//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Toms
//= Copyright (C) MasterOfMuppets
//= Copyright (C) Vicious
//= Copyright (C) Poki#3
//= Copyright (C) Lupus
//= Copyright (C) Sara-chan
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Lighthalzen Dungeon Warp Script
//================= Description ===========================================
//= Warp Points for Lighthalzen Dungeon
//================= Current Version =======================================
//= 2.1b
//=========================================================================
lhz_dun01,149,291,0 warp lhz_dun1-1 1,1,lhz_in01,19,129
lhz_dun01,281,150,0 warp lhz_dun2-1 1,1,lhz_dun02,282,153
lhz_dun02,282,161,0 warp lhz_dun2-2 1,1,lhz_dun01,281,154
lhz_dun01,149,9,0 warp lhz_dun3-1 1,1,lhz_dun02,153,19
lhz_dun02,146,19,0 warp lhz_dun3-2 1,1,lhz_dun01,144,9
lhz_dun01,18,145,0 warp lhz_dun4-1 1,1,lhz_dun02,17,150
lhz_dun02,17,156,0 warp lhz_dun4-2 1,1,lhz_dun01,18,150
lhz_dun02,149,149,4 script lhz_dun5-1 WARPNPC,2,2,{
OnTouch:
if ((Upper != 1 && BaseLevel<95) || (Upper == 1 && BaseLevel<90)) {
warp "lhz_dun02",145,149;
}
else {
warp "lhz_dun03",140,133;
}
end;
}
lhz_dun03,139,137,0 warp lhz_dun5-2 1,1,lhz_dun02,149,142
//- Sewer Pipe -
lighthalzen,313,301,0 script Sewer Pipe#lt HIDDEN_NPC,{
if (MISC_QUEST&512) {
mes "^3355FFYou found some sort";
mes "of large sewage pipe.";
mes "Naturally, the stench";
mes "emanating from inside";
mes "the pipe is barely endurable.^000000";
next;
if (select("Enter:Cancel") == 1) {
warp "lhz_cube",231,17;
end;
}
close;
}
mes "^3355FFYou found some sort";
mes "of large sewage pipe.";
mes "Naturally, the stench";
mes "emanating from inside";
mes "the pipe is barely endurable.^000000";
close;
}
//== Cube Room Warps =======================================
//- Cube room <-> Organism test laboratory level 2 -
lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6
lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90
//- Cube room -> Lighthalzen -
lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302
lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302
// -1 are warps facing east.
// -2 the warps facing south.
// -3 are warps facing west.
// -4 are warps facing north.
//- Room 66 74 -
lhz_cube,74,74,0 script cubew01-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18
lhz_cube,59,74,0 script cubew01-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,82,0 script cubew01-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//- Room 66 136 -
lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193
lhz_cube,66,129,0 script cubew02-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,59,136,0 script cubew02-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,144,0 script cubew02-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//- Room 67 193 -
lhz_cube,74,192,0 script cubew03-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,67,185,0 script cubew03-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,59,192,0 script cubew03-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136
//- Room 66 18 -
lhz_cube,74,18,0 script cubew04-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18
lhz_cube,59,18,0 script cubew04-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18
//- Room 66 18 -
lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193
lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18
lhz_cube,3,18,0 script cubew05-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,10,26,0 script cubew05-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//- Room 10 74 -
lhz_cube,18,74,0 script cubew06-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18
lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18
lhz_cube,10,82,0 script cubew06-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//- Room 10 136 -
lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74
lhz_cube,10,129,0 script cubew07-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,3,136,0 script cubew07-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,10,144,0 script cubew07-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//- Room 10 193 -
lhz_cube,18,192,0 script cubew08-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,10,185,0 script cubew08-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74
lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18
//- Room 123 18 -
lhz_cube,130,18,0 script cubew09-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,123,11,0 script cubew09-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184
lhz_cube,123,26,0 script cubew09-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//== Function for Random Warps =============================
function script randomw {
switch(rand(3)) {
case 1: warp "lhz_cube",66,136; end;
case 2: warp "lhz_cube",66,74; end;
default: warp "lhz_cube",67,193; end;
}
}