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author | Michieru <Michieru@users.noreply.github.com> | 2014-08-06 15:07:26 +0100 |
---|---|---|
committer | Michieru <Michieru@users.noreply.github.com> | 2014-08-06 15:07:26 +0100 |
commit | 356a83b11ae56778992b27b0c9b358d7d79722cd (patch) | |
tree | f113b57f6276ff0ed4c26c9042b7e41c11382e51 | |
parent | 254f47e4f04141f6ceeb68d0dbbb4a0001d01a24 (diff) | |
download | hercules-356a83b11ae56778992b27b0c9b358d7d79722cd.tar.gz hercules-356a83b11ae56778992b27b0c9b358d7d79722cd.tar.bz2 hercules-356a83b11ae56778992b27b0c9b358d7d79722cd.tar.xz hercules-356a83b11ae56778992b27b0c9b358d7d79722cd.zip |
- Fix 3rd class skills on pre-renewal.
- When under Mind Break Matk Effect and Mdef reduction should not show on ALT Q(bug:7915)
- Plagiarism should not copy New 3rd class skills. Thanks to OmegaRed (bug:8118)
- Update Runstone Lux Anima to official formula (bug:8285)
- Add official formula for Demonic Fire
- Update damage formula for Unlimit, apply Def and Mdef to 1 during the skill and adjust the cooldown to official. (bug:8227)
- Flash Combo should not consume hp-sp and the skill not ignore the distance.
- Fix a bug with Full Throttle that not consuming sp correctly and adjust the cooldown to official.
- All WoE items are inactive outside WoE or PVP
- Add bonus3 bSPVanishRate for Vellum Items.
- Script Vellum Items.
- Add 2 new bonus bSetDefRace and bSetMDefRace for the Vellum Items. (rAthena c046668034)
- Fixed Bowling Bash, Brandish Spear, Grand Darkness and Meteor Assault reducing def during cast; the only skill that does this officially is Grand Cross (rAthena 694719048e)
- Implemented official Bowling Bash with all its special behaviors including the gutter line
* As many servers probably want to remove the gutter line problem, it is configurable; just adjust the bowling_bash_area setting in skill.conf (Bug:4209)
- Sonic Blow now has a fixed range of 1, even for monsters; a monster can't use this skill if you tank it from farther away (rAthena a15cee063d)
-rw-r--r-- | conf/battle/skill.conf | 7 | ||||
-rw-r--r-- | db/const.txt | 2 | ||||
-rw-r--r-- | db/pre-re/skill_cast_db.txt | 644 | ||||
-rw-r--r-- | db/pre-re/skill_db.txt | 116 | ||||
-rw-r--r-- | db/pre-re/skill_require_db.txt | 124 | ||||
-rw-r--r-- | db/pre-re/skill_unit_db.txt | 60 | ||||
-rw-r--r-- | db/produce_db.txt | 4 | ||||
-rw-r--r-- | db/re/item_db.conf | 26 | ||||
-rw-r--r-- | db/re/map_zone_db.conf | 97 | ||||
-rw-r--r-- | db/re/skill_cast_db.txt | 4 | ||||
-rw-r--r-- | db/re/skill_db.txt | 15 | ||||
-rw-r--r-- | doc/item_bonus.txt | 3 | ||||
-rw-r--r-- | src/map/battle.c | 39 | ||||
-rw-r--r-- | src/map/battle.h | 3 | ||||
-rw-r--r-- | src/map/map.h | 1 | ||||
-rw-r--r-- | src/map/pc.c | 46 | ||||
-rw-r--r-- | src/map/pc.h | 6 | ||||
-rw-r--r-- | src/map/skill.c | 119 | ||||
-rw-r--r-- | src/map/skill.h | 1 | ||||
-rw-r--r-- | src/map/status.c | 50 | ||||
-rw-r--r-- | src/map/status.h | 4 |
21 files changed, 803 insertions, 568 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 5a94a52a8..849989709 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -280,3 +280,10 @@ skill_trap_type: 0 // Max Possible Level of Monster skills // Note: If your MVPs are too tough, reduce it to 10. mob_max_skilllvl: 100 + +// Area of Bowling Bash chain reaction +// 0: Use official gutter line system +// 1: Gutter line system without demi gutter bug +// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) +// Note: If you knock the target out of the area it will only be hit once and won't do splash damage +bowling_bash_area: 0
\ No newline at end of file diff --git a/db/const.txt b/db/const.txt index c27ee4f4b..3323928b2 100644 --- a/db/const.txt +++ b/db/const.txt @@ -591,6 +591,8 @@ bSkillUseSP 2055 bMagicAtkEle 2056 bFixedCast 2057 bVariableCast 2058 +bSetDefRace 2059 +bSetMDefRace 2060 //reference to script.c::script_defaults():equip[] array used for easy-conversion EQI_HEAD_TOP 1 diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt index 2ee662070..95a402c4f 100644 --- a/db/pre-re/skill_cast_db.txt +++ b/db/pre-re/skill_cast_db.txt @@ -1071,7 +1071,7 @@ 1019,2000,1000,0,1800000,0,0 //========================================== -//===== Rune Knight ======================== +//===== Rune Knight ======================== //-- RK_ENCHANTBLADE 2001,1000,0,0,300000,0,0 //-- RK_SONICWAVE @@ -1086,7 +1086,7 @@ 2006,1000,0,0,0,0,2000 //-- RK_DRAGONBREATH -2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,42000,0,0 +2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0 //-- RK_DRAGONHOWLING 2009,0,0,0,15000,0,10000 @@ -1102,19 +1102,19 @@ 2015,0,0,0,180000,10000,0 //-- RK_VITALITYACTIVATION 2016,0,0,0,180000,0,0 -//-- RK_STORMBLAST -2017,0,2000,0,0,0,0 +//-- RK_STORMBLAST +2017,2000,2000,0,0,0,0 //-- RK_FIGHTINGSPIRIT 2018,0,0,0,180000,0,0 //-- RK_ABUNDANCE 2019,0,0,0,180000,0,0 //-- RK_DRAGONBREATH_WATER -5004,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,40000,0,0 +5004,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0 //-- RK_LUXANIMA 5005,0,0,0,60000,0,0 -//========================================== +//========================================== -//===== Gillotine Cross ==================== +//===== Guillotine Cross ==================== //-- GC_VENOMIMPRESS 2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0 //-- GC_CROSSIMPACT @@ -1124,8 +1124,6 @@ //-- GC_CREATENEWPOISON 2025,0,500,0,0,0,0 -//-- GC_ANTIDOTE -2026,0,0,0,0,0,0 //-- GC_POISONINGWEAPON 2027,0,1000,0,60000:120000:180000:240000:300000,300000,0 //-- GC_WEAPONBLOCKING @@ -1144,79 +1142,78 @@ 2034,0,1000,0,0,0,0 //-- GC_HALLUCINATIONWALK 2035,0,0,0,30000:35000:40000:45000:50000,25000,300000 -//-- GC_ROLLINGCUTTER +//-- GC_ROLLINGCUTTER 2036,0,200,0,3000,0,0 -//-- GC_CROSSRIPPERSLASHER +//-- GC_CROSSRIPPERSLASHER 2037,0,1000,0,0,0,0 //-- GC_DARKCROW 5001,0,1500,0,5000,0,60000 -//========================================== +//========================================== -//===== Arch Bishop ======================== -//-- AB_JUDEX +//===== Arch Bishop ======================== +//-- AB_JUDEX 2038,2000,500,0,0,0,0 -//-- AB_ANCILLA +//-- AB_ANCILLA 2039,1000,1000,0,0,0,0 //-- AB_ADORAMUS 2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000 -//-- AB_CLEMENTIA +//-- AB_CLEMENTIA 2041,3000,0,0,120000:180000:240000,0,0 -//-- AB_CANTO +//-- AB_CANTO 2042,3000,0,0,120000:180000:240000,0,0 -//-- AB_CHEAL +//-- AB_CHEAL 2043,3000,0,0,0,0,2000 -//-- AB_EPICLESIS +//-- AB_EPICLESIS 2044,2000:2500:3000:3500:4000,2000,0,18000:21000:24000:27000:30000,0,60000 -//-- AB_PRAEFATIO +//-- AB_PRAEFATIO 2045,2000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000 -//-- AB_ORATIO +//-- AB_ORATIO 2046,4000,0,0,30000,0,2000 -//-- AB_LAUDAAGNUS +//-- AB_LAUDAAGNUS 2047,1000,0,0,60000,0,3000 -//-- AB_LAUDARAMUS +//-- AB_LAUDARAMUS 2048,1000,0,0,60000,0,3000 -//-- AB_RENOVATIO -2050,3000,0,0,90000,0,0 -//-- AB_HIGHNESSHEAL +//-- AB_RENOVATIO +2050,3000,0,0,90000,0,1000 +//-- AB_HIGHNESSHEAL 2051,1000,1000,0,0,0,3000 -//-- AB_CLEARANCE +//-- AB_CLEARANCE 2052,4000,0,0,0,0,10000 -//-- AB_EXPIATIO +//-- AB_EXPIATIO 2053,1000,0,0,150000:180000:210000:240000:270000,0,0 -//-- AB_DUPLELIGHT +//-- AB_DUPLELIGHT 2054,2000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0 -//-- AB_SILENTIUM +//-- AB_SILENTIUM 2057,4000,0,0,20000:30000:40000:50000:60000,0,15000 //-- AB_OFFERTORIUM 5011,4000,0,0,90000,0,0 -//========================================== +//========================================== -//===== Warlock ============================ +//===== Warlock ============================ //-- WL_WHITEIMPRISON 2201,0,0,0,6000:8000:10000:12000:14000,15000,4000 -//-- WL_SOULEXPANSION +//-- WL_SOULEXPANSION 2202,2000,500,0,0,0,0 -//-- WL_FROSTMISTY +//-- WL_FROSTMISTY 2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000 -//-- WL_JACKFROST +//-- WL_JACKFROST 2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0 //-- WL_MARSHOFABYSS -2205,2500,1000,0,25000,0,0 -//-- WL_RECOGNIZEDSPELL +2205,0,1000,0,30000,0,2500:3000:3500:4000:4500 +//-- WL_RECOGNIZEDSPELL 2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000 //-- WL_SIENNAEXECRATE 2207,2000,2000,0,10000:12000:14000:16000:18000,0,0 - //-- WL_STASIS -2209,3000,1000,0,10000:15000:20000:25000:30000,0,300000 -//-- WL_DRAINLIFE +2209,3000,2000,0,10000:15000:20000:25000:30000,1000,180000:190000:200000:210000:220000 +//-- WL_DRAINLIFE 2210,4000,0,0,0,0,2000 -//-- WL_CRIMSONROCK -2211,5000,2000,0,3000:4000:5000:6000:7000,0,5000 -//-- WL_HELLINFERNO -2212,3000,1000,0,42000,0,0 +//-- WL_CRIMSONROCK +2211,5000,2000,0,5000,0,5000 +//-- WL_HELLINFERNO +2212,3000,1000,0,20000:30000:40000:50000:60000,0,0 //-- WL_COMET 2213,10000:11000:12000:13000:14000,0,0,100,42000,60000 //-- WL_CHAINLIGHTNING @@ -1225,354 +1222,354 @@ 2216,2000:3000:4000:5000:6000,1000,0,100,75000:90000:105000:120000:135000,10000 //-- WL_TETRAVORTEX 2217,5000:6000:7000:8000:9000,2000,0,15000:120000:40000:5000,0,15000 -//-- WL_SUMMONFB +//-- WL_SUMMONFB 2222,2000,0,0,120000:160000:200000:240000:280000,0,0 -//-- WL_SUMMONBL +//-- WL_SUMMONBL 2223,2000,0,0,120000:160000:200000:240000:280000,0,0 -//-- WL_SUMMONWB +//-- WL_SUMMONWB 2224,2000,0,0,120000:160000:200000:240000:280000,0,0 -//-- WL_SUMMONSTONE +//-- WL_SUMMONSTONE 2229,2000,0,0,120000:160000:200000:240000:280000,0,0 - //-- WL_READING_SB 2231,5000,500,0,0,0,0 //-- WL_TELEKINESIS_INTENSE -5012,1000,0,0,180000,0,0 -//========================================== +5012,1000,0,0,60000,0,300000 +//========================================== -//===== Ranger ============================= -//-- RA_ARROWSTORM -2233,2000:2200:2400:2600:2800,0,0,0,0,5400:5600:5800:6000:6400 -//-- RA_FEARBREEZE -2234,2000,0,0,60000:90000:120000:150000:180000,0,0 +//===== Ranger ============================= +//-- RA_ARROWSTORM +2233,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,0,0,0,0,5000:4800:4600:4400:4200:4000:3800:3600:3400:3200 +//-- RA_FEARBREEZE +2234,0,0,0,60000:90000:120000:150000:180000,0,0 -//-- RA_AIMEDBOLT +//-- RA_AIMEDBOLT 2236,4000,1000,0,0,0,0 -//-- RA_DETONATOR +//-- RA_DETONATOR 2237,0,0,0,1000,0,0 //-- RA_ELECTRICSHOCKER -2238,0,0,0,15000,20000:22000:24000:26000,0 +2238,0,0,0,15000,20000:22000:24000:26000:28000,0 //-- RA_CLUSTERBOMB 2239,0,0,0,15000,0,0 -//-- RA_WUGMASTERY +//-- RA_WUGMASTERY 2240,0,1000,0,0,0,0 -//-- RA_WUGRIDER +//-- RA_WUGRIDER 2241,0,500,0,0,0,0 -//-- RA_WUGBITE +//-- RA_WUGBITE 2244,0,2000,0,1000:2000:3000:4000:5000,0,4000:6000:8000:10000:12000 -//-- RA_SENSITIVEKEEN +//-- RA_SENSITIVEKEEN 2246,0,3000,0,0,0,0 -//-- RA_CAMOUFLAGE +//-- RA_CAMOUFLAGE 2247,0,0,0,10000,0,0 -//-- RA_MAGENTATRAP +//-- RA_MAGENTATRAP 2249,0,2000,0,15000,10000,0 -//-- RA_COBALTTRAP +//-- RA_COBALTTRAP 2250,0,2000,0,15000,10000,0 -//-- RA_MAIZETRAP +//-- RA_MAIZETRAP 2251,0,2000,0,15000,10000,0 -//-- RA_VERDURETRAP +//-- RA_VERDURETRAP 2252,0,2000,0,15000,10000,0 -//-- RA_FIRINGTRAP -2253,0,0,0,20000,15000,0 -//-- RA_ICEBOUNDTRAP -2254,0,0,0,20000,15000,0 +//-- RA_FIRINGTRAP +2253,0,0,0,15000,40000,0 +//-- RA_ICEBOUNDTRAP +2254,0,0,0,15000,20000,0 //-- RA_UNLIMIT -5002,0,0,0,60000,0,0 -//========================================== +5002,0,500,0,60000,0,300000 +//========================================== -//===== Mechanic =========================== -//-- NC_BOOSTKNUCKLE +//===== Mechanic =========================== +//-- NC_BOOSTKNUCKLE 2256,200:400:600:800:1000,0,0,0,0,0 -//-- NC_PILEBUNKER +//-- NC_PILEBUNKER 2257,0,2000,0,0,0,5000 -//-- NC_VULCANARM +//-- NC_VULCANARM 2258,0,300:200:100,0,0,0,0 -//-- NC_FLAMELAUNCHER -2259,1000:1500:2000,1500:1000:500,0,7000:14000:21000,0,0 -//-- NC_COLDSLOWER -2260,1000,1000:2000:3000,0,7000:14000:21000,0,0 -// -- NC_ARMSCANNON +//-- NC_FLAMELAUNCHER +2259,500:1000:1500,1500:1000:500,0,7000:14000:21000,0,0 +//-- NC_COLDSLOWER +2260,1000,1000:2000:3000,0,7000:14000:21000,40000,0 +// -- NC_ARMSCANNON 2261,1400:1600:1800,500:1000:2000,0,0,0,0 -//-- NC_ACCELERATION -2262,0,0,0,30000:60000:90000,0,0 -//-- NC_HOVERING +//-- NC_ACCELERATION +2262,0,0,0,60000:90000:120000,0,0 +//-- NC_HOVERING 2263,0,0,0,90000,0,0 -//-- NC_F_SIDESLIDE +//-- NC_F_SIDESLIDE 2264,0,500,0,0,0,0 -//-- NC_B_SIDESLIDE +//-- NC_B_SIDESLIDE 2265,0,500,0,0,0,0 -//-- NC_SELFDESTRUCTION +//-- NC_SELFDESTRUCTION 2267,2000:1500:1000,0,0,0,0,300000 -//-- NC_SHAPESHIFT +//-- NC_SHAPESHIFT 2268,0,2000,0,300000,0,0 -//-- NC_EMERGENCYCOOL +//-- NC_EMERGENCYCOOL 2269,0,500,0,0,0,5000 -//-- NC_INFRAREDSCAN +//-- NC_INFRAREDSCAN 2270,0,500,0,3000,0,3000 -//-- NC_ANALYZE +//-- NC_ANALYZE 2271,0,1000,0,20000,0,0 -//-- NC_MAGNETICFIELD -2272,500:1000:1500,0,0,15000,0,20000:15000:10000 -//-- NC_NEUTRALBARRIER -2273,500:1000:1500,0,0,30000:45000:60000,0,20000:15000:10000 -//-- NC_STEALTHFIELD -2274,500:1000:1500,0,0,15000:20000:25000,0,20000:15000:10000 -//-- NC_REPAIR +//-- NC_MAGNETICFIELD +2272,0,0,0,4000:6000:8000,0,20000:15000:10000 +//-- NC_NEUTRALBARRIER +2273,0,0,0,30000:45000:60000,0,90000 +//-- NC_STEALTHFIELD +2274,0,0,0,15000:20000:25000,0,20000:15000:10000 +//-- NC_REPAIR 2275,200:300:400:500:600,1000,0,0,0,0 -//-- NC_AXEBOOMERANG +//-- NC_AXEBOOMERANG 2278,0,0,0,0,0,5000:4500:4000:3500:3000 -//-- NC_POWERSWING -2279,0,1000,0,2000,0,0 -//-- NC_AXETORNADO +//-- NC_POWERSWING +2279,0,1000,0,3000,0,0 +//-- NC_AXETORNADO 2280,0,500,0,0,0,4000:3500:3000:2500:2000 -//-- NC_SILVERSNIPER +//-- NC_SILVERSNIPER 2281,0,0,0,20000:30000:40000:50000:60000,0,0 -//-- NC_MAGICDECOY +//-- NC_MAGICDECOY 2282,0,0,0,20000:30000:40000:50000:60000,0,0 -//-- NC_DISJOINT +//-- NC_DISJOINT 2283,2000,0,0,0,0,0 //-- NC_MAGMA_ERUPTION 5006,1000,0,0,10000,42000,0 -//========================================== +//========================================== -//===== Shadow Chaser ====================== -//-- SC_FATALMENACE +//===== Shadow Chaser ====================== +//-- SC_FATALMENACE 2284,0,500,0,0,0,0 //-- SC_REPRODUCE 2285,0,1000,0,60000,0,0 -//-- SC_AUTOSHADOWSPELL +//-- SC_AUTOSHADOWSPELL 2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0 -//-- SC_SHADOWFORM +//-- SC_SHADOWFORM 2287,0,1000,0,30000:40000:50000:60000:70000,0,0 -//-- SC_TRIANGLESHOT +//-- SC_TRIANGLESHOT 2288,1000,500,0,0,0,0 -//-- SC_BODYPAINT -2289,0,1000,0,5000:7000:9000:11000:13000,0,2000 -//-- SC_INVISIBILITY -2290,1000,1000,0,20000,0,20000:30000:40000:50000:60000 -//-- SC_DEADLYINFECT +//-- SC_BODYPAINT +2289,0,1000,0,5000:7000:9000:11000:13000,10000,2000 +//-- SC_INVISIBILITY +2290,1000,1000,0,60000,0,20000:30000:40000:50000:60000 +//-- SC_DEADLYINFECT 2291,0,1000,0,10000:15000:20000:25000:30000,0,2000 -//-- SC_ENERVATION +//-- SC_ENERVATION 2292,2000,1000,0,10000:15000:20000,0,2000 -//-- SC_GROOMY +//-- SC_GROOMY 2293,2000,1000,0,10000:15000:20000,0,2000 -//-- SC_IGNORANCE +//-- SC_IGNORANCE 2294,2000,1000,0,10000:15000:20000,0,2000 -//-- SC_LAZINESS +//-- SC_LAZINESS 2295,2000,1000,0,10000:15000:20000,0,2000 -//-- SC_UNLUCKY +//-- SC_UNLUCKY 2296,2000,1000,0,10000:15000:20000,0,2000 -//-- SC_WEAKNESS +//-- SC_WEAKNESS 2297,2000,1000,0,10000:15000:20000,0,2000 -//-- SC_STRIPACCESORY +//-- SC_STRIPACCESORY 2298,1000,1000,0,60000:70000:80000:90000:100000,0,0 -//-- SC_MANHOLE +//-- SC_MANHOLE 2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0 -//-- SC_DIMENSIONDOOR +//-- SC_DIMENSIONDOOR 2300,1000,2000,0,4000:8000:12000,0,0 -//-- SC_CHAOSPANIC +//-- SC_CHAOSPANIC 2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0 -//-- SC_MAELSTROM +//-- SC_MAELSTROM 2302,2000,2000,0,7000:14000:21000,0,0 -//-- SC_BLOODYLUST //dur2=intr -2303,2000,2000,0,10000:20000:30000,0,180000 -//-- SC_FEINTBOMB +//-- SC_BLOODYLUST +2303,2000,2000,0,5000:10000:15000,0,180000 +//-- SC_FEINTBOMB 2304,1000,0,0,1000,0,5000 //-- SC_ESCAPE 5010,0,0,0,1000,0,15000 -//========================================== +//========================================== -//==== Royal Guard skills ================== -//-- LG_CANNONSPEAR +//==== Royal Guard skills ================== +//-- LG_CANNONSPEAR 2307,0,0,0,0,0,2000 -//-- LG_TRAMPLE -2309,0,0,0,0,0,1000 -//-- LG_SHIELDPRESS +//-- LG_TRAMPLE +2309,0,1000,0,0,0,0 +//-- LG_SHIELDPRESS 2310,0,0,0,3500:4000:4500:5000:5500,0,2000 -//-- LG_REFLECTDAMAGE +//-- LG_REFLECTDAMAGE 2311,0,0,0,300000,0,0 //-- LG_PINPOINTATTACK 2312,0,1000,0,5000,0,5000 -//-- LG_FORCEOFVANGUARD +//-- LG_FORCEOFVANGUARD 2313,0,1000,0,300000,0,0 -//-- LG_RAGEBURST +//-- LG_RAGEBURST 2314,0,3000,0,0,0,0 -//-- LG_SHIELDSPELL //TODO apply proper duration [malufett] -2315,1000,1000,0,3000:30000:30000,0,2000 -//-- LG_EXEEDBREAK +//-- LG_SHIELDSPELL //Durations are hard coded as they follow special formula's for each level and effect. +2315,1000,1000,0,0,0,2000 +//-- LG_EXEEDBREAK 2316,5000:5500:6000:6500:7000,1000,0,300000,0,0 -//-- LG_OVERBRAND +//-- LG_OVERBRAND 2317,500,2000,0,0,0,0 -//-- LG_PRESTIGE +//-- LG_PRESTIGE 2318,1000,0,0,30000:45000:60000:75000:90000,0,60000 -//-- LG_BANDING +//-- LG_BANDING 2319,0,0,0,-1,2000:4000:6000:8000:10000,0 -//-- LG_MOONSLASHER +//-- LG_MOONSLASHER 2320,1000,1000,0,0,0,6000:5000:4000:3000:2000 -//-- LG_RAYOFGENESIS +//-- LG_RAYOFGENESIS 2321,2000:2500:3000:3500:4000,2000,0,10000,0,5000 -//-- LG_PIETY +//-- LG_PIETY 2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0 -//-- LG_EARTHDRIVE +//-- LG_EARTHDRIVE 2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000 -//-- LG_HESPERUSLIT +//-- LG_HESPERUSLIT 2324,1000,3000,0,0,0,20000 -//-- LG_INSPIRATION +//-- LG_INSPIRATION 2325,2000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000 //-- LG_KINGS_GRACE 5013,1000,0,0,5000,0,0 -//========================================== +//========================================== -//===== Sura Skills ======================== -//-- SR_DRAGONCOMBO +//===== Sura Skills ======================== +//-- SR_DRAGONCOMBO 2326,0,0,0,3000,0,0 -//-- SR_SKYNETBLOW +//-- SR_SKYNETBLOW 2327,0,500,0,0,0,0 //-- SR_EARTHSHAKER 2328,0,0,0,1000,0,3000 -//-- SR_FALLENEMPIRE +//-- SR_FALLENEMPIRE 2329,0,0,0,500:1000:1500:2000:2500,0,0 -//-- SR_TIGERCANNON +//-- SR_TIGERCANNON 2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000 -//-- SR_RAMPAGEBLASTER +//-- SR_RAMPAGEBLASTER 2332,0,1000,0,0,0,10000 -//-- SR_CRESCENTELBOW +//-- SR_CRESCENTELBOW 2333,0,1000,0,3000:4000:5000:6000:7000,0,5000 -//-- SR_CURSEDCIRCLE +//-- SR_CURSEDCIRCLE 2334,0,1000,0,3000:4000:5000:6000:7000,0,10000 -//-- SR_LIGHTNINGWALK +//-- SR_LIGHTNINGWALK 2335,0,1000,0,5000:6000:7000:8000:9000,0,5000 -//-- SR_KNUCKLEARROW +//-- SR_KNUCKLEARROW 2336,0,1000,0,0,0,0 -//-- SR_WINDMILL +//-- SR_WINDMILL 2337,1000,500,0,0,0,3000 -//-- SR_RAISINGDRAGON +//-- SR_RAISINGDRAGON 2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,30000 -//-- SR_ASSIMILATEPOWER +//-- SR_ASSIMILATEPOWER 2340,0,1000,0,0,0,5000 -//-- SR_POWERVELOCITY +//-- SR_POWERVELOCITY 2341,1500,0,0,0,0,0 -//-- SR_GATEOFHELL +//-- SR_GATEOFHELL 2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,0 -//-- SR_GENTLETOUCH_QUIET +//-- SR_GENTLETOUCH_QUIET 2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000 -//-- SR_GENTLETOUCH_CURE +//-- SR_GENTLETOUCH_CURE 2345,0,1000,0,0,0,1000:1500:2000:2500:3000 //-- SR_GENTLETOUCH_ENERGYGAIN 2346,1000,1000,0,240000,0,0 -//-- SR_GENTLETOUCH_CHANGE +//-- SR_GENTLETOUCH_CHANGE 2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000 -//-- SR_GENTLETOUCH_REVITALIZE +//-- SR_GENTLETOUCH_REVITALIZE 2348,1000,1000,0,240000,0,200000:180000:160000:140000:120000 //-- SR_FLASHCOMBO -5009,0,4000,0,0,0,0 -//========================================== +5009,0,4000,0,4000,0,0 -//==== Wanderer skills ===================== -//-- WA_SWING_DANCE +//========================================== + +//==== Wanderer skills ===================== +//-- WA_SWING_DANCE 2350,1000,2000,0,60000,0,0 -//-- WA_SYMPHONY_OF_LOVER +//-- WA_SYMPHONY_OF_LOVER 2351,1000,2000,0,60000,0,0 -//-- WA_MOONLIT_SERENADE +//-- WA_MOONLIT_SERENADE 2352,1000,2000,0,60000,0,0 -//========================================== +//========================================== -//==== Minstresl skills ==================== -//-- MI_RUSH_WINDMILL -2381,0,2000,0,60000,0,0 -//-- MI_ECHOSONG +//==== Minstresl skills ==================== +//-- MI_RUSH_WINDMILL +2381,1000,2000,0,60000,0,0 +//-- MI_ECHOSONG 2382,1000,2000,0,60000,0,0 -//-- MI_HARMONIZE +//-- MI_HARMONIZE 2383,1000,1000,0,60000,0,5000 -//========================================== +//========================================== -//==== Minstrel/Wanderer skills ============ -//-- WM_METALICSOUND +//==== Minstrel/Wanderer skills ============ +//-- WM_METALICSOUND 2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000 -//-- WM_REVERBERATION +//-- WM_REVERBERATION 2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0 -//-- WM_DOMINION_IMPULSE +//-- WM_DOMINION_IMPULSE 2417,0,1000,0,0,0,0 -//-- WM_SEVERE_RAINSTORM -2418,1000:1500:2000:2500:3000,1000,0,900:1500:2100:2700:3000,0,5000:5500:6000:6500:7000 -//-- WM_POEMOFNETHERWORLD +//-- WM_SEVERE_RAINSTORM +2418,1500:2000:2500:3000:3500,1000,0,3400,0,5000:5500:6000:6500:7000 +//-- WM_POEMOFNETHERWORLD 2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0 -//-- WM_VOICEOFSIREN +//-- WM_VOICEOFSIREN 2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000 -//-- WM_DEADHILLHERE -2421,4000:3500:3000:2500:2000,1000,0,0,0,0 -//-- WM_LULLABY_DEEPSLEEP +//-- WM_DEADHILLHERE +2421,3000:2500:2000:1500:1000,1000,0,0,0,0 +//-- WM_LULLABY_DEEPSLEEP 2422,2000,1000,0,12000:14000:16000:18000:20000,0,10000 -//-- WM_SIRCLEOFNATURE +//-- WM_SIRCLEOFNATURE 2423,2000,1000,0,60000,0,15000 -//-- WM_RANDOMIZESPELL +//-- WM_RANDOMIZESPELL 2424,0,1000,0,0,0,3000 -//-- WM_GLOOMYDAY +//-- WM_GLOOMYDAY 2425,1000,1000,0,30000:45000:60000:75000:90000,0,10000 -//-- WM_GREAT_ECHO +//-- WM_GREAT_ECHO 2426,2000:2200:2400:2600:2800,1000,0,0,0,10000 -//-- WM_SONG_OF_MANA +//-- WM_SONG_OF_MANA 2427,1000,1000,0,30000:60000:90000:120000:150000,0,90000 -//-- WM_DANCE_WITH_WUG +//-- WM_DANCE_WITH_WUG 2428,1500:2000:2500:3000:3500,1000,0,30000:60000:90000:120000:150000,0,90000 -//-- WM_SOUND_OF_DESTRUCTION -2429,0:500:1000:1500:2000,1000,0,0,0,20000 -//-- WM_SATURDAY_NIGHT_FEVER -2430,1000:2000:3000:4000:5000,1000,0,10000:15000:20000:25000:30000,10000:8000:6000:4000:2000,180000 -//-- WM_LERADS_DEW +//-- WM_SOUND_OF_DESTRUCTION +2429,0:500:1000:1500:2000,1000,0,5000,0,6000:7000:8000:9000:10000 +//-- WM_SATURDAY_NIGHT_FEVER +2430,1000:2000:3000:4000:5000,1000,0,10000:15000:20000:25000:30000,3000,180000 +//-- WM_LERADS_DEW 2431,1000,1000,0,20000:30000:40000:50000:60000,0,180000 -//-- WM_MELODYOFSINK -2432,100,1000,0,20000:30000:40000:50000:60000,0,180000 -//-- WM_BEYOND_OF_WARCRY +//-- WM_MELODYOFSINK +2432,1000,1000,0,20000:30000:40000:50000:60000,0,180000 +//-- WM_BEYOND_OF_WARCRY 2433,1000,1000,0,20000:30000:40000:50000:60000,0,180000 -//-- WM_UNLIMITED_HUMMING_VOICE +//-- WM_UNLIMITED_HUMMING_VOICE 2434,1000,1000,0,60000:90000:120000:150000:180000,0,110000:120000:130000:140000:150000 //-- WM_FRIGG_SONG 5007,0,0,0,60000,0,0 -//========================================== +//========================================== -//==== Sorcerer skills ===================== -//-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech] +//==== Sorcerer skills ===================== +//-- SO_FIREWALK 2443,1000,1000,0,12000,0,0 -//-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech] +//-- SO_ELECTRICWALK 2444,1000,1000,0,12000,0,0 -//-- SO_SPELLFIST +//-- SO_SPELLFIST 2445,0,1000,0,20000:25000:30000:35000:40000,0,0 -//-- SO_EARTHGRAVE +//-- SO_EARTHGRAVE 2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000 -//-- SO_DIAMONDDUST +//-- SO_DIAMONDDUST 2447,5000:5500:6000:6500:7000,1000,0,500,12000:14000:16000:18000:20000,5000 -//-- SO_POISON_BUSTER -2450,2200:3400:4600:5800:7000,1000,0,0,0,2000 -//-- SO_PSYCHIC_WAVE +//-- SO_POISON_BUSTER +2448,2200:3400:4600:5800:6000,1000,0,0,0,2000 +//-- SO_PSYCHIC_WAVE 2449,8000:9000:10000:11000:12000,1000,0,1200:1700:2200:2700:3200,0,5000 -//-- SO_CLOUD_KILL +//-- SO_CLOUD_KILL 2450,2300:2500:2700:2900:3100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000 -//-- SO_STRIKING +//-- SO_STRIKING 2451,1000,1000,0,60000,0,2000 -//-- SO_WARMER +//-- SO_WARMER 2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000 //-- SO_VACUUM_EXTREME -2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000 -//-- SO_VARETYR_SPEAR +2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000 +//-- SO_VARETYR_SPEAR 2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000 -//-- SO_ARULLO +//-- SO_ARULLO 2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000 -//-- SO_EL_CONTROL +//-- SO_EL_CONTROL 2456,2000,0,0,0,0,5000 //-- SO_SUMMON_AGNI 2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000 -//-- SO_SUMMON_AQUA +//-- SO_SUMMON_AQUA 2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000 //-- SO_SUMMON_VENTUS 2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000 @@ -1580,94 +1577,95 @@ 2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000 //-- SO_EL_ACTION 2461,0,0,0,0,0,5000 -//-- SO_EL_ANALYSIS +//-- SO_EL_ANALYSIS 2462,0,0,0,0,0,0 -//-- SO_EL_CURE +//-- SO_EL_CURE 2464,2000,1000,0,0,0,0 -//-- SO_FIRE_INSIGNIA +//-- SO_FIRE_INSIGNIA 2465,1000,0,0,60000,0,60000 -//-- SO_WATER_INSIGNIA +//-- SO_WATER_INSIGNIA 2466,1000,0,0,60000,0,60000 -//-- SO_WIND_INSIGNIA +//-- SO_WIND_INSIGNIA 2467,1000,0,0,60000,0,60000 -//-- SO_EARTH_INSIGNIA +//-- SO_EARTH_INSIGNIA 2468,1000,0,0,60000,0,60000 //-- SO_ELEMENTAL_SHIELD -5008,1000,0,0,0,0,10000 -//========================================== +5008,1000,0,0,10000,0,10000 +//========================================== -//==== Genetic skills ====================== -//-- GN_CART_TORNADO +//==== Genetic skills ====================== +//-- GN_CART_TORNADO 2476,0,500,0,5000,0,0:500:1000:1500:2000 -//-- GN_CARTCANNON +//-- GN_CARTCANNON 2477,1000:1500:2000:2500:3000,500,0,0,0,0 -//-- GN_CARTBOOST +//-- GN_CARTBOOST 2478,1500,500,0,90000,0,0 -//-- GN_THORNS_TRAP +//-- GN_THORNS_TRAP 2479,1500,500,0,10000:12000:14000:16000:18000,20000,0 -//-- GN_BLOOD_SUCKER +//-- GN_BLOOD_SUCKER 2480,1500,500,0,20000:22000:24000:26000:28000,0,0 -//-- GN_SPORE_EXPLOSION +//-- GN_SPORE_EXPLOSION 2481,1500,500,0,2000:2000:3000:3000:4000,0,5000 -//-- GN_WALLOFTHORN +//-- GN_WALLOFTHORN 2482,1500,500,0,10000:11000:12000:13000:14000,0,5000 //-- GN_CRAZYWEED 2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000 -//-- GN_CRAZYWEED_ATK +//-- GN_CRAZYWEED_ATK 2484,0,0,0,100,0,0 -//-- GN_DEMONIC_FIRE -2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,15000,5000 -//-- GN_FIRE_EXPANSION +//-- GN_DEMONIC_FIRE +2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,8000:16000:24000:32000:40000,5000 +//-- GN_FIRE_EXPANSION 2486,2000,500,0,0,0,0 -//-- GN_FIRE_EXPANSION_SMOKE_POWDER +//-- GN_FIRE_EXPANSION_SMOKE_POWDER 2487,0,0,0,10000:12000:14000:16000:18000,0,0 -//-- GN_FIRE_EXPANSION_TEAR_GAS +//-- GN_FIRE_EXPANSION_TEAR_GAS 2488,0,0,0,10000:12000:14000:16000:18000,0,0 -//-- GN_HELLS_PLANT +//-- GN_HELLS_PLANT 2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0 //-- GN_HELLS_PLANT_ATK 2491,0,0,0,20000,0,0 -//-- GN_MANDRAGORA -2492,1000,500,0,10000:15000:20000:25000:30000,0,15000 -//-- GN_SLINGITEM -2493,0,0,0,77000,10000,1000 +//-- GN_MANDRAGORA +2492,1000,500,0,10000:15000:20000:25000:30000,0,10000 +//-- GN_SLINGITEM +2493,0,0,0,0,0,1000 -//-- GN_SLINGITEM_RANGEMELEEATK +//-- GN_SLINGITEM_RANGEMELEEATK 2498,0,0,0,3000,0,0 + //-- GN_ILLUSIONDOPING 5003,0,0,0,10000,0,10000 -//========================================== +//========================================== -//===== Extra 3rd Class Skills ============= -//-- AB_SECRAMENT +//===== Extra 3rd Class Skills ============= +//-- AB_SECRAMENT 2515,1000,500,0,60000:90000:120000:150000:180000,0,0 -//-- SR_HOWLINGOFLION +//-- SR_HOWLINGOFLION 2517,1000,0,0,12000:14000:16000:18000:20000,0,10000 -//-- SR_RIDEINLIGHTNING -2518,1000:2000:3000:4000:5000,200,0,0,0,1000 -//========================================== +//-- SR_RIDEINLIGHTNING +2518,1000:2000:3000:4000:5000,1000,0,0,0,0 +//========================================== -//===== Misc. Skills ======================= -//-- ALL_ODINS_RECALL +//===== Misc. Skills ======================= +//-- ALL_ODINS_RECALL 2533,10000,0,0,0,0,300000 -//-- RETURN_TO_ELDICASTES +//-- RETURN_TO_ELDICASTES 2534,3000,0,0,0,0,300000 -//-- ALL_GUARDIAN_RECALL +//-- ALL_GUARDIAN_RECALL 2536,3000,0,0,0,0,300000 -//-- ALL_ODINS_POWER -2537,5000,5000,0,60000,0,60000 -//========================================== +//-- ALL_ODINS_POWER +2537,0,0,0,60000,0,0 +//========================================== //===== Rebellion ========================== //-- RL_B_TRAP 2555,0,0,0,0,0,10000:11000:12000:13000:14000 //========================================== -//==== Kagerou & Oboro skills ============== +//==== Kagerou & Oboro skills ============== //-- KO_YAMIKUMO 3001,0,0,0,60000,0,0 //-- KO_JYUMONJIKIRI @@ -1722,7 +1720,7 @@ //========================================== //-- ALL_FULL_THROTTLE -5014,0,0,0,10000:15000:20000:25000:30000,10000,20000:25000:30000:35000:40000 +5014,0,0,0,10000:15000:20000:25000:30000,10000,1800000 //===== Homunculus Skills ================== //-- HLIF_HEAL @@ -1751,16 +1749,16 @@ 8016,0,0,1000,0,0,0 //========================================== -//-- MH_SUMMON_LEGION +//-- MH_SUMMON_LEGION 8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0 //-- MH_NEEDLE_OF_PARALYZE 8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0 -//-- MH_POISON_MIST +//-- MH_POISON_MIST 8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0 -//-- MH_PAIN_KILLER +//-- MH_PAIN_KILLER 8021,1000:1200:1400:1600:1800,0,0,20000:30000:40000:50000:60000,0,0 //-- MH_LIGHT_OF_REGENE -8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0 +8022,0,0,0,360000:420000:480000:540000:600000,0,0 //-- MH_OVERED_BOOST 8023,800:700:600:500:400,0,0,30000:45000:60000:75000:90000,0,0 //-- MH_ERASER_CUTTER @@ -1769,39 +1767,39 @@ 8025,1500:2500:3500:4500:5500,5000,0,500,0,0 //-- MH_SILENT_BREEZE 8026,1000:1200:1400:1600:1800,0,0,9000:12000:15000:18000:21000,0,0 -//-- MH_STYLE_CHANGE +//-- MH_STYLE_CHANGE //8027,0,0,0,0,0,0,0 -//-- MH_SONIC_CRAW +//-- MH_SONIC_CRAW //8028,0,0,0,0,0,0,0 -//-- MH_SILVERVEIN_RUSH +//-- MH_SILVERVEIN_RUSH //8029,0,0,0,0,0,0,0 -//-- MH_MIDNIGHT_FRENZY +//-- MH_MIDNIGHT_FRENZY //8030,0,0,0,0,0,0,0 //-- MH_STAHL_HORN 8031,800:600:400:200:0,0,0,5000,0,0 -//-- MH_GOLDENE_FERSE +//-- MH_GOLDENE_FERSE 8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0 -//-- MH_STEINWAND +//-- MH_STEINWAND 8033,1000,0,0,30000:45000:60000:75000:90000,0,0 -//-- MH_HEILIGE_STANGE +//-- MH_HEILIGE_STANGE 8034,200:400:600:800:1000,0,0,0,0,0 -//-- MH_ANGRIFFS_MODUS +//-- MH_ANGRIFFS_MODUS 8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0 -//-- MH_TINDER_BREAKER +//-- MH_TINDER_BREAKER //8036,0,0,0,0,0,0,0 -//-- MH_CBC +//-- MH_CBC //8037,0,0,0,0,0,0,0 -//-- MH_EQC +//-- MH_EQC //8038,0,0,0,0,0,0,0 -//-- MH_MAGMA_FLOW +//-- MH_MAGMA_FLOW 8039,2000:2500:3000:3500:4000,0,0,30000:45000:60000:75000:90000,0,0 -//-- MH_GRANITIC_ARMOR +//-- MH_GRANITIC_ARMOR 8040,6000:5500:5000:4500:4000,0,0,60000,0,0 -//-- MH_LAVA_SLIDE +//-- MH_LAVA_SLIDE 8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0 -//-- MH_PYROCLASTIC +//-- MH_PYROCLASTIC 8042,5000:4500:4000:3500:3000,0,0,60000:90000:120000:150000:180000,0,0 -//-- MH_VOLCANIC_ASH +//-- MH_VOLCANIC_ASH 8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0 //========================================== @@ -1866,66 +1864,66 @@ 8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0 //========================================== -//===== Elemental Skills ======================= -//-- EL_CIRCLE_OF_FIRE +//===== Elemental Skills ======================= +//-- EL_CIRCLE_OF_FIRE 8401,0,0,0,-1,0,0 -//-- EL_FIRE_CLOAK +//-- EL_FIRE_CLOAK 8402,0,0,0,-1,0,0 -//-- EL_FIRE_MANTLE +//-- EL_FIRE_MANTLE 8403,0,0,0,15000,0,0 -//-- EL_WATER_SCREEN +//-- EL_WATER_SCREEN 8404,0,0,0,-1,0,0 -//-- EL_WATER_DROP +//-- EL_WATER_DROP 8405,0,0,0,-1,0,0 -//-- EL_WATER_BARRIER +//-- EL_WATER_BARRIER 8406,1000,0,0,15000,0,0 -//-- EL_WIND_STEP +//-- EL_WIND_STEP 8407,0,0,0,-1,0,0 -//-- EL_WIND_CURTAIN +//-- EL_WIND_CURTAIN 8408,0,0,0,-1,0,0 -//-- EL_ZEPHYR +//-- EL_ZEPHYR 8409,0,0,0,15000,0,0 -//-- EL_STONE_SHIELD +//-- EL_STONE_SHIELD 8411,0,0,0,-1,0,0 -//-- EL_POWER_OF_GAIA +//-- EL_POWER_OF_GAIA 8412,0,0,0,15000,0,0 -//-- EL_PYROTECHNIC +//-- EL_PYROTECHNIC 8413,0,0,0,-1,0,0 -//-- EL_HEATER +//-- EL_HEATER 8414,0,0,0,-1,0,0 -//-- EL_TROPIC +//-- EL_TROPIC 8415,0,0,0,-1,0,0 -//-- EL_AQUAPLAY +//-- EL_AQUAPLAY 8416,0,0,0,-1,0,0 -//-- EL_COOLER +//-- EL_COOLER 8417,0,0,0,-1,0,0 -//-- EL_CHILLY_AIR +//-- EL_CHILLY_AIR 8418,0,0,0,-1,0,0 -//-- EL_GUST +//-- EL_GUST 8419,0,0,0,-1,0,0 -//-- EL_BLAST +//-- EL_BLAST 8420,0,0,0,-1,0,0 -//-- EL_WILD_STORM +//-- EL_WILD_STORM 8421,0,0,0,-1,0,0 -//-- EL_PETROLOGY +//-- EL_PETROLOGY 8422,0,0,0,-1,0,0 -//-- EL_CURSED_SOIL +//-- EL_CURSED_SOIL 8423,0,0,0,-1,0,0 -//-- EL_UPHEAVAL +//-- EL_UPHEAVAL 8424,0,0,0,-1,0,0 -//-- EL_TIDAL_WEAPON +//-- EL_TIDAL_WEAPON 8433,0,0,0,-1,0,0 //-- EL_WIND_SLASH 8434,1000,0,0,0,0,0 //-- EL_HURRICANE 8435,1000,0,0,0,0,0 -//-- EL_TYPOON_MIS +//-- EL_TYPOON_MIS 8437,1000,0,0,15000,0,0 -//-- EL_STONE_HAMMER +//-- EL_STONE_HAMMER 8439,0,0,0,5000,0,0 -//-- EL_ROCK_CRUSHER +//-- EL_ROCK_CRUSHER 8440,0,0,0,15000,0,0 -//-- EL_ROCK_CRUSHER_ATK +//-- EL_ROCK_CRUSHER_ATK 8441,0,0,0,15000,0,0 //========================================== diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt index ffeadd5e9..4c085b8df 100644 --- a/db/pre-re/skill_db.txt +++ b/db/pre-re/skill_db.txt @@ -101,12 +101,12 @@ 54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0, ALL_RESURRECTION,Resurrection 55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, KN_SPEARMASTERY,Spear Mastery 56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0, KN_PIERCE,Pierce -57,-2,6,1,-1,0x1,0,10,1,no,33,0,0,weapon,3, KN_BRANDISHSPEAR,Brandish Spear +57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3, KN_BRANDISHSPEAR,Brandish Spear 58,-4,6,1,-1,0x2,0,10,1,no,0,0,0,weapon,6, KN_SPEARSTAB,Spear Stab 59,3:5:7:9:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, KN_SPEARBOOMERANG,Spear Boomerang 60,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, KN_TWOHANDQUICKEN,Twohand Quicken 61,0,6,4,-1,0x20,0,5,1,no,0,0,0,weapon,0, KN_AUTOCOUNTER,Counter Attack -62,-2,6,1,-1,0x2,1,10,1,no,33,0,0,weapon,1, KN_BOWLINGBASH,Bowling Bash +62,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1, KN_BOWLINGBASH,Bowling Bash 63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0, KN_RIDING,Peco Peco Riding 64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0, KN_CAVALIERMASTERY,Cavalier Mastery 65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, PR_MACEMASTERY,Mace Mastery @@ -179,7 +179,7 @@ 133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0, AS_LEFT,Lefthand Mastery 134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, AS_KATAR,Katar Mastery 135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, AS_CLOAKING,Cloaking -136,-1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow +136,1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow 137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,AS_GRIMTOOTH,Grimtooth 138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0, AS_ENCHANTPOISON,Enchant Poison 139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0, AS_POISONREACT,Poison React @@ -382,7 +382,7 @@ 336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0, WE_CALLPARTNER,I miss You 337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0, ITM_TOMAHAWK,Throw Tomahawk 338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0, NPC_DARKCROSS,Cross of Darkness -339,5,6,4,7,0x48,0,10,1,no,33,0x102,0,magic,0, NPC_GRANDDARKNESS,Grand cross of Darkness +339,5,6,4,7,0x48,0,10,1,no,0,0x102,0,magic,0, NPC_GRANDDARKNESS,Grand cross of Darkness 340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2,0,magic,0, NPC_DARKSTRIKE,Soul Strike of Darkness 341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2,0,magic,2:3:3:4:4:5:5:6:6:7, NPC_DARKTHUNDER,Darkness Jupitel 342,9,6,1,0,0x1,0,1,0,no,0,0x2,0,none,0, NPC_STOP,Stop @@ -681,11 +681,11 @@ 2001,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, RK_ENCHANTBLADE,Enchant Blade 2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, RK_SONICWAVE,Sonic Wave 2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,3, RK_DEATHBOUND,Death Bound -2004,1,8,1,-1,0,0,10,-5,no,0,0,0,weapon,0, RK_HUNDREDSPEAR,Hundred Spear +2004,5,8,1,-1,0,0,10,-5,no,0,0,0,weapon,0, RK_HUNDREDSPEAR,Hundred Spear 2005,1,6,2,4,0x2,2,5,1,no,0,0,0,weapon,3, RK_WINDCUTTER,Wind Cutter 2006,0,6,4,-1,0x2,5,5,1,no,0,0,0,weapon,0, RK_IGNITIONBREAK,Ignition Break 2007,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0, RK_DRAGONTRAINING,Dragon Training -2008,9,6,2,3,0xC2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,misc,0, RK_DRAGONBREATH,Dragon Breath +2008,9,6,2,3,0x2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,weapon,0, RK_DRAGONBREATH,Dragon Breath 2009,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,none,0, RK_DRAGONHOWLING,Dragon Howling 2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RK_RUNEMASTERY,Rune Mastery 2011,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_MILLENNIUMSHIELD,Millenium Shield @@ -753,7 +753,7 @@ 2204,0,8,4,1,0x2,13,5,-5,yes,0,0,0,magic,0, WL_JACKFROST,Jack Frost 2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0, WL_MARSHOFABYSS,Marsh of Abyss 2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, WL_RECOGNIZEDSPELL,Recognized Spell -2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0, WL_SIENNAEXECRATE,Sienna Execrate +2207,7,6,1,2,0x3,1:2:2:3:3,5,0,yes,0,0,0,magic,0, WL_SIENNAEXECRATE,Sienna Execrate 2208,0,0,0,0,0,0,3,0,no,0,0,0,none,0, WL_RADIUS,Radius 2209,0,6,4,0,0x3,9:10:11:12:13,5,1,yes,0,0,0,magic,0, WL_STASIS,Stasis 2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_DRAINLIFE,Drain Life @@ -803,39 +803,39 @@ 2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0, RA_COBALTTRAP,Cobalt Trap 2251,3,6,2,2,0x43,2,1,1,no,0,0x80,1,misc,0, RA_MAIZETRAP,Maize Trap 2252,3,6,2,4,0x43,2,1,1,no,0,0x80,1,misc,0, RA_VERDURETRAP,Verdure Trap -2253,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0, RA_FIRINGTRAP,Firing Trap -2254,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0, RA_ICEBOUNDTRAP,Icebound Trap +2253,3,6,2,3,0x42,2,5,1,no,0,0x80,2,misc,0, RA_FIRINGTRAP,Firing Trap +2254,3,6,2,1,0x42,2,5,1,no,0,0x80,2,misc,0, RA_ICEBOUNDTRAP,Icebound Trap //**** // NC Mechanic 2255,0,0,0,0,0,0,5,0,no,0,0,0,none,0, NC_MADOLICENCE,Mado License 2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, NC_BOOSTKNUCKLE,Boost Knuckle 2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0, NC_PILEBUNKER,Pile Bunker -2258,13,6,1,-1,0,0,3,1,no,0,0,0,weapon,0, NC_VULCANARM,Vulcan Arm -2259,5,6,1,3,0,2,3,1,no,0,0,5,weapon,0, NC_FLAMELAUNCHER,Flame Launcher +2258,13,6,1,-1,0x2,1,3,1,no,0,0,0,weapon,0, NC_VULCANARM,Vulcan Arm +2259,7,6,1,3,0,2,3,1,no,0,0,5,weapon,0, NC_FLAMELAUNCHER,Flame Launcher 2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0,0,weapon,0, NC_COLDSLOWER,Cold Slower -2261,7,6,2,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0, NC_ARMSCANNON,Arm Cannon +2261,9:11:13,6,1,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0, NC_ARMSCANNON,Arm Cannon 2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0, NC_ACCELERATION,Acceleration 2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, NC_HOVERING,Hovering 2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7, NC_F_SIDESLIDE,Front-Side Slide 2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7, NC_B_SIDESLIDE,Back-Side Slide 2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0, NC_MAINFRAME,Mainframe Restructure // Check me. Part of the code notes translated to "The amount of fuel have". -2267,0,6,4,-1,0x42,2:3:4,3,1,no,0,0,0,misc,5, NC_SELFDESTRUCTION,Self Destruction +2267,0,6,4,-1,0xC2,2:3:4,3,1,no,0,0,0,misc,5, NC_SELFDESTRUCTION,Self Destruction 2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0, NC_SHAPESHIFT,Shape Shift 2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, NC_EMERGENCYCOOL,Emergency Cool 2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0, NC_INFRAREDSCAN,Infrared Scan 2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0, NC_ANALYZE,Analyze -2272,0,6,4,0,0x3,1:2:3,3,1,yes,0,0,0,none,0, NC_MAGNETICFIELD,Magnetic Field +2272,0,6,4,0,0x3,2,3,1,yes,0,0,0,none,0, NC_MAGNETICFIELD,Magnetic Field 2273,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0, NC_NEUTRALBARRIER,Neutral Barrier 2274,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0, NC_STEALTHFIELD,Stealth Field -2275,5,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, NC_REPAIR,Repair +2275,5:6:7:8:9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, NC_REPAIR,Repair 2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0, NC_TRAININGAXE,Axe Training 2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0, NC_RESEARCHFE,Research Fire/Earth -2278,4:5:6:7:8,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6, NC_AXEBOOMERANG,Axe Boomerang +2278,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6, NC_AXEBOOMERANG,Axe Boomerang 2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, NC_POWERSWING,Power Swing -2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0,0,weapon,0, NC_AXETORNADO,Axe Tornado // Check me. Takes 20 * Skill LV amount of HP each use. +2280,0,8,4,-1,0x2,2:2:3:3:3,5,-3,no,0,0,0,weapon,0, NC_AXETORNADO,Axe Tornado // Check me. Takes 20 * Skill LV amount of HP each use. 2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0, NC_SILVERSNIPER,FAW - Silver Sniper -2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0, NC_MAGICDECOY,FAW - Magic Decoy //CHECK FIX ME!!!! Wind and Earth stones spawning opposite decoys. +2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0, NC_MAGICDECOY,FAW - Magic Decoy 2283,2,6,1,0,0x1,0,1,1,no,0,0,0,none,0, NC_DISJOINT,FAW Removal //**** @@ -855,10 +855,10 @@ 2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0, SC_UNLUCKY,Masquerade - Unlucky 2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0, SC_WEAKNESS,Masquerade - Weakness 2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0, SC_STRIPACCESSARY,Strip Accessory //CHECK Is weapon attack type needed? -2299,7,6,2,0,0x1,0,3,1,yes,0,0,3,none,0, SC_MANHOLE,Man Hole -2300,7,6,2,0,0x1,0,3,1,yes,0,0,1,none,0, SC_DIMENSIONDOOR,Dimension Door -2301,7,6,2,0,0x1,0,3,1,yes,0,0,0,none,0, SC_CHAOSPANIC,Chaos Panic -2302,7,6,2,0,0x1,0,3,1,yes,0,0,0,none,0, SC_MAELSTROM,Maelstrom +2299,7,6,2,0,0x1,0,3,1,yes,0,0,3,magic,0, SC_MANHOLE,Man Hole +2300,7,6,2,0,0x1,0,3,1,yes,0,0,1,magic,0, SC_DIMENSIONDOOR,Dimension Door +2301,7,6,2,0,0x1,2,3,1,yes,0,0,1,magic,0, SC_CHAOSPANIC,Chaos Panic +2302,7,6,2,0,0x1,2,3,1,yes,0,0,1,magic,0, SC_MAELSTROM,Maelstrom 2303,7,6,2,0,0x1,0,3,1,yes,0,0,0,none,0, SC_BLOODYLUST,Bloody Lust 2304,0,6,4,-1,0,0,3,1,no,0,0,0,weapon,0, SC_FEINTBOMB,Feint Bomb @@ -872,7 +872,7 @@ 2312,5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, LG_PINPOINTATTACK,Pinpoint Attack 2313,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, LG_FORCEOFVANGUARD,Force of Vanguard 2314,1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0, LG_RAGEBURST,Rage Burst -2315,0,6,4,0,0x2,3,3,1,yes,0,0,0,none,2, LG_SHIELDSPELL,Shield Spell +2315,0,6,4,0:6:0,0x2,0,3,1,yes,0,0,0,none,2:0:0,LG_SHIELDSPELL,Shield Spell 2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, LG_EXEEDBREAK,Exceed Break 2317,2,6,2,-1,0x2,0,5,1,yes,0,0,0,weapon,0, LG_OVERBRAND,Over Brand 2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, LG_PRESTIGE,Prestige @@ -887,15 +887,15 @@ //**** // SR Sura -2326,-2,8,1,-1,0,0,10,2,no,0,0,0,weapon,0, SR_DRAGONCOMBO,Dragon Combo //CHECK Is this 2 regular hits or sub hits? Yes its 2 sub hits. -2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3, SR_SKYNETBLOW,Sky Net Blow //CHECK Video shows 3 hits. Its sub hits right? Data check shows no sub, one source shows 3 hits, another shows 5. +2326,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0, SR_DRAGONCOMBO,Dragon Combo +2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3, SR_SKYNETBLOW,Sky Net Blow 2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0, SR_EARTHSHAKER,Earth Shaker //CHECK Must add a check in battle.c to triple damage if hitting a hidden target. 2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0, SR_FALLENEMPIRE,Fallen Empire //CHECK Video shows 2 hits. Is it sub hits? Yes its divided between 2 hits. 2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0, SR_TIGERCANNON,Tiger Cannon //CHECK Need to fix to be enemy targeted and also combo after Fallen Empire. 2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0, SR_HELLGATE,Hell Gate 2332,5,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0, SR_RAMPAGEBLASTER,Rampage Blaster 2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, SR_CRESCENTELBOW,Crescent Elbow //CHECK Check the autospell ID. -2334,0,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0, SR_CURSEDCIRCLE,Cursed Circle //CHECK Code shows it takes up to 5% of your HP upon use? +2334,0,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0, SR_CURSEDCIRCLE,Cursed Circle 2335,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, SR_LIGHTNINGWALK,Lightning Walk 2336,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6, SR_KNUCKLEARROW,Knuckle Arrow 2337,0,6,4,-1,0x2,2,1,1,yes,0,0,0,weapon,0, SR_WINDMILL,Windmill @@ -903,7 +903,7 @@ 2339,0,0,0,0,0,0,5,1,no,0,0,0,none,0, SR_GENTLETOUCH,Gentle Touch 2340,0,6,4,0,0x3,2,1,1,no,0,0,0,none,0, SR_ASSIMILATEPOWER,Assimilate Power 2341,3,6,16,0,0x1,0,1,1,yes,0,0x200,0,none,0, SR_POWERVELOCITY,Power Velocity -2342,1,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,3, SR_CRESCENTELBOW_AUTOSPELL,Crescent Elbow Autospell //CHECK Does this ignore defense? +2342,1,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,7, SR_CRESCENTELBOW_AUTOSPELL,Crescent Elbow Autospell //CHECK Does this ignore defense? 2343,1:2:3:3:4:4:5:5:6:7,8,1,0,0,0,10,-7,yes,0,0,0,weapon,0, SR_GATEOFHELL,Gate of Hell //CHECK Need to fix to be enemy targeted and also combo after Fallen Empire 2344,2,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, SR_GENTLETOUCH_QUIET,Gentle Touch - Quiet 2345,2,6,16,0,0x1,0,5,1,no,0,0,0,magic,0, SR_GENTLETOUCH_CURE,Gentle Touch - Cure //CHECK Its a healing skill. Guessing it has to be magic type? Healing isnt working. @@ -927,27 +927,27 @@ // WM Wanderer/Minstrel 2412,0,0,0,0,0,0,10,0,no,0,0,0,none,0, WM_LESSON,Lesson 2413,9,8,1,-1,0,0,5,-2:-2:-3:-3:-4,yes,0,0,0,magic,0, WM_METALICSOUND,Metallic Sound -2414,9,6,2,-1,0x3,1,5,1,yes,0,0x80,3,none,0, WM_REVERBERATION,Reverberation -2415,0,6,1,-1,0x6,1,5,1,no,0,0,0,weapon,0, WM_REVERBERATION_MELEE,Reverberation Melee -2416,0,6,1,0,0x6,1,5,1,no,0,0,0,magic,0, WM_REVERBERATION_MAGIC,Reverberation Magic +2414,9,6,2,-1,0x1,1,5,1,yes,0,0x80,0,none,0, WM_REVERBERATION,Reverberation //CHECK May need to recode. Testing needed. Also need to test AoE size. +2415,0,0,0,-1,0,0,5,1,no,0,0,0,weapon,0, WM_REVERBERATION_MELEE,Reverberation Melee +2416,0,0,0,-1,0,0,5,1,no,0,0,0,magic,0, WM_REVERBERATION_MAGIC,Reverberation Magic 2417,11,6,2,0,0x3,5,1,1,no,0,0,0,none,0, WM_DOMINION_IMPULSE,Dominion Impulse -2418,9,6,2,-1,0x1,0,5,1,yes,0,0,0,none,0, WM_SEVERE_RAINSTORM,Severe Rainstorm +2418,9,6,2,0,0x1,0,5,1,yes,0,0,0,none,0, WM_SEVERE_RAINSTORM,Severe Rainstorm 2419,9,6,2,0,0x3,1,5,1,yes,0,0x80,5,none,0, WM_POEMOFNETHERWORLD,Poem of The Netherworld //CHECK May need to recode too. -2420,0,6,4,0,0x2,2:3:4:5:6,5,1,yes,0,0,0,none,0, WM_VOICEOFSIREN,Voice of Siren -2421,7,6,16,0,0x1,0,5,1,yes,0,0,0,none,0, WM_DEADHILLHERE,Valley of Death -2422,7,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0,0,none,0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby -2423,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,none,0, WM_SIRCLEOFNATURE,Circle of Nature's Sound +2420,0,6,4,0,0x2,2:3:4:5:6,5,1,yes,0,0,0,none,0,WM_VOICEOFSIREN,Voice of Siren +2421,7,6,16,0,0x1,0,5,1,yes,0,0,0,none,0, WM_DEADHILLHERE,Valley of Death//Enemy targeted magic skill in official. Really? WTF??? +2422,0,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0,0,none,0,WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby +2423,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,none,0,WM_SIRCLEOFNATURE,Circle of Nature's Sound 2424,9,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, WM_RANDOMIZESPELL,Improvised Song 2425,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0, WM_GLOOMYDAY,Gloomy Day -2426,9,6,2,0,0x2,2:3:3:4:4,5,1,yes,0,0x4000,0,weapon,0, WM_GREAT_ECHO,Great Echo +2426,9,6,2,0,0x2,2:3:3:4:4,5,1,yes,0,0x4000,0,weapon,0, WM_GREAT_ECHO,Great Echo//Skill type in official is set to none. Why? 2427,0,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0x4000,0,none,0, WM_SONG_OF_MANA,Song of Mana 2428,0,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0x4000,0,none,0, WM_DANCE_WITH_WUG,Dance With A Warg -2429,9,6,1,0,0x2,2:2:3:3:4,5,1,yes,0,0x4000,0,weapon,0, WM_SOUND_OF_DESTRUCTION,Sound of Destruction //CHECK Source shows its magic attack. Need to confirm before changing. -2430,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0x4000,0,none,0, WM_SATURDAY_NIGHT_FEVER,Saturday Night Fever -2431,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,magic,0, WM_LERADS_DEW,Lerad's Dew -2432,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,none,0, WM_MELODYOFSINK,Melody of Sink -2433,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,none,0, WM_BEYOND_OF_WARCRY,Warcry of Beyond -2434,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,none,0, WM_UNLIMITED_HUMMING_VOICE,Unlimited Humming Voice +2429,9,6,2,0,0x42,4:4:5:5:6,5,1,yes,0,0x4000,0,none,0, WM_SOUND_OF_DESTRUCTION,Sound of Destruction//Using clif damage to deal the fixed damage for now. Testing needed to see how it dealed. +2430,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0x4000,0,none,0, WM_SATURDAY_NIGHT_FEVER,Saturday Night Fever//Info for above skill. Type in official is magic. Has damage changed since 2011? Recheck AoE. +2431,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,none,0, WM_LERADS_DEW,Lerad's Dew +2432,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,none,0, WM_MELODYOFSINK,Melody of Sink +2433,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,none,0, WM_BEYOND_OF_WARCRY,Warcry of Beyond +2434,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,none,0, WM_UNLIMITED_HUMMING_VOICE,Unlimited Humming Voice //**** // SO Sorcerer @@ -988,7 +988,7 @@ 2479,9,6,2,0,0,0,5,1,yes,0,0x80,5,misc,0, GN_THORNS_TRAP,Thorn Trap 2480,11,6,1,0,0x1,0,5,1,yes,0,0,3,misc,0, GN_BLOOD_SUCKER,Blood Sucker //CHECK Data says its a magic attack. Hmmmm.... 2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm. -2482,11,6,16,0,0,0,5,1,yes,0,0,1,weapon,2, GN_WALLOFTHORN,Wall of Thorns +2482,11,6,16,0,0x1,0,5,-1,yes,0,0,1,weapon,2, GN_WALLOFTHORN,Wall of Thorns 2483,11,6,2,0,0x3,4,10,1,yes,0,0x2000,0,weapon,0, GN_CRAZYWEED,Crazy Weed 2484,0,6,2,2,0x2,3,10,1,no,0,0x2000,0,weapon,0, GN_CRAZYWEED_ATK,Crazy Weed Attack 2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0, GN_DEMONIC_FIRE,Demonic Fire @@ -1017,12 +1017,12 @@ 2535,0,0,4,0,0x1,0,1,0,no,0,0x1,0,none,0, ALL_BUYING_STORE,Open Buying Store 2536,0,0,4,0,0x1,0,1,0,no,0,0,0,none,0, ALL_GUARDIAN_RECALL,Guardian's Recall 2537,9,6,16,0,0x1,0,2,1,yes,0,0,0,magic,0, ALL_ODINS_POWER,Odin's Power -//2538,0,0,0,0,0,0,??,0,no,0,0,0,none,0, BEER_BOTTLE_CAP,Beer Bottle Cap -//2539,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_ASSASSINCROSS,Assassin Cross of Sunset 2 -//2540,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_DISSONANCE,Dissonance 2 -//2541,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_UGLYDANCE,Ugly Dance 2 -//2542,0,0,0,0,0,0,??,0,no,0,0,0,none,0, ALL_TETANY,Tetany -//2543,0,0,0,0,0,0,??,0,no,0,0,0,none,0, ALL_RAY_OF_PROTECTION,Ray of Protection +//2538,0,0,0,0,0,0,??,0,no,0,0,0,none,0, BEER_BOTTLE_CAP,Beer Bottle Cap +//2539,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_ASSASSINCROSS,Assassin Cross of Sunset 2 +//2540,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_DISSONANCE,Dissonance 2 +//2541,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_UGLYDANCE,Ugly Dance 2 +//2542,0,0,0,0,0,0,??,0,no,0,0,0,none,0, ALL_TETANY,Tetany +//2543,0,0,0,0,0,0,??,0,no,0,0,0,none,0, ALL_RAY_OF_PROTECTION,Ray of Protection //2544,0,0,0,0,0,0,??,0,no,0,0,0,none,0, MC_CARTDECORATE,Decorate Cart //2545,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GM_ITEM_ATKMAX#Maximum Attack# //2546,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GM_ITEM_ATKMIN#Minimal Attack# @@ -1097,7 +1097,7 @@ 5001,1,8,1,-1,0,0,5,3,no,0,0,0,weapon,0, GC_DARKCROW,Dark Claw 5002,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, RA_UNLIMIT,Unlimited 5003,7,6,1,-1,0x2,4:5:6:7:8,5,1,no,0,0,0,weapon,0, GN_ILLUSIONDOPING,Illusion Doping -5004,9,6,2,1,0x2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,misc,0, RK_DRAGONBREATH_WATER,Dragon Breath - Water +5004,9,6,2,1,0x2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,weapon,0, RK_DRAGONBREATH_WATER,Dragon Breath - Water 5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0, RK_LUXANIMA,Lux Anima 5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0, NC_MAGMA_ERUPTION,Magma Eruption 5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0, WM_FRIGG_SONG,Frigg's Song @@ -1138,7 +1138,7 @@ 8023,0,6,4,0,0,0x1,5,1,no,0,0,0,none,0, MH_OVERED_BOOST,Overed Boost 8024,7,8,1,4:0:4:0:4,0,0,5,-6,yes,0,0,0,magic,0, MH_ERASER_CUTTER,Eraser Cutter 8025,7,8,2,4:0:4:0:4,0x2,2:2:3:3:4,5,-6,no,0,0,0,magic,0, MH_XENO_SLASHER,Xeno Slasher -8026,5:5:7:7:9,6,1,0,0x1,0,5,1,no,0,0,0,magic,0, MH_SILENT_BREEZE,Silent Breeze +8026,5:5:7:7:9,6,16,0,0x1,0,5,1,no,0,0,0,magic,0, MH_SILENT_BREEZE,Silent Breeze 8027,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, MH_STYLE_CHANGE,Style Change 8028,1,8,1,0,0,0,5,1,no,0,0,0,weapon,0, MH_SONIC_CRAW,Sonic Claw 8029,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_SILVERVEIN_RUSH,Silver Bain Rush @@ -1160,7 +1160,7 @@ // Mercenary Skill Place holders 8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, MS_BASH,Bash 8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2, MS_MAGNUM,Magnum_Break -8203,-2,6,1,-1,0x2,1,10,1,no,33,0,0,weapon,1, MS_BOWLINGBASH,Bowling_Bash +8203,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1, MS_BOWLINGBASH,Bowling_Bash 8204,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, MS_PARRYING,Parry 8205,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0, MS_REFLECTSHIELD,Shield_Reflect 8206,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, MS_BERSERK,Frenzy @@ -1174,7 +1174,7 @@ 8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6, MA_CHARGEARROW,Arrow_Repel 8215,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0, MA_SHARPSHOOTING,Focused_Arrow_Strike 8216,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0, ML_PIERCE,Pierce -8217,-2,6,1,-1,0x1,0,10,1,no,33,0,0,weapon,3, ML_BRANDISH,Brandish_Spear +8217,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3, ML_BRANDISH,Brandish_Spear 8218,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0, ML_SPIRALPIERCE,Spiral_Pierce 8219,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, ML_DEFENDER,Defending_Aura 8220,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, ML_AUTOGUARD,Guard @@ -1233,15 +1233,15 @@ 8431,9,6,1,1,0,1,1,1,no,0,0,0,magic,0, EL_WATER_SCREW,Water Screw 8432,9,6,1,1,0,1,1,1,no,0,0,0,weapon,0, EL_WATER_SCREW_ATK,Water Screw Attack 8433,9,6,1,1,0,1,1,1,no,0,0,0,weapon,0, EL_TIDAL_WEAPON,Tidal Weapon -8434,11,6,1,4,0,0,1,1,no,0,0,0,weapon,0, EL_WIND_SLASH,Wind Slasher -8435,11,6,1,4,0,1,1,1,no,0,0,0,weapon,0, EL_HURRICANE,Hurricane Rage +8434,11,6,1,4,0,0,1,1,no,0,0,0,weapon,0, EL_WIND_SLASH,Wind Slasher +8435,11,6,1,4,0,1,1,1,no,0,0,0,weapon,0, EL_HURRICANE,Hurricane Rage 8436,7,6,1,4,0,0,1,1,no,0,0,0,magic,0, EL_HURRICANE_ATK,Hurricane Rage Attack -8437,11,8,1,4,0,1,1,-3,no,0,0,0,weapon,0, EL_TYPOON_MIS,Typhoon Missile -8438,11,8,1,4,0,1,1,-3,no,0,0,0,magic,0, EL_TYPOON_MIS_ATK,Typhoon Missile Attack +8437,11,6,1,4,0,1,1,1,no,0,0,0,weapon,0, EL_TYPOON_MIS,Typhoon Missile +8438,11,6,1,4,0,1,1,1,no,0,0,0,magic,0, EL_TYPOON_MIS_ATK,Typhoon Missile Attack 8439,5,6,1,2,0,0,1,1,no,0,0,0,weapon,0, EL_STONE_HAMMER,Stone Hammer 8440,3,6,1,2,0,1,1,1,no,0,0,0,weapon,0, EL_ROCK_CRUSHER,Rock Launcher 8441,5,6,1,2,0,1,1,1,no,0,0,0,magic,0, EL_ROCK_CRUSHER_ATK,Rock Launcher Attack -8442,9,6,1,2,0,1,1,-5,no,0,0,0,weapon,0, EL_STONE_RAIN,Stone Rain +8442,9,6,1,2,0,1,1,-5,no,0,0,0,weapon,0, EL_STONE_RAIN,Stone Rain 10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0, GD_APPROVAL,Official Guild Approval 10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0, GD_KAFRACONTRACT,Kafra Contract diff --git a/db/pre-re/skill_require_db.txt b/db/pre-re/skill_require_db.txt index 442933826..d70d9175d 100644 --- a/db/pre-re/skill_require_db.txt +++ b/db/pre-re/skill_require_db.txt @@ -490,9 +490,9 @@ 2005,0,0,20:24:28:32:36,0,0,0,1:2:3:4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter# 2006,0,0,35:40:45:50:55,0,0,0,1:2:3:4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break# 2008,0,0,30:35:40:45:50:55:60:65:70:75,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath# -2009,0,0,70,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling# +2009,0,0,30,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling# 2011,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_MILLENNIUMSHIELD#Millenium Shield# -2012,0,0,1,0,0,0,1:2:3:4:5:6:7:8,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_CRUSHSTRIKE#Crush Strike# +2012,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_CRUSHSTRIKE#Crush Strike# 2013,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_REFRESH#Refresh# 2014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_GIANTGROWTH#Giant Growth# 2015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_STONEHARDSKIN#Stone Hard Skin# @@ -506,7 +506,7 @@ // GC Guilottine Cross 2021,0,0,12:16:20:24:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS#Venom Impress# 2022,0,0,25,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT#Cross Impact# //CHECK Is this move_enable needed? -2023,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion# +2023,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion# 2025,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON#Create New Poison# 2026,0,0,10,0,0,0,99,0,0,none,0,6128,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote# @@ -518,7 +518,7 @@ 2032,0,0,40,0,0,0,99,0,0,poisonweapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke# 2033,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED#Cloaking Exceed# 2034,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_PHANTOMMENACE#Phantom Menace# -2035,0,0,100,10,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk# +2035,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk# 2036,0,0,5,0,0,0,16,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter# 2037,0,0,20:24:28:32:36,0,0,0,16,0,0,rollingcutter,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher# @@ -530,14 +530,14 @@ 2203,0,0,40:48:56:64:72,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty# 2204,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost# 2205,0,0,40:42:44:46:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss# -2206,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell# -2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate# +2206,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell# +2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate# 2209,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis# 2210,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life# 2211,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock# 2212,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno# -2213,0,0,240:280:320:360:400,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_COMET#Comet# +2213,0,0,480:560:640:720:800,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_COMET#Comet# 2214,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning# 2215,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING_ATK#Chain Lightning Attack# 2216,0,0,70:78:86:94:102,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain# @@ -564,11 +564,11 @@ 2038,0,0,20:23:26:29:32,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex# 2039,0,0,30,0,-30,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla# 2040,0,0,20:24:28:32:36:40:44:48:52:56,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ADORAMUS#Adoramus# -2041,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia# -2042,0,0,145:160:175,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus# -2043,0,0,130:145:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal# +2041,0,0,280:320:360,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia# +2042,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus# +2043,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal# 2044,0,0,300,0,0,0,99,0,0,none,0,12333,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_EPICLESIS#Epiclesis# -2045,0,0,60:70:80:90:100:110:120:130:140:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio# +2045,0,0,90:100:110:120:130:140:150:160:170:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio# 2046,0,0,35:38:41:44:47:50:53:56:59:62,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio# 2047,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus# 2048,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus# @@ -587,17 +587,17 @@ //**** // RA Ranger 2233,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm# -2234,0,0,36:40:44:48:52,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze# +2234,0,0,55:60:65:70:75,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze# 2236,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# //How many arrows does it require??? 2237,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator# 2238,0,0,35,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker# 2239,0,0,20,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb# 2240,0,0,5,0,0,0,99,0,0,none,0,6124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery# -2241,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider# -2242,0,0,40,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash# +2241,0,0,2,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider# +2242,0,0,4,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash# 2243,0,0,20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike# -2244,0,0,42:44:46:48:50,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite# +2244,0,0,40:42:44:46:48,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite# 2246,0,0,12,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen# 2247,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage# @@ -613,35 +613,35 @@ // NC Mechanic 2256,0,0,3:6:9:12:15,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle# 2257,0,0,50,0,0,0,99,0,0,mado,0,1549,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker# -2258,0,0,2,0,0,0,99,0,0,mado,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm# -2259,0,0,20,0,0,0,99,0,0,mado,0,2139,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher# -2260,0,0,20,0,0,0,99,0,0,mado,0,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower# -2261,0,0,30:45:60,0,0,0,99,8,1,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon# -2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,6146,1,2800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration# -2263,0,0,25,0,0,0,99,0,0,mado,0,6146,1,2801,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering# +2258,0,0,2:4:6,0,0,0,99,0,0,mado,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm# +2259,0,0,20,0,0,0,99,0,0,mado,0,2139,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher# +2260,0,0,20,0,0,0,99,0,0,mado,0,6146,1,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower# +2261,0,0,40:45:50,0,0,0,99,8,1,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon# +2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,2800,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration# +2263,0,0,25,0,0,0,99,0,0,mado,0,2801,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering# 2264,0,0,5,0,0,0,99,0,0,mado,0,6146,1,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front - Side Slide# 2265,0,0,5,0,0,0,99,0,0,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back - Side Slide# -2267,0,0,200,0,0,0,99,0,0,mado,0,6146,5,2802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction# -2268,0,0,100,0,0,0,99,0,0,mado,0,994,1,997,1,996,1,995,1,6146,2,2803,0,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift# //CHECK Shouldnt the different stones all be in the same slot? -2269,0,0,20,0,0,0,99,0,0,mado,0,6146,2,2804,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool# +2267,0,0,1,0,0,0,99,0,0,mado,0,2802,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction# +2268,0,0,100,0,0,0,99,0,0,mado,0,6360,1,6363,1,6362,1,6361,1,6146,2,2803,0,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift# //CHECK Shouldnt the different stones all be in the same slot? +2269,0,0,20,0,0,0,99,0,0,mado,0,2804,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool# 2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan# 2271,0,0,30,0,0,0,99,0,0,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze# -2272,0,0,90,0,0,0,99,0,0,mado,0,6146,3,2805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field# -2273,0,0,90,0,0,0,99,0,0,mado,0,6146,1,2806,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier# -2274,0,0,100:150:200,0,0,0,99,0,0,mado,0,6146,2,2808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field# -2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,2807,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair# +2272,0,0,60:70:80,0,0,0,99,0,0,mado,0,2805,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field# +2273,0,0,80:90:100,0,0,0,99,0,0,mado,0,2806,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier# +2274,0,0,80:100:120,0,0,0,99,0,0,mado,0,2808,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field# +2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,2807,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair#// Must redo requirements source code for this one. 2278,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang# -2279,0,0,10:12:14:16:18,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing# -2280,0,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado# -2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,998,1,999,2,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper# -2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,998,2,7054,1,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy# +2279,0,0,20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing# +2280,20:40:60:80:100,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado# +2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,612,0,615,0,998,1,999,2,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper# +2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,612,0,615,0,998,2,7054,1,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy# 2283,0,0,15,0,0,0,99,0,0,none,0,6186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal# //**** // SC Shadow Chaser -2284,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_FATALMENACE#Fatal Menace# +2284,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_FATALMENACE#Fatal Menace# 2285,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce# 2286,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell# 2287,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form# @@ -669,21 +669,21 @@ 2308,0,0,20:20:20:20:20:25:25:25:25:25,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point# 2309,0,0,30:45:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample# 2310,0,0,10:12:14:16:18,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press# -2311,0,0,40:50:60:70:80,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage# -2312,0,0,30,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack# +2311,0,0,60:80:100:120:140,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage# +2312,0,0,50,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack# 2313,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard# 2314,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAGEBURST#Rage Burst# 2315,0,0,50,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDSPELL#Shield Spell# -2316,0,0,24:28:32:36:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK#Exceed Break# -2317,0,0,42:44:46:48:50,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand# +2316,0,0,20:32:44:56:68,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK#Exceed Break# +2317,0,0,20:30:40:50:60,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand# 2318,0,0,75:80:85:90:95,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige# 2319,0,0,30:36:42:48:54,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_BANDING#Banding# -2320,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher# -2321,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis# +2320,0,0,20:24:28:32:36,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher# +2321,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis# 2322,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,523,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PIETY#Piety# 2323,0,0,52:60:68:76:84,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive# -2324,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit# -2325,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_INSPIRATION#Inspiration# +2324,0,0,80:90:100:110:120,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit# +2325,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_INSPIRATION#Inspiration# //**** // SR Sura @@ -693,7 +693,7 @@ 2329,0,0,20:30:40:50:60,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire# 2330,0,0,1:2:3:4:5:6:7:8:9:10,-12:-14:-16:-18:-20:-22:-24:-26:-28:-30,-6:-7:-8:-9:-10:-11:-12:-13:-14:-15,0,99,0,0,explosionspirits,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon# 2331,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HELLGATE#Hell Gate# -2332,0,0,110:120:130:140:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster# +2332,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster# 2333,0,0,80,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow# 2334,0,0,40:60:80:100:120,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle# 2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk# @@ -734,22 +734,22 @@ 2416,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MAGIC#Reverberation Magic# 2417,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse# 2418,0,0,80:90:100:110:120,0,0,0,11,1,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm# -2419,0,0,12:16:20:24:28,0,0,0,99,0,0,none,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem of Netherworld# +2419,0,0,12:16:20:24:28,0,0,0,13:14,0,0,none,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem of Netherworld# 2420,0,0,48:56:64:72:80,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice of Siren# -2421,0,0,50:53:56:59:62,0,0,0,99,0,0,none,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DEADHILLHERE#Valley of Death# +2421,0,0,50:53:56:59:62,0,0,0,13:14,0,0,none,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DEADHILLHERE#Valley of Death# 2422,0,0,80:90:100:110:120,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_LULLABY_DEEPSLEEP#Deep Sleep Lullaby# 2423,0,0,42:46:50:54:58,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SIRCLEOFNATURE#Circle of Nature's Sound# -2424,0,0,40:45:50:55:60,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_RANDOMIZESPELL#Improvised Song# -2425,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MW_GLOOMYDAY#Gloomy Day# -2426,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_GREAT_ECHO#Great Echo# - Missing 1 Lozange. Need item ID. -2427,0,0,120:140:160:180:200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SONG_OF_MANA#Song of Mana# -2428,0,0,120:140:160:180:200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DANCE_WITH_WUG#Dance With Warg# -2429,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SOUND_OF_DESTRUCTION#Sound of Destruction# -2430,0,0,150:160:170:180:190,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SATURDAY_NIGHT_FEVER#Saturday Night Fever# -2431,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_LERADS_DEW#Lerad's Dew# -2432,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody of Sink# -2433,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_WARCRY_OF_BEYOND#Warcry of Beyond# -2434,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice# +2424,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_RANDOMIZESPELL#Improvised Song# +2425,0,0,60:75:90:105:120,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MW_GLOOMYDAY#Gloomy Day# +2426,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_GREAT_ECHO#Great Echo# +2427,0,0,120:140:160:180:200,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SONG_OF_MANA#Song of Mana# +2428,0,0,120:140:160:180:200,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DANCE_WITH_WUG#Dance With Warg# +2429,0,0,50:60:70:80:90,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SOUND_OF_DESTRUCTION#Sound of Destruction# +2430,0,0,150:160:170:180:190,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SATURDAY_NIGHT_FEVER#Saturday Night Fever# +2431,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_LERADS_DEW#Lerad's Dew# +2432,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody of Sink# +2433,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY#Warcry of Beyond# +2434,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice# //**** // SO Sorcerer @@ -782,7 +782,7 @@ //**** // GN Genetic 2476,0,0,30,0,0,0,99,0,0,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado# -2477,0,0,40:42:46:48:50,0,0,0,99,8,1,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon# +2477,0,0,40:42:44:46:48,0,0,0,99,8,1,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon# 2478,0,0,20:24:28:32:36,0,0,0,99,0,0,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost# 2479,0,0,22:26:30:34:38,0,0,0,99,0,0,none,0,6210,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap# 2480,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,6211,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker# @@ -810,7 +810,7 @@ 2534,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RETURN_TO_ELDICASTES#Return To Eldicastes# 2535,0,0,1,0,0,0,99,0,0,none,0,6377,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store 2536,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_GUARDIAN_RECALL#Guardian's Recall# -2537,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_ODINS_POWER#Odin's Power# +2537,0,0,70:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_ODINS_POWER#Odin's Power# //2538,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BEER_BOTTLE_CAP#Beer Bottle Cap# @@ -876,18 +876,18 @@ // EP 14.3 Part 2 3rd Job Skills 5001,0,0,22:34:46:58:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_DARKCROW#Dark Claw# 5002,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_UNLIMIT#Unlimited# -5003,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOPING#Illusion Doping# +5003,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,970,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOPING#Illusion Doping# 5004,0,0,30:35:40:45:50:55:60:65:70:75,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH_WATER#Dragon Breath - Water# 5005,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_LUXANIMA#Lux Anima# 5006,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption# -5007,0,0,200:230:260:290:320,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#Frigg's Song# -5008,0,0,120:120:120:120:120,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield# -5009,0,0,75:65:55:45:35,0,0,0,99,0,0,none,5:5:4:4:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo# +5007,0,0,200:230:260:290:320,0,0,0,13:14,0,0,none,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_FRIGG_SONG#Frigg's Song# +5008,0,0,120,0,0,0,99,0,0,elementalspirit,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELEMENTAL_SHIELD#Elemental Shield# +5009,0,0,65,0,0,0,99,0,0,none,5:5:4:4:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO#Flash Combo# 5010,0,0,30:26:22:18:14,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape# 5011,0,0,30:60:90:120:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_OFFERTORIUM#Offertorium# 5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis# 5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_KINGS_GRACE#King's Grace# -5014,0,0,1:1:1:1:1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle# +5014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle# 5015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP1#Flash Combo Attack Step 1#//All 4 steps are using temp req SP values for now. 5016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP2#Flash Combo Attack Step 2# 5017,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FLASHCOMBO_ATK_STEP3#Flash Combo Attack Step 3# diff --git a/db/pre-re/skill_unit_db.txt b/db/pre-re/skill_unit_db.txt index ec2f45efc..bba3670e8 100644 --- a/db/pre-re/skill_unit_db.txt +++ b/db/pre-re/skill_unit_db.txt @@ -99,58 +99,57 @@ //706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG -2044,0xca, , 0, 3,1000,all, 0x018 //AB_EPICLESIS +2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS 2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE 2213,0x86, , 0, 8, 100,enemy, 0x018 //WL_COMET 2216,0xcb, , -1, 0, 100,enemy, 0x018 //WL_EARTHSTRAIN -2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER -2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB -2249,0xd2, , 0, 1,1000,enemy, 0x022 //RA_MAGENTATRAP -2250,0xd3, , 0, 1,1000,enemy, 0x022 //RA_COBALTTRAP -2251,0xd4, , 0, 1,1000,enemy, 0x022 //RA_MAIZETRAP -2252,0xd5, , 0, 1,1000,enemy, 0x022 //RA_VERDURETRAP +2238,0xd8, , 0, 2,1000,enemy, 0x006 //RA_ELECTRICSHOCKER +2239,0xd9, , 0, 0,1000,enemy, 0x006 //RA_CLUSTERBOMB +2249,0xd2, , 0, 2,1000,enemy, 0x022 //RA_MAGENTATRAP +2250,0xd3, , 0, 2,1000,enemy, 0x022 //RA_COBALTTRAP +2251,0xd4, , 0, 2,1000,enemy, 0x022 //RA_MAIZETRAP +2252,0xd5, , 0, 2,1000,enemy, 0x022 //RA_VERDURETRAP 2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP 2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP -2273,0xe2, , 1, 0, 500,friend,0x000 //NC_NEUTRALBARRIER -2274,0xe3, , 1, 0, 500,all, 0x000 //NC_STEALTHFIELD +2273,0xe2, , 2, 0, 500,friend,0x000 //NC_NEUTRALBARRIER +2274,0xe3, , 2, 0, 500,all, 0x000 //NC_STEALTHFIELD 2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE 2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR -2301,0xce, , 2, 0, -1,all, 0x200E //SC_CHAOSPANIC -2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM +2301,0xce, , 2, 0, -1,enemy, 0x200E //SC_CHAOSPANIC +2302,0xcf, , 2, 0, -1,all, 0x2002 //SC_MAELSTROM 2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST -2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB +2304,0xd1, , 0, 2,1000,enemy, 0x018 //SC_FEINTBOMB 2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING -2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION +2414,0xda, , 0, 0, -1,enemy, 0x000 //WM_REVERBERATION 2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM 2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD -2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK +2443,0xdc, , 0, 0,300,enemy, 0x00A //SO_FIREWALK 2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK 2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE 2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST 2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE -2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL +2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL 2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER -2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME +2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x010 //SO_VACUUM_EXTREME 2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA 2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA 2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA 2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA -2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP -2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN -2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK -2485,0xe7, , 0, 3,1000,enemy, 0x098 //GN_DEMONIC_FIRE +2479,0xe5, , 0, 1,1000,enemy, 0x006 //GN_THORNS_TRAP +2482,0xe6,0x7f, -1, 2, -1,all, 0x000 //GN_WALLOFTHORN +2485,0xe7, , 0, 3,2000,enemy, 0x098 //GN_DEMONIC_FIRE 2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER 2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS -2490,0xea, , 0, 1,1000,enemy, 0x002 //GN_HELLS_PLANT +2490,0xea, , 0, 1,1000,all, 0x002 //GN_HELLS_PLANT 2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x006 //RL_B_TRAP @@ -161,7 +160,8 @@ 3010,0xfc, , 0, 0,5000,enemy, 0x018 //KO_MAKIBISHI 5006,0x101, , 0, 3,2000,enemy, 0x018 //NC_MAGMA_ERUPTION -5010,0xfe, , 0, 2, -1,enemy, 0x000 //SC_SCAPE +5008,0x7e, , 0, 0, -1,all, 0x003 //SO_ELEMENTAL_SHIELD +5010,0xfe, , 0, 2, -1,enemy, 0x000 //SC_ESCAPE 8020,0xf5, , 0, 3,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST 8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND @@ -176,11 +176,11 @@ 8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP 8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE -8406,0xee, , 0, 1, -1,friend,0x018 //EL_WATER_BARRIER -8409,0xef, , 0, 1,1000,friend,0x018 //EL_ZEPHYR -8412,0xf0, , 0, 1, -1,friend,0x018 //EL_POWER_OF_GAIA - -10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP -10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS -10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD -10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES +8406,0xee, , 0, 1, -1,friend,0x2018 //EL_WATER_BARRIER +8409,0xef, , 0, 1, -1,friend,0x2018 //EL_ZEPHYR +8412,0xf0, , 0, 1, -1,friend,0x2018 //EL_POWER_OF_GAIA + +10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP +10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS +10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD +10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES diff --git a/db/produce_db.txt b/db/produce_db.txt index 9588edb14..83499bb53 100644 --- a/db/produce_db.txt +++ b/db/produce_db.txt @@ -420,8 +420,8 @@ 12732,24,2010,3,1035,1,7221,1,7938,1,7939,1 //-- Runstone Hagalas <-- RK_RUNEMASTERY Lv4, 1 Round Shell, 1 Dragon's Skin, 1 Elder Branch 12733,24,2010,4,1096,1,7123,1,7939,1 -//-- Runstone Lux Anima <-- RK_RUNEMASTERY Lv10, 3 Gold, 3 Light Granule -22540,24,2010,10,969,3,7938,3 +//-- Runstone Lux Anima <-- RK_RUNEMASTERY Lv10, 3 Gold, 3 Light Granule, 1 Elder Branch +22540,24,2010,10,969,3,7938,3,7939,1 //============================================== //===== Guillotine Cross Poisons === ItemLv=25 = diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 24638452b..17412756e 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -8314,7 +8314,11 @@ item_db: ( WeaponLv: 4 EquipLv: 95 View: 16 - Script: <" bonus bAspdRate,getrefine(); "> + Script: <" + bonus bAspdRate,getrefine(); + bonus4 bSetDefRace,RC_DemiHuman,10000,5000,1; + bonus4 bSetMDefRace,RC_DemiHuman,10000,5000,1; + "> }, { Id: 1294 @@ -8331,7 +8335,7 @@ item_db: ( WeaponLv: 4 EquipLv: 95 View: 16 - Script: <" bonus2 bSPVanishRate,10000,10; "> + Script: <" bonus3 bSPVanishRate,10000,10,BF_NORMAL; "> }, { Id: 1295 @@ -9737,7 +9741,7 @@ item_db: ( View: 7 Script: <" bonus bUnbreakableWeapon,0; - bonus2 bSPVanishRate,10000,10; + bonus3 bSPVanishRate,10000,10,BF_NORMAL; "> }, { @@ -87834,7 +87838,11 @@ item_db: ( WeaponLv: 4 EquipLv: 95 View: 1 - Script: <" bonus bAspdRate,getrefine(); "> + Script: <" + bonus bAspdRate,getrefine(); + bonus4 bSetDefRace,RC_DemiHuman,10000,5000,1; + bonus4 bSetMDefRace,RC_DemiHuman,10000,5000,1; + "> }, { Id: 13073 @@ -107399,6 +107407,8 @@ item_db: ( bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine(); + bonus4 bSetDefRace,RC_DemiHuman,10000,5000,1; + bonus4 bSetMDefRace,RC_DemiHuman,10000,5000,1; "> }, { @@ -111241,7 +111251,7 @@ item_db: ( EquipLv: 95 View: 11 Script: <" - bonus2 bSPVanishRate,10000,4; + bonus3 bSPVanishRate,10000,4,BF_NORMAL; bonus bAspd,-5; "> }, @@ -117936,7 +117946,7 @@ item_db: ( WeaponLv: 4 EquipLv: 95 View: 3 - Script: <" bonus2 bSPVanishRate,10000,8; "> + Script: <" bonus3 bSPVanishRate,10000,8,BF_NORMAL; "> }, { Id: 21003 @@ -118079,10 +118089,8 @@ item_db: ( bonus bHit,8; bonus bCritical,8; bonus2 bAddRace,RC_DemiHuman,30; - bonus2 bAddRace,RC_Player,30; bonus2 bVariableCastrate,"GS_TRACKING",-20; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; - bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; "> }, @@ -118104,9 +118112,7 @@ item_db: ( bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,30; - bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; - bonus2 bIgnoreDefRaceRate,RC_Player,10; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; "> diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf index fc2ec0aff..b9723a99b 100644 --- a/db/re/map_zone_db.conf +++ b/db/re/map_zone_db.conf @@ -71,7 +71,38 @@ zones: ( } disabled_items: { - + Velum_Jamadhar: true + Velum_Scare: true + Velum_Buster: true + Velum_Guillotine: true + Velum_Spear: true + Velum_Glaive: true + Velum_Bible: true + Velum_Encyclopedia: true + Velum_Claw: true + Velum_Arc_Wand: true + Velum_Damascus: true + Velum_Stunner: true + Velum_Flail: true + Velum_Arbalest: true + Velum_CrossBow: true + Velum_Claymore: true + Velum_Katzbalger: true + Siege_Arrow_A: true + Siege_Arrow_S: true + Siege_Greave: true + Siege_Boots: true + Siege_Shoes: true + Siege_Manteau: true + Siege_Muffler: true + Siege_White_Potion: true + Siege_Blue_Potion: true + Woe_Violet_Potion: true + Woe_White_Potion: true + Woe_Blue_Potion: true + Siege_Plate: true + Siege_Suits: true + Siege_Robe: true } mapflags: ( ) @@ -214,6 +245,38 @@ zones: ( disabled_items: { Assumptio_5_Scroll: true Pty_Assumptio_Scroll: true + Velum_Jamadhar: true + Velum_Scare: true + Velum_Buster: true + Velum_Guillotine: true + Velum_Spear: true + Velum_Glaive: true + Velum_Bible: true + Velum_Encyclopedia: true + Velum_Claw: true + Velum_Arc_Wand: true + Velum_Damascus: true + Velum_Stunner: true + Velum_Flail: true + Velum_Arbalest: true + Velum_CrossBow: true + Velum_Claymore: true + Velum_Katzbalger: true + Siege_Arrow_A: true + Siege_Arrow_S: true + Siege_Greave: true + Siege_Boots: true + Siege_Shoes: true + Siege_Manteau: true + Siege_Muffler: true + Siege_White_Potion: true + Siege_Blue_Potion: true + Woe_Violet_Potion: true + Woe_White_Potion: true + Woe_Blue_Potion: true + Siege_Plate: true + Siege_Suits: true + Siege_Robe: true } /* knockback disabled */ @@ -346,6 +409,38 @@ zones: ( disabled_items: { Greed_Scroll: true + Velum_Jamadhar: true + Velum_Scare: true + Velum_Buster: true + Velum_Guillotine: true + Velum_Spear: true + Velum_Glaive: true + Velum_Bible: true + Velum_Encyclopedia: true + Velum_Claw: true + Velum_Arc_Wand: true + Velum_Damascus: true + Velum_Stunner: true + Velum_Flail: true + Velum_Arbalest: true + Velum_CrossBow: true + Velum_Claymore: true + Velum_Katzbalger: true + Siege_Arrow_A: true + Siege_Arrow_S: true + Siege_Greave: true + Siege_Boots: true + Siege_Shoes: true + Siege_Manteau: true + Siege_Muffler: true + Siege_White_Potion: true + Siege_Blue_Potion: true + Woe_Violet_Potion: true + Woe_White_Potion: true + Woe_Blue_Potion: true + Siege_Plate: true + Siege_Suits: true + Siege_Robe: true } } ) diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index c19ecb20f..959402d53 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -1279,7 +1279,7 @@ //-- RA_ICEBOUNDTRAP 2254,0,0,0,15000,20000,0,0 //-- RA_UNLIMIT -5002,0,500,0,60000,0,240000,1000 +5002,0,500,0,60000,0,300000,1000 //========================================== //===== Mechanic =========================== @@ -1723,7 +1723,7 @@ //========================================== //-- ALL_FULL_THROTTLE -5014,0,0,0,10000:15000:20000:25000:30000,10000,20000:25000:30000:35000:40000,-1 +5014,0,0,0,10000:15000:20000:25000:30000,10000,1800000,-1 //===== Homunculus Skills ================== //-- HLIF_HEAL diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index c453d4eaf..85da031f9 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -101,12 +101,12 @@ 54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0, ALL_RESURRECTION,Resurrection 55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, KN_SPEARMASTERY,Spear Mastery 56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0, KN_PIERCE,Pierce -57,-2,6,1,-1,0x1,0,10,1,no,33,0,0,weapon,3, KN_BRANDISHSPEAR,Brandish Spear +57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3, KN_BRANDISHSPEAR,Brandish Spear 58,-4,6,1,-1,0x2,0,10,1,no,0,0,0,weapon,6, KN_SPEARSTAB,Spear Stab 59,3:5:7:9:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, KN_SPEARBOOMERANG,Spear Boomerang 60,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, KN_TWOHANDQUICKEN,Twohand Quicken 61,0,6,4,-1,0x20,0,5,1,no,0,0,0,weapon,0, KN_AUTOCOUNTER,Counter Attack -62,-2,6,1,-1,0x2,1,10,1,no,33,0,0,weapon,1, KN_BOWLINGBASH,Bowling Bash +62,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1, KN_BOWLINGBASH,Bowling Bash 63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0, KN_RIDING,Peco Peco Riding 64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0, KN_CAVALIERMASTERY,Cavalier Mastery 65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, PR_MACEMASTERY,Mace Mastery @@ -179,7 +179,7 @@ 133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0, AS_LEFT,Lefthand Mastery 134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0, AS_KATAR,Katar Mastery 135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, AS_CLOAKING,Cloaking -136,-1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow +136,1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow 137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,AS_GRIMTOOTH,Grimtooth 138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0, AS_ENCHANTPOISON,Enchant Poison 139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0, AS_POISONREACT,Poison React @@ -382,7 +382,7 @@ 336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0, WE_CALLPARTNER,I miss You 337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0, ITM_TOMAHAWK,Throw Tomahawk 338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0, NPC_DARKCROSS,Cross of Darkness -339,5,6,4,7,0x48,0,10,1,no,33,0x102,0,magic,0, NPC_GRANDDARKNESS,Grand cross of Darkness +339,5,6,4,7,0x48,0,10,1,no,0,0x102,0,magic,0, NPC_GRANDDARKNESS,Grand cross of Darkness 340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2,0,magic,0, NPC_DARKSTRIKE,Soul Strike of Darkness 341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2,0,magic,2:3:3:4:4:5:5:6:6:7, NPC_DARKTHUNDER,Darkness Jupitel 342,9,6,1,0,0x1,0,1,0,no,0,0x2,0,none,0, NPC_STOP,Stop @@ -449,7 +449,7 @@ 403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0, PF_MEMORIZE,Foresight 404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0, PF_FOGWALL,Blinding Mist 405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0, PF_SPIDERWEB,Fiber Lock -406,0,6,4,-1,0xA,2,10,1,no,33,0,0,weapon,0, ASC_METEORASSAULT,Meteor Assault +406,0,6,4,-1,0xA,2,10,1,no,0,0,0,weapon,0, ASC_METEORASSAULT,Meteor Assault 407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0, ASC_CDP,Create Deadly Poison 408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0, WE_BABY,Baby 409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0, WE_CALLPARENT,Call Parent @@ -1125,7 +1125,6 @@ 5017,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3 5018,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4 - 8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0, HLIF_HEAL,Healing Touch 8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0, HLIF_AVOID,Avoid 8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0, HLIF_BRAIN,Brain Surgery @@ -1173,7 +1172,7 @@ // Mercenary Skill Place holders 8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, MS_BASH,Bash 8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2, MS_MAGNUM,Magnum_Break -8203,-2,6,1,-1,0x2,1,10,1,no,33,0,0,weapon,1, MS_BOWLINGBASH,Bowling_Bash +8203,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1, MS_BOWLINGBASH,Bowling_Bash 8204,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, MS_PARRYING,Parry 8205,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0, MS_REFLECTSHIELD,Shield_Reflect 8206,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, MS_BERSERK,Frenzy @@ -1187,7 +1186,7 @@ 8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6, MA_CHARGEARROW,Arrow_Repel 8215,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0, MA_SHARPSHOOTING,Focused_Arrow_Strike 8216,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0, ML_PIERCE,Pierce -8217,-2,6,1,-1,0x1,0,10,1,no,33,0,0,weapon,3, ML_BRANDISH,Brandish_Spear +8217,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3, ML_BRANDISH,Brandish_Spear 8218,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0, ML_SPIRALPIERCE,Spiral_Pierce 8219,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, ML_DEFENDER,Defending_Aura 8220,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, ML_AUTOGUARD,Guard diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 7a37060d7..1f96362d1 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -147,6 +147,7 @@ bonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the ta bonus2 bHPDrainRate,n,x; n/10 % probability to drain x% HP when attacking bonus2 bSPDrainRate,n,x; n/10 % probability to drain x% SP when attacking bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking +bonus3 bSPVanishRate,n,x,t; Same as bonus2 but works only if trigger t activates (see BF_* flags) when attacking. bonus2 bAddMonsterDropItem,n,x; Adds a x/100% chance for item n to be dropped, when killing any monster. If 'x' is negative value, then it's a part of formula chance = -x*(killed_mob_level/10)+1 @@ -413,3 +414,5 @@ bonus2 bSkillFixedCast,s,x; Increases fixed cast time of skill s by x milliseco bonus2 bSkillVariableCast,s,x; Increases variable cast time of skill s by x milliseconds. (supports skill names.) bonus2 bVariableCastrate,s,x; Increases variable cast time of skill s by x%. (supports skill names.) bonus2 bFixedCastrate,s,x; Increases fixed cast time of skill s by x%. (supports skill names.) +bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack +bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
\ No newline at end of file diff --git a/src/map/battle.c b/src/map/battle.c index 7610d97b2..a83767728 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1693,19 +1693,17 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block if( sc && sc->data[SC_CURSED_SOIL_OPTION] ) skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val3; break; - case GN_DEMONIC_FIRE: - if( skill_lv > 20) - { // Fire expansion Lv.2 - skillratio += 110 + 20 * (skill_lv - 20) + status_get_int(src) * 3; // Need official INT bonus. [LimitLine] - } - else if( skill_lv > 10 ) - { // Fire expansion Lv.1 - skillratio += 110 + 20 * (skill_lv - 10) / 2; - } - else - skillratio += 110 + 20 * skill_lv; - break; - // Magical Elemental Spirits Attack Skills + case GN_DEMONIC_FIRE: {
+ int fire_expansion_lv = skill_lv / 100;
+ skill_lv = skill_lv % 100;
+ skillratio = 110 + 20 * skill_lv;
+ if ( fire_expansion_lv == 1 )
+ skillratio += status_get_int(src) + (sd?sd->status.job_level:50);
+ else if ( fire_expansion_lv == 2 )
+ skillratio += status_get_int(src) * 10;
+ }
+ break; + // Magical Elemental Spirits Attack Skills case EL_FIRE_MANTLE: case EL_WATER_SCREW: skillratio += 900; @@ -4651,7 +4649,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case RA_WUGBITE: break; default: - ATK_ADD( 50 * sc->data[SC_UNLIMIT]->val1 ); + ATK_ADDRATE( 50 * sc->data[SC_UNLIMIT]->val1 ); } } @@ -5261,6 +5259,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int count) { struct Damage d; + struct map_session_data *sd=BL_CAST(BL_PC,bl); switch(attack_type) { case BF_WEAPON: d = battle->calc_weapon_attack(bl,target,skill_id,skill_lv,count); break; case BF_MAGIC: d = battle->calc_magic_attack(bl,target,skill_id,skill_lv,count); break; @@ -5299,6 +5298,13 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl d.dmotion = 0; } else // Some skills like Weaponry Research will cause damage even if attack is dodged d.dmg_lv = ATK_DEF; + + if(sd && d.damage+d.damage2>1) {
+ if(sd->bonus.sp_vanish_rate && sd->bonus.sp_vanish_trigger && rnd()%10000<sd->bonus.sp_vanish_rate &&
+ ( (d.flag&sd->bonus.sp_vanish_trigger&BF_WEAPONMASK) || (d.flag&sd->bonus.sp_vanish_trigger&BF_RANGEMASK)
+ || (d.flag&sd->bonus.sp_vanish_trigger&BF_SKILLMASK) ))
+ status_percent_damage(&sd->bl,target,0,-sd->bonus.sp_vanish_per,false);
+ } return d; } //Performs reflect damage (magic (maya) is performed over skill.c). @@ -5523,8 +5529,8 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama } } - if (sd->bonus.sp_vanish_rate && rnd()%1000 < sd->bonus.sp_vanish_rate) - status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false); + if (sd->bonus.sp_vanish_rate && rnd()%1000 < sd->bonus.sp_vanish_rate && !sd->bonus.sp_vanish_trigger)
+ status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false);
if( sd->sp_gain_race_attack[race] ) tsp += sd->sp_gain_race_attack[race]; @@ -6728,6 +6734,7 @@ static const struct battle_data { { "homunculus_max_level", &battle_config.hom_max_level, 99, 0, MAX_LEVEL, }, { "homunculus_S_max_level", &battle_config.hom_S_max_level, 150, 0, MAX_LEVEL, }, { "mob_size_influence", &battle_config.mob_size_influence, 0, 0, 1, }, + { "bowling_bash_area", &battle_config.bowling_bash_area, 0, 0, 20, }, /** * Hercules **/ diff --git a/src/map/battle.h b/src/map/battle.h index aab94420a..71633372e 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -449,7 +449,8 @@ struct Battle_Config { int atcommand_mobinfo_type; int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95] - + int bowling_bash_area; + /** Hercules **/ int skill_trap_type; int item_restricted_consumption_type; diff --git a/src/map/map.h b/src/map/map.h index 4f7f09131..dba565cc0 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -409,6 +409,7 @@ enum status_point_types { SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049 SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054 SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058 + SP_SET_DEF_RACE,SP_SET_MDEF_RACE, //2059-2060 /* must be the last, plugins add bonuses from this value onwards */ diff --git a/src/map/pc.c b/src/map/pc.c index 8b84ee3bc..58a066edf 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2945,11 +2945,12 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->left_weapon.sp_drain[RC_BOSS].type = val; } break; - case SP_SP_VANISH_RATE: - if(sd->state.lr_flag != 2) { - sd->bonus.sp_vanish_rate += type2; - sd->bonus.sp_vanish_per += val; - } + case SP_SP_VANISH_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->bonus.sp_vanish_rate += type2;
+ sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per,val);
+ sd->bonus.sp_vanish_trigger=0;
+ }
break; case SP_GET_ZENY_NUM: if(sd->state.lr_flag != 2 && sd->bonus.get_zeny_rate < val) { @@ -3434,6 +3435,13 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) if (sd->state.lr_flag != 2) pc_bonus_subele(sd, (unsigned char)type2, type3, val); break; + case SP_SP_VANISH_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->bonus.sp_vanish_rate += type2;
+ sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per,type3);
+ sd->bonus.sp_vanish_trigger=val;
+ }
+ break; default: ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); @@ -3468,13 +3476,37 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 case SP_ADDEFF_ONSKILL: if( type2 > SC_MAX ) { - ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type2); + ShowWarning("pc_bonus4 (Add Effect on skill): %d is not supported.\n", type2); break; } if( sd->state.lr_flag != 2 ) pc->bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, type4, type2, val); break; + case SP_SET_DEF_RACE: //bonus4 bSetDefRace,n,x,r,y;
+ if( type2 > RC_MAX ) {
+ ShowWarning("pc_bonus4 (DEF_SET): %d is not supported.\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag == 2)
+ break;
+ sd->def_set_race[type2].rate = type3;
+ sd->def_set_race[type2].tick = type4;
+ sd->def_set_race[type2].value = val;
+ break;
+
+ case SP_SET_MDEF_RACE: //bonus4 bSetMDefRace,n,x,r,y;
+ if( type2 > RC_MAX ) {
+ ShowWarning("pc_bonus4 (MDEF_SET): %d is not supported.\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag == 2)
+ break;
+ sd->mdef_set_race[type2].rate = type3;
+ sd->mdef_set_race[type2].tick = type4;
+ sd->mdef_set_race[type2].value = val;
+ break; + default: ShowWarning("pc_bonus4: unknown type %d %d %d %d %d!\n",type,type2,type3,type4,val); break; @@ -9519,7 +9551,7 @@ int map_night_timer(int tid, int64 tick, int id, intptr_t data) { void pc_setstand(struct map_session_data *sd) { nullpo_retv(sd); - +
status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_SIT); //Reset sitting tick. diff --git a/src/map/pc.h b/src/map/pc.h index fcd6f39d0..aa92baf17 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -311,6 +311,10 @@ struct map_session_data { short flag, rate; unsigned char ele; } subele2[MAX_PC_BONUS]; + struct {
+ short value;
+ int rate, tick;
+ } def_set_race[RC_MAX], mdef_set_race[RC_MAX]; // zeroed structures end here // manually zeroed structures start here. struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage @@ -344,7 +348,7 @@ struct map_session_data { short add_heal_rate, add_heal2_rate; short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value; short sp_vanish_rate; - short sp_vanish_per; + short sp_vanish_per, sp_vanish_trigger;
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] unsigned short unbreakable_equip; //100% break resistance on certain equipment unsigned short unstripable_equip; diff --git a/src/map/skill.c b/src/map/skill.c index e16cb0cc7..e31e8f61e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -439,6 +439,10 @@ int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* b else if( sd->sc.data[SC__REPRODUCE] && !skill->reproduce_db[skill->get_index(skill_id)] ) return 0; + //Never copy new 3rd class skills By OmegaRed
+ if(skill_id >= GC_DARKCROW && skill_id <= ALL_FULL_THROTTLE)
+ return 0; + return 1; } @@ -1384,6 +1388,14 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 if( rate ) skill->break_equip(bl, EQP_ARMOR, rate, BCT_ENEMY); } + if (sd && !skill_id && bl->type == BL_PC) { // This effect does not work with skills.
+ if (sd->def_set_race[tstatus->race].rate)
+ status->change_start(src,bl, SC_DEFSET, sd->def_set_race[tstatus->race].rate, sd->def_set_race[tstatus->race].value,
+ 0, 0, 0, sd->def_set_race[tstatus->race].tick, 2);
+ if (sd->def_set_race[tstatus->race].rate)
+ status->change_start(src,bl, SC_MDEFSET, sd->mdef_set_race[tstatus->race].rate, sd->mdef_set_race[tstatus->race].value,
+ 0, 0, 0, sd->mdef_set_race[tstatus->race].tick, 2);
+ } } if( sd && sd->ed && sc && !status->isdead(bl) && !skill_id ) { @@ -3225,10 +3237,9 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd = NULL; if( src->type == BL_PC && (sd = ((TBL_PC*)src)) ) { - if( distance_xy(src->x, src->y, target->x, target->y) >= 3 ) // FIXME: Don't combos ignore distance? [Panikon] + if( distance_xy(src->x, src->y, target->x, target->y) >= 3 ) break; - skill->consume_requirement(sd, skl->skill_id, pc->checkskill(sd, skl->skill_id),1); skill->castend_damage_id(src, target, skl->skill_id, pc->checkskill(sd, skl->skill_id), tick, 0); } break; @@ -3847,33 +3858,78 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag); break; - case KN_BOWLINGBASH: - case MS_BOWLINGBASH: - if(flag&1){ - if(bl->id==skill->area_temp[1]) - break; - //two hits for 500% - skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,SD_ANIMATION); - skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,SD_ANIMATION); - } else { - int i,c; - c = skill->get_blewcount(skill_id,skill_lv); - // keep moving target in the direction that src is looking, square by square - for(i=0;i<c;i++){ - if (!skill->blown(src,bl,1,(unit->getdir(src)+4)%8,0x1)) - break; //Can't knockback - skill->area_temp[0] = map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count); - if( skill->area_temp[0] > 1 ) break; // collision - } - clif->blown(bl); //Update target pos. - if (i!=c) { //Splash - skill->area_temp[1] = bl->id; - map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); - } - //Weirdo dual-hit property, two attacks for 500% - skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0); - skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0); - } + case KN_BOWLINGBASH:
+ case MS_BOWLINGBASH:
+ {
+ int min_x,max_x,min_y,max_y,i,c,dir,tx,ty;
+ // Chain effect and check range gets reduction by recursive depth, as this can reach 0, we don't use blowcount
+ c = (skill_lv-(flag&0xFFF)+1)/2;
+ // Determine the Bowling Bash area depending on configuration
+ if (battle_config.bowling_bash_area == 0) {
+ // Gutter line system
+ min_x = ((src->x)-c) - ((src->x)-c)%40;
+ if(min_x < 0) min_x = 0;
+ max_x = min_x + 39;
+ min_y = ((src->y)-c) - ((src->y)-c)%40;
+ if(min_y < 0) min_y = 0;
+ max_y = min_y + 39;
+ } else if (battle_config.bowling_bash_area == 1) {
+ // Gutter line system without demi gutter bug
+ min_x = src->x - (src->x)%40;
+ max_x = min_x + 39;
+ min_y = src->y - (src->y)%40;
+ max_y = min_y + 39;
+ } else {
+ // Area around caster
+ min_x = src->x - battle_config.bowling_bash_area;
+ max_x = src->x + battle_config.bowling_bash_area;
+ min_y = src->y - battle_config.bowling_bash_area;
+ max_y = src->y + battle_config.bowling_bash_area;
+ }
+ // Initialization, break checks, direction
+ if((flag&0xFFF) > 0) {
+ // Ignore monsters outside area
+ if(bl->x < min_x || bl->x > max_x || bl->y < min_y || bl->y > max_y)
+ break;
+ // Ignore monsters already in list
+ if(idb_exists(skill->bowling_db, bl->id))
+ break;
+ // Random direction
+ dir = rnd()%8;
+ } else {
+ // Create an empty list of already hit targets
+ db_clear(skill->bowling_db);
+ // Direction is walkpath
+ dir = (unit->getdir(src)+4)%8;
+ }
+ // Add current target to the list of already hit targets
+ idb_put(skill->bowling_db, bl->id, bl);
+ // Keep moving target in direction square by square
+ tx = bl->x;
+ ty = bl->y;
+ for(i=0;i<c;i++) {
+ // Target coordinates (get changed even if knockback fails)
+ tx -= dirx[dir];
+ ty -= diry[dir];
+ // If target cell is a wall then break
+ if(map->getcell(bl->m,tx,ty,CELL_CHKWALL))
+ break;
+ skill_blown(src,bl,1,dir,0);
+ // Splash around target cell, but only cells inside area; we first have to check the area is not negative
+ if((max(min_x,tx-1) <= min(max_x,tx+1)) &&
+ (max(min_y,ty-1) <= min(max_y,ty+1)) &&
+ (map->foreachinarea(skill->area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count))) {
+ // Recursive call
+ map->foreachinarea(skill->area_sub, bl->m, max(min_x,tx-1), max(min_y,ty-1), min(max_x,tx+1), min(max_y,ty+1), splash_target(src), src, skill_id, skill_lv, tick, (flag|BCT_ENEMY)+1, skill->castend_damage_id);
+ // Self-collision
+ if(bl->x >= min_x && bl->x <= max_x && bl->y >= min_y && bl->y <= max_y)
+ skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,(flag&0xFFF)>0?SD_ANIMATION:0);
+ break;
+ }
+ }
+ // Original hit or chain hit depending on flag
+ skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,(flag&0xFFF)>0?SD_ANIMATION:0);
+ }
break; case KN_SPEARSTAB: @@ -18442,7 +18498,7 @@ int do_init_skill(bool minimal) { skill->unit_db = idb_alloc(DB_OPT_BASE); skill->cd_db = idb_alloc(DB_OPT_BASE); skill->usave_db = idb_alloc(DB_OPT_RELEASE_DATA); - + skill->bowling_db = idb_alloc(DB_OPT_BASE); skill->unit_ers = ers_new(sizeof(struct skill_unit_group),"skill.c::skill_unit_ers",ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK); skill->timer_ers = ers_new(sizeof(struct skill_timerskill),"skill.c::skill_timer_ers",ERS_OPT_NONE|ERS_OPT_FLEX_CHUNK); skill->cd_ers = ers_new(sizeof(struct skill_cd),"skill.c::skill_cd_ers",ERS_OPT_CLEAR|ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK); @@ -18471,7 +18527,7 @@ int do_final_skill(void) { db_destroy(skill->unit_db); db_destroy(skill->cd_db); db_destroy(skill->usave_db); - + db_destroy(skill->bowling_db); ers_destroy(skill->unit_ers); ers_destroy(skill->timer_ers); ers_destroy(skill->cd_ers); @@ -18493,6 +18549,7 @@ void skill_defaults(void) { skill->name2id_db = NULL; skill->unit_db = NULL; skill->usave_db = NULL; + skill->bowling_db = NULL; skill->group_db = NULL; /* */ skill->unit_ers = NULL; diff --git a/src/map/skill.h b/src/map/skill.h index 352e31f9e..6373d9275 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1825,6 +1825,7 @@ struct skill_interface { DBMap* unit_db; // int id -> struct skill_unit* DBMap* usave_db; // char_id -> struct skill_unit_save DBMap* group_db;// int group_id -> struct skill_unit_group* + DBMap* bowling_db;// int mob_id -> struct mob_data*s /* */ struct eri *unit_ers; //For handling skill_unit's [Skotlex] struct eri *timer_ers; //For handling skill_timerskills [Skotlex] diff --git a/src/map/status.c b/src/map/status.c index 30bedf565..df0f65fd7 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -586,7 +586,7 @@ void initChangeTables(void) { add_sc( RA_VERDURETRAP , SC_ARMOR_PROPERTY ); add_sc( RA_FIRINGTRAP , SC_BURNING ); add_sc( RA_ICEBOUNDTRAP , SC_FROSTMISTY ); - set_sc( RA_UNLIMIT , SC_UNLIMIT , SI_UNLIMIT , SCB_NONE ); + set_sc( RA_UNLIMIT , SC_UNLIMIT , SI_UNLIMIT , SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2 ); /** * Mechanic **/ @@ -1002,6 +1002,8 @@ void initChangeTables(void) { status->ChangeFlagTable[SC_VITATA_500] |= SCB_REGEN; status->ChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; status->ChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN; + status->ChangeFlagTable[SC_DEFSET] |= SCB_DEF|SCB_DEF2;
+ status->ChangeFlagTable[SC_MDEFSET] |= SCB_MDEF|SCB_MDEF2; status->ChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED; status->ChangeFlagTable[SC_WEDDING] = SCB_SPEED; @@ -2514,6 +2516,8 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { + sizeof(sd->skillfixcast) + sizeof(sd->skillvarcast) + sizeof(sd->skillfixcastrate) + + sizeof(sd->def_set_race)
+ + sizeof(sd->mdef_set_race) ); memset (&sd->bonus, 0,sizeof(sd->bonus)); @@ -4686,6 +4690,8 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, if( !viewable ){ /* some statuses that are hidden in the status window */ + if (sc->data[SC_MINDBREAKER]) + matk += matk * sc->data[SC_MINDBREAKER]->val2/100; return (unsigned short)cap_value(matk,0,USHRT_MAX); } @@ -4716,8 +4722,6 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, matk += sc->data[SC_ZANGETSU]->val3; if (sc->data[SC_MAGICPOWER] && sc->data[SC_MAGICPOWER]->val4) matk += matk * sc->data[SC_MAGICPOWER]->val3/100; - if (sc->data[SC_MINDBREAKER]) - matk += matk * sc->data[SC_MINDBREAKER]->val2/100; if (sc->data[SC_INCMATKRATE]) matk += matk * sc->data[SC_INCMATKRATE]->val1/100; if (sc->data[SC_MOONLIT_SERENADE]) @@ -4933,6 +4937,8 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def def += 2 * sc->data[SC_GENTLETOUCH_REVITALIZE]->val4; if( sc->data[SC_FORCEOFVANGUARD] ) def += def * 2 * sc->data[SC_FORCEOFVANGUARD]->val1 / 100; + if(sc->data[SC_DEFSET])
+ return sc->data[SC_DEFSET]->val1; return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX); } @@ -5007,6 +5013,8 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def if(status_get_race(bl)==RC_PLANT) def /= 2; } + if(sc->data[SC_UNLIMIT])
+ return 1; return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX); } @@ -5028,6 +5036,8 @@ signed short status_calc_def2(struct block_list *bl, struct status_change *sc, i #endif if( sc && sc->data[SC_CAMOUFLAGE] ) def2 -= def2 * 5 * (10-sc->data[SC_CAMOUFLAGE]->val4) / 100; + if(sc->data[SC_DEFSET])
+ return sc->data[SC_DEFSET]->val1; #ifdef RENEWAL return (short)cap_value(def2,SHRT_MIN,SHRT_MAX); #else @@ -5074,7 +5084,8 @@ signed short status_calc_def2(struct block_list *bl, struct status_change *sc, i } if (sc->data[SC_NEEDLE_OF_PARALYZE]) def2 -= def2 * sc->data[SC_NEEDLE_OF_PARALYZE]->val2 / 100; - + if (sc->data[SC_UNLIMIT])
+ return 1; #ifdef RENEWAL return (short)cap_value(def2,SHRT_MIN,SHRT_MAX); #else @@ -5090,6 +5101,8 @@ defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int md if( !viewable ){ /* some statuses that are hidden in the status window */ + if(sc->data[SC_MDEFSET])
+ return sc->data[SC_MDEFSET]->val1; return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX); } @@ -5129,6 +5142,8 @@ defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int md mdef -= 20; if(sc->data[SC_BURNING]) mdef -= mdef *25 / 100; + if (sc->data[SC_UNLIMIT]) + return 1; return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX); } @@ -5144,6 +5159,10 @@ signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, if( !viewable ){ /* some statuses that are hidden in the status window */ + if(sc->data[SC_MDEFSET])
+ return sc->data[SC_MDEFSET]->val1; + if(sc->data[SC_MINDBREAKER]) + mdef2 -= mdef2 * sc->data[SC_MINDBREAKER]->val3/100; #ifdef RENEWAL if(sc && sc->data[SC_ASSUMPTIO]) mdef2 <<= 1; @@ -5157,11 +5176,10 @@ signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, return 0; if(sc->data[SC_SKA]) return 90; - if(sc->data[SC_MINDBREAKER]) - mdef2 -= mdef2 * sc->data[SC_MINDBREAKER]->val3/100; if(sc->data[SC_ANALYZE]) mdef2 -= mdef2 * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100; - + if (sc->data[SC_UNLIMIT]) + return 1; #ifdef RENEWAL return (short)cap_value(mdef2,SHRT_MIN,SHRT_MAX); #else @@ -8983,11 +9001,11 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if(val2 == MH_MD_FIGHTING) val2 = MH_MD_GRAPPLING; else val2 = MH_MD_FIGHTING; break; - case SC_FULL_THROTTLE: + case SC_FULL_THROTTLE:
status_percent_heal(bl,100,0); val2 = 7 - val1; - tick_time = 1000; - val4 = tick / tick_time; + tick_time = 1000;
+ val4 = tick / tick_time;
break; case SC_KINGS_GRACE: val2 = 3 + val1; @@ -11235,12 +11253,12 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { return 0; } break; - case SC_FULL_THROTTLE: - if( --(sce->val4) > 0 ) { - status_percent_damage(bl, bl, sce->val2, 0, false); - sc_timer_next(1000 + tick, status->change_timer, bl->id, data); - return 0; - } + case SC_FULL_THROTTLE:
+ if( --(sce->val4) >= 0 ) {
+ status_percent_damage(bl, bl, 0, sce->val2, false);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
+ return 0;
+ }
break; case SC_KINGS_GRACE: if( --(sce->val4) > 0 ) { diff --git a/src/map/status.h b/src/map/status.h index 599f36c73..c90efd2e0 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -715,6 +715,10 @@ typedef enum sc_type { SC_FALLENEMPIRE, SC_FLASHCOMBO, + //Vellum Weapon reductions + SC_DEFSET,
+ SC_MDEFSET, + SC_MAX, //Automatically updated max, used in for's to check we are within bounds. } sc_type; |