_REGEN);
- set_sc(MO_EXTREMITYFIST, SC_EXTREMITYFIST, SI_BLANK, SCB_REGEN);
- add_sc(SA_MAGICROD, SC_MAGICROD);
- set_sc(SA_AUTOSPELL, SC_AUTOSPELL, SI_AUTOSPELL, SCB_NONE);
- set_sc(SA_FLAMELAUNCHER, SC_FIREWEAPON, SI_FIREWEAPON, SCB_ATK_ELE);
- set_sc(SA_FROSTWEAPON, SC_WATERWEAPON, SI_WATERWEAPON, SCB_ATK_ELE);
- set_sc(SA_LIGHTNINGLOADER, SC_WINDWEAPON, SI_WINDWEAPON, SCB_ATK_ELE);
- set_sc(SA_SEISMICWEAPON, SC_EARTHWEAPON, SI_EARTHWEAPON, SCB_ATK_ELE);
- set_sc(SA_VOLCANO, SC_VOLCANO, SI_LANDENDOW, SCB_WATK);
- set_sc(SA_DELUGE, SC_DELUGE, SI_LANDENDOW, SCB_MAXHP);
- set_sc(SA_VIOLENTGALE, SC_VIOLENTGALE, SI_LANDENDOW, SCB_FLEE);
- add_sc(SA_REVERSEORCISH, SC_ORCISH);
- add_sc(SA_COMA, SC_COMA);
- set_sc(BD_ENCORE, SC_DANCING, SI_BLANK, SCB_SPEED|SCB_REGEN);
- add_sc(BD_RICHMANKIM, SC_RICHMANKIM);
- set_sc(BD_ETERNALCHAOS, SC_ETERNALCHAOS, SI_BLANK, SCB_DEF2);
- set_sc(BD_DRUMBATTLEFIELD, SC_DRUMBATTLE, SI_BLANK, SCB_WATK|SCB_DEF);
- set_sc(BD_RINGNIBELUNGEN, SC_NIBELUNGEN, SI_BLANK, SCB_WATK);
- add_sc(BD_ROKISWEIL, SC_ROKISWEIL);
- add_sc(BD_INTOABYSS, SC_INTOABYSS);
- set_sc(BD_SIEGFRIED, SC_SIEGFRIED, SI_BLANK, SCB_PC);
- add_sc(BA_FROSTJOKE, SC_FREEZE);
- set_sc(BA_WHISTLE, SC_WHISTLE, SI_BLANK, SCB_FLEE|SCB_FLEE2);
- set_sc(BA_ASSASSINCROSS, SC_ASSNCROS, SI_BLANK, SCB_ASPD);
- add_sc(BA_POEMBRAGI, SC_POEMBRAGI);
- set_sc(BA_APPLEIDUN, SC_APPLEIDUN, SI_BLANK, SCB_MAXHP);
- add_sc(DC_SCREAM, SC_STUN);
- set_sc(DC_HUMMING, SC_HUMMING, SI_BLANK, SCB_HIT);
- set_sc(DC_DONTFORGETME, SC_DONTFORGETME, SI_BLANK, SCB_SPEED|SCB_ASPD);
- set_sc(DC_FORTUNEKISS, SC_FORTUNE, SI_BLANK, SCB_CRI);
- set_sc(DC_SERVICEFORYOU, SC_SERVICE4U, SI_BLANK, SCB_MAXSP|SCB_PC);
- add_sc(NPC_DARKCROSS, SC_BLIND);
- add_sc(NPC_GRANDDARKNESS, SC_BLIND);
- add_sc(NPC_STOP, SC_STOP);
- set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
- set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
- add_sc(NPC_CHANGEUNDEAD, SC_ELEMENTALCHANGE);
- set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
- set_sc(NPC_AGIUP, SC_INCAGIRATE, SI_BLANK, SCB_AGI);
- add_sc(NPC_INVISIBLE, SC_CLOAKING);
- set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE);
- set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE);
- set_sc(LK_CONCENTRATION, SC_CONCENTRATION, SI_CONCENTRATION, SCB_BATK|SCB_WATK|SCB_HIT|SCB_DEF|SCB_DEF2|SCB_DSPD);
- set_sc(LK_TENSIONRELAX, SC_TENSIONRELAX, SI_TENSIONRELAX, SCB_REGEN);
- set_sc(LK_BERSERK, SC_BERSERK, SI_BERSERK, SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|SCB_FLEE|SCB_SPEED|SCB_ASPD|SCB_MAXHP|SCB_REGEN);
-// set_sc(LK_FURY, SC_FURY, SI_FURY, SCB_NONE); //Unused skill
- set_sc(HP_ASSUMPTIO, SC_ASSUMPTIO, SI_ASSUMPTIO, SCB_NONE);
- add_sc(HP_BASILICA, SC_BASILICA);
- set_sc(HW_MAGICPOWER, SC_MAGICPOWER, SI_MAGICPOWER, SCB_MATK);
- add_sc(PA_SACRIFICE, SC_SACRIFICE);
- set_sc(PA_GOSPEL, SC_GOSPEL, SI_BLANK, SCB_SPEED|SCB_ASPD);
- add_sc(PA_GOSPEL, SC_SCRESIST);
- add_sc(CH_TIGERFIST, SC_STOP);
- set_sc(ASC_EDP, SC_EDP, SI_EDP, SCB_NONE);
- set_sc(SN_SIGHT, SC_TRUESIGHT, SI_TRUESIGHT, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK|SCB_CRI|SCB_HIT);
- set_sc(SN_WINDWALK, SC_WINDWALK, SI_WINDWALK, SCB_FLEE|SCB_SPEED);
- set_sc(WS_MELTDOWN, SC_MELTDOWN, SI_MELTDOWN, SCB_NONE);
- set_sc(WS_CARTBOOST, SC_CARTBOOST, SI_CARTBOOST, SCB_SPEED);
- set_sc(ST_CHASEWALK, SC_CHASEWALK, SI_BLANK, SCB_SPEED);
- set_sc(ST_REJECTSWORD, SC_REJECTSWORD, SI_REJECTSWORD, SCB_NONE);
- add_sc(ST_REJECTSWORD, SC_AUTOCOUNTER);
- set_sc(CG_MARIONETTE, SC_MARIONETTE, SI_MARIONETTE, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK);
- set_sc(CG_MARIONETTE, SC_MARIONETTE2, SI_MARIONETTE2, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK);
- add_sc(LK_SPIRALPIERCE, SC_STOP);
- add_sc(LK_HEADCRUSH, SC_BLEEDING);
- set_sc(LK_JOINTBEAT, SC_JOINTBEAT, SI_JOINTBEAT, SCB_BATK|SCB_DEF2|SCB_SPEED|SCB_ASPD);
- add_sc(HW_NAPALMVULCAN, SC_CURSE);
- set_sc(PF_MINDBREAKER, SC_MINDBREAKER, SI_BLANK, SCB_MATK|SCB_MDEF2);
- add_sc(PF_MEMORIZE, SC_MEMORIZE);
- add_sc(PF_FOGWALL, SC_FOGWALL);
- set_sc(PF_SPIDERWEB, SC_SPIDERWEB, SI_BLANK, SCB_FLEE);
- add_sc(WE_BABY, SC_BABY);
- set_sc(TK_RUN, SC_RUN, SI_RUN, SCB_SPEED|SCB_DSPD);
- set_sc(TK_RUN, SC_SPURT, SI_SPURT, SCB_STR);
- set_sc(TK_READYSTORM, SC_READYSTORM, SI_READYSTORM, SCB_NONE);
- set_sc(TK_READYDOWN, SC_READYDOWN, SI_READYDOWN, SCB_NONE);
- add_sc(TK_DOWNKICK, SC_STUN);
- set_sc(TK_READYTURN, SC_READYTURN, SI_READYTURN, SCB_NONE);
- set_sc(TK_READYCOUNTER,SC_READYCOUNTER, SI_READYCOUNTER, SCB_NONE);
- set_sc(TK_DODGE, SC_DODGE, SI_DODGE, SCB_NONE);
- set_sc(TK_SPTIME, SC_TKREST, SI_TKREST, SCB_NONE);
- set_sc(TK_SEVENWIND, SC_GHOSTWEAPON, SI_GHOSTWEAPON, SCB_ATK_ELE);
- set_sc(TK_SEVENWIND, SC_SHADOWWEAPON, SI_SHADOWWEAPON, SCB_ATK_ELE);
- set_sc(SG_SUN_WARM, SC_WARM, SI_WARM, SCB_NONE);
- add_sc(SG_MOON_WARM, SC_WARM);
- add_sc(SG_STAR_WARM, SC_WARM);
- set_sc(SG_SUN_COMFORT, SC_SUN_COMFORT, SI_SUN_COMFORT, SCB_DEF2);
- set_sc(SG_MOON_COMFORT, SC_MOON_COMFORT, SI_MOON_COMFORT, SCB_FLEE);
- set_sc(SG_STAR_COMFORT, SC_STAR_COMFORT, SI_STAR_COMFORT, SCB_ASPD);
- add_sc(SG_FRIEND, SC_SKILLRATE_UP);
- set_sc(SG_KNOWLEDGE, SC_KNOWLEDGE, SI_BLANK, SCB_PC);
- set_sc(SG_FUSION, SC_FUSION, SI_BLANK, SCB_SPEED);
- set_sc(BS_ADRENALINE2, SC_ADRENALINE2, SI_ADRENALINE2, SCB_ASPD);
- set_sc(SL_KAIZEL, SC_KAIZEL, SI_KAIZEL, SCB_NONE);
- set_sc(SL_KAAHI, SC_KAAHI, SI_KAAHI, SCB_NONE);
- set_sc(SL_KAUPE, SC_KAUPE, SI_KAUPE, SCB_NONE);
- set_sc(SL_KAITE, SC_KAITE, SI_KAITE, SCB_NONE);
- add_sc(SL_STUN, SC_STUN);
- set_sc(SL_SWOO, SC_SWOO, SI_BLANK, SCB_SPEED);
- set_sc(SL_SKE, SC_SKE, SI_BLANK, SCB_BATK|SCB_WATK|SCB_DEF|SCB_DEF2);
- set_sc(SL_SKA, SC_SKA, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_ASPD);
- set_sc(SL_SMA, SC_SMA, SI_SMA, SCB_NONE);
- set_sc(ST_PRESERVE, SC_PRESERVE, SI_PRESERVE, SCB_NONE);
- set_sc(PF_DOUBLECASTING, SC_DOUBLECAST, SI_DOUBLECAST, SCB_NONE);
- set_sc(HW_GRAVITATION, SC_GRAVITATION, SI_BLANK, SCB_ASPD);
- add_sc(WS_CARTTERMINATION, SC_STUN);
- set_sc(WS_OVERTHRUSTMAX, SC_MAXOVERTHRUST, SI_MAXOVERTHRUST, SCB_NONE);
- set_sc(CG_LONGINGFREEDOM, SC_LONGING, SI_BLANK, SCB_SPEED|SCB_ASPD);
- add_sc(CG_HERMODE, SC_HERMODE);
- set_sc(SL_HIGH, SC_SPIRIT, SI_SPIRIT, SCB_PC);
- set_sc(KN_ONEHAND, SC_ONEHAND, SI_ONEHAND, SCB_ASPD);
- set_sc(GS_FLING, SC_FLING, SI_BLANK, SCB_DEF|SCB_DEF2);
- add_sc(GS_CRACKER, SC_STUN);
- add_sc(GS_DISARM, SC_STRIPWEAPON);
- add_sc(GS_PIERCINGSHOT, SC_BLEEDING);
- set_sc(GS_MADNESSCANCEL, SC_MADNESSCANCEL, SI_MADNESSCANCEL, SCB_BATK|SCB_ASPD);
- set_sc(GS_ADJUSTMENT, SC_ADJUSTMENT, SI_ADJUSTMENT, SCB_HIT|SCB_FLEE);
- set_sc(GS_INCREASING, SC_INCREASING, SI_ACCURACY, SCB_AGI|SCB_DEX|SCB_HIT);
- set_sc(GS_GATLINGFEVER, SC_GATLINGFEVER, SI_GATLINGFEVER, SCB_BATK|SCB_FLEE|SCB_SPEED|SCB_ASPD);
- set_sc(NJ_TATAMIGAESHI, SC_TATAMIGAESHI, SI_BLANK, SCB_NONE);
- set_sc(NJ_SUITON, SC_SUITON, SI_BLANK, SCB_AGI|SCB_SPEED);
- add_sc(NJ_HYOUSYOURAKU, SC_FREEZE);
- set_sc(NJ_NEN, SC_NEN, SI_NEN, SCB_STR|SCB_INT);
- set_sc(NJ_UTSUSEMI, SC_UTSUSEMI, SI_UTSUSEMI,SCB_NONE);
- set_sc(NJ_BUNSINJYUTSU, SC_BUNSINJYUTSU, SI_BUNSINJYUTSU, SCB_DYE);
- set_sc(CR_SHRINK, SC_SHRINK, SI_SHRINK, SCB_NONE);
- set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE2, SI_CLOSECONFINE2, SCB_NONE);
- set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE, SI_CLOSECONFINE, SCB_FLEE);
- set_sc(WZ_SIGHTBLASTER, SC_SIGHTBLASTER, SI_SIGHTBLASTER, SCB_NONE);
- set_sc(DC_WINKCHARM, SC_WINKCHARM, SI_WINKCHARM, SCB_NONE);
- add_sc(MO_BALKYOUNG, SC_STUN);
- add_sc(SA_ELEMENTWATER, SC_ELEMENTALCHANGE);
- add_sc(SA_ELEMENTFIRE, SC_ELEMENTALCHANGE);
- add_sc(SA_ELEMENTGROUND, SC_ELEMENTALCHANGE);
- add_sc(SA_ELEMENTWIND, SC_ELEMENTALCHANGE);
-
- set_sc(HLIF_AVOID, SC_AVOID, SI_BLANK, SCB_SPEED);
- set_sc(HLIF_CHANGE, SC_CHANGE, SI_BLANK, SCB_VIT|SCB_INT);
- set_sc(HFLI_FLEET, SC_FLEET, SI_BLANK, SCB_ASPD|SCB_BATK|SCB_WATK);
- set_sc(HFLI_SPEED, SC_SPEED, SI_BLANK, SCB_FLEE); //[orn]
- set_sc(HAMI_DEFENCE, SC_DEFENCE, SI_BLANK, SCB_DEF); //[orn]
- set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK);
-
- set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_BLANK, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX);
- set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BLANK, SCB_STR|SCB_INT|SCB_DEX);
- set_sc(GD_REGENERATION, SC_REGENERATION, SI_BLANK, SCB_REGEN);
-
- // Storing the target job rather than simply SC_SPIRIT simplifies code later on.
- SkillStatusChangeTableArray[SL_ALCHEMIST] = MAPID_ALCHEMIST,
- SkillStatusChangeTableArray[SL_MONK] = MAPID_MONK,
- SkillStatusChangeTableArray[SL_STAR] = MAPID_STAR_GLADIATOR,
- SkillStatusChangeTableArray[SL_SAGE] = MAPID_SAGE,
- SkillStatusChangeTableArray[SL_CRUSADER] = MAPID_CRUSADER,
- SkillStatusChangeTableArray[SL_SUPERNOVICE] = MAPID_SUPER_NOVICE,
- SkillStatusChangeTableArray[SL_KNIGHT] = MAPID_KNIGHT,
- SkillStatusChangeTableArray[SL_WIZARD] = MAPID_WIZARD,
- SkillStatusChangeTableArray[SL_PRIEST] = MAPID_PRIEST,
- SkillStatusChangeTableArray[SL_BARDDANCER] = MAPID_BARDDANCER,
- SkillStatusChangeTableArray[SL_ROGUE] = MAPID_ROGUE,
- SkillStatusChangeTableArray[SL_ASSASIN] = MAPID_ASSASSIN,
- SkillStatusChangeTableArray[SL_BLACKSMITH] = MAPID_BLACKSMITH,
- SkillStatusChangeTableArray[SL_HUNTER] = MAPID_HUNTER,
- SkillStatusChangeTableArray[SL_SOULLINKER] = MAPID_SOUL_LINKER,
-
- //Status that don't have a skill associated.
- StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50;
- StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90;
- StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION;
- StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION;
- StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION;
- StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION;
- StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1;
- StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2;
- StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;
- StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT;
-
- //Other SC which are not necessarily associated to skills.
- StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
- StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;
- StatusChangeFlagTable[SC_ASPDPOTION2] = SCB_ASPD;
- StatusChangeFlagTable[SC_ASPDPOTION3] = SCB_ASPD;
- StatusChangeFlagTable[SC_SPEEDUP0] = SCB_SPEED;
- StatusChangeFlagTable[SC_SPEEDUP1] = SCB_SPEED;
- StatusChangeFlagTable[SC_ATKPOTION] = SCB_BATK;
- StatusChangeFlagTable[SC_MATKPOTION] = SCB_MATK;
- StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK;
- StatusChangeFlagTable[SC_INCSTR] |= SCB_STR;
- StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI;
- StatusChangeFlagTable[SC_INCVIT] |= SCB_VIT;
- StatusChangeFlagTable[SC_INCINT] |= SCB_INT;
- StatusChangeFlagTable[SC_INCDEX] |= SCB_DEX;
- StatusChangeFlagTable[SC_INCLUK] |= SCB_LUK;
- StatusChangeFlagTable[SC_INCHIT] |= SCB_HIT;
- StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT;
- StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE;
- StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE;
- StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP;
- StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP;
- StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK;
- StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK;
- StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF;
- StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR;
- StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI;
- StatusChangeFlagTable[SC_VITFOOD] |= SCB_VIT;
- StatusChangeFlagTable[SC_INTFOOD] |= SCB_INT;
- StatusChangeFlagTable[SC_DEXFOOD] |= SCB_DEX;
- StatusChangeFlagTable[SC_LUKFOOD] |= SCB_LUK;
- StatusChangeFlagTable[SC_HITFOOD] |= SCB_HIT;
- StatusChangeFlagTable[SC_FLEEFOOD] |= SCB_FLEE;
- StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK;
- StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK;
- StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK;
-
- if (!battle_config.display_hallucination) //Disable Hallucination.
- StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK;
-}
-
-int SkillStatusChangeTable(int skill)
-{
- int sk = skill;
- if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
- else
- if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
- if (sk < 0 || sk >= MAX_SKILL) {
- if (battle_config.error_log)
- ShowError("add_sc: Unsupported skill id %d\n", skill);
- return -1;
- }
- return SkillStatusChangeTableArray[sk];
-}
-int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change.
-static void initDummyData(void) {
- malloc_set(&dummy_status, 0, sizeof(dummy_status));
- dummy_status.hp =
- dummy_status.max_hp =
- dummy_status.max_sp =
- dummy_status.str =
- dummy_status.agi =
- dummy_status.vit =
- dummy_status.int_ =
- dummy_status.dex =
- dummy_status.luk =
- dummy_status.hit = 1;
- dummy_status.speed = 2000;
- dummy_status.adelay = 4000;
- dummy_status.amotion = 2000;
- dummy_status.dmotion = 2000;
- dummy_status.ele_lv = 1; //Min elemental level.
- dummy_status.mode = MD_CANMOVE;
-}
-
-/*==========================================
- * 精錬ボーナス
- *------------------------------------------
- */
-int status_getrefinebonus(int lv,int type)
-{
- if (lv >= 0 && lv < 5 && type >= 0 && type < 3)
- return refinebonus[lv][type];
- return 0;
-}
-
-//Sets HP to given value. Flag is the flag passed to status_heal in case
-//final value is higher than current (use 2 to make a healing effect display
-//on players) It will always succeed (overrides Berserk block), but it can't kill.
-int status_set_hp(struct block_list *bl, unsigned int hp, int flag)
-{
- struct status_data *status;
- if (hp < 1) return 0;
- status = status_get_status_data(bl);
- if (status == &dummy_status)
- return 0;
-
- if (hp > status->max_hp) hp = status->max_hp;
- if (hp == status->hp) return 0;
- if (hp > status->hp)
- return status_heal(bl, hp - status->hp, 0, 1|flag);
- return status_zap(bl, status->hp - hp, 0);
-}
-
-//Sets SP to given value. Flag is the flag passed to status_heal in case
-//final value is higher than current (use 2 to make a healing effect display
-//on players)
-int status_set_sp(struct block_list *bl, unsigned int sp, int flag)
-{
- struct status_data *status;
-
- status = status_get_status_data(bl);
- if (status == &dummy_status)
- return 0;
-
- if (sp > status->max_sp) sp = status->max_sp;
- if (sp == status->sp) return 0;
- if (sp > status->sp)
- return status_heal(bl, 0, sp - status->sp, 1|flag);
- return status_zap(bl, 0, status->sp - sp);
-}
-
-//Inflicts damage on the target with the according walkdelay.
-//If flag&1, damage is passive and does not triggers cancelling status changes.
-//If flag&2, fail if target does not has enough to substract.
-//If flag&4, if killed, mob must not give exp/loot.
-int status_damage(struct block_list *src,struct block_list *target,int hp, int sp, int walkdelay, int flag)
-{
- struct status_data *status;
- struct status_change *sc;
-
- if(sp && !(target->type&BL_CONSUME))
- sp = 0; //Not a valid SP target.
-
- if (hp < 0) { //Assume absorbed damage.
- status_heal(target, -hp, 0, 1);
- hp = 0;
- }
-
- if (sp < 0) {
- status_heal(target, 0, -sp, 1);
- sp = 0;
- }
-
- if (!hp && !sp)
- return 0;
-
-
- if (target->type == BL_SKILL)
- return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
-
- status = status_get_status_data(target);
-
- if (status == &dummy_status || !status->hp)
- return 0; //Invalid targets: no damage or dead
-
-// Let through. battle.c/skill.c have the whole logic of when it's possible or
-// not to hurt someone (and this check breaks pet catching) [Skotlex]
-// if (!target->prev && !(flag&2))
-// return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp
-
- sc = status_get_sc(target);
-
- if (sc && !sc->count)
- sc = NULL;
-
- if (hp && !(flag&1)) {
- if (sc) {
- if (sc->data[SC_DEVOTION].val1 && src && battle_getcurrentskill(src) != PA_PRESSURE)
- { //Devotion prevents any of the other ailments from ending.
- struct map_session_data *sd2 = map_id2sd(sc->data[SC_DEVOTION].val1);
- if (sd2 && sd2->devotion[sc->data[SC_DEVOTION].val2] == target->id)
- {
- clif_damage(&sd2->bl, &sd2->bl, gettick(), 0, 0, hp, 0, 0, 0);
- status_fix_damage(NULL, &sd2->bl, hp, 0);
- return 0;
- }
- status_change_end(target, SC_DEVOTION, -1);
- }
- if (sc->data[SC_FREEZE].timer != -1)
- status_change_end(target,SC_FREEZE,-1);
- if (sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
- status_change_end(target,SC_STONE,-1);
- if (sc->data[SC_SLEEP].timer != -1)
- status_change_end(target,SC_SLEEP,-1);
- if (sc->data[SC_WINKCHARM].timer != -1)
- status_change_end(target,SC_WINKCHARM,-1);
- if (sc->data[SC_CONFUSION].timer != -1)
- status_change_end(target, SC_CONFUSION, -1);
- if (sc->data[SC_TRICKDEAD].timer != -1)
- status_change_end(target, SC_TRICKDEAD, -1);
- if (sc->data[SC_HIDING].timer != -1)
- status_change_end(target, SC_HIDING, -1);
- if (sc->data[SC_CLOAKING].timer != -1)
- status_change_end(target, SC_CLOAKING, -1);
- if (sc->data[SC_CHASEWALK].timer != -1)
- status_change_end(target, SC_CHASEWALK, -1);
- if (sc->data[SC_ENDURE].timer != -1 && !sc->data[SC_ENDURE].val4) {
- //Endure count is only reduced by non-players on non-gvg maps.
- //val4 signals infinite endure. [Skotlex]
- if (src && src->type != BL_PC && !map_flag_gvg(target->m)
- && --(sc->data[SC_ENDURE].val2) < 0)
- status_change_end(target, SC_ENDURE, -1);
- }
- if (sc->data[SC_GRAVITATION].timer != -1 &&
- sc->data[SC_GRAVITATION].val3 == BCT_SELF) {
- struct skill_unit_group *sg = (struct skill_unit_group *)sc->data[SC_GRAVITATION].val4;
- if (sg) {
- skill_delunitgroup(target,sg, 0);
- sc->data[SC_GRAVITATION].val4 = 0;
- status_change_end(target, SC_GRAVITATION, -1);
- }
- }
- if(sc->data[SC_DANCING].timer != -1 && hp > (signed int)status->max_hp>>2)
- skill_stop_dancing(target);
- }
- unit_skillcastcancel(target, 2);
- }
-
- if ((unsigned int)hp >= status->hp) {
- if (flag&2) return 0;
- hp = status->hp;
- }
-
- if ((unsigned int)sp > status->sp) {
- if (flag&2) return 0;
- sp = status->sp;
- }
-
- status->hp-= hp;
- status->sp-= sp;
-
- if (sc && hp && status->hp) {
- if (sc->data[SC_AUTOBERSERK].timer != -1 &&
- (sc->data[SC_PROVOKE].timer==-1 || !sc->data[SC_PROVOKE].val2) &&
- status->hp < status->max_hp>>2)
- sc_start4(target,SC_PROVOKE,100,10,1,0,0,0);
- if (sc->data[SC_BERSERK].timer != -1 &&
- status->hp <= 100)
- status_change_end(target, SC_BERSERK, -1);
- }
-
- switch (target->type)
- {
- case BL_MOB:
- mob_damage((TBL_MOB*)target, src, hp);
- break;
- case BL_PC:
- pc_damage((TBL_PC*)target,src,hp,sp);
- break;
- case BL_HOM:
- merc_damage((TBL_HOM*)target,src,hp,sp);
- }
-
- if (status->hp)
- { //Still lives!
- if (walkdelay)
- unit_set_walkdelay(target, gettick(), walkdelay, 0);
- return hp+sp;
- }
-
- status->hp = 1; //To let the dead function cast skills and all that.
- //NOTE: These dead functions should return: [Skotlex]
- //0: Death cancelled, auto-revived.
- //Non-zero: Standard death. Clear status, cancel move/attack, etc
- //&2: Also remove object from map.
- //&4: Also delete object from memory.
- switch (target->type)
- {
- case BL_MOB:
- flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0);
- break;
- case BL_PC:
- flag = pc_dead((TBL_PC*)target,src);
- break;
- case BL_HOM:
- flag = merc_hom_dead((TBL_HOM*)target,src);
- break;
- default: //Unhandled case, do nothing to object.
- flag = 0;
- break;
- }
-
- if(!flag) //Death cancelled.
- return hp+sp;
-
- //Normal death
- status->hp = 0;
- if (battle_config.clear_unit_ondeath &&
- battle_config.clear_unit_ondeath&target->type)
- skill_clear_unitgroup(target);
- status_change_clear(target,0);
-
- if(target->type&BL_REGEN)
- { //Reset regen ticks.
- struct regen_data *regen = status_get_regen_data(target);
- if (regen) {
- malloc_set(®en->tick, 0, sizeof(regen->tick));
- if (regen->sregen)
- malloc_set(®en->sregen->tick, 0, sizeof(regen->sregen->tick));
- if (regen->ssregen)
- malloc_set(®en->ssregen->tick, 0, sizeof(regen->ssregen->tick));
- }
- }
- if(flag&4) //Delete from memory. (also invokes map removal code)
- unit_free(target,1);
- else
- if(flag&2) //remove from map
- unit_remove_map(target,1);
- else
- { //Some death states that would normally be handled by unit_remove_map
- unit_stop_attack(target);
- unit_stop_walking(target,0);
- unit_skillcastcancel(target,0);
- clif_clearchar_area(target,1);
- skill_unit_move(target,gettick(),4);
- skill_cleartimerskill(target);
- }
-
- return hp+sp;
-}
-
-//Heals a character. If flag&1, this is forced healing (otherwise stuff like Berserk can block it)
-//If flag&2, when the player is healed, show the HP/SP heal effect.
-int status_heal(struct block_list *bl,int hp,int sp, int flag)
-{
- struct status_data *status;
- struct status_change *sc;
-
- status = status_get_status_data(bl);
-
- if (status == &dummy_status || !status->hp)
- return 0;
-
- sc = status_get_sc(bl);
- if (sc && !sc->count)
- sc = NULL;
-
- if (hp < 0) {
- status_damage(NULL, bl, -hp, 0, 0, 1);
- hp = 0;
- }
-
- if(hp) {
- if (!(flag&1) && sc && sc->data[SC_BERSERK].timer!=-1)
- hp = 0;
-
-
- if((unsigned int)hp > status->max_hp - status->hp)
- hp = status->max_hp - status->hp;
- }
-
- if(sp < 0) {
- status_damage(NULL, bl, 0, -sp, 0, 1);
- sp = 0;
- }
-
- if(sp) {
- if((unsigned int)sp > status->max_sp - status->sp)
- sp = status->max_sp - status->sp;
- }
-
- if(!sp && !hp) return 0;
-
- status->hp+= hp;
- status->sp+= sp;
-
- if(hp && sc &&
- sc->data[SC_AUTOBERSERK].timer != -1 &&
- sc->data[SC_PROVOKE].timer!=-1 &&
- sc->data[SC_PROVOKE].val2==1 &&
- status->hp>=status->max_hp>>2
- ) //End auto berserk.
- status_change_end(bl,SC_PROVOKE,-1);
-
- switch(bl->type) {
- case BL_MOB:
- mob_heal((TBL_MOB*)bl,hp);
- break;
- case BL_PC:
- pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0);
- break;
- case BL_HOM:
- merc_hom_heal((TBL_HOM*)bl,hp,sp);
- break;
- }
- return hp+sp;
-}
-
-//Does percentual non-flinching damage/heal. If mob is killed this way,
-//no exp/drops will be awarded if there is no src (or src is target)
-//If rates are > 0, percent is of current HP/SP
-//If rates are < 0, percent is of max HP/SP
-//If flag, this is heal, otherwise it is damage.
-int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag)
-{
- struct status_data *status;
- unsigned int hp =0, sp = 0;
-
- status = status_get_status_data(target);
-
- //Change the equation when the values are high enough to discard the
- //imprecision in exchange of overflow protection [Skotlex]
- //Also add 100% checks since those are the most used cases where we don't
- //want aproximation errors.
- if (hp_rate > 99)
- hp = status->hp;
- else if (hp_rate > 0)
- hp = status->hp>10000?
- hp_rate*(status->hp/100):
- (hp_rate*status->hp)/100;
- else if (hp_rate < -99)
- hp = status->max_hp;
- else if (hp_rate < 0)
- hp = status->max_hp>10000?
- (-hp_rate)*(status->max_hp/100):
- (-hp_rate*status->max_hp)/100;
- if (hp_rate && !hp)
- hp = 1;
-
- //Should be safe to not do overflow protection here, noone should have
- //millions upon millions of SP
- if (sp_rate > 99)
- sp = status->sp;
- else if (sp_rate > 0)
- sp = (sp_rate*status->sp)/100;
- else if (sp_rate < -99)
- sp = status->max_sp;
- else if (sp_rate < 0)
- sp = (-sp_rate)*status->max_sp/100;
- if (sp_rate && !sp)
- sp = 1;
-
- //Ugly check in case damage dealt is too much for the received args of
- //status_heal / status_damage. [Skotlex]
- if (hp > INT_MAX) {
- hp -= INT_MAX;
- if (flag)
- status_heal(target, INT_MAX, 0, 0);
- else
- status_damage(src, target, INT_MAX, 0, 0, (!src||src==target?5:1));
- }
- if (sp > INT_MAX) {
- sp -= INT_MAX;
- if (flag)
- status_heal(target, 0, INT_MAX, 0);
- else
- status_damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1));
- }
- if (flag) return status_heal(target, hp, sp, 0);
- return status_damage(src, target, hp, sp, 0, (!src||src==target?5:1));
-}
-
-int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp)
-{
- struct status_data *status;
- unsigned int hp, sp;
- if (!status_isdead(bl)) return 0;
-
- status = status_get_status_data(bl);
- if (status == &dummy_status)
- return 0; //Invalid target.
-
- hp = status->max_hp * per_hp/100;
- sp = status->max_sp * per_sp/100;
-
- if(hp > status->max_hp - status->hp)
- hp = status->max_hp - status->hp;
-
- if(sp > status->max_sp - status->sp)
- sp = status->max_sp - status->sp;
-
- status->hp += hp;
- status->sp += sp;
-
- if (bl->prev) //Animation only if character is already on a map.
- clif_resurrection(bl, 1);
- switch (bl->type) {
- case BL_MOB:
- mob_revive((TBL_MOB*)bl, hp);
- break;
- case BL_PC:
- pc_revive((TBL_PC*)bl, hp, sp);
- break;
- case BL_HOM: //[orn]
- merc_hom_revive((TBL_HOM*)bl, hp, sp);
- break;
- }
- return 1;
-}
-/*==========================================
- * Checks whether the src can use the skill on the target,
- * taking into account status/option of both source/target. [Skotlex]
- * flag:
- * 0 - Trying to use skill on target.
- * 1 - Cast bar is done.
- * 2 - Skill already pulled off, check is due to ground-based skills or splash-damage ones.
- * src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack.
- * target MAY Be null, in which case the checks are only to see
- * whether the source can cast or not the skill on the ground.
- *------------------------------------------
- */
-int status_check_skilluse(struct block_list *src, struct block_list *target, int skill_num, int flag)
-{
- struct status_data *status;
- struct status_change *sc=NULL, *tsc;
- int hide_flag;
-
- status = src?status_get_status_data(src):&dummy_status;
-
- if (src && status_isdead(src))
- return 0;
-
- if (!skill_num) { //Normal attack checks.
- if (!(status->mode&MD_CANATTACK))
- return 0; //This mode is only needed for melee attacking.
- //Dead state is not checked for skills as some skills can be used
- //on dead characters, said checks are left to skill.c [Skotlex]
- if (target && status_isdead(target))
- return 0;
- }
-
- if (skill_num == PA_PRESSURE && flag && target) {
- //Gloria Avoids pretty much everything....
- tsc = status_get_sc(target);
- if(tsc && tsc->option&OPTION_HIDE)
- return 0;
- return 1;
- }
-
- if (((src && map_getcell(src->m,src->x,src->y,CELL_CHKBASILICA)) ||
- (target && target != src && map_getcell(target->m,target->x,target->y,CELL_CHKBASILICA)))
- && !(status->mode&MD_BOSS))
- { //Basilica Check
- if (!skill_num) return 0;
- hide_flag = skill_get_inf(skill_num);
- if (hide_flag&INF_ATTACK_SKILL)
- return 0;
- if (hide_flag&INF_GROUND_SKILL && skill_get_unit_target(skill_num)&BCT_ENEMY)
- return 0;
- }
-
- if (src) sc = status_get_sc(src);
-
- if(sc && sc->count)
- {
- if(sc->opt1 >0)
- { //Stuned/Frozen/etc
- if (flag != 1) //Can't cast, casted stuff can't damage.
- return 0;
- if (!skill_get_inf(skill_num)&INF_GROUND_SKILL)
- return 0; //Targetted spells can't come off.
- }
-
- if (
- (sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)
- || (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag)
- || (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL)
- || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION)
- || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING)
- )
- return 0;
-
- if (sc->data[SC_WINKCHARM].timer != -1 && target && !flag)
- { //Prevents skill usage
- clif_emotion(src, 3);
- return 0;
- }
-
- if (sc->data[SC_BLADESTOP].timer != -1) {
- switch (sc->data[SC_BLADESTOP].val1)
- {
- case 5: if (skill_num == MO_EXTREMITYFIST) break;
- case 4: if (skill_num == MO_CHAINCOMBO) break;
- case 3: if (skill_num == MO_INVESTIGATE) break;
- case 2: if (skill_num == MO_FINGEROFFENSIVE) break;
- default: return 0;
- }
- }
-
- if (sc->data[SC_DANCING].timer != -1 && flag!=2)
- {
- if(sc->data[SC_LONGING].timer != -1)
- { //Allow everything except dancing/re-dancing. [Skotlex]
- if (skill_num == BD_ENCORE ||
- skill_get_inf2(skill_num)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL)
- )
- return 0;
- } else
- if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM
- && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
- return 0;
- if ((sc->data[SC_DANCING].val1&0xFFFF) == CG_HERMODE && skill_num == BD_ADAPTATION)
- return 0; //Can't amp out of Wand of Hermode :/ [Skotlex]
- }
-
- if (skill_num && //Do not block item-casted skills.
- (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
- ) { //Skills blocked through status changes...
- if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
- sc->data[SC_SILENCE].timer != -1 ||
- (sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
- (sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
- sc->data[SC_STEELBODY].timer != -1 ||
- sc->data[SC_BERSERK].timer != -1
- ))
- return 0;
-
- //Skill blocking.
- if (
- (sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
- (sc->data[SC_ROKISWEIL].timer != -1 && skill_num != BD_ADAPTATION) ||
- (sc->data[SC_HERMODE].timer != -1 && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) ||
- (sc->data[SC_NOCHAT].timer != -1 && sc->data[SC_NOCHAT].val1&MANNER_NOSKILL)
- )
- return 0;
-
- }
- }
-
- if (sc && sc->option)
- {
- if (sc->option&OPTION_HIDE)
- switch (skill_num) { //Usable skills while hiding.
- case TF_HIDING:
- case AS_GRIMTOOTH:
- case RG_BACKSTAP:
- case RG_RAID:
- case NJ_SHADOWJUMP:
- case NJ_KIRIKAGE:
- break;
- default:
- //Non players can use all skills while hidden.
- if (!skill_num || src->type == BL_PC)
- return 0;
- }
- if (sc->option&OPTION_CHASEWALK && skill_num != ST_CHASEWALK)
- return 0;
- }
- if (target == NULL || target == src) //No further checking needed.
- return 1;
-
- tsc = status_get_sc(target);
-
- if(tsc && tsc->count)
- {
- if(!skill_num && !(status->mode&MD_BOSS) && tsc->data[SC_TRICKDEAD].timer != -1)
- return 0;
- if((skill_num == WZ_STORMGUST || skill_num == NJ_HYOUSYOURAKU)
- && tsc->data[SC_FREEZE].timer != -1)
- return 0;
- if(skill_num == PR_LEXAETERNA && (tsc->data[SC_FREEZE].timer != -1 || (tsc->data[SC_STONE].timer != -1 && tsc->opt1 == OPT1_STONE)))
- return 0;
- }
-
- //If targetting, cloak+hide protect you, otherwise only hiding does.
- hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK);
-
- //You cannot hide from ground skills.
- if(skill_get_pl(skill_num) == ELE_EARTH)
- hide_flag &= ~OPTION_HIDE;
-
- switch (target->type)
- {
- case BL_PC:
- {
- struct map_session_data *sd = (TBL_PC*) target;
- if (pc_isinvisible(sd))
- return 0;
- if (tsc->option&hide_flag && !(status->mode&MD_BOSS)
- && (sd->special_state.perfect_hiding || !(
- status->race == RC_INSECT ||
- status->race == RC_DEMON ||
- status->mode&MD_DETECTOR
- )))
- return 0;
- }
- break;
- case BL_ITEM: //Allow targetting of items to pick'em up (or in the case of mobs, to loot them).
- //TODO: Would be nice if this could be used to judge whether the player can or not pick up the item it targets. [Skotlex]
- if (status->mode&MD_LOOTER)
- return 1;
- return 0;
- case BL_HOM:
- //Can't use support skills on homun (only master/self can)
- //Placed here instead of battle_check_target because support skill
- //invocations don't call that function.
- if (skill_num && skill_get_inf(skill_num)&INF_SUPPORT_SKILL &&
- battle_get_master(target) != src)
- return 0;
- default:
- //Check for chase-walk/hiding/cloaking opponents.
- if (tsc && !(status->mode&MD_BOSS))
- {
- if (tsc->option&hide_flag && !(
- status->race == RC_INSECT ||
- status->race == RC_DEMON ||
- status->mode&MD_DETECTOR
- ))
- return 0;
- }
- }
- return 1;
-}
-
-//Checks whether the source can see and chase target.
-int status_check_visibility(struct block_list *src, struct block_list *target)
-{
- int view_range;
- struct status_data* status = status_get_status_data(src);
- struct status_change* tsc = status_get_sc(target);
- switch (src->type) {
- case BL_MOB:
- view_range = ((TBL_MOB*)src)->min_chase;
- break;
- case BL_PET:
- view_range = ((TBL_PET*)src)->db->range2;
- break;
- default:
- view_range = AREA_SIZE;
- }
-
- if (src->m != target->m || !check_distance_bl(src, target, view_range))
- return 0;
-
- switch (target->type)
- {
- case BL_PC:
- {
- if (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK)
- && !(status->mode&MD_BOSS) && (
- ((TBL_PC*)target)->special_state.perfect_hiding || !(
- status->race == RC_INSECT ||
- status->race == RC_DEMON ||
- status->mode&MD_DETECTOR
- )))
- return 0;
- }
- break;
- default:
- //Check for chase-walk/hiding/cloaking opponents.
- if (tsc && !(status->mode&MD_BOSS))
- {
- if (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK)
- && !(
- status->race == RC_INSECT ||
- status->race == RC_DEMON ||
- status->mode&MD_DETECTOR
- ))
- return 0;
- }
- }
- return 1;
-}
-
-void status_calc_bl(struct block_list *bl, unsigned long flag);
-
-static int status_base_atk(struct block_list *bl, struct status_data *status)
-{
- int flag = 0, str, dex, dstr;
-
- if(!(bl->type&battle_config.enable_baseatk))
- return 0;
-
- if (bl->type == BL_PC)
- switch(((TBL_PC*)bl)->status.weapon){
- case W_BOW:
- case W_MUSICAL:
- case W_WHIP:
- case W_REVOLVER:
- case W_RIFLE:
- case W_SHOTGUN:
- case W_GATLING:
- case W_GRENADE:
- flag = 1;
- }
- if (flag) {
- str = status->dex;
- dex = status->str;
- } else {
- str = status->str;
- dex = status->dex;
- }
- //Normally only players have base-atk, but homunc have a different batk
- // equation, hinting that perhaps non-players should use this for batk.
- // [Skotlex]
- dstr = str/10;
- str += dstr*dstr;
- if (bl->type == BL_PC)
- str+= dex/5 + status->luk/5;
- return str;
-}
-
-#define status_base_matk_max(status) (status->int_+(status->int_/5)*(status->int_/5))
-#define status_base_matk_min(status) (status->int_+(status->int_/7)*(status->int_/7))
-
-//Fills in the misc data that can be calculated from the other status info (except for level)
-void status_calc_misc(struct block_list *bl, struct status_data *status, int level)
-{
- //Non players get the value set, players need to stack with previous bonuses.
- if (bl->type != BL_PC)
- status->batk =
- status->matk_min = status->matk_max =
- status->hit = status->flee =
- status->def2 = status->mdef2 =
- status->cri = status->flee2 = 0;
-
- status->matk_min += status_base_matk_min(status);
- status->matk_max += status_base_matk_max(status);
-
- status->hit += level + status->dex;
- status->flee += level + status->agi;
- status->def2 += status->vit;
- status->mdef2 += status->int_ + (status->vit>>1);
-
- if (bl->type&battle_config.enable_critical)
- status->cri += status->luk*3 + 10;
- else
- status->cri = 0;
-
- if (bl->type&battle_config.enable_perfect_flee)
- status->flee2 += status->luk + 10;
- else
- status->flee2 = 0;
-
- status->batk += status_base_atk(bl, status);
- if (status->cri)
- switch (bl->type) {
- case BL_MOB:
- if(battle_config.mob_critical_rate != 100)
- status->cri = status->cri*battle_config.mob_critical_rate/100;
- if(!status->cri && battle_config.mob_critical_rate)
- status->cri = 10;
- break;
- case BL_PC:
- //Players don't have a critical adjustment setting as of yet.
- break;
- default:
- if(battle_config.critical_rate != 100)
- status->cri = status->cri*battle_config.critical_rate/100;
- if (!status->cri && battle_config.critical_rate)
- status->cri = 10;
- }
- if(bl->type&BL_REGEN)
- status_calc_regen(bl, status, status_get_regen_data(bl));
-}
-
-//Skotlex: Calculates the initial status for the given mob
-//first will only be false when the mob leveled up or got a GuardUp level.
-//first&2: Class-change invoked.
-int status_calc_mob(struct mob_data* md, int first)
-{
- struct status_data *status;
- struct block_list *mbl = NULL;
- int flag=0;
-
- if(first)
- { //Set basic level on respawn.
- if (md->spawn && !(first&2))
- md->level = md->spawn->level;
- else
- md->level = md->db->lv; // [Valaris]
- }
-
- //Check if we need custom base-status
- if (battle_config.mobs_level_up && md->level > md->db->lv)
- flag|=1;
-
- if (md->special_state.size)
- flag|=2;
-
- if (md->guardian_data && md->guardian_data->guardup_lv)
- flag|=4;
-
- if (battle_config.slaves_inherit_speed && md->master_id)
- flag|=8;
-
- if (md->master_id && md->special_state.ai>1)
- flag|=16;
-
- if (!flag)
- { //No special status required.
- if (md->base_status) {
- aFree(md->base_status);
- md->base_status = NULL;
- }
- if(first)
- memcpy(&md->status, &md->db->status, sizeof(struct status_data));
- return 0;
- }
- if (!md->base_status)
- md->base_status = aCalloc(1, sizeof(struct status_data));
-
- status = md->base_status;
- memcpy(status, &md->db->status, sizeof(struct status_data));
-
-
- if (flag&(8|16))
- mbl = map_id2bl(md->master_id);
-
- if (flag&8 && mbl) {
- struct status_data *mstatus = status_get_base_status(mbl);
- if (mstatus &&
- battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2))
- status->speed = mstatus->speed;
- }
-
- if (flag&16 && mbl)
- { //Max HP setting from Summon Flora/marine Sphere
- struct unit_data *ud = unit_bl2ud(mbl);
- //Remove special AI when this is used by regular mobs.
- if (mbl->type == BL_MOB && !((TBL_MOB*)mbl)->special_state.ai)
- md->special_state.ai = 0;
- if (ud)
- { // different levels of HP according to skill level
- if (ud->skillid == AM_SPHEREMINE) {
- status->max_hp = 2000 + 400*ud->skilllv;
- } else { //AM_CANNIBALIZE
- status->max_hp = 1500 + 200*ud->skilllv + 10*status_get_lv(mbl);
- status->mode|= MD_CANATTACK|MD_AGGRESSIVE;
- }
- status->hp = status->max_hp;
- }
- }
-
- if (flag&1)
- { // increase from mobs leveling up [Valaris]
- int diff = md->level - md->db->lv;
- status->str+= diff;
- status->agi+= diff;
- status->vit+= diff;
- status->int_+= diff;
- status->dex+= diff;
- status->luk+= diff;
- status->max_hp += diff*status->vit;
- status->max_sp += diff*status->int_;
- status->hp = status->max_hp;
- status->sp = status->max_sp;
- status->speed -= diff;
- }
-
-
- if (flag&2)
- { // change for sized monsters [Valaris]
- if (md->special_state.size==1) {
- status->max_hp>>=1;
- status->max_sp>>=1;
- if (!status->max_hp) status->max_hp = 1;
- if (!status->max_sp) status->max_sp = 1;
- status->hp=status->max_hp;
- status->sp=status->max_sp;
- status->str>>=1;
- status->agi>>=1;
- status->vit>>=1;
- status->int_>>=1;
- status->dex>>=1;
- status->luk>>=1;
- if (!status->str) status->str = 1;
- if (!status->agi) status->agi = 1;
- if (!status->vit) status->vit = 1;
- if (!status->int_) status->int_ = 1;
- if (!status->dex) status->dex = 1;
- if (!status->luk) status->luk = 1;
- } else if (md->special_state.size==2) {
- status->max_hp<<=1;
- status->max_sp<<=1;
- status->hp=status->max_hp;
- status->sp=status->max_sp;
- status->str<<=1;
- status->agi<<=1;
- status->vit<<=1;
- status->int_<<=1;
- status->dex<<=1;
- status->luk<<=1;
- }
- }
-
- status_calc_misc(&md->bl, status, md->level);
-
- if(flag&4)
- { // Strengthen Guardians - custom value +10% / lv
- struct guild_castle *gc;
- gc=guild_mapname2gc(map[md->bl.m].name);
- if (!gc)
- ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name);
- else {
- status->max_hp += 2000 * gc->defense;
- status->max_sp += 200 * gc->defense;
- if (md->guardian_data->number < MAX_GUARDIANS) //Spawn with saved HP
- status->hp = gc->guardian[md->guardian_data->number].hp;
- else //Emperium
- status->hp = status->max_hp;
- status->sp = status->max_sp;
- }
- status->batk += status->batk * 10*md->guardian_data->guardup_lv/100;
- status->rhw.atk += status->rhw.atk * 10*md->guardian_data->guardup_lv/100;
- status->rhw.atk2 += status->rhw.atk2 * 10*md->guardian_data->guardup_lv/100;
- status->aspd_rate -= 100*md->guardian_data->guardup_lv;
- }
-
- //Initial battle status
- if (!first)
- status_calc_bl(&md->bl, SCB_ALL);
- else
- memcpy(&md->status, status, sizeof(struct status_data));
- return 1;
-}
-
-//Skotlex: Calculates the stats of the given pet.
-int status_calc_pet(struct pet_data *pd, int first)
-{
-
- nullpo_retr(0, pd);
-
- if (first) {
- memcpy(&pd->status, &pd->db->status, sizeof(struct status_data));
- pd->status.speed = pd->petDB->speed;
- }
-
- if (battle_config.pet_lv_rate && pd->msd)
- {
- struct map_session_data *sd = pd->msd;
- int lv;
-
- lv =sd->status.base_level*battle_config.pet_lv_rate/100;
- if (lv < 0)
- lv = 1;
- if (lv != pd->pet.level || first)
- {
- struct status_data *bstat = &pd->db->status, *status = &pd->status;
- pd->pet.level = lv;
- if (!first) //Lv Up animation
- clif_misceffect(&pd->bl, 0);
- status->rhw.atk = (bstat->rhw.atk*lv)/pd->db->lv;
- status->rhw.atk2 = (bstat->rhw.atk2*lv)/pd->db->lv;
- status->str = (bstat->str*lv)/pd->db->lv;
- status->agi = (bstat->agi*lv)/pd->db->lv;
- status->vit = (bstat->vit*lv)/pd->db->lv;
- status->int_ = (bstat->int_*lv)/pd->db->lv;
- status->dex = (bstat->dex*lv)/pd->db->lv;
- status->luk = (bstat->luk*lv)/pd->db->lv;
-
- status->rhw.atk = cap_value(status->rhw.atk, 1, battle_config.pet_max_atk1);
- status->rhw.atk2 = cap_value(status->rhw.atk2, 2, battle_config.pet_max_atk2);
- status->str = cap_value(status->str,1,battle_config.pet_max_stats);
- status->agi = cap_value(status->agi,1,battle_config.pet_max_stats);
- status->vit = cap_value(status->vit,1,battle_config.pet_max_stats);
- status->int_= cap_value(status->int_,1,battle_config.pet_max_stats);
- status->dex = cap_value(status->dex,1,battle_config.pet_max_stats);
- status->luk = cap_value(status->luk,1,battle_config.pet_max_stats);
-
- status_calc_misc(&pd->bl, &pd->status, lv);
-
- if (!first) //Not done the first time because the pet is not visible yet
- clif_send_petstatus(sd);
- }
- } else if (first)
- status_calc_misc(&pd->bl, &pd->status, pd->db->lv);
-
- //Support rate modifier (1000 = 100%)
- pd->rate_fix = 1000*(pd->pet.intimate - battle_config.pet_support_min_friendly)/(1000- battle_config.pet_support_min_friendly) +500;
- if(battle_config.pet_support_rate != 100)
- pd->rate_fix = pd->rate_fix*battle_config.pet_support_rate/100;
- return 1;
-}
-
-static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data *status)
-{
- unsigned int val;
- val = (3500 + sd->status.base_level*hp_coefficient2[sd->status.class_]
- + hp_sigma_val[sd->status.class_][sd->status.base_level-1])/100
- * (100 + status->vit)/100 + sd->param_equip[2];
- if (sd->class_&JOBL_UPPER)
- val += val * 25/100;
- else if (sd->class_&JOBL_BABY)
- val -= val * 30/100;
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
- val *= 3; //Triple max HP for top ranking Taekwons over level 90.
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
- val += 2000;
-
- return val;
-}
-
-static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *status)
-{
- unsigned int val;
- val = (1000 + sd->status.base_level*sp_coefficient[sd->status.class_])/100
- * (100 + status->int_)/100 + sd->param_equip[3];
- if (sd->class_&JOBL_UPPER)
- val += val * 25/100;
- else if (sd->class_&JOBL_BABY)
- val -= val * 30/100;
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
- val *= 3; //Triple max SP for top ranking Taekwons over level 90.
-
- return val;
-}
-
-
-//Calculates player data from scratch without counting SC adjustments.
-//Should be invoked whenever players raise stats, learn passive skills or change equipment.
-int status_calc_pc(struct map_session_data* sd,int first)
-{
- static int calculating = 0; //Check for recursive call preemption. [Skotlex]
- struct status_data b_status, *status;
- struct weapon_atk b_lhw;
- struct skill b_skill[MAX_SKILL];
-
- int b_weight,b_max_weight;
- int i,index;
- int skill,refinedef=0;
-
- if(sd->state.connect_new && !first&1) //Shouldn't invoke yet until player is done loading.
- return -1;
-
- if (++calculating > 10) //Too many recursive calls!
- return -1;
-
- memcpy(&b_status, &sd->battle_status, sizeof(struct status_data));
- memcpy(&b_lhw, &sd->battle_lhw, sizeof(struct weapon_atk));
- b_status.lhw = &b_lhw;
-
- memcpy(b_skill,&sd->status.skill,sizeof(b_skill));
- b_weight = sd->weight;
- b_max_weight = sd->max_weight;
-
- pc_calc_skilltree(sd); // スキルツリ?の計算
-
- sd->max_weight = max_weight_base[sd->status.class_]+sd->status.str*300;
-
- if(first&1) {
- //Load Hp/SP from char-received data.
- sd->battle_status.hp = sd->status.hp;
- sd->battle_status.sp = sd->status.sp;
- sd->battle_status.lhw = &sd->battle_lhw;
- sd->base_status.lhw = &sd->base_lhw;
- sd->regen.sregen = &sd->sregen;
- sd->regen.ssregen = &sd->ssregen;
- sd->weight=0;
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL)
- continue;
- sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount;
- }
- sd->cart_max_weight=battle_config.max_cart_weight;
- sd->cart_weight=0;
- sd->cart_max_num=MAX_CART;
- sd->cart_num=0;
- for(i=0;i<MAX_CART;i++){
- if(sd->status.cart[i].nameid==0)
- continue;
- sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount;
- sd->cart_num++;
- }
- }
-
- status = &sd->base_status;
- // these are not zeroed. [zzo]
- sd->hprate=100;
- sd->sprate=100;
- sd->castrate=100;
- sd->delayrate=100;
- sd->dsprate=100;
- sd->speed_rate = 100;
- sd->hprecov_rate = 100;
- sd->sprecov_rate = 100;
- sd->atk_rate = sd->matk_rate = 100;
- sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100;
- sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100;
- sd->regen.state.block = 0;
-
- // zeroed arays, order follows the order in map.h.
- // add new arrays to the end of zeroed area in map.h (see comments) and size here. [zzo]
- malloc_set (sd->param_bonus, 0, sizeof(sd->param_bonus)
- + sizeof(sd->param_equip)
- + sizeof(sd->subele)
- + sizeof(sd->subrace)
- + sizeof(sd->subrace2)
- + sizeof(sd->subsize)
- + sizeof(sd->reseff)
- + sizeof(sd->weapon_coma_ele)
- + sizeof(sd->weapon_coma_race)
- + sizeof(sd->weapon_atk)
- + sizeof(sd->weapon_atk_rate)
- + sizeof(sd->arrow_addele)
- + sizeof(sd->arrow_addrace)
- + sizeof(sd->arrow_addsize)
- + sizeof(sd->magic_addele)
- + sizeof(sd->magic_addrace)
- + sizeof(sd->magic_addsize)
- + sizeof(sd->critaddrace)
- + sizeof(sd->expaddrace)
- + sizeof(sd->itemgrouphealrate)
- + sizeof(sd->sp_gain_race)
- );
-
- malloc_set (&sd->right_weapon.overrefine, 0, sizeof(sd->right_weapon) - sizeof(sd->right_weapon.atkmods));
- malloc_set (&sd->left_weapon.overrefine, 0, sizeof(sd->left_weapon) - sizeof(sd->left_weapon.atkmods));
-
- malloc_set(&sd->special_state,0,sizeof(sd->special_state));
- malloc_set(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp)+sizeof(status->lhw)));
- malloc_set(status->lhw, 0, sizeof(struct weapon_atk));
-
- //FIXME: Most of these stuff should be calculated once, but how do I fix the malloc_set above to do that? [Skotlex]
- status->speed = DEFAULT_WALK_SPEED;
- status->mode = MD_CANMOVE|MD_CANATTACK|MD_LOOTER|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR;
- status->size = (sd->class_&JOBL_BABY)?0:1;
- if (battle_config.character_size && pc_isriding(sd)) { //[Lupus]
- if (sd->class_&JOBL_BABY) {
- if (battle_config.character_size&2)
- status->size++;
- } else
- if(battle_config.character_size&1)
- status->size++;
- }
- status->aspd_rate = 1000;
- status->ele_lv = 1;
- status->race = RC_DEMIHUMAN;
-
- //zero up structures...
- malloc_set(&sd->autospell,0,sizeof(sd->autospell)
- + sizeof(sd->autospell2)
- + sizeof(sd->addeff)
- + sizeof(sd->addeff2)
- + sizeof(sd->skillatk)
- + sizeof(sd->skillblown)
- + sizeof(sd->add_def)
- + sizeof(sd->add_mdef)
- + sizeof(sd->add_dmg)
- + sizeof(sd->add_mdmg)
- + sizeof(sd->add_drop)
- + sizeof(sd->itemhealrate)
- );
-
- // vars zeroing. ints, shorts, chars. in that order.
- malloc_set (&sd->arrow_atk, 0,sizeof(sd->arrow_atk)
- + sizeof(sd->arrow_ele)
- + sizeof(sd->arrow_cri)
- + sizeof(sd->arrow_hit)
- + sizeof(sd->nsshealhp)
- + sizeof(sd->nsshealsp)
- + sizeof(sd->critical_def)
- + sizeof(sd->double_rate)
- + sizeof(sd->long_attack_atk_rate)
- + sizeof(sd->near_attack_def_rate)
- + sizeof(sd->long_attack_def_rate)
- + sizeof(sd->magic_def_rate)
- + sizeof(sd->misc_def_rate)
- + sizeof(sd->ignore_mdef_ele)
- + sizeof(sd->ignore_mdef_race)
- + sizeof(sd->perfect_hit)
- + sizeof(sd->perfect_hit_add)
- + sizeof(sd->get_zeny_rate)
- + sizeof(sd->get_zeny_num)
- + sizeof(sd->double_add_rate)
- + sizeof(sd->short_weapon_damage_return)
- + sizeof(sd->long_weapon_damage_return)
- + sizeof(sd->magic_damage_return)
- + sizeof(sd->random_attack_increase_add)
- + sizeof(sd->random_attack_increase_per)
- + sizeof(sd->break_weapon_rate)
- + sizeof(sd->break_armor_rate)
- + sizeof(sd->crit_atk_rate)
- + sizeof(sd->hp_loss_rate)
- + sizeof(sd->sp_loss_rate)
- + sizeof(sd->classchange)
- + sizeof(sd->speed_add_rate)
- + sizeof(sd->aspd_add_rate)
- + sizeof(sd->setitem_hash)
- + sizeof(sd->setitem_hash2)
- // shorts
- + sizeof(sd->splash_range)
- + sizeof(sd->splash_add_range)
- + sizeof(sd->add_steal_rate)
- + sizeof(sd->hp_loss_value)
- + sizeof(sd->sp_loss_value)
- + sizeof(sd->hp_loss_type)
- + sizeof(sd->hp_gain_value)
- + sizeof(sd->sp_gain_value)
- + sizeof(sd->sp_vanish_rate)
- + sizeof(sd->sp_vanish_per)
- + sizeof(sd->add_drop_count)
- + sizeof(sd->unbreakable)
- + sizeof(sd->unbreakable_equip)
- + sizeof(sd->unstripable_equip)
- + sizeof(sd->add_def_count)
- + sizeof(sd->add_mdef_count)
- + sizeof(sd->add_dmg_count)
- + sizeof(sd->add_mdmg_count)
- );
-
- // Parse equipment.
- for(i=0;i<EQI_MAX-1;i++) {
- current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
- if(index < 0)
- continue;
- if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index)
- continue;
- if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index)
- continue;
- if(i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index))
- continue;
- if(!sd->inventory_data[index])
- continue;
-
- status->def += sd->inventory_data[index]->def;
-
- if(first&1 && sd->inventory_data[index]->equip_script)
- { //Execute equip-script on login
- run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
- if (!calculating)
- return 1;
- }
-
- if(sd->inventory_data[index]->type == IT_WEAPON) {
- int r,wlv = sd->inventory_data[index]->wlv;
- struct weapon_data *wd;
- struct weapon_atk *wa;
-
- if (wlv >= MAX_REFINE_BONUS)
- wlv = MAX_REFINE_BONUS - 1;
- if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) {
- wd = &sd->left_weapon; // Left-hand weapon
- wa = status->lhw;
- } else {
- wd = &sd->right_weapon;
- wa = &status->rhw;
- }
- wa->atk += sd->inventory_data[index]->atk;
- wa->atk2 = (r=sd->status.inventory[index].refine)*refinebonus[wlv][0];
- if((r-=refinebonus[wlv][2])>0) //Overrefine bonus.
- wd->overrefine = r*refinebonus[wlv][1];
-
- wa->range += sd->inventory_data[index]->range;
- if(sd->inventory_data[index]->script) {
- if (wd == &sd->left_weapon) {
- sd->state.lr_flag = 1;
- run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
- sd->state.lr_flag = 0;
- } else
- run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
- if (!calculating) //Abort, run_script retriggered this. [Skotlex]
- return 1;
- }
-
- if(sd->status.inventory[index].card[0]==CARD0_FORGE)
- { // Forged weapon
- wd->star += (sd->status.inventory[index].card[1]>>8);
- if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg
- if(pc_famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH))
- wd->star += 10;
-
- if (!wa->ele) //Do not overwrite element from previous bonuses.
- wa->ele = (sd->status.inventory[index].card[1]&0x0f);
- }
- }
- else if(sd->inventory_data[index]->type == IT_ARMOR) {
- refinedef += sd->status.inventory[index].refine*refinebonus[0][0];
- if(sd->inventory_data[index]->script) {
- run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
- if (!calculating) //Abort, run_script retriggered this. [Skotlex]
- return 1;
- }
- }
- }
-
- if(sd->equip_index[EQI_AMMO] >= 0){
- index = sd->equip_index[EQI_AMMO];
- if(sd->inventory_data[index]){ // Arrows
- sd->arrow_atk += sd->inventory_data[index]->atk;
- sd->state.lr_flag = 2;
- run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
- sd->state.lr_flag = 0;
- if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
- return 1;
- }
- }
-
- //Store equipment script bonuses
- memcpy(sd->param_equip,sd->param_bonus,sizeof(sd->param_equip));
- malloc_set(sd->param_bonus, 0, sizeof(sd->param_bonus));
-
- status->def += (refinedef+50)/100;
-
- //Parse Cards
- for(i=0;i<EQI_MAX-1;i++) {
- current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
- if(index < 0)
- continue;
- if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index)
- continue;
- if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index)
- continue;
- if(i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index))
- continue;
-
- if(sd->inventory_data[index]) {
- int j,c;
- struct item_data *data;
-
- //Card script execution.
- if(itemdb_isspecial(sd->status.inventory[index].card[0]))
- continue;
- for(j=0;j<sd->inventory_data[index]->slot;j++){
- current_equip_card_id= c= sd->status.inventory[index].card[j];
- if(!c)
- continue;
- data = itemdb_exists(c);
- if(!data)
- continue;
- if(first&1 && data->equip_script)
- { //Execute equip-script on login
- run_script(data->equip_script,0,sd->bl.id,0);
- if (!calculating)
- return 1;
- }
- if(!data->script)
- continue;
- if(data->flag.no_equip) { //Card restriction checks.
- if(map[sd->bl.m].flag.restricted && data->flag.no_equip&map[sd->bl.m].zone)
- continue;
- if(map[sd->bl.m].flag.pvp && data->flag.no_equip&1)
- continue;
- if(map_flag_gvg(sd->bl.m) && data->flag.no_equip&2)
- continue;
- }
- if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L)
- { //Left hand status.
- sd->state.lr_flag = 1;
- run_script(data->script,0,sd->bl.id,0);
- sd->state.lr_flag = 0;
- } else
- run_script(data->script,0,sd->bl.id,0);
- if (!calculating) //Abort, run_script his function. [Skotlex]
- return 1;
- }
- }
- }
-
- if(sd->pd && battle_config.pet_status_support)
- { // Pet
- struct pet_data *pd=sd->pd;
- if(pd && pd->pet.intimate > 0 &&
- (!battle_config.pet_equip_required || pd->pet.equip > 0) &&
- pd->state.skillbonus == 1 && pd->bonus) //Skotlex: Readjusted for pets
- pc_bonus(sd,pd->bonus->type, pd->bonus->val);
- }
- //param_bonus now holds card bonuses.
-
- if(status->rhw.range < 1) status->rhw.range = 1;
- if(status->lhw->range < 1) status->lhw->range = 1;
- if(status->rhw.range < status->lhw->range)
- status->rhw.range = status->lhw->range;
-
- sd->double_rate += sd->double_add_rate;
- sd->perfect_hit += sd->perfect_hit_add;
- sd->splash_range += sd->splash_add_range;
- if(sd->aspd_add_rate)
- status->aspd_rate += 10*sd->aspd_add_rate;
- if(sd->speed_add_rate)
- sd->speed_rate += sd->speed_add_rate;
-
- // Damage modifiers from weapon type
- sd->right_weapon.atkmods[0] = atkmods[0][sd->weapontype1];
- sd->right_weapon.atkmods[1] = atkmods[1][sd->weapontype1];
- sd->right_weapon.atkmods[2] = atkmods[2][sd->weapontype1];
- sd->left_weapon.atkmods[0] = atkmods[0][sd->weapontype2];
- sd->left_weapon.atkmods[1] = atkmods[1][sd->weapontype2];
- sd->left_weapon.atkmods[2] = atkmods[2][sd->weapontype2];
-
- if(pc_isriding(sd) &&
- (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR))
- { //When Riding with spear, damage modifier to mid-class becomes
- //same as versus large size.
- sd->right_weapon.atkmods[1] = sd->right_weapon.atkmods[2];
- sd->left_weapon.atkmods[1] = sd->left_weapon.atkmods[2];
- }
-
-// ----- STATS CALCULATION -----
-
- // Job bonuses
- for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){
- if(!job_bonus[sd->status.class_][i])
- continue;
- switch(job_bonus[sd->status.class_][i]) {
- case 1:
- status->str++;
- break;
- case 2:
- status->agi++;
- break;
- case 3:
- status->vit++;
- break;
- case 4:
- status->int_++;
- break;
- case 5:
- status->dex++;
- break;
- case 6:
- status->luk++;
- break;
- }
- }
-
- // If a Super Novice has never died and is at least joblv 70, he gets all stats +10
- if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->die_counter == 0 && sd->status.job_level >= 70){
- status->str += 10;
- status->agi += 10;
- status->vit += 10;
- status->int_+= 10;
- status->dex += 10;
- status->luk += 10;
- }
-
- // Absolute modifiers from passive skills
- if(pc_checkskill(sd,BS_HILTBINDING)>0)
- status->str++;
- if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0)
- status->int_ += (skill+1)/2; // +1 INT / 2 lv
- if((skill=pc_checkskill(sd,AC_OWL))>0)
- status->dex += skill;
-
- // Bonuses from cards and equipment as well as base stat, remember to avoid overflows.
- i = status->str + sd->status.str + sd->param_bonus[0] + sd->param_equip[0];
- status->str = cap_value(i,0,USHRT_MAX);
- i = status->agi + sd->status.agi + sd->param_bonus[1] + sd->param_equip[1];
- status->agi = cap_value(i,0,USHRT_MAX);
- i = status->vit + sd->status.vit + sd->param_bonus[2] + sd->param_equip[2];
- status->vit = cap_value(i,0,USHRT_MAX);
- i = status->int_+ sd->status.int_+ sd->param_bonus[3] + sd->param_equip[3];
- status->int_ = cap_value(i,0,USHRT_MAX);
- i = status->dex + sd->status.dex + sd->param_bonus[4] + sd->param_equip[4];
- status->dex = cap_value(i,0,USHRT_MAX);
- i = status->luk + sd->status.luk + sd->param_bonus[5] + sd->param_equip[5];
- status->luk = cap_value(i,0,USHRT_MAX);
-
-// ------ BASE ATTACK CALCULATION ------
-
- // Base batk value is set on status_calc_misc
- // weapon-type bonus (FIXME: Why is the weapon_atk bonus applied to base attack?)
- if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon])
- status->batk += sd->weapon_atk[sd->status.weapon];
- // Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,BS_HILTBINDING))>0)
- status->batk += 4;
-
-// ----- HP MAX CALCULATION -----
-
- // Basic MaxHP value
- //We hold the standard Max HP here to make it faster to recalculate on vit changes.
- sd->status.max_hp = status_base_pc_maxhp(sd,status);
- status->max_hp += sd->status.max_hp;
-
- // Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,CR_TRUST))>0)
- status->max_hp += skill*200;
-
- // Apply relative modifiers from equipment
- if(sd->hprate < 0)
- sd->hprate = 0;
- if(sd->hprate!=100)
- status->max_hp = status->max_hp * sd->hprate/100;
- if(battle_config.hp_rate != 100)
- status->max_hp = status->max_hp * battle_config.hp_rate/100;
-
- if(status->max_hp > (unsigned int)battle_config.max_hp)
- status->max_hp = battle_config.max_hp;
- else if(!status->max_hp)
- status->max_hp = 1;
-
-// ----- SP MAX CALCULATION -----
-
- // Basic MaxSP value
- sd->status.max_sp = status_base_pc_maxsp(sd,status);
- status->max_sp += sd->status.max_sp;
-
- // Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,SL_KAINA))>0)
- status->max_sp += 30*skill;
- if((skill=pc_checkskill(sd,HP_MEDITATIO))>0)
- status->max_sp += status->max_sp * skill/100;
- if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0)
- status->max_sp += status->max_sp * 2*skill/100;
-
- // Apply relative modifiers from equipment
- if(sd->sprate < 0)
- sd->sprate = 0;
- if(sd->sprate!=100)
- status->max_sp = status->max_sp * sd->sprate/100;
- if(battle_config.sp_rate != 100)
- status->max_sp = status->max_sp * battle_config.sp_rate/100;
-
- if(status->max_sp > (unsigned int)battle_config.max_sp)
- status->max_sp = battle_config.max_sp;
- else if(!status->max_sp)
- status->max_sp = 1;
-
-// ----- RESPAWN HP/SP -----
-//
- //Calc respawn hp and store it on base_status
- if (sd->special_state.restart_full_recover)
- {
- status->hp = status->max_hp;
- status->sp = status->max_sp;
- } else {
- if((sd->class_&MAPID_BASEMASK) == MAPID_NOVICE && !(sd->class_&JOBL_2)
- && battle_config.restart_hp_rate < 50)
- status->hp=status->max_hp>>1;
- else
- status->hp=status->max_hp * battle_config.restart_hp_rate/100;
- if(!status->hp)
- status->hp = 1;
-
- status->sp = status->max_sp * battle_config.restart_sp_rate /100;
- }
-
-// ----- MISC CALCULATION -----
- status_calc_misc(&sd->bl, status, sd->status.base_level);
-
- //Equipment modifiers for misc settings
- if(sd->matk_rate < 0)
- sd->matk_rate = 0;
- if(sd->matk_rate != 100){
- status->matk_max = status->matk_max * sd->matk_rate/100;
- status->matk_min = status->matk_min * sd->matk_rate/100;
- }
-
- if(sd->hit_rate < 0)
- sd->hit_rate = 0;
- if(sd->hit_rate != 100)
- status->hit = status->hit * sd->hit_rate/100;
-
- if(sd->flee_rate < 0)
- sd->flee_rate = 0;
- if(sd->flee_rate != 100)
- status->flee = status->flee * sd->flee_rate/100;
-
- if(sd->def2_rate < 0)
- sd->def2_rate = 0;
- if(sd->def2_rate != 100)
- status->def2 = status->def2 * sd->def2_rate/100;
-
- if(sd->mdef2_rate < 0)
- sd->mdef2_rate = 0;
- if(sd->mdef2_rate != 100)
- status->mdef2 = status->mdef2 * sd->mdef2_rate/100;
-
- if(sd->critical_rate < 0)
- sd->critical_rate = 0;
- if(sd->critical_rate != 100)
- status->cri = status->cri * sd->critical_rate/100;
-
- if(sd->flee2_rate < 0)
- sd->flee2_rate = 0;
- if(sd->flee2_rate != 100)
- status->flee2 = status->flee2 * sd->flee2_rate/100;
-
-// ----- HIT CALCULATION -----
-
- // Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0)
- status->hit += skill*2;
- if((skill=pc_checkskill(sd,AC_VULTURE))>0){
- status->hit += skill;
- if(sd->status.weapon == W_BOW)
- status->rhw.range += skill;
- }
- if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)
- {
- if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0)
- status->hit += 2*skill;
- if((skill=pc_checkskill(sd,GS_SNAKEEYE))>0) {
- status->hit += skill;
- status->rhw.range += skill;
- }
- }
-
-// ----- FLEE CALCULATION -----
-
- // Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,TF_MISS))>0)
- status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3);
- if((skill=pc_checkskill(sd,MO_DODGE))>0)
- status->flee += (skill*3)>>1;
-
-// ----- EQUIPMENT-DEF CALCULATION -----
-
- // Apply relative modifiers from equipment
- if(sd->def_rate < 0)
- sd->def_rate = 0;
- if(sd->def_rate != 100) {
- i = status->def * sd->def_rate/100;
- status->def = cap_value(i, CHAR_MIN, CHAR_MAX);
- }
-
- if (!battle_config.weapon_defense_type && status->def > battle_config.max_def)
- {
- status->def2 += battle_config.over_def_bonus*(status->def -battle_config.max_def);
- status->def = (unsigned char)battle_config.max_def;
- }
-
-// ----- EQUIPMENT-MDEF CALCULATION -----
-
- // Apply relative modifiers from equipment
- if(sd->mdef_rate < 0)
- sd->mdef_rate = 0;
- if(sd->mdef_rate != 100) {
- i = status->mdef * sd->mdef_rate/100;
- status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX);
- }
-
- if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def)
- {
- status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def);
- status->mdef = (signed char)battle_config.max_def;
- }
-
-// ----- WALKING SPEED CALCULATION -----
-
- if(sd->speed_rate < 0)
- sd->speed_rate = 0;
- if(sd->speed_rate != 100)
- status->speed = status->speed*sd->speed_rate/100;
-
- // Relative modifiers from passive skills
- if((sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && (skill=pc_checkskill(sd,TF_MISS))>0)
- status->speed -= status->speed * skill/100;
- if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0)
- status->speed -= status->speed * 25/100;
- if(pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0)
- status->speed += status->speed * (100-10*skill)/100;
-
- if(status->speed < battle_config.max_walk_speed)
- status->speed = battle_config.max_walk_speed;
-
-// ----- ASPD CALCULATION -----
-// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied
-
- // Basic ASPD value
- if (sd->status.weapon < MAX_WEAPON_TYPE)
- i = (1000 -4*status->agi -status->dex)
- *aspd_base[sd->status.class_][sd->status.weapon]/1000;
- else
- i = ((
- (1000 -4*status->agi -status->dex)
- *aspd_base[sd->status.class_][sd->weapontype1]/1000
- )+(
- (1000 -4*status->agi -status->dex)
- *aspd_base[sd->status.class_][sd->weapontype2]/1000
- )) *2/3; //From what I read in rodatazone, 2/3 should be more accurate than 0.7 -> 140 / 200; [Skotlex]
-
- status->amotion = cap_value(i,battle_config.max_aspd,2000);
-
- // Relative modifiers from passive skills
- if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
- status->aspd_rate -= 5*skill;
- if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd))
- status->aspd_rate -= 30*skill;
- if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 &&
- (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE))
- status->aspd_rate -= ((skill+1)/2) * 10;
- if(pc_isriding(sd))
- status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
-
- status->adelay = 2*status->amotion;
-
-
-// ----- DMOTION -----
-//
- i = 800-status->agi*4;
- status->dmotion = cap_value(i, 400, 800);
- if(battle_config.pc_damage_delay_rate != 100)
- status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100;
-
-// ----- MISC CALCULATIONS -----
-
- // Weight
- if((skill=pc_checkskill(sd,MC_INCCARRY))>0)
- sd->max_weight += 2000*skill;
- if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0)
- sd->max_weight += 10000;
- if(sd->sc.data[SC_KNOWLEDGE].timer != -1)
- sd->max_weight += sd->max_weight*sd->sc.data[SC_KNOWLEDGE].val1/10;
-
- if (pc_checkskill(sd,SM_MOVINGRECOVERY)>0)
- sd->regen.state.walk = 1;
- else
- sd->regen.state.walk = 0;
-
- // Skill SP cost
- if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 )
- sd->dsprate -= 4*skill;
-
- if(sd->sc.count){
- if(sd->sc.data[SC_SERVICE4U].timer!=-1)
- sd->dsprate -= sd->sc.data[SC_SERVICE4U].val3;
- }
-
- //Underflow protections.
- if(sd->dsprate < 0)
- sd->dsprate = 0;
- if(sd->castrate < 0)
- sd->castrate = 0;
- if(sd->delayrate < 0)
- sd->delayrate = 0;
- if(sd->hprecov_rate < 0)
- sd->hprecov_rate = 0;
- if(sd->sprecov_rate < 0)
- sd->sprecov_rate = 0;
-
- // Anti-element and anti-race
- if((skill=pc_checkskill(sd,CR_TRUST))>0)
- sd->subele[6] += skill*5;
- if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) {
- sd->subele[0] += skill;
- sd->subele[3] += skill*4;
- }
- if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){
- skill = skill*4;
- sd->right_weapon.addrace[RC_DRAGON]+=skill;
- sd->left_weapon.addrace[RC_DRAGON]+=skill;
- sd->magic_addrace[RC_DRAGON]+=skill;
- sd->subrace[RC_DRAGON]+=skill;
- }
-
- if(sd->sc.count){
- if(sd->sc.data[SC_CONCENTRATE].timer!=-1)
- { //Update the card-bonus data
- sd->sc.data[SC_CONCENTRATE].val3 = sd->param_bonus[1]; //Agi
- sd->sc.data[SC_CONCENTRATE].val4 = sd->param_bonus[4]; //Dex
- }
- if(sd->sc.data[SC_SIEGFRIED].timer!=-1){
- sd->subele[1] += sd->sc.data[SC_SIEGFRIED].val2;
- sd->subele[2] += sd->sc.data[SC_SIEGFRIED].val2;
- sd->subele[3] += sd->sc.data[SC_SIEGFRIED].val2;
- sd->subele[4] += sd->sc.data[SC_SIEGFRIED].val2;
- sd->subele[5] += sd->sc.data[SC_SIEGFRIED].val2;
- sd->subele[6] += sd->sc.data[SC_SIEGFRIED].val2;
- sd->subele[7] += sd->sc.data[SC_SIEGFRIED].val2;
- sd->subele[8] += sd->sc.data[SC_SIEGFRIED].val2;
- sd->subele[9] += sd->sc.data[SC_SIEGFRIED].val2;
- }
- if(sd->sc.data[SC_PROVIDENCE].timer!=-1){
- sd->subele[6] += sd->sc.data[SC_PROVIDENCE].val2;
- sd->subrace[RC_DEMON] += sd->sc.data[SC_PROVIDENCE].val2;
- }
- }
-
- status_cpy(&sd->battle_status, status);
- status_calc_bl(&sd->bl, SCB_ALL); //Status related changes.
- status = &sd->battle_status; //Need to compare versus this.
-
-// ----- CLIENT-SIDE REFRESH -----
- if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)))
- clif_skillinfoblock(sd);
- if(b_status.speed != status->speed)
- clif_updatestatus(sd,SP_SPEED);
- if(b_weight != sd->weight)
- clif_updatestatus(sd,SP_WEIGHT);
- if(b_max_weight != sd->max_weight) {
- clif_updatestatus(sd,SP_MAXWEIGHT);
- pc_checkweighticon(sd);
- }
- if(b_status.str != status->str)
- clif_updatestatus(sd,SP_STR);
- if(b_status.agi != status->agi)
- clif_updatestatus(sd,SP_AGI);
- if(b_status.vit != status->vit)
- clif_updatestatus(sd,SP_VIT);
- if(b_status.int_ != status->int_)
- clif_updatestatus(sd,SP_INT);
- if(b_status.dex != status->dex)
- clif_updatestatus(sd,SP_DEX);
- if(b_status.luk != status->luk)
- clif_updatestatus(sd,SP_LUK);
- if(b_status.hit != status->hit)
- clif_updatestatus(sd,SP_HIT);
- if(b_status.flee != status->flee)
- clif_updatestatus(sd,SP_FLEE1);
- if(b_status.amotion != status->amotion)
- clif_updatestatus(sd,SP_ASPD);
- if(b_status.rhw.atk != status->rhw.atk ||
- b_status.lhw->atk != status->lhw->atk ||
- b_status.batk != status->batk)
- clif_updatestatus(sd,SP_ATK1);
- if(b_status.def != status->def)
- clif_updatestatus(sd,SP_DEF1);
- if(b_status.rhw.atk2 != status->rhw.atk2 ||
- b_status.lhw->atk2 != status->lhw->atk2)
- clif_updatestatus(sd,SP_ATK2);
- if(b_status.def2 != status->def2)
- clif_updatestatus(sd,SP_DEF2);
- if(b_status.flee2 != status->flee2)
- clif_updatestatus(sd,SP_FLEE2);
- if(b_status.cri != status->cri)
- clif_updatestatus(sd,SP_CRITICAL);
- if(b_status.matk_max != status->matk_max)
- clif_updatestatus(sd,SP_MATK1);
- if(b_status.matk_min != status->matk_min)
- clif_updatestatus(sd,SP_MATK2);
- if(b_status.mdef != status->mdef)
- clif_updatestatus(sd,SP_MDEF1);
- if(b_status.mdef2 != status->mdef2)
- clif_updatestatus(sd,SP_MDEF2);
- if(b_status.rhw.range != status->rhw.range)
- clif_updatestatus(sd,SP_ATTACKRANGE);
- if(b_status.max_hp != status->max_hp)
- clif_updatestatus(sd,SP_MAXHP);
- if(b_status.max_sp != status->max_sp)
- clif_updatestatus(sd,SP_MAXSP);
- if(b_status.hp != status->hp)
- clif_updatestatus(sd,SP_HP);
- if(b_status.sp != status->sp)
- clif_updatestatus(sd,SP_SP);
-
- calculating = 0;
- return 0;
-}
-
-int status_calc_homunculus(struct homun_data *hd, int first)
-{
- struct status_data b_status, *status;
- struct s_homunculus *hom;
- int skill;
-
- memcpy(&b_status, &hd->base_status, sizeof(struct status_data));
- hom = &hd->homunculus;
-
- status = &hd->base_status;
-
- status->str = hom->str / 10;
- status->agi = hom->agi / 10;
- status->vit = hom->vit / 10;
- status->dex = hom->dex / 10;
- status->int_ = hom->int_ / 10;
- status->luk = hom->luk / 10;
-
- if (first) { //[orn]
- status->def_ele = hd->homunculusDB->element;
- status->ele_lv = 1;
- status->race = hd->homunculusDB->race ;
- status->size = hd->homunculusDB->size ;
- status->rhw.range = 1 + status->size;
- status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR;
- status->speed = DEFAULT_WALK_SPEED;
- if (battle_config.slaves_inherit_speed&1 &&
- hd->master && hd->master->state.auth) //Master needs be authed to have valid speed.
- status->speed = status_get_speed(&hd->master->bl);
-
- status->hp = 1;
- status->sp = 1;
- }
- skill = hom->level/10 + status->vit/5;
- status->def = cap_value(skill, 0, 99);
-
- skill = hom->level/10 + status->int_/5;
- status->mdef = cap_value(skill, 0, 99);
-
- status->max_hp = hom->max_hp ;
- status->max_sp = hom->max_sp ;
-
- merc_hom_calc_skilltree(hd);
-
- if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
- status->def += skill * 4;
-
- if((skill = merc_hom_checkskill(hd,HVAN_INSTRUCT)) > 0)
- {
- status->int_ += 1 +skill/2 -skill/4 +skill/5;
- status->str += 1 +2*(skill/3) +skill/4;
- }
-
- if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
- status->max_hp += skill * 2 * status->max_hp / 100;
-
- if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0)
- status->max_sp += (1 +skill/2 -skill/4 +skill/5) * status->max_sp / 100 ;
-
- if (first) {
- hd->battle_status.hp = hom->hp ;
- hd->battle_status.sp = hom->sp ;
- }
-
- status->rhw.atk = status->dex;
- status->rhw.atk2 = status->str + hom->level;
-
- status->aspd_rate = 1000;
-
- skill = (1000 -4*status->agi -status->dex)
- *hd->homunculusDB->baseASPD/1000;
-
- status->amotion = cap_value(skill,battle_config.max_aspd,2000);
- status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
-
- status_calc_misc(&hd->bl, status, hom->level);
- status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
-
- if (memcmp(&b_status, status, sizeof(struct status_data)))
- clif_hominfo(hd->master,hd,0) ;
-
- return 1;
-}
-
-static unsigned short status_calc_str(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_agi(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_vit(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_int(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_dex(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_luk(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_batk(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_watk(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_matk(struct block_list *,struct status_change *,int);
-static signed short status_calc_hit(struct block_list *,struct status_change *,int);
-static signed short status_calc_critical(struct block_list *,struct status_change *,int);
-static signed short status_calc_flee(struct block_list *,struct status_change *,int);
-static signed short status_calc_flee2(struct block_list *,struct status_change *,int);
-static signed char status_calc_def(struct block_list *,struct status_change *,int);
-static signed short status_calc_def2(struct block_list *,struct status_change *,int);
-static signed char status_calc_mdef(struct block_list *,struct status_change *,int);
-static signed short status_calc_mdef2(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_speed(struct block_list *,struct status_change *,int);
-static short status_calc_aspd_rate(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion);
-static unsigned int status_calc_maxhp(struct block_list *,struct status_change *,unsigned int);
-static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int);
-static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element);
-static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv);
-static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode);
-
-//Calculates base regen values.
-void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen)
-{
- struct map_session_data *sd;
- int val, skill;
-
- if (!(bl->type&BL_REGEN) || !regen)
- return;
- BL_CAST(BL_PC,bl,sd);
-
- val = 1 + (status->vit/5) + (status->max_hp/200);
-
- if (sd && sd->hprecov_rate != 100)
- val = val*sd->hprecov_rate/100;
-
- regen->hp = cap_value(val, 1, SHRT_MAX);
-
- val = 1 + (status->int_/6) + (status->max_sp/100);
- if(status->int_ >= 120)
- val += ((status->int_-120)>>1) + 4;
-
- if(sd && sd->sprecov_rate != 100)
- val = val*sd->sprecov_rate/100;
-
- regen->sp = cap_value(val, 1, SHRT_MAX);
-
- if(sd)
- {
- struct regen_data_sub *sregen;
- if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0)
- {
- val = regen->sp*(100+3*skill)/100;
- regen->sp = cap_value(val, 1, SHRT_MAX);
- }
- //Only players have skill/sitting skill regen for now.
- sregen = regen->sregen;
-
- val = 0;
- if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0)
- val += skill*5 + (status->max_hp*skill/500);
- sregen->hp = cap_value(val, 0, SHRT_MAX);
-
- val = 0;
- if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0)
- val += skill*3 + (status->max_sp*skill/500);
- if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0)
- val += skill*3 + (status->max_sp*skill/500);
- sregen->sp = cap_value(val, 0, SHRT_MAX);
-
- // Skill-related recovery (only when sit)
- sregen = regen->ssregen;
-
- val = 0;
- if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
- val += skill*4 + (status->max_hp*skill/500);
-
- if((skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest)
- val += skill*30 + (status->max_hp*skill/500);
- sregen->hp = cap_value(val, 0, SHRT_MAX);
-
- val = 0;
- if((skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest)
- {
- val += skill*3 + (status->max_sp*skill/500);
- if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest
- val += (30+10*skill)*val/100;
- }
- if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
- val += skill*2 + (status->max_sp*skill/500);
- sregen->sp = cap_value(val, 0, SHRT_MAX);
- }
-
- if(bl->type==BL_HOM)
- {
- struct homun_data *hd = (TBL_HOM*)bl;
- if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
- {
- val = regen->hp*(100+5*skill)/100;
- regen->hp = cap_value(val, 1, SHRT_MAX);
- }
- if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0)
- {
- val = regen->sp*(100+3*skill)/100;
- regen->sp = cap_value(val, 1, SHRT_MAX);
- }
- }
-}
-
-//Calculates SC related regen rates.
-void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc)
-{
- if (!(bl->type&BL_REGEN) || !regen)
- return;
-
- regen->flag = RGN_HP|RGN_SP;
- if(regen->sregen)
- {
- if (regen->sregen->hp)
- regen->flag|=RGN_SHP;
-
- if (regen->sregen->sp)
- regen->flag|=RGN_SSP;
- regen->sregen->rate.hp = regen->sregen->rate.sp = 1;
- }
- if (regen->ssregen)
- {
- if (regen->ssregen->hp)
- regen->flag|=RGN_SHP;
-
- if (regen->ssregen->sp)
- regen->flag|=RGN_SSP;
- regen->ssregen->rate.hp = regen->ssregen->rate.sp = 1;
- }
- regen->rate.hp = regen->rate.sp = 1;
-
- if (!sc || !sc->count)
- return;
-
- if (
- (sc->data[SC_POISON].timer != -1 && sc->data[SC_SLOWPOISON].timer == -1)
- || (sc->data[SC_DPOISON].timer != -1 && sc->data[SC_SLOWPOISON].timer == -1)
- || sc->data[SC_BERSERK].timer != -1
- || sc->data[SC_TRICKDEAD].timer != -1
- || sc->data[SC_BLEEDING].timer != -1
- ) //No regen
- regen->flag = 0;
-
- if (
- sc->data[SC_EXTREMITYFIST].timer != -1
- || sc->data[SC_DANCING].timer != -1
- || (sc->data[SC_EXPLOSIONSPIRITS].timer != -1
- && (sc->data[SC_SPIRIT].timer==-1 || sc->data[SC_SPIRIT].val2 != SL_MONK))
- ) //No natural SP regen
- regen->flag &=~RGN_SP;
-
- if(
- sc->data[SC_TENSIONRELAX].timer!=-1
- ) {
- regen->rate.hp += 2;
- if (regen->sregen)
- regen->sregen->rate.hp += 3;
- }
- if (sc->data[SC_MAGNIFICAT].timer != -1)
- {
- regen->rate.hp += 1;
- regen->rate.sp += 1;
- }
- if (sc->data[SC_REGENERATION].timer != -1)
- {
- if (!sc->data[SC_REGENERATION].val4)
- {
- regen->rate.hp += sc->data[SC_REGENERATION].val2;
- regen->rate.sp += sc->data[SC_REGENERATION].val3;
- } else
- regen->flag&=~sc->data[SC_REGENERATION].val4; //Remove regen as specified by val4
- }
-}
-
-//Calculates some attributes that depends on modified stats from status changes.
-void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
-{
- struct status_data *status = &sd->battle_status, *b_status = &sd->base_status;
- int skill;
-
- if(flag&(SCB_MAXHP|SCB_VIT))
- {
- flag|=SCB_MAXHP; //Ensures client-side refresh
-
- status->max_hp = status_base_pc_maxhp(sd,status);
- status->max_hp += b_status->max_hp - sd->status.max_hp;
-
- status->max_hp = status_calc_maxhp(&sd->bl, &sd->sc, status->max_hp);
-
- if(status->max_hp > (unsigned int)battle_config.max_hp)
- status->max_hp = battle_config.max_hp;
- else if(!status->max_hp)
- status->max_hp = 1;
-
- if(status->hp > status->max_hp) {
- status->hp = status->max_hp;
- clif_updatestatus(sd,SP_HP);
- }
- }
-
- if(flag&(SCB_MAXSP|SCB_INT))
- {
- flag|=SCB_MAXSP;
-
- status->max_sp = status_base_pc_maxsp(sd,status);
- status->max_sp += b_status->max_sp - sd->status.max_sp;
-
- status->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, status->max_sp);
-
- if(status->max_sp > (unsigned int)battle_config.max_sp)
- status->max_sp = battle_config.max_sp;
- else if(!status->max_sp)
- status->max_sp = 1;
-
- if(status->sp > status->max_sp) {
- status->sp = status->max_sp;
- clif_updatestatus(sd,SP_SP);
- }
- }
-
- if(flag&SCB_MATK) {
- //New matk
- status->matk_min = status_base_matk_min(status);
- status->matk_max = status_base_matk_max(status);
-
- //Bonuses from previous matk
- status->matk_max += b_status->matk_max - status_base_matk_max(b_status);
- status->matk_min += b_status->matk_min - status_base_matk_min(b_status);
-
- status->matk_min = status_calc_matk(&sd->bl, &sd->sc, status->matk_min);
- status->matk_max = status_calc_matk(&sd->bl, &sd->sc, status->matk_max);
-
- if(sd->sc.data[SC_MAGICPOWER].timer!=-1) { //Store current matk values
- sd->sc.data[SC_MAGICPOWER].val3 = status->matk_min;
- sd->sc.data[SC_MAGICPOWER].val4 = status->matk_max;
- }
- }
-
- if(flag&SCB_SPEED) {
- if(status->speed < battle_config.max_walk_speed)
- status->speed = battle_config.max_walk_speed;
-
- if ((skill=pc_checkskill(sd,SA_FREECAST))>0) {
- //Store casting walk speed for quick restoration. [Skotlex]
- sd->prev_speed = status->speed * (175-5*skill)/100;
- if(sd->ud.skilltimer != -1) { //Swap speed.
- skill = status->speed;
- status->speed = sd->prev_speed;
- sd->prev_speed = skill;
- }
- }
- }
- if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) {
- flag|=SCB_ASPD;
- if (sd->status.weapon < MAX_WEAPON_TYPE)
- skill = (1000 -4*status->agi -status->dex)
- *aspd_base[sd->status.class_][sd->status.weapon]/1000;
- else
- skill = ((
- (1000 -4*status->agi -status->dex)
- *aspd_base[sd->status.class_][sd->weapontype1]/1000
- )+(
- (1000 -4*status->agi -status->dex)
- *aspd_base[sd->status.class_][sd->weapontype2]/1000
- )) *2/3;
-
- status->aspd_rate = status_calc_aspd_rate(&sd->bl, &sd->sc , b_status->aspd_rate);
-
- // Apply all relative modifiers
- if(status->aspd_rate != 1000)
- skill = skill *status->aspd_rate/1000;
-
- status->amotion = cap_value(skill,battle_config.max_aspd,2000);
-
- status->adelay = 2*status->amotion;
- if ((skill=pc_checkskill(sd,SA_FREECAST))>0) {
- //Store casting adelay for quick restoration. [Skotlex]
- sd->prev_adelay = status->adelay*(150-5*skill)/100;
- if(sd->ud.skilltimer != -1) { //Swap adelay.
- skill = status->adelay;
- status->adelay = sd->prev_adelay;
- sd->prev_adelay = skill;
- }
- }
-
- }
-
- if(flag&(SCB_AGI|SCB_DSPD)) {
- if (b_status->agi == status->agi)
- status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, b_status->dmotion);
- else {
- skill = 800-status->agi*4;
- status->dmotion = cap_value(skill, 400, 800);
- if(battle_config.pc_damage_delay_rate != 100)
- status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100;
- //It's safe to ignore b_status->dmotion since no bonus affects it.
- status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, status->dmotion);
- }
- }
-
- if(flag&SCB_SPEED) {
- clif_updatestatus(sd,SP_SPEED);
- if (sd->ud.walktimer != -1) //Re-walk to adjust speed. [Skotlex]
- unit_walktoxy(&sd->bl, sd->ud.to_x, sd->ud.to_y, sd->ud.state.walk_easy);
- }
-
- if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP))
- status_calc_regen(&sd->bl, status, &sd->regen);
-
- if(flag&SCB_REGEN)
- status_calc_regen_rate(&sd->bl, &sd->regen, &sd->sc);
-
- if (flag == SCB_ALL)
- return; //Refresh is done on invoking function (status_calc_pc)
-
- if(flag&SCB_STR)
- clif_updatestatus(sd,SP_STR);
- if(flag&SCB_AGI)
- clif_updatestatus(sd,SP_AGI);
- if(flag&SCB_VIT)
- clif_updatestatus(sd,SP_VIT);
- if(flag&SCB_INT)
- clif_updatestatus(sd,SP_INT);
- if(flag&SCB_DEX)
- clif_updatestatus(sd,SP_DEX);
- if(flag&SCB_LUK)
- clif_updatestatus(sd,SP_LUK);
- if(flag&SCB_HIT)
- clif_updatestatus(sd,SP_HIT);
- if(flag&SCB_FLEE)
- clif_updatestatus(sd,SP_FLEE1);
- if(flag&SCB_ASPD)
- clif_updatestatus(sd,SP_ASPD);
- if(flag&(SCB_BATK|SCB_WATK))
- clif_updatestatus(sd,SP_ATK1);
- if(flag&SCB_DEF)
- clif_updatestatus(sd,SP_DEF1);
- if(flag&SCB_WATK)
- clif_updatestatus(sd,SP_ATK2);
- if(flag&SCB_DEF2)
- clif_updatestatus(sd,SP_DEF2);
- if(flag&SCB_FLEE2)
- clif_updatestatus(sd,SP_FLEE2);
- if(flag&SCB_CRI)
- clif_updatestatus(sd,SP_CRITICAL);
- if(flag&SCB_MATK) {
- clif_updatestatus(sd,SP_MATK1);
- clif_updatestatus(sd,SP_MATK2);
- }
- if(flag&SCB_MDEF)
- clif_updatestatus(sd,SP_MDEF1);
- if(flag&SCB_MDEF2)
- clif_updatestatus(sd,SP_MDEF2);
- if(flag&SCB_RANGE)
- clif_updatestatus(sd,SP_ATTACKRANGE);
- if(flag&SCB_MAXHP)
- clif_updatestatus(sd,SP_MAXHP);
- if(flag&SCB_MAXSP)
- clif_updatestatus(sd,SP_MAXSP);
-}
-
-//Calculates some attributes that depends on modified stats from status changes.
-void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn]
-{
- struct status_data *status = &hd->battle_status, *b_status = &hd->base_status;
- struct status_change *sc = &hd->sc;
- int skill = 0;
-
-
- if(flag&(SCB_MAXHP|SCB_VIT))
- {
- flag|=SCB_MAXHP; //Ensures client-side refresh
- // Apply relative modifiers from equipment
- if(status->max_hp > (unsigned int)battle_config.max_hp)
- status->max_hp = battle_config.max_hp;
- else if(!status->max_hp)
- status->max_hp = 1;
- if(status->hp > status->max_hp)
- status->hp = status->max_hp;
- }
- if(flag&(SCB_MAXSP|SCB_INT))
- {
- flag|=SCB_MAXSP;
- if(status->max_sp > (unsigned int)battle_config.max_sp)
- status->max_sp = battle_config.max_sp;
- else if(!status->max_sp)
- status->max_sp = 1;
- if(status->sp > status->max_sp)
- status->sp = status->max_sp;
- }
- if(flag&SCB_VIT)
- { //Since vit affects def, recalculate def.
- flag|=SCB_DEF;
- status->def = status_calc_def(&hd->bl, sc, b_status->def);
- status->def+= (status->vit/5 - b_status->vit/5);
- }
- if(flag&SCB_INT)
- {
- flag|=SCB_MDEF;
- status->mdef = status_calc_mdef(&hd->bl, sc, b_status->mdef);
- status->mdef+= (status->int_/5 - b_status->int_/5);
- }
- if(flag&SCB_DEX) {
- flag |=SCB_WATK;
- status->rhw.atk = status_calc_watk(&hd->bl, sc, b_status->rhw.atk);
- status->rhw.atk+= (status->dex - b_status->dex);
- }
- if(flag&SCB_STR) {
- flag |=SCB_WATK;
- status->rhw.atk2 = status_calc_watk(&hd->bl, sc, b_status->rhw.atk2);
- status->rhw.atk2+= (status->str - b_status->str);
- }
- if(flag|SCB_WATK && status->rhw.atk2 < status->rhw.atk)
- status->rhw.atk2 = status->rhw.atk;
-
- if(flag&SCB_MATK) //Hom Min Matk is always the same as Max Matk
- status->matk_min = status->matk_max;
-
- if(flag&SCB_SPEED && battle_config.slaves_inherit_speed&1 && hd->master)
- status->speed = status_get_speed(&hd->master->bl);
-
- if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) {
- flag|=SCB_ASPD;
-
- skill = (1000 -4*status->agi -status->dex)
- *hd->homunculusDB->baseASPD/1000;
-
- status->aspd_rate = status_calc_aspd_rate(&hd->bl, sc , b_status->aspd_rate);
- if(status->aspd_rate != 1000)
- skill = skill*status->aspd_rate/1000;
-
- status->amotion = cap_value(skill,battle_config.max_aspd,2000);
- status->adelay = 2*status->amotion;
- }
-
- if(flag&(SCB_AGI|SCB_DSPD)) {
- skill = 800-status->agi*4;
- status->dmotion = cap_value(skill, 400, 800);
- status->dmotion = status_calc_dmotion(&hd->bl, sc, b_status->dmotion);
- }
-
- if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL)
- status_calc_regen(&hd->bl, status, &hd->regen);
-
- if(flag&SCB_REGEN)
- status_calc_regen_rate(&hd->bl, &hd->regen, sc);
-
- if (flag == SCB_ALL)
- return; //Refresh is done on invoking function (status_calc_hom)
-
- if (hd->master && flag&(
- SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK|
- SCB_HIT|SCB_FLEE|SCB_CRI|SCB_FLEE2|
- SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|
- SCB_BATK|SCB_WATK|SCB_MATK|SCB_ASPD|SCB_SPEED|
- SCB_RANGE|SCB_MAXHP|SCB_MAXSP)
- )
- clif_hominfo(hd->master,hd,0);
-}
-
-void status_calc_bl(struct block_list *bl, unsigned long flag)
-{
- struct status_data *b_status, *status;
- struct status_change *sc;
- int temp;
- TBL_PC *sd;
- b_status = status_get_base_status(bl);
- status = status_get_status_data(bl);
- sc = status_get_sc(bl);
-
- if (!b_status || !status)
- return;
-
- BL_CAST(BL_PC,bl,sd);
-
- if(sd && flag&SCB_PC)
- { //Recalc everything.
- status_calc_pc(sd,0);
- return;
- }
-
- if((!bl->type&(BL_REGEN)) && (!sc || !sc->count)) { //No difference.
- status_cpy(status, b_status);
- return;
- }
-
- if(flag&SCB_STR) {
- status->str = status_calc_str(bl, sc, b_status->str);
- flag|=SCB_BATK;
- }
-
- if(flag&SCB_AGI) {
- status->agi = status_calc_agi(bl, sc, b_status->agi);
- flag|=SCB_FLEE;
- }
-
- if(flag&SCB_VIT) {
- status->vit = status_calc_vit(bl, sc, b_status->vit);
- flag|=SCB_DEF2|SCB_MDEF2;
- }
-
- if(flag&SCB_INT) {
- status->int_ = status_calc_int(bl, sc, b_status->int_);
- flag|=SCB_MATK|SCB_MDEF2;
- }
-
- if(flag&SCB_DEX) {
- status->dex = status_calc_dex(bl, sc, b_status->dex);
- flag|=SCB_BATK|SCB_HIT;
- }
-
- if(flag&SCB_LUK) {
- status->luk = status_calc_luk(bl, sc, b_status->luk);
- flag|=SCB_BATK|SCB_CRI|SCB_FLEE2;
- }
-
- if(flag&SCB_BATK && b_status->batk) {
- status->batk = status_base_atk(bl,status);
- temp = b_status->batk - status_base_atk(bl,b_status);
- if (temp)
- status->batk += temp;
- status->batk = status_calc_batk(bl, sc, status->batk);
- }
-
- if(flag&SCB_WATK) {
- status->rhw.atk = status_calc_watk(bl, sc, b_status->rhw.atk);
- if (!sd) //Should not affect weapon refine bonus
- status->rhw.atk2 = status_calc_watk(bl, sc, b_status->rhw.atk2);
- if(status->lhw && b_status->lhw && b_status->lhw->atk) {
- if (sd) {
- sd->state.lr_flag = 1;
- status->lhw->atk = status_calc_watk(bl, sc, b_status->lhw->atk);
- sd->state.lr_flag = 0;
- } else {
- status->lhw->atk = status_calc_watk(bl, sc, b_status->lhw->atk);
- status->lhw->atk2= status_calc_watk(bl, sc, b_status->lhw->atk2);
- }
- }
- }
-
- if(flag&SCB_HIT) {
- if (status->dex == b_status->dex)
- status->hit = status_calc_hit(bl, sc, b_status->hit);
- else
- status->hit = status_calc_hit(bl, sc, b_status->hit +(status->dex - b_status->dex));
- }
-
- if(flag&SCB_FLEE) {
- if (status->agi == b_status->agi)
- status->flee = status_calc_flee(bl, sc, b_status->flee);
- else
- status->flee = status_calc_flee(bl, sc, b_status->flee +(status->agi - b_status->agi));
- }
-
- if(flag&SCB_DEF)
- status->def = status_calc_def(bl, sc, b_status->def);
-
- if(flag&SCB_DEF2) {
- if (status->vit == b_status->vit)
- status->def2 = status_calc_def2(bl, sc, b_status->def2);
- else
- status->def2 = status_calc_def2(bl, sc, b_status->def2 + (status->vit - b_status->vit));
- }
-
- if(flag&SCB_MDEF)
- status->mdef = status_calc_mdef(bl, sc, b_status->mdef);
-
- if(flag&SCB_MDEF2) {
- if (status->int_ == b_status->int_ && status->vit == b_status->vit)
- status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2);
- else
- status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2 +(status->int_ - b_status->int_) +((status->vit - b_status->vit)>>1));
- }
-
- if(flag&SCB_SPEED) {
- status->speed = status_calc_speed(bl, sc, b_status->speed);
- if (!sd)
- { //Player speed is updated on calc_bl_sub_pc
- struct unit_data *ud = unit_bl2ud(bl);
- if (ud && ud->walktimer != -1) //Re-walk to adjust speed. [Skotlex]
- unit_walktoxy(bl, ud->to_x, ud->to_y, ud->state.walk_easy);
- }
- }
- if(flag&SCB_CRI && b_status->cri) {
- if (status->luk == b_status->luk)
- status->cri = status_calc_critical(bl, sc, b_status->cri);
- else
- status->cri = status_calc_critical(bl, sc, b_status->cri + 3*(status->luk - b_status->luk));
- }
-
- if(flag&SCB_FLEE2 && b_status->flee2) {
- if (status->luk == b_status->luk)
- status->flee2 = status_calc_flee2(bl, sc, b_status->flee2);
- else
- status->flee2 = status_calc_flee2(bl, sc, b_status->flee2 +(status->luk - b_status->luk));
- }
-
- if(flag&SCB_ATK_ELE) {
- status->rhw.ele = status_calc_attack_element(bl, sc, b_status->rhw.ele);
- if(status->lhw && b_status->lhw) {
- if (sd) sd->state.lr_flag = 1;
- status->lhw->ele = status_calc_attack_element(bl, sc, b_status->lhw->ele);
- if (sd) sd->state.lr_flag = 0;
- }
- }
-
- if(flag&SCB_DEF_ELE) {
- status->def_ele = status_calc_element(bl, sc, b_status->def_ele);
- status->ele_lv = status_calc_element_lv(bl, sc, b_status->ele_lv);
- }
-
- if(flag&SCB_MODE)
- {
- status->mode = status_calc_mode(bl, sc, b_status->mode);
- //Since mode changed, reset their state.
- if (!(status->mode&MD_CANATTACK))
- unit_stop_attack(bl);
- if (!(status->mode&MD_CANMOVE))
- unit_stop_walking(bl,0);
- }
-
-// No status changes alter these yet.
-// if(flag&SCB_SIZE)
-// if(flag&SCB_RACE)
-// if(flag&SCB_RANGE)
-
- if(sd) {
- //The remaining are handled quite different by players, so use their own function.
- status_calc_bl_sub_pc(sd, flag);
- return;
- }
-
- if(flag&SCB_MAXHP) {
- status->max_hp = status_calc_maxhp(bl, sc, b_status->max_hp);
- if (status->hp > status->max_hp) //FIXME: Should perhaps a status_zap should be issued?
- status->hp = status->max_hp;
- }
-
- if(flag&SCB_MAXSP) {
- status->max_sp = status_calc_maxsp(bl, sc, b_status->max_sp);
- if (status->sp > status->max_sp)
- status->sp = status->max_sp;
- }
-
- if(flag&SCB_MATK) {
- status->matk_min = status_base_matk_min(status);
- status->matk_max = status_base_matk_max(status);
- status->matk_min = status_calc_matk(bl, sc, status->matk_min);
- status->matk_max = status_calc_matk(bl, sc, status->matk_max);
- if(sc->data[SC_MAGICPOWER].timer!=-1) { //Store current matk values
- sc->data[SC_MAGICPOWER].val3 = status->matk_min;
- sc->data[SC_MAGICPOWER].val4 = status->matk_max;
- }
- }
-
- if(bl->type == BL_HOM) {
- //The remaining are handled quite different by homunculus, so use their own function.
- status_calc_bl_sub_hom((TBL_HOM*)bl, flag);
- return;
- }
-
- if(flag&SCB_ASPD) {
- status->aspd_rate = status_calc_aspd_rate(bl, sc , b_status->aspd_rate);
- temp = status->aspd_rate*b_status->amotion/1000;
- status->amotion = cap_value(temp, battle_config.monster_max_aspd, 2000);
-
- temp = status->aspd_rate*b_status->adelay/1000;
- status->adelay = cap_value(temp, battle_config.monster_max_aspd<<1, 4000);
- }
-
- if(flag&SCB_DSPD)
- status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion);
-
- if(bl->type&BL_REGEN) {
- if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP))
- status_calc_regen(bl, status, status_get_regen_data(bl));
- if(flag&SCB_REGEN)
- status_calc_regen_rate(bl, status_get_regen_data(bl), sc);
- }
-}
-/*==========================================
- * Apply shared stat mods from status changes [DracoRPG]
- *------------------------------------------
- */
-static unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str)
-{
- if(!sc || !sc->count)
- return cap_value(str,1,USHRT_MAX);
-
- if(sc->data[SC_INCALLSTATUS].timer!=-1)
- str += sc->data[SC_INCALLSTATUS].val1;
- if(sc->data[SC_INCSTR].timer!=-1)
- str += sc->data[SC_INCSTR].val1;
- if(sc->data[SC_STRFOOD].timer!=-1)
- str += sc->data[SC_STRFOOD].val1;
- if(sc->data[SC_BATTLEORDERS].timer!=-1)
- str += 5;
- if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val3>>16)
- str += sc->data[SC_GUILDAURA].val3>>16;
- if(sc->data[SC_LOUD].timer!=-1)
- str += 4;
- if(sc->data[SC_TRUESIGHT].timer!=-1)
- str += 5;
- if(sc->data[SC_SPURT].timer!=-1)
- str += 10;
- if(sc->data[SC_NEN].timer!=-1)
- str += sc->data[SC_NEN].val1;
- if(sc->data[SC_BLESSING].timer != -1){
- if(sc->data[SC_BLESSING].val2)
- str += sc->data[SC_BLESSING].val2;
- else
- str >>= 1;
- }
- if(sc->data[SC_MARIONETTE].timer!=-1)
- str -= (sc->data[SC_MARIONETTE].val3>>16)&0xFF;
- if(sc->data[SC_MARIONETTE2].timer!=-1)
- str += (sc->data[SC_MARIONETTE2].val3>>16)&0xFF;
- if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && str < 50)
- str = 50;
-
- return cap_value(str,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi)
-{
- if(!sc || !sc->count)
- return cap_value(agi,1,USHRT_MAX);
-
- if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
- agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100;
- if(sc->data[SC_INCAGIRATE].timer!=-1)
- agi += agi*sc->data[SC_INCAGIRATE].val1/100;
- if(sc->data[SC_INCALLSTATUS].timer!=-1)
- agi += sc->data[SC_INCALLSTATUS].val1;
- if(sc->data[SC_INCAGI].timer!=-1)
- agi += sc->data[SC_INCAGI].val1;
- if(sc->data[SC_AGIFOOD].timer!=-1)
- agi += sc->data[SC_AGIFOOD].val1;
- if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val4>>16)
- agi += sc->data[SC_GUILDAURA].val4>>16;
- if(sc->data[SC_TRUESIGHT].timer!=-1)
- agi += 5;
- if(sc->data[SC_INCREASEAGI].timer!=-1)
- agi += sc->data[SC_INCREASEAGI].val2;
- if(sc->data[SC_INCREASING].timer!=-1)
- agi += 4; // added based on skill updates [Reddozen]
- if(sc->data[SC_DECREASEAGI].timer!=-1)
- agi -= sc->data[SC_DECREASEAGI].val2;
- if(sc->data[SC_QUAGMIRE].timer!=-1)
- agi -= sc->data[SC_QUAGMIRE].val2;
- if(sc->data[SC_SUITON].timer!=-1 && sc->data[SC_SUITON].val3)
- agi -= sc->data[SC_SUITON].val2;
- if(sc->data[SC_MARIONETTE].timer!=-1)
- agi -= (sc->data[SC_MARIONETTE].val3>>8)&0xFF;
- if(sc->data[SC_MARIONETTE2].timer!=-1)
- agi += (sc->data[SC_MARIONETTE2].val3>>8)&0xFF;
- if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && agi < 50)
- agi = 50;
-
- return cap_value(agi,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit)
-{
- if(!sc || !sc->count)
- return cap_value(vit,1,USHRT_MAX);
-
- if(sc->data[SC_INCALLSTATUS].timer!=-1)
- vit += sc->data[SC_INCALLSTATUS].val1;
- if(sc->data[SC_INCVIT].timer!=-1)
- vit += sc->data[SC_INCVIT].val1;
- if(sc->data[SC_VITFOOD].timer!=-1)
- vit += sc->data[SC_VITFOOD].val1;
- if(sc->data[SC_CHANGE].timer!=-1)
- vit += sc->data[SC_CHANGE].val2;
- if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val3&0xFFFF)
- vit += sc->data[SC_GUILDAURA].val3&0xFFFF;
- if(sc->data[SC_TRUESIGHT].timer!=-1)
- vit += 5;
- if(sc->data[SC_STRIPARMOR].timer!=-1)
- vit -= vit * sc->data[SC_STRIPARMOR].val2/100;
- if(sc->data[SC_MARIONETTE].timer!=-1)
- vit -= sc->data[SC_MARIONETTE].val3&0xFF;
- if(sc->data[SC_MARIONETTE2].timer!=-1)
- vit += sc->data[SC_MARIONETTE2].val3&0xFF;
- if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && vit < 50)
- vit = 50;
-
- return cap_value(vit,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_)
-{
- if(!sc || !sc->count)
- return cap_value(int_,1,USHRT_MAX);
-
- if(sc->data[SC_INCALLSTATUS].timer!=-1)
- int_ += sc->data[SC_INCALLSTATUS].val1;
- if(sc->data[SC_INCINT].timer!=-1)
- int_ += sc->data[SC_INCINT].val1;
- if(sc->data[SC_INTFOOD].timer!=-1)
- int_ += sc->data[SC_INTFOOD].val1;
- if(sc->data[SC_CHANGE].timer!=-1)
- int_ += sc->data[SC_CHANGE].val3;
- if(sc->data[SC_BATTLEORDERS].timer!=-1)
- int_ += 5;
- if(sc->data[SC_TRUESIGHT].timer!=-1)
- int_ += 5;
- if(sc->data[SC_BLESSING].timer != -1){
- if (sc->data[SC_BLESSING].val2)
- int_ += sc->data[SC_BLESSING].val2;
- else
- int_ >>= 1;
- }
- if(sc->data[SC_STRIPHELM].timer!=-1)
- int_ -= int_ * sc->data[SC_STRIPHELM].val2/100;
- if(sc->data[SC_NEN].timer!=-1)
- int_ += sc->data[SC_NEN].val1;
- if(sc->data[SC_MARIONETTE].timer!=-1)
- int_ -= (sc->data[SC_MARIONETTE].val4>>16)&0xFF;
- if(sc->data[SC_MARIONETTE2].timer!=-1)
- int_ += (sc->data[SC_MARIONETTE2].val4>>16)&0xFF;
- if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && int_ < 50)
- int_ = 50;
-
- return cap_value(int_,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex)
-{
- if(!sc || !sc->count)
- return cap_value(dex,1,USHRT_MAX);
-
- if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
- dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100;
-
- if(sc->data[SC_INCDEXRATE].timer!=-1)
- dex += dex*sc->data[SC_INCDEXRATE].val1/100;
- if(sc->data[SC_INCALLSTATUS].timer!=-1)
- dex += sc->data[SC_INCALLSTATUS].val1;
- if(sc->data[SC_INCDEX].timer!=-1)
- dex += sc->data[SC_INCDEX].val1;
- if(sc->data[SC_DEXFOOD].timer!=-1)
- dex += sc->data[SC_DEXFOOD].val1;
- if(sc->data[SC_BATTLEORDERS].timer!=-1)
- dex += 5;
- if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val4&0xFFFF)
- dex += sc->data[SC_GUILDAURA].val4&0xFFFF;
- if(sc->data[SC_TRUESIGHT].timer!=-1)
- dex += 5;
- if(sc->data[SC_QUAGMIRE].timer!=-1)
- dex -= sc->data[SC_QUAGMIRE].val2;
- if(sc->data[SC_BLESSING].timer != -1){
- if (sc->data[SC_BLESSING].val2)
- dex += sc->data[SC_BLESSING].val2;
- else
- dex >>= 1;
- }
- if(sc->data[SC_INCREASING].timer!=-1)
- dex += 4; // added based on skill updates [Reddozen]
- if(sc->data[SC_MARIONETTE].timer!=-1)
- dex -= (sc->data[SC_MARIONETTE].val4>>8)&0xFF;
- if(sc->data[SC_MARIONETTE2].timer!=-1)
- dex += (sc->data[SC_MARIONETTE2].val4>>8)&0xFF;
- if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && dex < 50)
- dex = 50;
-
- return cap_value(dex,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk)
-{
- if(!sc || !sc->count)
- return cap_value(luk,1,USHRT_MAX);
-
- if(sc->data[SC_CURSE].timer!=-1)
- return 0;
- if(sc->data[SC_INCALLSTATUS].timer!=-1)
- luk += sc->data[SC_INCALLSTATUS].val1;
- if(sc->data[SC_INCLUK].timer!=-1)
- luk += sc->data[SC_INCLUK].val1;
- if(sc->data[SC_LUKFOOD].timer!=-1)
- luk += sc->data[SC_LUKFOOD].val1;
- if(sc->data[SC_TRUESIGHT].timer!=-1)
- luk += 5;
- if(sc->data[SC_GLORIA].timer!=-1)
- luk += 30;
- if(sc->data[SC_MARIONETTE].timer!=-1)
- luk -= sc->data[SC_MARIONETTE].val4&0xFF;
- if(sc->data[SC_MARIONETTE2].timer!=-1)
- luk += sc->data[SC_MARIONETTE2].val4&0xFF;
- if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && luk < 50)
- luk = 50;
-
- return cap_value(luk,1,USHRT_MAX);
-}
-
-static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk)
-{
- if(!sc || !sc->count)
- return cap_value(batk,0,USHRT_MAX);
-
- if(sc->data[SC_ATKPOTION].timer!=-1)
- batk += sc->data[SC_ATKPOTION].val1;
- if(sc->data[SC_BATKFOOD].timer!=-1)
- batk += sc->data[SC_BATKFOOD].val1;
- if(sc->data[SC_INCATKRATE].timer!=-1)
- batk += batk * sc->data[SC_INCATKRATE].val1/100;
- if(sc->data[SC_PROVOKE].timer!=-1)
- batk += batk * sc->data[SC_PROVOKE].val3/100;
- if(sc->data[SC_CONCENTRATION].timer!=-1)
- batk += batk * sc->data[SC_CONCENTRATION].val2/100;
- if(sc->data[SC_SKE].timer!=-1)
- batk += batk * 3;
- if(sc->data[SC_BLOODLUST].timer!=-1)
- batk += batk * sc->data[SC_BLOODLUST].val2/100;
- if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2==4)
- batk -= batk * 25/100;
- if(sc->data[SC_CURSE].timer!=-1)
- batk -= batk * 25/100;
-//Curse shouldn't effect on this? <- Curse OR Bleeding??
-// if(sc->data[SC_BLEEDING].timer != -1)
-// batk -= batk * 25/100;
- if(sc->data[SC_FLEET].timer!=-1)
- batk += batk * sc->data[SC_FLEET].val3/100;
- if(sc->data[SC_GATLINGFEVER].timer!=-1)
- batk += sc->data[SC_GATLINGFEVER].val3;
- if(sc->data[SC_MADNESSCANCEL].timer!=-1)
- batk += 100;
- return cap_value(batk,0,USHRT_MAX);
-}
-
-static unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk)
-{
- if(!sc || !sc->count)
- return cap_value(watk,0,USHRT_MAX);
-
- if(sc->data[SC_IMPOSITIO].timer!=-1)
- watk += sc->data[SC_IMPOSITIO].val2;
- if(sc->data[SC_WATKFOOD].timer!=-1)
- watk += sc->data[SC_WATKFOOD].val1;
- if(sc->data[SC_DRUMBATTLE].timer!=-1)
- watk += sc->data[SC_DRUMBATTLE].val2;
- if(sc->data[SC_VOLCANO].timer!=-1)
- watk += sc->data[SC_VOLCANO].val2;
- if(sc->data[SC_INCATKRATE].timer!=-1)
- watk += watk * sc->data[SC_INCATKRATE].val1/100;
- if(sc->data[SC_PROVOKE].timer!=-1)
- watk += watk * sc->data[SC_PROVOKE].val3/100;
- if(sc->data[SC_CONCENTRATION].timer!=-1)
- watk += watk * sc->data[SC_CONCENTRATION].val2/100;
- if(sc->data[SC_SKE].timer!=-1)
- watk += watk * 3;
- if(sc->data[SC_NIBELUNGEN].timer!=-1) {
- if (bl->type != BL_PC)
- watk += sc->data[SC_NIBELUNGEN].val2;
- else {
- TBL_PC *sd = (TBL_PC*)bl;
- int index = sd->equip_index[sd->state.lr_flag?8:9];
- if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4)
- watk += sc->data[SC_NIBELUNGEN].val2;
- }
- }
- if(sc->data[SC_BLOODLUST].timer!=-1)
- watk += watk * sc->data[SC_BLOODLUST].val2/100;
- if(sc->data[SC_FLEET].timer!=-1)
- watk += watk * sc->data[SC_FLEET].val3/100;
- if(sc->data[SC_CURSE].timer!=-1)
- watk -= watk * 25/100;
- if(sc->data[SC_STRIPWEAPON].timer!=-1)
- watk -= watk * sc->data[SC_STRIPWEAPON].val2/100;
-
- return cap_value(watk,0,USHRT_MAX);
-}
-
-static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk)
-{
- if(!sc || !sc->count)
- return cap_value(matk,0,USHRT_MAX);
-
- if(sc->data[SC_MATKPOTION].timer!=-1)
- matk += sc->data[SC_MATKPOTION].val1;
- if(sc->data[SC_MATKFOOD].timer!=-1)
- matk += sc->data[SC_MATKFOOD].val1;
- if(sc->data[SC_MAGICPOWER].timer!=-1)
- matk += matk * 5*sc->data[SC_MAGICPOWER].val1/100;
- if(sc->data[SC_MINDBREAKER].timer!=-1)
- matk += matk * sc->data[SC_MINDBREAKER].val2/100;
- if(sc->data[SC_INCMATKRATE].timer!=-1)
- matk += matk * sc->data[SC_INCMATKRATE].val1/100;
-
- return cap_value(matk,0,USHRT_MAX);
-}
-
-static signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical)
-{
- if(!sc || !sc->count)
- return cap_value(critical,10,SHRT_MAX);
-
- if (sc->data[SC_EXPLOSIONSPIRITS].timer!=-1)
- critical += sc->data[SC_EXPLOSIONSPIRITS].val2;
- if (sc->data[SC_FORTUNE].timer!=-1)
- critical += sc->data[SC_FORTUNE].val2;
- if (sc->data[SC_TRUESIGHT].timer!=-1)
- critical += sc->data[SC_TRUESIGHT].val2;
- if(sc->data[SC_CLOAKING].timer!=-1)
- critical += critical;
-
- return cap_value(critical,10,SHRT_MAX);
-}
-
-static signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit)
-{
-
- if(!sc || !sc->count)
- return cap_value(hit,1,SHRT_MAX);
-
- if(sc->data[SC_INCHIT].timer != -1)
- hit += sc->data[SC_INCHIT].val1;
- if(sc->data[SC_HITFOOD].timer!=-1)
- hit += sc->data[SC_HITFOOD].val1;
- if(sc->data[SC_TRUESIGHT].timer != -1)
- hit += sc->data[SC_TRUESIGHT].val3;
- if(sc->data[SC_HUMMING].timer!=-1)
- hit += sc->data[SC_HUMMING].val2;
- if(sc->data[SC_CONCENTRATION].timer != -1)
- hit += sc->data[SC_CONCENTRATION].val3;
- if(sc->data[SC_INCHITRATE].timer != -1)
- hit += hit * sc->data[SC_INCHITRATE].val1/100;
- if(sc->data[SC_BLIND].timer != -1)
- hit -= hit * 25/100;
- if(sc->data[SC_ADJUSTMENT].timer!=-1)
- hit -= 30;
- if(sc->data[SC_INCREASING].timer!=-1)
- hit += 20; // RockmanEXE; changed based on updated [Reddozen]
-
- return cap_value(hit,1,SHRT_MAX);
-}
-
-static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee)
-{
- if (bl->type == BL_PC && map_flag_gvg(bl->m)) //GVG grounds flee penalty, placed here because it's "like" a status change. [Skotlex]
- flee -= flee * battle_config.gvg_flee_penalty/100;
-
- if(!sc || !sc->count)
- return cap_value(flee,1,SHRT_MAX);
-
- if(sc->data[SC_INCFLEE].timer!=-1)
- flee += sc->data[SC_INCFLEE].val1;
- if(sc->data[SC_FLEEFOOD].timer!=-1)
- flee += sc->data[SC_FLEEFOOD].val1;
- if(sc->data[SC_WHISTLE].timer!=-1)
- flee += sc->data[SC_WHISTLE].val2;
- if(sc->data[SC_WINDWALK].timer!=-1)
- flee += sc->data[SC_WINDWALK].val2;
- if(sc->data[SC_INCFLEERATE].timer!=-1)
- flee += flee * sc->data[SC_INCFLEERATE].val1/100;
- if(sc->data[SC_VIOLENTGALE].timer!=-1)
- flee += flee * sc->data[SC_VIOLENTGALE].val2/100;
- if(sc->data[SC_MOON_COMFORT].timer!=-1) //SG skill [Komurka]
- flee += sc->data[SC_MOON_COMFORT].val2;
- if(sc->data[SC_CLOSECONFINE].timer!=-1)
- flee += 10;
- if(sc->data[SC_SPIDERWEB].timer!=-1)
- flee -= flee * 50/100;
- if(sc->data[SC_BERSERK].timer!=-1)
- flee -= flee * 50/100;
- if(sc->data[SC_BLIND].timer!=-1)
- flee -= flee * 25/100;
- if(sc->data[SC_ADJUSTMENT].timer!=-1)
- flee += 30;
- if(sc->data[SC_GATLINGFEVER].timer!=-1)
- flee -= sc->data[SC_GATLINGFEVER].val4;
- if(sc->data[SC_SPEED].timer!=-1)
- flee += 10 + sc->data[SC_SPEED].val1 * 10 ;
-
- return cap_value(flee,1,SHRT_MAX);
-}
-
-static signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2)
-{
- if(!sc || !sc->count)
- return cap_value(flee2,10,SHRT_MAX);
-
- if(sc->data[SC_WHISTLE].timer!=-1)
- flee2 += sc->data[SC_WHISTLE].val3*10;
-
- return cap_value(flee2,10,SHRT_MAX);
-}
-
-static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def)
-{
- if(!sc || !sc->count)
- return cap_value(def,0,CHAR_MAX);
-
- if(sc->data[SC_BERSERK].timer!=-1)
- return 0;
- if(sc->data[SC_SKA].timer != -1)
- return sc->data[SC_SKA].val3;
- if(sc->data[SC_BARRIER].timer!=-1)
- return 100;
- if(sc->data[SC_KEEPING].timer!=-1)
- return 90;
- if(sc->data[SC_STEELBODY].timer!=-1)
- return 90;
- if(sc->data[SC_DRUMBATTLE].timer!=-1)
- def += sc->data[SC_DRUMBATTLE].val3;
- if (sc->data[SC_DEFENCE].timer != -1) //[orn]
- def += sc->data[SC_DEFENCE].val2 ;
- if(sc->data[SC_INCDEFRATE].timer!=-1)
- def += def * sc->data[SC_INCDEFRATE].val1/100;
- if(sc->data[SC_FREEZE].timer!=-1)
- def >>=1;
- if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
- def >>=1;
- if(sc->data[SC_SIGNUMCRUCIS].timer!=-1)
- def -= def * sc->data[SC_SIGNUMCRUCIS].val2/100;
- if(sc->data[SC_CONCENTRATION].timer!=-1)
- def -= def * sc->data[SC_CONCENTRATION].val4/100;
- if(sc->data[SC_SKE].timer!=-1)
- def >>=1;
- if(sc->data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) // Provoke doesn't alter player defense.
- def -= def * sc->data[SC_PROVOKE].val4/100;
- if(sc->data[SC_STRIPSHIELD].timer!=-1)
- def -= def * sc->data[SC_STRIPSHIELD].val2/100;
- if (sc->data[SC_FLING].timer!=-1)
- def -= def * (sc->data[SC_FLING].val2)/100;
-
- return cap_value(def,0,CHAR_MAX);
-}
-
-static signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2)
-{
- if(!sc || !sc->count)
- return cap_value(def2,1,SHRT_MAX);
-
- if(sc->data[SC_BERSERK].timer!=-1)
- return 0;
- if(sc->data[SC_ETERNALCHAOS].timer!=-1)
- return 0;
- if(sc->data[SC_SUN_COMFORT].timer!=-1)
- def2 += sc->data[SC_SUN_COMFORT].val2;
- if(sc->data[SC_ANGELUS].timer!=-1)
- def2 += def2 * sc->data[SC_ANGELUS].val2/100;
- if(sc->data[SC_CONCENTRATION].timer!=-1)
- def2 -= def2 * sc->data[SC_CONCENTRATION].val4/100;
- if(sc->data[SC_POISON].timer!=-1)
- def2 -= def2 * 25/100;
- if(sc->data[SC_DPOISON].timer!=-1)
- def2 -= def2 * 25/100;
- if(sc->data[SC_SKE].timer!=-1)
- def2 -= def2 * 50/100;
- if(sc->data[SC_PROVOKE].timer!=-1)
- def2 -= def2 * sc->data[SC_PROVOKE].val4/100;
- if(sc->data[SC_JOINTBEAT].timer!=-1){
- if(sc->data[SC_JOINTBEAT].val2==3)
- def2 -= def2 * 50/100;
- else if(sc->data[SC_JOINTBEAT].val2==4)
- def2 -= def2 * 25/100;
- }
- if(sc->data[SC_FLING].timer!=-1)
- def2 -= def2 * (sc->data[SC_FLING].val3)/100;
-
- return cap_value(def2,1,SHRT_MAX);
-}
-
-static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef)
-{
- if(!sc || !sc->count)
- return cap_value(mdef,0,CHAR_MAX);
-
- if(sc->data[SC_BERSERK].timer!=-1)
- return 0;
- if(sc->data[SC_BARRIER].timer!=-1)
- return 100;
- if(sc->data[SC_STEELBODY].timer!=-1)
- return 90;
- if(sc->data[SC_SKA].timer != -1) // [marquis007]
- return 90;
- if(sc->data[SC_FREEZE].timer!=-1)
- mdef += 25*mdef/100;
- if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
- mdef += 25*mdef/100;
- if(sc->data[SC_ENDURE].timer!=-1 && sc->data[SC_ENDURE].val4 == 0)
- mdef += sc->data[SC_ENDURE].val1;
-
- return cap_value(mdef,0,CHAR_MAX);
-}
-
-static signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, int mdef2)
-{
- if(!sc || !sc->count)
- return cap_value(mdef2,1,SHRT_MAX);
-
- if(sc->data[SC_BERSERK].timer!=-1)
- return 0;
- if(sc->data[SC_MINDBREAKER].timer!=-1)
- mdef2 -= mdef2 * sc->data[SC_MINDBREAKER].val3/100;
-
- return cap_value(mdef2,1,SHRT_MAX);
-}
-
-static unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed)
-{
- if(!sc || !sc->count)
- return cap_value(speed,10,USHRT_MAX);
-
- // Fixed reductions
- if(sc->data[SC_CURSE].timer!=-1)
- speed += 450;
- if(sc->data[SC_SWOO].timer != -1) // [marquis007]
- speed += 450; //Let's use Curse's slow down momentarily (exact value unknown)
- if(sc->data[SC_WEDDING].timer!=-1)
- speed += 300;
-
- if(sc->data[SC_GATLINGFEVER].timer==-1)
- { //% increases (they don't stack, with the exception of Speedup1? @.@)
- if(sc->data[SC_SPEEDUP1].timer!=-1)
- speed -= speed * 50/100;
- if(sc->data[SC_RUN].timer!=-1)
- speed -= speed * 50/100;
- else if(sc->data[SC_SPEEDUP0].timer!=-1)
- speed -= speed * 25/100;
- else if(sc->data[SC_INCREASEAGI].timer!=-1)
- speed -= speed * 25/100;
- else if(sc->data[SC_FUSION].timer != -1)
- speed -= speed * 25/100;
- else if(sc->data[SC_CARTBOOST].timer!=-1)
- speed -= speed * 20/100;
- else if(sc->data[SC_BERSERK].timer!=-1)
- speed -= speed * 20/100;
- else if(sc->data[SC_AVOID].timer!=-1)
- speed -= speed * sc->data[SC_AVOID].val2/100;
- else if(sc->data[SC_WINDWALK].timer!=-1)
- speed -= speed * sc->data[SC_WINDWALK].val3/100;
- }
- //% reductions (they stack)
- if(sc->data[SC_DANCING].timer!=-1 && sc->data[SC_DANCING].val3&0xFFFF)
- speed += speed*(sc->data[SC_DANCING].val3&0xFFFF)/100;
- if(sc->data[SC_DECREASEAGI].timer!=-1)
- speed = speed * 100/75;
- if(sc->data[SC_STEELBODY].timer!=-1)
- speed = speed * 100/75;
- if(sc->data[SC_QUAGMIRE].timer!=-1)
- speed = speed * 100/50;
- if(sc->data[SC_SUITON].timer!=-1 && sc->data[SC_SUITON].val3)
- speed = speed * 100/sc->data[SC_SUITON].val3;
- if(sc->data[SC_DONTFORGETME].timer!=-1)
- speed = speed * 100/sc->data[SC_DONTFORGETME].val3;
- if(sc->data[SC_DEFENDER].timer!=-1)
- speed = speed * 100/sc->data[SC_DEFENDER].val3;
- if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY)
- speed = speed * 100/75;
- if(sc->data[SC_JOINTBEAT].timer!=-1) {
- if (sc->data[SC_JOINTBEAT].val2 == 0)
- speed = speed * 100/50;
- else
- if (sc->data[SC_JOINTBEAT].val2 == 2)
- speed = speed * 100/70;
- }
- if(sc->data[SC_CLOAKING].timer!=-1)
- speed = speed * 100 /(
- (sc->data[SC_CLOAKING].val4&1?25:0) //Wall speed bonus
- +sc->data[SC_CLOAKING].val3); //Normal adjustment bonus.
-
- if(sc->data[SC_LONGING].timer!=-1)
- speed = speed * 100/sc->data[SC_LONGING].val3;
- if(sc->data[SC_HIDING].timer!=-1 && sc->data[SC_HIDING].val3)
- speed = speed * 100/sc->data[SC_HIDING].val3;
- if(sc->data[SC_CHASEWALK].timer!=-1)
- speed = speed * 100/sc->data[SC_CHASEWALK].val3;
- if(sc->data[SC_GATLINGFEVER].timer!=-1)
- speed = speed * 100/75;
- if(sc->data[SC_SLOWDOWN].timer!=-1)
- speed = speed * 100/75;
-
- return cap_value(speed,10,USHRT_MAX);
-}
-
-static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
-{
- int i;
- if(!sc || !sc->count)
- return cap_value(aspd_rate,0,SHRT_MAX);
-
- if(sc->data[SC_QUAGMIRE].timer==-1 && sc->data[SC_DONTFORGETME].timer==-1)
- {
- int max = 0;
- if(sc->data[SC_STAR_COMFORT].timer!=-1)
- max = sc->data[SC_STAR_COMFORT].val2;
-
- if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 &&
- max < sc->data[SC_TWOHANDQUICKEN].val2)
- max = sc->data[SC_TWOHANDQUICKEN].val2;
-
- if(sc->data[SC_ONEHAND].timer!=-1 &&
- max < sc->data[SC_ONEHAND].val2)
- max = sc->data[SC_ONEHAND].val2;
-
- if(sc->data[SC_ADRENALINE2].timer!=-1 &&
- max < sc->data[SC_ADRENALINE2].val3)
- max = sc->data[SC_ADRENALINE2].val3;
-
- if(sc->data[SC_ADRENALINE].timer!=-1 &&
- max < sc->data[SC_ADRENALINE].val3)
- max = sc->data[SC_ADRENALINE].val3;
-
- if(sc->data[SC_SPEARQUICKEN].timer!=-1 &&
- max < sc->data[SC_SPEARQUICKEN].val2)
- max = sc->data[SC_SPEARQUICKEN].val2;
-
- if(sc->data[SC_GATLINGFEVER].timer!=-1 &&
- max < sc->data[SC_GATLINGFEVER].val2)
- max = sc->data[SC_GATLINGFEVER].val2;
-
- if(sc->data[SC_FLEET].timer!=-1 &&
- max < sc->data[SC_FLEET].val2)
- max = sc->data[SC_FLEET].val2;
-
- if(sc->data[SC_ASSNCROS].timer!=-1 &&
- max < sc->data[SC_ASSNCROS].val2)
- {
- if (bl->type!=BL_PC)
- max = sc->data[SC_ASSNCROS].val2;
- else
- switch(((TBL_PC*)bl)->status.weapon)
- {
- case W_BOW:
- case W_REVOLVER:
- case W_RIFLE:
- case W_SHOTGUN:
- case W_GATLING:
- case W_GRENADE:
- break;
- default:
- max = sc->data[SC_ASSNCROS].val2;
- }
- }
- aspd_rate -= max;
-
- //These stack with the rest of bonuses.
- if(sc->data[SC_BERSERK].timer!=-1)
- aspd_rate -= 300;
- else if(sc->data[SC_MADNESSCANCEL].timer!=-1)
- aspd_rate -= 200;
- }
- if(sc->data[i=SC_ASPDPOTION3].timer!=-1 ||
- sc->data[i=SC_ASPDPOTION2].timer!=-1 ||
- sc->data[i=SC_ASPDPOTION1].timer!=-1 ||
- sc->data[i=SC_ASPDPOTION0].timer!=-1)
- aspd_rate -= sc->data[i].val2;
- if(sc->data[SC_DONTFORGETME].timer!=-1)
- aspd_rate += sc->data[SC_DONTFORGETME].val2;
- if(sc->data[SC_LONGING].timer!=-1)
- aspd_rate += sc->data[SC_LONGING].val2;
- if(sc->data[SC_STEELBODY].timer!=-1)
- aspd_rate += 250;
- if(sc->data[SC_SKA].timer!=-1)
- aspd_rate += 250;
- if(sc->data[SC_DEFENDER].timer != -1)
- aspd_rate += sc->data[SC_DEFENDER].val4;
- if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY)
- aspd_rate += 250;
- if(sc->data[SC_GRAVITATION].timer!=-1)
- aspd_rate += sc->data[SC_GRAVITATION].val2;
-//Curse shouldn't effect on this?
-// if(sc->data[SC_BLEEDING].timer != -1)
-// aspd_rate += 250;
- if(sc->data[SC_JOINTBEAT].timer!=-1) {
- if (sc->data[SC_JOINTBEAT].val2 == 1)
- aspd_rate += 250;
- else if (sc->data[SC_JOINTBEAT].val2 == 2)
- aspd_rate += 100;
- }
-
- return cap_value(aspd_rate,0,SHRT_MAX);
-}
-
-static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion)
-{
- if(!sc || !sc->count || map_flag_gvg(bl->m))
- return cap_value(dmotion,0,USHRT_MAX);
-
- if (sc->data[SC_ENDURE].timer!=-1)
- return 0;
- if (sc->data[SC_CONCENTRATION].timer!=-1)
- return 0;
- if(sc->data[SC_RUN].timer!=-1)
- return 0;
-
- return cap_value(dmotion,0,USHRT_MAX);
-}
-
-static unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, unsigned int maxhp)
-{
- if(!sc || !sc->count)
- return cap_value(maxhp,1,UINT_MAX);
-
- if(sc->data[SC_INCMHPRATE].timer!=-1)
- maxhp += maxhp * sc->data[SC_INCMHPRATE].val1/100;
- if(sc->data[SC_APPLEIDUN].timer!=-1)
- maxhp += maxhp * sc->data[SC_APPLEIDUN].val2/100;
- if(sc->data[SC_DELUGE].timer!=-1)
- maxhp += maxhp * sc->data[SC_DELUGE].val2/100;
- if(sc->data[SC_BERSERK].timer!=-1)
- maxhp += maxhp * 2;
-
- return cap_value(maxhp,1,UINT_MAX);
-}
-
-static unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp)
-{
- if(!sc || !sc->count)
- return cap_value(maxsp,1,UINT_MAX);
-
- if(sc->data[SC_INCMSPRATE].timer!=-1)
- maxsp += maxsp * sc->data[SC_INCMSPRATE].val1/100;
- if(sc->data[SC_SERVICE4U].timer!=-1)
- maxsp += maxsp * sc->data[SC_SERVICE4U].val2/100;
-
- return cap_value(maxsp,1,UINT_MAX);
-}
-
-static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element)
-{
- if(!sc || !sc->count)
- return element;
- if( sc->data[SC_FREEZE].timer!=-1 )
- return ELE_WATER;
- if( sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
- return ELE_EARTH;
- if( sc->data[SC_BENEDICTIO].timer!=-1 )
- return ELE_HOLY;
- if( sc->data[SC_ELEMENTALCHANGE].timer!=-1)
- return sc->data[SC_ELEMENTALCHANGE].val3;
- return cap_value(element,0,UCHAR_MAX);
-}
-
-static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv)
-{
- if(!sc || !sc->count)
- return lv;
- if( sc->data[SC_FREEZE].timer!=-1 )
- return 1;
- if( sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
- return 1;
- if( sc->data[SC_BENEDICTIO].timer!=-1 )
- return 1;
- if(sc->data[SC_ELEMENTALCHANGE].timer!=-1)
- return sc->data[SC_ELEMENTALCHANGE].val4;
- return cap_value(lv,1,4);
-}
-
-
-unsigned char status_calc_attack_element(struct block_list *bl, struct status_change *sc, int element)
-{
- if(!sc || !sc->count)
- return element;
- if( sc->data[SC_WATERWEAPON].timer!=-1)
- return ELE_WATER;
- if( sc->data[SC_EARTHWEAPON].timer!=-1)
- return ELE_EARTH;
- if( sc->data[SC_FIREWEAPON].timer!=-1)
- return ELE_FIRE;
- if( sc->data[SC_WINDWEAPON].timer!=-1)
- return ELE_WIND;
- if( sc->data[SC_ENCPOISON].timer!=-1)
- return ELE_POISON;
- if( sc->data[SC_ASPERSIO].timer!=-1)
- return ELE_HOLY;
- if( sc->data[SC_SHADOWWEAPON].timer!=-1)
- return ELE_DARK;
- if( sc->data[SC_GHOSTWEAPON].timer!=-1)
- return ELE_GHOST;
- return cap_value(element,0,UCHAR_MAX);
-}
-
-static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode)
-{
- if(!sc || !sc->count)
- return mode;
- if(sc->data[SC_MODECHANGE].timer!=-1) {
- if (sc->data[SC_MODECHANGE].val2)
- mode = sc->data[SC_MODECHANGE].val2; //Set mode
- if (sc->data[SC_MODECHANGE].val3)
- mode|= sc->data[SC_MODECHANGE].val3; //Add mode
- if (sc->data[SC_MODECHANGE].val4)
- mode&=~sc->data[SC_MODECHANGE].val4; //Del mode
- }
- return cap_value(mode,0,USHRT_MAX);
-}
-
-/*==========================================
- * Quick swap of adelay/speed when starting ending SA_FREECAST
- *------------------------------------------
- */
-void status_freecast_switch(struct map_session_data *sd)
-{
- struct status_data *status;
- unsigned short b_speed,tmp;
-
- status = &sd->battle_status;
-
- b_speed = status->speed;
-
- tmp = status->speed;
- status->speed = sd->prev_speed;
- sd->prev_speed = tmp;
-
- tmp = status->adelay;
- status->adelay = sd->prev_adelay;
- sd->prev_adelay = tmp;
-
- if(b_speed != status->speed)
- clif_updatestatus(sd,SP_SPEED);
-}
-
-const char * status_get_name(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- switch (bl->type) {
- case BL_MOB:
- return ((TBL_MOB*)bl)->name;
- case BL_PC:
- if(strlen(((TBL_PC *)bl)->fakename)>0)
- return ((TBL_PC*)bl)->fakename;
- return ((TBL_PC*)bl)->status.name;
- case BL_PET:
- return ((TBL_PET*)bl)->pet.name;
- case BL_HOM:
- return ((TBL_HOM*)bl)->homunculus.name;
- case BL_NPC:
- return ((TBL_NPC*)bl)->name;
- }
- return "Unknown";
-}
-
-/*==========================================
- * 対象のClassを返す(汎用)
- * 戻りは整数で0以上
- *------------------------------------------
- */
-int status_get_class(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB) //Class used on all code should be the view class of the mob.
- return ((struct mob_data *)bl)->vd->class_;
- if(bl->type==BL_PC)
- return ((struct map_session_data *)bl)->status.class_;
- if(bl->type==BL_PET)
- return ((struct pet_data *)bl)->pet.class_;
- if(bl->type==BL_HOM)
- return ((struct homun_data *)bl)->homunculus.class_;
- return 0;
-}
-/*==========================================
- * 対象のレベルを返す(汎用)
- * 戻りは整数で0以上
- *------------------------------------------
- */
-int status_get_lv(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB)
- return ((TBL_MOB*)bl)->level;
- if(bl->type==BL_PC)
- return ((TBL_PC*)bl)->status.base_level;
- if(bl->type==BL_PET)
- return ((TBL_PET*)bl)->pet.level;
- if(bl->type==BL_HOM)
- return ((TBL_HOM*)bl)->homunculus.level;
- return 1;
-}
-
-struct regen_data *status_get_regen_data(struct block_list *bl)
-{
- nullpo_retr(NULL, bl);
- switch (bl->type) {
- case BL_PC:
- return &((TBL_PC*)bl)->regen;
- case BL_HOM:
- return &((TBL_HOM*)bl)->regen;
- default:
- return NULL;
- }
-}
-
-struct status_data *status_get_status_data(struct block_list *bl)
-{
- nullpo_retr(&dummy_status, bl);
-
- switch (bl->type) {
- case BL_PC:
- return &((TBL_PC*)bl)->battle_status;
- case BL_MOB:
- return &((TBL_MOB*)bl)->status;
- case BL_PET:
- return &((TBL_PET*)bl)->status;
- case BL_HOM:
- return &((TBL_HOM*)bl)->battle_status;
- default:
- return &dummy_status;
- }
-}
-
-struct status_data *status_get_base_status(struct block_list *bl)
-{
- nullpo_retr(NULL, bl);
- switch (bl->type) {
- case BL_PC:
- return &((TBL_PC*)bl)->base_status;
- case BL_MOB:
- return ((TBL_MOB*)bl)->base_status?
- ((TBL_MOB*)bl)->base_status:
- &((TBL_MOB*)bl)->db->status;
- case BL_PET:
- return &((TBL_PET*)bl)->db->status;
- case BL_HOM:
- return &((TBL_HOM*)bl)->base_status;
- default:
- return NULL;
- }
-}
-
-unsigned short status_get_lwatk(struct block_list *bl)
-{
- struct status_data *status = status_get_status_data(bl);
- return status->lhw?status->lhw->atk:0;
-}
-
-unsigned short status_get_lwatk2(struct block_list *bl)
-{
- struct status_data *status = status_get_status_data(bl);
- return status->lhw?status->lhw->atk2:0;
-}
-
-unsigned char status_get_def(struct block_list *bl)
-{
- struct unit_data *ud;
- struct status_data *status = status_get_status_data(bl);
- int def = status?status->def:0;
- ud = unit_bl2ud(bl);
- if (ud && ud->skilltimer != -1)
- def -= def * skill_get_castdef(ud->skillid)/100;
- if(def < 0) def = 0;
- return def;
-}
-
-unsigned short status_get_speed(struct block_list *bl)
-{
- if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex]
- return ((struct npc_data *)bl)->speed;
- return status_get_status_data(bl)->speed;
-}
-
-unsigned char status_get_attack_lelement(struct block_list *bl)
-{
- struct status_data *status = status_get_status_data(bl);
- return status->lhw?status->lhw->ele:0;
-}
-
-int status_get_party_id(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- switch (bl->type) {
- case BL_PC:
- return ((TBL_PC*)bl)->status.party_id;
- case BL_PET:
- if (((TBL_PET*)bl)->msd)
- return ((TBL_PET*)bl)->msd->status.party_id;
- break;
- case BL_MOB:
- {
- struct mob_data *md=(TBL_MOB*)bl;
- if( md->master_id>0 )
- {
- struct map_session_data *msd;
- if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
- return msd->status.party_id;
- return -md->master_id;
- }
- }
- break;
- case BL_HOM:
- if (((TBL_HOM*)bl)->master)
- return ((TBL_HOM*)bl)->master->status.party_id;
- break;
- case BL_SKILL:
- return ((TBL_SKILL*)bl)->group->party_id;
- }
- return 0;
-}
-
-int status_get_guild_id(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- switch (bl->type) {
- case BL_PC:
- return ((TBL_PC*)bl)->status.guild_id;
- case BL_PET:
- if (((TBL_PET*)bl)->msd)
- return ((TBL_PET*)bl)->msd->status.guild_id;
- break;
- case BL_MOB:
- {
- struct map_session_data *msd;
- struct mob_data *md = (struct mob_data *)bl;
- if (md->guardian_data) //Guardian's guild [Skotlex]
- return md->guardian_data->guild_id;
- if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
- return msd->status.guild_id; //Alchemist's mobs [Skotlex]
- }
- break;
- case BL_HOM:
- if (((TBL_HOM*)bl)->master)
- return ((TBL_HOM*)bl)->master->status.guild_id;
- break;
- case BL_NPC:
- if (bl->subtype == SCRIPT)
- return ((TBL_NPC*)bl)->u.scr.guild_id;
- break;
- case BL_SKILL:
- return ((TBL_SKILL*)bl)->group->guild_id;
- }
- return 0;
-}
-
-int status_get_mexp(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type==BL_MOB)
- return ((struct mob_data *)bl)->db->mexp;
- if(bl->type==BL_PET)
- return ((struct pet_data *)bl)->db->mexp;
- return 0;
-}
-int status_get_race2(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- if(bl->type == BL_MOB)
- return ((struct mob_data *)bl)->db->race2;
- if(bl->type==BL_PET)
- return ((struct pet_data *)bl)->db->race2;
- return 0;
-}
-
-int status_isdead(struct block_list *bl)
-{
- nullpo_retr(0, bl);
- return status_get_status_data(bl)->hp == 0;
-}
-
-int status_isimmune(struct block_list *bl)
-{
- struct status_change *sc =status_get_sc(bl);
- if (sc && sc->count && sc->data[SC_HERMODE].timer != -1)
- return 100;
-
- if (bl->type == BL_PC &&
- ((TBL_PC*)bl)->special_state.no_magic_damage > battle_config.gtb_sc_immunity)
- return ((TBL_PC*)bl)->special_state.no_magic_damage;
- return 0;
-}
-
-struct view_data *status_get_viewdata(struct block_list *bl)
-{
- nullpo_retr(NULL, bl);
- switch (bl->type)
- {
- case BL_PC:
- return &((TBL_PC*)bl)->vd;
- case BL_MOB:
- return ((TBL_MOB*)bl)->vd;
- case BL_PET:
- return &((TBL_PET*)bl)->vd;
- case BL_NPC:
- return ((TBL_NPC*)bl)->vd;
- case BL_HOM: //[blackhole89]
- return ((TBL_HOM*)bl)->vd;
- }
- return NULL;
-}
-
-void status_set_viewdata(struct block_list *bl, int class_)
-{
- struct view_data* vd;
- nullpo_retv(bl);
- if (mobdb_checkid(class_) || mob_is_clone(class_))
- vd = mob_get_viewdata(class_);
- else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS))
- vd = npc_get_viewdata(class_);
- else
- vd = NULL;
-
- switch (bl->type) {
- case BL_PC:
- {
- TBL_PC* sd = (TBL_PC*)bl;
- if (pcdb_checkid(class_)) {
- if (sd->sc.option&OPTION_WEDDING)
- class_ = JOB_WEDDING;
- else
- if (sd->sc.option&OPTION_XMAS)
- class_ = JOB_XMAS;
- else
- if (sd->sc.option&OPTION_RIDING)
- switch (class_)
- { //Adapt class to a Mounted one.
- case JOB_KNIGHT:
- class_ = JOB_KNIGHT2;
- break;
- case JOB_CRUSADER:
- class_ = JOB_CRUSADER2;
- break;
- case JOB_LORD_KNIGHT:
- class_ = JOB_LORD_KNIGHT2;
- break;
- case JOB_PALADIN:
- class_ = JOB_PALADIN2;
- break;
- case JOB_BABY_KNIGHT:
- class_ = JOB_BABY_KNIGHT2;
- break;
- case JOB_BABY_CRUSADER:
- class_ = JOB_BABY_CRUSADER2;
- break;
- }
- sd->vd.class_ = class_;
- clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
- sd->vd.head_top = sd->status.head_top;
- sd->vd.head_mid = sd->status.head_mid;
- sd->vd.head_bottom = sd->status.head_bottom;
- sd->vd.hair_style = sd->status.hair;
- sd->vd.hair_color = sd->status.hair_color;
- sd->vd.cloth_color = sd->status.clothes_color;
- sd->vd.sex = sd->status.sex;
- } else if (vd)
- memcpy(&sd->vd, vd, sizeof(struct view_data));
- else if (battle_config.error_log)
- ShowError("status_set_viewdata (PC): No view data for class %d\n", class_);
- }
- break;
- case BL_MOB:
- {
- TBL_MOB* md = (TBL_MOB*)bl;
- if (vd)
- md->vd = vd;
- else if (battle_config.error_log)
- ShowError("status_set_viewdata (MOB): No view data for class %d\n", class_);
- }
- break;
- case BL_PET:
- {
- TBL_PET* pd = (TBL_PET*)bl;
- if (vd) {
- memcpy(&pd->vd, vd, sizeof(struct view_data));
- if (!pcdb_checkid(vd->class_)) {
- pd->vd.hair_style = battle_config.pet_hair_style;
- if(pd->pet.equip) {
- pd->vd.head_bottom = itemdb_viewid(pd->pet.equip);
- if (!pd->vd.head_bottom)
- pd->vd.head_bottom = pd->pet.equip;
- }
- }
- } else if (battle_config.error_log)
- ShowError("status_set_viewdata (PET): No view data for class %d\n", class_);
- }
- break;
- case BL_NPC:
- {
- TBL_NPC* nd = (TBL_NPC*)bl;
- if (vd)
- nd->vd = vd;
- else if (battle_config.error_log)
- ShowError("status_set_viewdata (NPC): No view data for class %d\n", class_);
- }
- break;
- case BL_HOM: //[blackhole89]
- {
- struct homun_data *hd = (struct homun_data*)bl;
- if (vd)
- hd->vd = vd;
- else if (battle_config.error_log)
- ShowError("status_set_viewdata (HOMUNCULUS): No view data for class %d\n", class_);
- }
- break;
- }
- vd = status_get_viewdata(bl);
- if (vd && vd->cloth_color && (
- (vd->class_==JOB_WEDDING && battle_config.wedding_ignorepalette)
- || (vd->class_==JOB_XMAS && battle_config.xmas_ignorepalette)
- ))
- vd->cloth_color = 0;
-}
-
-struct status_change *status_get_sc(struct block_list *bl)
-{
- nullpo_retr(NULL, bl);
- switch (bl->type) {
- case BL_MOB:
- return &((TBL_MOB*)bl)->sc;
- case BL_PC:
- return &((TBL_PC*)bl)->sc;
- case BL_NPC:
- return &((TBL_NPC*)bl)->sc;
- case BL_HOM: //[blackhole89]
- return &((TBL_HOM*)bl)->sc;
- }
- return NULL;
-}
-
-void status_change_init(struct block_list *bl)
-{
- struct status_change *sc = status_get_sc(bl);
- int i;
- nullpo_retv(sc);
- malloc_set(sc, 0, sizeof (struct status_change));
- for (i=0; i< SC_MAX; i++)
- sc->data[i].timer = -1;
-}
-
-//Returns defense against the specified status change.
-//Return range is 0 (no resist) to 10000 (inmunity)
-int status_get_sc_def(struct block_list *bl, int type)
-{
- int sc_def;
- struct status_data* status;
- struct status_change* sc;
- struct map_session_data *sd;
-
- nullpo_retr(0, bl);
-
- //Status that are blocked by Golden Thief Bug card or Wand of Hermod
- if (status_isimmune(bl))
- switch (type)
- {
- case SC_DECREASEAGI:
- case SC_SILENCE:
- case SC_COMA:
- case SC_INCREASEAGI:
- case SC_BLESSING:
- case SC_SLOWPOISON:
- case SC_IMPOSITIO:
- case SC_AETERNA:
- case SC_SUFFRAGIUM:
- case SC_BENEDICTIO:
- case SC_PROVIDENCE:
- case SC_KYRIE:
- case SC_ASSUMPTIO:
- case SC_ANGELUS:
- case SC_MAGNIFICAT:
- case SC_GLORIA:
- case SC_WINDWALK:
- case SC_MAGICROD:
- case SC_HALLUCINATION:
- case SC_STONE:
- case SC_QUAGMIRE:
- case SC_SUITON:
- return 10000;
- }
-
- status = status_get_status_data(bl);
- switch (type)
- {
- case SC_STUN:
- case SC_POISON:
- case SC_DPOISON:
- case SC_SILENCE:
- case SC_BLEEDING:
- sc_def = 300 +100*status->vit;
- break;
- case SC_SLEEP:
- sc_def = 300 +100*status->int_;
- break;
- case SC_STONE:
- case SC_FREEZE:
- case SC_DECREASEAGI:
- case SC_COMA:
- sc_def = 300 +100*status->mdef;
- break;
- case SC_CURSE:
- if (status->luk > status_get_lv(bl))
- return 10000; //Special property: inmunity when luk is greater than level
- else
- sc_def = 300 +100*status->luk;
- break;
- case SC_BLIND: //TODO: These 50/50 factors are guessed. Need to find actual value.
- sc_def = 300 +50*status->vit +50*status->int_;
- break;
- case SC_CONFUSION:
- sc_def = 300 +50*status->str +50*status->int_;
- break;
- default:
- return 0; //Effect that cannot be reduced? Likely a buff.
- }
-
- BL_CAST(BL_PC,bl,sd);
-
- if (sd) {
-
- if (battle_config.pc_sc_def_rate != 100)
- sc_def = sc_def*battle_config.pc_sc_def_rate/100;
-
- if (sc_def < battle_config.pc_max_sc_def)
- sc_def += (battle_config.pc_max_sc_def - sc_def)*
- status->luk/battle_config.pc_luk_sc_def;
- else
- sc_def = battle_config.pc_max_sc_def;
-
- } else {
-
- if (battle_config.mob_sc_def_rate != 100)
- sc_def = sc_def*battle_config.mob_sc_def_rate/100;
-
- if (sc_def < battle_config.mob_max_sc_def)
- sc_def += (battle_config.mob_max_sc_def - sc_def)*
- status->luk/battle_config.mob_luk_sc_def;
- else
- sc_def = battle_config.mob_max_sc_def;
-
- }
-
- sc = status_get_sc(bl);
- if (sc && sc->count)
- {
- if (sc->data[SC_SCRESIST].timer != -1)
- sc_def += 100*sc->data[SC_SCRESIST].val1; //Status resist
- else if (sc->data[SC_SIEGFRIED].timer != -1)
- sc_def += 100*sc->data[SC_SIEGFRIED].val3; //Status resistance.
- }
-
- return sc_def>10000?10000:sc_def;
-}
-
-/*==========================================
- * Starts a status change.
- * type = type, val1~4 depend on the type.
- * rate = base success rate. 10000 = 100%
- * Tick is base duration
- * flag:
- * &1: Cannot be avoided (it has to start)
- * &2: Tick should not be reduced (by vit, luk, lv, etc)
- * &4: sc_data loaded, no value has to be altered.
- * &8: rate should not be reduced
- *------------------------------------------
- */
-int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag)
-{
- struct map_session_data *sd = NULL;
- struct status_change* sc;
- struct status_data *status;
- struct view_data *vd;
- int opt_flag, calc_flag, undead_flag;
-
- nullpo_retr(0, bl);
- sc=status_get_sc(bl);
- status = status_get_status_data(bl);
-
- if (!sc || status_isdead(bl))
- return 0;
-
- switch (bl->type)
- {
- case BL_PC:
- sd=(struct map_session_data *)bl;
- break;
- case BL_MOB:
- if (((struct mob_data*)bl)->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL)
- return 0; //Emperium can't be afflicted by status changes.
- break;
- }
-
- if(type < 0 || type >= SC_MAX) {
- if(battle_config.error_log)
- ShowError("status_change_start: invalid status change (%d)!\n", type);
- return 0;
- }
-
- //Check rate
- if (!(flag&(1|4))) {
- int def = status_get_sc_def(bl, type);
-
- if (def && tick && !(flag&2))
- {
- tick -= tick*def/10000;
- if (tick <= 0)
- return 0;
- }
-
- if (!(flag&8)) {
- if (def) //Natural resistance
- rate -= rate*def/10000;
-
- //Item resistance (only applies to rate%)
- if(sd && SC_COMMON_MIN<=type && type<=SC_COMMON_MAX
- && sd->reseff[type-SC_COMMON_MIN] > 0)
- rate -= rate*sd->reseff[type-SC_COMMON_MIN]/10000;
- }
-
- if (!(rand()%10000 < rate))
- return 0;
-
- }
-
- undead_flag=battle_check_undead(status->race,status->def_ele);
-
- //Check for inmunities / sc fails
- switch (type) {
- case SC_FREEZE:
- case SC_STONE:
- //Undead are inmune to Freeze/Stone
- if (undead_flag && !(flag&1))
- return 0;
- case SC_SLEEP:
- case SC_STUN:
- if (sc->opt1)
- return 0; //Cannot override other opt1 status changes. [Skotlex]
- break;
- case SC_CURSE:
- //Dark Elementals are inmune to curse.
- if (status->def_ele == ELE_DARK && !(flag&1))
- return 0;
- break;
- case SC_COMA:
- //Dark elementals and Demons are inmune to coma.
- if((status->def_ele == ELE_DARK || status->race == RC_DEMON) && !(flag&1))
- return 0;
- break;
- case SC_SIGNUMCRUCIS:
- //Only affects demons and undead.
- if(status->race != RC_DEMON && !undead_flag)
- return 0;
- break;
- case SC_AETERNA:
- if (sc->data[SC_STONE].timer != -1 || sc->data[SC_FREEZE].timer != -1)
- return 0;
- break;
- case SC_OVERTHRUST:
- if (sc->data[SC_MAXOVERTHRUST].timer != -1)
- return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex]
- break;
- case SC_ADRENALINE:
- if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE)))
- return 0;
- if (sc->data[SC_QUAGMIRE].timer!=-1 ||
- sc->data[SC_DONTFORGETME].timer!=-1 ||
- sc->data[SC_DECREASEAGI].timer!=-1
- )
- return 0;
- break;
- case SC_ADRENALINE2:
- if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE2)))
- return 0;
- if (sc->data[SC_QUAGMIRE].timer!=-1 ||
- sc->data[SC_DONTFORGETME].timer!=-1 ||
- sc->data[SC_DECREASEAGI].timer!=-1
- )
- return 0;
- break;
- case SC_ONEHAND:
- case SC_TWOHANDQUICKEN:
- if(sc->data[SC_DECREASEAGI].timer!=-1)
- return 0;
- case SC_CONCENTRATE:
- case SC_INCREASEAGI:
- case SC_SPEARQUICKEN:
- case SC_TRUESIGHT:
- case SC_WINDWALK:
- case SC_CARTBOOST:
- case SC_ASSNCROS:
- if (sc->data[SC_QUAGMIRE].timer!=-1 || sc->data[SC_DONTFORGETME].timer!=-1)
- return 0;
- break;
- case SC_CLOAKING:
- //Avoid cloaking with no wall and low skill level. [Skotlex]
- //Due to the cloaking card, we have to check the wall versus to known
- //skill level rather than the used one. [Skotlex]
- //if (sd && val1 < 3 && skill_check_cloaking(bl))
- if (sd && pc_checkskill(sd, AS_CLOAKING)< 3 && skill_check_cloaking(bl,sc))
- return 0;
- break;
- case SC_MODECHANGE:
- {
- int mode;
- struct status_data *bstatus = status_get_base_status(bl);
- if (!bstatus) return 0;
- mode = val2?val2:bstatus->mode; //Base mode
- //Mode added AND removed? Added has priority.
- if ((val3&val4))
- val4&= ~(val3&val4);
- if (val3) mode|= val3; //Add mode
- if (val4) mode&=~val4; //Del mode
- if (mode == bstatus->mode) { //No change.
- if (sc->data[type].timer != -1) //Abort previous status
- return status_change_end(bl, type, -1);
- return 0;
- }
- }
- }
-
- //Check for BOSS resistances
- if(status->mode&MD_BOSS && !(flag&1)) {
- if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX)
- return 0;
- switch (type) {
- case SC_BLESSING:
- if (!undead_flag && status->race != RC_DEMON)
- break;
- case SC_QUAGMIRE:
- case SC_DECREASEAGI:
- case SC_SIGNUMCRUCIS:
- case SC_PROVOKE:
- case SC_ROKISWEIL:
- case SC_COMA:
- case SC_GRAVITATION:
- case SC_SUITON:
- return 0;
- }
- }
- //Before overlapping fail, one must check for status cured.
- switch (type) {
- case SC_BLESSING:
- if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) {
- if (sc->data[SC_CURSE].timer!=-1)
- status_change_end(bl,SC_CURSE,-1);
- if (sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
- status_change_end(bl,SC_STONE,-1);
- }
- break;
- case SC_INCREASEAGI:
- if(sc->data[SC_DECREASEAGI].timer!=-1 )
- status_change_end(bl,SC_DECREASEAGI,-1);
- break;
- case SC_DONTFORGETME:
- //is this correct? Maybe all three should stop the same subset of SCs...
- if(sc->data[SC_ASSNCROS].timer!=-1 )
- status_change_end(bl,SC_ASSNCROS,-1);
- case SC_QUAGMIRE:
- if(sc->data[SC_CONCENTRATE].timer!=-1 )
- status_change_end(bl,SC_CONCENTRATE,-1);
- if(sc->data[SC_TRUESIGHT].timer!=-1 )
- status_change_end(bl,SC_TRUESIGHT,-1);
- if(sc->data[SC_WINDWALK].timer!=-1 )
- status_change_end(bl,SC_WINDWALK,-1);
- //Also blocks the ones below...
- case SC_DECREASEAGI:
- if(sc->data[SC_INCREASEAGI].timer!=-1 )
- status_change_end(bl,SC_INCREASEAGI,-1);
- if(sc->data[SC_ADRENALINE].timer!=-1 )
- status_change_end(bl,SC_ADRENALINE,-1);
- if(sc->data[SC_ADRENALINE2].timer!=-1 )
- status_change_end(bl,SC_ADRENALINE2,-1);
- if(sc->data[SC_SPEARQUICKEN].timer!=-1 )
- status_change_end(bl,SC_SPEARQUICKEN,-1);
- if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 )
- status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- if(sc->data[SC_CARTBOOST].timer!=-1 )
- status_change_end(bl,SC_CARTBOOST,-1);
- if(sc->data[SC_ONEHAND].timer!=-1 )
- status_change_end(bl,SC_ONEHAND,-1);
- break;
- case SC_ONEHAND:
- //Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
- if(sc->data[SC_ASPDPOTION0].timer!=-1)
- status_change_end(bl,SC_ASPDPOTION0,-1);
- if(sc->data[SC_ASPDPOTION1].timer!=-1)
- status_change_end(bl,SC_ASPDPOTION1,-1);
- if(sc->data[SC_ASPDPOTION2].timer!=-1)
- status_change_end(bl,SC_ASPDPOTION2,-1);
- if(sc->data[SC_ASPDPOTION3].timer!=-1)
- status_change_end(bl,SC_ASPDPOTION3,-1);
- break;
- case SC_MAXOVERTHRUST:
- //Cancels Normal Overthrust. [Skotlex]
- if (sc->data[SC_OVERTHRUST].timer != -1)
- status_change_end(bl, SC_OVERTHRUST, -1);
- break;
- case SC_KYRIE:
- // -- moonsoul (added to undo assumptio status if target has it)
- if(sc->data[SC_ASSUMPTIO].timer!=-1 )
- status_change_end(bl,SC_ASSUMPTIO,-1);
- break;
- case SC_DELUGE:
- if (sc->data[SC_FOGWALL].timer != -1 && sc->data[SC_BLIND].timer != -1)
- status_change_end(bl,SC_BLIND,-1);
- break;
- case SC_SILENCE:
- if (sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_SELF)
- //Clear Gospel [Skotlex]
- status_change_end(bl,SC_GOSPEL,-1);
- break;
- case SC_HIDING:
- if(sc->data[SC_CLOSECONFINE].timer != -1)
- status_change_end(bl, SC_CLOSECONFINE, -1);
- if(sc->data[SC_CLOSECONFINE2].timer != -1)
- status_change_end(bl, SC_CLOSECONFINE2, -1);
- break;
- case SC_BERSERK:
- if(battle_config.berserk_cancels_buffs)
- {
- if (sc->data[SC_ONEHAND].timer != -1)
- status_change_end(bl,SC_ONEHAND,-1);
- if (sc->data[SC_TWOHANDQUICKEN].timer != -1)
- status_change_end(bl,SC_TWOHANDQUICKEN,-1);
- if (sc->data[SC_CONCENTRATION].timer != -1)
- status_change_end(bl,SC_CONCENTRATION,-1);
- if (sc->data[SC_PARRYING].timer != -1)
- status_change_end(bl,SC_PARRYING,-1);
- if (sc->data[SC_AURABLADE].timer != -1)
- status_change_end(bl,SC_AURABLADE,-1);
- }
- break;
- case SC_ASSUMPTIO:
- if(sc->data[SC_KYRIE].timer!=-1)
- status_change_end(bl,SC_KYRIE,-1);
- break;
- case SC_CARTBOOST:
- if(sc->data[SC_DECREASEAGI].timer!=-1 )
- { //Cancel Decrease Agi, but take no further effect [Skotlex]
- status_change_end(bl,SC_DECREASEAGI,-1);
- return 0;
- }
- break;
- case SC_FUSION:
- if(sc->data[SC_SPIRIT].timer!=-1 )
- status_change_end(bl,SC_SPIRIT,-1);
- break;
- case SC_ADJUSTMENT:
- if(sc->data[SC_MADNESSCANCEL].timer != -1)
- status_change_end(bl,SC_MADNESSCANCEL,-1);
- break;
- case SC_MADNESSCANCEL:
- if(sc->data[SC_ADJUSTMENT].timer!=-1)
- status_change_end(bl,SC_ADJUSTMENT,-1);
- break;
- }
- //Check for overlapping fails
- if(sc->data[type].timer != -1){
- switch (type) {
- case SC_ADRENALINE:
- case SC_ADRENALINE2:
- case SC_WEAPONPERFECTION:
- case SC_OVERTHRUST:
- if (sc->data[type].val2 > val2)
- return 0;
- break;
- case SC_STUN:
- case SC_SLEEP:
- case SC_POISON:
- case SC_CURSE:
- case SC_SILENCE:
- case SC_CONFUSION:
- case SC_BLIND:
- case SC_BLEEDING:
- case SC_DPOISON:
- case SC_CLOSECONFINE2: //Can't be re-closed in.
- case SC_MARIONETTE:
- case SC_MARIONETTE2:
- case SC_NOCHAT:
- case SC_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation.
- return 0;
- case SC_COMBO:
- case SC_DANCING:
- case SC_DEVOTION:
- case SC_ASPDPOTION0:
- case SC_ASPDPOTION1:
- case SC_ASPDPOTION2:
- case SC_ASPDPOTION3:
- case SC_ATKPOTION:
- case SC_MATKPOTION:
- case SC_JAILED:
- case SC_ARMOR_ELEMENT:
- break;
- case SC_GOSPEL:
- //Must not override a casting gospel char.
- if(sc->data[type].val4 == BCT_SELF)
- return 0;
- if(sc->data[type].val1 > val1)
- return 1;
- break;
- case SC_ENDURE:
- if(sc->data[type].val4 && !val4)
- return 1; //Don't let you override infinite endure.
- if(sc->data[type].val1 > val1)
- return 1;
- break;
- case SC_KAAHI:
- if(sc->data[type].val1 > val1)
- return 1;
- //Delete timer if it exists.
- if (sc->data[type].val4 != -1) {
- delete_timer(sc->data[type].val4,kaahi_heal_timer);
- sc->data[type].val4=-1;
- }
- break;
- default:
- if(sc->data[type].val1 > val1)
- return 1; //Return true to not mess up skill animations. [Skotlex
- }
- (sc->count)--;
- delete_timer(sc->data[type].timer, status_change_timer);
- sc->data[type].timer = -1;
- }
-
- vd = status_get_viewdata(bl);
- calc_flag = StatusChangeFlagTable[type];
- if(!(flag&4)) //Do not parse val settings when loading SCs
- switch(type){
- case SC_DECREASEAGI:
- if (sd) tick>>=1; //Half duration for players.
- case SC_INCREASEAGI:
- val2 = 2 + val1; //Agi change
- break;
- case SC_ENDURE:
- val2 = 7; // Hit-count [Celest]
- if (!(flag&1) && sd && !map_flag_gvg(bl->m))
- {
- struct map_session_data *tsd;
- int i;
- for (i = 0; i < 5; i++)
- { //See if there are devoted characters, and pass the status to them. [Skotlex]
- if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
- status_change_start(&tsd->bl,type,10000,val1,val2,val3,val4,tick,1);
- }
- }
- break;
- case SC_AUTOBERSERK:
- if (status->hp < status->max_hp>>2 &&
- (sc->data[SC_PROVOKE].timer==-1 || sc->data[SC_PROVOKE].val2==0))
- sc_start4(bl,SC_PROVOKE,100,10,1,0,0,60000);
- break;
-
- case SC_SIGNUMCRUCIS:
- val2 = 10 + 4*val1; //Def reduction
- clif_emotion(bl,4);
- break;
- case SC_MAXIMIZEPOWER:
- val2 = tick>0?tick:60000;
- break;
- case SC_EDP: // [Celest]
- val2 = val1 + 2; //Chance to Poison enemies.
- val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
- break;
- case SC_POISONREACT:
- val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex]
- val3=50; // + 5*val1; //Chance to counter. [Skotlex]
- break;
- case SC_MAGICROD:
- val2 = val1*20; //SP gained
- break;
- case SC_KYRIE:
- val2 = status->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb
- val3 = (val1 / 2 + 5); //Hits
- break;
- case SC_MAGICPOWER:
- //val1: Skill lv
- val2 = 1; //Lasts 1 invocation
- //val3 will store matk_min (needed in case you use ground-spells)
- //val4 will store matk_max
- break;
- case SC_SACRIFICE:
- val2 = 5; //Lasts 5 hits
- break;
- case SC_ENCPOISON:
- val2= 250+50*val1; //Poisoning Chance (2.5+0.5%) in 1/10000 rate
- case SC_ASPERSIO:
- case SC_FIREWEAPON:
- case SC_WATERWEAPON:
- case SC_WINDWEAPON:
- case SC_EARTHWEAPON:
- case SC_SHADOWWEAPON:
- case SC_GHOSTWEAPON:
- skill_enchant_elemental_end(bl,type);
- break;
- case SC_ELEMENTALCHANGE:
- //Val1 is skill level, val2 is skill that invoked this.
- if (!val3) //Val 3 holds the element, when not given, a random one is picked.
- val3 = rand()%ELE_MAX;
- val4 =1+rand()%4; //Elemental Lv is always a random value between 1 and 4.
- break;
- case SC_PROVIDENCE:
- val2=val1*5; //Race/Ele resist
- break;
- case SC_REFLECTSHIELD:
- val2=10+val1*3; //% Dmg reflected
- if (sd && !(flag&1))
- { //Pass it to devoted chars.
- struct map_session_data *tsd;
- int i;
- for (i = 0; i < 5; i++)
- { //Pass the status to the other affected chars. [Skotlex]
- if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
- status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1);
- }
- }
- break;
- case SC_STRIPWEAPON:
- if (bl->type != BL_PC) //Watk reduction
- val2 = 5*val1;
- break;
- case SC_STRIPSHIELD:
- if (bl->type != BL_PC) //Def reduction
- val2 = 3*val1;
- break;
- case SC_STRIPARMOR:
- if (bl->type != BL_PC) //Vit reduction
- val2 = 8*val1;
- break;
- case SC_STRIPHELM:
- if (bl->type != BL_PC) //Int reduction
- val2 = 8*val1;
- break;
- case SC_AUTOSPELL:
- //Val1 Skill LV of Autospell
- //Val2 Skill ID to cast
- //Val3 Max Lv to cast
- val4 = 5 + val1*2; //Chance of casting
- break;
- case SC_VOLCANO:
- if (status->def_ele == ELE_FIRE)
- val2 = val1*10; //Watk increase
- else
- val2 = 0;
- break;
- case SC_VIOLENTGALE:
- if (status->def_ele == ELE_WIND)
- val2 = val1*3; //Flee increase
- else
- val2 = 0;
- break;
- case SC_DELUGE:
- if(status->def_ele == ELE_WATER)
- val2 = deluge_eff[val1-1]; //HP increase
- else
- val2 = 0;
- break;
- case SC_SUITON:
- if (!val2 || (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_NINJA)) {
- //No penalties.
- val2 = 0; //Agi penalty
- val3 = 0; //Walk speed penalty
- break;
- }
- val3 = 50;
- val2 = 3*((val1+1)/3);
- if (val1 > 4) val2--;
- break;
- case SC_ONEHAND:
- case SC_TWOHANDQUICKEN:
- val2 = 300;
- if (val1 > 10) //For boss casted skills [Skotlex]
- val2 += 20*(val1-10);
- break;
- case SC_SPEARQUICKEN:
- val2 = 200+10*val1;
- break;
- case SC_DANCING:
- //val1 : Skill ID + LV
- //val2 : Skill Group of the Dance.
- //val3 : Brings the skilllv (merged into val1 here)
- //val4 : Partner
- if (val1 == CG_MOONLIT)
- clif_status_change(bl,SI_MOONLIT,1);
- val1|= (val3<<16);
- val3 = 0; //Tick duration/Speed penalty.
- if (sd) { //Store walk speed change in lower part of val3
- val3 = 500-40*pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON));
- if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_BARDDANCER)
- val3 -= 40; //TODO: Figure out real bonus rate.
- }
- val3|= ((tick/1000)<<16)&0xFFFF0000; //Store tick in upper part of val3
- tick = 1000;
- break;
- case SC_LONGING:
- val2 = 500-100*val1; //Aspd penalty.
- val3 = 50+10*val1; //Walk speed adjustment.
- break;
- case SC_EXPLOSIONSPIRITS:
- val2 = 75 + 25*val1; //Cri bonus
- break;
- case SC_ASPDPOTION0:
- case SC_ASPDPOTION1:
- case SC_ASPDPOTION2:
- case SC_ASPDPOTION3:
- val2 = 50*(2+type-SC_ASPDPOTION0);
- break;
-
- case SC_WEDDING:
- case SC_XMAS:
- if (!vd) return 0;
- //Store previous values as they could be removed.
- val1 = vd->class_;
- val2 = vd->weapon;
- val3 = vd->shield;
- val4 = vd->cloth_color;
- unit_stop_attack(bl);
- clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:JOB_XMAS);
- clif_changelook(bl,LOOK_WEAPON,0);
- clif_changelook(bl,LOOK_SHIELD,0);
- clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
- break;
- case SC_NOCHAT:
- tick = 60000;
- val1 = battle_config.manner_system; //Mute filters.
- if (sd) clif_updatestatus(sd,SP_MANNER);
- break;
-
- case SC_STONE:
- val2 = status->max_hp/100; //Petrified damage per second: 1%
- if (!val2) val2 = 1;
- val3 = tick/1000; //Petrified HP-damage iterations.
- if(val3 < 1) val3 = 1;
- tick = val4; //Petrifying time.
- if (tick < 1000)
- tick = 1000; //Min time
- calc_flag = 0; //Actual status changes take effect on petrified state.
- break;
-
- case SC_DPOISON:
- //Lose 10/15% of your life as long as it doesn't brings life below 25%
- if (status->hp > status->max_hp>>2)
- {
- int diff = status->max_hp*(bl->type==BL_PC?10:15)/100;
- if (status->hp - diff < status->max_hp>>2)
- diff = status->hp - (status->max_hp>>2);
- status_zap(bl, diff, 0);
- }
- // fall through
- case SC_POISON: /* 毒 */
- val3 = tick/1000; //Damage iterations
- if(val3 < 1) val3 = 1;
- tick = 1000;
- //val4: HP damage
- if (bl->type == BL_PC)
- val4 = (type == SC_DPOISON) ? 3 + status->max_hp/50 : 3 + status->max_hp*3/200;
- else
- val4 = (type == SC_DPOISON) ? 3 + status->max_hp/100 : 3 + status->max_hp/200;
-
- break;
- case SC_CONFUSION:
- clif_emotion(bl,1);
- break;
- case SC_BLEEDING:
- val4 = tick/10000;
- if (!val4) val4 = 1;
- tick = 10000;
- break;
-
- case SC_HIDING:
- val2 = tick/1000;
- tick = 1000;
- //Store speed penalty on val3.
- if(sd && (val3 = pc_checkskill(sd,RG_TUNNELDRIVE))>0)
- val3 = 20 + 6*val3;
- val4 = val1+3; //Seconds before SP substraction happen.
- break;
- case SC_CHASEWALK:
- val2 = tick>0?tick:10000; //Interval at which SP is drained.
- val3 = 65+val1*5; //Speed adjustment.
- if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ROGUE)
- val3 += 10; //TODO: Figure out real bonus. Temp value +10%
- val4 = 10+val1*2; //SP cost.
- if (map_flag_gvg(bl->m)) val4 *= 5;
- break;
- case SC_CLOAKING:
- if (!sd) //Monsters should be able to walk with no penalties. [Skotlex]
- val1 = 10;
- val2 = tick>0?tick:60000; //SP consumption rate.
- val3 = 0;
- if (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN &&
- (val3=pc_checkskill(sd,TF_MISS))>0)
- val3 *= -1; //Substract the Dodge speed bonus.
- val3+= 70+val1*3; //Speed adjustment without a wall.
- //With a wall, it is val3 +25.
- //val4&1 signals the presence of a wall.
- //val4&2 makes cloak not end on normal attacks [Skotlex]
- //val4&4 makes cloak not end on using skills
- if (bl->type == BL_PC) //Standard cloaking.
- val4 |= battle_config.pc_cloak_check_type&7;
- else
- val4 |= battle_config.monster_cloak_check_type&7;
- break;
- case SC_SIGHT: /* サイト/ルアフ */
- case SC_RUWACH:
- case SC_SIGHTBLASTER:
- val2 = tick/250;
- tick = 10;
- break;
-
- //Permanent effects.
- case SC_MODECHANGE:
- case SC_WEIGHT50:
- case SC_WEIGHT90:
- case SC_BROKENWEAPON:
- case SC_BROKENARMOR:
- case SC_READYSTORM: // Taekwon stances SCs [Dralnu]
- case SC_READYDOWN:
- case SC_READYCOUNTER:
- case SC_READYTURN:
- case SC_DODGE:
- tick = 600*1000;
- break;
-
- case SC_AUTOGUARD:
- if (!(flag&1))
- {
- struct map_session_data *tsd;
- int i,t;
- for(i=val2=0;i<val1;i++) {
- t = 5-(i>>1);
- val2 += (t < 0)? 1:t;
- }
- if (sd)
- for (i = 0; i < 5; i++)
- { //Pass the status to the other affected chars. [Skotlex]
- if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
- status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1);
- }
- }
- break;
-
- case SC_DEFENDER:
- if (!(flag&1))
- {
- struct map_session_data *tsd;
- int i;
- val2 = 5 + 15*val1; //Damage reduction
- val3 = 65 + 5*val1; //Speed adjustment
- val4 = 250 - 50*val1; //Aspd adjustment
-
- if (sd)
- for (i = 0; i < 5; i++)
- { //See if there are devoted characters, and pass the status to them. [Skotlex]
- if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
- status_change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1);
- }
- }
- break;
-
- case SC_TENSIONRELAX:
- if (sd) {
- pc_setsit(sd);
- clif_sitting(sd);
- }
- val2 = 12; //SP cost
- val4 = 10000; //Decrease at 10secs intervals.
- val3 = tick/val4;
- tick = val4;
- break;
- case SC_PARRYING:
- val2 = 20 + val1*3; //Block Chance
- break;
-
- case SC_WINDWALK:
- val2 = (val1+1)/2; // Flee bonus is 1/1/2/2/3/3/4/4/5/5
- val3 = 4*val2; //movement speed % increase is 4 times that
- break;
-
- case SC_JOINTBEAT: // Random break [DracoRPG]
- val2 = rand()%6; //Type of break
- if (val2 == 5) sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1));
- break;
-
- case SC_BERSERK:
- if (sc->data[SC_ENDURE].timer == -1 || !sc->data[SC_ENDURE].val4)
- sc_start4(bl, SC_ENDURE, 100,10,0,0,1, tick);
- //HP healing is performing after the calc_status call.
- //Val2 holds HP penalty
- if (!val4) val4 = skill_get_time2(StatusSkillChangeTable[type],val1);
- if (!val4) val4 = 10000; //Val4 holds damage interval
- val3 = tick/val4; //val3 holds skill duration
- tick = val4;
- break;
-
- case SC_GOSPEL:
- if(val4 == BCT_SELF) { // self effect
- val2 = tick/10000;
- tick = 10000;
- status_change_clear_buffs(bl,3); //Remove buffs/debuffs
- }
- break;
-
- case SC_MARIONETTE:
- if (sd) {
- val3 = 0;
- val2 = sd->status.str>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val3|=val2<<16;
-
- val2 = sd->status.agi>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val3|=val2<<8;
-
- val2 = sd->status.vit>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val3|=val2;
-
- val4 = 0;
- val2 = sd->status.int_>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val4|=val2<<16;
-
- val2 = sd->status.dex>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val4|=val2<<8;
-
- val2 = sd->status.luk>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val4|=val2;
- } else {
- struct status_data *b_status = status_get_base_status(bl);
- if (!b_status)
- return 0;
-
- val3 = 0;
- val2 = b_status->str>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val3|=val2<<16;
-
- val2 = b_status->agi>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val3|=val2<<8;
-
- val2 = b_status->vit>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val3|=val2;
-
- val4 = 0;
- val2 = b_status->int_>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val4|=val2<<16;
-
- val2 = b_status->dex>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val4|=val2<<8;
-
- val2 = b_status->luk>>1;
- if (val2 > 0xFF) val2 = 0xFF;
- val4|=val2;
- }
- val2 = tick/1000;
- tick = 1000;
- break;
- case SC_MARIONETTE2:
- {
- struct block_list *pbl = map_id2bl(val1);
- struct status_change *psc = pbl?status_get_sc(pbl):NULL;
- int stat,max;
- if (!psc || psc->data[SC_MARIONETTE].timer == -1)
- return 0;
- val2 = tick /1000;
- val3 = val4 = 0;
- if (sd) {
- max = pc_maxparameter(sd); //Cap to max parameter. [Skotlex]
- //Str
- stat = (psc->data[SC_MARIONETTE].val3>>16)&0xFF;
- if (sd->status.str+stat > max)
- stat =max-sd->status.str;
- val3 |= stat<<16;
- //Agi
- stat = (psc->data[SC_MARIONETTE].val3>>8)&0xFF;
- if (sd->status.agi+stat > max)
- stat =max-sd->status.agi;
- val3 |= stat<<8;
- //Vit
- stat = psc->data[SC_MARIONETTE].val3&0xFF;
- if (sd->status.vit+stat > max)
- stat =max-sd->status.vit;
- val3 |= stat;
- //Int
- stat = (psc->data[SC_MARIONETTE].val4>>16)&0xFF;
- if (sd->status.int_+stat > max)
- stat =max-sd->status.int_;
- val4 |= stat<<16;
- //Dex
- stat = (psc->data[SC_MARIONETTE].val4>>8)&0xFF;
- if (sd->status.dex+stat > max)
- stat =max-sd->status.dex;
- val4 |= stat<<8;
- //Luk
- stat = psc->data[SC_MARIONETTE].val4&0xFF;
- if (sd->status.luk+stat > max)
- stat =max-sd->status.luk;
- val4 |= stat;
- } else {
- struct status_data *b_status = status_get_base_status(bl);
- if (!b_status) return 0;
- max = 0xFF; //Assume a 256 max parameter
- //Str
- stat = (psc->data[SC_MARIONETTE].val3>>16)&0xFF;
- if (b_status->str+stat > max)
- stat = max - b_status->str;
- val3 |= stat<<16;
- //Agi
- stat = (psc->data[SC_MARIONETTE].val3>>8)&0xFF;
- if (b_status->agi+stat > max)
- stat = max - b_status->agi;
- val3 |= stat<<8;
- //Vit
- stat = psc->data[SC_MARIONETTE].val3&0xFF;
- if (b_status->vit+stat > max)
- stat = max - b_status->vit;
- val3 |= stat;
- //Int
- stat = (psc->data[SC_MARIONETTE].val4>>16)&0xFF;
- if (b_status->int_+stat > max)
- stat = max - b_status->int_;
- val4 |= stat<<16;
- //Dex
- stat = (psc->data[SC_MARIONETTE].val4>>8)&0xFF;
- if (b_status->dex+stat > max)
- stat = max - b_status->dex;
- val4 |= stat<<8;
- //Luk
- stat = psc->data[SC_MARIONETTE].val4&0xFF;
- if (b_status->luk+stat > max)
- stat = max - b_status->luk;
- val4 |= stat;
- }
- tick = 1000;
- break;
- }
- case SC_REJECTSWORD:
- val2 = 15*val1; //Reflect chance
- val3 = 3; //Reflections
- break;
-
- case SC_MEMORIZE:
- val2 = 5; //Memorized casts.
- break;
-
- case SC_GRAVITATION:
- val2 = 50*val1; //aspd reduction
- break;
-
- case SC_HERMODE:
- status_change_clear_buffs(bl,1);
- break;
-
- case SC_REGENERATION:
- if (val1 == 1)
- val2 = 2;
- else
- val2 = val1; //HP Regerenation rate: 200% 200% 300%
- val3 = val1; //SP Regeneration Rate: 100% 200% 300%
- //if val4 comes set, this blocks regen rather than increase it.
- break;
-
- case SC_DEVOTION:
- {
- struct map_session_data *src;
- if ((src = map_id2sd(val1)) && src->sc.count)
- { //Try to inherit the status from the Crusader [Skotlex]
- //Ideally, we should calculate the remaining time and use that, but we'll trust that
- //once the Crusader's status changes, it will reflect on the others.
- const int types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
- int type2;
- int i = map_flag_gvg(bl->m)?2:3;
- while (i >= 0) {
- type2 = types[i];
- if (src->sc.data[type2].timer != -1)
- sc_start(bl,type2,100,src->sc.data[type2].val1,
- skill_get_time(StatusSkillChangeTable[type2],src->sc.data[type2].val1));
- i--;
- }
- }
- break;
- }
-
- case SC_COMA: //Coma. Sends a char to 1HP
- status_zap(bl, status_get_hp(bl)-1, 0);
- return 1;
-
- case SC_CLOSECONFINE2:
- {
- struct block_list *src = val2?map_id2bl(val2):NULL;
- struct status_change *sc2 = src?status_get_sc(src):NULL;
- if (src && sc2) {
- if (sc2->data[SC_CLOSECONFINE].timer == -1) //Start lock on caster.
- sc_start4(src,SC_CLOSECONFINE,100,sc->data[type].val1,1,0,0,tick+1000);
- else { //Increase count of locked enemies and refresh time.
- sc2->data[SC_CLOSECONFINE].val2++;
- delete_timer(sc2->data[SC_CLOSECONFINE].timer, status_change_timer);
- sc2->data[SC_CLOSECONFINE].timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE);
- }
- } else //Status failed.
- return 0;
- }
- break;
- case SC_KAITE:
- val2 = 1+val1/5; //Number of bounces: 1 + skilllv/5
- break;
- case SC_KAUPE:
- switch (val1) {
- case 3: //33*3 + 1 -> 100%
- val2++;
- case 1:
- case 2: //33, 66%
- val2 += 33*val1;
- val3 = 1; //Dodge 1 attack total.
- break;
- default: //Custom. For high level mob usage, higher level means more blocks. [Skotlex]
- val2 = 100;
- val3 = val1-2;
- break;
- }
- break;
-
- case SC_COMBO:
- {
- //val1: Skill ID
- //val2: When given, target (for autotargetting skills)
- //val3: When set, this combo time should NOT delay attack/movement
- //val4: Combo time
- struct unit_data *ud = unit_bl2ud(bl);
- switch (val1) {
- case TK_STORMKICK:
- clif_skill_nodamage(bl,bl,TK_READYSTORM,1,1);
- break;
- case TK_DOWNKICK:
- clif_skill_nodamage(bl,bl,TK_READYDOWN,1,1);
- break;
- case TK_TURNKICK:
- clif_skill_nodamage(bl,bl,TK_READYTURN,1,1);
- break;
- case TK_COUNTER:
- clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
- break;
- }
- if (ud && !val3)
- {
- ud->attackabletime = gettick()+tick;
- unit_set_walkdelay(bl, gettick(), tick, 1);
- }
- val4 = tick; //Store combo-time in val4.
- }
- break;
- case SC_TKREST:
- val2 = 11-val1; //Chance to consume: 11-skilllv%
- break;
- case SC_RUN:
- val4 = gettick(); //Store time at which you started running.
- break;
- case SC_KAAHI:
- val2 = 200*val1; //HP heal
- val3 = 5*val1; //SP cost
- val4 = -1; //Kaahi Timer.
- break;
- case SC_BLESSING:
- if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC)
- val2 = val1;
- else
- val2 = 0; //0 -> Half stat.
- break;
- case SC_TRICKDEAD:
- if (vd) vd->dead_sit = 1;
- break;
- case SC_CONCENTRATE:
- val2 = 2 + val1;
- if (sd) { //Store the card-bonus data that should not count in the %
- val3 = sd->param_bonus[1]; //Agi
- val4 = sd->param_bonus[4]; //Dex
- } else {
- val3 = val4 = 0;
- }
- break;
- case SC_ADRENALINE2:
- case SC_ADRENALINE:
- if (val2 || !battle_config.party_skill_penalty)
- val3 = 300;
- else
- val3 = 200;
- case SC_WEAPONPERFECTION:
- case SC_OVERTHRUST:
- if(sd && pc_checkskill(sd,BS_HILTBINDING)>0)
- tick += tick / 10;
- break;
- case SC_CONCENTRATION:
- val2 = 5*val1; //Batk/Watk Increase
- val3 = 10*val1; //Hit Increase
- val4 = 5*val1; //Def reduction
- break;
- case SC_ANGELUS:
- val2 = 5*val1; //def increase
- break;
- case SC_IMPOSITIO:
- val2 = 5*val1; //watk increase
- break;
- case SC_MELTDOWN:
- val2 = 100*val1; //Chance to break weapon
- val3 = 70*val1; //Change to break armor
- break;
- case SC_TRUESIGHT:
- val2 = 10*val1; //Critical increase
- val3 = 3*val1; //Hit increase
- break;
- case SC_SUN_COMFORT:
- val2 = (status_get_lv(bl) + status->dex + status->luk)/2; //def increase
- break;
- case SC_MOON_COMFORT:
- val2 = (status_get_lv(bl) + status->dex + status->luk)/10; //flee increase
- break;
- case SC_STAR_COMFORT:
- val2 = (status_get_lv(bl) + status->dex + status->luk); //Aspd increase
- break;
- case SC_QUAGMIRE:
- val2 = (sd?5:10)*val1; //Agi/Dex decrease.
- break;
-
- // gs_something1 [Vicious]
- case SC_GATLINGFEVER:
- val2 = 20*val1; //Aspd increase
- val3 = 20+10*val1; //Batk increase
- val4 = 5*val1; //Flee decrease
- break;
-
- case SC_FLING:
- if (bl->type == BL_PC)
- val2 = 0; //No armor reduction to players.
- else
- val2 = 5*val1; //Def reduction
- val3 = 5*val1; //Def2 reduction
- break;
- case SC_PROVOKE:
- //val2 signals autoprovoke.
- val3 = 2+3*val1; //Atk increase
- val4 = 5+5*val1; //Def reduction.
- break;
- case SC_AVOID:
- val2 = 10*val1; //Speed change rate.
- break;
- case SC_DEFENCE:
- val2 = 2*val1; //Def bonus
- break;
- case SC_BLOODLUST:
- val2 = 20+10*val1; //Atk rate change.
- val3 = 3*val1; //Leech chance
- val4 = 20; //Leech percent
- break;
- case SC_FLEET:
- val2 = 30*val1; //Aspd change
- val3 = 5+5*val1; //bAtk/wAtk rate change
- break;
- case SC_MINDBREAKER:
- val2 = 20*val1; //matk increase.
- val3 = 12*val1; //mdef2 reduction.
- break;
- case SC_SKA:
- val2 = tick/1000;
- val3 = rand()%100; //Def changes randomly every second...
- tick = 1000;
- break;
- case SC_JAILED:
- tick = val1>0?1000:250;
- if (sd && sd->mapindex != val2)
- {
- int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates
- map = sd->mapindex; //Current Map
- //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y
- if (pc_setpos(sd,(unsigned short)val2,val3,val4, 3) == 0)
- pc_setsavepoint(sd, (unsigned short)val2,val3,val4);
- //2. Set restore point (val3 -> return map, val4 return coords
- val3 = map;
- val4 = pos;
- }
- break;
- case SC_UTSUSEMI:
- val2=(val1+1)/2; // number of hits blocked
- val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value.
- break;
- case SC_BUNSINJYUTSU:
- val2=(val1+1)/2; // number of hits blocked
- break;
- case SC_CHANGE:
- val2= 30*val1; //Vit increase
- val3= 20*val1; //Int increase
- break;
- case SC_SWOO:
- if(status->mode&MD_BOSS)
- tick /= 5; //TODO: Reduce skill's duration. But for how long?
- break;
- case SC_ANKLE:
- if (sd && battle_config.pc_sc_def_rate != 100)
- tick -= tick*status->agi*battle_config.pc_sc_def_rate/10000;
- else if (battle_config.mob_sc_def_rate != 100)
- tick -= tick*status->agi*battle_config.mob_sc_def_rate/10000;
- else
- tick -= tick*status->agi/100;
- if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
- tick /= 5;
- // Minimum trap time of 3+0.03*skilllv seconds [celest]
- // Changed to 3 secs and moved from skill.c [Skotlex]
- if (tick < 3000)
- tick = 3000;
- break;
- case SC_SPIDERWEB:
- if (bl->type == BL_PC)
- tick /=2;
- break;
- case SC_ARMOR:
- //NPC_DEFENDER:
- val2 = 80; //Damage reduction
- //Attack requirements to be blocked:
- val3 = BF_LONG; //Range
- val4 = BF_WEAPON|BF_MISC; //Type
- break;
- case SC_INTRAVISION:
- case SC_ARMOR_ELEMENT:
- //Place here SCs that have no SCB_* data, no skill associated, no ICON
- //associated, and yet are not wrong/unknown. [Skotlex]
- break;
- default:
- if (calc_flag == SCB_NONE &&
- StatusSkillChangeTable[type]==0 &&
- StatusIconChangeTable[type]==0)
- { //Status change with no calc, and no skill associated...? unknown?
- if(battle_config.error_log)
- ShowError("UnknownStatusChange [%d]\n", type);
- return 0;
- }
- }
- else //Special considerations when loading SC data.
- switch (type) {
- case SC_WEDDING:
- case SC_XMAS:
- clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:JOB_XMAS);
- clif_changelook(bl,LOOK_WEAPON,0);
- clif_changelook(bl,LOOK_SHIELD,0);
- clif_changelook(bl,LOOK_CLOTHES_COLOR,val4);
- break;
- case SC_KAAHI:
- val4 = -1;
- break;
- //In case the speed reduction comes loaded incorrectly,
- //prevent division by 0.
- case SC_DONTFORGETME:
- case SC_CLOAKING:
- case SC_LONGING:
- case SC_HIDING:
- case SC_CHASEWALK:
- case SC_DEFENDER:
- if (!val3)
- return 0;
- break;
- case SC_GUILDAURA:
- //Compatibility Upgrade due to Guild Aura code rewrite
- //(older saved SC versions would load up with huge bonuses)
- return 0;
- }
- //Those that make you stop attacking/walking....
- switch (type) {
- case SC_FREEZE:
- case SC_STUN:
- case SC_SLEEP:
- case SC_STONE:
- if (sd && pc_issit(sd)) //Avoid sprite sync problems.
- pc_setstand(sd);
- case SC_TRICKDEAD:
- unit_stop_attack(bl);
- skill_stop_dancing(bl);
- // Cancel cast when get status [LuzZza]
- if (battle_config.sc_castcancel&bl->type)
- unit_skillcastcancel(bl, 0);
- case SC_STOP:
- case SC_CONFUSION:
- case SC_CLOSECONFINE:
- case SC_CLOSECONFINE2:
- case SC_ANKLE:
- case SC_SPIDERWEB:
- unit_stop_walking(bl,1);
- break;
- case SC_HIDING:
- case SC_CLOAKING:
- case SC_CHASEWALK:
- unit_stop_attack(bl);
- break;
- case SC_SILENCE:
- if (battle_config.sc_castcancel&bl->type)
- unit_skillcastcancel(bl, 0);
- break;
- }
-
- // Set option as needed.
- opt_flag = 1;
- switch(type){
- //OPT1
- case SC_STONE:
- case SC_FREEZE:
- case SC_STUN:
- case SC_SLEEP:
- if(type == SC_STONE)
- sc->opt1 = OPT1_STONEWAIT;
- else
- sc->opt1 = OPT1_STONE + (type - SC_STONE);
- break;
- //OPT2
- case SC_POISON:
- case SC_CURSE:
- case SC_SILENCE:
- case SC_BLIND:
- sc->opt2 |= 1<<(type-SC_POISON);
- break;
- case SC_DPOISON:
- sc->opt2 |= OPT2_DPOISON;
- break;
- case SC_SIGNUMCRUCIS:
- sc->opt2 |= OPT2_SIGNUMCRUCIS;
- break;
- //OPT3
- case SC_TWOHANDQUICKEN:
- case SC_SPEARQUICKEN:
- case SC_CONCENTRATION:
- sc->opt3 |= 0x1;
- opt_flag = 0;
- break;
- case SC_MAXOVERTHRUST:
- case SC_OVERTHRUST:
- case SC_SWOO: //Why does it shares the same opt as Overthrust? Perhaps we'll never know...
- sc->opt3 |= 0x2;
- opt_flag = 0;
- break;
- case SC_ENERGYCOAT:
- case SC_SKE:
- sc->opt3 |= 0x4;
- opt_flag = 0;
- break;
- case SC_INCATKRATE:
- //Simulate Explosion Spirits effect for NPC_POWERUP [Skotlex]
- if (bl->type != BL_MOB) {
- opt_flag = 0;
- break;
- }
- case SC_EXPLOSIONSPIRITS:
- sc->opt3 |= 0x8;
- opt_flag = 0;
- break;
- case SC_STEELBODY:
- case SC_SKA:
- sc->opt3 |= 0x10;
- opt_flag = 0;
- break;
- case SC_BLADESTOP:
- sc->opt3 |= 0x20;
- opt_flag = 0;
- break;
- //0x40 missing?
- case SC_BERSERK:
- sc->opt3 |= 0x80;
- opt_flag = 0;
- break;
- //0x100, 0x200 missing?
- case SC_MARIONETTE:
- case SC_MARIONETTE2:
- sc->opt3 |= 0x400;
- opt_flag = 0;
- break;
- case SC_ASSUMPTIO:
- sc->opt3 |= 0x800;
- opt_flag = 0;
- break;
- case SC_WARM: //SG skills [Komurka]
- sc->opt3 |= 0x1000;
- opt_flag = 0;
- break;
- case SC_KAITE:
- sc->opt3 |= 0x2000;
- opt_flag = 0;
- break;
- //OPTION
- case SC_HIDING:
- sc->option |= OPTION_HIDE;
- break;
- case SC_CLOAKING:
- sc->option |= OPTION_CLOAK;
- break;
- case SC_CHASEWALK:
- sc->option |= OPTION_CHASEWALK|OPTION_CLOAK;
- break;
- case SC_SIGHT:
- sc->option |= OPTION_SIGHT;
- break;
- case SC_RUWACH:
- sc->option |= OPTION_RUWACH;
- break;
- case SC_WEDDING:
- sc->option |= OPTION_WEDDING;
- break;
- case SC_XMAS:
- sc->option |= OPTION_XMAS;
- break;
- case SC_ORCISH:
- sc->option |= OPTION_ORCISH;
- break;
- case SC_SIGHTTRASHER:
- sc->option |= OPTION_SIGHTTRASHER;
- break;
- case SC_FUSION:
- sc->option |= OPTION_FLYING;
- break;
- default:
- opt_flag = 0;
- }
-
- //On Aegis, when turning on a status change, first goes the option packet,
- // then the sc packet.
- if(opt_flag)
- clif_changeoption(bl);
-
- if (calc_flag&SCB_DYE)
- { //Reset DYE color
- if (vd && vd->cloth_color)
- {
- val4 = vd->cloth_color;
- clif_changelook(bl,LOOK_CLOTHES_COLOR,0);
- }
- calc_flag&=~SCB_DYE;
- }
-
- if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
- clif_status_change(bl,StatusIconChangeTable[type],1);
- else if (sd) //Send packet to self otherwise (disguised player?)
- clif_status_load(bl,StatusIconChangeTable[type],1);
-
- (sc->count)++;
-
- sc->data[type].val1 = val1;
- sc->data[type].val2 = val2;
- sc->data[type].val3 = val3;
- sc->data[type].val4 = val4;
-
- sc->data[type].timer = add_timer(
- gettick() + tick, status_change_timer, bl->id, type);
-
- if (calc_flag)
- status_calc_bl(bl,calc_flag);
-
- if(sd && sd->pd)
- pet_sc_check(sd, type); //Skotlex: Pet Status Effect Healing
-
- if (type==SC_BERSERK) {
- sc->data[type].val2 = 5*status->max_hp/100;
- status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
- status_set_sp(bl, 0, 0); //Damage all SP
- } else if (type==SC_CHANGE) //Heal all HP/SP
- status_percent_heal(bl, 100, 100);
-
-
- if (type==SC_RUN) {
- struct unit_data *ud = unit_bl2ud(bl);
- if (ud)
- ud->state.running = unit_run(bl);
- }
- return 1;
-}
-/*==========================================
- * ステータス異常全解除
- *------------------------------------------
- */
-int status_change_clear(struct block_list *bl,int type)
-{
- struct status_change* sc;
- int i;
-
- sc = status_get_sc(bl);
-
- if (!sc)
- return 0;
-
- if (sc->data[SC_FREEZE].val3)
- sc->data[SC_FREEZE].val3 = 0; //Reset freeze counter.
-
- if (!sc->count)
- return 0;
-
- if(sc->data[SC_DANCING].timer != -1)
- skill_stop_dancing(bl);
-
- for(i = 0; i < SC_MAX; i++)
- {
- if(sc->data[i].timer == -1)
- continue;
- if(type == 0)
- switch (i)
- { //Type 0: PC killed -> Place here stats that do not dispel on death.
- case SC_EDP:
- case SC_MELTDOWN:
- case SC_XMAS:
- case SC_NOCHAT:
- case SC_FUSION:
- case SC_TKREST:
- case SC_READYSTORM:
- case SC_READYDOWN:
- case SC_READYCOUNTER:
- case SC_READYTURN:
- case SC_DODGE:
- case SC_JAILED:
- case SC_STRFOOD:
- case SC_AGIFOOD:
- case SC_VITFOOD:
- case SC_INTFOOD:
- case SC_DEXFOOD:
- case SC_LUKFOOD:
- case SC_HITFOOD:
- case SC_FLEEFOOD:
- case SC_BATKFOOD:
- case SC_WATKFOOD:
- case SC_MATKFOOD:
- continue;
- }
- status_change_end(bl, i, -1);
-
- if (type == 1 && sc->data[i].timer != -1)
- { //If for some reason status_change_end decides to still keep the status when quitting. [Skotlex]
- (sc->count)--;
- delete_timer(sc->data[i].timer, status_change_timer);
- sc->data[i].timer = -1;
- }
- }
- sc->opt1 = 0;
- sc->opt2 = 0;
- sc->opt3 = 0;
- sc->option &= OPTION_MASK;
-
- if(!type || type&2)
- clif_changeoption(bl);
-
- return 1;
-}
-
-/*==========================================
- * ステータス異常終了
- *------------------------------------------
- */
-int status_change_end( struct block_list* bl , int type,int tid )
-{
- struct map_session_data *sd;
- struct status_change *sc;
- struct status_data *status;
- struct view_data *vd;
- int opt_flag=0, calc_flag;
-
- nullpo_retr(0, bl);
-
- sc = status_get_sc(bl);
- status = status_get_status_data(bl);
- nullpo_retr(0,sc);
- nullpo_retr(0,status);
-
- if(type < 0 || type >= SC_MAX)
- return 0;
-
- BL_CAST(BL_PC,bl,sd);
-
- if (sc->data[type].timer == -1 ||
- (sc->data[type].timer != tid && tid != -1))
- return 0;
-
- if (tid == -1)
- delete_timer(sc->data[type].timer,status_change_timer);
-
- sc->data[type].timer=-1;
- (sc->count)--;
-
- vd = status_get_viewdata(bl);
- calc_flag = StatusChangeFlagTable[type];
- switch(type){
- case SC_WEDDING:
- case SC_XMAS:
- if (!vd) return 0;
- if (sd) //Load data from sd->status.* as the stored values could have changed.
- status_set_viewdata(bl, sd->status.class_);
- else {
- vd->class_ = sc->data[type].val1;
- vd->weapon = sc->data[type].val2;
- vd->shield = sc->data[type].val3;
- vd->cloth_color = sc->data[type].val4;
- }
- clif_changelook(bl,LOOK_BASE,vd->class_);
- clif_changelook(bl,LOOK_WEAPON,vd->weapon);
- clif_changelook(bl,LOOK_SHIELD,vd->shield);
- clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color);
- break;
- case SC_RUN:
- {
- struct unit_data *ud = unit_bl2ud(bl);
- if (ud) {
- ud->state.running = 0;
- if (ud->walktimer != -1)
- unit_stop_walking(bl,1);
- }
- if (sc->data[type].val1 >= 7 &&
- DIFF_TICK(gettick(), sc->data[type].val4) <= 1000 &&
- (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0))
- )
- sc_start(bl,SC_SPURT,100,sc->data[type].val1,skill_get_time2(StatusSkillChangeTable[type], sc->data[type].val1));
- }
- break;
- case SC_AUTOBERSERK:
- if (sc->data[SC_PROVOKE].timer != -1 && sc->data[SC_PROVOKE].val2 == 1)
- status_change_end(bl,SC_PROVOKE,-1);
- break;
-
- case SC_DEFENDER:
- case SC_REFLECTSHIELD:
- case SC_AUTOGUARD:
- case SC_ENDURE:
- if (sd) {
- struct map_session_data *tsd;
- int i;
- for (i = 0; i < 5; i++)
- { //Clear the status from the others too [Skotlex]
- if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type].timer != -1)
- status_change_end(&tsd->bl,type,-1);
- }
- }
- break;
- case SC_DEVOTION:
- {
- struct map_session_data *md = map_id2sd(sc->data[type].val1);
- //The status could have changed because the Crusader left the game. [Skotlex]
- if (md)
- {
- md->devotion[sc->data[type].val2] = 0;
- clif_devotion(md);
- }
- //Remove inherited status [Skotlex]
- if (sc->data[SC_AUTOGUARD].timer != -1)
- status_change_end(bl,SC_AUTOGUARD,-1);
- if (sc->data[SC_DEFENDER].timer != -1)
- status_change_end(bl,SC_DEFENDER,-1);
- if (sc->data[SC_REFLECTSHIELD].timer != -1)
- status_change_end(bl,SC_REFLECTSHIELD,-1);
- if (sc->data[SC_ENDURE].timer != -1)
- status_change_end(bl,SC_ENDURE,-1);
- break;
- }
- case SC_BLADESTOP:
- if(sc->data[type].val4)
- {
- struct block_list *tbl = (struct block_list *)sc->data[type].val4;
- struct status_change *tsc = status_get_sc(tbl);
- sc->data[type].val4 = 0;
- if(tsc && tsc->data[SC_BLADESTOP].timer!=-1)
- {
- tsc->data[SC_BLADESTOP].val4 = 0;
- status_change_end(tbl,SC_BLADESTOP,-1);
- }
- clif_bladestop(bl,tbl,0);
- }
- break;
- case SC_DANCING:
- {
- struct map_session_data *dsd;
- struct status_change *dsc;
- struct skill_unit_group *group;
- if(sc->data[type].val2)
- {
- group = (struct skill_unit_group *)sc->data[type].val2;
- sc->data[type].val2 = 0;
- skill_delunitgroup(bl, group, 0);
- }
- if(sc->data[type].val4 && sc->data[type].val4 != BCT_SELF && (dsd=map_id2sd(sc->data[type].val4))){
- dsc = &dsd->sc;
- if(dsc && dsc->data[type].timer!=-1)
- { //This will prevent recursive loops.
- dsc->data[type].val2 = dsc->data[type].val4 = 0;
- status_change_end(&dsd->bl, type, -1);
- }
- }
- }
- if ((sc->data[type].val1&0xFFFF) == CG_MOONLIT)
- clif_status_change(bl,SI_MOONLIT,0);
-
- if (sc->data[SC_LONGING].timer!=-1)
- status_change_end(bl,SC_LONGING,-1);
- break;
- case SC_NOCHAT:
- if (sd && sd->status.manner < 0 && tid != -1)
- sd->status.manner = 0;
- break;
- case SC_SPLASHER:
- {
- struct block_list *src=map_id2bl(sc->data[type].val3);
- if(src && tid!=-1)
- skill_castend_damage_id(src, bl,sc->data[type].val2,sc->data[type].val1,gettick(),0 );
- }
- break;
- case SC_CLOSECONFINE2:
- {
- struct block_list *src = sc->data[type].val2?map_id2bl(sc->data[type].val2):NULL;
- struct status_change *sc2 = src?status_get_sc(src):NULL;
- if (src && sc2 && sc2->count) {
- //If status was already ended, do nothing.
- if (sc2->data[SC_CLOSECONFINE].timer != -1)
- { //Decrease count
- if (--sc2->data[SC_CLOSECONFINE].val1 <= 0) //No more holds, free him up.
- status_change_end(src, SC_CLOSECONFINE, -1);
- }
- }
- }
- case SC_CLOSECONFINE:
- if (sc->data[type].val2 > 0) {
- //Caster has been unlocked... nearby chars need to be unlocked.
- int range = 1
- +skill_get_range2(bl, StatusSkillChangeTable[type], sc->data[type].val1)
- +skill_get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold....
- map_foreachinarea(status_change_timer_sub,
- bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sc,type,gettick());
- }
- break;
- case SC_COMBO: //Clear last used skill when it is part of a combo.
- if (sd && sd->skillid_old == sc->data[type].val1)
- sd->skillid_old = sd->skilllv_old = 0;
- break;
-
- case SC_FREEZE:
- sc->data[type].val3 = 0; //Clear Storm Gust hit count
- break;
-
- case SC_MARIONETTE:
- case SC_MARIONETTE2: /// Marionette target
- if (sc->data[type].val1)
- { // check for partner and end their marionette status as well
- int type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE;
- struct block_list *pbl = map_id2bl(sc->data[type].val1);
- struct status_change* sc2 = pbl?status_get_sc(pbl):NULL;
-
- if (sc2 && sc2->count && sc2->data[type2].timer != -1)
- {
- sc2->data[type2].val1 = 0;
- status_change_end(pbl, type2, -1);
- }
- }
- if (type == SC_MARIONETTE)
- clif_marionette(bl, 0); //Clear effect.
- break;
-
- case SC_BERSERK:
- //If val2 is removed, no HP penalty (dispelled?) [Skotlex]
- if(status->hp > 100 && sc->data[type].val2)
- status_set_hp(bl, 100, 0);
- if(sc->data[SC_ENDURE].timer != -1)
- status_change_end(bl, SC_ENDURE, -1);
- sc_start4(bl, SC_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP),
- skill_get_time(LK_BERSERK, sc->data[type].val1));
- break;
- case SC_GOSPEL: //Clear the buffs from other chars.
- if (sc->data[type].val3) { //Clear the group.
- struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val3;
- sc->data[type].val3 = 0;
- skill_delunitgroup(bl, group, 0);
- }
- break;
- case SC_HERMODE:
- if(sc->data[type].val3 == BCT_SELF)
- skill_clear_unitgroup(bl);
- break;
- case SC_BASILICA: //Clear the skill area. [Skotlex]
- skill_clear_unitgroup(bl);
- break;
- case SC_TRICKDEAD:
- if (vd) vd->dead_sit = 0;
- break;
- case SC_WARM:
- if (sc->data[type].val4) { //Clear the group.
- struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val4;
- sc->data[type].val4 = 0;
- skill_delunitgroup(bl, group, 0);
- }
- break;
- case SC_KAAHI:
- //Delete timer if it exists.
- if (sc->data[type].val4 != -1) {
- delete_timer(sc->data[type].val4,kaahi_heal_timer);
- sc->data[type].val4=-1;
- }
- break;
- case SC_JAILED:
- if(tid == -1)
- break;
- //natural expiration.
- if(sd && sd->mapindex == sc->data[type].val2)
- {
- if (pc_setpos(sd,(unsigned short)sc->data[type].val3,sc->data[type].val4&0xFFFF, sc->data[type].val4>>16, 3) == 0)
- pc_setsavepoint(sd, sd->mapindex, bl->x, bl->y);
- }
- break; //guess hes not in jail :P
- case SC_CHANGE:
- if (tid == -1)
- break;
- // "lose almost all their HP and SP" on natural expiration.
- status_set_hp(bl, 10, 0);
- status_set_sp(bl, 10, 0);
- break;
- }
-
- opt_flag = 1;
- switch(type){
- case SC_STONE:
- case SC_FREEZE:
- case SC_STUN:
- case SC_SLEEP:
- sc->opt1 = 0;
- break;
-
- case SC_POISON:
- case SC_CURSE:
- case SC_SILENCE:
- case SC_BLIND:
- sc->opt2 &= ~(1<<(type-SC_POISON));
- break;
- case SC_DPOISON:
- sc->opt2 &= ~OPT2_DPOISON;
- break;
- case SC_SIGNUMCRUCIS:
- sc->opt2 &= ~OPT2_SIGNUMCRUCIS;
- break;
-
- case SC_HIDING:
- sc->option &= ~OPTION_HIDE;
- opt_flag|= 2|4; //Check for warp trigger + AoE trigger
- break;
- case SC_CLOAKING:
- sc->option &= ~OPTION_CLOAK;
- opt_flag|= 2;
- break;
- case SC_CHASEWALK:
- sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK);
- opt_flag|= 2;
- break;
- case SC_SIGHT:
- sc->option &= ~OPTION_SIGHT;
- break;
- case SC_WEDDING:
- sc->option &= ~OPTION_WEDDING;
- break;
- case SC_XMAS:
- sc->option &= ~OPTION_XMAS;
- break;
- case SC_ORCISH:
- sc->option &= ~OPTION_ORCISH;
- break;
- case SC_RUWACH:
- sc->option &= ~OPTION_RUWACH;
- break;
- case SC_SIGHTTRASHER:
- sc->option &= ~OPTION_SIGHTTRASHER;
- break;
- case SC_FUSION:
- sc->option &= ~OPTION_FLYING;
- break;
- //opt3
- case SC_TWOHANDQUICKEN:
- case SC_ONEHAND:
- case SC_SPEARQUICKEN:
- case SC_CONCENTRATION:
- sc->opt3 &= ~0x1;
- opt_flag = 0;
- break;
- case SC_OVERTHRUST:
- case SC_MAXOVERTHRUST:
- case SC_SWOO:
- sc->opt3 &= ~0x2;
- opt_flag = 0;
- break;
- case SC_ENERGYCOAT:
- case SC_SKE:
- sc->opt3 &= ~0x4;
- opt_flag = 0;
- break;
- case SC_INCATKRATE: //Simulated Explosion spirits effect.
- if (bl->type != BL_MOB)
- break;
- case SC_EXPLOSIONSPIRITS:
- sc->opt3 &= ~0x8;
- opt_flag = 0;
- break;
- case SC_STEELBODY:
- case SC_SKA:
- sc->opt3 &= ~0x10;
- opt_flag = 0;
- break;
- case SC_BLADESTOP:
- sc->opt3 &= ~0x20;
- opt_flag = 0;
- break;
- case SC_BERSERK:
- sc->opt3 &= ~0x80;
- opt_flag = 0;
- break;
- case SC_MARIONETTE:
- case SC_MARIONETTE2:
- sc->opt3 &= ~0x400;
- opt_flag = 0;
- break;
- case SC_ASSUMPTIO:
- sc->opt3 &= ~0x800;
- opt_flag = 0;
- break;
- case SC_WARM: //SG skills [Komurka]
- sc->opt3 &= ~0x1000;
- opt_flag = 0;
- break;
- case SC_KAITE:
- sc->opt3 &= ~0x2000;
- opt_flag = 0;
- break;
- default:
- opt_flag = 0;
- }
-
- if (calc_flag&SCB_DYE)
- { //Restore DYE color
- if (vd && !vd->cloth_color && sc->data[type].val4)
- clif_changelook(bl,LOOK_CLOTHES_COLOR,sc->data[type].val4);
- calc_flag&=~SCB_DYE;
- }
-
- //On Aegis, when turning off a status change, first goes the sc packet, then the option packet.
- if (vd && pcdb_checkid(vd->class_))
- clif_status_change(bl,StatusIconChangeTable[type],0);
- else if (sd)
- clif_status_load(bl,StatusIconChangeTable[type],0);
-
- if(opt_flag)
- clif_changeoption(bl);
-
- if (calc_flag)
- status_calc_bl(bl,calc_flag);
-
- if(opt_flag&4) //Out of hiding, invoke on place.
- skill_unit_move(bl,gettick(),1);
-
- if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
- npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
-
- return 1;
-}
-
-int kaahi_heal_timer(int tid, unsigned int tick, int id, int data)
-{
- struct block_list *bl;
- struct status_change *sc;
- struct status_data *status;
- int hp;
-
- bl=map_id2bl(id);
- sc=status_get_sc(bl);
- status=status_get_status_data(bl);
-
- if (!sc || !status || data != SC_KAAHI || sc->data[data].timer==-1)
- return 0;
- if(sc->data[data].val4 != tid) {
- if (battle_config.error_log)
- ShowError("kaahi_heal_timer: Timer mismatch: %d != %d\n", tid, sc->data[data].val4);
- sc->data[data].val4=-1;
- return 0;
- }
-
- if(!status_charge(bl, 0, sc->data[data].val3)) {
- sc->data[data].val4=-1;
- return 0;
- }
-
- hp = status->max_hp - status->hp;
- if (hp > sc->data[data].val2)
- hp = sc->data[data].val2;
- if (hp)
- status_heal(bl, hp, 0, 2);
- sc->data[data].val4=-1;
- return 1;
-}
-
-/*==========================================
- * ステータス異常終了タイマー
- *------------------------------------------
- */
-int status_change_timer(int tid, unsigned int tick, int id, int data)
-{
- int type = data;
- struct block_list *bl;
- struct map_session_data *sd=NULL;
- struct status_data *status;
- struct status_change *sc;
-
-// security system to prevent forgetting timer removal
- int temp_timerid;
-
- bl=map_id2bl(id);
-#ifndef _WIN32
- nullpo_retr_f(0, bl, "id=%d data=%d",id,data);
-#endif
- sc=status_get_sc(bl);
- status = status_get_status_data(bl);
-
- if (!sc || !status)
- { //Temporal debug until case is resolved. [Skotlex]
- ShowDebug("status_change_timer: Null pointer id: %d data: %d bl-type: %d\n", id, data, bl?bl->type:-1);
- return 0;
- }
-
- if(bl->type==BL_PC)
- sd=(struct map_session_data *)bl;
-
- if(sc->data[type].timer != tid) {
- if(battle_config.error_log)
- ShowError("status_change_timer: Mismatch for type %d: %d != %d (bl id %d)\n",type,tid,sc->data[type].timer, bl->id);
- return 0;
- }
-
- // security system to prevent forgetting timer removal
- // you shouldn't be that careless inside the switch here
- temp_timerid = sc->data[type].timer;
- sc->data[type].timer = -1;
-
- switch(type){ /* 特殊な?理になる場合 */
- case SC_MAXIMIZEPOWER: /* マキシマイズパワ? */
- case SC_CLOAKING:
- if(!status_charge(bl, 0, 1))
- break; //Not enough SP to continue.
- sc->data[type].timer=add_timer(
- sc->data[type].val2+tick, status_change_timer, bl->id, data);
- return 0;
-
- case SC_CHASEWALK:
- if(!status_charge(bl, 0, sc->data[type].val4))
- break; //Not enough SP to continue.
-
- if (sc->data[SC_INCSTR].timer == -1) {
- sc_start(bl, SC_INCSTR,100,1<<(sc->data[type].val1-1),
- (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ROGUE?10:1) //SL bonus -> x10 duration
- *skill_get_time2(StatusSkillChangeTable[type],sc->data[type].val1));
- }
- sc->data[type].timer = add_timer(
- sc->data[type].val2+tick, status_change_timer, bl->id, data);
- return 0;
- break;
-
- case SC_SKA:
- if((--sc->data[type].val2)>0){
- sc->data[type].val3 = rand()%100; //Random defense.
- sc->data[type].timer=add_timer(
- 1000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- break;
-
- case SC_HIDING:
- if((--sc->data[type].val2)>0){
-
- if(sc->data[type].val2 % sc->data[type].val4 == 0 &&!status_charge(bl, 0, 1))
- break; //Fail if it's time to substract SP and there isn't.
-
- sc->data[type].timer=add_timer(
- 1000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- break;
-
- case SC_SIGHT:
- case SC_RUWACH:
- case SC_SIGHTBLASTER:
- {
- map_foreachinrange( status_change_timer_sub, bl,
- skill_get_splash(StatusSkillChangeTable[type], sc->data[type].val1),
- BL_CHAR, bl,sc,type,tick);
-
- if( (--sc->data[type].val2)>0 ){
- sc->data[type].timer=add_timer( /* タイマ?再設定 */
- 250+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
-
- case SC_PROVOKE:
- if(sc->data[type].val2) { //Auto-provoke (it is ended in status_heal)
- sc->data[type].timer=add_timer(1000*60+tick,status_change_timer, bl->id, data );
- return 0;
- }
- break;
-
- case SC_ENDURE:
- if(sc->data[type].val4) { //Infinite Endure.
- sc->data[type].timer=add_timer(1000*60+tick,status_change_timer, bl->id, data);
- return 0;
- }
- break;
-
- case SC_STONE:
- if(sc->opt1 == OPT1_STONEWAIT) {
- sc->data[type].val4 = 0;
- unit_stop_walking(bl,1);
- sc->opt1 = OPT1_STONE;
- clif_changeoption(bl);
- sc->data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
- status_calc_bl(bl, StatusChangeFlagTable[type]);
- return 0;
- }
- if((--sc->data[type].val3) > 0) {
- if((++sc->data[type].val4)%5 == 0 && status->hp > status->max_hp>>2)
- status_zap(bl, sc->data[type].val2, 0);
- sc->data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data );
- return 0;
- }
- break;
-
- case SC_POISON:
- if(status->hp <= status->max_hp>>2) //Stop damaging after 25% HP left.
- break;
- case SC_DPOISON:
- if ((--sc->data[type].val3) > 0) {
- if (sc->data[SC_SLOWPOISON].timer == -1) {
- status_zap(bl, sc->data[type].val4, 0);
- if (status_isdead(bl))
- break;
- }
- sc->data[type].timer = add_timer (1000 + tick, status_change_timer, bl->id, data );
- return 0;
- }
- break;
-
- case SC_TENSIONRELAX:
- if(status->max_hp > status->hp && (--sc->data[type].val3) > 0){
- sc->data[type].timer=add_timer(
- sc->data[type].val4+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- break;
- case SC_BLEEDING: // [celest]
- // i hope i haven't interpreted it wrong.. which i might ^^;
- // Source:
- // - 10ゥェエェネェヒHPェャハ盒
- // - ェホェ゙ェ゙ォオ?ォミケヤムェ茘ォォーェキェニェ?ヘェマ眈ェィェハェ、
- // To-do: bleeding effect increases damage taken?
- if ((--sc->data[type].val4) >= 0) {
- status_fix_damage(NULL, bl, rand()%600 + 200, 0);
- if (status_isdead(bl))
- break;
- sc->data[type].timer = add_timer(10000 + tick, status_change_timer, bl->id, data );
- return 0;
- }
- break;
-
- case SC_KNOWLEDGE:
- if (sd) {
- if(bl->m != sd->feel_map[0].m
- && bl->m != sd->feel_map[1].m
- && bl->m != sd->feel_map[2].m)
- break; //End it
- } //Otherwise continue.
- // Status changes that don't have a time limit
- case SC_AETERNA:
- case SC_TRICKDEAD:
- case SC_MODECHANGE:
- case SC_WEIGHT50:
- case SC_WEIGHT90:
- case SC_MAGICPOWER:
- case SC_REJECTSWORD:
- case SC_MEMORIZE:
- case SC_BROKENWEAPON:
- case SC_BROKENARMOR:
- case SC_SACRIFICE:
- case SC_READYSTORM:
- case SC_READYDOWN:
- case SC_READYTURN:
- case SC_READYCOUNTER:
- case SC_RUN:
- case SC_DODGE:
- case SC_AUTOBERSERK: //continues until triggered off manually. [Skotlex]
- case SC_SIGNUMCRUCIS: /* シグナムクルシス */
- sc->data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data );
- return 0;
-
- case SC_DANCING: //ダンススキルの時間SP消費
- {
- int s = 0;
- int sp = 1;
- int counter = sc->data[type].val3>>16;
- if (--counter <= 0)
- break;
- sc->data[type].val3&= 0xFFFF; //Remove counter
- sc->data[type].val3|=(counter<<16);//Reset it.
- switch(sc->data[type].val1&0xFFFF){
- case BD_RICHMANKIM:
- case BD_DRUMBATTLEFIELD:
- case BD_RINGNIBELUNGEN:
- case BD_SIEGFRIED:
- case BA_DISSONANCE:
- case BA_ASSASSINCROSS:
- case DC_UGLYDANCE:
- s=3;
- break;
- case BD_LULLABY:
- case BD_ETERNALCHAOS:
- case BD_ROKISWEIL:
- case DC_FORTUNEKISS:
- s=4;
- break;
- case CG_HERMODE:
- case BD_INTOABYSS:
- case BA_WHISTLE:
- case DC_HUMMING:
- case BA_POEMBRAGI:
- case DC_SERVICEFORYOU:
- s=5;
- break;
- case BA_APPLEIDUN:
- s=6;
- break;
- case CG_MOONLIT:
- //Moonlit's cost is 4sp*skill_lv [Skotlex]
- sp= 4*(sc->data[type].val1>>16);
- //Upkeep is also every 10 secs.
- case DC_DONTFORGETME:
- s=10;
- break;
- }
- if (s && ((sc->data[type].val3 % s) == 0)) {
- if (sc->data[SC_LONGING].timer != -1)
- sp = s;
- if (!status_charge(bl, 0, sp))
- break;
- }
- sc->data[type].timer=add_timer(
- 1000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- break;
-
- case SC_DEVOTION:
- { //Check range and timeleft to preserve status [Skotlex]
- //This implementation won't work for mobs because of map_id2sd, but it's a small cost in exchange of the speed of map_id2sd over map_id2bl
- struct map_session_data *md = map_id2sd(sc->data[type].val1);
- if (md && check_distance_bl(bl, &md->bl, sc->data[type].val3) && (sc->data[type].val4-=1000)>0)
- {
- sc->data[type].timer = add_timer(1000+tick, status_change_timer, bl->id, data);
- return 0;
- }
- }
- break;
-
- case SC_BERSERK:
- //The damage below should be made aware that Berserk is active.
- sc->data[type].timer = temp_timerid;
- // 5% every 10 seconds [DracoRPG]
- if((--sc->data[type].val3)>0 && status_charge(bl, sc->data[type].val2, 0))
- {
- sc->data[type].timer = add_timer(
- sc->data[type].val4+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- break;
- case SC_NOCHAT:
- if(sd){
- sd->status.manner++;
- clif_updatestatus(sd,SP_MANNER);
- if (sd->status.manner < 0)
- { //Every 60 seconds your manner goes up by 1 until it gets back to 0.
- sc->data[type].timer=add_timer(60000+tick, status_change_timer, bl->id, data);
- return 0;
- }
- }
- break;
-
- case SC_SPLASHER:
- if (sc->data[type].val4 % 1000 == 0) {
- char timer[10];
- snprintf (timer, 10, "%d", sc->data[type].val4/1000);
- clif_message(bl, timer);
- }
- if((sc->data[type].val4 -= 500) > 0) {
- sc->data[type].timer = add_timer(
- 500 + tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- break;
-
- case SC_MARIONETTE:
- case SC_MARIONETTE2:
- {
- struct block_list *pbl = map_id2bl(sc->data[type].val1);
- if (pbl && check_distance_bl(bl, pbl, 7) && (sc->data[type].val2--)>0)
- {
- sc->data[type].timer = add_timer(
- 1000 + tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
-
- case SC_GOSPEL:
- if(sc->data[type].val4 == BCT_SELF && (--sc->data[type].val2) > 0)
- {
- int hp, sp;
- hp = (sc->data[type].val1 > 5) ? 45 : 30;
- sp = (sc->data[type].val1 > 5) ? 35 : 20;
- if(!status_charge(bl, hp, sp))
- break;
- sc->data[type].timer = add_timer(
- 10000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- break;
-
- case SC_GUILDAURA:
- {
- struct block_list *tbl = map_id2bl(sc->data[type].val2);
-
- if (tbl && battle_check_range(bl, tbl, 2)){
- sc->data[type].timer = add_timer(
- 1000 + tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- }
- break;
- case SC_JAILED:
- if(--sc->data[type].val1 > 0)
- {
- sc->data[type].timer=add_timer(
- 60000+tick, status_change_timer, bl->id,data);
- return 0;
- }
- break;
- case SC_BLIND:
- if(sc->data[SC_FOGWALL].timer!= -1)
- { //Blind lasts forever while you are standing on the fog.
- sc->data[type].timer=add_timer(
- 5000+tick, status_change_timer,
- bl->id, data);
- return 0;
- }
- break;
- }
-
- // default for all non-handled control paths
- // security system to prevent forgetting timer removal
-
- // if we reach this point we need the timer for the next call,
- // so restore it to have status_change_end handle a valid timer
- sc->data[type].timer = temp_timerid;
-
- return status_change_end( bl,type,tid );
-}
-
-/*==========================================
- * ステータス異常タイマー範囲処理
- *------------------------------------------
- */
-int status_change_timer_sub(struct block_list *bl, va_list ap )
-{
- struct block_list *src;
- struct status_change *sc, *tsc;
- struct map_session_data* sd=NULL;
- struct map_session_data* tsd=NULL;
-
- int type;
- unsigned int tick;
-
- src=va_arg(ap,struct block_list*);
- sc=va_arg(ap,struct status_change*);
- type=va_arg(ap,int);
- tick=va_arg(ap,unsigned int);
- tsc=status_get_sc(bl);
-
- if (status_isdead(bl))
- return 0;
- if (src->type==BL_PC) sd= (struct map_session_data*)src;
- if (bl->type==BL_PC) tsd= (struct map_session_data*)bl;
-
- switch( type ){
- case SC_SIGHT: /* サイト */
- case SC_CONCENTRATE:
- if (tsc && tsc->count) {
- if (tsc->data[SC_HIDING].timer != -1)
- status_change_end( bl, SC_HIDING, -1);
- if (tsc->data[SC_CLOAKING].timer != -1)
- status_change_end( bl, SC_CLOAKING, -1);
- }
- break;
- case SC_RUWACH: /* ルアフ */
- if (tsc && tsc->count && (tsc->data[SC_HIDING].timer != -1 || // if the target is using a special hiding, i.e not using normal hiding/cloaking, don't bother
- tsc->data[SC_CLOAKING].timer != -1)) {
- status_change_end( bl, SC_HIDING, -1);
- status_change_end( bl, SC_CLOAKING, -1);
- if(battle_check_target( src, bl, BCT_ENEMY ) > 0)
- skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,1,tick,0);
- }
- break;
- case SC_SIGHTBLASTER:
- if (battle_check_target( src, bl, BCT_ENEMY ) > 0 &&
- status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2))
- {
- skill_attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0);
- if (sc) sc->data[type].val2 = 0; //This signals it to end.
- }
- break;
- case SC_CLOSECONFINE:
- //Lock char has released the hold on everyone...
- if (tsc && tsc->count && tsc->data[SC_CLOSECONFINE2].timer != -1 && tsc->data[SC_CLOSECONFINE2].val2 == src->id) {
- tsc->data[SC_CLOSECONFINE2].val2 = 0;
- status_change_end(bl, SC_CLOSECONFINE2, -1);
- }
- break;
- }
- return 0;
-}
-
-/*==========================================
- * Clears buffs/debuffs of a character.
- * type&1 -> buffs, type&2 -> debuffs
- *------------------------------------------
- */
-int status_change_clear_buffs (struct block_list *bl, int type)
-{
- int i;
- struct status_change *sc= status_get_sc(bl);
-
- if (!sc || !sc->count)
- return 0;
-
- if (type&2) //Debuffs
- for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) {
- if(sc->data[i].timer != -1)
- status_change_end(bl,i,-1);
- }
-
- for (i = SC_COMMON_MAX+1; i < SC_MAX; i++) {
-
- if(sc->data[i].timer == -1)
- continue;
-
- switch (i) {
- //Stuff that cannot be removed
- case SC_WEIGHT50:
- case SC_WEIGHT90:
- case SC_COMBO:
- case SC_SMA:
- case SC_DANCING:
- case SC_GUILDAURA:
- case SC_SAFETYWALL:
- case SC_NOCHAT:
- case SC_JAILED:
- case SC_ANKLE:
- case SC_BLADESTOP:
- case SC_CP_WEAPON:
- case SC_CP_SHIELD:
- case SC_CP_ARMOR:
- case SC_CP_HELM:
- continue;
-
- //Debuffs that can be removed.
- case SC_HALLUCINATION:
- case SC_QUAGMIRE:
- case SC_SIGNUMCRUCIS:
- case SC_DECREASEAGI:
- case SC_SLOWDOWN:
- case SC_MINDBREAKER:
- case SC_WINKCHARM:
- case SC_STOP:
- case SC_ORCISH:
- case SC_STRIPWEAPON:
- case SC_STRIPSHIELD:
- case SC_STRIPARMOR:
- case SC_STRIPHELM:
- if (!(type&2))
- continue;
- break;
- //The rest are buffs that can be removed.
- case SC_BERSERK:
- if (!(type&1))
- continue;
- sc->data[i].val2 = 0;
- break;
- default:
- if (!(type&1))
- continue;
- break;
- }
- status_change_end(bl,i,-1);
- }
- return 0;
-}
-
-//Natural regen related stuff.
-static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
-static int status_natural_heal(DBKey key,void * data,va_list ap)
-{
- struct block_list *bl = (struct block_list*)data;
- struct regen_data *regen;
- struct status_data *status;
- struct status_change *sc;
- struct unit_data *ud;
- struct view_data *vd = NULL;
- struct regen_data_sub *sregen;
- struct map_session_data *sd;
- int val,rate,bonus = 0,flag;
-
- if (!(bl->type&BL_REGEN))
- return 0;
-
- regen = status_get_regen_data(bl);
- if (!regen) return 0;
- status = status_get_status_data(bl);
- sc = status_get_sc(bl);
- if (sc && !sc->count)
- sc = NULL;
- BL_CAST(BL_PC,bl,sd);
-
- flag = regen->flag;
- if (flag&RGN_HP && (status->hp >= status->max_hp || regen->state.block&1))
- flag&=~(RGN_HP|RGN_SHP);
- if (flag&RGN_SP && (status->sp >= status->max_sp || regen->state.block&2))
- flag&=~(RGN_SP|RGN_SSP);
-
- if (flag && (
- status_isdead(bl) ||
- (sc && sc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))
- ))
- flag=0;
-
- if (sd && (sd->hp_loss_value > 0 || sd->sp_loss_value > 0))
- pc_bleeding(sd, natural_heal_diff_tick);
-
- if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen &&
- (vd = status_get_viewdata(bl)) && vd->dead_sit == 2)
- { //Apply sitting regen bonus.
- sregen = regen->ssregen;
- if(flag&(RGN_SHP))
- { //Sitting HP regen
- val = natural_heal_diff_tick * sregen->rate.hp;
- if (regen->state.overweight)
- val>>=1; //Half as fast when overweight.
- sregen->tick.hp += val;
- while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval)
- {
- sregen->tick.hp -= battle_config.natural_heal_skill_interval;
- if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp)
- { //Full
- flag&=~(RGN_HP|RGN_SHP);
- break;
- }
- }
- }
- if(flag&(RGN_SSP))
- { //Sitting SP regen
- val = natural_heal_diff_tick * sregen->rate.sp;
- if (regen->state.overweight)
- val>>=1; //Half as fast when overweight.
- sregen->tick.sp += val;
- while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
- {
- sregen->tick.sp -= battle_config.natural_heal_skill_interval;
- if(status_heal(bl, 0, sregen->sp, 3) < sregen->sp)
- { //Full
- flag&=~(RGN_SP|RGN_SSP);
- break;
- }
- }
- }
- }
-
- if (flag && regen->state.overweight)
- flag=0;
-
- ud = unit_bl2ud(bl);
-
- if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != -1)
- {
- flag&=~(RGN_SHP|RGN_SSP);
- if(!regen->state.walk)
- flag&=~RGN_HP;
- }
-
- if (!flag)
- return 0;
-
- if (flag&(RGN_HP|RGN_SP))
- {
- if(!vd) vd = status_get_viewdata(bl);
- if(vd && vd->dead_sit == 2)
- bonus++;
- if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKREGEN))
- bonus++;
- if(regen->state.gc)
- bonus++;
- }
-
- //Natural Hp regen
- if (flag&RGN_HP)
- {
- rate = natural_heal_diff_tick*(regen->rate.hp+bonus);
- if (ud && ud->walktimer != -1)
- rate/=2;
- regen->tick.hp += rate;
-
- if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval)
- {
- val = 0;
- do {
- val += regen->hp;
- regen->tick.hp -= battle_config.natural_healhp_interval;
- } while(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval);
- if (status_heal(bl, val, 0, 1) < val)
- flag&=~RGN_SHP; //full.
- }
- }
-
- //Natural SP regen
- if(flag&RGN_SP)
- {
- regen->tick.sp += natural_heal_diff_tick*(regen->rate.sp+bonus);
-
- if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval)
- {
- val = 0;
- do {
- val += regen->sp;
- regen->tick.sp -= battle_config.natural_healsp_interval;
- } while(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval);
- if (status_heal(bl, 0, val, 1) < val)
- flag&=~RGN_SSP; //full.
- }
- }
-
- if (!regen->sregen)
- return flag;
-
- //Skill regen
- sregen = regen->sregen;
-
- if(flag&RGN_SHP)
- { //Skill HP regen
- sregen->tick.hp += natural_heal_diff_tick * sregen->rate.hp;
-
- while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval)
- {
- sregen->tick.hp -= battle_config.natural_heal_skill_interval;
- if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp)
- break; //Full
- }
- }
- if(flag&RGN_SSP)
- { //Skill SP regen
- sregen->tick.sp += natural_heal_diff_tick * sregen->rate.sp;
- while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
- {
- val = sregen->sp;
- if (sd && sd->state.doridori) {
- val*=2;
- sd->state.doridori = 0;
- if ((rate = pc_checkskill(sd,TK_SPTIME)))
- sc_start(bl,SkillStatusChangeTable(TK_SPTIME),
- 100,rate,skill_get_time(TK_SPTIME, rate));
- if (
- (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
- rand()%10000 < battle_config.sg_angel_skill_ratio
- ) { //Angel of the Sun/Moon/Star
- clif_feel_hate_reset(sd);
- pc_resethate(sd);
- pc_resetfeel(sd);
- }
- }
- sregen->tick.sp -= battle_config.natural_heal_skill_interval;
- if(status_heal(bl, 0, val, 3) < val)
- break; //Full
- }
- }
- return flag;
-}
-
-//Natural heal main timer.
-static int status_natural_heal_timer(int tid,unsigned int tick,int id,int data)
-{
- natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
- map_foreachiddb(status_natural_heal);
- natural_heal_prev_tick = tick;
- return 0;
-}
-
-static int status_calc_sigma(void)
-{
- int i,j;
- unsigned int k;
-
- for(i=0;i<MAX_PC_CLASS;i++) {
- malloc_tsetdword(hp_sigma_val[i],0,sizeof(hp_sigma_val[i]));
- for(k=0,j=2;j<=MAX_LEVEL;j++) {
- k += hp_coefficient[i]*j + 50;
- k -= k%100;
- hp_sigma_val[i][j-1] = k;
- if (k >= INT_MAX)
- break; //Overflow protection. [Skotlex]
- }
- for(;j<=MAX_LEVEL;j++)
- hp_sigma_val[i][j-1] = INT_MAX;
- }
- return 0;
-}
-
-int status_readdb(void) {
- int i,j;
- FILE *fp;
- char line[1024], path[1024],*p;
-
- sprintf(path, "%s/job_db1.txt", db_path);
- fp=fopen(path,"r"); // Job-specific values (weight, HP, SP, ASPD)
- if(fp==NULL){
- ShowError("can't read %s\n", path);
- return 1;
- }
- i = 0;
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[MAX_WEAPON_TYPE + 5];
- i++;
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<(MAX_WEAPON_TYPE + 5) && p;j++){ //not 22 anymore [blackhole89]
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(j < MAX_WEAPON_TYPE + 5)
- { //Weapon #.MAX_WEAPON_TYPE is constantly not load. Fix to that: replace < with <= [blackhole89]
- ShowDebug("%s: Not enough columns at line %d\n", path, i);
- continue;
- }
- if(atoi(split[0])>=MAX_PC_CLASS)
- continue;
-
- max_weight_base[atoi(split[0])]=atoi(split[1]);
- hp_coefficient[atoi(split[0])]=atoi(split[2]);
- hp_coefficient2[atoi(split[0])]=atoi(split[3]);
- sp_coefficient[atoi(split[0])]=atoi(split[4]);
- for(j=0;j<MAX_WEAPON_TYPE;j++)
- aspd_base[atoi(split[0])][j]=atoi(split[j+5]);
- }
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
-
- malloc_tsetdword(job_bonus,0,sizeof(job_bonus)); // Job-specific stats bonus
- sprintf(path, "%s/job_db2.txt", db_path);
- fp=fopen(path,"r");
- if(fp==NULL){
- ShowError("can't read %s\n", path);
- return 1;
- }
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[MAX_LEVEL+1]; //Job Level is limited to MAX_LEVEL, so the bonuses should likewise be limited to it. [Skotlex]
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<MAX_LEVEL+1 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(atoi(split[0])>=MAX_PC_CLASS)
- continue;
- for(i=1;i<j && split[i];i++)
- job_bonus[atoi(split[0])][i-1]=atoi(split[i]);
- }
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
-
- // サイズ補正テ?ブル
- for(i=0;i<3;i++)
- for(j=0;j<MAX_WEAPON_TYPE;j++)
- atkmods[i][j]=100;
- sprintf(path, "%s/size_fix.txt", db_path);
- fp=fopen(path,"r");
- if(fp==NULL){
- ShowError("can't read %s\n", path);
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[MAX_WEAPON_TYPE];
- if(line[0]=='/' && line[1]=='/')
- continue;
- if(atoi(line)<=0)
- continue;
- malloc_tsetdword(split,0,sizeof(split));
- for(j=0,p=line;j<MAX_WEAPON_TYPE && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- atkmods[i][j]=atoi(split[j]);
- }
- i++;
- }
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
-
- // 精?デ?タテ?ブル
- for(i=0;i<5;i++){
- for(j=0;j<MAX_REFINE; j++)
- percentrefinery[i][j]=100;
- percentrefinery[i][j]=0; //Slot MAX+1 always has 0% success chance [Skotlex]
- refinebonus[i][0]=0;
- refinebonus[i][1]=0;
- refinebonus[i][2]=10;
- }
-
- sprintf(path, "%s/refine_db.txt", db_path);
- fp=fopen(path,"r");
- if(fp==NULL){
- ShowError("can't read %s\n", path);
- return 1;
- }
- i=0;
- while(fgets(line, sizeof(line)-1, fp)){
- char *split[MAX_REFINE+4];
- if(line[0]=='/' && line[1]=='/')
- continue;
- if(atoi(line)<=0)
- continue;
- malloc_tsetdword(split,0,sizeof(split));
- for(j=0,p=line;j<MAX_REFINE+4 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- refinebonus[i][0]=atoi(split[0]); // 精?ボ?ナス
- refinebonus[i][1]=atoi(split[1]); // 過?精?ボ?ナス
- refinebonus[i][2]=atoi(split[2]); // 安全精?限界
- for(j=0;j<MAX_REFINE && split[j];j++)
- percentrefinery[i][j]=atoi(split[j+3]);
- i++;
- }
- fclose(fp); //Lupus. close this file!!!
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
-
- return 0;
-}
-
-/*==========================================
- * スキル関係初期化処理
- *------------------------------------------
- */
-int do_init_status(void)
-{
- if (SC_MAX > MAX_STATUSCHANGE)
- {
- ShowDebug("status.h defines %d status changes, but the MAX_STATUSCHANGE is %d! Fix it.\n", SC_MAX, MAX_STATUSCHANGE);
- exit(1);
- }
- add_timer_func_list(status_change_timer,"status_change_timer");
- add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer");
- add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer");
- initChangeTables();
- initDummyData();
- status_readdb();
- status_calc_sigma();
- natural_heal_prev_tick = gettick();
- add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
- return 0;
-}
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include <time.h> +#include <ctype.h> +#include <stdio.h> +#include <stdlib.h> +#include <memory.h> +#include <string.h> +#include <limits.h> + +#include "pc.h" +#include "map.h" +#include "pet.h" +#include "npc.h" +#include "mob.h" +#include "clif.h" +#include "guild.h" +#include "skill.h" +#include "itemdb.h" +#include "battle.h" +#include "chrif.h" +#include "status.h" +#include "script.h" +#include "unit.h" +#include "mercenary.h" + +#include "../common/timer.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" +#include "../common/malloc.h" + +//For specifying where in the SkillStatusChangeTableArray the "out of bounds" skills get stored. [Skotlex] +#define SC_HM_BASE 800 +#define SC_GD_BASE 900 +//Regen related flags. +#define RGN_HP 0x01 +#define RGN_SP 0x02 +#define RGN_SHP 0x04 +#define RGN_SSP 0x08 + +int SkillStatusChangeTableArray[MAX_SKILL]; //Stores the status that should be associated to this skill. +int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change. +int StatusSkillChangeTable[SC_MAX]; //Stores the skill that should be considered associated to this status change. +unsigned long StatusChangeFlagTable[SC_MAX]; //Stores the flag specifying what this SC changes. + +static int max_weight_base[MAX_PC_CLASS]; +static int hp_coefficient[MAX_PC_CLASS]; +static int hp_coefficient2[MAX_PC_CLASS]; +static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL]; +static int sp_coefficient[MAX_PC_CLASS]; +static int aspd_base[MAX_PC_CLASS][MAX_WEAPON_TYPE]; //[blackhole89] +static int refinebonus[MAX_REFINE_BONUS][3]; // 精錬ボーナステーブル(refine_db.txt) +int percentrefinery[5][MAX_REFINE+1]; // 精錬成功率(refine_db.txt) +static int atkmods[3][MAX_WEAPON_TYPE]; // 武器ATKサイズ修正(size_fix.txt) +static char job_bonus[MAX_PC_CLASS][MAX_LEVEL]; + +static struct status_data dummy_status; +int current_equip_item_index; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus] +int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex] +//we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only +//to avoid cards exploits +void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag); //[orn] + +static void add_sc(int skill, int sc) +{ + int sk = skill; + if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE; + else + if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE; + if (sk < 0 || sk >= MAX_SKILL) { + if (battle_config.error_log) + ShowError("add_sc: Unsupported skill id %d\n", skill); + return; + } + if (SkillStatusChangeTableArray[sk]==-1) // skill -> sk [Lance] + SkillStatusChangeTableArray[sk] = sc; + if (StatusSkillChangeTable[sc]==0) + StatusSkillChangeTable[sc] = skill; +} + +static void set_sc(int skill, int sc, int icon, unsigned int flag) +{ + if (StatusIconChangeTable[sc]==SI_BLANK) + StatusIconChangeTable[sc] = icon; + StatusChangeFlagTable[sc] |= flag; + add_sc(skill, sc); +} + +//Initializes the StatusIconChangeTable variable. May seem somewhat slower than directly defining the array, +//but it is much less prone to errors. [Skotlex] +void initChangeTables(void) { + int i; + for (i = 0; i < SC_MAX; i++) + StatusIconChangeTable[i] = SI_BLANK; + for (i = 0; i < MAX_SKILL; i++) + SkillStatusChangeTableArray[i] = -1; + malloc_set(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable)); + malloc_set(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable)); + + //First we define the skill for common ailments. These are used in + //skill_additional_effect through sc cards. [Skotlex] + StatusSkillChangeTable[SC_STONE] = MG_STONECURSE; + StatusSkillChangeTable[SC_FREEZE] = MG_FROSTDIVER; + StatusSkillChangeTable[SC_STUN] = NPC_STUNATTACK; + StatusSkillChangeTable[SC_SLEEP] = NPC_SLEEPATTACK; + StatusSkillChangeTable[SC_POISON] = NPC_POISON; + StatusSkillChangeTable[SC_CURSE] = NPC_CURSEATTACK; + StatusSkillChangeTable[SC_SILENCE] = NPC_SILENCEATTACK; + StatusSkillChangeTable[SC_CONFUSION] = DC_WINKCHARM; + StatusSkillChangeTable[SC_BLIND] = NPC_BLINDATTACK; + StatusSkillChangeTable[SC_BLEEDING] = LK_HEADCRUSH; + StatusSkillChangeTable[SC_DPOISON] = NPC_POISON; + + //These are the status-change flags for the common ailments. + StatusChangeFlagTable[SC_STONE] = SCB_DEF_ELE|SCB_DEF|SCB_MDEF; + StatusChangeFlagTable[SC_FREEZE] = SCB_DEF_ELE|SCB_DEF|SCB_MDEF; +// StatusChangeFlagTable[SC_STUN] = SCB_NONE; +// StatusChangeFlagTable[SC_SLEEP] = SCB_NONE; + StatusChangeFlagTable[SC_POISON] = SCB_DEF2|SCB_REGEN; + StatusChangeFlagTable[SC_CURSE] = SCB_LUK|SCB_BATK|SCB_WATK|SCB_SPEED; +// StatusChangeFlagTable[SC_SILENCE] = SCB_NONE; +// StatusChangeFlagTable[SC_CONFUSION] = SCB_NONE; + StatusChangeFlagTable[SC_BLIND] = SCB_HIT|SCB_FLEE; + StatusChangeFlagTable[SC_BLEEDING] = SCB_REGEN; + StatusChangeFlagTable[SC_DPOISON] = SCB_DEF2|SCB_REGEN; + + //The icons for the common ailments +// StatusIconChangeTable[SC_STONE] = SI_BLANK; +// StatusIconChangeTable[SC_FREEZE] = SI_BLANK; +// StatusIconChangeTable[SC_STUN] = SI_BLANK; +// StatusIconChangeTable[SC_SLEEP] = SI_BLANK; +// StatusIconChangeTable[SC_POISON] = SI_BLANK; +// StatusIconChangeTable[SC_CURSE] = SI_BLANK; +// StatusIconChangeTable[SC_SILENCE] = SI_BLANK; +// StatusIconChangeTable[SC_CONFUSION] = SI_BLANK; +// StatusIconChangeTable[SC_BLIND] = SI_BLANK; + StatusIconChangeTable[SC_BLEEDING] = SI_BLEEDING; +// StatusIconChangeTable[SC_DPOISON] = SI_BLANK; + + + add_sc(SM_BASH, SC_STUN); + set_sc(SM_PROVOKE, SC_PROVOKE, SI_PROVOKE, SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK); + add_sc(SM_MAGNUM, SC_WATK_ELEMENT); + set_sc(SM_ENDURE, SC_ENDURE, SI_ENDURE, SCB_MDEF|SCB_DSPD); + add_sc(MG_SIGHT, SC_SIGHT); + add_sc(MG_SAFETYWALL, SC_SAFETYWALL); + add_sc(MG_FROSTDIVER, SC_FREEZE); + add_sc(MG_STONECURSE, SC_STONE); + add_sc(AL_RUWACH, SC_RUWACH); + set_sc(AL_INCAGI, SC_INCREASEAGI, SI_INCREASEAGI, SCB_AGI|SCB_SPEED); + set_sc(AL_DECAGI, SC_DECREASEAGI, SI_DECREASEAGI, SCB_AGI|SCB_SPEED); + set_sc(AL_CRUCIS, SC_SIGNUMCRUCIS, SI_SIGNUMCRUCIS, SCB_DEF); + set_sc(AL_ANGELUS, SC_ANGELUS, SI_ANGELUS, SCB_DEF2); + set_sc(AL_BLESSING, SC_BLESSING, SI_BLESSING, SCB_STR|SCB_INT|SCB_DEX); + set_sc(AC_CONCENTRATION, SC_CONCENTRATE, SI_CONCENTRATE, SCB_AGI|SCB_DEX); + set_sc(TF_HIDING, SC_HIDING, SI_HIDING, SCB_SPEED); + add_sc(TF_POISON, SC_POISON); + set_sc(KN_TWOHANDQUICKEN, SC_TWOHANDQUICKEN, SI_TWOHANDQUICKEN, SCB_ASPD); + add_sc(KN_AUTOCOUNTER, SC_AUTOCOUNTER); + set_sc(PR_IMPOSITIO, SC_IMPOSITIO, SI_IMPOSITIO, SCB_WATK); + set_sc(PR_SUFFRAGIUM, SC_SUFFRAGIUM, SI_SUFFRAGIUM, SCB_NONE); + set_sc(PR_ASPERSIO, SC_ASPERSIO, SI_ASPERSIO, SCB_ATK_ELE); + set_sc(PR_BENEDICTIO, SC_BENEDICTIO, SI_BENEDICTIO, SCB_DEF_ELE); + set_sc(PR_SLOWPOISON, SC_SLOWPOISON, SI_SLOWPOISON, SCB_REGEN); + set_sc(PR_KYRIE, SC_KYRIE, SI_KYRIE, SCB_NONE); + set_sc(PR_MAGNIFICAT, SC_MAGNIFICAT, SI_MAGNIFICAT, SCB_REGEN); + set_sc(PR_GLORIA, SC_GLORIA, SI_GLORIA, SCB_LUK); + add_sc(PR_LEXDIVINA, SC_SILENCE); + set_sc(PR_LEXAETERNA, SC_AETERNA, SI_AETERNA, SCB_NONE); + add_sc(WZ_METEOR, SC_STUN); + add_sc(WZ_VERMILION, SC_BLIND); + add_sc(WZ_FROSTNOVA, SC_FREEZE); + add_sc(WZ_STORMGUST, SC_FREEZE); + set_sc(WZ_QUAGMIRE, SC_QUAGMIRE, SI_QUAGMIRE, SCB_AGI|SCB_DEX|SCB_ASPD|SCB_SPEED); + set_sc(BS_ADRENALINE, SC_ADRENALINE, SI_ADRENALINE, SCB_ASPD); + set_sc(BS_WEAPONPERFECT, SC_WEAPONPERFECTION, SI_WEAPONPERFECTION, SCB_NONE); + set_sc(BS_OVERTHRUST, SC_OVERTHRUST, SI_OVERTHRUST, SCB_NONE); + set_sc(BS_MAXIMIZE, SC_MAXIMIZEPOWER, SI_MAXIMIZEPOWER, SCB_NONE); + add_sc(HT_LANDMINE, SC_STUN); + add_sc(HT_ANKLESNARE, SC_ANKLE); + add_sc(HT_SANDMAN, SC_SLEEP); + add_sc(HT_FLASHER, SC_BLIND); + add_sc(HT_FREEZINGTRAP, SC_FREEZE); + set_sc(AS_CLOAKING, SC_CLOAKING, SI_CLOAKING, SCB_CRI|SCB_SPEED); + add_sc(AS_SONICBLOW, SC_STUN); + set_sc(AS_GRIMTOOTH, SC_SLOWDOWN, SI_BLANK, SCB_SPEED); + set_sc(AS_ENCHANTPOISON, SC_ENCPOISON, SI_ENCPOISON, SCB_ATK_ELE); + set_sc(AS_POISONREACT, SC_POISONREACT, SI_POISONREACT, SCB_NONE); + add_sc(AS_VENOMDUST, SC_POISON); + add_sc(AS_SPLASHER, SC_SPLASHER); + set_sc(NV_TRICKDEAD, SC_TRICKDEAD, SI_TRICKDEAD, SCB_REGEN); + set_sc(SM_AUTOBERSERK, SC_AUTOBERSERK, SI_STEELBODY, SCB_NONE); + add_sc(TF_SPRINKLESAND, SC_BLIND); + add_sc(TF_THROWSTONE, SC_STUN); + set_sc(MC_LOUD, SC_LOUD, SI_LOUD, SCB_STR); + set_sc(MG_ENERGYCOAT, SC_ENERGYCOAT, SI_ENERGYCOAT, SCB_NONE); + set_sc(NPC_EMOTION, SC_MODECHANGE, SI_BLANK, SCB_MODE); + add_sc(NPC_EMOTION_ON, SC_MODECHANGE); + set_sc(NPC_ATTRICHANGE, SC_ELEMENTALCHANGE, SI_BLANK, SCB_DEF_ELE); + add_sc(NPC_CHANGEWATER, SC_ELEMENTALCHANGE); + add_sc(NPC_CHANGEGROUND, SC_ELEMENTALCHANGE); + add_sc(NPC_CHANGEFIRE, SC_ELEMENTALCHANGE); + add_sc(NPC_CHANGEWIND, SC_ELEMENTALCHANGE); + add_sc(NPC_CHANGEPOISON, SC_ELEMENTALCHANGE); + add_sc(NPC_CHANGEHOLY, SC_ELEMENTALCHANGE); + add_sc(NPC_CHANGEDARKNESS, SC_ELEMENTALCHANGE); + add_sc(NPC_CHANGETELEKINESIS, SC_ELEMENTALCHANGE); + add_sc(NPC_POISON, SC_POISON); + add_sc(NPC_BLINDATTACK, SC_BLIND); + add_sc(NPC_SILENCEATTACK, SC_SILENCE); + add_sc(NPC_STUNATTACK, SC_STUN); + add_sc(NPC_PETRIFYATTACK, SC_STONE); + add_sc(NPC_CURSEATTACK, SC_CURSE); + add_sc(NPC_SLEEPATTACK, SC_SLEEP); + set_sc(NPC_KEEPING, SC_KEEPING, SI_BLANK, SCB_DEF); + add_sc(NPC_DARKBLESSING, SC_COMA); + set_sc(NPC_BARRIER, SC_BARRIER, SI_BLANK, SCB_MDEF|SCB_DEF); + add_sc(NPC_DEFENDER, SC_ARMOR); + add_sc(NPC_LICK, SC_STUN); + set_sc(NPC_HALLUCINATION, SC_HALLUCINATION, SI_HALLUCINATION, SCB_NONE); + add_sc(NPC_REBIRTH, SC_KAIZEL); + add_sc(RG_RAID, SC_STUN); + set_sc(RG_STRIPWEAPON, SC_STRIPWEAPON, SI_STRIPWEAPON, SCB_WATK); + set_sc(RG_STRIPSHIELD, SC_STRIPSHIELD, SI_STRIPSHIELD, SCB_DEF); + set_sc(RG_STRIPARMOR, SC_STRIPARMOR, SI_STRIPARMOR, SCB_VIT); + set_sc(RG_STRIPHELM, SC_STRIPHELM, SI_STRIPHELM, SCB_INT); + add_sc(AM_ACIDTERROR, SC_BLEEDING); + set_sc(AM_CP_WEAPON, SC_CP_WEAPON, SI_CP_WEAPON, SCB_NONE); + set_sc(AM_CP_SHIELD, SC_CP_SHIELD, SI_CP_SHIELD, SCB_NONE); + set_sc(AM_CP_ARMOR, SC_CP_ARMOR, SI_CP_ARMOR, SCB_NONE); + set_sc(AM_CP_HELM, SC_CP_HELM, SI_CP_HELM, SCB_NONE); + set_sc(CR_AUTOGUARD, SC_AUTOGUARD, SI_AUTOGUARD, SCB_NONE); + add_sc(CR_SHIELDCHARGE, SC_STUN); + set_sc(CR_REFLECTSHIELD, SC_REFLECTSHIELD, SI_REFLECTSHIELD, SCB_NONE); + add_sc(CR_HOLYCROSS, SC_BLIND); + add_sc(CR_GRANDCROSS, SC_BLIND); + set_sc(CR_DEVOTION, SC_DEVOTION, SI_DEVOTION, SCB_NONE); + set_sc(CR_PROVIDENCE, SC_PROVIDENCE, SI_PROVIDENCE, SCB_PC); + set_sc(CR_DEFENDER, SC_DEFENDER, SI_DEFENDER, SCB_SPEED|SCB_ASPD); + set_sc(CR_SPEARQUICKEN, SC_SPEARQUICKEN, SI_SPEARQUICKEN, SCB_ASPD); + set_sc(MO_STEELBODY, SC_STEELBODY, SI_STEELBODY, SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED); + add_sc(MO_BLADESTOP, SC_BLADESTOP_WAIT); + add_sc(MO_BLADESTOP, SC_BLADESTOP); + set_sc(MO_EXPLOSIONSPIRITS, SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS, SCB_CRI|SCB_REGEN); + set_sc(MO_EXTREMITYFIST, SC_EXTREMITYFIST, SI_BLANK, SCB_REGEN); + add_sc(SA_MAGICROD, SC_MAGICROD); + set_sc(SA_AUTOSPELL, SC_AUTOSPELL, SI_AUTOSPELL, SCB_NONE); + set_sc(SA_FLAMELAUNCHER, SC_FIREWEAPON, SI_FIREWEAPON, SCB_ATK_ELE); + set_sc(SA_FROSTWEAPON, SC_WATERWEAPON, SI_WATERWEAPON, SCB_ATK_ELE); + set_sc(SA_LIGHTNINGLOADER, SC_WINDWEAPON, SI_WINDWEAPON, SCB_ATK_ELE); + set_sc(SA_SEISMICWEAPON, SC_EARTHWEAPON, SI_EARTHWEAPON, SCB_ATK_ELE); + set_sc(SA_VOLCANO, SC_VOLCANO, SI_LANDENDOW, SCB_WATK); + set_sc(SA_DELUGE, SC_DELUGE, SI_LANDENDOW, SCB_MAXHP); + set_sc(SA_VIOLENTGALE, SC_VIOLENTGALE, SI_LANDENDOW, SCB_FLEE); + add_sc(SA_REVERSEORCISH, SC_ORCISH); + add_sc(SA_COMA, SC_COMA); + set_sc(BD_ENCORE, SC_DANCING, SI_BLANK, SCB_SPEED|SCB_REGEN); + add_sc(BD_RICHMANKIM, SC_RICHMANKIM); + set_sc(BD_ETERNALCHAOS, SC_ETERNALCHAOS, SI_BLANK, SCB_DEF2); + set_sc(BD_DRUMBATTLEFIELD, SC_DRUMBATTLE, SI_BLANK, SCB_WATK|SCB_DEF); + set_sc(BD_RINGNIBELUNGEN, SC_NIBELUNGEN, SI_BLANK, SCB_WATK); + add_sc(BD_ROKISWEIL, SC_ROKISWEIL); + add_sc(BD_INTOABYSS, SC_INTOABYSS); + set_sc(BD_SIEGFRIED, SC_SIEGFRIED, SI_BLANK, SCB_PC); + add_sc(BA_FROSTJOKE, SC_FREEZE); + set_sc(BA_WHISTLE, SC_WHISTLE, SI_BLANK, SCB_FLEE|SCB_FLEE2); + set_sc(BA_ASSASSINCROSS, SC_ASSNCROS, SI_BLANK, SCB_ASPD); + add_sc(BA_POEMBRAGI, SC_POEMBRAGI); + set_sc(BA_APPLEIDUN, SC_APPLEIDUN, SI_BLANK, SCB_MAXHP); + add_sc(DC_SCREAM, SC_STUN); + set_sc(DC_HUMMING, SC_HUMMING, SI_BLANK, SCB_HIT); + set_sc(DC_DONTFORGETME, SC_DONTFORGETME, SI_BLANK, SCB_SPEED|SCB_ASPD); + set_sc(DC_FORTUNEKISS, SC_FORTUNE, SI_BLANK, SCB_CRI); + set_sc(DC_SERVICEFORYOU, SC_SERVICE4U, SI_BLANK, SCB_MAXSP|SCB_PC); + add_sc(NPC_DARKCROSS, SC_BLIND); + add_sc(NPC_GRANDDARKNESS, SC_BLIND); + add_sc(NPC_STOP, SC_STOP); + set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE); + set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE); + add_sc(NPC_CHANGEUNDEAD, SC_ELEMENTALCHANGE); + set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX); + set_sc(NPC_AGIUP, SC_INCAGIRATE, SI_BLANK, SCB_AGI); + add_sc(NPC_INVISIBLE, SC_CLOAKING); + set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE); + set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE); + set_sc(LK_CONCENTRATION, SC_CONCENTRATION, SI_CONCENTRATION, SCB_BATK|SCB_WATK|SCB_HIT|SCB_DEF|SCB_DEF2|SCB_DSPD); + set_sc(LK_TENSIONRELAX, SC_TENSIONRELAX, SI_TENSIONRELAX, SCB_REGEN); + set_sc(LK_BERSERK, SC_BERSERK, SI_BERSERK, SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|SCB_FLEE|SCB_SPEED|SCB_ASPD|SCB_MAXHP|SCB_REGEN); +// set_sc(LK_FURY, SC_FURY, SI_FURY, SCB_NONE); //Unused skill + set_sc(HP_ASSUMPTIO, SC_ASSUMPTIO, SI_ASSUMPTIO, SCB_NONE); + add_sc(HP_BASILICA, SC_BASILICA); + set_sc(HW_MAGICPOWER, SC_MAGICPOWER, SI_MAGICPOWER, SCB_MATK); + add_sc(PA_SACRIFICE, SC_SACRIFICE); + set_sc(PA_GOSPEL, SC_GOSPEL, SI_BLANK, SCB_SPEED|SCB_ASPD); + add_sc(PA_GOSPEL, SC_SCRESIST); + add_sc(CH_TIGERFIST, SC_STOP); + set_sc(ASC_EDP, SC_EDP, SI_EDP, SCB_NONE); + set_sc(SN_SIGHT, SC_TRUESIGHT, SI_TRUESIGHT, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK|SCB_CRI|SCB_HIT); + set_sc(SN_WINDWALK, SC_WINDWALK, SI_WINDWALK, SCB_FLEE|SCB_SPEED); + set_sc(WS_MELTDOWN, SC_MELTDOWN, SI_MELTDOWN, SCB_NONE); + set_sc(WS_CARTBOOST, SC_CARTBOOST, SI_CARTBOOST, SCB_SPEED); + set_sc(ST_CHASEWALK, SC_CHASEWALK, SI_BLANK, SCB_SPEED); + set_sc(ST_REJECTSWORD, SC_REJECTSWORD, SI_REJECTSWORD, SCB_NONE); + add_sc(ST_REJECTSWORD, SC_AUTOCOUNTER); + set_sc(CG_MARIONETTE, SC_MARIONETTE, SI_MARIONETTE, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK); + set_sc(CG_MARIONETTE, SC_MARIONETTE2, SI_MARIONETTE2, SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK); + add_sc(LK_SPIRALPIERCE, SC_STOP); + add_sc(LK_HEADCRUSH, SC_BLEEDING); + set_sc(LK_JOINTBEAT, SC_JOINTBEAT, SI_JOINTBEAT, SCB_BATK|SCB_DEF2|SCB_SPEED|SCB_ASPD); + add_sc(HW_NAPALMVULCAN, SC_CURSE); + set_sc(PF_MINDBREAKER, SC_MINDBREAKER, SI_BLANK, SCB_MATK|SCB_MDEF2); + add_sc(PF_MEMORIZE, SC_MEMORIZE); + add_sc(PF_FOGWALL, SC_FOGWALL); + set_sc(PF_SPIDERWEB, SC_SPIDERWEB, SI_BLANK, SCB_FLEE); + add_sc(WE_BABY, SC_BABY); + set_sc(TK_RUN, SC_RUN, SI_RUN, SCB_SPEED|SCB_DSPD); + set_sc(TK_RUN, SC_SPURT, SI_SPURT, SCB_STR); + set_sc(TK_READYSTORM, SC_READYSTORM, SI_READYSTORM, SCB_NONE); + set_sc(TK_READYDOWN, SC_READYDOWN, SI_READYDOWN, SCB_NONE); + add_sc(TK_DOWNKICK, SC_STUN); + set_sc(TK_READYTURN, SC_READYTURN, SI_READYTURN, SCB_NONE); + set_sc(TK_READYCOUNTER,SC_READYCOUNTER, SI_READYCOUNTER, SCB_NONE); + set_sc(TK_DODGE, SC_DODGE, SI_DODGE, SCB_NONE); + set_sc(TK_SPTIME, SC_TKREST, SI_TKREST, SCB_NONE); + set_sc(TK_SEVENWIND, SC_GHOSTWEAPON, SI_GHOSTWEAPON, SCB_ATK_ELE); + set_sc(TK_SEVENWIND, SC_SHADOWWEAPON, SI_SHADOWWEAPON, SCB_ATK_ELE); + set_sc(SG_SUN_WARM, SC_WARM, SI_WARM, SCB_NONE); + add_sc(SG_MOON_WARM, SC_WARM); + add_sc(SG_STAR_WARM, SC_WARM); + set_sc(SG_SUN_COMFORT, SC_SUN_COMFORT, SI_SUN_COMFORT, SCB_DEF2); + set_sc(SG_MOON_COMFORT, SC_MOON_COMFORT, SI_MOON_COMFORT, SCB_FLEE); + set_sc(SG_STAR_COMFORT, SC_STAR_COMFORT, SI_STAR_COMFORT, SCB_ASPD); + add_sc(SG_FRIEND, SC_SKILLRATE_UP); + set_sc(SG_KNOWLEDGE, SC_KNOWLEDGE, SI_BLANK, SCB_PC); + set_sc(SG_FUSION, SC_FUSION, SI_BLANK, SCB_SPEED); + set_sc(BS_ADRENALINE2, SC_ADRENALINE2, SI_ADRENALINE2, SCB_ASPD); + set_sc(SL_KAIZEL, SC_KAIZEL, SI_KAIZEL, SCB_NONE); + set_sc(SL_KAAHI, SC_KAAHI, SI_KAAHI, SCB_NONE); + set_sc(SL_KAUPE, SC_KAUPE, SI_KAUPE, SCB_NONE); + set_sc(SL_KAITE, SC_KAITE, SI_KAITE, SCB_NONE); + add_sc(SL_STUN, SC_STUN); + set_sc(SL_SWOO, SC_SWOO, SI_BLANK, SCB_SPEED); + set_sc(SL_SKE, SC_SKE, SI_BLANK, SCB_BATK|SCB_WATK|SCB_DEF|SCB_DEF2); + set_sc(SL_SKA, SC_SKA, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_ASPD); + set_sc(SL_SMA, SC_SMA, SI_SMA, SCB_NONE); + set_sc(ST_PRESERVE, SC_PRESERVE, SI_PRESERVE, SCB_NONE); + set_sc(PF_DOUBLECASTING, SC_DOUBLECAST, SI_DOUBLECAST, SCB_NONE); + set_sc(HW_GRAVITATION, SC_GRAVITATION, SI_BLANK, SCB_ASPD); + add_sc(WS_CARTTERMINATION, SC_STUN); + set_sc(WS_OVERTHRUSTMAX, SC_MAXOVERTHRUST, SI_MAXOVERTHRUST, SCB_NONE); + set_sc(CG_LONGINGFREEDOM, SC_LONGING, SI_BLANK, SCB_SPEED|SCB_ASPD); + add_sc(CG_HERMODE, SC_HERMODE); + set_sc(SL_HIGH, SC_SPIRIT, SI_SPIRIT, SCB_PC); + set_sc(KN_ONEHAND, SC_ONEHAND, SI_ONEHAND, SCB_ASPD); + set_sc(GS_FLING, SC_FLING, SI_BLANK, SCB_DEF|SCB_DEF2); + add_sc(GS_CRACKER, SC_STUN); + add_sc(GS_DISARM, SC_STRIPWEAPON); + add_sc(GS_PIERCINGSHOT, SC_BLEEDING); + set_sc(GS_MADNESSCANCEL, SC_MADNESSCANCEL, SI_MADNESSCANCEL, SCB_BATK|SCB_ASPD); + set_sc(GS_ADJUSTMENT, SC_ADJUSTMENT, SI_ADJUSTMENT, SCB_HIT|SCB_FLEE); + set_sc(GS_INCREASING, SC_INCREASING, SI_ACCURACY, SCB_AGI|SCB_DEX|SCB_HIT); + set_sc(GS_GATLINGFEVER, SC_GATLINGFEVER, SI_GATLINGFEVER, SCB_BATK|SCB_FLEE|SCB_SPEED|SCB_ASPD); + set_sc(NJ_TATAMIGAESHI, SC_TATAMIGAESHI, SI_BLANK, SCB_NONE); + set_sc(NJ_SUITON, SC_SUITON, SI_BLANK, SCB_AGI|SCB_SPEED); + add_sc(NJ_HYOUSYOURAKU, SC_FREEZE); + set_sc(NJ_NEN, SC_NEN, SI_NEN, SCB_STR|SCB_INT); + set_sc(NJ_UTSUSEMI, SC_UTSUSEMI, SI_UTSUSEMI,SCB_NONE); + set_sc(NJ_BUNSINJYUTSU, SC_BUNSINJYUTSU, SI_BUNSINJYUTSU, SCB_DYE); + set_sc(CR_SHRINK, SC_SHRINK, SI_SHRINK, SCB_NONE); + set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE2, SI_CLOSECONFINE2, SCB_NONE); + set_sc(RG_CLOSECONFINE, SC_CLOSECONFINE, SI_CLOSECONFINE, SCB_FLEE); + set_sc(WZ_SIGHTBLASTER, SC_SIGHTBLASTER, SI_SIGHTBLASTER, SCB_NONE); + set_sc(DC_WINKCHARM, SC_WINKCHARM, SI_WINKCHARM, SCB_NONE); + add_sc(MO_BALKYOUNG, SC_STUN); + add_sc(SA_ELEMENTWATER, SC_ELEMENTALCHANGE); + add_sc(SA_ELEMENTFIRE, SC_ELEMENTALCHANGE); + add_sc(SA_ELEMENTGROUND, SC_ELEMENTALCHANGE); + add_sc(SA_ELEMENTWIND, SC_ELEMENTALCHANGE); + + set_sc(HLIF_AVOID, SC_AVOID, SI_BLANK, SCB_SPEED); + set_sc(HLIF_CHANGE, SC_CHANGE, SI_BLANK, SCB_VIT|SCB_INT); + set_sc(HFLI_FLEET, SC_FLEET, SI_BLANK, SCB_ASPD|SCB_BATK|SCB_WATK); + set_sc(HFLI_SPEED, SC_SPEED, SI_BLANK, SCB_FLEE); //[orn] + set_sc(HAMI_DEFENCE, SC_DEFENCE, SI_BLANK, SCB_DEF); //[orn] + set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK); + + set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_BLANK, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX); + set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BLANK, SCB_STR|SCB_INT|SCB_DEX); + set_sc(GD_REGENERATION, SC_REGENERATION, SI_BLANK, SCB_REGEN); + + // Storing the target job rather than simply SC_SPIRIT simplifies code later on. + SkillStatusChangeTableArray[SL_ALCHEMIST] = MAPID_ALCHEMIST, + SkillStatusChangeTableArray[SL_MONK] = MAPID_MONK, + SkillStatusChangeTableArray[SL_STAR] = MAPID_STAR_GLADIATOR, + SkillStatusChangeTableArray[SL_SAGE] = MAPID_SAGE, + SkillStatusChangeTableArray[SL_CRUSADER] = MAPID_CRUSADER, + SkillStatusChangeTableArray[SL_SUPERNOVICE] = MAPID_SUPER_NOVICE, + SkillStatusChangeTableArray[SL_KNIGHT] = MAPID_KNIGHT, + SkillStatusChangeTableArray[SL_WIZARD] = MAPID_WIZARD, + SkillStatusChangeTableArray[SL_PRIEST] = MAPID_PRIEST, + SkillStatusChangeTableArray[SL_BARDDANCER] = MAPID_BARDDANCER, + SkillStatusChangeTableArray[SL_ROGUE] = MAPID_ROGUE, + SkillStatusChangeTableArray[SL_ASSASIN] = MAPID_ASSASSIN, + SkillStatusChangeTableArray[SL_BLACKSMITH] = MAPID_BLACKSMITH, + SkillStatusChangeTableArray[SL_HUNTER] = MAPID_HUNTER, + SkillStatusChangeTableArray[SL_SOULLINKER] = MAPID_SOUL_LINKER, + + //Status that don't have a skill associated. + StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50; + StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90; + StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION; + StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION; + StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION; + StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION; + StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1; + StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2; + StatusIconChangeTable[SC_INCSTR] = SI_INCSTR; + StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; + + //Other SC which are not necessarily associated to skills. + StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD; + StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD; + StatusChangeFlagTable[SC_ASPDPOTION2] = SCB_ASPD; + StatusChangeFlagTable[SC_ASPDPOTION3] = SCB_ASPD; + StatusChangeFlagTable[SC_SPEEDUP0] = SCB_SPEED; + StatusChangeFlagTable[SC_SPEEDUP1] = SCB_SPEED; + StatusChangeFlagTable[SC_ATKPOTION] = SCB_BATK; + StatusChangeFlagTable[SC_MATKPOTION] = SCB_MATK; + StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; + StatusChangeFlagTable[SC_INCSTR] |= SCB_STR; + StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI; + StatusChangeFlagTable[SC_INCVIT] |= SCB_VIT; + StatusChangeFlagTable[SC_INCINT] |= SCB_INT; + StatusChangeFlagTable[SC_INCDEX] |= SCB_DEX; + StatusChangeFlagTable[SC_INCLUK] |= SCB_LUK; + StatusChangeFlagTable[SC_INCHIT] |= SCB_HIT; + StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; + StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; + StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; + StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; + StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; + StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; + StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; + StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; + StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR; + StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI; + StatusChangeFlagTable[SC_VITFOOD] |= SCB_VIT; + StatusChangeFlagTable[SC_INTFOOD] |= SCB_INT; + StatusChangeFlagTable[SC_DEXFOOD] |= SCB_DEX; + StatusChangeFlagTable[SC_LUKFOOD] |= SCB_LUK; + StatusChangeFlagTable[SC_HITFOOD] |= SCB_HIT; + StatusChangeFlagTable[SC_FLEEFOOD] |= SCB_FLEE; + StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; + StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; + StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; + + if (!battle_config.display_hallucination) //Disable Hallucination. + StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK; +} + +int SkillStatusChangeTable(int skill) +{ + int sk = skill; + if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE; + else + if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE; + if (sk < 0 || sk >= MAX_SKILL) { + if (battle_config.error_log) + ShowError("add_sc: Unsupported skill id %d\n", skill); + return -1; + } + return SkillStatusChangeTableArray[sk]; +} +int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change. +static void initDummyData(void) { + malloc_set(&dummy_status, 0, sizeof(dummy_status)); + dummy_status.hp = + dummy_status.max_hp = + dummy_status.max_sp = + dummy_status.str = + dummy_status.agi = + dummy_status.vit = + dummy_status.int_ = + dummy_status.dex = + dummy_status.luk = + dummy_status.hit = 1; + dummy_status.speed = 2000; + dummy_status.adelay = 4000; + dummy_status.amotion = 2000; + dummy_status.dmotion = 2000; + dummy_status.ele_lv = 1; //Min elemental level. + dummy_status.mode = MD_CANMOVE; +} + +/*========================================== + * 精錬ボーナス + *------------------------------------------ + */ +int status_getrefinebonus(int lv,int type) +{ + if (lv >= 0 && lv < 5 && type >= 0 && type < 3) + return refinebonus[lv][type]; + return 0; +} + +//Sets HP to given value. Flag is the flag passed to status_heal in case +//final value is higher than current (use 2 to make a healing effect display +//on players) It will always succeed (overrides Berserk block), but it can't kill. +int status_set_hp(struct block_list *bl, unsigned int hp, int flag) +{ + struct status_data *status; + if (hp < 1) return 0; + status = status_get_status_data(bl); + if (status == &dummy_status) + return 0; + + if (hp > status->max_hp) hp = status->max_hp; + if (hp == status->hp) return 0; + if (hp > status->hp) + return status_heal(bl, hp - status->hp, 0, 1|flag); + return status_zap(bl, status->hp - hp, 0); +} + +//Sets SP to given value. Flag is the flag passed to status_heal in case +//final value is higher than current (use 2 to make a healing effect display +//on players) +int status_set_sp(struct block_list *bl, unsigned int sp, int flag) +{ + struct status_data *status; + + status = status_get_status_data(bl); + if (status == &dummy_status) + return 0; + + if (sp > status->max_sp) sp = status->max_sp; + if (sp == status->sp) return 0; + if (sp > status->sp) + return status_heal(bl, 0, sp - status->sp, 1|flag); + return status_zap(bl, 0, status->sp - sp); +} + +//Inflicts damage on the target with the according walkdelay. +//If flag&1, damage is passive and does not triggers cancelling status changes. +//If flag&2, fail if target does not has enough to substract. +//If flag&4, if killed, mob must not give exp/loot. +int status_damage(struct block_list *src,struct block_list *target,int hp, int sp, int walkdelay, int flag) +{ + struct status_data *status; + struct status_change *sc; + + if(sp && !(target->type&BL_CONSUME)) + sp = 0; //Not a valid SP target. + + if (hp < 0) { //Assume absorbed damage. + status_heal(target, -hp, 0, 1); + hp = 0; + } + + if (sp < 0) { + status_heal(target, 0, -sp, 1); + sp = 0; + } + + if (!hp && !sp) + return 0; + + + if (target->type == BL_SKILL) + return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick()); + + status = status_get_status_data(target); + + if (status == &dummy_status || !status->hp) + return 0; //Invalid targets: no damage or dead + +// Let through. battle.c/skill.c have the whole logic of when it's possible or +// not to hurt someone (and this check breaks pet catching) [Skotlex] +// if (!target->prev && !(flag&2)) +// return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp + + sc = status_get_sc(target); + + if (sc && !sc->count) + sc = NULL; + + if (hp && !(flag&1)) { + if (sc) { + if (sc->data[SC_DEVOTION].val1 && src && battle_getcurrentskill(src) != PA_PRESSURE) + { //Devotion prevents any of the other ailments from ending. + struct map_session_data *sd2 = map_id2sd(sc->data[SC_DEVOTION].val1); + if (sd2 && sd2->devotion[sc->data[SC_DEVOTION].val2] == target->id) + { + clif_damage(&sd2->bl, &sd2->bl, gettick(), 0, 0, hp, 0, 0, 0); + status_fix_damage(NULL, &sd2->bl, hp, 0); + return 0; + } + status_change_end(target, SC_DEVOTION, -1); + } + if (sc->data[SC_FREEZE].timer != -1) + status_change_end(target,SC_FREEZE,-1); + if (sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) + status_change_end(target,SC_STONE,-1); + if (sc->data[SC_SLEEP].timer != -1) + status_change_end(target,SC_SLEEP,-1); + if (sc->data[SC_WINKCHARM].timer != -1) + status_change_end(target,SC_WINKCHARM,-1); + if (sc->data[SC_CONFUSION].timer != -1) + status_change_end(target, SC_CONFUSION, -1); + if (sc->data[SC_TRICKDEAD].timer != -1) + status_change_end(target, SC_TRICKDEAD, -1); + if (sc->data[SC_HIDING].timer != -1) + status_change_end(target, SC_HIDING, -1); + if (sc->data[SC_CLOAKING].timer != -1) + status_change_end(target, SC_CLOAKING, -1); + if (sc->data[SC_CHASEWALK].timer != -1) + status_change_end(target, SC_CHASEWALK, -1); + if (sc->data[SC_ENDURE].timer != -1 && !sc->data[SC_ENDURE].val4) { + //Endure count is only reduced by non-players on non-gvg maps. + //val4 signals infinite endure. [Skotlex] + if (src && src->type != BL_PC && !map_flag_gvg(target->m) + && --(sc->data[SC_ENDURE].val2) < 0) + status_change_end(target, SC_ENDURE, -1); + } + if (sc->data[SC_GRAVITATION].timer != -1 && + sc->data[SC_GRAVITATION].val3 == BCT_SELF) { + struct skill_unit_group *sg = (struct skill_unit_group *)sc->data[SC_GRAVITATION].val4; + if (sg) { + skill_delunitgroup(target,sg, 0); + sc->data[SC_GRAVITATION].val4 = 0; + status_change_end(target, SC_GRAVITATION, -1); + } + } + if(sc->data[SC_DANCING].timer != -1 && (unsigned int)hp > status->max_hp>>2) + skill_stop_dancing(target); + } + unit_skillcastcancel(target, 2); + } + + if ((unsigned int)hp >= status->hp) { + if (flag&2) return 0; + hp = status->hp; + } + + if ((unsigned int)sp > status->sp) { + if (flag&2) return 0; + sp = status->sp; + } + + status->hp-= hp; + status->sp-= sp; + + if (sc && hp && status->hp) { + if (sc->data[SC_AUTOBERSERK].timer != -1 && + (sc->data[SC_PROVOKE].timer==-1 || !sc->data[SC_PROVOKE].val2) && + status->hp < status->max_hp>>2) + sc_start4(target,SC_PROVOKE,100,10,1,0,0,0); + if (sc->data[SC_BERSERK].timer != -1 && + status->hp <= 100) + status_change_end(target, SC_BERSERK, -1); + } + + switch (target->type) + { + case BL_MOB: + mob_damage((TBL_MOB*)target, src, hp); + break; + case BL_PC: + pc_damage((TBL_PC*)target,src,hp,sp); + break; + case BL_HOM: + merc_damage((TBL_HOM*)target,src,hp,sp); + } + + if (status->hp) + { //Still lives! + if (walkdelay) + unit_set_walkdelay(target, gettick(), walkdelay, 0); + return hp+sp; + } + + status->hp = 1; //To let the dead function cast skills and all that. + //NOTE: These dead functions should return: [Skotlex] + //0: Death cancelled, auto-revived. + //Non-zero: Standard death. Clear status, cancel move/attack, etc + //&2: Also remove object from map. + //&4: Also delete object from memory. + switch (target->type) + { + case BL_MOB: + flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); + break; + case BL_PC: + flag = pc_dead((TBL_PC*)target,src); + break; + case BL_HOM: + flag = merc_hom_dead((TBL_HOM*)target,src); + break; + default: //Unhandled case, do nothing to object. + flag = 0; + break; + } + + if(!flag) //Death cancelled. + return hp+sp; + + //Normal death + status->hp = 0; + if (battle_config.clear_unit_ondeath && + battle_config.clear_unit_ondeath&target->type) + skill_clear_unitgroup(target); + status_change_clear(target,0); + + if(target->type&BL_REGEN) + { //Reset regen ticks. + struct regen_data *regen = status_get_regen_data(target); + if (regen) { + malloc_set(®en->tick, 0, sizeof(regen->tick)); + if (regen->sregen) + malloc_set(®en->sregen->tick, 0, sizeof(regen->sregen->tick)); + if (regen->ssregen) + malloc_set(®en->ssregen->tick, 0, sizeof(regen->ssregen->tick)); + } + } + if(flag&4) //Delete from memory. (also invokes map removal code) + unit_free(target,1); + else + if(flag&2) //remove from map + unit_remove_map(target,1); + else + { //Some death states that would normally be handled by unit_remove_map + unit_stop_attack(target); + unit_stop_walking(target,0); + unit_skillcastcancel(target,0); + clif_clearchar_area(target,1); + skill_unit_move(target,gettick(),4); + skill_cleartimerskill(target); + } + + return hp+sp; +} + +//Heals a character. If flag&1, this is forced healing (otherwise stuff like Berserk can block it) +//If flag&2, when the player is healed, show the HP/SP heal effect. +int status_heal(struct block_list *bl,int hp,int sp, int flag) +{ + struct status_data *status; + struct status_change *sc; + + status = status_get_status_data(bl); + + if (status == &dummy_status || !status->hp) + return 0; + + sc = status_get_sc(bl); + if (sc && !sc->count) + sc = NULL; + + if (hp < 0) { + status_damage(NULL, bl, -hp, 0, 0, 1); + hp = 0; + } + + if(hp) { + if (!(flag&1) && sc && sc->data[SC_BERSERK].timer!=-1) + hp = 0; + + + if((unsigned int)hp > status->max_hp - status->hp) + hp = status->max_hp - status->hp; + } + + if(sp < 0) { + status_damage(NULL, bl, 0, -sp, 0, 1); + sp = 0; + } + + if(sp) { + if((unsigned int)sp > status->max_sp - status->sp) + sp = status->max_sp - status->sp; + } + + if(!sp && !hp) return 0; + + status->hp+= hp; + status->sp+= sp; + + if(hp && sc && + sc->data[SC_AUTOBERSERK].timer != -1 && + sc->data[SC_PROVOKE].timer!=-1 && + sc->data[SC_PROVOKE].val2==1 && + status->hp>=status->max_hp>>2 + ) //End auto berserk. + status_change_end(bl,SC_PROVOKE,-1); + + switch(bl->type) { + case BL_MOB: + mob_heal((TBL_MOB*)bl,hp); + break; + case BL_PC: + pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); + break; + case BL_HOM: + merc_hom_heal((TBL_HOM*)bl,hp,sp); + break; + } + return hp+sp; +} + +//Does percentual non-flinching damage/heal. If mob is killed this way, +//no exp/drops will be awarded if there is no src (or src is target) +//If rates are > 0, percent is of current HP/SP +//If rates are < 0, percent is of max HP/SP +//If flag, this is heal, otherwise it is damage. +int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag) +{ + struct status_data *status; + unsigned int hp =0, sp = 0; + + status = status_get_status_data(target); + + //Change the equation when the values are high enough to discard the + //imprecision in exchange of overflow protection [Skotlex] + //Also add 100% checks since those are the most used cases where we don't + //want aproximation errors. + if (hp_rate > 99) + hp = status->hp; + else if (hp_rate > 0) + hp = status->hp>10000? + hp_rate*(status->hp/100): + (hp_rate*status->hp)/100; + else if (hp_rate < -99) + hp = status->max_hp; + else if (hp_rate < 0) + hp = status->max_hp>10000? + (-hp_rate)*(status->max_hp/100): + (-hp_rate*status->max_hp)/100; + if (hp_rate && !hp) + hp = 1; + + //Should be safe to not do overflow protection here, noone should have + //millions upon millions of SP + if (sp_rate > 99) + sp = status->sp; + else if (sp_rate > 0) + sp = (sp_rate*status->sp)/100; + else if (sp_rate < -99) + sp = status->max_sp; + else if (sp_rate < 0) + sp = (-sp_rate)*status->max_sp/100; + if (sp_rate && !sp) + sp = 1; + + //Ugly check in case damage dealt is too much for the received args of + //status_heal / status_damage. [Skotlex] + if (hp > INT_MAX) { + hp -= INT_MAX; + if (flag) + status_heal(target, INT_MAX, 0, 0); + else + status_damage(src, target, INT_MAX, 0, 0, (!src||src==target?5:1)); + } + if (sp > INT_MAX) { + sp -= INT_MAX; + if (flag) + status_heal(target, 0, INT_MAX, 0); + else + status_damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1)); + } + if (flag) return status_heal(target, hp, sp, 0); + return status_damage(src, target, hp, sp, 0, (!src||src==target?5:1)); +} + +int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp) +{ + struct status_data *status; + unsigned int hp, sp; + if (!status_isdead(bl)) return 0; + + status = status_get_status_data(bl); + if (status == &dummy_status) + return 0; //Invalid target. + + hp = status->max_hp * per_hp/100; + sp = status->max_sp * per_sp/100; + + if(hp > status->max_hp - status->hp) + hp = status->max_hp - status->hp; + + if(sp > status->max_sp - status->sp) + sp = status->max_sp - status->sp; + + status->hp += hp; + status->sp += sp; + + if (bl->prev) //Animation only if character is already on a map. + clif_resurrection(bl, 1); + switch (bl->type) { + case BL_MOB: + mob_revive((TBL_MOB*)bl, hp); + break; + case BL_PC: + pc_revive((TBL_PC*)bl, hp, sp); + break; + case BL_HOM: //[orn] + merc_hom_revive((TBL_HOM*)bl, hp, sp); + break; + } + return 1; +} +/*========================================== + * Checks whether the src can use the skill on the target, + * taking into account status/option of both source/target. [Skotlex] + * flag: + * 0 - Trying to use skill on target. + * 1 - Cast bar is done. + * 2 - Skill already pulled off, check is due to ground-based skills or splash-damage ones. + * src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack. + * target MAY Be null, in which case the checks are only to see + * whether the source can cast or not the skill on the ground. + *------------------------------------------ + */ +int status_check_skilluse(struct block_list *src, struct block_list *target, int skill_num, int flag) +{ + struct status_data *status; + struct status_change *sc=NULL, *tsc; + int hide_flag; + + status = src?status_get_status_data(src):&dummy_status; + + if (src && status_isdead(src)) + return 0; + + if (!skill_num) { //Normal attack checks. + if (!(status->mode&MD_CANATTACK)) + return 0; //This mode is only needed for melee attacking. + //Dead state is not checked for skills as some skills can be used + //on dead characters, said checks are left to skill.c [Skotlex] + if (target && status_isdead(target)) + return 0; + } + + if (skill_num == PA_PRESSURE && flag && target) { + //Gloria Avoids pretty much everything.... + tsc = status_get_sc(target); + if(tsc && tsc->option&OPTION_HIDE) + return 0; + return 1; + } + + if (((src && map_getcell(src->m,src->x,src->y,CELL_CHKBASILICA)) || + (target && target != src && map_getcell(target->m,target->x,target->y,CELL_CHKBASILICA))) + && !(status->mode&MD_BOSS)) + { //Basilica Check + if (!skill_num) return 0; + hide_flag = skill_get_inf(skill_num); + if (hide_flag&INF_ATTACK_SKILL) + return 0; + if (hide_flag&INF_GROUND_SKILL && skill_get_unit_target(skill_num)&BCT_ENEMY) + return 0; + } + + if (src) sc = status_get_sc(src); + + if(sc && sc->count) + { + if(sc->opt1 >0) + { //Stuned/Frozen/etc + if (flag != 1) //Can't cast, casted stuff can't damage. + return 0; + if (!skill_get_inf(skill_num)&INF_GROUND_SKILL) + return 0; //Targetted spells can't come off. + } + + if ( + (sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD) + || (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag) + || (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL) + || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION) + || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING) + ) + return 0; + + if (sc->data[SC_WINKCHARM].timer != -1 && target && !flag) + { //Prevents skill usage + clif_emotion(src, 3); + return 0; + } + + if (sc->data[SC_BLADESTOP].timer != -1) { + switch (sc->data[SC_BLADESTOP].val1) + { + case 5: if (skill_num == MO_EXTREMITYFIST) break; + case 4: if (skill_num == MO_CHAINCOMBO) break; + case 3: if (skill_num == MO_INVESTIGATE) break; + case 2: if (skill_num == MO_FINGEROFFENSIVE) break; + default: return 0; + } + } + + if (sc->data[SC_DANCING].timer != -1 && flag!=2) + { + if(sc->data[SC_LONGING].timer != -1) + { //Allow everything except dancing/re-dancing. [Skotlex] + if (skill_num == BD_ENCORE || + skill_get_inf2(skill_num)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL) + ) + return 0; + } else + if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM + && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW) + return 0; + if ((sc->data[SC_DANCING].val1&0xFFFF) == CG_HERMODE && skill_num == BD_ADAPTATION) + return 0; //Can't amp out of Wand of Hermode :/ [Skotlex] + } + + if (skill_num && //Do not block item-casted skills. + (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num) + ) { //Skills blocked through status changes... + if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through + sc->data[SC_SILENCE].timer != -1 || + (sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) || + (sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) || + sc->data[SC_STEELBODY].timer != -1 || + sc->data[SC_BERSERK].timer != -1 + )) + return 0; + + //Skill blocking. + if ( + (sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) || + (sc->data[SC_ROKISWEIL].timer != -1 && skill_num != BD_ADAPTATION) || + (sc->data[SC_HERMODE].timer != -1 && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) || + (sc->data[SC_NOCHAT].timer != -1 && sc->data[SC_NOCHAT].val1&MANNER_NOSKILL) + ) + return 0; + + } + } + + if (sc && sc->option) + { + if (sc->option&OPTION_HIDE) + switch (skill_num) { //Usable skills while hiding. + case TF_HIDING: + case AS_GRIMTOOTH: + case RG_BACKSTAP: + case RG_RAID: + case NJ_SHADOWJUMP: + case NJ_KIRIKAGE: + break; + default: + //Non players can use all skills while hidden. + if (!skill_num || src->type == BL_PC) + return 0; + } + if (sc->option&OPTION_CHASEWALK && skill_num != ST_CHASEWALK) + return 0; + } + if (target == NULL || target == src) //No further checking needed. + return 1; + + tsc = status_get_sc(target); + + if(tsc && tsc->count) + { + if(!skill_num && !(status->mode&MD_BOSS) && tsc->data[SC_TRICKDEAD].timer != -1) + return 0; + if((skill_num == WZ_STORMGUST || skill_num == NJ_HYOUSYOURAKU) + && tsc->data[SC_FREEZE].timer != -1) + return 0; + if(skill_num == PR_LEXAETERNA && (tsc->data[SC_FREEZE].timer != -1 || (tsc->data[SC_STONE].timer != -1 && tsc->opt1 == OPT1_STONE))) + return 0; + } + + //If targetting, cloak+hide protect you, otherwise only hiding does. + hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK); + + //You cannot hide from ground skills. + if(skill_get_pl(skill_num) == ELE_EARTH) + hide_flag &= ~OPTION_HIDE; + + switch (target->type) + { + case BL_PC: + { + struct map_session_data *sd = (TBL_PC*) target; + if (pc_isinvisible(sd)) + return 0; + if (tsc->option&hide_flag && !(status->mode&MD_BOSS) + && (sd->special_state.perfect_hiding || !( + status->race == RC_INSECT || + status->race == RC_DEMON || + status->mode&MD_DETECTOR + ))) + return 0; + } + break; + case BL_ITEM: //Allow targetting of items to pick'em up (or in the case of mobs, to loot them). + //TODO: Would be nice if this could be used to judge whether the player can or not pick up the item it targets. [Skotlex] + if (status->mode&MD_LOOTER) + return 1; + return 0; + case BL_HOM: + //Can't use support skills on homun (only master/self can) + //Placed here instead of battle_check_target because support skill + //invocations don't call that function. + if (skill_num && skill_get_inf(skill_num)&INF_SUPPORT_SKILL && + battle_get_master(target) != src) + return 0; + default: + //Check for chase-walk/hiding/cloaking opponents. + if (tsc && !(status->mode&MD_BOSS)) + { + if (tsc->option&hide_flag && !( + status->race == RC_INSECT || + status->race == RC_DEMON || + status->mode&MD_DETECTOR + )) + return 0; + } + } + return 1; +} + +//Checks whether the source can see and chase target. +int status_check_visibility(struct block_list *src, struct block_list *target) +{ + int view_range; + struct status_data* status = status_get_status_data(src); + struct status_change* tsc = status_get_sc(target); + switch (src->type) { + case BL_MOB: + view_range = ((TBL_MOB*)src)->min_chase; + break; + case BL_PET: + view_range = ((TBL_PET*)src)->db->range2; + break; + default: + view_range = AREA_SIZE; + } + + if (src->m != target->m || !check_distance_bl(src, target, view_range)) + return 0; + + switch (target->type) + { + case BL_PC: + { + if (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) + && !(status->mode&MD_BOSS) && ( + ((TBL_PC*)target)->special_state.perfect_hiding || !( + status->race == RC_INSECT || + status->race == RC_DEMON || + status->mode&MD_DETECTOR + ))) + return 0; + } + break; + default: + //Check for chase-walk/hiding/cloaking opponents. + if (tsc && !(status->mode&MD_BOSS)) + { + if (tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) + && !( + status->race == RC_INSECT || + status->race == RC_DEMON || + status->mode&MD_DETECTOR + )) + return 0; + } + } + return 1; +} + +void status_calc_bl(struct block_list *bl, unsigned long flag); + +static int status_base_atk(struct block_list *bl, struct status_data *status) +{ + int flag = 0, str, dex, dstr; + + if(!(bl->type&battle_config.enable_baseatk)) + return 0; + + if (bl->type == BL_PC) + switch(((TBL_PC*)bl)->status.weapon){ + case W_BOW: + case W_MUSICAL: + case W_WHIP: + case W_REVOLVER: + case W_RIFLE: + case W_SHOTGUN: + case W_GATLING: + case W_GRENADE: + flag = 1; + } + if (flag) { + str = status->dex; + dex = status->str; + } else { + str = status->str; + dex = status->dex; + } + //Normally only players have base-atk, but homunc have a different batk + // equation, hinting that perhaps non-players should use this for batk. + // [Skotlex] + dstr = str/10; + str += dstr*dstr; + if (bl->type == BL_PC) + str+= dex/5 + status->luk/5; + return str; +} + +#define status_base_matk_max(status) (status->int_+(status->int_/5)*(status->int_/5)) +#define status_base_matk_min(status) (status->int_+(status->int_/7)*(status->int_/7)) + +//Fills in the misc data that can be calculated from the other status info (except for level) +void status_calc_misc(struct block_list *bl, struct status_data *status, int level) +{ + //Non players get the value set, players need to stack with previous bonuses. + if (bl->type != BL_PC) + status->batk = + status->matk_min = status->matk_max = + status->hit = status->flee = + status->def2 = status->mdef2 = + status->cri = status->flee2 = 0; + + status->matk_min += status_base_matk_min(status); + status->matk_max += status_base_matk_max(status); + + status->hit += level + status->dex; + status->flee += level + status->agi; + status->def2 += status->vit; + status->mdef2 += status->int_ + (status->vit>>1); + + if (bl->type&battle_config.enable_critical) + status->cri += status->luk*3 + 10; + else + status->cri = 0; + + if (bl->type&battle_config.enable_perfect_flee) + status->flee2 += status->luk + 10; + else + status->flee2 = 0; + + status->batk += status_base_atk(bl, status); + if (status->cri) + switch (bl->type) { + case BL_MOB: + if(battle_config.mob_critical_rate != 100) + status->cri = status->cri*battle_config.mob_critical_rate/100; + if(!status->cri && battle_config.mob_critical_rate) + status->cri = 10; + break; + case BL_PC: + //Players don't have a critical adjustment setting as of yet. + break; + default: + if(battle_config.critical_rate != 100) + status->cri = status->cri*battle_config.critical_rate/100; + if (!status->cri && battle_config.critical_rate) + status->cri = 10; + } + if(bl->type&BL_REGEN) + status_calc_regen(bl, status, status_get_regen_data(bl)); +} + +//Skotlex: Calculates the initial status for the given mob +//first will only be false when the mob leveled up or got a GuardUp level. +//first&2: Class-change invoked. +int status_calc_mob(struct mob_data* md, int first) +{ + struct status_data *status; + struct block_list *mbl = NULL; + int flag=0; + + if(first) + { //Set basic level on respawn. + if (md->spawn && !(first&2)) + md->level = md->spawn->level; + else + md->level = md->db->lv; // [Valaris] + } + + //Check if we need custom base-status + if (battle_config.mobs_level_up && md->level > md->db->lv) + flag|=1; + + if (md->special_state.size) + flag|=2; + + if (md->guardian_data && md->guardian_data->guardup_lv) + flag|=4; + + if (battle_config.slaves_inherit_speed && md->master_id) + flag|=8; + + if (md->master_id && md->special_state.ai>1) + flag|=16; + + if (!flag) + { //No special status required. + if (md->base_status) { + aFree(md->base_status); + md->base_status = NULL; + } + if(first) + memcpy(&md->status, &md->db->status, sizeof(struct status_data)); + return 0; + } + if (!md->base_status) + md->base_status = aCalloc(1, sizeof(struct status_data)); + + status = md->base_status; + memcpy(status, &md->db->status, sizeof(struct status_data)); + + + if (flag&(8|16)) + mbl = map_id2bl(md->master_id); + + if (flag&8 && mbl) { + struct status_data *mstatus = status_get_base_status(mbl); + if (mstatus && + battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2)) + status->speed = mstatus->speed; + } + + if (flag&16 && mbl) + { //Max HP setting from Summon Flora/marine Sphere + struct unit_data *ud = unit_bl2ud(mbl); + //Remove special AI when this is used by regular mobs. + if (mbl->type == BL_MOB && !((TBL_MOB*)mbl)->special_state.ai) + md->special_state.ai = 0; + if (ud) + { // different levels of HP according to skill level + if (ud->skillid == AM_SPHEREMINE) { + status->max_hp = 2000 + 400*ud->skilllv; + } else { //AM_CANNIBALIZE + status->max_hp = 1500 + 200*ud->skilllv + 10*status_get_lv(mbl); + status->mode|= MD_CANATTACK|MD_AGGRESSIVE; + } + status->hp = status->max_hp; + } + } + + if (flag&1) + { // increase from mobs leveling up [Valaris] + int diff = md->level - md->db->lv; + status->str+= diff; + status->agi+= diff; + status->vit+= diff; + status->int_+= diff; + status->dex+= diff; + status->luk+= diff; + status->max_hp += diff*status->vit; + status->max_sp += diff*status->int_; + status->hp = status->max_hp; + status->sp = status->max_sp; + status->speed -= diff; + } + + + if (flag&2) + { // change for sized monsters [Valaris] + if (md->special_state.size==1) { + status->max_hp>>=1; + status->max_sp>>=1; + if (!status->max_hp) status->max_hp = 1; + if (!status->max_sp) status->max_sp = 1; + status->hp=status->max_hp; + status->sp=status->max_sp; + status->str>>=1; + status->agi>>=1; + status->vit>>=1; + status->int_>>=1; + status->dex>>=1; + status->luk>>=1; + if (!status->str) status->str = 1; + if (!status->agi) status->agi = 1; + if (!status->vit) status->vit = 1; + if (!status->int_) status->int_ = 1; + if (!status->dex) status->dex = 1; + if (!status->luk) status->luk = 1; + } else if (md->special_state.size==2) { + status->max_hp<<=1; + status->max_sp<<=1; + status->hp=status->max_hp; + status->sp=status->max_sp; + status->str<<=1; + status->agi<<=1; + status->vit<<=1; + status->int_<<=1; + status->dex<<=1; + status->luk<<=1; + } + } + + status_calc_misc(&md->bl, status, md->level); + + if(flag&4) + { // Strengthen Guardians - custom value +10% / lv + struct guild_castle *gc; + gc=guild_mapname2gc(map[md->bl.m].name); + if (!gc) + ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name); + else { + status->max_hp += 2000 * gc->defense; + status->max_sp += 200 * gc->defense; + if (md->guardian_data->number < MAX_GUARDIANS) //Spawn with saved HP + status->hp = gc->guardian[md->guardian_data->number].hp; + else //Emperium + status->hp = status->max_hp; + status->sp = status->max_sp; + } + status->batk += status->batk * 10*md->guardian_data->guardup_lv/100; + status->rhw.atk += status->rhw.atk * 10*md->guardian_data->guardup_lv/100; + status->rhw.atk2 += status->rhw.atk2 * 10*md->guardian_data->guardup_lv/100; + status->aspd_rate -= 100*md->guardian_data->guardup_lv; + } + + //Initial battle status + if (!first) + status_calc_bl(&md->bl, SCB_ALL); + else + memcpy(&md->status, status, sizeof(struct status_data)); + return 1; +} + +//Skotlex: Calculates the stats of the given pet. +int status_calc_pet(struct pet_data *pd, int first) +{ + + nullpo_retr(0, pd); + + if (first) { + memcpy(&pd->status, &pd->db->status, sizeof(struct status_data)); + pd->status.speed = pd->petDB->speed; + } + + if (battle_config.pet_lv_rate && pd->msd) + { + struct map_session_data *sd = pd->msd; + int lv; + + lv =sd->status.base_level*battle_config.pet_lv_rate/100; + if (lv < 0) + lv = 1; + if (lv != pd->pet.level || first) + { + struct status_data *bstat = &pd->db->status, *status = &pd->status; + pd->pet.level = lv; + if (!first) //Lv Up animation + clif_misceffect(&pd->bl, 0); + status->rhw.atk = (bstat->rhw.atk*lv)/pd->db->lv; + status->rhw.atk2 = (bstat->rhw.atk2*lv)/pd->db->lv; + status->str = (bstat->str*lv)/pd->db->lv; + status->agi = (bstat->agi*lv)/pd->db->lv; + status->vit = (bstat->vit*lv)/pd->db->lv; + status->int_ = (bstat->int_*lv)/pd->db->lv; + status->dex = (bstat->dex*lv)/pd->db->lv; + status->luk = (bstat->luk*lv)/pd->db->lv; + + status->rhw.atk = cap_value(status->rhw.atk, 1, battle_config.pet_max_atk1); + status->rhw.atk2 = cap_value(status->rhw.atk2, 2, battle_config.pet_max_atk2); + status->str = cap_value(status->str,1,battle_config.pet_max_stats); + status->agi = cap_value(status->agi,1,battle_config.pet_max_stats); + status->vit = cap_value(status->vit,1,battle_config.pet_max_stats); + status->int_= cap_value(status->int_,1,battle_config.pet_max_stats); + status->dex = cap_value(status->dex,1,battle_config.pet_max_stats); + status->luk = cap_value(status->luk,1,battle_config.pet_max_stats); + + status_calc_misc(&pd->bl, &pd->status, lv); + + if (!first) //Not done the first time because the pet is not visible yet + clif_send_petstatus(sd); + } + } else if (first) + status_calc_misc(&pd->bl, &pd->status, pd->db->lv); + + //Support rate modifier (1000 = 100%) + pd->rate_fix = 1000*(pd->pet.intimate - battle_config.pet_support_min_friendly)/(1000- battle_config.pet_support_min_friendly) +500; + if(battle_config.pet_support_rate != 100) + pd->rate_fix = pd->rate_fix*battle_config.pet_support_rate/100; + return 1; +} + +static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data *status) +{ + unsigned int val; + val = (3500 + sd->status.base_level*hp_coefficient2[sd->status.class_] + + hp_sigma_val[sd->status.class_][sd->status.base_level-1])/100 + * (100 + status->vit)/100 + sd->param_equip[2]; + if (sd->class_&JOBL_UPPER) + val += val * 25/100; + else if (sd->class_&JOBL_BABY) + val -= val * 30/100; + if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) + val *= 3; //Triple max HP for top ranking Taekwons over level 90. + if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) + val += 2000; + + return val; +} + +static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *status) +{ + unsigned int val; + val = (1000 + sd->status.base_level*sp_coefficient[sd->status.class_])/100 + * (100 + status->int_)/100 + sd->param_equip[3]; + if (sd->class_&JOBL_UPPER) + val += val * 25/100; + else if (sd->class_&JOBL_BABY) + val -= val * 30/100; + if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) + val *= 3; //Triple max SP for top ranking Taekwons over level 90. + + return val; +} + + +//Calculates player data from scratch without counting SC adjustments. +//Should be invoked whenever players raise stats, learn passive skills or change equipment. +int status_calc_pc(struct map_session_data* sd,int first) +{ + static int calculating = 0; //Check for recursive call preemption. [Skotlex] + struct status_data b_status, *status; + struct weapon_atk b_lhw; + struct skill b_skill[MAX_SKILL]; + + int b_weight,b_max_weight; + int i,index; + int skill,refinedef=0; + + if(sd->state.connect_new && !first&1) //Shouldn't invoke yet until player is done loading. + return -1; + + if (++calculating > 10) //Too many recursive calls! + return -1; + + memcpy(&b_status, &sd->battle_status, sizeof(struct status_data)); + memcpy(&b_lhw, &sd->battle_lhw, sizeof(struct weapon_atk)); + b_status.lhw = &b_lhw; + + memcpy(b_skill,&sd->status.skill,sizeof(b_skill)); + b_weight = sd->weight; + b_max_weight = sd->max_weight; + + pc_calc_skilltree(sd); // スキルツリ?の計算 + + sd->max_weight = max_weight_base[sd->status.class_]+sd->status.str*300; + + if(first&1) { + //Load Hp/SP from char-received data. + sd->battle_status.hp = sd->status.hp; + sd->battle_status.sp = sd->status.sp; + sd->battle_status.lhw = &sd->battle_lhw; + sd->base_status.lhw = &sd->base_lhw; + sd->regen.sregen = &sd->sregen; + sd->regen.ssregen = &sd->ssregen; + sd->weight=0; + for(i=0;i<MAX_INVENTORY;i++){ + if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL) + continue; + sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount; + } + sd->cart_max_weight=battle_config.max_cart_weight; + sd->cart_weight=0; + sd->cart_max_num=MAX_CART; + sd->cart_num=0; + for(i=0;i<MAX_CART;i++){ + if(sd->status.cart[i].nameid==0) + continue; + sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount; + sd->cart_num++; + } + } + + status = &sd->base_status; + // these are not zeroed. [zzo] + sd->hprate=100; + sd->sprate=100; + sd->castrate=100; + sd->delayrate=100; + sd->dsprate=100; + sd->speed_rate = 100; + sd->hprecov_rate = 100; + sd->sprecov_rate = 100; + sd->atk_rate = sd->matk_rate = 100; + sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100; + sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100; + sd->regen.state.block = 0; + + // zeroed arays, order follows the order in map.h. + // add new arrays to the end of zeroed area in map.h (see comments) and size here. [zzo] + malloc_set (sd->param_bonus, 0, sizeof(sd->param_bonus) + + sizeof(sd->param_equip) + + sizeof(sd->subele) + + sizeof(sd->subrace) + + sizeof(sd->subrace2) + + sizeof(sd->subsize) + + sizeof(sd->reseff) + + sizeof(sd->weapon_coma_ele) + + sizeof(sd->weapon_coma_race) + + sizeof(sd->weapon_atk) + + sizeof(sd->weapon_atk_rate) + + sizeof(sd->arrow_addele) + + sizeof(sd->arrow_addrace) + + sizeof(sd->arrow_addsize) + + sizeof(sd->magic_addele) + + sizeof(sd->magic_addrace) + + sizeof(sd->magic_addsize) + + sizeof(sd->critaddrace) + + sizeof(sd->expaddrace) + + sizeof(sd->itemgrouphealrate) + + sizeof(sd->sp_gain_race) + ); + + malloc_set (&sd->right_weapon.overrefine, 0, sizeof(sd->right_weapon) - sizeof(sd->right_weapon.atkmods)); + malloc_set (&sd->left_weapon.overrefine, 0, sizeof(sd->left_weapon) - sizeof(sd->left_weapon.atkmods)); + + malloc_set(&sd->special_state,0,sizeof(sd->special_state)); + malloc_set(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp)+sizeof(status->lhw))); + malloc_set(status->lhw, 0, sizeof(struct weapon_atk)); + + //FIXME: Most of these stuff should be calculated once, but how do I fix the malloc_set above to do that? [Skotlex] + status->speed = DEFAULT_WALK_SPEED; + status->mode = MD_CANMOVE|MD_CANATTACK|MD_LOOTER|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR; + status->size = (sd->class_&JOBL_BABY)?0:1; + if (battle_config.character_size && pc_isriding(sd)) { //[Lupus] + if (sd->class_&JOBL_BABY) { + if (battle_config.character_size&2) + status->size++; + } else + if(battle_config.character_size&1) + status->size++; + } + status->aspd_rate = 1000; + status->ele_lv = 1; + status->race = RC_DEMIHUMAN; + + //zero up structures... + malloc_set(&sd->autospell,0,sizeof(sd->autospell) + + sizeof(sd->autospell2) + + sizeof(sd->addeff) + + sizeof(sd->addeff2) + + sizeof(sd->skillatk) + + sizeof(sd->skillblown) + + sizeof(sd->add_def) + + sizeof(sd->add_mdef) + + sizeof(sd->add_dmg) + + sizeof(sd->add_mdmg) + + sizeof(sd->add_drop) + + sizeof(sd->itemhealrate) + ); + + // vars zeroing. ints, shorts, chars. in that order. + malloc_set (&sd->arrow_atk, 0,sizeof(sd->arrow_atk) + + sizeof(sd->arrow_ele) + + sizeof(sd->arrow_cri) + + sizeof(sd->arrow_hit) + + sizeof(sd->nsshealhp) + + sizeof(sd->nsshealsp) + + sizeof(sd->critical_def) + + sizeof(sd->double_rate) + + sizeof(sd->long_attack_atk_rate) + + sizeof(sd->near_attack_def_rate) + + sizeof(sd->long_attack_def_rate) + + sizeof(sd->magic_def_rate) + + sizeof(sd->misc_def_rate) + + sizeof(sd->ignore_mdef_ele) + + sizeof(sd->ignore_mdef_race) + + sizeof(sd->perfect_hit) + + sizeof(sd->perfect_hit_add) + + sizeof(sd->get_zeny_rate) + + sizeof(sd->get_zeny_num) + + sizeof(sd->double_add_rate) + + sizeof(sd->short_weapon_damage_return) + + sizeof(sd->long_weapon_damage_return) + + sizeof(sd->magic_damage_return) + + sizeof(sd->random_attack_increase_add) + + sizeof(sd->random_attack_increase_per) + + sizeof(sd->break_weapon_rate) + + sizeof(sd->break_armor_rate) + + sizeof(sd->crit_atk_rate) + + sizeof(sd->hp_loss_rate) + + sizeof(sd->sp_loss_rate) + + sizeof(sd->classchange) + + sizeof(sd->speed_add_rate) + + sizeof(sd->aspd_add_rate) + + sizeof(sd->setitem_hash) + + sizeof(sd->setitem_hash2) + // shorts + + sizeof(sd->splash_range) + + sizeof(sd->splash_add_range) + + sizeof(sd->add_steal_rate) + + sizeof(sd->hp_loss_value) + + sizeof(sd->sp_loss_value) + + sizeof(sd->hp_loss_type) + + sizeof(sd->hp_gain_value) + + sizeof(sd->sp_gain_value) + + sizeof(sd->sp_vanish_rate) + + sizeof(sd->sp_vanish_per) + + sizeof(sd->add_drop_count) + + sizeof(sd->unbreakable) + + sizeof(sd->unbreakable_equip) + + sizeof(sd->unstripable_equip) + + sizeof(sd->add_def_count) + + sizeof(sd->add_mdef_count) + + sizeof(sd->add_dmg_count) + + sizeof(sd->add_mdmg_count) + ); + + // Parse equipment. + for(i=0;i<EQI_MAX-1;i++) { + current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] + if(index < 0) + continue; + if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) + continue; + if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) + continue; + if(i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) + continue; + if(!sd->inventory_data[index]) + continue; + + status->def += sd->inventory_data[index]->def; + + if(first&1 && sd->inventory_data[index]->equip_script) + { //Execute equip-script on login + run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); + if (!calculating) + return 1; + } + + if(sd->inventory_data[index]->type == IT_WEAPON) { + int r,wlv = sd->inventory_data[index]->wlv; + struct weapon_data *wd; + struct weapon_atk *wa; + + if (wlv >= MAX_REFINE_BONUS) + wlv = MAX_REFINE_BONUS - 1; + if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) { + wd = &sd->left_weapon; // Left-hand weapon + wa = status->lhw; + } else { + wd = &sd->right_weapon; + wa = &status->rhw; + } + wa->atk += sd->inventory_data[index]->atk; + wa->atk2 = (r=sd->status.inventory[index].refine)*refinebonus[wlv][0]; + if((r-=refinebonus[wlv][2])>0) //Overrefine bonus. + wd->overrefine = r*refinebonus[wlv][1]; + + wa->range += sd->inventory_data[index]->range; + if(sd->inventory_data[index]->script) { + if (wd == &sd->left_weapon) { + sd->state.lr_flag = 1; + run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); + sd->state.lr_flag = 0; + } else + run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); + if (!calculating) //Abort, run_script retriggered this. [Skotlex] + return 1; + } + + if(sd->status.inventory[index].card[0]==CARD0_FORGE) + { // Forged weapon + wd->star += (sd->status.inventory[index].card[1]>>8); + if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg + if(pc_famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH)) + wd->star += 10; + + if (!wa->ele) //Do not overwrite element from previous bonuses. + wa->ele = (sd->status.inventory[index].card[1]&0x0f); + } + } + else if(sd->inventory_data[index]->type == IT_ARMOR) { + refinedef += sd->status.inventory[index].refine*refinebonus[0][0]; + if(sd->inventory_data[index]->script) { + run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); + if (!calculating) //Abort, run_script retriggered this. [Skotlex] + return 1; + } + } + } + + if(sd->equip_index[EQI_AMMO] >= 0){ + index = sd->equip_index[EQI_AMMO]; + if(sd->inventory_data[index]){ // Arrows + sd->arrow_atk += sd->inventory_data[index]->atk; + sd->state.lr_flag = 2; + run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); + sd->state.lr_flag = 0; + if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex] + return 1; + } + } + + //Store equipment script bonuses + memcpy(sd->param_equip,sd->param_bonus,sizeof(sd->param_equip)); + malloc_set(sd->param_bonus, 0, sizeof(sd->param_bonus)); + + status->def += (refinedef+50)/100; + + //Parse Cards + for(i=0;i<EQI_MAX-1;i++) { + current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] + if(index < 0) + continue; + if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) + continue; + if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) + continue; + if(i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) + continue; + + if(sd->inventory_data[index]) { + int j,c; + struct item_data *data; + + //Card script execution. + if(itemdb_isspecial(sd->status.inventory[index].card[0])) + continue; + for(j=0;j<sd->inventory_data[index]->slot;j++){ + current_equip_card_id= c= sd->status.inventory[index].card[j]; + if(!c) + continue; + data = itemdb_exists(c); + if(!data) + continue; + if(first&1 && data->equip_script) + { //Execute equip-script on login + run_script(data->equip_script,0,sd->bl.id,0); + if (!calculating) + return 1; + } + if(!data->script) + continue; + if(data->flag.no_equip) { //Card restriction checks. + if(map[sd->bl.m].flag.restricted && data->flag.no_equip&map[sd->bl.m].zone) + continue; + if(map[sd->bl.m].flag.pvp && data->flag.no_equip&1) + continue; + if(map_flag_gvg(sd->bl.m) && data->flag.no_equip&2) + continue; + } + if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) + { //Left hand status. + sd->state.lr_flag = 1; + run_script(data->script,0,sd->bl.id,0); + sd->state.lr_flag = 0; + } else + run_script(data->script,0,sd->bl.id,0); + if (!calculating) //Abort, run_script his function. [Skotlex] + return 1; + } + } + } + + if(sd->pd && battle_config.pet_status_support) + { // Pet + struct pet_data *pd=sd->pd; + if(pd && pd->pet.intimate > 0 && + (!battle_config.pet_equip_required || pd->pet.equip > 0) && + pd->state.skillbonus == 1 && pd->bonus) //Skotlex: Readjusted for pets + pc_bonus(sd,pd->bonus->type, pd->bonus->val); + } + //param_bonus now holds card bonuses. + + if(status->rhw.range < 1) status->rhw.range = 1; + if(status->lhw->range < 1) status->lhw->range = 1; + if(status->rhw.range < status->lhw->range) + status->rhw.range = status->lhw->range; + + sd->double_rate += sd->double_add_rate; + sd->perfect_hit += sd->perfect_hit_add; + sd->splash_range += sd->splash_add_range; + if(sd->aspd_add_rate) + status->aspd_rate += 10*sd->aspd_add_rate; + if(sd->speed_add_rate) + sd->speed_rate += sd->speed_add_rate; + + // Damage modifiers from weapon type + sd->right_weapon.atkmods[0] = atkmods[0][sd->weapontype1]; + sd->right_weapon.atkmods[1] = atkmods[1][sd->weapontype1]; + sd->right_weapon.atkmods[2] = atkmods[2][sd->weapontype1]; + sd->left_weapon.atkmods[0] = atkmods[0][sd->weapontype2]; + sd->left_weapon.atkmods[1] = atkmods[1][sd->weapontype2]; + sd->left_weapon.atkmods[2] = atkmods[2][sd->weapontype2]; + + if(pc_isriding(sd) && + (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR)) + { //When Riding with spear, damage modifier to mid-class becomes + //same as versus large size. + sd->right_weapon.atkmods[1] = sd->right_weapon.atkmods[2]; + sd->left_weapon.atkmods[1] = sd->left_weapon.atkmods[2]; + } + +// ----- STATS CALCULATION ----- + + // Job bonuses + for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){ + if(!job_bonus[sd->status.class_][i]) + continue; + switch(job_bonus[sd->status.class_][i]) { + case 1: + status->str++; + break; + case 2: + status->agi++; + break; + case 3: + status->vit++; + break; + case 4: + status->int_++; + break; + case 5: + status->dex++; + break; + case 6: + status->luk++; + break; + } + } + + // If a Super Novice has never died and is at least joblv 70, he gets all stats +10 + if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->die_counter == 0 && sd->status.job_level >= 70){ + status->str += 10; + status->agi += 10; + status->vit += 10; + status->int_+= 10; + status->dex += 10; + status->luk += 10; + } + + // Absolute modifiers from passive skills + if(pc_checkskill(sd,BS_HILTBINDING)>0) + status->str++; + if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) + status->int_ += (skill+1)/2; // +1 INT / 2 lv + if((skill=pc_checkskill(sd,AC_OWL))>0) + status->dex += skill; + + // Bonuses from cards and equipment as well as base stat, remember to avoid overflows. + i = status->str + sd->status.str + sd->param_bonus[0] + sd->param_equip[0]; + status->str = cap_value(i,0,USHRT_MAX); + i = status->agi + sd->status.agi + sd->param_bonus[1] + sd->param_equip[1]; + status->agi = cap_value(i,0,USHRT_MAX); + i = status->vit + sd->status.vit + sd->param_bonus[2] + sd->param_equip[2]; + status->vit = cap_value(i,0,USHRT_MAX); + i = status->int_+ sd->status.int_+ sd->param_bonus[3] + sd->param_equip[3]; + status->int_ = cap_value(i,0,USHRT_MAX); + i = status->dex + sd->status.dex + sd->param_bonus[4] + sd->param_equip[4]; + status->dex = cap_value(i,0,USHRT_MAX); + i = status->luk + sd->status.luk + sd->param_bonus[5] + sd->param_equip[5]; + status->luk = cap_value(i,0,USHRT_MAX); + +// ------ BASE ATTACK CALCULATION ------ + + // Base batk value is set on status_calc_misc + // weapon-type bonus (FIXME: Why is the weapon_atk bonus applied to base attack?) + if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon]) + status->batk += sd->weapon_atk[sd->status.weapon]; + // Absolute modifiers from passive skills + if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) + status->batk += 4; + +// ----- HP MAX CALCULATION ----- + + // Basic MaxHP value + //We hold the standard Max HP here to make it faster to recalculate on vit changes. + sd->status.max_hp = status_base_pc_maxhp(sd,status); + status->max_hp += sd->status.max_hp; + + // Absolute modifiers from passive skills + if((skill=pc_checkskill(sd,CR_TRUST))>0) + status->max_hp += skill*200; + + // Apply relative modifiers from equipment + if(sd->hprate < 0) + sd->hprate = 0; + if(sd->hprate!=100) + status->max_hp = status->max_hp * sd->hprate/100; + if(battle_config.hp_rate != 100) + status->max_hp = status->max_hp * battle_config.hp_rate/100; + + if(status->max_hp > (unsigned int)battle_config.max_hp) + status->max_hp = battle_config.max_hp; + else if(!status->max_hp) + status->max_hp = 1; + +// ----- SP MAX CALCULATION ----- + + // Basic MaxSP value + sd->status.max_sp = status_base_pc_maxsp(sd,status); + status->max_sp += sd->status.max_sp; + + // Absolute modifiers from passive skills + if((skill=pc_checkskill(sd,SL_KAINA))>0) + status->max_sp += 30*skill; + if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) + status->max_sp += status->max_sp * skill/100; + if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) + status->max_sp += status->max_sp * 2*skill/100; + + // Apply relative modifiers from equipment + if(sd->sprate < 0) + sd->sprate = 0; + if(sd->sprate!=100) + status->max_sp = status->max_sp * sd->sprate/100; + if(battle_config.sp_rate != 100) + status->max_sp = status->max_sp * battle_config.sp_rate/100; + + if(status->max_sp > (unsigned int)battle_config.max_sp) + status->max_sp = battle_config.max_sp; + else if(!status->max_sp) + status->max_sp = 1; + +// ----- RESPAWN HP/SP ----- +// + //Calc respawn hp and store it on base_status + if (sd->special_state.restart_full_recover) + { + status->hp = status->max_hp; + status->sp = status->max_sp; + } else { + if((sd->class_&MAPID_BASEMASK) == MAPID_NOVICE && !(sd->class_&JOBL_2) + && battle_config.restart_hp_rate < 50) + status->hp=status->max_hp>>1; + else + status->hp=status->max_hp * battle_config.restart_hp_rate/100; + if(!status->hp) + status->hp = 1; + + status->sp = status->max_sp * battle_config.restart_sp_rate /100; + } + +// ----- MISC CALCULATION ----- + status_calc_misc(&sd->bl, status, sd->status.base_level); + + //Equipment modifiers for misc settings + if(sd->matk_rate < 0) + sd->matk_rate = 0; + if(sd->matk_rate != 100){ + status->matk_max = status->matk_max * sd->matk_rate/100; + status->matk_min = status->matk_min * sd->matk_rate/100; + } + + if(sd->hit_rate < 0) + sd->hit_rate = 0; + if(sd->hit_rate != 100) + status->hit = status->hit * sd->hit_rate/100; + + if(sd->flee_rate < 0) + sd->flee_rate = 0; + if(sd->flee_rate != 100) + status->flee = status->flee * sd->flee_rate/100; + + if(sd->def2_rate < 0) + sd->def2_rate = 0; + if(sd->def2_rate != 100) + status->def2 = status->def2 * sd->def2_rate/100; + + if(sd->mdef2_rate < 0) + sd->mdef2_rate = 0; + if(sd->mdef2_rate != 100) + status->mdef2 = status->mdef2 * sd->mdef2_rate/100; + + if(sd->critical_rate < 0) + sd->critical_rate = 0; + if(sd->critical_rate != 100) + status->cri = status->cri * sd->critical_rate/100; + + if(sd->flee2_rate < 0) + sd->flee2_rate = 0; + if(sd->flee2_rate != 100) + status->flee2 = status->flee2 * sd->flee2_rate/100; + +// ----- HIT CALCULATION ----- + + // Absolute modifiers from passive skills + if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) + status->hit += skill*2; + if((skill=pc_checkskill(sd,AC_VULTURE))>0){ + status->hit += skill; + if(sd->status.weapon == W_BOW) + status->rhw.range += skill; + } + if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE) + { + if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0) + status->hit += 2*skill; + if((skill=pc_checkskill(sd,GS_SNAKEEYE))>0) { + status->hit += skill; + status->rhw.range += skill; + } + } + +// ----- FLEE CALCULATION ----- + + // Absolute modifiers from passive skills + if((skill=pc_checkskill(sd,TF_MISS))>0) + status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3); + if((skill=pc_checkskill(sd,MO_DODGE))>0) + status->flee += (skill*3)>>1; + +// ----- EQUIPMENT-DEF CALCULATION ----- + + // Apply relative modifiers from equipment + if(sd->def_rate < 0) + sd->def_rate = 0; + if(sd->def_rate != 100) { + i = status->def * sd->def_rate/100; + status->def = cap_value(i, CHAR_MIN, CHAR_MAX); + } + + if (!battle_config.weapon_defense_type && status->def > battle_config.max_def) + { + status->def2 += battle_config.over_def_bonus*(status->def -battle_config.max_def); + status->def = (unsigned char)battle_config.max_def; + } + +// ----- EQUIPMENT-MDEF CALCULATION ----- + + // Apply relative modifiers from equipment + if(sd->mdef_rate < 0) + sd->mdef_rate = 0; + if(sd->mdef_rate != 100) { + i = status->mdef * sd->mdef_rate/100; + status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX); + } + + if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def) + { + status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def); + status->mdef = (signed char)battle_config.max_def; + } + +// ----- WALKING SPEED CALCULATION ----- + + if(sd->speed_rate < 0) + sd->speed_rate = 0; + if(sd->speed_rate != 100) + status->speed = status->speed*sd->speed_rate/100; + + // Relative modifiers from passive skills + if((sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && (skill=pc_checkskill(sd,TF_MISS))>0) + status->speed -= status->speed * skill/100; + if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) + status->speed -= status->speed * 25/100; + if(pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) + status->speed += status->speed * (100-10*skill)/100; + + if(status->speed < battle_config.max_walk_speed) + status->speed = battle_config.max_walk_speed; + +// ----- ASPD CALCULATION ----- +// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied + + // Basic ASPD value + if (sd->status.weapon < MAX_WEAPON_TYPE) + i = (1000 -4*status->agi -status->dex) + *aspd_base[sd->status.class_][sd->status.weapon]/1000; + else + i = (( + (1000 -4*status->agi -status->dex) + *aspd_base[sd->status.class_][sd->weapontype1]/1000 + )+( + (1000 -4*status->agi -status->dex) + *aspd_base[sd->status.class_][sd->weapontype2]/1000 + )) *2/3; //From what I read in rodatazone, 2/3 should be more accurate than 0.7 -> 140 / 200; [Skotlex] + + status->amotion = cap_value(i,battle_config.max_aspd,2000); + + // Relative modifiers from passive skills + if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) + status->aspd_rate -= 5*skill; + if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd)) + status->aspd_rate -= 30*skill; + if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && + (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) + status->aspd_rate -= ((skill+1)/2) * 10; + if(pc_isriding(sd)) + status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY); + + status->adelay = 2*status->amotion; + + +// ----- DMOTION ----- +// + i = 800-status->agi*4; + status->dmotion = cap_value(i, 400, 800); + if(battle_config.pc_damage_delay_rate != 100) + status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100; + +// ----- MISC CALCULATIONS ----- + + // Weight + if((skill=pc_checkskill(sd,MC_INCCARRY))>0) + sd->max_weight += 2000*skill; + if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) + sd->max_weight += 10000; + if(sd->sc.data[SC_KNOWLEDGE].timer != -1) + sd->max_weight += sd->max_weight*sd->sc.data[SC_KNOWLEDGE].val1/10; + + if (pc_checkskill(sd,SM_MOVINGRECOVERY)>0) + sd->regen.state.walk = 1; + else + sd->regen.state.walk = 0; + + // Skill SP cost + if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 ) + sd->dsprate -= 4*skill; + + if(sd->sc.count){ + if(sd->sc.data[SC_SERVICE4U].timer!=-1) + sd->dsprate -= sd->sc.data[SC_SERVICE4U].val3; + } + + //Underflow protections. + if(sd->dsprate < 0) + sd->dsprate = 0; + if(sd->castrate < 0) + sd->castrate = 0; + if(sd->delayrate < 0) + sd->delayrate = 0; + if(sd->hprecov_rate < 0) + sd->hprecov_rate = 0; + if(sd->sprecov_rate < 0) + sd->sprecov_rate = 0; + + // Anti-element and anti-race + if((skill=pc_checkskill(sd,CR_TRUST))>0) + sd->subele[6] += skill*5; + if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) { + sd->subele[0] += skill; + sd->subele[3] += skill*4; + } + if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ + skill = skill*4; + sd->right_weapon.addrace[RC_DRAGON]+=skill; + sd->left_weapon.addrace[RC_DRAGON]+=skill; + sd->magic_addrace[RC_DRAGON]+=skill; + sd->subrace[RC_DRAGON]+=skill; + } + + if(sd->sc.count){ + if(sd->sc.data[SC_CONCENTRATE].timer!=-1) + { //Update the card-bonus data + sd->sc.data[SC_CONCENTRATE].val3 = sd->param_bonus[1]; //Agi + sd->sc.data[SC_CONCENTRATE].val4 = sd->param_bonus[4]; //Dex + } + if(sd->sc.data[SC_SIEGFRIED].timer!=-1){ + sd->subele[1] += sd->sc.data[SC_SIEGFRIED].val2; + sd->subele[2] += sd->sc.data[SC_SIEGFRIED].val2; + sd->subele[3] += sd->sc.data[SC_SIEGFRIED].val2; + sd->subele[4] += sd->sc.data[SC_SIEGFRIED].val2; + sd->subele[5] += sd->sc.data[SC_SIEGFRIED].val2; + sd->subele[6] += sd->sc.data[SC_SIEGFRIED].val2; + sd->subele[7] += sd->sc.data[SC_SIEGFRIED].val2; + sd->subele[8] += sd->sc.data[SC_SIEGFRIED].val2; + sd->subele[9] += sd->sc.data[SC_SIEGFRIED].val2; + } + if(sd->sc.data[SC_PROVIDENCE].timer!=-1){ + sd->subele[6] += sd->sc.data[SC_PROVIDENCE].val2; + sd->subrace[RC_DEMON] += sd->sc.data[SC_PROVIDENCE].val2; + } + } + + status_cpy(&sd->battle_status, status); + status_calc_bl(&sd->bl, SCB_ALL); //Status related changes. + status = &sd->battle_status; //Need to compare versus this. + +// ----- CLIENT-SIDE REFRESH ----- + if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill))) + clif_skillinfoblock(sd); + if(b_status.speed != status->speed) + clif_updatestatus(sd,SP_SPEED); + if(b_weight != sd->weight) + clif_updatestatus(sd,SP_WEIGHT); + if(b_max_weight != sd->max_weight) { + clif_updatestatus(sd,SP_MAXWEIGHT); + pc_checkweighticon(sd); + } + if(b_status.str != status->str) + clif_updatestatus(sd,SP_STR); + if(b_status.agi != status->agi) + clif_updatestatus(sd,SP_AGI); + if(b_status.vit != status->vit) + clif_updatestatus(sd,SP_VIT); + if(b_status.int_ != status->int_) + clif_updatestatus(sd,SP_INT); + if(b_status.dex != status->dex) + clif_updatestatus(sd,SP_DEX); + if(b_status.luk != status->luk) + clif_updatestatus(sd,SP_LUK); + if(b_status.hit != status->hit) + clif_updatestatus(sd,SP_HIT); + if(b_status.flee != status->flee) + clif_updatestatus(sd,SP_FLEE1); + if(b_status.amotion != status->amotion) + clif_updatestatus(sd,SP_ASPD); + if(b_status.rhw.atk != status->rhw.atk || + b_status.lhw->atk != status->lhw->atk || + b_status.batk != status->batk) + clif_updatestatus(sd,SP_ATK1); + if(b_status.def != status->def) + clif_updatestatus(sd,SP_DEF1); + if(b_status.rhw.atk2 != status->rhw.atk2 || + b_status.lhw->atk2 != status->lhw->atk2) + clif_updatestatus(sd,SP_ATK2); + if(b_status.def2 != status->def2) + clif_updatestatus(sd,SP_DEF2); + if(b_status.flee2 != status->flee2) + clif_updatestatus(sd,SP_FLEE2); + if(b_status.cri != status->cri) + clif_updatestatus(sd,SP_CRITICAL); + if(b_status.matk_max != status->matk_max) + clif_updatestatus(sd,SP_MATK1); + if(b_status.matk_min != status->matk_min) + clif_updatestatus(sd,SP_MATK2); + if(b_status.mdef != status->mdef) + clif_updatestatus(sd,SP_MDEF1); + if(b_status.mdef2 != status->mdef2) + clif_updatestatus(sd,SP_MDEF2); + if(b_status.rhw.range != status->rhw.range) + clif_updatestatus(sd,SP_ATTACKRANGE); + if(b_status.max_hp != status->max_hp) + clif_updatestatus(sd,SP_MAXHP); + if(b_status.max_sp != status->max_sp) + clif_updatestatus(sd,SP_MAXSP); + if(b_status.hp != status->hp) + clif_updatestatus(sd,SP_HP); + if(b_status.sp != status->sp) + clif_updatestatus(sd,SP_SP); + + calculating = 0; + return 0; +} + +int status_calc_homunculus(struct homun_data *hd, int first) +{ + struct status_data b_status, *status; + struct s_homunculus *hom; + int skill; + + memcpy(&b_status, &hd->base_status, sizeof(struct status_data)); + hom = &hd->homunculus; + + status = &hd->base_status; + + status->str = hom->str / 10; + status->agi = hom->agi / 10; + status->vit = hom->vit / 10; + status->dex = hom->dex / 10; + status->int_ = hom->int_ / 10; + status->luk = hom->luk / 10; + + if (first) { //[orn] + status->def_ele = hd->homunculusDB->element; + status->ele_lv = 1; + status->race = hd->homunculusDB->race ; + status->size = hd->homunculusDB->size ; + status->rhw.range = 1 + status->size; + status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR; + status->speed = DEFAULT_WALK_SPEED; + if (battle_config.slaves_inherit_speed&1 && + hd->master && hd->master->state.auth) //Master needs be authed to have valid speed. + status->speed = status_get_speed(&hd->master->bl); + + status->hp = 1; + status->sp = 1; + } + skill = hom->level/10 + status->vit/5; + status->def = cap_value(skill, 0, 99); + + skill = hom->level/10 + status->int_/5; + status->mdef = cap_value(skill, 0, 99); + + status->max_hp = hom->max_hp ; + status->max_sp = hom->max_sp ; + + merc_hom_calc_skilltree(hd); + + if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0) + status->def += skill * 4; + + if((skill = merc_hom_checkskill(hd,HVAN_INSTRUCT)) > 0) + { + status->int_ += 1 +skill/2 -skill/4 +skill/5; + status->str += 1 +2*(skill/3) +skill/4; + } + + if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0) + status->max_hp += skill * 2 * status->max_hp / 100; + + if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0) + status->max_sp += (1 +skill/2 -skill/4 +skill/5) * status->max_sp / 100 ; + + if (first) { + hd->battle_status.hp = hom->hp ; + hd->battle_status.sp = hom->sp ; + } + + status->rhw.atk = status->dex; + status->rhw.atk2 = status->str + hom->level; + + status->aspd_rate = 1000; + + skill = (1000 -4*status->agi -status->dex) + *hd->homunculusDB->baseASPD/1000; + + status->amotion = cap_value(skill,battle_config.max_aspd,2000); + status->adelay = status->amotion; //It seems adelay = amotion for Homunculus. + + status_calc_misc(&hd->bl, status, hom->level); + status_calc_bl(&hd->bl, SCB_ALL); //Status related changes. + + if (memcmp(&b_status, status, sizeof(struct status_data))) + clif_hominfo(hd->master,hd,0) ; + + return 1; +} + +static unsigned short status_calc_str(struct block_list *,struct status_change *,int); +static unsigned short status_calc_agi(struct block_list *,struct status_change *,int); +static unsigned short status_calc_vit(struct block_list *,struct status_change *,int); +static unsigned short status_calc_int(struct block_list *,struct status_change *,int); +static unsigned short status_calc_dex(struct block_list *,struct status_change *,int); +static unsigned short status_calc_luk(struct block_list *,struct status_change *,int); +static unsigned short status_calc_batk(struct block_list *,struct status_change *,int); +static unsigned short status_calc_watk(struct block_list *,struct status_change *,int); +static unsigned short status_calc_matk(struct block_list *,struct status_change *,int); +static signed short status_calc_hit(struct block_list *,struct status_change *,int); +static signed short status_calc_critical(struct block_list *,struct status_change *,int); +static signed short status_calc_flee(struct block_list *,struct status_change *,int); +static signed short status_calc_flee2(struct block_list *,struct status_change *,int); +static signed char status_calc_def(struct block_list *,struct status_change *,int); +static signed short status_calc_def2(struct block_list *,struct status_change *,int); +static signed char status_calc_mdef(struct block_list *,struct status_change *,int); +static signed short status_calc_mdef2(struct block_list *,struct status_change *,int); +static unsigned short status_calc_speed(struct block_list *,struct status_change *,int); +static short status_calc_aspd_rate(struct block_list *,struct status_change *,int); +static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion); +static unsigned int status_calc_maxhp(struct block_list *,struct status_change *,unsigned int); +static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int); +static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element); +static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv); +static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode); + +//Calculates base regen values. +void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen) +{ + struct map_session_data *sd; + int val, skill; + + if (!(bl->type&BL_REGEN) || !regen) + return; + BL_CAST(BL_PC,bl,sd); + + val = 1 + (status->vit/5) + (status->max_hp/200); + + if (sd && sd->hprecov_rate != 100) + val = val*sd->hprecov_rate/100; + + regen->hp = cap_value(val, 1, SHRT_MAX); + + val = 1 + (status->int_/6) + (status->max_sp/100); + if(status->int_ >= 120) + val += ((status->int_-120)>>1) + 4; + + if(sd && sd->sprecov_rate != 100) + val = val*sd->sprecov_rate/100; + + regen->sp = cap_value(val, 1, SHRT_MAX); + + if(sd) + { + struct regen_data_sub *sregen; + if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0) + { + val = regen->sp*(100+3*skill)/100; + regen->sp = cap_value(val, 1, SHRT_MAX); + } + //Only players have skill/sitting skill regen for now. + sregen = regen->sregen; + + val = 0; + if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) + val += skill*5 + (status->max_hp*skill/500); + sregen->hp = cap_value(val, 0, SHRT_MAX); + + val = 0; + if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) + val += skill*3 + (status->max_sp*skill/500); + if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0) + val += skill*3 + (status->max_sp*skill/500); + sregen->sp = cap_value(val, 0, SHRT_MAX); + + // Skill-related recovery (only when sit) + sregen = regen->ssregen; + + val = 0; + if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) + val += skill*4 + (status->max_hp*skill/500); + + if((skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest) + val += skill*30 + (status->max_hp*skill/500); + sregen->hp = cap_value(val, 0, SHRT_MAX); + + val = 0; + if((skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest) + { + val += skill*3 + (status->max_sp*skill/500); + if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest + val += (30+10*skill)*val/100; + } + if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) + val += skill*2 + (status->max_sp*skill/500); + sregen->sp = cap_value(val, 0, SHRT_MAX); + } + + if(bl->type==BL_HOM) + { + struct homun_data *hd = (TBL_HOM*)bl; + if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0) + { + val = regen->hp*(100+5*skill)/100; + regen->hp = cap_value(val, 1, SHRT_MAX); + } + if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0) + { + val = regen->sp*(100+3*skill)/100; + regen->sp = cap_value(val, 1, SHRT_MAX); + } + } +} + +//Calculates SC related regen rates. +void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc) +{ + if (!(bl->type&BL_REGEN) || !regen) + return; + + regen->flag = RGN_HP|RGN_SP; + if(regen->sregen) + { + if (regen->sregen->hp) + regen->flag|=RGN_SHP; + + if (regen->sregen->sp) + regen->flag|=RGN_SSP; + regen->sregen->rate.hp = regen->sregen->rate.sp = 1; + } + if (regen->ssregen) + { + if (regen->ssregen->hp) + regen->flag|=RGN_SHP; + + if (regen->ssregen->sp) + regen->flag|=RGN_SSP; + regen->ssregen->rate.hp = regen->ssregen->rate.sp = 1; + } + regen->rate.hp = regen->rate.sp = 1; + + if (!sc || !sc->count) + return; + + if ( + (sc->data[SC_POISON].timer != -1 && sc->data[SC_SLOWPOISON].timer == -1) + || (sc->data[SC_DPOISON].timer != -1 && sc->data[SC_SLOWPOISON].timer == -1) + || sc->data[SC_BERSERK].timer != -1 + || sc->data[SC_TRICKDEAD].timer != -1 + || sc->data[SC_BLEEDING].timer != -1 + ) //No regen + regen->flag = 0; + + if ( + sc->data[SC_EXTREMITYFIST].timer != -1 + || sc->data[SC_DANCING].timer != -1 + || (sc->data[SC_EXPLOSIONSPIRITS].timer != -1 + && (sc->data[SC_SPIRIT].timer==-1 || sc->data[SC_SPIRIT].val2 != SL_MONK)) + ) //No natural SP regen + regen->flag &=~RGN_SP; + + if( + sc->data[SC_TENSIONRELAX].timer!=-1 + ) { + regen->rate.hp += 2; + if (regen->sregen) + regen->sregen->rate.hp += 3; + } + if (sc->data[SC_MAGNIFICAT].timer != -1) + { + regen->rate.hp += 1; + regen->rate.sp += 1; + } + if (sc->data[SC_REGENERATION].timer != -1) + { + if (!sc->data[SC_REGENERATION].val4) + { + regen->rate.hp += sc->data[SC_REGENERATION].val2; + regen->rate.sp += sc->data[SC_REGENERATION].val3; + } else + regen->flag&=~sc->data[SC_REGENERATION].val4; //Remove regen as specified by val4 + } +} + +//Calculates some attributes that depends on modified stats from status changes. +void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag) +{ + struct status_data *status = &sd->battle_status, *b_status = &sd->base_status; + int skill; + + if(flag&(SCB_MAXHP|SCB_VIT)) + { + flag|=SCB_MAXHP; //Ensures client-side refresh + + status->max_hp = status_base_pc_maxhp(sd,status); + status->max_hp += b_status->max_hp - sd->status.max_hp; + + status->max_hp = status_calc_maxhp(&sd->bl, &sd->sc, status->max_hp); + + if(status->max_hp > (unsigned int)battle_config.max_hp) + status->max_hp = battle_config.max_hp; + else if(!status->max_hp) + status->max_hp = 1; + + if(status->hp > status->max_hp) { + status->hp = status->max_hp; + clif_updatestatus(sd,SP_HP); + } + } + + if(flag&(SCB_MAXSP|SCB_INT)) + { + flag|=SCB_MAXSP; + + status->max_sp = status_base_pc_maxsp(sd,status); + status->max_sp += b_status->max_sp - sd->status.max_sp; + + status->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, status->max_sp); + + if(status->max_sp > (unsigned int)battle_config.max_sp) + status->max_sp = battle_config.max_sp; + else if(!status->max_sp) + status->max_sp = 1; + + if(status->sp > status->max_sp) { + status->sp = status->max_sp; + clif_updatestatus(sd,SP_SP); + } + } + + if(flag&SCB_MATK) { + //New matk + status->matk_min = status_base_matk_min(status); + status->matk_max = status_base_matk_max(status); + + //Bonuses from previous matk + status->matk_max += b_status->matk_max - status_base_matk_max(b_status); + status->matk_min += b_status->matk_min - status_base_matk_min(b_status); + + status->matk_min = status_calc_matk(&sd->bl, &sd->sc, status->matk_min); + status->matk_max = status_calc_matk(&sd->bl, &sd->sc, status->matk_max); + + if(sd->sc.data[SC_MAGICPOWER].timer!=-1) { //Store current matk values + sd->sc.data[SC_MAGICPOWER].val3 = status->matk_min; + sd->sc.data[SC_MAGICPOWER].val4 = status->matk_max; + } + } + + if(flag&SCB_SPEED) { + if(status->speed < battle_config.max_walk_speed) + status->speed = battle_config.max_walk_speed; + + if ((skill=pc_checkskill(sd,SA_FREECAST))>0) { + //Store casting walk speed for quick restoration. [Skotlex] + sd->prev_speed = status->speed * (175-5*skill)/100; + if(sd->ud.skilltimer != -1) { //Swap speed. + skill = status->speed; + status->speed = sd->prev_speed; + sd->prev_speed = skill; + } + } + } + if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) { + flag|=SCB_ASPD; + if (sd->status.weapon < MAX_WEAPON_TYPE) + skill = (1000 -4*status->agi -status->dex) + *aspd_base[sd->status.class_][sd->status.weapon]/1000; + else + skill = (( + (1000 -4*status->agi -status->dex) + *aspd_base[sd->status.class_][sd->weapontype1]/1000 + )+( + (1000 -4*status->agi -status->dex) + *aspd_base[sd->status.class_][sd->weapontype2]/1000 + )) *2/3; + + status->aspd_rate = status_calc_aspd_rate(&sd->bl, &sd->sc , b_status->aspd_rate); + + // Apply all relative modifiers + if(status->aspd_rate != 1000) + skill = skill *status->aspd_rate/1000; + + status->amotion = cap_value(skill,battle_config.max_aspd,2000); + + status->adelay = 2*status->amotion; + if ((skill=pc_checkskill(sd,SA_FREECAST))>0) { + //Store casting adelay for quick restoration. [Skotlex] + sd->prev_adelay = status->adelay*(150-5*skill)/100; + if(sd->ud.skilltimer != -1) { //Swap adelay. + skill = status->adelay; + status->adelay = sd->prev_adelay; + sd->prev_adelay = skill; + } + } + + } + + if(flag&(SCB_AGI|SCB_DSPD)) { + if (b_status->agi == status->agi) + status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, b_status->dmotion); + else { + skill = 800-status->agi*4; + status->dmotion = cap_value(skill, 400, 800); + if(battle_config.pc_damage_delay_rate != 100) + status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100; + //It's safe to ignore b_status->dmotion since no bonus affects it. + status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, status->dmotion); + } + } + + if(flag&SCB_SPEED) { + clif_updatestatus(sd,SP_SPEED); + if (sd->ud.walktimer != -1) //Re-walk to adjust speed. [Skotlex] + unit_walktoxy(&sd->bl, sd->ud.to_x, sd->ud.to_y, sd->ud.state.walk_easy); + } + + if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP)) + status_calc_regen(&sd->bl, status, &sd->regen); + + if(flag&SCB_REGEN) + status_calc_regen_rate(&sd->bl, &sd->regen, &sd->sc); + + if (flag == SCB_ALL) + return; //Refresh is done on invoking function (status_calc_pc) + + if(flag&SCB_STR) + clif_updatestatus(sd,SP_STR); + if(flag&SCB_AGI) + clif_updatestatus(sd,SP_AGI); + if(flag&SCB_VIT) + clif_updatestatus(sd,SP_VIT); + if(flag&SCB_INT) + clif_updatestatus(sd,SP_INT); + if(flag&SCB_DEX) + clif_updatestatus(sd,SP_DEX); + if(flag&SCB_LUK) + clif_updatestatus(sd,SP_LUK); + if(flag&SCB_HIT) + clif_updatestatus(sd,SP_HIT); + if(flag&SCB_FLEE) + clif_updatestatus(sd,SP_FLEE1); + if(flag&SCB_ASPD) + clif_updatestatus(sd,SP_ASPD); + if(flag&(SCB_BATK|SCB_WATK)) + clif_updatestatus(sd,SP_ATK1); + if(flag&SCB_DEF) + clif_updatestatus(sd,SP_DEF1); + if(flag&SCB_WATK) + clif_updatestatus(sd,SP_ATK2); + if(flag&SCB_DEF2) + clif_updatestatus(sd,SP_DEF2); + if(flag&SCB_FLEE2) + clif_updatestatus(sd,SP_FLEE2); + if(flag&SCB_CRI) + clif_updatestatus(sd,SP_CRITICAL); + if(flag&SCB_MATK) { + clif_updatestatus(sd,SP_MATK1); + clif_updatestatus(sd,SP_MATK2); + } + if(flag&SCB_MDEF) + clif_updatestatus(sd,SP_MDEF1); + if(flag&SCB_MDEF2) + clif_updatestatus(sd,SP_MDEF2); + if(flag&SCB_RANGE) + clif_updatestatus(sd,SP_ATTACKRANGE); + if(flag&SCB_MAXHP) + clif_updatestatus(sd,SP_MAXHP); + if(flag&SCB_MAXSP) + clif_updatestatus(sd,SP_MAXSP); +} + +//Calculates some attributes that depends on modified stats from status changes. +void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] +{ + struct status_data *status = &hd->battle_status, *b_status = &hd->base_status; + struct status_change *sc = &hd->sc; + int skill = 0; + + + if(flag&(SCB_MAXHP|SCB_VIT)) + { + flag|=SCB_MAXHP; //Ensures client-side refresh + // Apply relative modifiers from equipment + if(status->max_hp > (unsigned int)battle_config.max_hp) + status->max_hp = battle_config.max_hp; + else if(!status->max_hp) + status->max_hp = 1; + if(status->hp > status->max_hp) + status->hp = status->max_hp; + } + if(flag&(SCB_MAXSP|SCB_INT)) + { + flag|=SCB_MAXSP; + if(status->max_sp > (unsigned int)battle_config.max_sp) + status->max_sp = battle_config.max_sp; + else if(!status->max_sp) + status->max_sp = 1; + if(status->sp > status->max_sp) + status->sp = status->max_sp; + } + if(flag&SCB_VIT) + { //Since vit affects def, recalculate def. + flag|=SCB_DEF; + status->def = status_calc_def(&hd->bl, sc, b_status->def); + status->def+= (status->vit/5 - b_status->vit/5); + } + if(flag&SCB_INT) + { + flag|=SCB_MDEF; + status->mdef = status_calc_mdef(&hd->bl, sc, b_status->mdef); + status->mdef+= (status->int_/5 - b_status->int_/5); + } + if(flag&SCB_DEX) { + flag |=SCB_WATK; + status->rhw.atk = status_calc_watk(&hd->bl, sc, b_status->rhw.atk); + status->rhw.atk+= (status->dex - b_status->dex); + } + if(flag&SCB_STR) { + flag |=SCB_WATK; + status->rhw.atk2 = status_calc_watk(&hd->bl, sc, b_status->rhw.atk2); + status->rhw.atk2+= (status->str - b_status->str); + } + if(flag|SCB_WATK && status->rhw.atk2 < status->rhw.atk) + status->rhw.atk2 = status->rhw.atk; + + if(flag&SCB_MATK) //Hom Min Matk is always the same as Max Matk + status->matk_min = status->matk_max; + + if(flag&SCB_SPEED && battle_config.slaves_inherit_speed&1 && hd->master) + status->speed = status_get_speed(&hd->master->bl); + + if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) { + flag|=SCB_ASPD; + + skill = (1000 -4*status->agi -status->dex) + *hd->homunculusDB->baseASPD/1000; + + status->aspd_rate = status_calc_aspd_rate(&hd->bl, sc , b_status->aspd_rate); + if(status->aspd_rate != 1000) + skill = skill*status->aspd_rate/1000; + + status->amotion = cap_value(skill,battle_config.max_aspd,2000); + status->adelay = 2*status->amotion; + } + + if(flag&(SCB_AGI|SCB_DSPD)) { + skill = 800-status->agi*4; + status->dmotion = cap_value(skill, 400, 800); + status->dmotion = status_calc_dmotion(&hd->bl, sc, b_status->dmotion); + } + + if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL) + status_calc_regen(&hd->bl, status, &hd->regen); + + if(flag&SCB_REGEN) + status_calc_regen_rate(&hd->bl, &hd->regen, sc); + + if (flag == SCB_ALL) + return; //Refresh is done on invoking function (status_calc_hom) + + if (hd->master && flag&( + SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK| + SCB_HIT|SCB_FLEE|SCB_CRI|SCB_FLEE2| + SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2| + SCB_BATK|SCB_WATK|SCB_MATK|SCB_ASPD|SCB_SPEED| + SCB_RANGE|SCB_MAXHP|SCB_MAXSP) + ) + clif_hominfo(hd->master,hd,0); +} + +void status_calc_bl(struct block_list *bl, unsigned long flag) +{ + struct status_data *b_status, *status; + struct status_change *sc; + int temp; + TBL_PC *sd; + b_status = status_get_base_status(bl); + status = status_get_status_data(bl); + sc = status_get_sc(bl); + + if (!b_status || !status) + return; + + BL_CAST(BL_PC,bl,sd); + + if(sd && flag&SCB_PC) + { //Recalc everything. + status_calc_pc(sd,0); + return; + } + + if((!bl->type&(BL_REGEN)) && (!sc || !sc->count)) { //No difference. + status_cpy(status, b_status); + return; + } + + if(flag&SCB_STR) { + status->str = status_calc_str(bl, sc, b_status->str); + flag|=SCB_BATK; + } + + if(flag&SCB_AGI) { + status->agi = status_calc_agi(bl, sc, b_status->agi); + flag|=SCB_FLEE; + } + + if(flag&SCB_VIT) { + status->vit = status_calc_vit(bl, sc, b_status->vit); + flag|=SCB_DEF2|SCB_MDEF2; + } + + if(flag&SCB_INT) { + status->int_ = status_calc_int(bl, sc, b_status->int_); + flag|=SCB_MATK|SCB_MDEF2; + } + + if(flag&SCB_DEX) { + status->dex = status_calc_dex(bl, sc, b_status->dex); + flag|=SCB_BATK|SCB_HIT; + } + + if(flag&SCB_LUK) { + status->luk = status_calc_luk(bl, sc, b_status->luk); + flag|=SCB_BATK|SCB_CRI|SCB_FLEE2; + } + + if(flag&SCB_BATK && b_status->batk) { + status->batk = status_base_atk(bl,status); + temp = b_status->batk - status_base_atk(bl,b_status); + if (temp) + status->batk += temp; + status->batk = status_calc_batk(bl, sc, status->batk); + } + + if(flag&SCB_WATK) { + status->rhw.atk = status_calc_watk(bl, sc, b_status->rhw.atk); + if (!sd) //Should not affect weapon refine bonus + status->rhw.atk2 = status_calc_watk(bl, sc, b_status->rhw.atk2); + if(status->lhw && b_status->lhw && b_status->lhw->atk) { + if (sd) { + sd->state.lr_flag = 1; + status->lhw->atk = status_calc_watk(bl, sc, b_status->lhw->atk); + sd->state.lr_flag = 0; + } else { + status->lhw->atk = status_calc_watk(bl, sc, b_status->lhw->atk); + status->lhw->atk2= status_calc_watk(bl, sc, b_status->lhw->atk2); + } + } + } + + if(flag&SCB_HIT) { + if (status->dex == b_status->dex) + status->hit = status_calc_hit(bl, sc, b_status->hit); + else + status->hit = status_calc_hit(bl, sc, b_status->hit +(status->dex - b_status->dex)); + } + + if(flag&SCB_FLEE) { + if (status->agi == b_status->agi) + status->flee = status_calc_flee(bl, sc, b_status->flee); + else + status->flee = status_calc_flee(bl, sc, b_status->flee +(status->agi - b_status->agi)); + } + + if(flag&SCB_DEF) + status->def = status_calc_def(bl, sc, b_status->def); + + if(flag&SCB_DEF2) { + if (status->vit == b_status->vit) + status->def2 = status_calc_def2(bl, sc, b_status->def2); + else + status->def2 = status_calc_def2(bl, sc, b_status->def2 + (status->vit - b_status->vit)); + } + + if(flag&SCB_MDEF) + status->mdef = status_calc_mdef(bl, sc, b_status->mdef); + + if(flag&SCB_MDEF2) { + if (status->int_ == b_status->int_ && status->vit == b_status->vit) + status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2); + else + status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2 +(status->int_ - b_status->int_) +((status->vit - b_status->vit)>>1)); + } + + if(flag&SCB_SPEED) { + status->speed = status_calc_speed(bl, sc, b_status->speed); + if (!sd) + { //Player speed is updated on calc_bl_sub_pc + struct unit_data *ud = unit_bl2ud(bl); + if (ud && ud->walktimer != -1) //Re-walk to adjust speed. [Skotlex] + unit_walktoxy(bl, ud->to_x, ud->to_y, ud->state.walk_easy); + } + } + if(flag&SCB_CRI && b_status->cri) { + if (status->luk == b_status->luk) + status->cri = status_calc_critical(bl, sc, b_status->cri); + else + status->cri = status_calc_critical(bl, sc, b_status->cri + 3*(status->luk - b_status->luk)); + } + + if(flag&SCB_FLEE2 && b_status->flee2) { + if (status->luk == b_status->luk) + status->flee2 = status_calc_flee2(bl, sc, b_status->flee2); + else + status->flee2 = status_calc_flee2(bl, sc, b_status->flee2 +(status->luk - b_status->luk)); + } + + if(flag&SCB_ATK_ELE) { + status->rhw.ele = status_calc_attack_element(bl, sc, b_status->rhw.ele); + if(status->lhw && b_status->lhw) { + if (sd) sd->state.lr_flag = 1; + status->lhw->ele = status_calc_attack_element(bl, sc, b_status->lhw->ele); + if (sd) sd->state.lr_flag = 0; + } + } + + if(flag&SCB_DEF_ELE) { + status->def_ele = status_calc_element(bl, sc, b_status->def_ele); + status->ele_lv = status_calc_element_lv(bl, sc, b_status->ele_lv); + } + + if(flag&SCB_MODE) + { + status->mode = status_calc_mode(bl, sc, b_status->mode); + //Since mode changed, reset their state. + if (!(status->mode&MD_CANATTACK)) + unit_stop_attack(bl); + if (!(status->mode&MD_CANMOVE)) + unit_stop_walking(bl,0); + } + +// No status changes alter these yet. +// if(flag&SCB_SIZE) +// if(flag&SCB_RACE) +// if(flag&SCB_RANGE) + + if(sd) { + //The remaining are handled quite different by players, so use their own function. + status_calc_bl_sub_pc(sd, flag); + return; + } + + if(flag&SCB_MAXHP) { + status->max_hp = status_calc_maxhp(bl, sc, b_status->max_hp); + if (status->hp > status->max_hp) //FIXME: Should perhaps a status_zap should be issued? + status->hp = status->max_hp; + } + + if(flag&SCB_MAXSP) { + status->max_sp = status_calc_maxsp(bl, sc, b_status->max_sp); + if (status->sp > status->max_sp) + status->sp = status->max_sp; + } + + if(flag&SCB_MATK) { + status->matk_min = status_base_matk_min(status); + status->matk_max = status_base_matk_max(status); + status->matk_min = status_calc_matk(bl, sc, status->matk_min); + status->matk_max = status_calc_matk(bl, sc, status->matk_max); + if(sc->data[SC_MAGICPOWER].timer!=-1) { //Store current matk values + sc->data[SC_MAGICPOWER].val3 = status->matk_min; + sc->data[SC_MAGICPOWER].val4 = status->matk_max; + } + } + + if(bl->type == BL_HOM) { + //The remaining are handled quite different by homunculus, so use their own function. + status_calc_bl_sub_hom((TBL_HOM*)bl, flag); + return; + } + + if(flag&SCB_ASPD) { + status->aspd_rate = status_calc_aspd_rate(bl, sc , b_status->aspd_rate); + temp = status->aspd_rate*b_status->amotion/1000; + status->amotion = cap_value(temp, battle_config.monster_max_aspd, 2000); + + temp = status->aspd_rate*b_status->adelay/1000; + status->adelay = cap_value(temp, battle_config.monster_max_aspd<<1, 4000); + } + + if(flag&SCB_DSPD) + status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion); + + if(bl->type&BL_REGEN) { + if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP)) + status_calc_regen(bl, status, status_get_regen_data(bl)); + if(flag&SCB_REGEN) + status_calc_regen_rate(bl, status_get_regen_data(bl), sc); + } +} +/*========================================== + * Apply shared stat mods from status changes [DracoRPG] + *------------------------------------------ + */ +static unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str) +{ + if(!sc || !sc->count) + return cap_value(str,1,USHRT_MAX); + + if(sc->data[SC_INCALLSTATUS].timer!=-1) + str += sc->data[SC_INCALLSTATUS].val1; + if(sc->data[SC_INCSTR].timer!=-1) + str += sc->data[SC_INCSTR].val1; + if(sc->data[SC_STRFOOD].timer!=-1) + str += sc->data[SC_STRFOOD].val1; + if(sc->data[SC_BATTLEORDERS].timer!=-1) + str += 5; + if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val3>>16) + str += sc->data[SC_GUILDAURA].val3>>16; + if(sc->data[SC_LOUD].timer!=-1) + str += 4; + if(sc->data[SC_TRUESIGHT].timer!=-1) + str += 5; + if(sc->data[SC_SPURT].timer!=-1) + str += 10; + if(sc->data[SC_NEN].timer!=-1) + str += sc->data[SC_NEN].val1; + if(sc->data[SC_BLESSING].timer != -1){ + if(sc->data[SC_BLESSING].val2) + str += sc->data[SC_BLESSING].val2; + else + str >>= 1; + } + if(sc->data[SC_MARIONETTE].timer!=-1) + str -= (sc->data[SC_MARIONETTE].val3>>16)&0xFF; + if(sc->data[SC_MARIONETTE2].timer!=-1) + str += (sc->data[SC_MARIONETTE2].val3>>16)&0xFF; + if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && str < 50) + str = 50; + + return cap_value(str,1,USHRT_MAX); +} + +static unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi) +{ + if(!sc || !sc->count) + return cap_value(agi,1,USHRT_MAX); + + if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1) + agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100; + if(sc->data[SC_INCAGIRATE].timer!=-1) + agi += agi*sc->data[SC_INCAGIRATE].val1/100; + if(sc->data[SC_INCALLSTATUS].timer!=-1) + agi += sc->data[SC_INCALLSTATUS].val1; + if(sc->data[SC_INCAGI].timer!=-1) + agi += sc->data[SC_INCAGI].val1; + if(sc->data[SC_AGIFOOD].timer!=-1) + agi += sc->data[SC_AGIFOOD].val1; + if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val4>>16) + agi += sc->data[SC_GUILDAURA].val4>>16; + if(sc->data[SC_TRUESIGHT].timer!=-1) + agi += 5; + if(sc->data[SC_INCREASEAGI].timer!=-1) + agi += sc->data[SC_INCREASEAGI].val2; + if(sc->data[SC_INCREASING].timer!=-1) + agi += 4; // added based on skill updates [Reddozen] + if(sc->data[SC_DECREASEAGI].timer!=-1) + agi -= sc->data[SC_DECREASEAGI].val2; + if(sc->data[SC_QUAGMIRE].timer!=-1) + agi -= sc->data[SC_QUAGMIRE].val2; + if(sc->data[SC_SUITON].timer!=-1 && sc->data[SC_SUITON].val3) + agi -= sc->data[SC_SUITON].val2; + if(sc->data[SC_MARIONETTE].timer!=-1) + agi -= (sc->data[SC_MARIONETTE].val3>>8)&0xFF; + if(sc->data[SC_MARIONETTE2].timer!=-1) + agi += (sc->data[SC_MARIONETTE2].val3>>8)&0xFF; + if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && agi < 50) + agi = 50; + + return cap_value(agi,1,USHRT_MAX); +} + +static unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit) +{ + if(!sc || !sc->count) + return cap_value(vit,1,USHRT_MAX); + + if(sc->data[SC_INCALLSTATUS].timer!=-1) + vit += sc->data[SC_INCALLSTATUS].val1; + if(sc->data[SC_INCVIT].timer!=-1) + vit += sc->data[SC_INCVIT].val1; + if(sc->data[SC_VITFOOD].timer!=-1) + vit += sc->data[SC_VITFOOD].val1; + if(sc->data[SC_CHANGE].timer!=-1) + vit += sc->data[SC_CHANGE].val2; + if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val3&0xFFFF) + vit += sc->data[SC_GUILDAURA].val3&0xFFFF; + if(sc->data[SC_TRUESIGHT].timer!=-1) + vit += 5; + if(sc->data[SC_STRIPARMOR].timer!=-1) + vit -= vit * sc->data[SC_STRIPARMOR].val2/100; + if(sc->data[SC_MARIONETTE].timer!=-1) + vit -= sc->data[SC_MARIONETTE].val3&0xFF; + if(sc->data[SC_MARIONETTE2].timer!=-1) + vit += sc->data[SC_MARIONETTE2].val3&0xFF; + if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && vit < 50) + vit = 50; + + return cap_value(vit,1,USHRT_MAX); +} + +static unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_) +{ + if(!sc || !sc->count) + return cap_value(int_,1,USHRT_MAX); + + if(sc->data[SC_INCALLSTATUS].timer!=-1) + int_ += sc->data[SC_INCALLSTATUS].val1; + if(sc->data[SC_INCINT].timer!=-1) + int_ += sc->data[SC_INCINT].val1; + if(sc->data[SC_INTFOOD].timer!=-1) + int_ += sc->data[SC_INTFOOD].val1; + if(sc->data[SC_CHANGE].timer!=-1) + int_ += sc->data[SC_CHANGE].val3; + if(sc->data[SC_BATTLEORDERS].timer!=-1) + int_ += 5; + if(sc->data[SC_TRUESIGHT].timer!=-1) + int_ += 5; + if(sc->data[SC_BLESSING].timer != -1){ + if (sc->data[SC_BLESSING].val2) + int_ += sc->data[SC_BLESSING].val2; + else + int_ >>= 1; + } + if(sc->data[SC_STRIPHELM].timer!=-1) + int_ -= int_ * sc->data[SC_STRIPHELM].val2/100; + if(sc->data[SC_NEN].timer!=-1) + int_ += sc->data[SC_NEN].val1; + if(sc->data[SC_MARIONETTE].timer!=-1) + int_ -= (sc->data[SC_MARIONETTE].val4>>16)&0xFF; + if(sc->data[SC_MARIONETTE2].timer!=-1) + int_ += (sc->data[SC_MARIONETTE2].val4>>16)&0xFF; + if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && int_ < 50) + int_ = 50; + + return cap_value(int_,1,USHRT_MAX); +} + +static unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex) +{ + if(!sc || !sc->count) + return cap_value(dex,1,USHRT_MAX); + + if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1) + dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100; + + if(sc->data[SC_INCDEXRATE].timer!=-1) + dex += dex*sc->data[SC_INCDEXRATE].val1/100; + if(sc->data[SC_INCALLSTATUS].timer!=-1) + dex += sc->data[SC_INCALLSTATUS].val1; + if(sc->data[SC_INCDEX].timer!=-1) + dex += sc->data[SC_INCDEX].val1; + if(sc->data[SC_DEXFOOD].timer!=-1) + dex += sc->data[SC_DEXFOOD].val1; + if(sc->data[SC_BATTLEORDERS].timer!=-1) + dex += 5; + if(sc->data[SC_GUILDAURA].timer != -1 && sc->data[SC_GUILDAURA].val4&0xFFFF) + dex += sc->data[SC_GUILDAURA].val4&0xFFFF; + if(sc->data[SC_TRUESIGHT].timer!=-1) + dex += 5; + if(sc->data[SC_QUAGMIRE].timer!=-1) + dex -= sc->data[SC_QUAGMIRE].val2; + if(sc->data[SC_BLESSING].timer != -1){ + if (sc->data[SC_BLESSING].val2) + dex += sc->data[SC_BLESSING].val2; + else + dex >>= 1; + } + if(sc->data[SC_INCREASING].timer!=-1) + dex += 4; // added based on skill updates [Reddozen] + if(sc->data[SC_MARIONETTE].timer!=-1) + dex -= (sc->data[SC_MARIONETTE].val4>>8)&0xFF; + if(sc->data[SC_MARIONETTE2].timer!=-1) + dex += (sc->data[SC_MARIONETTE2].val4>>8)&0xFF; + if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && dex < 50) + dex = 50; + + return cap_value(dex,1,USHRT_MAX); +} + +static unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) +{ + if(!sc || !sc->count) + return cap_value(luk,1,USHRT_MAX); + + if(sc->data[SC_CURSE].timer!=-1) + return 0; + if(sc->data[SC_INCALLSTATUS].timer!=-1) + luk += sc->data[SC_INCALLSTATUS].val1; + if(sc->data[SC_INCLUK].timer!=-1) + luk += sc->data[SC_INCLUK].val1; + if(sc->data[SC_LUKFOOD].timer!=-1) + luk += sc->data[SC_LUKFOOD].val1; + if(sc->data[SC_TRUESIGHT].timer!=-1) + luk += 5; + if(sc->data[SC_GLORIA].timer!=-1) + luk += 30; + if(sc->data[SC_MARIONETTE].timer!=-1) + luk -= sc->data[SC_MARIONETTE].val4&0xFF; + if(sc->data[SC_MARIONETTE2].timer!=-1) + luk += sc->data[SC_MARIONETTE2].val4&0xFF; + if(sc->data[SC_SPIRIT].timer!=-1 && sc->data[SC_SPIRIT].val2 == SL_HIGH && luk < 50) + luk = 50; + + return cap_value(luk,1,USHRT_MAX); +} + +static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk) +{ + if(!sc || !sc->count) + return cap_value(batk,0,USHRT_MAX); + + if(sc->data[SC_ATKPOTION].timer!=-1) + batk += sc->data[SC_ATKPOTION].val1; + if(sc->data[SC_BATKFOOD].timer!=-1) + batk += sc->data[SC_BATKFOOD].val1; + if(sc->data[SC_INCATKRATE].timer!=-1) + batk += batk * sc->data[SC_INCATKRATE].val1/100; + if(sc->data[SC_PROVOKE].timer!=-1) + batk += batk * sc->data[SC_PROVOKE].val3/100; + if(sc->data[SC_CONCENTRATION].timer!=-1) + batk += batk * sc->data[SC_CONCENTRATION].val2/100; + if(sc->data[SC_SKE].timer!=-1) + batk += batk * 3; + if(sc->data[SC_BLOODLUST].timer!=-1) + batk += batk * sc->data[SC_BLOODLUST].val2/100; + if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2==4) + batk -= batk * 25/100; + if(sc->data[SC_CURSE].timer!=-1) + batk -= batk * 25/100; +//Curse shouldn't effect on this? <- Curse OR Bleeding?? +// if(sc->data[SC_BLEEDING].timer != -1) +// batk -= batk * 25/100; + if(sc->data[SC_FLEET].timer!=-1) + batk += batk * sc->data[SC_FLEET].val3/100; + if(sc->data[SC_GATLINGFEVER].timer!=-1) + batk += sc->data[SC_GATLINGFEVER].val3; + if(sc->data[SC_MADNESSCANCEL].timer!=-1) + batk += 100; + return cap_value(batk,0,USHRT_MAX); +} + +static unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk) +{ + if(!sc || !sc->count) + return cap_value(watk,0,USHRT_MAX); + + if(sc->data[SC_IMPOSITIO].timer!=-1) + watk += sc->data[SC_IMPOSITIO].val2; + if(sc->data[SC_WATKFOOD].timer!=-1) + watk += sc->data[SC_WATKFOOD].val1; + if(sc->data[SC_DRUMBATTLE].timer!=-1) + watk += sc->data[SC_DRUMBATTLE].val2; + if(sc->data[SC_VOLCANO].timer!=-1) + watk += sc->data[SC_VOLCANO].val2; + if(sc->data[SC_INCATKRATE].timer!=-1) + watk += watk * sc->data[SC_INCATKRATE].val1/100; + if(sc->data[SC_PROVOKE].timer!=-1) + watk += watk * sc->data[SC_PROVOKE].val3/100; + if(sc->data[SC_CONCENTRATION].timer!=-1) + watk += watk * sc->data[SC_CONCENTRATION].val2/100; + if(sc->data[SC_SKE].timer!=-1) + watk += watk * 3; + if(sc->data[SC_NIBELUNGEN].timer!=-1) { + if (bl->type != BL_PC) + watk += sc->data[SC_NIBELUNGEN].val2; + else { + TBL_PC *sd = (TBL_PC*)bl; + int index = sd->equip_index[sd->state.lr_flag?8:9]; + if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) + watk += sc->data[SC_NIBELUNGEN].val2; + } + } + if(sc->data[SC_BLOODLUST].timer!=-1) + watk += watk * sc->data[SC_BLOODLUST].val2/100; + if(sc->data[SC_FLEET].timer!=-1) + watk += watk * sc->data[SC_FLEET].val3/100; + if(sc->data[SC_CURSE].timer!=-1) + watk -= watk * 25/100; + if(sc->data[SC_STRIPWEAPON].timer!=-1) + watk -= watk * sc->data[SC_STRIPWEAPON].val2/100; + + return cap_value(watk,0,USHRT_MAX); +} + +static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk) +{ + if(!sc || !sc->count) + return cap_value(matk,0,USHRT_MAX); + + if(sc->data[SC_MATKPOTION].timer!=-1) + matk += sc->data[SC_MATKPOTION].val1; + if(sc->data[SC_MATKFOOD].timer!=-1) + matk += sc->data[SC_MATKFOOD].val1; + if(sc->data[SC_MAGICPOWER].timer!=-1) + matk += matk * 5*sc->data[SC_MAGICPOWER].val1/100; + if(sc->data[SC_MINDBREAKER].timer!=-1) + matk += matk * sc->data[SC_MINDBREAKER].val2/100; + if(sc->data[SC_INCMATKRATE].timer!=-1) + matk += matk * sc->data[SC_INCMATKRATE].val1/100; + + return cap_value(matk,0,USHRT_MAX); +} + +static signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical) +{ + if(!sc || !sc->count) + return cap_value(critical,10,SHRT_MAX); + + if (sc->data[SC_EXPLOSIONSPIRITS].timer!=-1) + critical += sc->data[SC_EXPLOSIONSPIRITS].val2; + if (sc->data[SC_FORTUNE].timer!=-1) + critical += sc->data[SC_FORTUNE].val2; + if (sc->data[SC_TRUESIGHT].timer!=-1) + critical += sc->data[SC_TRUESIGHT].val2; + if(sc->data[SC_CLOAKING].timer!=-1) + critical += critical; + + return cap_value(critical,10,SHRT_MAX); +} + +static signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit) +{ + + if(!sc || !sc->count) + return cap_value(hit,1,SHRT_MAX); + + if(sc->data[SC_INCHIT].timer != -1) + hit += sc->data[SC_INCHIT].val1; + if(sc->data[SC_HITFOOD].timer!=-1) + hit += sc->data[SC_HITFOOD].val1; + if(sc->data[SC_TRUESIGHT].timer != -1) + hit += sc->data[SC_TRUESIGHT].val3; + if(sc->data[SC_HUMMING].timer!=-1) + hit += sc->data[SC_HUMMING].val2; + if(sc->data[SC_CONCENTRATION].timer != -1) + hit += sc->data[SC_CONCENTRATION].val3; + if(sc->data[SC_INCHITRATE].timer != -1) + hit += hit * sc->data[SC_INCHITRATE].val1/100; + if(sc->data[SC_BLIND].timer != -1) + hit -= hit * 25/100; + if(sc->data[SC_ADJUSTMENT].timer!=-1) + hit -= 30; + if(sc->data[SC_INCREASING].timer!=-1) + hit += 20; // RockmanEXE; changed based on updated [Reddozen] + + return cap_value(hit,1,SHRT_MAX); +} + +static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee) +{ + if (bl->type == BL_PC && map_flag_gvg(bl->m)) //GVG grounds flee penalty, placed here because it's "like" a status change. [Skotlex] + flee -= flee * battle_config.gvg_flee_penalty/100; + + if(!sc || !sc->count) + return cap_value(flee,1,SHRT_MAX); + + if(sc->data[SC_INCFLEE].timer!=-1) + flee += sc->data[SC_INCFLEE].val1; + if(sc->data[SC_FLEEFOOD].timer!=-1) + flee += sc->data[SC_FLEEFOOD].val1; + if(sc->data[SC_WHISTLE].timer!=-1) + flee += sc->data[SC_WHISTLE].val2; + if(sc->data[SC_WINDWALK].timer!=-1) + flee += sc->data[SC_WINDWALK].val2; + if(sc->data[SC_INCFLEERATE].timer!=-1) + flee += flee * sc->data[SC_INCFLEERATE].val1/100; + if(sc->data[SC_VIOLENTGALE].timer!=-1) + flee += flee * sc->data[SC_VIOLENTGALE].val2/100; + if(sc->data[SC_MOON_COMFORT].timer!=-1) //SG skill [Komurka] + flee += sc->data[SC_MOON_COMFORT].val2; + if(sc->data[SC_CLOSECONFINE].timer!=-1) + flee += 10; + if(sc->data[SC_SPIDERWEB].timer!=-1) + flee -= flee * 50/100; + if(sc->data[SC_BERSERK].timer!=-1) + flee -= flee * 50/100; + if(sc->data[SC_BLIND].timer!=-1) + flee -= flee * 25/100; + if(sc->data[SC_ADJUSTMENT].timer!=-1) + flee += 30; + if(sc->data[SC_GATLINGFEVER].timer!=-1) + flee -= sc->data[SC_GATLINGFEVER].val4; + if(sc->data[SC_SPEED].timer!=-1) + flee += 10 + sc->data[SC_SPEED].val1 * 10 ; + + return cap_value(flee,1,SHRT_MAX); +} + +static signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2) +{ + if(!sc || !sc->count) + return cap_value(flee2,10,SHRT_MAX); + + if(sc->data[SC_WHISTLE].timer!=-1) + flee2 += sc->data[SC_WHISTLE].val3*10; + + return cap_value(flee2,10,SHRT_MAX); +} + +static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def) +{ + if(!sc || !sc->count) + return cap_value(def,0,CHAR_MAX); + + if(sc->data[SC_BERSERK].timer!=-1) + return 0; + if(sc->data[SC_SKA].timer != -1) + return sc->data[SC_SKA].val3; + if(sc->data[SC_BARRIER].timer!=-1) + return 100; + if(sc->data[SC_KEEPING].timer!=-1) + return 90; + if(sc->data[SC_STEELBODY].timer!=-1) + return 90; + if(sc->data[SC_DRUMBATTLE].timer!=-1) + def += sc->data[SC_DRUMBATTLE].val3; + if (sc->data[SC_DEFENCE].timer != -1) //[orn] + def += sc->data[SC_DEFENCE].val2 ; + if(sc->data[SC_INCDEFRATE].timer!=-1) + def += def * sc->data[SC_INCDEFRATE].val1/100; + if(sc->data[SC_FREEZE].timer!=-1) + def >>=1; + if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) + def >>=1; + if(sc->data[SC_SIGNUMCRUCIS].timer!=-1) + def -= def * sc->data[SC_SIGNUMCRUCIS].val2/100; + if(sc->data[SC_CONCENTRATION].timer!=-1) + def -= def * sc->data[SC_CONCENTRATION].val4/100; + if(sc->data[SC_SKE].timer!=-1) + def >>=1; + if(sc->data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) // Provoke doesn't alter player defense. + def -= def * sc->data[SC_PROVOKE].val4/100; + if(sc->data[SC_STRIPSHIELD].timer!=-1) + def -= def * sc->data[SC_STRIPSHIELD].val2/100; + if (sc->data[SC_FLING].timer!=-1) + def -= def * (sc->data[SC_FLING].val2)/100; + + return cap_value(def,0,CHAR_MAX); +} + +static signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2) +{ + if(!sc || !sc->count) + return cap_value(def2,1,SHRT_MAX); + + if(sc->data[SC_BERSERK].timer!=-1) + return 0; + if(sc->data[SC_ETERNALCHAOS].timer!=-1) + return 0; + if(sc->data[SC_SUN_COMFORT].timer!=-1) + def2 += sc->data[SC_SUN_COMFORT].val2; + if(sc->data[SC_ANGELUS].timer!=-1) + def2 += def2 * sc->data[SC_ANGELUS].val2/100; + if(sc->data[SC_CONCENTRATION].timer!=-1) + def2 -= def2 * sc->data[SC_CONCENTRATION].val4/100; + if(sc->data[SC_POISON].timer!=-1) + def2 -= def2 * 25/100; + if(sc->data[SC_DPOISON].timer!=-1) + def2 -= def2 * 25/100; + if(sc->data[SC_SKE].timer!=-1) + def2 -= def2 * 50/100; + if(sc->data[SC_PROVOKE].timer!=-1) + def2 -= def2 * sc->data[SC_PROVOKE].val4/100; + if(sc->data[SC_JOINTBEAT].timer!=-1){ + if(sc->data[SC_JOINTBEAT].val2==3) + def2 -= def2 * 50/100; + else if(sc->data[SC_JOINTBEAT].val2==4) + def2 -= def2 * 25/100; + } + if(sc->data[SC_FLING].timer!=-1) + def2 -= def2 * (sc->data[SC_FLING].val3)/100; + + return cap_value(def2,1,SHRT_MAX); +} + +static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef) +{ + if(!sc || !sc->count) + return cap_value(mdef,0,CHAR_MAX); + + if(sc->data[SC_BERSERK].timer!=-1) + return 0; + if(sc->data[SC_BARRIER].timer!=-1) + return 100; + if(sc->data[SC_STEELBODY].timer!=-1) + return 90; + if(sc->data[SC_SKA].timer != -1) // [marquis007] + return 90; + if(sc->data[SC_FREEZE].timer!=-1) + mdef += 25*mdef/100; + if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) + mdef += 25*mdef/100; + if(sc->data[SC_ENDURE].timer!=-1 && sc->data[SC_ENDURE].val4 == 0) + mdef += sc->data[SC_ENDURE].val1; + + return cap_value(mdef,0,CHAR_MAX); +} + +static signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, int mdef2) +{ + if(!sc || !sc->count) + return cap_value(mdef2,1,SHRT_MAX); + + if(sc->data[SC_BERSERK].timer!=-1) + return 0; + if(sc->data[SC_MINDBREAKER].timer!=-1) + mdef2 -= mdef2 * sc->data[SC_MINDBREAKER].val3/100; + + return cap_value(mdef2,1,SHRT_MAX); +} + +static unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed) +{ + if(!sc || !sc->count) + return cap_value(speed,10,USHRT_MAX); + + // Fixed reductions + if(sc->data[SC_CURSE].timer!=-1) + speed += 450; + if(sc->data[SC_SWOO].timer != -1) // [marquis007] + speed += 450; //Let's use Curse's slow down momentarily (exact value unknown) + if(sc->data[SC_WEDDING].timer!=-1) + speed += 300; + + if(sc->data[SC_GATLINGFEVER].timer==-1) + { //% increases (they don't stack, with the exception of Speedup1? @.@) + if(sc->data[SC_SPEEDUP1].timer!=-1) + speed -= speed * 50/100; + if(sc->data[SC_RUN].timer!=-1) + speed -= speed * 50/100; + else if(sc->data[SC_SPEEDUP0].timer!=-1) + speed -= speed * 25/100; + else if(sc->data[SC_INCREASEAGI].timer!=-1) + speed -= speed * 25/100; + else if(sc->data[SC_FUSION].timer != -1) + speed -= speed * 25/100; + else if(sc->data[SC_CARTBOOST].timer!=-1) + speed -= speed * 20/100; + else if(sc->data[SC_BERSERK].timer!=-1) + speed -= speed * 20/100; + else if(sc->data[SC_AVOID].timer!=-1) + speed -= speed * sc->data[SC_AVOID].val2/100; + else if(sc->data[SC_WINDWALK].timer!=-1) + speed -= speed * sc->data[SC_WINDWALK].val3/100; + } + //% reductions (they stack) + if(sc->data[SC_DANCING].timer!=-1 && sc->data[SC_DANCING].val3&0xFFFF) + speed += speed*(sc->data[SC_DANCING].val3&0xFFFF)/100; + if(sc->data[SC_DECREASEAGI].timer!=-1) + speed = speed * 100/75; + if(sc->data[SC_STEELBODY].timer!=-1) + speed = speed * 100/75; + if(sc->data[SC_QUAGMIRE].timer!=-1) + speed = speed * 100/50; + if(sc->data[SC_SUITON].timer!=-1 && sc->data[SC_SUITON].val3) + speed = speed * 100/sc->data[SC_SUITON].val3; + if(sc->data[SC_DONTFORGETME].timer!=-1) + speed = speed * 100/sc->data[SC_DONTFORGETME].val3; + if(sc->data[SC_DEFENDER].timer!=-1) + speed = speed * 100/sc->data[SC_DEFENDER].val3; + if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY) + speed = speed * 100/75; + if(sc->data[SC_JOINTBEAT].timer!=-1) { + if (sc->data[SC_JOINTBEAT].val2 == 0) + speed = speed * 100/50; + else + if (sc->data[SC_JOINTBEAT].val2 == 2) + speed = speed * 100/70; + } + if(sc->data[SC_CLOAKING].timer!=-1) + speed = speed * 100 /( + (sc->data[SC_CLOAKING].val4&1?25:0) //Wall speed bonus + +sc->data[SC_CLOAKING].val3); //Normal adjustment bonus. + + if(sc->data[SC_LONGING].timer!=-1) + speed = speed * 100/sc->data[SC_LONGING].val3; + if(sc->data[SC_HIDING].timer!=-1 && sc->data[SC_HIDING].val3) + speed = speed * 100/sc->data[SC_HIDING].val3; + if(sc->data[SC_CHASEWALK].timer!=-1) + speed = speed * 100/sc->data[SC_CHASEWALK].val3; + if(sc->data[SC_GATLINGFEVER].timer!=-1) + speed = speed * 100/75; + if(sc->data[SC_SLOWDOWN].timer!=-1) + speed = speed * 100/75; + + return cap_value(speed,10,USHRT_MAX); +} + +static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate) +{ + int i; + if(!sc || !sc->count) + return cap_value(aspd_rate,0,SHRT_MAX); + + if(sc->data[SC_QUAGMIRE].timer==-1 && sc->data[SC_DONTFORGETME].timer==-1) + { + int max = 0; + if(sc->data[SC_STAR_COMFORT].timer!=-1) + max = sc->data[SC_STAR_COMFORT].val2; + + if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 && + max < sc->data[SC_TWOHANDQUICKEN].val2) + max = sc->data[SC_TWOHANDQUICKEN].val2; + + if(sc->data[SC_ONEHAND].timer!=-1 && + max < sc->data[SC_ONEHAND].val2) + max = sc->data[SC_ONEHAND].val2; + + if(sc->data[SC_ADRENALINE2].timer!=-1 && + max < sc->data[SC_ADRENALINE2].val3) + max = sc->data[SC_ADRENALINE2].val3; + + if(sc->data[SC_ADRENALINE].timer!=-1 && + max < sc->data[SC_ADRENALINE].val3) + max = sc->data[SC_ADRENALINE].val3; + + if(sc->data[SC_SPEARQUICKEN].timer!=-1 && + max < sc->data[SC_SPEARQUICKEN].val2) + max = sc->data[SC_SPEARQUICKEN].val2; + + if(sc->data[SC_GATLINGFEVER].timer!=-1 && + max < sc->data[SC_GATLINGFEVER].val2) + max = sc->data[SC_GATLINGFEVER].val2; + + if(sc->data[SC_FLEET].timer!=-1 && + max < sc->data[SC_FLEET].val2) + max = sc->data[SC_FLEET].val2; + + if(sc->data[SC_ASSNCROS].timer!=-1 && + max < sc->data[SC_ASSNCROS].val2) + { + if (bl->type!=BL_PC) + max = sc->data[SC_ASSNCROS].val2; + else + switch(((TBL_PC*)bl)->status.weapon) + { + case W_BOW: + case W_REVOLVER: + case W_RIFLE: + case W_SHOTGUN: + case W_GATLING: + case W_GRENADE: + break; + default: + max = sc->data[SC_ASSNCROS].val2; + } + } + aspd_rate -= max; + + //These stack with the rest of bonuses. + if(sc->data[SC_BERSERK].timer!=-1) + aspd_rate -= 300; + else if(sc->data[SC_MADNESSCANCEL].timer!=-1) + aspd_rate -= 200; + } + if(sc->data[i=SC_ASPDPOTION3].timer!=-1 || + sc->data[i=SC_ASPDPOTION2].timer!=-1 || + sc->data[i=SC_ASPDPOTION1].timer!=-1 || + sc->data[i=SC_ASPDPOTION0].timer!=-1) + aspd_rate -= sc->data[i].val2; + if(sc->data[SC_DONTFORGETME].timer!=-1) + aspd_rate += sc->data[SC_DONTFORGETME].val2; + if(sc->data[SC_LONGING].timer!=-1) + aspd_rate += sc->data[SC_LONGING].val2; + if(sc->data[SC_STEELBODY].timer!=-1) + aspd_rate += 250; + if(sc->data[SC_SKA].timer!=-1) + aspd_rate += 250; + if(sc->data[SC_DEFENDER].timer != -1) + aspd_rate += sc->data[SC_DEFENDER].val4; + if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY) + aspd_rate += 250; + if(sc->data[SC_GRAVITATION].timer!=-1) + aspd_rate += sc->data[SC_GRAVITATION].val2; +//Curse shouldn't effect on this? +// if(sc->data[SC_BLEEDING].timer != -1) +// aspd_rate += 250; + if(sc->data[SC_JOINTBEAT].timer!=-1) { + if (sc->data[SC_JOINTBEAT].val2 == 1) + aspd_rate += 250; + else if (sc->data[SC_JOINTBEAT].val2 == 2) + aspd_rate += 100; + } + + return cap_value(aspd_rate,0,SHRT_MAX); +} + +static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) +{ + if(!sc || !sc->count || map_flag_gvg(bl->m)) + return cap_value(dmotion,0,USHRT_MAX); + + if (sc->data[SC_ENDURE].timer!=-1) + return 0; + if (sc->data[SC_CONCENTRATION].timer!=-1) + return 0; + if(sc->data[SC_RUN].timer!=-1) + return 0; + + return cap_value(dmotion,0,USHRT_MAX); +} + +static unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, unsigned int maxhp) +{ + if(!sc || !sc->count) + return cap_value(maxhp,1,UINT_MAX); + + if(sc->data[SC_INCMHPRATE].timer!=-1) + maxhp += maxhp * sc->data[SC_INCMHPRATE].val1/100; + if(sc->data[SC_APPLEIDUN].timer!=-1) + maxhp += maxhp * sc->data[SC_APPLEIDUN].val2/100; + if(sc->data[SC_DELUGE].timer!=-1) + maxhp += maxhp * sc->data[SC_DELUGE].val2/100; + if(sc->data[SC_BERSERK].timer!=-1) + maxhp += maxhp * 2; + + return cap_value(maxhp,1,UINT_MAX); +} + +static unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) +{ + if(!sc || !sc->count) + return cap_value(maxsp,1,UINT_MAX); + + if(sc->data[SC_INCMSPRATE].timer!=-1) + maxsp += maxsp * sc->data[SC_INCMSPRATE].val1/100; + if(sc->data[SC_SERVICE4U].timer!=-1) + maxsp += maxsp * sc->data[SC_SERVICE4U].val2/100; + + return cap_value(maxsp,1,UINT_MAX); +} + +static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element) +{ + if(!sc || !sc->count) + return element; + if( sc->data[SC_FREEZE].timer!=-1 ) + return ELE_WATER; + if( sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) + return ELE_EARTH; + if( sc->data[SC_BENEDICTIO].timer!=-1 ) + return ELE_HOLY; + if( sc->data[SC_ELEMENTALCHANGE].timer!=-1) + return sc->data[SC_ELEMENTALCHANGE].val3; + return cap_value(element,0,UCHAR_MAX); +} + +static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv) +{ + if(!sc || !sc->count) + return lv; + if( sc->data[SC_FREEZE].timer!=-1 ) + return 1; + if( sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) + return 1; + if( sc->data[SC_BENEDICTIO].timer!=-1 ) + return 1; + if(sc->data[SC_ELEMENTALCHANGE].timer!=-1) + return sc->data[SC_ELEMENTALCHANGE].val4; + return cap_value(lv,1,4); +} + + +unsigned char status_calc_attack_element(struct block_list *bl, struct status_change *sc, int element) +{ + if(!sc || !sc->count) + return element; + if( sc->data[SC_WATERWEAPON].timer!=-1) + return ELE_WATER; + if( sc->data[SC_EARTHWEAPON].timer!=-1) + return ELE_EARTH; + if( sc->data[SC_FIREWEAPON].timer!=-1) + return ELE_FIRE; + if( sc->data[SC_WINDWEAPON].timer!=-1) + return ELE_WIND; + if( sc->data[SC_ENCPOISON].timer!=-1) + return ELE_POISON; + if( sc->data[SC_ASPERSIO].timer!=-1) + return ELE_HOLY; + if( sc->data[SC_SHADOWWEAPON].timer!=-1) + return ELE_DARK; + if( sc->data[SC_GHOSTWEAPON].timer!=-1) + return ELE_GHOST; + return cap_value(element,0,UCHAR_MAX); +} + +static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode) +{ + if(!sc || !sc->count) + return mode; + if(sc->data[SC_MODECHANGE].timer!=-1) { + if (sc->data[SC_MODECHANGE].val2) + mode = sc->data[SC_MODECHANGE].val2; //Set mode + if (sc->data[SC_MODECHANGE].val3) + mode|= sc->data[SC_MODECHANGE].val3; //Add mode + if (sc->data[SC_MODECHANGE].val4) + mode&=~sc->data[SC_MODECHANGE].val4; //Del mode + } + return cap_value(mode,0,USHRT_MAX); +} + +/*========================================== + * Quick swap of adelay/speed when starting ending SA_FREECAST + *------------------------------------------ + */ +void status_freecast_switch(struct map_session_data *sd) +{ + struct status_data *status; + unsigned short b_speed,tmp; + + status = &sd->battle_status; + + b_speed = status->speed; + + tmp = status->speed; + status->speed = sd->prev_speed; + sd->prev_speed = tmp; + + tmp = status->adelay; + status->adelay = sd->prev_adelay; + sd->prev_adelay = tmp; + + if(b_speed != status->speed) + clif_updatestatus(sd,SP_SPEED); +} + +const char * status_get_name(struct block_list *bl) +{ + nullpo_retr(0, bl); + switch (bl->type) { + case BL_MOB: + return ((TBL_MOB*)bl)->name; + case BL_PC: + if(strlen(((TBL_PC *)bl)->fakename)>0) + return ((TBL_PC*)bl)->fakename; + return ((TBL_PC*)bl)->status.name; + case BL_PET: + return ((TBL_PET*)bl)->pet.name; + case BL_HOM: + return ((TBL_HOM*)bl)->homunculus.name; + case BL_NPC: + return ((TBL_NPC*)bl)->name; + } + return "Unknown"; +} + +/*========================================== + * 対象のClassを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_class(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB) //Class used on all code should be the view class of the mob. + return ((struct mob_data *)bl)->vd->class_; + if(bl->type==BL_PC) + return ((struct map_session_data *)bl)->status.class_; + if(bl->type==BL_PET) + return ((struct pet_data *)bl)->pet.class_; + if(bl->type==BL_HOM) + return ((struct homun_data *)bl)->homunculus.class_; + return 0; +} +/*========================================== + * 対象のレベルを返す(汎用) + * 戻りは整数で0以上 + *------------------------------------------ + */ +int status_get_lv(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB) + return ((TBL_MOB*)bl)->level; + if(bl->type==BL_PC) + return ((TBL_PC*)bl)->status.base_level; + if(bl->type==BL_PET) + return ((TBL_PET*)bl)->pet.level; + if(bl->type==BL_HOM) + return ((TBL_HOM*)bl)->homunculus.level; + return 1; +} + +struct regen_data *status_get_regen_data(struct block_list *bl) +{ + nullpo_retr(NULL, bl); + switch (bl->type) { + case BL_PC: + return &((TBL_PC*)bl)->regen; + case BL_HOM: + return &((TBL_HOM*)bl)->regen; + default: + return NULL; + } +} + +struct status_data *status_get_status_data(struct block_list *bl) +{ + nullpo_retr(&dummy_status, bl); + + switch (bl->type) { + case BL_PC: + return &((TBL_PC*)bl)->battle_status; + case BL_MOB: + return &((TBL_MOB*)bl)->status; + case BL_PET: + return &((TBL_PET*)bl)->status; + case BL_HOM: + return &((TBL_HOM*)bl)->battle_status; + default: + return &dummy_status; + } +} + +struct status_data *status_get_base_status(struct block_list *bl) +{ + nullpo_retr(NULL, bl); + switch (bl->type) { + case BL_PC: + return &((TBL_PC*)bl)->base_status; + case BL_MOB: + return ((TBL_MOB*)bl)->base_status? + ((TBL_MOB*)bl)->base_status: + &((TBL_MOB*)bl)->db->status; + case BL_PET: + return &((TBL_PET*)bl)->db->status; + case BL_HOM: + return &((TBL_HOM*)bl)->base_status; + default: + return NULL; + } +} + +unsigned short status_get_lwatk(struct block_list *bl) +{ + struct status_data *status = status_get_status_data(bl); + return status->lhw?status->lhw->atk:0; +} + +unsigned short status_get_lwatk2(struct block_list *bl) +{ + struct status_data *status = status_get_status_data(bl); + return status->lhw?status->lhw->atk2:0; +} + +unsigned char status_get_def(struct block_list *bl) +{ + struct unit_data *ud; + struct status_data *status = status_get_status_data(bl); + int def = status?status->def:0; + ud = unit_bl2ud(bl); + if (ud && ud->skilltimer != -1) + def -= def * skill_get_castdef(ud->skillid)/100; + if(def < 0) def = 0; + return def; +} + +unsigned short status_get_speed(struct block_list *bl) +{ + if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex] + return ((struct npc_data *)bl)->speed; + return status_get_status_data(bl)->speed; +} + +unsigned char status_get_attack_lelement(struct block_list *bl) +{ + struct status_data *status = status_get_status_data(bl); + return status->lhw?status->lhw->ele:0; +} + +int status_get_party_id(struct block_list *bl) +{ + nullpo_retr(0, bl); + switch (bl->type) { + case BL_PC: + return ((TBL_PC*)bl)->status.party_id; + case BL_PET: + if (((TBL_PET*)bl)->msd) + return ((TBL_PET*)bl)->msd->status.party_id; + break; + case BL_MOB: + { + struct mob_data *md=(TBL_MOB*)bl; + if( md->master_id>0 ) + { + struct map_session_data *msd; + if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL) + return msd->status.party_id; + return -md->master_id; + } + } + break; + case BL_HOM: + if (((TBL_HOM*)bl)->master) + return ((TBL_HOM*)bl)->master->status.party_id; + break; + case BL_SKILL: + return ((TBL_SKILL*)bl)->group->party_id; + } + return 0; +} + +int status_get_guild_id(struct block_list *bl) +{ + nullpo_retr(0, bl); + switch (bl->type) { + case BL_PC: + return ((TBL_PC*)bl)->status.guild_id; + case BL_PET: + if (((TBL_PET*)bl)->msd) + return ((TBL_PET*)bl)->msd->status.guild_id; + break; + case BL_MOB: + { + struct map_session_data *msd; + struct mob_data *md = (struct mob_data *)bl; + if (md->guardian_data) //Guardian's guild [Skotlex] + return md->guardian_data->guild_id; + if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL) + return msd->status.guild_id; //Alchemist's mobs [Skotlex] + } + break; + case BL_HOM: + if (((TBL_HOM*)bl)->master) + return ((TBL_HOM*)bl)->master->status.guild_id; + break; + case BL_NPC: + if (bl->subtype == SCRIPT) + return ((TBL_NPC*)bl)->u.scr.guild_id; + break; + case BL_SKILL: + return ((TBL_SKILL*)bl)->group->guild_id; + } + return 0; +} + +int status_get_mexp(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type==BL_MOB) + return ((struct mob_data *)bl)->db->mexp; + if(bl->type==BL_PET) + return ((struct pet_data *)bl)->db->mexp; + return 0; +} +int status_get_race2(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type == BL_MOB) + return ((struct mob_data *)bl)->db->race2; + if(bl->type==BL_PET) + return ((struct pet_data *)bl)->db->race2; + return 0; +} + +int status_isdead(struct block_list *bl) +{ + nullpo_retr(0, bl); + return status_get_status_data(bl)->hp == 0; +} + +int status_isimmune(struct block_list *bl) +{ + struct status_change *sc =status_get_sc(bl); + if (sc && sc->count && sc->data[SC_HERMODE].timer != -1) + return 100; + + if (bl->type == BL_PC && + ((TBL_PC*)bl)->special_state.no_magic_damage > battle_config.gtb_sc_immunity) + return ((TBL_PC*)bl)->special_state.no_magic_damage; + return 0; +} + +struct view_data *status_get_viewdata(struct block_list *bl) +{ + nullpo_retr(NULL, bl); + switch (bl->type) + { + case BL_PC: + return &((TBL_PC*)bl)->vd; + case BL_MOB: + return ((TBL_MOB*)bl)->vd; + case BL_PET: + return &((TBL_PET*)bl)->vd; + case BL_NPC: + return ((TBL_NPC*)bl)->vd; + case BL_HOM: //[blackhole89] + return ((TBL_HOM*)bl)->vd; + } + return NULL; +} + +void status_set_viewdata(struct block_list *bl, int class_) +{ + struct view_data* vd; + nullpo_retv(bl); + if (mobdb_checkid(class_) || mob_is_clone(class_)) + vd = mob_get_viewdata(class_); + else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS)) + vd = npc_get_viewdata(class_); + else + vd = NULL; + + switch (bl->type) { + case BL_PC: + { + TBL_PC* sd = (TBL_PC*)bl; + if (pcdb_checkid(class_)) { + if (sd->sc.option&OPTION_WEDDING) + class_ = JOB_WEDDING; + else + if (sd->sc.option&OPTION_XMAS) + class_ = JOB_XMAS; + else + if (sd->sc.option&OPTION_RIDING) + switch (class_) + { //Adapt class to a Mounted one. + case JOB_KNIGHT: + class_ = JOB_KNIGHT2; + break; + case JOB_CRUSADER: + class_ = JOB_CRUSADER2; + break; + case JOB_LORD_KNIGHT: + class_ = JOB_LORD_KNIGHT2; + break; + case JOB_PALADIN: + class_ = JOB_PALADIN2; + break; + case JOB_BABY_KNIGHT: + class_ = JOB_BABY_KNIGHT2; + break; + case JOB_BABY_CRUSADER: + class_ = JOB_BABY_CRUSADER2; + break; + } + sd->vd.class_ = class_; + clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield); + sd->vd.head_top = sd->status.head_top; + sd->vd.head_mid = sd->status.head_mid; + sd->vd.head_bottom = sd->status.head_bottom; + sd->vd.hair_style = sd->status.hair; + sd->vd.hair_color = sd->status.hair_color; + sd->vd.cloth_color = sd->status.clothes_color; + sd->vd.sex = sd->status.sex; + } else if (vd) + memcpy(&sd->vd, vd, sizeof(struct view_data)); + else if (battle_config.error_log) + ShowError("status_set_viewdata (PC): No view data for class %d\n", class_); + } + break; + case BL_MOB: + { + TBL_MOB* md = (TBL_MOB*)bl; + if (vd) + md->vd = vd; + else if (battle_config.error_log) + ShowError("status_set_viewdata (MOB): No view data for class %d\n", class_); + } + break; + case BL_PET: + { + TBL_PET* pd = (TBL_PET*)bl; + if (vd) { + memcpy(&pd->vd, vd, sizeof(struct view_data)); + if (!pcdb_checkid(vd->class_)) { + pd->vd.hair_style = battle_config.pet_hair_style; + if(pd->pet.equip) { + pd->vd.head_bottom = itemdb_viewid(pd->pet.equip); + if (!pd->vd.head_bottom) + pd->vd.head_bottom = pd->pet.equip; + } + } + } else if (battle_config.error_log) + ShowError("status_set_viewdata (PET): No view data for class %d\n", class_); + } + break; + case BL_NPC: + { + TBL_NPC* nd = (TBL_NPC*)bl; + if (vd) + nd->vd = vd; + else if (battle_config.error_log) + ShowError("status_set_viewdata (NPC): No view data for class %d\n", class_); + } + break; + case BL_HOM: //[blackhole89] + { + struct homun_data *hd = (struct homun_data*)bl; + if (vd) + hd->vd = vd; + else if (battle_config.error_log) + ShowError("status_set_viewdata (HOMUNCULUS): No view data for class %d\n", class_); + } + break; + } + vd = status_get_viewdata(bl); + if (vd && vd->cloth_color && ( + (vd->class_==JOB_WEDDING && battle_config.wedding_ignorepalette) + || (vd->class_==JOB_XMAS && battle_config.xmas_ignorepalette) + )) + vd->cloth_color = 0; +} + +struct status_change *status_get_sc(struct block_list *bl) +{ + nullpo_retr(NULL, bl); + switch (bl->type) { + case BL_MOB: + return &((TBL_MOB*)bl)->sc; + case BL_PC: + return &((TBL_PC*)bl)->sc; + case BL_NPC: + return &((TBL_NPC*)bl)->sc; + case BL_HOM: //[blackhole89] + return &((TBL_HOM*)bl)->sc; + } + return NULL; +} + +void status_change_init(struct block_list *bl) +{ + struct status_change *sc = status_get_sc(bl); + int i; + nullpo_retv(sc); + malloc_set(sc, 0, sizeof (struct status_change)); + for (i=0; i< SC_MAX; i++) + sc->data[i].timer = -1; +} + +//Returns defense against the specified status change. +//Return range is 0 (no resist) to 10000 (inmunity) +int status_get_sc_def(struct block_list *bl, int type) +{ + int sc_def; + struct status_data* status; + struct status_change* sc; + struct map_session_data *sd; + + nullpo_retr(0, bl); + + //Status that are blocked by Golden Thief Bug card or Wand of Hermod + if (status_isimmune(bl)) + switch (type) + { + case SC_DECREASEAGI: + case SC_SILENCE: + case SC_COMA: + case SC_INCREASEAGI: + case SC_BLESSING: + case SC_SLOWPOISON: + case SC_IMPOSITIO: + case SC_AETERNA: + case SC_SUFFRAGIUM: + case SC_BENEDICTIO: + case SC_PROVIDENCE: + case SC_KYRIE: + case SC_ASSUMPTIO: + case SC_ANGELUS: + case SC_MAGNIFICAT: + case SC_GLORIA: + case SC_WINDWALK: + case SC_MAGICROD: + case SC_HALLUCINATION: + case SC_STONE: + case SC_QUAGMIRE: + case SC_SUITON: + return 10000; + } + + status = status_get_status_data(bl); + switch (type) + { + case SC_STUN: + case SC_POISON: + case SC_DPOISON: + case SC_SILENCE: + case SC_BLEEDING: + sc_def = 300 +100*status->vit; + break; + case SC_SLEEP: + sc_def = 300 +100*status->int_; + break; + case SC_STONE: + case SC_FREEZE: + case SC_DECREASEAGI: + case SC_COMA: + sc_def = 300 +100*status->mdef; + break; + case SC_CURSE: + if (status->luk > status_get_lv(bl)) + return 10000; //Special property: inmunity when luk is greater than level + else + sc_def = 300 +100*status->luk; + break; + case SC_BLIND: //TODO: These 50/50 factors are guessed. Need to find actual value. + sc_def = 300 +50*status->vit +50*status->int_; + break; + case SC_CONFUSION: + sc_def = 300 +50*status->str +50*status->int_; + break; + default: + return 0; //Effect that cannot be reduced? Likely a buff. + } + + BL_CAST(BL_PC,bl,sd); + + if (sd) { + + if (battle_config.pc_sc_def_rate != 100) + sc_def = sc_def*battle_config.pc_sc_def_rate/100; + + if (sc_def < battle_config.pc_max_sc_def) + sc_def += (battle_config.pc_max_sc_def - sc_def)* + status->luk/battle_config.pc_luk_sc_def; + else + sc_def = battle_config.pc_max_sc_def; + + } else { + + if (battle_config.mob_sc_def_rate != 100) + sc_def = sc_def*battle_config.mob_sc_def_rate/100; + + if (sc_def < battle_config.mob_max_sc_def) + sc_def += (battle_config.mob_max_sc_def - sc_def)* + status->luk/battle_config.mob_luk_sc_def; + else + sc_def = battle_config.mob_max_sc_def; + + } + + sc = status_get_sc(bl); + if (sc && sc->count) + { + if (sc->data[SC_SCRESIST].timer != -1) + sc_def += 100*sc->data[SC_SCRESIST].val1; //Status resist + else if (sc->data[SC_SIEGFRIED].timer != -1) + sc_def += 100*sc->data[SC_SIEGFRIED].val3; //Status resistance. + } + + return sc_def>10000?10000:sc_def; +} + +/*========================================== + * Starts a status change. + * type = type, val1~4 depend on the type. + * rate = base success rate. 10000 = 100% + * Tick is base duration + * flag: + * &1: Cannot be avoided (it has to start) + * &2: Tick should not be reduced (by vit, luk, lv, etc) + * &4: sc_data loaded, no value has to be altered. + * &8: rate should not be reduced + *------------------------------------------ + */ +int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag) +{ + struct map_session_data *sd = NULL; + struct status_change* sc; + struct status_data *status; + struct view_data *vd; + int opt_flag, calc_flag, undead_flag; + + nullpo_retr(0, bl); + sc=status_get_sc(bl); + status = status_get_status_data(bl); + + if (!sc || status_isdead(bl)) + return 0; + + switch (bl->type) + { + case BL_PC: + sd=(struct map_session_data *)bl; + break; + case BL_MOB: + if (((struct mob_data*)bl)->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL) + return 0; //Emperium can't be afflicted by status changes. + break; + } + + if(type < 0 || type >= SC_MAX) { + if(battle_config.error_log) + ShowError("status_change_start: invalid status change (%d)!\n", type); + return 0; + } + + //Check rate + if (!(flag&(1|4))) { + int def = status_get_sc_def(bl, type); + + if (def && tick && !(flag&2)) + { + tick -= tick*def/10000; + if (tick <= 0) + return 0; + } + + if (!(flag&8)) { + if (def) //Natural resistance + rate -= rate*def/10000; + + //Item resistance (only applies to rate%) + if(sd && SC_COMMON_MIN<=type && type<=SC_COMMON_MAX + && sd->reseff[type-SC_COMMON_MIN] > 0) + rate -= rate*sd->reseff[type-SC_COMMON_MIN]/10000; + } + + if (!(rand()%10000 < rate)) + return 0; + + } + + undead_flag=battle_check_undead(status->race,status->def_ele); + + //Check for inmunities / sc fails + switch (type) { + case SC_FREEZE: + case SC_STONE: + //Undead are inmune to Freeze/Stone + if (undead_flag && !(flag&1)) + return 0; + case SC_SLEEP: + case SC_STUN: + if (sc->opt1) + return 0; //Cannot override other opt1 status changes. [Skotlex] + break; + case SC_CURSE: + //Dark Elementals are inmune to curse. + if (status->def_ele == ELE_DARK && !(flag&1)) + return 0; + break; + case SC_COMA: + //Dark elementals and Demons are inmune to coma. + if((status->def_ele == ELE_DARK || status->race == RC_DEMON) && !(flag&1)) + return 0; + break; + case SC_SIGNUMCRUCIS: + //Only affects demons and undead. + if(status->race != RC_DEMON && !undead_flag) + return 0; + break; + case SC_AETERNA: + if (sc->data[SC_STONE].timer != -1 || sc->data[SC_FREEZE].timer != -1) + return 0; + break; + case SC_OVERTHRUST: + if (sc->data[SC_MAXOVERTHRUST].timer != -1) + return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex] + break; + case SC_ADRENALINE: + if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE))) + return 0; + if (sc->data[SC_QUAGMIRE].timer!=-1 || + sc->data[SC_DONTFORGETME].timer!=-1 || + sc->data[SC_DECREASEAGI].timer!=-1 + ) + return 0; + break; + case SC_ADRENALINE2: + if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE2))) + return 0; + if (sc->data[SC_QUAGMIRE].timer!=-1 || + sc->data[SC_DONTFORGETME].timer!=-1 || + sc->data[SC_DECREASEAGI].timer!=-1 + ) + return 0; + break; + case SC_ONEHAND: + case SC_TWOHANDQUICKEN: + if(sc->data[SC_DECREASEAGI].timer!=-1) + return 0; + case SC_CONCENTRATE: + case SC_INCREASEAGI: + case SC_SPEARQUICKEN: + case SC_TRUESIGHT: + case SC_WINDWALK: + case SC_CARTBOOST: + case SC_ASSNCROS: + if (sc->data[SC_QUAGMIRE].timer!=-1 || sc->data[SC_DONTFORGETME].timer!=-1) + return 0; + break; + case SC_CLOAKING: + //Avoid cloaking with no wall and low skill level. [Skotlex] + //Due to the cloaking card, we have to check the wall versus to known + //skill level rather than the used one. [Skotlex] + //if (sd && val1 < 3 && skill_check_cloaking(bl)) + if (sd && pc_checkskill(sd, AS_CLOAKING)< 3 && skill_check_cloaking(bl,sc)) + return 0; + break; + case SC_MODECHANGE: + { + int mode; + struct status_data *bstatus = status_get_base_status(bl); + if (!bstatus) return 0; + mode = val2?val2:bstatus->mode; //Base mode + //Mode added AND removed? Added has priority. + if ((val3&val4)) + val4&= ~(val3&val4); + if (val3) mode|= val3; //Add mode + if (val4) mode&=~val4; //Del mode + if (mode == bstatus->mode) { //No change. + if (sc->data[type].timer != -1) //Abort previous status + return status_change_end(bl, type, -1); + return 0; + } + } + } + + //Check for BOSS resistances + if(status->mode&MD_BOSS && !(flag&1)) { + if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX) + return 0; + switch (type) { + case SC_BLESSING: + if (!undead_flag && status->race != RC_DEMON) + break; + case SC_QUAGMIRE: + case SC_DECREASEAGI: + case SC_SIGNUMCRUCIS: + case SC_PROVOKE: + case SC_ROKISWEIL: + case SC_COMA: + case SC_GRAVITATION: + case SC_SUITON: + return 0; + } + } + //Before overlapping fail, one must check for status cured. + switch (type) { + case SC_BLESSING: + if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) { + if (sc->data[SC_CURSE].timer!=-1) + status_change_end(bl,SC_CURSE,-1); + if (sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) + status_change_end(bl,SC_STONE,-1); + } + break; + case SC_INCREASEAGI: + if(sc->data[SC_DECREASEAGI].timer!=-1 ) + status_change_end(bl,SC_DECREASEAGI,-1); + break; + case SC_DONTFORGETME: + //is this correct? Maybe all three should stop the same subset of SCs... + if(sc->data[SC_ASSNCROS].timer!=-1 ) + status_change_end(bl,SC_ASSNCROS,-1); + case SC_QUAGMIRE: + if(sc->data[SC_CONCENTRATE].timer!=-1 ) + status_change_end(bl,SC_CONCENTRATE,-1); + if(sc->data[SC_TRUESIGHT].timer!=-1 ) + status_change_end(bl,SC_TRUESIGHT,-1); + if(sc->data[SC_WINDWALK].timer!=-1 ) + status_change_end(bl,SC_WINDWALK,-1); + //Also blocks the ones below... + case SC_DECREASEAGI: + if(sc->data[SC_INCREASEAGI].timer!=-1 ) + status_change_end(bl,SC_INCREASEAGI,-1); + if(sc->data[SC_ADRENALINE].timer!=-1 ) + status_change_end(bl,SC_ADRENALINE,-1); + if(sc->data[SC_ADRENALINE2].timer!=-1 ) + status_change_end(bl,SC_ADRENALINE2,-1); + if(sc->data[SC_SPEARQUICKEN].timer!=-1 ) + status_change_end(bl,SC_SPEARQUICKEN,-1); + if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 ) + status_change_end(bl,SC_TWOHANDQUICKEN,-1); + if(sc->data[SC_CARTBOOST].timer!=-1 ) + status_change_end(bl,SC_CARTBOOST,-1); + if(sc->data[SC_ONEHAND].timer!=-1 ) + status_change_end(bl,SC_ONEHAND,-1); + break; + case SC_ONEHAND: + //Removes the Aspd potion effect, as reported by Vicious. [Skotlex] + if(sc->data[SC_ASPDPOTION0].timer!=-1) + status_change_end(bl,SC_ASPDPOTION0,-1); + if(sc->data[SC_ASPDPOTION1].timer!=-1) + status_change_end(bl,SC_ASPDPOTION1,-1); + if(sc->data[SC_ASPDPOTION2].timer!=-1) + status_change_end(bl,SC_ASPDPOTION2,-1); + if(sc->data[SC_ASPDPOTION3].timer!=-1) + status_change_end(bl,SC_ASPDPOTION3,-1); + break; + case SC_MAXOVERTHRUST: + //Cancels Normal Overthrust. [Skotlex] + if (sc->data[SC_OVERTHRUST].timer != -1) + status_change_end(bl, SC_OVERTHRUST, -1); + break; + case SC_KYRIE: + // -- moonsoul (added to undo assumptio status if target has it) + if(sc->data[SC_ASSUMPTIO].timer!=-1 ) + status_change_end(bl,SC_ASSUMPTIO,-1); + break; + case SC_DELUGE: + if (sc->data[SC_FOGWALL].timer != -1 && sc->data[SC_BLIND].timer != -1) + status_change_end(bl,SC_BLIND,-1); + break; + case SC_SILENCE: + if (sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_SELF) + //Clear Gospel [Skotlex] + status_change_end(bl,SC_GOSPEL,-1); + break; + case SC_HIDING: + if(sc->data[SC_CLOSECONFINE].timer != -1) + status_change_end(bl, SC_CLOSECONFINE, -1); + if(sc->data[SC_CLOSECONFINE2].timer != -1) + status_change_end(bl, SC_CLOSECONFINE2, -1); + break; + case SC_BERSERK: + if(battle_config.berserk_cancels_buffs) + { + if (sc->data[SC_ONEHAND].timer != -1) + status_change_end(bl,SC_ONEHAND,-1); + if (sc->data[SC_TWOHANDQUICKEN].timer != -1) + status_change_end(bl,SC_TWOHANDQUICKEN,-1); + if (sc->data[SC_CONCENTRATION].timer != -1) + status_change_end(bl,SC_CONCENTRATION,-1); + if (sc->data[SC_PARRYING].timer != -1) + status_change_end(bl,SC_PARRYING,-1); + if (sc->data[SC_AURABLADE].timer != -1) + status_change_end(bl,SC_AURABLADE,-1); + } + break; + case SC_ASSUMPTIO: + if(sc->data[SC_KYRIE].timer!=-1) + status_change_end(bl,SC_KYRIE,-1); + break; + case SC_CARTBOOST: + if(sc->data[SC_DECREASEAGI].timer!=-1 ) + { //Cancel Decrease Agi, but take no further effect [Skotlex] + status_change_end(bl,SC_DECREASEAGI,-1); + return 0; + } + break; + case SC_FUSION: + if(sc->data[SC_SPIRIT].timer!=-1 ) + status_change_end(bl,SC_SPIRIT,-1); + break; + case SC_ADJUSTMENT: + if(sc->data[SC_MADNESSCANCEL].timer != -1) + status_change_end(bl,SC_MADNESSCANCEL,-1); + break; + case SC_MADNESSCANCEL: + if(sc->data[SC_ADJUSTMENT].timer!=-1) + status_change_end(bl,SC_ADJUSTMENT,-1); + break; + } + //Check for overlapping fails + if(sc->data[type].timer != -1){ + switch (type) { + case SC_ADRENALINE: + case SC_ADRENALINE2: + case SC_WEAPONPERFECTION: + case SC_OVERTHRUST: + if (sc->data[type].val2 > val2) + return 0; + break; + case SC_STUN: + case SC_SLEEP: + case SC_POISON: + case SC_CURSE: + case SC_SILENCE: + case SC_CONFUSION: + case SC_BLIND: + case SC_BLEEDING: + case SC_DPOISON: + case SC_CLOSECONFINE2: //Can't be re-closed in. + case SC_MARIONETTE: + case SC_MARIONETTE2: + case SC_NOCHAT: + case SC_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation. + return 0; + case SC_COMBO: + case SC_DANCING: + case SC_DEVOTION: + case SC_ASPDPOTION0: + case SC_ASPDPOTION1: + case SC_ASPDPOTION2: + case SC_ASPDPOTION3: + case SC_ATKPOTION: + case SC_MATKPOTION: + case SC_JAILED: + case SC_ARMOR_ELEMENT: + break; + case SC_GOSPEL: + //Must not override a casting gospel char. + if(sc->data[type].val4 == BCT_SELF) + return 0; + if(sc->data[type].val1 > val1) + return 1; + break; + case SC_ENDURE: + if(sc->data[type].val4 && !val4) + return 1; //Don't let you override infinite endure. + if(sc->data[type].val1 > val1) + return 1; + break; + case SC_KAAHI: + if(sc->data[type].val1 > val1) + return 1; + //Delete timer if it exists. + if (sc->data[type].val4 != -1) { + delete_timer(sc->data[type].val4,kaahi_heal_timer); + sc->data[type].val4=-1; + } + break; + default: + if(sc->data[type].val1 > val1) + return 1; //Return true to not mess up skill animations. [Skotlex + } + (sc->count)--; + delete_timer(sc->data[type].timer, status_change_timer); + sc->data[type].timer = -1; + } + + vd = status_get_viewdata(bl); + calc_flag = StatusChangeFlagTable[type]; + if(!(flag&4)) //Do not parse val settings when loading SCs + switch(type){ + case SC_DECREASEAGI: + if (sd) tick>>=1; //Half duration for players. + case SC_INCREASEAGI: + val2 = 2 + val1; //Agi change + break; + case SC_ENDURE: + val2 = 7; // Hit-count [Celest] + if (!(flag&1) && sd && !map_flag_gvg(bl->m)) + { + struct map_session_data *tsd; + int i; + for (i = 0; i < 5; i++) + { //See if there are devoted characters, and pass the status to them. [Skotlex] + if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) + status_change_start(&tsd->bl,type,10000,val1,val2,val3,val4,tick,1); + } + } + break; + case SC_AUTOBERSERK: + if (status->hp < status->max_hp>>2 && + (sc->data[SC_PROVOKE].timer==-1 || sc->data[SC_PROVOKE].val2==0)) + sc_start4(bl,SC_PROVOKE,100,10,1,0,0,60000); + break; + + case SC_SIGNUMCRUCIS: + val2 = 10 + 4*val1; //Def reduction + clif_emotion(bl,4); + break; + case SC_MAXIMIZEPOWER: + val2 = tick>0?tick:60000; + break; + case SC_EDP: // [Celest] + val2 = val1 + 2; //Chance to Poison enemies. + val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) + break; + case SC_POISONREACT: + val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex] + val3=50; // + 5*val1; //Chance to counter. [Skotlex] + break; + case SC_MAGICROD: + val2 = val1*20; //SP gained + break; + case SC_KYRIE: + val2 = status->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb + val3 = (val1 / 2 + 5); //Hits + break; + case SC_MAGICPOWER: + //val1: Skill lv + val2 = 1; //Lasts 1 invocation + //val3 will store matk_min (needed in case you use ground-spells) + //val4 will store matk_max + break; + case SC_SACRIFICE: + val2 = 5; //Lasts 5 hits + break; + case SC_ENCPOISON: + val2= 250+50*val1; //Poisoning Chance (2.5+0.5%) in 1/10000 rate + case SC_ASPERSIO: + case SC_FIREWEAPON: + case SC_WATERWEAPON: + case SC_WINDWEAPON: + case SC_EARTHWEAPON: + case SC_SHADOWWEAPON: + case SC_GHOSTWEAPON: + skill_enchant_elemental_end(bl,type); + break; + case SC_ELEMENTALCHANGE: + //Val1 is skill level, val2 is skill that invoked this. + if (!val3) //Val 3 holds the element, when not given, a random one is picked. + val3 = rand()%ELE_MAX; + val4 =1+rand()%4; //Elemental Lv is always a random value between 1 and 4. + break; + case SC_PROVIDENCE: + val2=val1*5; //Race/Ele resist + break; + case SC_REFLECTSHIELD: + val2=10+val1*3; //% Dmg reflected + if (sd && !(flag&1)) + { //Pass it to devoted chars. + struct map_session_data *tsd; + int i; + for (i = 0; i < 5; i++) + { //Pass the status to the other affected chars. [Skotlex] + if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) + status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1); + } + } + break; + case SC_STRIPWEAPON: + if (bl->type != BL_PC) //Watk reduction + val2 = 5*val1; + break; + case SC_STRIPSHIELD: + if (bl->type != BL_PC) //Def reduction + val2 = 3*val1; + break; + case SC_STRIPARMOR: + if (bl->type != BL_PC) //Vit reduction + val2 = 8*val1; + break; + case SC_STRIPHELM: + if (bl->type != BL_PC) //Int reduction + val2 = 8*val1; + break; + case SC_AUTOSPELL: + //Val1 Skill LV of Autospell + //Val2 Skill ID to cast + //Val3 Max Lv to cast + val4 = 5 + val1*2; //Chance of casting + break; + case SC_VOLCANO: + if (status->def_ele == ELE_FIRE) + val2 = val1*10; //Watk increase + else + val2 = 0; + break; + case SC_VIOLENTGALE: + if (status->def_ele == ELE_WIND) + val2 = val1*3; //Flee increase + else + val2 = 0; + break; + case SC_DELUGE: + if(status->def_ele == ELE_WATER) + val2 = deluge_eff[val1-1]; //HP increase + else + val2 = 0; + break; + case SC_SUITON: + if (!val2 || (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_NINJA)) { + //No penalties. + val2 = 0; //Agi penalty + val3 = 0; //Walk speed penalty + break; + } + val3 = 50; + val2 = 3*((val1+1)/3); + if (val1 > 4) val2--; + break; + case SC_ONEHAND: + case SC_TWOHANDQUICKEN: + val2 = 300; + if (val1 > 10) //For boss casted skills [Skotlex] + val2 += 20*(val1-10); + break; + case SC_SPEARQUICKEN: + val2 = 200+10*val1; + break; + case SC_DANCING: + //val1 : Skill ID + LV + //val2 : Skill Group of the Dance. + //val3 : Brings the skilllv (merged into val1 here) + //val4 : Partner + if (val1 == CG_MOONLIT) + clif_status_change(bl,SI_MOONLIT,1); + val1|= (val3<<16); + val3 = 0; //Tick duration/Speed penalty. + if (sd) { //Store walk speed change in lower part of val3 + val3 = 500-40*pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)); + if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_BARDDANCER) + val3 -= 40; //TODO: Figure out real bonus rate. + } + val3|= ((tick/1000)<<16)&0xFFFF0000; //Store tick in upper part of val3 + tick = 1000; + break; + case SC_LONGING: + val2 = 500-100*val1; //Aspd penalty. + val3 = 50+10*val1; //Walk speed adjustment. + break; + case SC_EXPLOSIONSPIRITS: + val2 = 75 + 25*val1; //Cri bonus + break; + case SC_ASPDPOTION0: + case SC_ASPDPOTION1: + case SC_ASPDPOTION2: + case SC_ASPDPOTION3: + val2 = 50*(2+type-SC_ASPDPOTION0); + break; + + case SC_WEDDING: + case SC_XMAS: + if (!vd) return 0; + //Store previous values as they could be removed. + val1 = vd->class_; + val2 = vd->weapon; + val3 = vd->shield; + val4 = vd->cloth_color; + unit_stop_attack(bl); + clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:JOB_XMAS); + clif_changelook(bl,LOOK_WEAPON,0); + clif_changelook(bl,LOOK_SHIELD,0); + clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color); + break; + case SC_NOCHAT: + tick = 60000; + val1 = battle_config.manner_system; //Mute filters. + if (sd) clif_updatestatus(sd,SP_MANNER); + break; + + case SC_STONE: + val2 = status->max_hp/100; //Petrified damage per second: 1% + if (!val2) val2 = 1; + val3 = tick/1000; //Petrified HP-damage iterations. + if(val3 < 1) val3 = 1; + tick = val4; //Petrifying time. + if (tick < 1000) + tick = 1000; //Min time + calc_flag = 0; //Actual status changes take effect on petrified state. + break; + + case SC_DPOISON: + //Lose 10/15% of your life as long as it doesn't brings life below 25% + if (status->hp > status->max_hp>>2) + { + int diff = status->max_hp*(bl->type==BL_PC?10:15)/100; + if (status->hp - diff < status->max_hp>>2) + diff = status->hp - (status->max_hp>>2); + status_zap(bl, diff, 0); + } + // fall through + case SC_POISON: /* 毒 */ + val3 = tick/1000; //Damage iterations + if(val3 < 1) val3 = 1; + tick = 1000; + //val4: HP damage + if (bl->type == BL_PC) + val4 = (type == SC_DPOISON) ? 3 + status->max_hp/50 : 3 + status->max_hp*3/200; + else + val4 = (type == SC_DPOISON) ? 3 + status->max_hp/100 : 3 + status->max_hp/200; + + break; + case SC_CONFUSION: + clif_emotion(bl,1); + break; + case SC_BLEEDING: + val4 = tick/10000; + if (!val4) val4 = 1; + tick = 10000; + break; + + case SC_HIDING: + val2 = tick/1000; + tick = 1000; + //Store speed penalty on val3. + if(sd && (val3 = pc_checkskill(sd,RG_TUNNELDRIVE))>0) + val3 = 20 + 6*val3; + val4 = val1+3; //Seconds before SP substraction happen. + break; + case SC_CHASEWALK: + val2 = tick>0?tick:10000; //Interval at which SP is drained. + val3 = 65+val1*5; //Speed adjustment. + if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ROGUE) + val3 += 10; //TODO: Figure out real bonus. Temp value +10% + val4 = 10+val1*2; //SP cost. + if (map_flag_gvg(bl->m)) val4 *= 5; + break; + case SC_CLOAKING: + if (!sd) //Monsters should be able to walk with no penalties. [Skotlex] + val1 = 10; + val2 = tick>0?tick:60000; //SP consumption rate. + val3 = 0; + if (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && + (val3=pc_checkskill(sd,TF_MISS))>0) + val3 *= -1; //Substract the Dodge speed bonus. + val3+= 70+val1*3; //Speed adjustment without a wall. + //With a wall, it is val3 +25. + //val4&1 signals the presence of a wall. + //val4&2 makes cloak not end on normal attacks [Skotlex] + //val4&4 makes cloak not end on using skills + if (bl->type == BL_PC) //Standard cloaking. + val4 |= battle_config.pc_cloak_check_type&7; + else + val4 |= battle_config.monster_cloak_check_type&7; + break; + case SC_SIGHT: /* サイト/ルアフ */ + case SC_RUWACH: + case SC_SIGHTBLASTER: + val2 = tick/250; + tick = 10; + break; + + //Permanent effects. + case SC_MODECHANGE: + case SC_WEIGHT50: + case SC_WEIGHT90: + case SC_BROKENWEAPON: + case SC_BROKENARMOR: + case SC_READYSTORM: // Taekwon stances SCs [Dralnu] + case SC_READYDOWN: + case SC_READYCOUNTER: + case SC_READYTURN: + case SC_DODGE: + tick = 600*1000; + break; + + case SC_AUTOGUARD: + if (!(flag&1)) + { + struct map_session_data *tsd; + int i,t; + for(i=val2=0;i<val1;i++) { + t = 5-(i>>1); + val2 += (t < 0)? 1:t; + } + if (sd) + for (i = 0; i < 5; i++) + { //Pass the status to the other affected chars. [Skotlex] + if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) + status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1); + } + } + break; + + case SC_DEFENDER: + if (!(flag&1)) + { + struct map_session_data *tsd; + int i; + val2 = 5 + 15*val1; //Damage reduction + val3 = 65 + 5*val1; //Speed adjustment + val4 = 250 - 50*val1; //Aspd adjustment + + if (sd) + for (i = 0; i < 5; i++) + { //See if there are devoted characters, and pass the status to them. [Skotlex] + if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) + status_change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1); + } + } + break; + + case SC_TENSIONRELAX: + if (sd) { + pc_setsit(sd); + clif_sitting(sd); + } + val2 = 12; //SP cost + val4 = 10000; //Decrease at 10secs intervals. + val3 = tick/val4; + tick = val4; + break; + case SC_PARRYING: + val2 = 20 + val1*3; //Block Chance + break; + + case SC_WINDWALK: + val2 = (val1+1)/2; // Flee bonus is 1/1/2/2/3/3/4/4/5/5 + val3 = 4*val2; //movement speed % increase is 4 times that + break; + + case SC_JOINTBEAT: // Random break [DracoRPG] + val2 = rand()%6; //Type of break + if (val2 == 5) sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(StatusSkillChangeTable[type],val1)); + break; + + case SC_BERSERK: + if (sc->data[SC_ENDURE].timer == -1 || !sc->data[SC_ENDURE].val4) + sc_start4(bl, SC_ENDURE, 100,10,0,0,1, tick); + //HP healing is performing after the calc_status call. + //Val2 holds HP penalty + if (!val4) val4 = skill_get_time2(StatusSkillChangeTable[type],val1); + if (!val4) val4 = 10000; //Val4 holds damage interval + val3 = tick/val4; //val3 holds skill duration + tick = val4; + break; + + case SC_GOSPEL: + if(val4 == BCT_SELF) { // self effect + val2 = tick/10000; + tick = 10000; + status_change_clear_buffs(bl,3); //Remove buffs/debuffs + } + break; + + case SC_MARIONETTE: + if (sd) { + val3 = 0; + val2 = sd->status.str>>1; + if (val2 > 0xFF) val2 = 0xFF; + val3|=val2<<16; + + val2 = sd->status.agi>>1; + if (val2 > 0xFF) val2 = 0xFF; + val3|=val2<<8; + + val2 = sd->status.vit>>1; + if (val2 > 0xFF) val2 = 0xFF; + val3|=val2; + + val4 = 0; + val2 = sd->status.int_>>1; + if (val2 > 0xFF) val2 = 0xFF; + val4|=val2<<16; + + val2 = sd->status.dex>>1; + if (val2 > 0xFF) val2 = 0xFF; + val4|=val2<<8; + + val2 = sd->status.luk>>1; + if (val2 > 0xFF) val2 = 0xFF; + val4|=val2; + } else { + struct status_data *b_status = status_get_base_status(bl); + if (!b_status) + return 0; + + val3 = 0; + val2 = b_status->str>>1; + if (val2 > 0xFF) val2 = 0xFF; + val3|=val2<<16; + + val2 = b_status->agi>>1; + if (val2 > 0xFF) val2 = 0xFF; + val3|=val2<<8; + + val2 = b_status->vit>>1; + if (val2 > 0xFF) val2 = 0xFF; + val3|=val2; + + val4 = 0; + val2 = b_status->int_>>1; + if (val2 > 0xFF) val2 = 0xFF; + val4|=val2<<16; + + val2 = b_status->dex>>1; + if (val2 > 0xFF) val2 = 0xFF; + val4|=val2<<8; + + val2 = b_status->luk>>1; + if (val2 > 0xFF) val2 = 0xFF; + val4|=val2; + } + val2 = tick/1000; + tick = 1000; + break; + case SC_MARIONETTE2: + { + struct block_list *pbl = map_id2bl(val1); + struct status_change *psc = pbl?status_get_sc(pbl):NULL; + int stat,max; + if (!psc || psc->data[SC_MARIONETTE].timer == -1) + return 0; + val2 = tick /1000; + val3 = val4 = 0; + if (sd) { + max = pc_maxparameter(sd); //Cap to max parameter. [Skotlex] + //Str + stat = (psc->data[SC_MARIONETTE].val3>>16)&0xFF; + if (sd->status.str+stat > max) + stat =max-sd->status.str; + val3 |= stat<<16; + //Agi + stat = (psc->data[SC_MARIONETTE].val3>>8)&0xFF; + if (sd->status.agi+stat > max) + stat =max-sd->status.agi; + val3 |= stat<<8; + //Vit + stat = psc->data[SC_MARIONETTE].val3&0xFF; + if (sd->status.vit+stat > max) + stat =max-sd->status.vit; + val3 |= stat; + //Int + stat = (psc->data[SC_MARIONETTE].val4>>16)&0xFF; + if (sd->status.int_+stat > max) + stat =max-sd->status.int_; + val4 |= stat<<16; + //Dex + stat = (psc->data[SC_MARIONETTE].val4>>8)&0xFF; + if (sd->status.dex+stat > max) + stat =max-sd->status.dex; + val4 |= stat<<8; + //Luk + stat = psc->data[SC_MARIONETTE].val4&0xFF; + if (sd->status.luk+stat > max) + stat =max-sd->status.luk; + val4 |= stat; + } else { + struct status_data *b_status = status_get_base_status(bl); + if (!b_status) return 0; + max = 0xFF; //Assume a 256 max parameter + //Str + stat = (psc->data[SC_MARIONETTE].val3>>16)&0xFF; + if (b_status->str+stat > max) + stat = max - b_status->str; + val3 |= stat<<16; + //Agi + stat = (psc->data[SC_MARIONETTE].val3>>8)&0xFF; + if (b_status->agi+stat > max) + stat = max - b_status->agi; + val3 |= stat<<8; + //Vit + stat = psc->data[SC_MARIONETTE].val3&0xFF; + if (b_status->vit+stat > max) + stat = max - b_status->vit; + val3 |= stat; + //Int + stat = (psc->data[SC_MARIONETTE].val4>>16)&0xFF; + if (b_status->int_+stat > max) + stat = max - b_status->int_; + val4 |= stat<<16; + //Dex + stat = (psc->data[SC_MARIONETTE].val4>>8)&0xFF; + if (b_status->dex+stat > max) + stat = max - b_status->dex; + val4 |= stat<<8; + //Luk + stat = psc->data[SC_MARIONETTE].val4&0xFF; + if (b_status->luk+stat > max) + stat = max - b_status->luk; + val4 |= stat; + } + tick = 1000; + break; + } + case SC_REJECTSWORD: + val2 = 15*val1; //Reflect chance + val3 = 3; //Reflections + break; + + case SC_MEMORIZE: + val2 = 5; //Memorized casts. + break; + + case SC_GRAVITATION: + val2 = 50*val1; //aspd reduction + break; + + case SC_HERMODE: + status_change_clear_buffs(bl,1); + break; + + case SC_REGENERATION: + if (val1 == 1) + val2 = 2; + else + val2 = val1; //HP Regerenation rate: 200% 200% 300% + val3 = val1; //SP Regeneration Rate: 100% 200% 300% + //if val4 comes set, this blocks regen rather than increase it. + break; + + case SC_DEVOTION: + { + struct map_session_data *src; + if ((src = map_id2sd(val1)) && src->sc.count) + { //Try to inherit the status from the Crusader [Skotlex] + //Ideally, we should calculate the remaining time and use that, but we'll trust that + //once the Crusader's status changes, it will reflect on the others. + const int types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; + int type2; + int i = map_flag_gvg(bl->m)?2:3; + while (i >= 0) { + type2 = types[i]; + if (src->sc.data[type2].timer != -1) + sc_start(bl,type2,100,src->sc.data[type2].val1, + skill_get_time(StatusSkillChangeTable[type2],src->sc.data[type2].val1)); + i--; + } + } + break; + } + + case SC_COMA: //Coma. Sends a char to 1HP + status_zap(bl, status_get_hp(bl)-1, 0); + return 1; + + case SC_CLOSECONFINE2: + { + struct block_list *src = val2?map_id2bl(val2):NULL; + struct status_change *sc2 = src?status_get_sc(src):NULL; + if (src && sc2) { + if (sc2->data[SC_CLOSECONFINE].timer == -1) //Start lock on caster. + sc_start4(src,SC_CLOSECONFINE,100,sc->data[type].val1,1,0,0,tick+1000); + else { //Increase count of locked enemies and refresh time. + sc2->data[SC_CLOSECONFINE].val2++; + delete_timer(sc2->data[SC_CLOSECONFINE].timer, status_change_timer); + sc2->data[SC_CLOSECONFINE].timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE); + } + } else //Status failed. + return 0; + } + break; + case SC_KAITE: + val2 = 1+val1/5; //Number of bounces: 1 + skilllv/5 + break; + case SC_KAUPE: + switch (val1) { + case 3: //33*3 + 1 -> 100% + val2++; + case 1: + case 2: //33, 66% + val2 += 33*val1; + val3 = 1; //Dodge 1 attack total. + break; + default: //Custom. For high level mob usage, higher level means more blocks. [Skotlex] + val2 = 100; + val3 = val1-2; + break; + } + break; + + case SC_COMBO: + { + //val1: Skill ID + //val2: When given, target (for autotargetting skills) + //val3: When set, this combo time should NOT delay attack/movement + //val4: Combo time + struct unit_data *ud = unit_bl2ud(bl); + switch (val1) { + case TK_STORMKICK: + clif_skill_nodamage(bl,bl,TK_READYSTORM,1,1); + break; + case TK_DOWNKICK: + clif_skill_nodamage(bl,bl,TK_READYDOWN,1,1); + break; + case TK_TURNKICK: + clif_skill_nodamage(bl,bl,TK_READYTURN,1,1); + break; + case TK_COUNTER: + clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1); + break; + } + if (ud && !val3) + { + ud->attackabletime = gettick()+tick; + unit_set_walkdelay(bl, gettick(), tick, 1); + } + val4 = tick; //Store combo-time in val4. + } + break; + case SC_TKREST: + val2 = 11-val1; //Chance to consume: 11-skilllv% + break; + case SC_RUN: + val4 = gettick(); //Store time at which you started running. + break; + case SC_KAAHI: + val2 = 200*val1; //HP heal + val3 = 5*val1; //SP cost + val4 = -1; //Kaahi Timer. + break; + case SC_BLESSING: + if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) + val2 = val1; + else + val2 = 0; //0 -> Half stat. + break; + case SC_TRICKDEAD: + if (vd) vd->dead_sit = 1; + break; + case SC_CONCENTRATE: + val2 = 2 + val1; + if (sd) { //Store the card-bonus data that should not count in the % + val3 = sd->param_bonus[1]; //Agi + val4 = sd->param_bonus[4]; //Dex + } else { + val3 = val4 = 0; + } + break; + case SC_ADRENALINE2: + case SC_ADRENALINE: + if (val2 || !battle_config.party_skill_penalty) + val3 = 300; + else + val3 = 200; + case SC_WEAPONPERFECTION: + case SC_OVERTHRUST: + if(sd && pc_checkskill(sd,BS_HILTBINDING)>0) + tick += tick / 10; + break; + case SC_CONCENTRATION: + val2 = 5*val1; //Batk/Watk Increase + val3 = 10*val1; //Hit Increase + val4 = 5*val1; //Def reduction + break; + case SC_ANGELUS: + val2 = 5*val1; //def increase + break; + case SC_IMPOSITIO: + val2 = 5*val1; //watk increase + break; + case SC_MELTDOWN: + val2 = 100*val1; //Chance to break weapon + val3 = 70*val1; //Change to break armor + break; + case SC_TRUESIGHT: + val2 = 10*val1; //Critical increase + val3 = 3*val1; //Hit increase + break; + case SC_SUN_COMFORT: + val2 = (status_get_lv(bl) + status->dex + status->luk)/2; //def increase + break; + case SC_MOON_COMFORT: + val2 = (status_get_lv(bl) + status->dex + status->luk)/10; //flee increase + break; + case SC_STAR_COMFORT: + val2 = (status_get_lv(bl) + status->dex + status->luk); //Aspd increase + break; + case SC_QUAGMIRE: + val2 = (sd?5:10)*val1; //Agi/Dex decrease. + break; + + // gs_something1 [Vicious] + case SC_GATLINGFEVER: + val2 = 20*val1; //Aspd increase + val3 = 20+10*val1; //Batk increase + val4 = 5*val1; //Flee decrease + break; + + case SC_FLING: + if (bl->type == BL_PC) + val2 = 0; //No armor reduction to players. + else + val2 = 5*val1; //Def reduction + val3 = 5*val1; //Def2 reduction + break; + case SC_PROVOKE: + //val2 signals autoprovoke. + val3 = 2+3*val1; //Atk increase + val4 = 5+5*val1; //Def reduction. + break; + case SC_AVOID: + val2 = 10*val1; //Speed change rate. + break; + case SC_DEFENCE: + val2 = 2*val1; //Def bonus + break; + case SC_BLOODLUST: + val2 = 20+10*val1; //Atk rate change. + val3 = 3*val1; //Leech chance + val4 = 20; //Leech percent + break; + case SC_FLEET: + val2 = 30*val1; //Aspd change + val3 = 5+5*val1; //bAtk/wAtk rate change + break; + case SC_MINDBREAKER: + val2 = 20*val1; //matk increase. + val3 = 12*val1; //mdef2 reduction. + break; + case SC_SKA: + val2 = tick/1000; + val3 = rand()%100; //Def changes randomly every second... + tick = 1000; + break; + case SC_JAILED: + tick = val1>0?1000:250; + if (sd && sd->mapindex != val2) + { + int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates + map = sd->mapindex; //Current Map + //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y + if (pc_setpos(sd,(unsigned short)val2,val3,val4, 3) == 0) + pc_setsavepoint(sd, (unsigned short)val2,val3,val4); + //2. Set restore point (val3 -> return map, val4 return coords + val3 = map; + val4 = pos; + } + break; + case SC_UTSUSEMI: + val2=(val1+1)/2; // number of hits blocked + val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value. + break; + case SC_BUNSINJYUTSU: + val2=(val1+1)/2; // number of hits blocked + break; + case SC_CHANGE: + val2= 30*val1; //Vit increase + val3= 20*val1; //Int increase + break; + case SC_SWOO: + if(status->mode&MD_BOSS) + tick /= 5; //TODO: Reduce skill's duration. But for how long? + break; + case SC_ANKLE: + if (sd && battle_config.pc_sc_def_rate != 100) + tick -= tick*status->agi*battle_config.pc_sc_def_rate/10000; + else if (battle_config.mob_sc_def_rate != 100) + tick -= tick*status->agi*battle_config.mob_sc_def_rate/10000; + else + tick -= tick*status->agi/100; + if(status->mode&MD_BOSS) // Lasts 5 times less on bosses + tick /= 5; + // Minimum trap time of 3+0.03*skilllv seconds [celest] + // Changed to 3 secs and moved from skill.c [Skotlex] + if (tick < 3000) + tick = 3000; + break; + case SC_SPIDERWEB: + if (bl->type == BL_PC) + tick /=2; + break; + case SC_ARMOR: + //NPC_DEFENDER: + val2 = 80; //Damage reduction + //Attack requirements to be blocked: + val3 = BF_LONG; //Range + val4 = BF_WEAPON|BF_MISC; //Type + break; + case SC_INTRAVISION: + case SC_ARMOR_ELEMENT: + //Place here SCs that have no SCB_* data, no skill associated, no ICON + //associated, and yet are not wrong/unknown. [Skotlex] + break; + default: + if (calc_flag == SCB_NONE && + StatusSkillChangeTable[type]==0 && + StatusIconChangeTable[type]==0) + { //Status change with no calc, and no skill associated...? unknown? + if(battle_config.error_log) + ShowError("UnknownStatusChange [%d]\n", type); + return 0; + } + } + else //Special considerations when loading SC data. + switch (type) { + case SC_WEDDING: + case SC_XMAS: + clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:JOB_XMAS); + clif_changelook(bl,LOOK_WEAPON,0); + clif_changelook(bl,LOOK_SHIELD,0); + clif_changelook(bl,LOOK_CLOTHES_COLOR,val4); + break; + case SC_KAAHI: + val4 = -1; + break; + //In case the speed reduction comes loaded incorrectly, + //prevent division by 0. + case SC_DONTFORGETME: + case SC_CLOAKING: + case SC_LONGING: + case SC_HIDING: + case SC_CHASEWALK: + case SC_DEFENDER: + if (!val3) + return 0; + break; + case SC_GUILDAURA: + //Compatibility Upgrade due to Guild Aura code rewrite + //(older saved SC versions would load up with huge bonuses) + return 0; + } + //Those that make you stop attacking/walking.... + switch (type) { + case SC_FREEZE: + case SC_STUN: + case SC_SLEEP: + case SC_STONE: + if (sd && pc_issit(sd)) //Avoid sprite sync problems. + pc_setstand(sd); + case SC_TRICKDEAD: + unit_stop_attack(bl); + skill_stop_dancing(bl); + // Cancel cast when get status [LuzZza] + if (battle_config.sc_castcancel&bl->type) + unit_skillcastcancel(bl, 0); + case SC_STOP: + case SC_CONFUSION: + case SC_CLOSECONFINE: + case SC_CLOSECONFINE2: + case SC_ANKLE: + case SC_SPIDERWEB: + unit_stop_walking(bl,1); + break; + case SC_HIDING: + case SC_CLOAKING: + case SC_CHASEWALK: + unit_stop_attack(bl); + break; + case SC_SILENCE: + if (battle_config.sc_castcancel&bl->type) + unit_skillcastcancel(bl, 0); + break; + } + + // Set option as needed. + opt_flag = 1; + switch(type){ + //OPT1 + case SC_STONE: + case SC_FREEZE: + case SC_STUN: + case SC_SLEEP: + if(type == SC_STONE) + sc->opt1 = OPT1_STONEWAIT; + else + sc->opt1 = OPT1_STONE + (type - SC_STONE); + break; + //OPT2 + case SC_POISON: + case SC_CURSE: + case SC_SILENCE: + case SC_BLIND: + sc->opt2 |= 1<<(type-SC_POISON); + break; + case SC_DPOISON: + sc->opt2 |= OPT2_DPOISON; + break; + case SC_SIGNUMCRUCIS: + sc->opt2 |= OPT2_SIGNUMCRUCIS; + break; + //OPT3 + case SC_TWOHANDQUICKEN: + case SC_SPEARQUICKEN: + case SC_CONCENTRATION: + sc->opt3 |= 0x1; + opt_flag = 0; + break; + case SC_MAXOVERTHRUST: + case SC_OVERTHRUST: + case SC_SWOO: //Why does it shares the same opt as Overthrust? Perhaps we'll never know... + sc->opt3 |= 0x2; + opt_flag = 0; + break; + case SC_ENERGYCOAT: + case SC_SKE: + sc->opt3 |= 0x4; + opt_flag = 0; + break; + case SC_INCATKRATE: + //Simulate Explosion Spirits effect for NPC_POWERUP [Skotlex] + if (bl->type != BL_MOB) { + opt_flag = 0; + break; + } + case SC_EXPLOSIONSPIRITS: + sc->opt3 |= 0x8; + opt_flag = 0; + break; + case SC_STEELBODY: + case SC_SKA: + sc->opt3 |= 0x10; + opt_flag = 0; + break; + case SC_BLADESTOP: + sc->opt3 |= 0x20; + opt_flag = 0; + break; + //0x40 missing? + case SC_BERSERK: + sc->opt3 |= 0x80; + opt_flag = 0; + break; + //0x100, 0x200 missing? + case SC_MARIONETTE: + case SC_MARIONETTE2: + sc->opt3 |= 0x400; + opt_flag = 0; + break; + case SC_ASSUMPTIO: + sc->opt3 |= 0x800; + opt_flag = 0; + break; + case SC_WARM: //SG skills [Komurka] + sc->opt3 |= 0x1000; + opt_flag = 0; + break; + case SC_KAITE: + sc->opt3 |= 0x2000; + opt_flag = 0; + break; + //OPTION + case SC_HIDING: + sc->option |= OPTION_HIDE; + break; + case SC_CLOAKING: + sc->option |= OPTION_CLOAK; + break; + case SC_CHASEWALK: + sc->option |= OPTION_CHASEWALK|OPTION_CLOAK; + break; + case SC_SIGHT: + sc->option |= OPTION_SIGHT; + break; + case SC_RUWACH: + sc->option |= OPTION_RUWACH; + break; + case SC_WEDDING: + sc->option |= OPTION_WEDDING; + break; + case SC_XMAS: + sc->option |= OPTION_XMAS; + break; + case SC_ORCISH: + sc->option |= OPTION_ORCISH; + break; + case SC_SIGHTTRASHER: + sc->option |= OPTION_SIGHTTRASHER; + break; + case SC_FUSION: + sc->option |= OPTION_FLYING; + break; + default: + opt_flag = 0; + } + + //On Aegis, when turning on a status change, first goes the option packet, + // then the sc packet. + if(opt_flag) + clif_changeoption(bl); + + if (calc_flag&SCB_DYE) + { //Reset DYE color + if (vd && vd->cloth_color) + { + val4 = vd->cloth_color; + clif_changelook(bl,LOOK_CLOTHES_COLOR,0); + } + calc_flag&=~SCB_DYE; + } + + if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex] + clif_status_change(bl,StatusIconChangeTable[type],1); + else if (sd) //Send packet to self otherwise (disguised player?) + clif_status_load(bl,StatusIconChangeTable[type],1); + + (sc->count)++; + + sc->data[type].val1 = val1; + sc->data[type].val2 = val2; + sc->data[type].val3 = val3; + sc->data[type].val4 = val4; + + sc->data[type].timer = add_timer( + gettick() + tick, status_change_timer, bl->id, type); + + if (calc_flag) + status_calc_bl(bl,calc_flag); + + if(sd && sd->pd) + pet_sc_check(sd, type); //Skotlex: Pet Status Effect Healing + + if (type==SC_BERSERK) { + sc->data[type].val2 = 5*status->max_hp/100; + status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block. + status_set_sp(bl, 0, 0); //Damage all SP + } else if (type==SC_CHANGE) //Heal all HP/SP + status_percent_heal(bl, 100, 100); + + + if (type==SC_RUN) { + struct unit_data *ud = unit_bl2ud(bl); + if (ud) + ud->state.running = unit_run(bl); + } + return 1; +} +/*========================================== + * ステータス異常全解除 + *------------------------------------------ + */ +int status_change_clear(struct block_list *bl,int type) +{ + struct status_change* sc; + int i; + + sc = status_get_sc(bl); + + if (!sc) + return 0; + + if (sc->data[SC_FREEZE].val3) + sc->data[SC_FREEZE].val3 = 0; //Reset freeze counter. + + if (!sc->count) + return 0; + + if(sc->data[SC_DANCING].timer != -1) + skill_stop_dancing(bl); + + for(i = 0; i < SC_MAX; i++) + { + if(sc->data[i].timer == -1) + continue; + if(type == 0) + switch (i) + { //Type 0: PC killed -> Place here stats that do not dispel on death. + case SC_EDP: + case SC_MELTDOWN: + case SC_XMAS: + case SC_NOCHAT: + case SC_FUSION: + case SC_TKREST: + case SC_READYSTORM: + case SC_READYDOWN: + case SC_READYCOUNTER: + case SC_READYTURN: + case SC_DODGE: + case SC_JAILED: + case SC_STRFOOD: + case SC_AGIFOOD: + case SC_VITFOOD: + case SC_INTFOOD: + case SC_DEXFOOD: + case SC_LUKFOOD: + case SC_HITFOOD: + case SC_FLEEFOOD: + case SC_BATKFOOD: + case SC_WATKFOOD: + case SC_MATKFOOD: + continue; + } + status_change_end(bl, i, -1); + + if (type == 1 && sc->data[i].timer != -1) + { //If for some reason status_change_end decides to still keep the status when quitting. [Skotlex] + (sc->count)--; + delete_timer(sc->data[i].timer, status_change_timer); + sc->data[i].timer = -1; + } + } + sc->opt1 = 0; + sc->opt2 = 0; + sc->opt3 = 0; + sc->option &= OPTION_MASK; + + if(!type || type&2) + clif_changeoption(bl); + + return 1; +} + +/*========================================== + * ステータス異常終了 + *------------------------------------------ + */ +int status_change_end( struct block_list* bl , int type,int tid ) +{ + struct map_session_data *sd; + struct status_change *sc; + struct status_data *status; + struct view_data *vd; + int opt_flag=0, calc_flag; + + nullpo_retr(0, bl); + + sc = status_get_sc(bl); + status = status_get_status_data(bl); + nullpo_retr(0,sc); + nullpo_retr(0,status); + + if(type < 0 || type >= SC_MAX) + return 0; + + BL_CAST(BL_PC,bl,sd); + + if (sc->data[type].timer == -1 || + (sc->data[type].timer != tid && tid != -1)) + return 0; + + if (tid == -1) + delete_timer(sc->data[type].timer,status_change_timer); + + sc->data[type].timer=-1; + (sc->count)--; + + vd = status_get_viewdata(bl); + calc_flag = StatusChangeFlagTable[type]; + switch(type){ + case SC_WEDDING: + case SC_XMAS: + if (!vd) return 0; + if (sd) //Load data from sd->status.* as the stored values could have changed. + status_set_viewdata(bl, sd->status.class_); + else { + vd->class_ = sc->data[type].val1; + vd->weapon = sc->data[type].val2; + vd->shield = sc->data[type].val3; + vd->cloth_color = sc->data[type].val4; + } + clif_changelook(bl,LOOK_BASE,vd->class_); + clif_changelook(bl,LOOK_WEAPON,vd->weapon); + clif_changelook(bl,LOOK_SHIELD,vd->shield); + clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color); + break; + case SC_RUN: + { + struct unit_data *ud = unit_bl2ud(bl); + if (ud) { + ud->state.running = 0; + if (ud->walktimer != -1) + unit_stop_walking(bl,1); + } + if (sc->data[type].val1 >= 7 && + DIFF_TICK(gettick(), sc->data[type].val4) <= 1000 && + (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0)) + ) + sc_start(bl,SC_SPURT,100,sc->data[type].val1,skill_get_time2(StatusSkillChangeTable[type], sc->data[type].val1)); + } + break; + case SC_AUTOBERSERK: + if (sc->data[SC_PROVOKE].timer != -1 && sc->data[SC_PROVOKE].val2 == 1) + status_change_end(bl,SC_PROVOKE,-1); + break; + + case SC_DEFENDER: + case SC_REFLECTSHIELD: + case SC_AUTOGUARD: + case SC_ENDURE: + if (sd) { + struct map_session_data *tsd; + int i; + for (i = 0; i < 5; i++) + { //Clear the status from the others too [Skotlex] + if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type].timer != -1) + status_change_end(&tsd->bl,type,-1); + } + } + break; + case SC_DEVOTION: + { + struct map_session_data *md = map_id2sd(sc->data[type].val1); + //The status could have changed because the Crusader left the game. [Skotlex] + if (md) + { + md->devotion[sc->data[type].val2] = 0; + clif_devotion(md); + } + //Remove inherited status [Skotlex] + if (sc->data[SC_AUTOGUARD].timer != -1) + status_change_end(bl,SC_AUTOGUARD,-1); + if (sc->data[SC_DEFENDER].timer != -1) + status_change_end(bl,SC_DEFENDER,-1); + if (sc->data[SC_REFLECTSHIELD].timer != -1) + status_change_end(bl,SC_REFLECTSHIELD,-1); + if (sc->data[SC_ENDURE].timer != -1) + status_change_end(bl,SC_ENDURE,-1); + break; + } + case SC_BLADESTOP: + if(sc->data[type].val4) + { + struct block_list *tbl = (struct block_list *)sc->data[type].val4; + struct status_change *tsc = status_get_sc(tbl); + sc->data[type].val4 = 0; + if(tsc && tsc->data[SC_BLADESTOP].timer!=-1) + { + tsc->data[SC_BLADESTOP].val4 = 0; + status_change_end(tbl,SC_BLADESTOP,-1); + } + clif_bladestop(bl,tbl,0); + } + break; + case SC_DANCING: + { + struct map_session_data *dsd; + struct status_change *dsc; + struct skill_unit_group *group; + if(sc->data[type].val2) + { + group = (struct skill_unit_group *)sc->data[type].val2; + sc->data[type].val2 = 0; + skill_delunitgroup(bl, group, 0); + } + if(sc->data[type].val4 && sc->data[type].val4 != BCT_SELF && (dsd=map_id2sd(sc->data[type].val4))){ + dsc = &dsd->sc; + if(dsc && dsc->data[type].timer!=-1) + { //This will prevent recursive loops. + dsc->data[type].val2 = dsc->data[type].val4 = 0; + status_change_end(&dsd->bl, type, -1); + } + } + } + if ((sc->data[type].val1&0xFFFF) == CG_MOONLIT) + clif_status_change(bl,SI_MOONLIT,0); + + if (sc->data[SC_LONGING].timer!=-1) + status_change_end(bl,SC_LONGING,-1); + break; + case SC_NOCHAT: + if (sd && sd->status.manner < 0 && tid != -1) + sd->status.manner = 0; + break; + case SC_SPLASHER: + { + struct block_list *src=map_id2bl(sc->data[type].val3); + if(src && tid!=-1) + skill_castend_damage_id(src, bl,sc->data[type].val2,sc->data[type].val1,gettick(),0 ); + } + break; + case SC_CLOSECONFINE2: + { + struct block_list *src = sc->data[type].val2?map_id2bl(sc->data[type].val2):NULL; + struct status_change *sc2 = src?status_get_sc(src):NULL; + if (src && sc2 && sc2->count) { + //If status was already ended, do nothing. + if (sc2->data[SC_CLOSECONFINE].timer != -1) + { //Decrease count + if (--sc2->data[SC_CLOSECONFINE].val1 <= 0) //No more holds, free him up. + status_change_end(src, SC_CLOSECONFINE, -1); + } + } + } + case SC_CLOSECONFINE: + if (sc->data[type].val2 > 0) { + //Caster has been unlocked... nearby chars need to be unlocked. + int range = 1 + +skill_get_range2(bl, StatusSkillChangeTable[type], sc->data[type].val1) + +skill_get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold.... + map_foreachinarea(status_change_timer_sub, + bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sc,type,gettick()); + } + break; + case SC_COMBO: //Clear last used skill when it is part of a combo. + if (sd && sd->skillid_old == sc->data[type].val1) + sd->skillid_old = sd->skilllv_old = 0; + break; + + case SC_FREEZE: + sc->data[type].val3 = 0; //Clear Storm Gust hit count + break; + + case SC_MARIONETTE: + case SC_MARIONETTE2: /// Marionette target + if (sc->data[type].val1) + { // check for partner and end their marionette status as well + int type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE; + struct block_list *pbl = map_id2bl(sc->data[type].val1); + struct status_change* sc2 = pbl?status_get_sc(pbl):NULL; + + if (sc2 && sc2->count && sc2->data[type2].timer != -1) + { + sc2->data[type2].val1 = 0; + status_change_end(pbl, type2, -1); + } + } + if (type == SC_MARIONETTE) + clif_marionette(bl, 0); //Clear effect. + break; + + case SC_BERSERK: + //If val2 is removed, no HP penalty (dispelled?) [Skotlex] + if(status->hp > 100 && sc->data[type].val2) + status_set_hp(bl, 100, 0); + if(sc->data[SC_ENDURE].timer != -1) + status_change_end(bl, SC_ENDURE, -1); + sc_start4(bl, SC_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP), + skill_get_time(LK_BERSERK, sc->data[type].val1)); + break; + case SC_GOSPEL: //Clear the buffs from other chars. + if (sc->data[type].val3) { //Clear the group. + struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val3; + sc->data[type].val3 = 0; + skill_delunitgroup(bl, group, 0); + } + break; + case SC_HERMODE: + if(sc->data[type].val3 == BCT_SELF) + skill_clear_unitgroup(bl); + break; + case SC_BASILICA: //Clear the skill area. [Skotlex] + skill_clear_unitgroup(bl); + break; + case SC_TRICKDEAD: + if (vd) vd->dead_sit = 0; + break; + case SC_WARM: + if (sc->data[type].val4) { //Clear the group. + struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val4; + sc->data[type].val4 = 0; + skill_delunitgroup(bl, group, 0); + } + break; + case SC_KAAHI: + //Delete timer if it exists. + if (sc->data[type].val4 != -1) { + delete_timer(sc->data[type].val4,kaahi_heal_timer); + sc->data[type].val4=-1; + } + break; + case SC_JAILED: + if(tid == -1) + break; + //natural expiration. + if(sd && sd->mapindex == sc->data[type].val2) + { + if (pc_setpos(sd,(unsigned short)sc->data[type].val3,sc->data[type].val4&0xFFFF, sc->data[type].val4>>16, 3) == 0) + pc_setsavepoint(sd, sd->mapindex, bl->x, bl->y); + } + break; //guess hes not in jail :P + case SC_CHANGE: + if (tid == -1) + break; + // "lose almost all their HP and SP" on natural expiration. + status_set_hp(bl, 10, 0); + status_set_sp(bl, 10, 0); + break; + } + + opt_flag = 1; + switch(type){ + case SC_STONE: + case SC_FREEZE: + case SC_STUN: + case SC_SLEEP: + sc->opt1 = 0; + break; + + case SC_POISON: + case SC_CURSE: + case SC_SILENCE: + case SC_BLIND: + sc->opt2 &= ~(1<<(type-SC_POISON)); + break; + case SC_DPOISON: + sc->opt2 &= ~OPT2_DPOISON; + break; + case SC_SIGNUMCRUCIS: + sc->opt2 &= ~OPT2_SIGNUMCRUCIS; + break; + + case SC_HIDING: + sc->option &= ~OPTION_HIDE; + opt_flag|= 2|4; //Check for warp trigger + AoE trigger + break; + case SC_CLOAKING: + sc->option &= ~OPTION_CLOAK; + opt_flag|= 2; + break; + case SC_CHASEWALK: + sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK); + opt_flag|= 2; + break; + case SC_SIGHT: + sc->option &= ~OPTION_SIGHT; + break; + case SC_WEDDING: + sc->option &= ~OPTION_WEDDING; + break; + case SC_XMAS: + sc->option &= ~OPTION_XMAS; + break; + case SC_ORCISH: + sc->option &= ~OPTION_ORCISH; + break; + case SC_RUWACH: + sc->option &= ~OPTION_RUWACH; + break; + case SC_SIGHTTRASHER: + sc->option &= ~OPTION_SIGHTTRASHER; + break; + case SC_FUSION: + sc->option &= ~OPTION_FLYING; + break; + //opt3 + case SC_TWOHANDQUICKEN: + case SC_ONEHAND: + case SC_SPEARQUICKEN: + case SC_CONCENTRATION: + sc->opt3 &= ~0x1; + opt_flag = 0; + break; + case SC_OVERTHRUST: + case SC_MAXOVERTHRUST: + case SC_SWOO: + sc->opt3 &= ~0x2; + opt_flag = 0; + break; + case SC_ENERGYCOAT: + case SC_SKE: + sc->opt3 &= ~0x4; + opt_flag = 0; + break; + case SC_INCATKRATE: //Simulated Explosion spirits effect. + if (bl->type != BL_MOB) + break; + case SC_EXPLOSIONSPIRITS: + sc->opt3 &= ~0x8; + opt_flag = 0; + break; + case SC_STEELBODY: + case SC_SKA: + sc->opt3 &= ~0x10; + opt_flag = 0; + break; + case SC_BLADESTOP: + sc->opt3 &= ~0x20; + opt_flag = 0; + break; + case SC_BERSERK: + sc->opt3 &= ~0x80; + opt_flag = 0; + break; + case SC_MARIONETTE: + case SC_MARIONETTE2: + sc->opt3 &= ~0x400; + opt_flag = 0; + break; + case SC_ASSUMPTIO: + sc->opt3 &= ~0x800; + opt_flag = 0; + break; + case SC_WARM: //SG skills [Komurka] + sc->opt3 &= ~0x1000; + opt_flag = 0; + break; + case SC_KAITE: + sc->opt3 &= ~0x2000; + opt_flag = 0; + break; + default: + opt_flag = 0; + } + + if (calc_flag&SCB_DYE) + { //Restore DYE color + if (vd && !vd->cloth_color && sc->data[type].val4) + clif_changelook(bl,LOOK_CLOTHES_COLOR,sc->data[type].val4); + calc_flag&=~SCB_DYE; + } + + //On Aegis, when turning off a status change, first goes the sc packet, then the option packet. + if (vd && pcdb_checkid(vd->class_)) + clif_status_change(bl,StatusIconChangeTable[type],0); + else if (sd) + clif_status_load(bl,StatusIconChangeTable[type],0); + + if(opt_flag) + clif_changeoption(bl); + + if (calc_flag) + status_calc_bl(bl,calc_flag); + + if(opt_flag&4) //Out of hiding, invoke on place. + skill_unit_move(bl,gettick(),1); + + if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) + npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event. + + return 1; +} + +int kaahi_heal_timer(int tid, unsigned int tick, int id, int data) +{ + struct block_list *bl; + struct status_change *sc; + struct status_data *status; + int hp; + + bl=map_id2bl(id); + sc=status_get_sc(bl); + status=status_get_status_data(bl); + + if (!sc || !status || data != SC_KAAHI || sc->data[data].timer==-1) + return 0; + if(sc->data[data].val4 != tid) { + if (battle_config.error_log) + ShowError("kaahi_heal_timer: Timer mismatch: %d != %d\n", tid, sc->data[data].val4); + sc->data[data].val4=-1; + return 0; + } + + if(!status_charge(bl, 0, sc->data[data].val3)) { + sc->data[data].val4=-1; + return 0; + } + + hp = status->max_hp - status->hp; + if (hp > sc->data[data].val2) + hp = sc->data[data].val2; + if (hp) + status_heal(bl, hp, 0, 2); + sc->data[data].val4=-1; + return 1; +} + +/*========================================== + * ステータス異常終了タイマー + *------------------------------------------ + */ +int status_change_timer(int tid, unsigned int tick, int id, int data) +{ + int type = data; + struct block_list *bl; + struct map_session_data *sd=NULL; + struct status_data *status; + struct status_change *sc; + +// security system to prevent forgetting timer removal + int temp_timerid; + + bl=map_id2bl(id); +#ifndef _WIN32 + nullpo_retr_f(0, bl, "id=%d data=%d",id,data); +#endif + sc=status_get_sc(bl); + status = status_get_status_data(bl); + + if (!sc || !status) + { //Temporal debug until case is resolved. [Skotlex] + ShowDebug("status_change_timer: Null pointer id: %d data: %d bl-type: %d\n", id, data, bl?bl->type:-1); + return 0; + } + + if(bl->type==BL_PC) + sd=(struct map_session_data *)bl; + + if(sc->data[type].timer != tid) { + if(battle_config.error_log) + ShowError("status_change_timer: Mismatch for type %d: %d != %d (bl id %d)\n",type,tid,sc->data[type].timer, bl->id); + return 0; + } + + // security system to prevent forgetting timer removal + // you shouldn't be that careless inside the switch here + temp_timerid = sc->data[type].timer; + sc->data[type].timer = -1; + + switch(type){ /* 特殊な?理になる場合 */ + case SC_MAXIMIZEPOWER: /* マキシマイズパワ? */ + case SC_CLOAKING: + if(!status_charge(bl, 0, 1)) + break; //Not enough SP to continue. + sc->data[type].timer=add_timer( + sc->data[type].val2+tick, status_change_timer, bl->id, data); + return 0; + + case SC_CHASEWALK: + if(!status_charge(bl, 0, sc->data[type].val4)) + break; //Not enough SP to continue. + + if (sc->data[SC_INCSTR].timer == -1) { + sc_start(bl, SC_INCSTR,100,1<<(sc->data[type].val1-1), + (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ROGUE?10:1) //SL bonus -> x10 duration + *skill_get_time2(StatusSkillChangeTable[type],sc->data[type].val1)); + } + sc->data[type].timer = add_timer( + sc->data[type].val2+tick, status_change_timer, bl->id, data); + return 0; + break; + + case SC_SKA: + if((--sc->data[type].val2)>0){ + sc->data[type].val3 = rand()%100; //Random defense. + sc->data[type].timer=add_timer( + 1000+tick, status_change_timer, + bl->id, data); + return 0; + } + break; + + case SC_HIDING: + if((--sc->data[type].val2)>0){ + + if(sc->data[type].val2 % sc->data[type].val4 == 0 &&!status_charge(bl, 0, 1)) + break; //Fail if it's time to substract SP and there isn't. + + sc->data[type].timer=add_timer( + 1000+tick, status_change_timer, + bl->id, data); + return 0; + } + break; + + case SC_SIGHT: + case SC_RUWACH: + case SC_SIGHTBLASTER: + { + map_foreachinrange( status_change_timer_sub, bl, + skill_get_splash(StatusSkillChangeTable[type], sc->data[type].val1), + BL_CHAR, bl,sc,type,tick); + + if( (--sc->data[type].val2)>0 ){ + sc->data[type].timer=add_timer( /* タイマ?再設定 */ + 250+tick, status_change_timer, + bl->id, data); + return 0; + } + } + break; + + case SC_PROVOKE: + if(sc->data[type].val2) { //Auto-provoke (it is ended in status_heal) + sc->data[type].timer=add_timer(1000*60+tick,status_change_timer, bl->id, data ); + return 0; + } + break; + + case SC_ENDURE: + if(sc->data[type].val4) { //Infinite Endure. + sc->data[type].timer=add_timer(1000*60+tick,status_change_timer, bl->id, data); + return 0; + } + break; + + case SC_STONE: + if(sc->opt1 == OPT1_STONEWAIT) { + sc->data[type].val4 = 0; + unit_stop_walking(bl,1); + sc->opt1 = OPT1_STONE; + clif_changeoption(bl); + sc->data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data ); + status_calc_bl(bl, StatusChangeFlagTable[type]); + return 0; + } + if((--sc->data[type].val3) > 0) { + if((++sc->data[type].val4)%5 == 0 && status->hp > status->max_hp>>2) + status_zap(bl, sc->data[type].val2, 0); + sc->data[type].timer=add_timer(1000+tick,status_change_timer, bl->id, data ); + return 0; + } + break; + + case SC_POISON: + if(status->hp <= status->max_hp>>2) //Stop damaging after 25% HP left. + break; + case SC_DPOISON: + if ((--sc->data[type].val3) > 0) { + if (sc->data[SC_SLOWPOISON].timer == -1) { + status_zap(bl, sc->data[type].val4, 0); + if (status_isdead(bl)) + break; + } + sc->data[type].timer = add_timer (1000 + tick, status_change_timer, bl->id, data ); + return 0; + } + break; + + case SC_TENSIONRELAX: + if(status->max_hp > status->hp && (--sc->data[type].val3) > 0){ + sc->data[type].timer=add_timer( + sc->data[type].val4+tick, status_change_timer, + bl->id, data); + return 0; + } + break; + case SC_BLEEDING: // [celest] + // i hope i haven't interpreted it wrong.. which i might ^^; + // Source: + // - 10ゥェエェネェヒHPェャハ盒 + // - ェホェ゙ェ゙ォオ?ォミケヤムェ茘ォォーェキェニェ?ヘェマ眈ェィェハェ、 + // To-do: bleeding effect increases damage taken? + if ((--sc->data[type].val4) >= 0) { + status_fix_damage(NULL, bl, rand()%600 + 200, 0); + if (status_isdead(bl)) + break; + sc->data[type].timer = add_timer(10000 + tick, status_change_timer, bl->id, data ); + return 0; + } + break; + + case SC_KNOWLEDGE: + if (sd) { + if(bl->m != sd->feel_map[0].m + && bl->m != sd->feel_map[1].m + && bl->m != sd->feel_map[2].m) + break; //End it + } //Otherwise continue. + // Status changes that don't have a time limit + case SC_AETERNA: + case SC_TRICKDEAD: + case SC_MODECHANGE: + case SC_WEIGHT50: + case SC_WEIGHT90: + case SC_MAGICPOWER: + case SC_REJECTSWORD: + case SC_MEMORIZE: + case SC_BROKENWEAPON: + case SC_BROKENARMOR: + case SC_SACRIFICE: + case SC_READYSTORM: + case SC_READYDOWN: + case SC_READYTURN: + case SC_READYCOUNTER: + case SC_RUN: + case SC_DODGE: + case SC_AUTOBERSERK: //continues until triggered off manually. [Skotlex] + case SC_SIGNUMCRUCIS: /* シグナムクルシス */ + sc->data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data ); + return 0; + + case SC_DANCING: //ダンススキルの時間SP消費 + { + int s = 0; + int sp = 1; + int counter = sc->data[type].val3>>16; + if (--counter <= 0) + break; + sc->data[type].val3&= 0xFFFF; //Remove counter + sc->data[type].val3|=(counter<<16);//Reset it. + switch(sc->data[type].val1&0xFFFF){ + case BD_RICHMANKIM: + case BD_DRUMBATTLEFIELD: + case BD_RINGNIBELUNGEN: + case BD_SIEGFRIED: + case BA_DISSONANCE: + case BA_ASSASSINCROSS: + case DC_UGLYDANCE: + s=3; + break; + case BD_LULLABY: + case BD_ETERNALCHAOS: + case BD_ROKISWEIL: + case DC_FORTUNEKISS: + s=4; + break; + case CG_HERMODE: + case BD_INTOABYSS: + case BA_WHISTLE: + case DC_HUMMING: + case BA_POEMBRAGI: + case DC_SERVICEFORYOU: + s=5; + break; + case BA_APPLEIDUN: + s=6; + break; + case CG_MOONLIT: + //Moonlit's cost is 4sp*skill_lv [Skotlex] + sp= 4*(sc->data[type].val1>>16); + //Upkeep is also every 10 secs. + case DC_DONTFORGETME: + s=10; + break; + } + if (s && ((sc->data[type].val3 % s) == 0)) { + if (sc->data[SC_LONGING].timer != -1) + sp = s; + if (!status_charge(bl, 0, sp)) + break; + } + sc->data[type].timer=add_timer( + 1000+tick, status_change_timer, + bl->id, data); + return 0; + } + break; + + case SC_DEVOTION: + { //Check range and timeleft to preserve status [Skotlex] + //This implementation won't work for mobs because of map_id2sd, but it's a small cost in exchange of the speed of map_id2sd over map_id2bl + struct map_session_data *md = map_id2sd(sc->data[type].val1); + if (md && check_distance_bl(bl, &md->bl, sc->data[type].val3) && (sc->data[type].val4-=1000)>0) + { + sc->data[type].timer = add_timer(1000+tick, status_change_timer, bl->id, data); + return 0; + } + } + break; + + case SC_BERSERK: + //The damage below should be made aware that Berserk is active. + sc->data[type].timer = temp_timerid; + // 5% every 10 seconds [DracoRPG] + if((--sc->data[type].val3)>0 && status_charge(bl, sc->data[type].val2, 0)) + { + sc->data[type].timer = add_timer( + sc->data[type].val4+tick, status_change_timer, + bl->id, data); + return 0; + } + break; + case SC_NOCHAT: + if(sd){ + sd->status.manner++; + clif_updatestatus(sd,SP_MANNER); + if (sd->status.manner < 0) + { //Every 60 seconds your manner goes up by 1 until it gets back to 0. + sc->data[type].timer=add_timer(60000+tick, status_change_timer, bl->id, data); + return 0; + } + } + break; + + case SC_SPLASHER: + if (sc->data[type].val4 % 1000 == 0) { + char timer[10]; + snprintf (timer, 10, "%d", sc->data[type].val4/1000); + clif_message(bl, timer); + } + if((sc->data[type].val4 -= 500) > 0) { + sc->data[type].timer = add_timer( + 500 + tick, status_change_timer, + bl->id, data); + return 0; + } + break; + + case SC_MARIONETTE: + case SC_MARIONETTE2: + { + struct block_list *pbl = map_id2bl(sc->data[type].val1); + if (pbl && check_distance_bl(bl, pbl, 7) && (sc->data[type].val2--)>0) + { + sc->data[type].timer = add_timer( + 1000 + tick, status_change_timer, + bl->id, data); + return 0; + } + } + break; + + case SC_GOSPEL: + if(sc->data[type].val4 == BCT_SELF && (--sc->data[type].val2) > 0) + { + int hp, sp; + hp = (sc->data[type].val1 > 5) ? 45 : 30; + sp = (sc->data[type].val1 > 5) ? 35 : 20; + if(!status_charge(bl, hp, sp)) + break; + sc->data[type].timer = add_timer( + 10000+tick, status_change_timer, + bl->id, data); + return 0; + } + break; + + case SC_GUILDAURA: + { + struct block_list *tbl = map_id2bl(sc->data[type].val2); + + if (tbl && battle_check_range(bl, tbl, 2)){ + sc->data[type].timer = add_timer( + 1000 + tick, status_change_timer, + bl->id, data); + return 0; + } + } + break; + case SC_JAILED: + if(--sc->data[type].val1 > 0) + { + sc->data[type].timer=add_timer( + 60000+tick, status_change_timer, bl->id,data); + return 0; + } + break; + case SC_BLIND: + if(sc->data[SC_FOGWALL].timer!= -1) + { //Blind lasts forever while you are standing on the fog. + sc->data[type].timer=add_timer( + 5000+tick, status_change_timer, + bl->id, data); + return 0; + } + break; + } + + // default for all non-handled control paths + // security system to prevent forgetting timer removal + + // if we reach this point we need the timer for the next call, + // so restore it to have status_change_end handle a valid timer + sc->data[type].timer = temp_timerid; + + return status_change_end( bl,type,tid ); +} + +/*========================================== + * ステータス異常タイマー範囲処理 + *------------------------------------------ + */ +int status_change_timer_sub(struct block_list *bl, va_list ap ) +{ + struct block_list *src; + struct status_change *sc, *tsc; + struct map_session_data* sd=NULL; + struct map_session_data* tsd=NULL; + + int type; + unsigned int tick; + + src=va_arg(ap,struct block_list*); + sc=va_arg(ap,struct status_change*); + type=va_arg(ap,int); + tick=va_arg(ap,unsigned int); + tsc=status_get_sc(bl); + + if (status_isdead(bl)) + return 0; + if (src->type==BL_PC) sd= (struct map_session_data*)src; + if (bl->type==BL_PC) tsd= (struct map_session_data*)bl; + + switch( type ){ + case SC_SIGHT: /* サイト */ + case SC_CONCENTRATE: + if (tsc && tsc->count) { + if (tsc->data[SC_HIDING].timer != -1) + status_change_end( bl, SC_HIDING, -1); + if (tsc->data[SC_CLOAKING].timer != -1) + status_change_end( bl, SC_CLOAKING, -1); + } + break; + case SC_RUWACH: /* ルアフ */ + if (tsc && tsc->count && (tsc->data[SC_HIDING].timer != -1 || // if the target is using a special hiding, i.e not using normal hiding/cloaking, don't bother + tsc->data[SC_CLOAKING].timer != -1)) { + status_change_end( bl, SC_HIDING, -1); + status_change_end( bl, SC_CLOAKING, -1); + if(battle_check_target( src, bl, BCT_ENEMY ) > 0) + skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,1,tick,0); + } + break; + case SC_SIGHTBLASTER: + if (battle_check_target( src, bl, BCT_ENEMY ) > 0 && + status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2)) + { + skill_attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0); + if (sc) sc->data[type].val2 = 0; //This signals it to end. + } + break; + case SC_CLOSECONFINE: + //Lock char has released the hold on everyone... + if (tsc && tsc->count && tsc->data[SC_CLOSECONFINE2].timer != -1 && tsc->data[SC_CLOSECONFINE2].val2 == src->id) { + tsc->data[SC_CLOSECONFINE2].val2 = 0; + status_change_end(bl, SC_CLOSECONFINE2, -1); + } + break; + } + return 0; +} + +/*========================================== + * Clears buffs/debuffs of a character. + * type&1 -> buffs, type&2 -> debuffs + *------------------------------------------ + */ +int status_change_clear_buffs (struct block_list *bl, int type) +{ + int i; + struct status_change *sc= status_get_sc(bl); + + if (!sc || !sc->count) + return 0; + + if (type&2) //Debuffs + for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) { + if(sc->data[i].timer != -1) + status_change_end(bl,i,-1); + } + + for (i = SC_COMMON_MAX+1; i < SC_MAX; i++) { + + if(sc->data[i].timer == -1) + continue; + + switch (i) { + //Stuff that cannot be removed + case SC_WEIGHT50: + case SC_WEIGHT90: + case SC_COMBO: + case SC_SMA: + case SC_DANCING: + case SC_GUILDAURA: + case SC_SAFETYWALL: + case SC_NOCHAT: + case SC_JAILED: + case SC_ANKLE: + case SC_BLADESTOP: + case SC_CP_WEAPON: + case SC_CP_SHIELD: + case SC_CP_ARMOR: + case SC_CP_HELM: + continue; + + //Debuffs that can be removed. + case SC_HALLUCINATION: + case SC_QUAGMIRE: + case SC_SIGNUMCRUCIS: + case SC_DECREASEAGI: + case SC_SLOWDOWN: + case SC_MINDBREAKER: + case SC_WINKCHARM: + case SC_STOP: + case SC_ORCISH: + case SC_STRIPWEAPON: + case SC_STRIPSHIELD: + case SC_STRIPARMOR: + case SC_STRIPHELM: + if (!(type&2)) + continue; + break; + //The rest are buffs that can be removed. + case SC_BERSERK: + if (!(type&1)) + continue; + sc->data[i].val2 = 0; + break; + default: + if (!(type&1)) + continue; + break; + } + status_change_end(bl,i,-1); + } + return 0; +} + +//Natural regen related stuff. +static unsigned int natural_heal_prev_tick,natural_heal_diff_tick; +static int status_natural_heal(DBKey key,void * data,va_list ap) +{ + struct block_list *bl = (struct block_list*)data; + struct regen_data *regen; + struct status_data *status; + struct status_change *sc; + struct unit_data *ud; + struct view_data *vd = NULL; + struct regen_data_sub *sregen; + struct map_session_data *sd; + int val,rate,bonus = 0,flag; + + if (!(bl->type&BL_REGEN)) + return 0; + + regen = status_get_regen_data(bl); + if (!regen) return 0; + status = status_get_status_data(bl); + sc = status_get_sc(bl); + if (sc && !sc->count) + sc = NULL; + BL_CAST(BL_PC,bl,sd); + + flag = regen->flag; + if (flag&RGN_HP && (status->hp >= status->max_hp || regen->state.block&1)) + flag&=~(RGN_HP|RGN_SHP); + if (flag&RGN_SP && (status->sp >= status->max_sp || regen->state.block&2)) + flag&=~(RGN_SP|RGN_SSP); + + if (flag && ( + status_isdead(bl) || + (sc && sc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK)) + )) + flag=0; + + if (sd && (sd->hp_loss_value > 0 || sd->sp_loss_value > 0)) + pc_bleeding(sd, natural_heal_diff_tick); + + if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen && + (vd = status_get_viewdata(bl)) && vd->dead_sit == 2) + { //Apply sitting regen bonus. + sregen = regen->ssregen; + if(flag&(RGN_SHP)) + { //Sitting HP regen + val = natural_heal_diff_tick * sregen->rate.hp; + if (regen->state.overweight) + val>>=1; //Half as fast when overweight. + sregen->tick.hp += val; + while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) + { + sregen->tick.hp -= battle_config.natural_heal_skill_interval; + if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp) + { //Full + flag&=~(RGN_HP|RGN_SHP); + break; + } + } + } + if(flag&(RGN_SSP)) + { //Sitting SP regen + val = natural_heal_diff_tick * sregen->rate.sp; + if (regen->state.overweight) + val>>=1; //Half as fast when overweight. + sregen->tick.sp += val; + while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) + { + sregen->tick.sp -= battle_config.natural_heal_skill_interval; + if(status_heal(bl, 0, sregen->sp, 3) < sregen->sp) + { //Full + flag&=~(RGN_SP|RGN_SSP); + break; + } + } + } + } + + if (flag && regen->state.overweight) + flag=0; + + ud = unit_bl2ud(bl); + + if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != -1) + { + flag&=~(RGN_SHP|RGN_SSP); + if(!regen->state.walk) + flag&=~RGN_HP; + } + + if (!flag) + return 0; + + if (flag&(RGN_HP|RGN_SP)) + { + if(!vd) vd = status_get_viewdata(bl); + if(vd && vd->dead_sit == 2) + bonus++; + if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKREGEN)) + bonus++; + if(regen->state.gc) + bonus++; + } + + //Natural Hp regen + if (flag&RGN_HP) + { + rate = natural_heal_diff_tick*(regen->rate.hp+bonus); + if (ud && ud->walktimer != -1) + rate/=2; + regen->tick.hp += rate; + + if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval) + { + val = 0; + do { + val += regen->hp; + regen->tick.hp -= battle_config.natural_healhp_interval; + } while(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval); + if (status_heal(bl, val, 0, 1) < val) + flag&=~RGN_SHP; //full. + } + } + + //Natural SP regen + if(flag&RGN_SP) + { + regen->tick.sp += natural_heal_diff_tick*(regen->rate.sp+bonus); + + if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval) + { + val = 0; + do { + val += regen->sp; + regen->tick.sp -= battle_config.natural_healsp_interval; + } while(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval); + if (status_heal(bl, 0, val, 1) < val) + flag&=~RGN_SSP; //full. + } + } + + if (!regen->sregen) + return flag; + + //Skill regen + sregen = regen->sregen; + + if(flag&RGN_SHP) + { //Skill HP regen + sregen->tick.hp += natural_heal_diff_tick * sregen->rate.hp; + + while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) + { + sregen->tick.hp -= battle_config.natural_heal_skill_interval; + if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp) + break; //Full + } + } + if(flag&RGN_SSP) + { //Skill SP regen + sregen->tick.sp += natural_heal_diff_tick * sregen->rate.sp; + while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) + { + val = sregen->sp; + if (sd && sd->state.doridori) { + val*=2; + sd->state.doridori = 0; + if ((rate = pc_checkskill(sd,TK_SPTIME))) + sc_start(bl,SkillStatusChangeTable(TK_SPTIME), + 100,rate,skill_get_time(TK_SPTIME, rate)); + if ( + (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && + rand()%10000 < battle_config.sg_angel_skill_ratio + ) { //Angel of the Sun/Moon/Star + clif_feel_hate_reset(sd); + pc_resethate(sd); + pc_resetfeel(sd); + } + } + sregen->tick.sp -= battle_config.natural_heal_skill_interval; + if(status_heal(bl, 0, val, 3) < val) + break; //Full + } + } + return flag; +} + +//Natural heal main timer. +static int status_natural_heal_timer(int tid,unsigned int tick,int id,int data) +{ + natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick); + map_foreachiddb(status_natural_heal); + natural_heal_prev_tick = tick; + return 0; +} + +static int status_calc_sigma(void) +{ + int i,j; + unsigned int k; + + for(i=0;i<MAX_PC_CLASS;i++) { + malloc_tsetdword(hp_sigma_val[i],0,sizeof(hp_sigma_val[i])); + for(k=0,j=2;j<=MAX_LEVEL;j++) { + k += hp_coefficient[i]*j + 50; + k -= k%100; + hp_sigma_val[i][j-1] = k; + if (k >= INT_MAX) + break; //Overflow protection. [Skotlex] + } + for(;j<=MAX_LEVEL;j++) + hp_sigma_val[i][j-1] = INT_MAX; + } + return 0; +} + +int status_readdb(void) { + int i,j; + FILE *fp; + char line[1024], path[1024],*p; + + sprintf(path, "%s/job_db1.txt", db_path); + fp=fopen(path,"r"); // Job-specific values (weight, HP, SP, ASPD) + if(fp==NULL){ + ShowError("can't read %s\n", path); + return 1; + } + i = 0; + while(fgets(line, sizeof(line)-1, fp)){ + char *split[MAX_WEAPON_TYPE + 5]; + i++; + if(line[0]=='/' && line[1]=='/') + continue; + for(j=0,p=line;j<(MAX_WEAPON_TYPE + 5) && p;j++){ //not 22 anymore [blackhole89] + split[j]=p; + p=strchr(p,','); + if(p) *p++=0; + } + if(j < MAX_WEAPON_TYPE + 5) + { //Weapon #.MAX_WEAPON_TYPE is constantly not load. Fix to that: replace < with <= [blackhole89] + ShowDebug("%s: Not enough columns at line %d\n", path, i); + continue; + } + if(atoi(split[0])>=MAX_PC_CLASS) + continue; + + max_weight_base[atoi(split[0])]=atoi(split[1]); + hp_coefficient[atoi(split[0])]=atoi(split[2]); + hp_coefficient2[atoi(split[0])]=atoi(split[3]); + sp_coefficient[atoi(split[0])]=atoi(split[4]); + for(j=0;j<MAX_WEAPON_TYPE;j++) + aspd_base[atoi(split[0])][j]=atoi(split[j+5]); + } + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); + + malloc_tsetdword(job_bonus,0,sizeof(job_bonus)); // Job-specific stats bonus + sprintf(path, "%s/job_db2.txt", db_path); + fp=fopen(path,"r"); + if(fp==NULL){ + ShowError("can't read %s\n", path); + return 1; + } + while(fgets(line, sizeof(line)-1, fp)){ + char *split[MAX_LEVEL+1]; //Job Level is limited to MAX_LEVEL, so the bonuses should likewise be limited to it. [Skotlex] + if(line[0]=='/' && line[1]=='/') + continue; + for(j=0,p=line;j<MAX_LEVEL+1 && p;j++){ + split[j]=p; + p=strchr(p,','); + if(p) *p++=0; + } + if(atoi(split[0])>=MAX_PC_CLASS) + continue; + for(i=1;i<j && split[i];i++) + job_bonus[atoi(split[0])][i-1]=atoi(split[i]); + } + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); + + // サイズ補正テ?ブル + for(i=0;i<3;i++) + for(j=0;j<MAX_WEAPON_TYPE;j++) + atkmods[i][j]=100; + sprintf(path, "%s/size_fix.txt", db_path); + fp=fopen(path,"r"); + if(fp==NULL){ + ShowError("can't read %s\n", path); + return 1; + } + i=0; + while(fgets(line, sizeof(line)-1, fp)){ + char *split[MAX_WEAPON_TYPE]; + if(line[0]=='/' && line[1]=='/') + continue; + if(atoi(line)<=0) + continue; + malloc_tsetdword(split,0,sizeof(split)); + for(j=0,p=line;j<MAX_WEAPON_TYPE && p;j++){ + split[j]=p; + p=strchr(p,','); + if(p) *p++=0; + atkmods[i][j]=atoi(split[j]); + } + i++; + } + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); + + // 精?デ?タテ?ブル + for(i=0;i<5;i++){ + for(j=0;j<MAX_REFINE; j++) + percentrefinery[i][j]=100; + percentrefinery[i][j]=0; //Slot MAX+1 always has 0% success chance [Skotlex] + refinebonus[i][0]=0; + refinebonus[i][1]=0; + refinebonus[i][2]=10; + } + + sprintf(path, "%s/refine_db.txt", db_path); + fp=fopen(path,"r"); + if(fp==NULL){ + ShowError("can't read %s\n", path); + return 1; + } + i=0; + while(fgets(line, sizeof(line)-1, fp)){ + char *split[MAX_REFINE+4]; + if(line[0]=='/' && line[1]=='/') + continue; + if(atoi(line)<=0) + continue; + malloc_tsetdword(split,0,sizeof(split)); + for(j=0,p=line;j<MAX_REFINE+4 && p;j++){ + split[j]=p; + p=strchr(p,','); + if(p) *p++=0; + } + refinebonus[i][0]=atoi(split[0]); // 精?ボ?ナス + refinebonus[i][1]=atoi(split[1]); // 過?精?ボ?ナス + refinebonus[i][2]=atoi(split[2]); // 安全精?限界 + for(j=0;j<MAX_REFINE && split[j];j++) + percentrefinery[i][j]=atoi(split[j+3]); + i++; + } + fclose(fp); //Lupus. close this file!!! + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); + + return 0; +} + +/*========================================== + * スキル関係初期化処理 + *------------------------------------------ + */ +int do_init_status(void) +{ + if (SC_MAX > MAX_STATUSCHANGE) + { + ShowDebug("status.h defines %d status changes, but the MAX_STATUSCHANGE is %d! Fix it.\n", SC_MAX, MAX_STATUSCHANGE); + exit(1); + } + add_timer_func_list(status_change_timer,"status_change_timer"); + add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer"); + add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer"); + initChangeTables(); + initDummyData(); + status_readdb(); + status_calc_sigma(); + natural_heal_prev_tick = gettick(); + add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); + return 0; +} |