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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-09 14:43:35 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-09 14:43:35 +0000
commit3e8fdb1e9d8591db80b24999595d2c70a004dce1 (patch)
tree8bc239f39a08938a31c8002502570044f4aa157e
parent173c3195ade5a6cdfe20c49e7f184a6b1336ca19 (diff)
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- Changed the default of skill_delay_attack_enable to no.
- Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs. Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5236 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--conf-tmpl/battle/skill.conf2
-rw-r--r--db/Changelog.txt4
-rw-r--r--db/skill_cast_db.txt2
-rw-r--r--src/map/skill.c3
5 files changed, 9 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index c33c2c9f0..126b69236 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -6,6 +6,7 @@ GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALAR
2006/02/09
+ * Changed the default of skill_delay_attack_enable to no. [Skotlex]
* Code rewrites in mob_damage and party_exp_even_share for correctly
handling overflow issues. Now uses UINT_MAX for range comparisons, as it
should be. [Skotlex]
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index ce2f334d2..ca67ff0f3 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -45,7 +45,7 @@ min_skill_delay_limit: 100
castrate_dex_scale: 150
// Will normal attacks be able to ignore the delay after skills? (Note 1)
-skill_delay_attack_enable: yes
+skill_delay_attack_enable: no
// Range added to player skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 567b292ad..3c8710583 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -29,6 +29,10 @@
=========================
+02/09
+ * Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs.
+ Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time.
+ [Skotlex]
02/06
* Changed Serin's Gold Ring Weight to 0 [Poki#3]
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index ce39f6bbd..80707d479 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -34,7 +34,7 @@
//-- SM_PROVOKE
6,0,0,30000,0
//-- SM_MAGNUM
-7,0,2000,0,0
+7,0,0,2000,10000
//-- SM_ENDURE
8,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,0
//==========================================
diff --git a/src/map/skill.c b/src/map/skill.c
index 44e78e51f..b33211759 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2819,8 +2819,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
src->m,src->x-2,src->y-2,src->x+2,src->y+2,BL_CHAR,
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
- status_change_start (src,SC_WATK_ELEMENT,100,3,20,0,0,10000,0); //Initiate 10% of your damage becomes fire element.
+ status_change_start (src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv),0); //Initiate 10% of your damage becomes fire element.
clif_skill_nodamage (src,src,skillid,skilllv,1);
+ if (sd) pc_blockskill_start (sd, skillid, skill_get_time(skillid, skilllv));
}
break;