// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <sys/types.h>
#ifdef __WIN32
#define __USE_W32_SOCKETS
// Well, this won't last another 30++ years (where conversion will truncate).
//#define _USE_32BIT_TIME_T // use 32 bit time variables on 64bit windows
#include <windows.h>
#else
#include <sys/socket.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "timer.h"
#include "malloc.h"
#include "showmsg.h"
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// �T�[�o�[���������Ȃ��Ȃ�ꍇ�́ATIMER_MIN_INTERVAL �𑝂₵�Ă��������B
// If the server shows no reaction when processing thousands of monsters
// or connected by many clients, please increase TIMER_MIN_INTERVAL.
#define TIMER_MIN_INTERVAL 50
static struct TimerData* timer_data = NULL;
static int timer_data_max = 0;
static int timer_data_num = 0;
static int* free_timer_list = NULL;
static int free_timer_list_max = 0;
static int free_timer_list_pos = 0;
static int timer_heap_num = 0;
static int timer_heap_max = 0;
static int* timer_heap = NULL;
static int fix_heap_flag =0; //Flag for fixing the stack only once per tick loop. May not be the best way, but it's all I can think of currently :X [Skotlex]
// for debug
struct timer_func_list {
int (*func)(int,unsigned int,int,int);
struct timer_func_list* next;
char* name;
};
static struct timer_func_list* tfl_root;
time_t start_time;
#ifdef __WIN32
/* Modified struct timezone to void - we pass NULL anyway */
void gettimeofday (struct timeval *t, void *dummy)
{
DWORD millisec = GetTickCount();
t->tv_sec = (int) (millisec / 1000);
t->tv_usec = (millisec % 1000) * 1000;
}
#endif
//
int add_timer_func_list(int (*func)(int,unsigned int,int,int), char* name)
{
struct timer_func_list* tfl;
if (name) {
tfl = (struct timer_func_list*) aCalloc (sizeof(struct timer_func_list), 1);
tfl->name = (char *) aMalloc (strlen(name) + 1);
tfl->next = tfl_root;
tfl->func = func;
strcpy(tfl->name, name);
tfl_root = tfl;
}
return 0;
}
char* search_timer_func_list(int (*func)(int,unsigned int,int,int))
{
struct timer_func_list* tfl = tfl_root;
while (tfl) {
if (func == tfl->func)
return tfl->name;
tfl = tfl->next;
}
return "unknown timer function";
}
/*----------------------------
* Get tick time
*----------------------------*/
static unsigned int gettick_cache;
static int gettick_count;
unsigned int gettick_nocache(void)
{
struct timeval tval;
gettimeofday(&tval, NULL);
gettick_count = 256;
return gettick_cache = tval.tv_sec * 1000 + tval.tv_usec / 1000;
}
unsigned int gettick(void)
{
gettick_count--;
if (gettick_count < 0)
return gettick_nocache();
return gettick_cache;
}
/*======================================
* CORE : Timer Heap
*--------------------------------------
*/
static void push_timer_heap(int index)
{
int i, j;
int min, max, pivot; // for sorting
// check number of element
if (timer_heap_num >= timer_heap_max) {
if (timer_heap_max == 0) {
timer_heap_max = 256;
timer_heap = (int *) aCalloc( sizeof(int) , 256);
} else {
timer_heap_max += 256;
timer_heap = (int *) aRealloc( timer_heap, sizeof(int) * timer_heap_max);
memset(timer_heap + (timer_heap_max - 256), 0, sizeof(int) * 256);
}
}
// do a sorting from higher to lower
j = timer_data[index].tick; // speed up
// with less than 4 values, it's speeder to use simple loop
if (timer_heap_num < 4) {
for(i = timer_heap_num; i > 0; i--)
// if (j < timer_data[timer_heap[i - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
if (DIFF_TICK(j, timer_data[timer_heap[i - 1]].tick) < 0)
break;
else
timer_heap[i] = timer_heap[i - 1];
timer_heap[i] = index;
// searching by dichotomie
} else {
// if lower actual item is higher than new
// if (j < timer_data[timer_heap[timer_heap_num - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
if (DIFF_TICK(j, timer_data[timer_heap[timer_heap_num - 1]].tick) < 0)
timer_heap[timer_heap_num] = index;
else {
// searching position
min = 0;
max = timer_heap_num - 1;
while (min < max) {
pivot = (min + max) / 2;
// if (j < timer_data[timer_heap[pivot]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
if (DIFF_TICK(j, timer_data[timer_heap[pivot]].tick) < 0)
min = pivot + 1;
else
max = pivot;
}
// move elements - do loop if there are a little number of elements to move
if (timer_heap_num - min < 5) {
for(i = timer_heap_num; i > min; i--)
timer_heap[i] = timer_heap[i - 1];
// move elements - else use memmove (speeder for a lot of elements)
} else
memmove(&timer_heap[min + 1], &timer_heap[min], sizeof(int) * (timer_heap_num - min));
// save new element
timer_heap[min] = index;
}
}
timer_heap_num++;
}
/*==========================
* Timer Management
*--------------------------
*/
int acquire_timer (void)
{
int i;
if (free_timer_list_pos) {
do {
i = free_timer_list[--free_timer_list_pos];
} while(i >= timer_data_num && free_timer_list_pos > 0);
} else
i = timer_data_num;
if (i >= timer_data_num)
for (i = timer_data_num; i < timer_data_max && timer_data[i].type; i++);
if (i >= timer_data_num && i >= timer_data_max) {
if (timer_data_max == 0) {
timer_data_max = 256;
timer_data = (struct TimerData*) aCalloc( sizeof(struct TimerData) , timer_data_max);
} else {
timer_data_max += 256;
timer_data = (struct TimerData *) aRealloc( timer_data, sizeof(struct TimerData) * timer_data_max);
memset(timer_data + (timer_data_max - 256), 0, sizeof(struct TimerData) * 256);
}
}
return i;
}
int add_timer(unsigned int tick,int (*func)(int,unsigned int,int,int), int id, int data)
{
int tid = acquire_timer();
timer_data[tid].tick = tick;
timer_data[tid].func = func;
timer_data[tid].id = id;
timer_data[tid].data = data;
timer_data[tid].type = TIMER_ONCE_AUTODEL;
timer_data[tid].interval = 1000;
push_timer_heap(tid);
if (tid >= timer_data_num)
timer_data_num = tid + 1;
return tid;
}
int add_timer_interval(unsigned int tick, int (*func)(int,unsigned int,int,int), int id, int data, int interval)
{
int tid = acquire_timer();
timer_data[tid].tick = tick;
timer_data[tid].func = func;
timer_data[tid].id = id;
timer_data[tid].data = data;
timer_data[tid].type = TIMER_INTERVAL;
timer_data[tid].interval = interval;
push_timer_heap(tid);
if (tid >= timer_data_num)
timer_data_num = tid + 1;
return tid;
}
int delete_timer(int id, int (*func)(int,unsigned int,int,int))
{
if (id <= 0 || id >= timer_data_num) {
ShowError("delete_timer error : no such timer %d\n", id);
return -1;
}
if (timer_data[id].func != func) {
ShowError("delete_timer error : function mismatch %08x(%s) != %08x(%s)\n",
(int)timer_data[id].func, search_timer_func_list(timer_data[id].func),
(int)func, search_timer_func_list(func));
return -2;
}
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timer_data[id].func = NULL;
timer_data[id].type = TIMER_ONCE_AUTODEL;
return 0;
}
int addtick_timer(int tid, unsigned int tick)
{
return timer_data[tid].tick += tick;
}
//Sets the tick at which the timer triggers directly (meant as a replacement of delete_timer + add_timer) [Skotlex]
//FIXME: DON'T use this function yet, it is not correctly reorganizing the timer stack causing unexpected problems later on!
int settick_timer(int tid, unsigned int tick)
{
int i,j;
if (timer_data[tid].tick == tick)
return tick;
//FIXME: This search is not all that effective... there doesn't seems to be a better way to locate an element in the heap.
for(i = timer_heap_num-1; i >= 0 && timer_heap[i] != tid; i--);
if (i < 0)
return -1; //Sort of impossible, isn't it?
if (DIFF_TICK(timer_data[tid].tick, tick) > 0)
{ //Timer is accelerated, shift timer near the end of the heap.
if (i == timer_heap_num-1) //Nothing to shift.
j = timer_heap_num-1;
else {
for (j = i+1; j < timer_heap_num && DIFF_TICK(timer_data[j].tick, tick) > 0; j++);
j--;
memmove(&timer_heap[i], &timer_heap[i+1], (j-i)*sizeof(int));
}
} else { //Timer is delayed, shift timer near the beginning of the heap.
if (i == 0) //Nothing to shift.
j = 0;
else {
for (j = i-1; j >= 0 && DIFF_TICK(timer_data[j].tick, tick) < 0; j--);
j++;
memmove(&timer_heap[j+1], &timer_heap[j], (i-j)*sizeof(int));
}
}
timer_heap[j] = tid;
timer_data[tid].tick = tick;
return tick;
}
struct TimerData* get_timer(int tid)
{
return &timer_data[tid];
}
//Correcting the heap when the tick overflows is an idea taken from jA to
//prevent timer problems. Thanks to [End of Exam] for providing the required data. [Skotlex]
//This funtion will rearrange the heap and assign new tick values.
static void fix_timer_heap(unsigned int tick)
{
if (timer_heap_num >= 0 && tick < 0x00010000 && timer_data[timer_heap[0]].tick > 0xf0000000)
{ //The last timer is way too far into the future, and the current tick is too close to 0, overflow was very likely
//(not perfect, but will work as long as the timer is not expected to happen 50 or so days into the future)
int i;
int *tmp_heap;
for (i=0; i < timer_heap_num && timer_data[timer_heap[i]].tick > 0xf0000000; i++)
{ //All functions with high tick value should had been executed already...
timer_data[timer_heap[i]].tick = 0;
}
//Move elements to readjust the heap.
tmp_heap = aCalloc(sizeof(int), i);
memmove(&tmp_heap[0], &timer_heap[0], i*sizeof(int));
memmove(&timer_heap[0], &timer_heap[i], (timer_heap_num-i)*sizeof(int));
memmove(&timer_heap[timer_heap_num-i], &tmp_heap[0], i*sizeof(int));
aFree(tmp_heap);
}
}
int do_timer(unsigned int tick)
{
int i, nextmin = 1000;
if (tick < 0x010000 && fix_heap_flag)
{
fix_timer_heap(tick);
fix_heap_flag = 0;
}
while(timer_heap_num) {
i = timer_heap[timer_heap_num - 1]; // next shorter element
if ((nextmin = DIFF_TICK(timer_data[i].tick, tick)) > 0)
break;
if (timer_heap_num > 0) // suppress the actual element from the table
timer_heap_num--;
timer_data[i].type |= TIMER_REMOVE_HEAP;
if (timer_data[i].func) {
if (nextmin < -1000) {
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timer_data[i].func(i, tick, timer_data[i].id, timer_data[i].data);
} else {
timer_data[i].func(i, timer_data[i].tick, timer_data[i].id, timer_data[i].data);
}
}
if (timer_data[i].type & TIMER_REMOVE_HEAP) {
switch(timer_data[i].type & ~TIMER_REMOVE_HEAP) {
case TIMER_ONCE_AUTODEL:
timer_data[i].type = 0;
if (free_timer_list_pos >= free_timer_list_max) {
free_timer_list_max += 256;
free_timer_list = (int *) aRealloc(free_timer_list, sizeof(int) * free_timer_list_max);
memset(free_timer_list + (free_timer_list_max - 256), 0, 256 * sizeof(int));
}
free_timer_list[free_timer_list_pos++] = i;
break;
case TIMER_INTERVAL:
if (DIFF_TICK(timer_data[i].tick , tick) < -1000) {
timer_data[i].tick = tick + timer_data[i].interval;
} else {
timer_data[i].tick += timer_data[i].interval;
}
timer_data[i].type &= ~TIMER_REMOVE_HEAP;
push_timer_heap(i);
break;
}
}
}
if (nextmin < TIMER_MIN_INTERVAL)
nextmin = TIMER_MIN_INTERVAL;
if ((unsigned int)(tick + nextmin) < tick) //Tick will loop, rearrange the heap on the next iteration.
fix_heap_flag = 1;
return nextmin;
}
unsigned long get_uptime (void)
{
return (unsigned long) difftime (time(NULL), start_time);
}
void timer_init(void)
{
time(&start_time);
}
void timer_final(void)
{
struct timer_func_list* tfl = tfl_root, *tfl2;
while (tfl) {
tfl2 = tfl->next; // copy next pointer
aFree(tfl->name); // free structures
aFree(tfl);
tfl = tfl2; // use copied pointer for next cycle
}
if (timer_data) aFree(timer_data);
if (timer_heap) aFree(timer_heap);
if (free_timer_list) aFree(free_timer_list);
}