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authorJesusaves <cpntb1@ymail.com>2021-03-04 16:41:54 -0300
committerJesusaves <cpntb1@ymail.com>2021-03-04 16:41:54 -0300
commita141a20b3a34081e2c4e6eadd0588c47eec76f4e (patch)
treefa69da62a65f6fd9b6b999f3d1170a30c4c12561
parentb1efc18d7041dbb60cfa52b1b3938587de76410b (diff)
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Disable renewal mode, while retaining some properties of it.
It was done directly on server-code but it probably will work with CPPFLAGS. Haven't tested - It's not worth it, unless we actually decide to move to pre-re.
-rw-r--r--src/config/renewal.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/config/renewal.h b/src/config/renewal.h
index 3163a4134..48d1736f0 100644
--- a/src/config/renewal.h
+++ b/src/config/renewal.h
@@ -47,7 +47,7 @@
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
-#define RENEWAL
+//#define RENEWAL
/// renewal cast time
/// (disable by commenting the line)
@@ -88,7 +88,7 @@
/// - it does NOT affect grimtooth
/// - weapon and status ATK are increased
/// - some skill's damage ratio has modified
-#define RENEWAL_EDP
+//#define RENEWAL_EDP
/// renewal ASPD [malufett]
///
@@ -97,7 +97,7 @@
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
-#define RENEWAL_ASPD
+//#define RENEWAL_ASPD
#endif // DISABLE_RENEWAL
#undef DISABLE_RENEWAL