From a141a20b3a34081e2c4e6eadd0588c47eec76f4e Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 4 Mar 2021 16:41:54 -0300 Subject: Disable renewal mode, while retaining some properties of it. It was done directly on server-code but it probably will work with CPPFLAGS. Haven't tested - It's not worth it, unless we actually decide to move to pre-re. --- src/config/renewal.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/config/renewal.h b/src/config/renewal.h index 3163a4134..48d1736f0 100644 --- a/src/config/renewal.h +++ b/src/config/renewal.h @@ -47,7 +47,7 @@ /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas -#define RENEWAL +//#define RENEWAL /// renewal cast time /// (disable by commenting the line) @@ -88,7 +88,7 @@ /// - it does NOT affect grimtooth /// - weapon and status ATK are increased /// - some skill's damage ratio has modified -#define RENEWAL_EDP +//#define RENEWAL_EDP /// renewal ASPD [malufett] /// @@ -97,7 +97,7 @@ /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack -#define RENEWAL_ASPD +//#define RENEWAL_ASPD #endif // DISABLE_RENEWAL #undef DISABLE_RENEWAL -- cgit v1.2.3-70-g09d2