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path: root/npc/pre-re/quests/collection/quest_alligator.txt
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//===== Hercules Script ======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Added Monster Killing quests.
//= Repeatable EXP Quest (Anolian Skins)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================

cmd_fild01,362,256,3	script	Cuir#Gator_Hunt	1_M_MOC_LORD,{
	if (checkquest(60119) != -1) {
		if (checkquest(60119,HUNTING) != 2 ) {
			mes "[Cuir]";
			mes "Have you finished hunting the 50 Alligators?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Cuir]";
				mes "Hmm, I don't think you've hunted 50 yet...";
				close;
			case 2:
				mes "[Cuir]";
				mes "Remember, I need help hunting Alligators so go and hunt 50 of them.";
				close;
			case 3:
				mes "[Cuir]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Cuir]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60119;
					close;
				case 2:
					mes "[Cuir]";
					mes "Please kill 50 Alligators.";
					close;
				}
			}
		}
		else {
			mes "[Cuir]";
			mes "Amazing, you did that with speed.";
			getexp 68950,43300;
			erasequest 60119;
			close;
		}
	}
	if (checkquest(60120) != -1) {
		if (checkquest(60120,HUNTING) != 2 ) {
			mes "[Cuir]";
			mes "Have you finished hunting the 50 Alligators?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Cuir]";
				mes "Hmm, I don't think you've hunted 100 yet...";
				close;
			case 2:
				mes "[Cuir]";
				mes "Remember, I need help hunting Alligators so go and hunt 100 of them.";
				close;
			case 3:
				mes "[Cuir]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Cuir]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60120;
					close;
				case 2:
					mes "[Cuir]";
					mes "Please kill 100 Alligators.";
					close;
				}
			}
		}
		else {
			mes "[Cuir]";
			mes "Amazing, you did that with speed.";
			getexp 68950,43300;
			getexp 68950,43300;
			erasequest 60120;
			close;
		}
	}
	if (checkquest(60121) != -1) {
		if (checkquest(60121,HUNTING) != 2 ) {
			mes "[Cuir]";
			mes "Have you finished hunting the 150 Alligators?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Cuir]";
				mes "Hmm, I don't think you've hunted 150 yet...";
				close;
			case 2:
				mes "[Cuir]";
				mes "Remember, I need help hunting Alligators so go and hunt 150 of them.";
				close;
			case 3:
				mes "[Cuir]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Cuir]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60121;
					close;
				case 2:
					mes "[Cuir]";
					mes "Please kill 150 Alligators.";
					close;
				}
			}
		}
		else {
			mes "[Cuir]";
			mes "Amazing, you did that with speed.";
			getexp 68950,43300;
			getexp 68950,43300;
			getexp 68950,43300;
			erasequest 60121;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 44) {
		//for maximum level
		if (BaseLevel < 81) {
			mes "[Cuir]";
			mes "You look like a sturdy adventurer!";
			next;
			mes "[Cuir]";
			mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete.";
			mes "How'd you like to help me out?";
			next;
			switch(select("Sure:No")) {
			case 1:
				mes "[Cuir]";
				mes "You can help me out by either hunting Alligators or by gathering items for me.";
				mes "Which would you like to do?";
				next;
				switch(select("Gather Items:Hunt Alligators:Cancel")) {
				case 1:
					// Item turn in
					mes "[Cuir]";
					mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger.";
					next;
					switch(select("I have the Anolian Skins:Gators bite!")) {
					case 1:
						/*
						if (checkweight(503,10) == 0) {
							mes "[Cuir]";
							mes "Hey, it looks like that the weight on";
							mes "your back will crush you. Come back";
							mes "after you have lost some weight.";
							close;
						}
						*/
						if (countitem(7003) > 19) {
							mes "[Cuir]";
							mes "Thank you for the ^00CE0020 Anolian Skins^000000!";
							mes "I hope you can continue to help me collect these skins.";
							mes "The armor creators around the world are clamoring for them.";
							delitem 7003,20; //Anolian_Skin
							getexp 68950,43300;
							//getitem 503,10; //Yellow_Potion
							close;
						}
						else {
							mes "[Cuir]";
							mes "I know a gator skin when I see it and I don't see ^00CE0020 Anolian Skins^000000.";
							close;
						}
					case 2:
						mes "[Cuir]";
						mes "I need ^00CE0020 Anolian Skins^000000.";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Cuir]";
					mes "Ah, ok I think you can help me out by hunting some Alligators.";
					mes "How many would you like to hunt?";
					next;
					switch(select("50 Alligators:100 Alligators:150 Alligators")) {
					case 1:
						mes "[Cuir]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60119;
						close;
					case 2:
						mes "[Cuir]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60120;
						close;
					case 3:
						mes "[Cuir]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60121;
						close;
					}
				case 3:
					mes "[Cuir]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Cuir]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Cuir]";
			mes "You are too powerful for this task, I need the skins in fair condition, not exploded!";
			next;
			close;
		}
	}
	else {
		mes "[Cuir]";
		mes "You certainly are brave, but bravery turns to foolishness if you continue going East.";
		mes "Perhaps when you are stronger you and I can do business.";
		close;
	}
}