//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Streusel
//= Copyright (C) Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Renewal Swordsman Job Quest
//================= Description ===========================================
//= Job Change to Swordman Class
//================= Current Version =======================================
//= 1.2
//=========================================================================
izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{
if (Upper == 1) {
if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
mes "[Swordman]";
mes "It...";
mes "Can't be...";
mes "You've been reborn, haven't you?";
next;
mes "[Swordman]";
mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Swordman]";
mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman.";
next;
mes "[Swordman]";
mes "Come back to me when you have finished learning the Basic Novice Skills.";
close;
}
mes "[Swordman]";
mes "Excellent! Let me promote you to a Swordman right away!";
next;
skill 143,0,0;
jobchange Job_Swordman_High;
skill 144,1,0;
skill 145,1,0;
skill 146,1,0;
mes "[Swordman]";
mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!";
close;
}else{
mes "[Swordman]";
mes "Hm...?";
mes "You're a reborn";
mes "warrior, aren't you?";
next;
mes "[Swordman]";
mes "Hmmm...";
mes "It seems that being";
mes "a Swordman is not part";
mes "of your destiny. I'm sorry,";
mes "but it seems there is nothing";
mes "I can do for you.";
close;
}
}
mes "[Swordman Guildsman]";
mes "This is the Swordman Guild.";
mes "Why are you here?";
next;
switch(select("Tell me about being a Swordman.", "I want to be a Swordman.", "Nothing.")) {
case 1:
mes "[Swordman Guildsman]";
mes "So you wish to know more about the mighty Swordman? Okay!";
next;
mes "[Swordman Guildsman]";
mes "The most distinctive feature of the Swordman is that the Swordman can show us his/her real abilities in close combat.";
mes "There are three reasons!";
next;
mes "[Swordman Guildsman]";
mes "First, Swordman has higher HP than other jobs.";
mes "Second, except for Bows and Rods, Swordman can use all other weapons so they can fight at their optimal ability.";
mes "And third, most of the skills of the Swordman give powerful physical attacks.";
next;
mes "[Swordman Guildsman]";
mes "Though I gave you a simple explanation, I believe you understand the core meaning of what it is to be a Swordman.";
mes "In my opinion, Swordman is the best job ever!";
close;
case 2:
if(BaseJob != Job_Novice) {
mes "[Swordman Guildsman]";
if(BaseJob == Job_Swordman) {
mes "You are already an excellent Swordman, aren't you?";
mes "Just devote yourself to be a great Swordman.";
}else{
mes "You already have one of the other jobs, don't you?";
mes "You've gone too far with that joke.";
}
close;
}else{
if (getskilllv("NV_BASIC") < 9) {
mes "[Swordman Guildsman]";
mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4A4AFFJob Level 10^000000.";
mes "and ^4A4AFFBasic Skill Level 9^000000.";
next;
mes "[Swordman Guildsman]";
mes "Want to be a Swordman without having the minimum requirement?";
mes "Do you think being a Swordman is that easy?";
close;
}
mes "[Swordman Guildsman]";
mes "Hmm, both your Job Level and Basic Skill Level check out.";
mes "Good. Do you want to be a Swordman right away?";
next;
if(select("Yes, I do.", "I'll consider it again.") == 2) {
mes "[Swordman Guildsman]";
mes "Yeah. Prudent decision is needed for choosing a job.";
mes "But I feel sorry... that you consider it again after overcoming all the hardships....";
close;
}
mes "[Swordman Guildsman]";
mes "Congratulations! From now on, you are going to live a Swordman's life!";
mes "Let's do it right now!";
next;
mes "[Swordman Guildsman]";
mes "Congratulations again for being a Swordman and I hope that you participate in many activities for the revival of our guild.";
callfunc "Job_Change",Job_Swordman;
getitem N_Falchion,1; // N_Falchion
close;
}
case 3:
close;
}
}