summaryrefslogblamecommitdiff
path: root/npc/other/arena/arena_party.txt
blob: 837c3eab198cc39fb2856f80fb7698ef6255555a (plain) (tree)
1
2
3
4
5
6
7
8
9
10
                                                              



                                                              
       



                                                              
                      
                                                            
                                                           
                                                               



                                                              
 
       
                                                                                       






                                           
                                          






























                                                                                                       
 
















                                                                                                                                        
 








                                  
                                                          



                                   
 








                                                 
 




                                  
                                                          



                                 
 


                     
 



                                
 


















                                                   
                                                        

















                                                             
 



                                                                                                                               
 


                                                                                                                
 






                                                                                                                                                                                                    
 













                                                                             
 
































                                                                                                                                
 



                                                 
 









                                                 
 



                                                 
 






                                                  
 














































                                                                                                                                       
 


                                                                 
 




                                                                                                        
                            











































                                                  
 



                                        
 



                                        
 



                                        
 



                                        
 



                                        
 



                                        
 




                                     
 










































































































































                                                        
                                                                






                                             
                                            





























                                                                                              
 




















                                                                   
                                                                






                                             
                                            

































                                                                                     
 


                                                                
 
















                                                                   
                                                                






                                             
                                            





























                                                                                       
 


                                                                
 
















                                                                   
                                                                






                                             
                                            

























                                                                                        
 


                                                                
 











                                                          
                                                                






                                             
                                            



























                                                                                    
 


                                                                
 









                                                          
                                                                






                                             
                                            

























                                                                                         
 


                                                                
 










                                                         
                                                                






                                             
                                            















                                                                                              
 


                                                                
 










                                                         
                                                                






                                             
                                            





































                                                                                                                          
 


                                                                
 










                                                         
                                                                






                                             
                                            


















                                                                                        
 


                                                                
 










                                                         
                                                                






                                                
                                            






                                                                                                              
 





                                                                                                      
 


                                                                  
 





                                                                       
                                            









                                                                                              
 


                                                                  
 










                                                         
                                                                






                                                 
                                            































                                                                                                     
 






                                                                  


                                                                                                                            
             
                                   



                                                                                                                                


                                              

                                                                    
               
                               
































                                                                                         



                                                                                            
             


                                                                    
             

                                                                                                                            
             

                                                                                                                                           


                                    

                                                                                                   
                     
                                          


                                                                                                                                             
                             

                                                                                                           
                             


                                                                                                        




                                                          


                                                                                                                                                        
                             


                                                                         







                                                                
                                       






                                               


                                                        





















                                                                                                                                     
                                                                                       




                                                                                            
 



                                                                                                              
 






                                                                                              
 
                         
 

                 
                                          


                                                                                                                                             
                             

                                                                                                           
                             


                                                                                                        




                                      

                                                                                                                                            

                                                           


                                                                                                                                                        
                             


                                                                         







                                                                
                                       

                                         
         


 
                                    





























                                                                                                                                                             
                                    

      
                                                                


            
                            

















                                                                                                                     
                                    














                                                     










                                           



































                                                   
       


                                                         
 
//===== Hercules Script ======================================
//= Izlude Party Arena 
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= Izlude Party Battle Arena
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.0a Fixed a typo.
//= 1.1 Replaced effect numerics with constants. [Samuray22]
//= 1.2 Fixed "OnMobDeath" doesn't work sometime. [Inkfish]
//= 1.3 Corrected donpcevent typo. (bugreport:4374) [L0ne_w0lf]
//============================================================

arena_room,162,88,3	script	Ponox	124,{
	end;

OnInit:
	waitingroom "Party Mode - 5 Member Parties",11,"Ponox::OnStartArena",5,0,10,99;
	enablewaitingroomevent;
	end;

OnStartArena:
	donpcevent "toarena#party::OnInit";
	donpcevent "toout#party::OnInit";
	warpwaitingpc "prt_are_in",73,78;
	donpcevent "toout#party::OnTimer";
	donpcevent "Helper#party::OnEnter";
	disablewaitingroomevent;
	end;

Onstart:
	enablewaitingroomevent;
	end;
}

prt_are_in,76,87,3	script	Helper#party	 67,4,4,{

	if($arn_partywait == 0)
	{
		set $arn_partywait,1;
		emotion e_gasp,0;
		mes "[Helper Iriff]";
		mes "Good day, challengers!";
		mes "You are in the party arena waiting room.";
		next;
		mes "[Helper Iriff]";
		mes "Only one person at a time is allowed to stay in this waiting room.";
		mes "Would you like to start a battle now?";
		next;
		switch( select( "No","Yes" ) )
		{
			case 1:
				set $arn_partywait,0;
				mes "[Helper Iriff]";
				mes "I see.";
				mes "However, please remember you have only a limited amount of time.";
				close;

			case 2:
				mes "[Helper Iriff]";
				mes "Thank you, let me start a battle.";
				mes "A warp portal leading to the arena room will be open.";
				mes "I hope you will survive until the end of the battle and engrave your name on the list of honor...";
				close2;
				donpcevent "toarena#party::OnEnter";
				donpcevent "Helper#party::OnStop";
				donpcevent "arena_p::OnStart";
				end;
		}
	}
	else end;

OnEnter:
	enablenpc "Helper#party";
	end;

OnStop:
	disablenpc "Helper#party";
	end;

OnInit:
	set $arn_partywait,0;
	end;
}

prt_are_in,73,78,0	script	toarena#party	-1,20,20,{

OnInit:
	disablenpc "toarena#party";
	end;

OnTouch:
	if(Zeny < 1000) warp "arena_room",100,75;
	else
	{
		set Zeny,Zeny -1000;
		set $arn_partywait,0;
		donpcevent "toout#party::OnStop";
		warp "force_1-2",99,26;
	}

OnEnter:
	enablenpc "toarena#party";
	end;
}

prt_are_in,73,79,0	script	toout#party	-1,20,20,{

OnInit:
	disablenpc "toout#party";
	end;

OnTimer:
	initnpctimer;
	end;

OnTimer60000:
	set $arn_partywait,0;
	enablenpc "toout#party";
	end;

OnTimer70000:
	donpcevent "toout#party::OnStop";
	donpcevent "Ponox::Onstart";
	disablenpc "toout#party";

OnTouch:
	set $arn_partywait,0;
	warp "arena_room",100,75;

OnEnter:
	enablenpc "toout#party";
	end;

OnStop:
// 	broadcastinmap "toout turns off the timer."
	stopnpctimer;
	end;
}

prt_are_in,73,74,0	script	arena_out	-1,1,1,{

OnTouch:
	set $arn_partywait,0;
	warp "arena_room",100,75;
	end;
}

force_1-2,99,31,4	script	Slipslowrun#party	124,{

OnInit:
	set $@mapcountpt,0;
	end;

OnStart:
	initnpctimer;
	set $arena_minptst,gettime(2);
	set $arena_secptst,gettime(1);
	end;

OnTimer2000:
	mapannounce "force_1-2","Good day, my name is Slipslowrun! I am here to assist you in the party arena battles!",bc_all;
	donpcevent "arena_compass::OnStart";
	end;

OnTimer3000:
	mapannounce "force_1-2","The goal of the party arena is eliminating every monster in each room.",bc_all;
	end;

OnTimer4000:
	mapannounce "force_1-2","There is no order to enter one among 3 rooms at 3 direction. But remember you will eliminate all monsters in a room in order to procceed to the next step.",bc_all;
	end;

OnTimer5000:
	mapannounce "force_1-2","You have 10 minutes from now. I expect you will do your best! ",bc_all;
	end;

OnTimer60000:
	if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 9 minutes ",bc_all;
	end;

OnTimer120000:
	if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 8 minutes ",bc_all;
	end;

OnTimer180000:
	if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 7 minutes ",bc_all;
	end;

OnTimer240000:
	if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 6 minutes ",bc_all;
	end;

OnTimer300000:
	if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 5 minutes ",bc_all;
	end;

OnTimer360000:
	if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 4 minutes ",bc_all;
	end;

OnTimer420000:
	if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 3 minutes ",bc_all;
	end;

OnTimer480000:
	if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 2 minutes ",bc_all;
	end;

OnTimer540000:
	if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 1 minute ",bc_all;
	end;

OnTimer600000:
	mapannounce "force_1-2","Time is over! Please make sure you do not leave anything behind you before you leave .",bc_all;
	end;

OnTimer605000:
	donpcevent "arena_p::OnReset";
	mapwarp "force_1-2","prt_are_in",177,138;
	end;

OnTimer606000:
OnTimer607000:
OnTimer608000:
OnTimer609000:
OnTimer610000:
OnTimer611000:
OnTimer612000:
OnTimer613000:
	mapwarp "force_1-2","prt_are_in",177,138;
	end;

OnTimer614000:
	mapwarp "force_1-2","prt_are_in",177,138;
	donpcevent "Slipslowrun#party::OnFail";
	end;

OnFail:
	donpcevent "Slipslowrun#party::OnTimeoff";
	mapwarp "force_1-2","prt_are_in",177,138;
	donpcevent "arena_p::OnReset";
	donpcevent "alloff#party::OnInit";
	donpcevent "Ponox::Onstart";
	end;

OnTimeoff:
	stopnpctimer;
	end;

On01_end:
	mapannounce "force_1-2","A door to the east room has opened!",bc_all;
	end;

On02_end:
	mapannounce "force_1-2","A door to the west room has opened!",bc_all;
	end;

On03_end:
	mapannounce "force_1-2","A door to the south room has opened!",bc_all;
	end;

On04_start:
	mapannounce "force_1-2","A door to the 4th room at the east has opened!",bc_all;
	end;

On04_end1:
	mapannounce "force_1-2","A warp portal at the west has opened! Please clear the 5th room at the end of the west hall! ",bc_all;
	end;

On04_end2:
	mapannounce "force_1-2","A warp portal at the west north room has opened! ",bc_all;
	end;

On05_end1:
	mapannounce "force_1-2","A door to the east room has opened~",bc_all;
	end;

On05_end2:
	mapannounce "force_1-2","A door to the north room has opened~",bc_all;
	end;

On06_end:
	mapannounce "force_1-2","A door to the east room has opened~",bc_all;
	end;

On07_end:
	mapannounce "force_1-2","A door at the north has opened~",bc_all;
	end;

On08_end:
	mapannounce "force_1-2","A door to the west hall has opened~",bc_all;
	end;

On09_end:
	mapannounce "force_1-2","A west exit has opened!",bc_all;
	end;

On10_end:
	mapannounce "force_1-2","Boss stage cleared! An exit at the east has opened! Thank you.",bc_all;
	end;
}

-	script	arena_p	-1,{

OnStart:
	mapwarp "force_1-2","prt_are_in",177,138;
	disablenpc "force_01_00";
	disablenpc "force_02_00";
	disablenpc "force_03_00";
	disablenpc "force_03_05";
	disablenpc "force_03_04";
	disablenpc "force_04_03";
	disablenpc "force_05_03";
	disablenpc "force_05_06";
	disablenpc "force_06_07";
	disablenpc "force_07_08";
	disablenpc "force_08_09";
	disablenpc "force_09_10";
	disablenpc "force_10_09";
	disablenpc "force_09_exit";
	enablenpc "force_01start#party";
	enablenpc "force_02start#party";
	enablenpc "force_03start#party";
	disablenpc "force_04start#party";
	disablenpc "force_05start#party";
	disablenpc "force_06start#party";
	disablenpc "force_07start#party";
	disablenpc "force_08start#party";
	disablenpc "force_09start#party";
	disablenpc "force_10start#party";
	disablenpc "force_exit#party";
	donpcevent "force_01mob#party::OnReset";
	donpcevent "force_02mob#party::OnReset";
	donpcevent "force_03mob#party::OnReset";
	donpcevent "force_04mob#party::OnReset";
	donpcevent "force_05mob#party::OnReset";
	donpcevent "force_06mob#party::OnReset";
	donpcevent "force_07mob#party::OnReset";
	donpcevent "force_08mob#party::OnReset";
	donpcevent "force_09mob#party::OnReset";
	donpcevent "force_10mob-1#party::OnReset";
	donpcevent "force_10mob-2#party::OnReset";
	donpcevent "force_exitmob#party::OnReset";
	donpcevent "Slipslowrun#party::OnStart";
	set $arn_partyc,0;
	set $arn_partywait,0;
	end;

On04_start:
	enablenpc "force_03_04";
	enablenpc "force_04start#party";
	end;

On06_start:
	enablenpc "force_05_06";
	enablenpc "force_06start#party";
	end;

On07_start:
	enablenpc "force_06_07";
	enablenpc "force_07start#party";
	end;

On08_start:
	enablenpc "force_07_08";
	enablenpc "force_08start#party";
	end;

On09_start:
	enablenpc "force_08_09";
	enablenpc "force_09start#party";
	end;

On10_start:
	enablenpc "force_09_10";
	enablenpc "force_10start#party";
	end;

Onexit:
	enablenpc "force_10_09";
	enablenpc "force_09_exit";
	enablenpc "force_exit#party";
	end;

OnReset:
	donpcevent "force_01mob#party::OnReset";
	donpcevent "force_02mob#party::OnReset";
	donpcevent "force_03mob#party::OnReset";
	donpcevent "force_04mob#party::OnReset";
	donpcevent "force_05mob#party::OnReset";
	donpcevent "force_06mob#party::OnReset";
	donpcevent "force_07mob#party::OnReset";
	donpcevent "force_08mob#party::OnReset";
	donpcevent "force_09mob#party::OnReset";
	donpcevent "force_10mob-1#party::OnReset";
	donpcevent "force_10mob-2#party::OnReset";
	donpcevent "force_exitmob#party::OnReset";
	end;
}

force_1-2,85,26,1	script	force_00_01	45,1,1,{

OnTouch:
	warp "force_1-2",37,26;
	end;
}

force_1-2,114,26,1	script	force_00_02	45,1,1,{

OnTouch:
	warp "force_1-2",162,26;
	end;
}

force_1-2,99,40,1	script	force_00_03	45,1,1,{

OnTouch:
	warp "force_1-2",99,66;
	end;
}

force_1-2,41,26,1	script	force_01_00	45,1,1,{

OnTouch:
	warp "force_1-2",89,26;
	end;
}

force_1-2,158,26,1	script	force_02_00	45,1,1,{

OnTouch:
	warp "force_1-2",110,26;
	end;
}

force_1-2,99,63,1	script	force_03_00	45,1,1,{

OnTouch:
	warp "force_1-2",99,36;
	end;
}

force_1-2,84,78,1	script	force_03_05	45,1,1,{

OnTouch:
	warp "force_1-2",37,78;
	end;
}

force_1-2,115,78,1	script	force_03_04	45,1,1,{

OnTouch:
	warp "force_1-2",162,78;
	end;
}
force_1-2,158,77,1	script	force_04_03	45,1,1,{

OnTouch:
	warp "force_1-2",110,78;
	end;
}

force_1-2,41,77,1	script	force_05_03	45,1,1,{

OnTouch:
	warp "force_1-2",37,78;
	end;
}

force_1-2,25,93,1	script	force_05_06	45,1,1,{

OnTouch:
	warp "force_1-2",26,118;
	end;
}

force_1-2,49,130,1	script	force_06_07	45,1,1,{

OnTouch:
	warp "force_1-2",91,125;
	end;
}

force_1-2,107,145,1	script	force_07_08	45,1,1,{

OnTouch:
	warp "force_1-2",173,118;
	end;
}

force_1-2,158,178,1	script	force_08_09	45,1,1,{

OnTouch:
	warp "force_1-2",133,178;
	end;
}

force_1-2,55,178,1	script	force_09_10	45,1,1,{

OnTouch:
	warp "force_1-2",29,178;
	end;
}

force_1-2,33,178,1	script	force_10_09	45,1,1,{

OnTouch:
	warp "force_1-2",59,178;
	end;
}

force_1-2,95,187,1	script	force_09_exit	45,1,1,{

OnTouch:
	set $arena_minptend,gettime(2);
	set $arena_secptend,gettime(1);
	warp "prt_are_in",73,139;
	donpcevent "#arn_timer_pt::OnEnter";
	donpcevent "arena_p::OnReset";
	donpcevent "Slipslowrun#party::OnTimeoff";
	end;
}

force_1-2,36,26,0	script	force_01start#party	-1,1,1,{

OnTouch:
	donpcevent "force_01mob#party::Onon";
	disablenpc "force_01start#party";
	end;
}

-	script	force_01mob#party	-1,{

Onon:
	monster "force_1-2",15,35,"Penomena",1441,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",35,35,"Penomena",1441,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",15,15,"Penomena",1441,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",35,15,"Penomena",1441,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",15,30,"Alarm",1476,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",17,22,"Alarm",1476,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",19,32,"Alarm",1476,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",21,22,"Alarm",1476,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",30,27,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",29,25,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",33,26,"Incubus",1580,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",29,28,"Incubus",1580,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",33,20,"Incubus",1580,1,"force_01mob#party::OnMobDeath";
	monster "force_1-2",33,30,"Incubus",1580,1,"force_01mob#party::OnMobDeath";
	set $force_01_pt,26;
	end;

OnReset:
	killmonster "force_1-2","force_01mob#party::OnMobDeath";
	end;

OnMobDeath:
	set $force_01_pt,$force_01_pt -1;
	if($force_01_pt < 1)
	{
		enablenpc "force_01_00";
		donpcevent "Slipslowrun#party::On01_end";
		set $arn_partyc,$arn_partyc +1;
		if($arn_partyc == 3)
		{
			donpcevent "Slipslowrun#party::On04_start";
			enablenpc "force_03_04";
			enablenpc "force_04start#party";
		}
	}
	end;
}

force_1-2,162,26,0	script	force_02start#party	-1,1,1,{

OnTouch:
	donpcevent "force_02mob#party::Onon";
	disablenpc "force_02start#party";
	end;
}

-	script	force_02mob#party	-1,{

Onon:
	monster "force_1-2",163,36,"Penomena",1441,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",184,36,"Penomena",1441,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",184,16,"Penomena",1441,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",163,16,"Penomena",1441,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",171,37,"Joker",1437,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",177,37,"Joker",1437,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",184,29,"Joker",1437,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",184,22,"Joker",1437,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",177,16,"Joker",1437,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",170,16,"Joker",1437,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",169,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",171,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",173,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",175,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",177,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",177,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",175,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",173,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",171,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",169,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
	monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
	set $force_02_pt,30;
	end;

OnReset:
	killmonster "force_1-2","force_02mob#party::OnMobDeath";
	end;

OnMobDeath:
	set $force_02_pt,$force_02_pt -1;
	if($force_02_pt < 1)
	{
		enablenpc "force_02_00";
		donpcevent "Slipslowrun#party::On02_end";
		set $arn_partyc,$arn_partyc +1;
		if($arn_partyc == 3)
		{
			donpcevent "Slipslowrun#party::On04_start";
			enablenpc "force_03_04";
			enablenpc "force_04start#party";
		}
	}
	end;
}

force_1-2,99,66,0	script	force_03start#party	-1,1,1,{

OnTouch:
	donpcevent "force_03mob#party::Onon";
	disablenpc "force_03start#party";
	end;
}

-	script	force_03mob#party	-1,{

Onon:
	monster "force_1-2",89,81,"Merman",1451,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",90,81,"Merman",1451,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",91,81,"Merman",1451,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",92,81,"Merman",1451,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",93,81,"Merman",1451,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",96,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",98,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",100,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",102,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",104,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",88,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",90,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",92,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",94,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",96,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",98,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",100,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",102,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",104,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",106,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",108,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",110,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",91,86,"Wanderer",1490,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",108,86,"Wanderer",1490,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",91,69,"Wanderer",1490,1,"force_03mob#party::OnMobDeath";
	monster "force_1-2",108,69,"Wanderer",1490,1,"force_03mob#party::OnMobDeath";
	set $force_03_pt,26;
	end;

OnReset:
	killmonster "force_1-2","force_03mob#party::OnMobDeath";
	end;

OnMobDeath:
	set $force_03_pt,$force_03_pt -1;
	if($force_03_pt < 1)
	{
		enablenpc "force_03_00";
		donpcevent "Slipslowrun#party::On03_end";
		set $arn_partyc,$arn_partyc +1;
		if($arn_partyc == 3)
		{
			donpcevent "Slipslowrun#party::On04_start";
			enablenpc "force_03_04";
			enablenpc "force_04start#party";
		}
	}
	end;
}

force_1-2,162,78,0	script	force_04start#party	-1,3,3,{

OnTouch:
	donpcevent "force_04mob#party::Onon";
	disablenpc "force_04start#party";
	end;
}

-	script	force_04mob#party	-1,{

Onon:
	monster "force_1-2",174,78,"Penomena",1441,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",184,78,"Penomena",1441,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",184,68,"Penomena",1441,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",174,68,"Penomena",1441,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",169,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",170,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",171,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",172,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",169,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",170,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",171,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",172,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",183,83,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",183,80,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",183,73,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",183,70,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",179,77,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",169,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",171,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",173,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",175,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath";
	monster "force_1-2",177,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath";
	set $force_04_pt,22;
	end;

OnReset:
	killmonster "force_1-2","force_04mob#party::OnMobDeath";
	end;

OnMobDeath:
	set $force_04_pt,$force_04_pt -1;
	if($force_04_pt < 1)
	{
		enablenpc "force_04_03";
		enablenpc "force_03_05";
		enablenpc "force_05start#party";
		donpcevent "Slipslowrun#party::On04_end1";
	}
	end;
}

force_1-2,36,77,0	script	force_05start#party	-1,1,1,{

OnTouch:
	donpcevent "force_05mob#party::Onon";
	disablenpc "force_05start#party";
	end;
}

-	script	force_05mob#party	-1,{

Onon:
	monster "force_1-2",25,68,"Penomena",1441,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",36,68,"Penomena",1441,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",16,88,"Penomena",1441,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",15,78,"Penomena",1441,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",33,88,"Sting",1489,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",29,87,"Sting",1489,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",25,81,"Sting",1489,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",25,78,"Sting",1489,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",25,72,"Sting",1489,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",29,70,"Sting",1489,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",21,70,"Sting",1489,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",19,76,"Sting",1489,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",19,83,"Sting",1489,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",23,89,"Sting",1489,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",22,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",23,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",24,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",23,86,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",22,86,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",22,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",22,72,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",23,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",23,72,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
	monster "force_1-2",24,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
	set $force_05_pt,24;
	end;

OnReset:
	killmonster "force_1-2","force_05mob#party::OnMobDeath";
	end;

OnMobDeath:
	set $force_05_pt,$force_05_pt -1;
	if($force_05_pt < 1)
	{
		donpcevent "arena_p::On06_start";
		donpcevent "Slipslowrun#party::On05_end2";
	}
	end;
}

force_1-2,26,118,0	script	force_06start#party	-1,1,1,{

OnTouch:
	donpcevent "force_06mob#party::Onon";
	disablenpc "force_06start#party";
	end;
}

-	script	force_06mob#party	-1,{

Onon:
	monster "force_1-2",19,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",24,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",28,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",32,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",24,127,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",27,127,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",24,128,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",27,128,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",24,129,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",27,129,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,140,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,136,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,132,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,128,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,124,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,120,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,140,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,136,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,132,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,128,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,124,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
	monster "force_1-2",16,120,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
	set $force_06_pt,22;
	end;

OnReset:
	killmonster "force_1-2","force_06mob#party::OnMobDeath";
	end;

OnMobDeath:
	set $force_06_pt,$force_06_pt -1;
	if($force_06_pt < 1)
	{
		donpcevent "arena_p::On07_start";
		donpcevent "Slipslowrun#party::On06_end";
		set $arn_partyc,$arn_partyc +1;
	}
	end;
}

force_1-2,92,124,0	script	force_07start#party	-1,1,1,{

OnTouch:
	donpcevent "force_07mob#party::Onon";
	disablenpc "force_07start#party";
	end;
}

-	script	force_07mob#party	-1,{

Onon:
	monster "force_1-2",104,134,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
	monster "force_1-2",104,136,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
	monster "force_1-2",104,137,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
	monster "force_1-2",104,139,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
	monster "force_1-2",111,134,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
	monster "force_1-2",111,136,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
	monster "force_1-2",111,137,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
	monster "force_1-2",111,139,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
	monster "force_1-2",98,122,"Khalitzburg",1438,1,"force_07mob#party::OnMobDeath";
	monster "force_1-2",90,119,"Khalitzburg",1438,1,"force_07mob#party::OnMobDeath";
	monster "force_1-2",98,122,"Executioner",1487,1,"force_07mob#party::OnMobDeath";
	monster "force_1-2",108,140,"Chimera",1456,1,"force_07mob#party::OnMobDeath";
	set $force_07_pt,12;
	end;

OnReset:
	killmonster "force_1-2","force_07mob#party::OnMobDeath";
	end;

OnMobDeath:
	set $force_07_pt,$force_07_pt -1;
	if($force_07_pt < 1)
	{
		donpcevent "arena_p::On08_start";
		donpcevent "Slipslowrun#party::On07_end";
		set $arn_partyc,$arn_partyc +1;
	}
	end;
}

force_1-2,173,118,0	script	force_08start#party	-1,1,1,{

OnTouch:
	donpcevent "force_08mob#party::Onon";
	disablenpc "force_08start#party";
	end;
}

-	script	force_08mob#party	-1,{

Onon:
	monster "force_1-2",172,154,"Khalitzburg",1438,1,"force_08mob#party::OnMobDeath";
	monster "force_1-2",174,145,"Ghostring",1576,1,"force_08mob#party::OnMobDeath";
	monster "force_1-2",174,145,"Chimera",1456,1,"force_08mob#party::OnMobDeath";
	set $force_08_pt,4;
	if(.arn_injustice != 5)
	{
		monster "force_1-2",rand(162,184),rand(122,185),"Injustice",1446,1,"force_08mob#party::OnMobDeath";
		set .arn_injustice,.arn_injustice +1;
		set $force_08_pt,$force_08_pt +1;
	}
	monster "force_1-2",rand(162,184),rand(122,185),"Raydric Archer",1453,1,"force_08mob#party::OnMobDeath";
	if(.arn_terror != 5)
	{
		monster "force_1-2",rand(162,184),rand(122,185),"Nightmare Terror",1554,1,"force_08mob#party::OnMobDeath";
		set .arn_terror,.arn_terror +1;
		set $force_08_pt,$force_08_pt +1;
	}
	if(.arn_mummy != 6)
	{
		monster "force_1-2",rand(162,184),rand(122,185),"Ancient Mummy",1522,1,"force_08mob#party::OnMobDeath";
		set .arn_mummy,.arn_mummy +1;
		set $force_08_pt,$force_08_pt +1;
	}
	if(.arn_skel != 10)
	{
		monster "force_1-2",rand(162,184),rand(122,185),"Skel Prisoner",1479,1,"force_08mob#party::OnMobDeath";
		set .arn_skel,.arn_skel +1;
		set $force_08_pt,$force_08_pt +1;
	}
	if(.arn_hunt != 5)
	{
		monster "force_1-2",rand(162,184),rand(122,185),"Hunter Fly",1422,1,"force_08mob#party::OnMobDeath";
		set .arn_hunt,.arn_hunt +1;
		set $force_08_pt,$force_08_pt +1;
	}
	end;

OnReset:
	killmonster "force_1-2","force_08mob#party::OnMobDeath";
	end;

OnMobDeath:
	set $force_08_pt,$force_08_pt -1;
	if($force_08_pt < 1)
	{
		donpcevent "arena_p::On09_start";
		donpcevent "Slipslowrun#party::On08_end";
		set $arn_partyc,$arn_partyc +1;
	}
	end;
}

force_1-2,133,178,0	script	force_09start#party	-1,1,1,{

OnTouch:
	donpcevent "force_09mob#party::Onon";
	disablenpc "force_09start#party";
	end;
}

-	script	force_09mob#party	-1,{

Onon:
	monster "force_1-2",86,180,"Elder",1573,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",86,176,"Elder",1573,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",95,183,"Elder",1573,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",94,175,"Elder",1573,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",76,178,"Elder",1573,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",84,179,"Explosion",1532,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",74,181,"Explosion",1532,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",73,176,"Explosion",1532,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",62,178,"Explosion",1532,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",68,177,"Explosion",1532,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",122,177,"Lava Golem",1549,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",112,179,"Lava Golem",1549,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",122,178,"Anolian",1488,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",121,177,"Anolian",1488,1,"force_09mob#party::OnMobDeath";
	monster "force_1-2",122,177,"Anolian",1488,1,"force_09mob#party::OnMobDeath";
	set $force_09_pt,15;
	end;

OnReset:
	killmonster "force_1-2","force_09mob#party::OnMobDeath";
	end;

OnMobDeath:
	set $force_09_pt,$force_09_pt -1;
	if($force_09_pt < 1)
	{
		donpcevent "arena_p::On10_start";
		donpcevent "Slipslowrun#party::On09_end";
		set $arn_partyc,$arn_partyc +1;
	}
	end;
}

force_1-2,29,178,0	script	force_10start#party	-1,1,1,{

OnTouch:
	donpcevent "force_10mob-1#party::Onon1";
	disablenpc "force_10start#party";
	end;
}

-	script	force_10mob-1#party	-1,{

Onon1:
	switch(rand(1,2))
	{
		case 1:
			monster "force_1-2",16,179,"Evil Snake Lord",1529,1,"force_10mob-1#party::OnMobDeath";
			break;

		case 2:
			monster "force_1-2",24,179,"Dracula",1530,1,"force_10mob-1#party::OnMobDeath";
			break;
	}
	set $force_10_1_pt,1;
	end;

OnReset:
	killmonster "force_1-2","force_10mob-1#party::OnMobDeath";
	end;

OnMobDeath:
	set $force_10_1_pt,$force_10_1_pt -1;
	if($force_10_1_pt < 1) donpcevent "force_10mob-2#party::Onon2";
	end;
}

-	script	force_10mob-2#party	-1,{

Onon2:
	monster "force_1-2",16,179,"Samurai Spector",1542,1,"force_10mob-2#party::OnMobDeath";
	monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath";
	monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath";
	monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath";
	monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath";
	monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath";
	set $force_10_2_pt,6;
	end;

OnReset:
	killmonster "force_1-2","force_10mob-2#party::OnMobDeath";
	end;

OnMobDeath:
	set $force_10_2_pt,$force_10_2_pt -1;
	if($force_10_2_pt < 1)
	{
		donpcevent "arena_p::Onexit";
		donpcevent "Slipslowrun#party::On10_end";
		set $arn_partyc,0;
	}
	end;
}

force_1-2,59,178,0	script	force_exit#party	-1,1,1,{

OnTouch:
	donpcevent "force_exitmob#party::Onon-1";
	disablenpc "force_exit#party";
	end;
}

-	script	force_exitmob#party	-1,{

Onon:
	monster "force_1-2",95,177,"Farewell",1393,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"I hate you",1543,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"I like chocolate",1472,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"You like it, huh?",1472,1,"force_exitmob-#party::OnMobDeath";
	monster "force_1-2",95,177,"Sorry",1420,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Tristram II",1562,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"I am hungry",1468,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Bye",1419,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Take care",1394,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Sexy Body",1578,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Pressure",1471,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Take it easy",1491,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Are you gonna hurt me?",1555,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Merchant",1428,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Ms. Kim",1472,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Martial Art",1472,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Part-timer",1420,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Boss",1562,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Old Yellow Box",1474,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Bat",1419,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Extra",1394,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Milk Merchant",1578,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Darling",1471,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Oh noes!",1491,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"I am not a Wraith",1566,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Mom Wraith",1566,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Dad Wraith",1566,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Book[3]",1478,1,"force_exitmob#party::OnMobDeath";
	monster "force_1-2",95,177,"Exchange Diary",1478,1,"force_exitmob#party::OnMobDeath";
	end;

OnReset:
	killmonster "force_1-2","force_exitmob#party::OnMobDeath";
	end;
}

prt_are_in,181,135,3	script	Staff#party-1	67,{

	mes "[Staff]";
	mes "You did a good job.";
	mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
	next;
	if (arena_point == 30000) {
		mes "[Staff]";
		mes "Uh huh!";
		mes "You already have enough arena points.";
		mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
		next;
	}
	else set arena_point, arena_point + 1;
	mes "[Staff]";
	mes "Let me guide you outside. I hope you had a good time.";
	close2;
	specialeffect2 EF_HIT5;
	warp "arena_room",100,75;
	end;
}

prt_are_in,77,135,3	script	Staff#party-2	67,{

	if($arena_minptend < $arena_minptst)
	{
		if($arena_secptend < $arena_secptst)
		{
			set @record_minpt,60 - $arena_minptst + $arena_minptend -1;
			set @record_secpt,60 - $arena_secptst + $arena_secptend;
		}
		else
		{
			set @record_minpt,60 - $arena_minptst + $arena_minptend;
			set @record_secpt,$arena_secptend - $arena_secptst;
		}
	}
	else
	{
		if($arena_secptend < $arena_secptst)
		{
			set @record_minpt,$arena_minptend - $arena_minptst -1;
			set @record_secpt,60 - $arena_secptst + $arena_secptend;
		}
		else
		{
			set @record_minpt,$arena_minptend - $arena_minptst;
			set @record_secpt,$arena_secptend - $arena_secptst;
		}
	}
	set @gappt,(60 * $top_ptmin + $top_ptsec) - (60 * @record_minpt + @record_secpt);
	mes "[Staff]";
	mes "Wow, you did a good job~ ";
	mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
	mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
	next;
	mes "[Staff]";
	mes "is "+@record_minpt+"minutes "+@record_secpt+"seconds.";
	mes "Congratulations!";
	next;
	mes "[Staff]";
	mes "The fastest party among people who cleared party arena time force battle is ^3131FF"+$arena_pttopn$+"^000000.";
	next;
	mes "[Staff]";
	mes "^3131FF"+$arena_pttopn$+"^000000's running time was ^3131FF"+$top_ptmin+"^000000minutes ^3131FF"+$top_ptsec+"^000000seconds.";
	next;
	set .arn_party,getcharid(1);
	if (@gappt < 0) {
		mes "[Staff]";
		mes "Although you failed to make a new record, I hope you will succeed next time.";
		next;
		if (arena_point > 29980) {
			mes "[Staff]";
			mes "Then let me reward you with some arena points....eh?";
			mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
			next;
			mes "[Staff]";
			mes "You can check the amount of arena points you have in the arena waiting room.";
			next;
			mes "[Staff]";
			mes "I hope you had a good time and let me guide you to the entrance of arena.";
			mes "Thank you.";
			close2;
		}
		else
		{
			set arena_point, arena_point + 40;
			mes "[Staff]";
			mes "Let me reward you some arena points.";
			mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
			next;
			mes "[Staff]";
			mes "Let me guide you to the entrance of arena.";
			mes "See you later~";
			close2;
		}
		if(getpartyleader(.arn_party,2) == getcharid(0))
		{
			donpcevent "#arn_timer_pt::Onstop";
			donpcevent "alloff#pt::Onon";
			donpcevent "Ponox::Onstart";
		}
		specialeffect2 EH_HIT5;
 		donpcevent "cast#pt::Onnomal1";
		warp "arena_room",100,75;
		end;
	}
	else
	{
		emotion e_omg;
		mes "[Staff]";
		mes "Wow! You have renewed the record!";
		mes "What a great job!";
		next;
		if(getpartyleader(.arn_party,2) == getcharid(0))
		{
			mes "[Staff]";
			mes "You can record you and your party members on ^FF0000the hall of Arena Time Force Battle party ^000000.";
			mes "When you enter a name, the name will be remained on the top unless someone make a new record.";
			next;
			mes "[Staff]";
			mes "Please enter a name within 10 letters which can represent you and your party members.";
			next;
			switch( select( "Ok.","Let me think." ) ) 
			{
				case 1:
					input .@arnparty$;
					mes "[Staff]";
					mes "You have entered ^3131FF"+.@arnparty$+"^000000. Is it correct?";
					next;
					switch( select( "Yes","No" ) )
					{
						case 1:
							set $top_ptmin, @record_minpt;
							set $top_ptsec, @record_secpt;
							set $arena_pttopn$,.@arnparty$;
							donpcevent "Vendigos::Onlinerec_pt";
							mes "[Staff]";
							mes "Your record has been entered.";
							next;
							break;

						case 2:
							mes "[Staff]";
							mes "Please take your time and think up a nice name.";
							close;

					}
					break;

				case 2:
					mes "[Staff]";
					mes "Please take your time and think up a nice name.";
					close;

			}


		}
		if (arena_point > 29900) {
			mes "[Staff]";
			mes "Then let me reward you with some arena points....eh?";
			mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
			next;
			mes "[Staff]";
			mes "You can check the amount of arena points you have in the arena waiting room.";
			next;
			mes "[Staff]";
			mes "I hope you had a good time and let me guide you to the entrance of arena.";
			mes "Thank you.";
			close2;
		}
		else
		{
			mes "[Staff]";
			mes "Let me reward you with some arena points.";
			mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
			next;
			set arena_point, arena_point + 100;
			mes "[Staff]";
			mes "Let me reward you some arena points.";
			mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
			next;
			mes "[Staff]";
			mes "Let me guide you to the entrance of arena.";
			mes "See you later~";
			close2;
		}
		if(getpartyleader(.arn_party,2) == getcharid(0))
		{
			donpcevent "#arn_timer_pt::Onstop";
			donpcevent "alloff#pt::Onon";
			donpcevent "Ponox::Onstart";
		}
		specialeffect2 EF_HIT5;
		warp "arena_room",100,75;
		end;
	}

}

-	script	#arn_timer_pt	-1,{

OnEnter:
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "prt_are_in","This broadcast informs you about the restriction for party arena.",0,0xFFCE00;
	end;

OnTimer3000:
	mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
	end;

OnTimer4000:
	mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
	end;

OnTimer60000:
 	donpcevent "cast#pt::Ontimeover2";
	donpcevent "arn_warp_pt::Onout";
	donpcevent "#arn_timer_pt::Onstop";
	donpcevent "alloff#pt::Onon";
	donpcevent "Ponox::Onstart";
	end;

Onstop:
	stopnpctimer;
	end; 
}

-	script	arn_warp_pt	-1,{

Onout:
	areawarp "prt_are_in",66,143,81,126,"arena_room",100,75;
	end;
}

-	script	cast#pt	-1,{

Ontimeover1:
	mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
	end;

Onnomal1:
	mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
	end;

Onnomal2:
	mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
	end;

Ontimeover2:
	mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00;
	end;
}

-	script	alloff#pt	-1,{

Onon:
	mapwarp "force_1-2","prt_are_in",126,139,0,0;
	donpcevent "force_01mob#party::OnReset";
	donpcevent "force_02mob#party::OnReset";
	donpcevent "force_03mob#party::OnReset";
	donpcevent "force_04mob#party::OnReset";
	donpcevent "force_05mob#party::OnReset";
	donpcevent "force_06mob#party::OnReset";
	donpcevent "force_07mob#party::OnReset";
	donpcevent "force_08mob#party::OnReset";
	donpcevent "force_09mob#party::OnReset";
	donpcevent "force_10-1mob#party::OnReset";
	donpcevent "force_10-2mob#party::OnReset";
	donpcevent "force_exitmob#party::OnReset";
	//disablenpc "force_01mob#party";
	//disablenpc "force_02mob#party";
	//disablenpc "force_03mob#party";
	//disablenpc "force_04mob#party";
	//disablenpc "force_05mob#party";
	//disablenpc "force_06mob#party";
	//disablenpc "force_07mob#party";
	//disablenpc "force_08mob#party";
	//disablenpc "force_09mob#party";
	//disablenpc "force_10mob-1#party";
	//disablenpc "force_10mob-2#party";
	enablenpc "force_01start#party";
	enablenpc "force_02start#party";
	enablenpc "force_03start#party";
	disablenpc "force_04start#party";
	disablenpc "force_05start#party";
	disablenpc "force_06start#party";
	disablenpc "force_07start#party";
	disablenpc "force_08start#party";
	disablenpc "force_09start#party";
	disablenpc "force_10start#party";
	disablenpc "force_exit#party";
	disablenpc "force_01_00";
	disablenpc "force_02_00";
	disablenpc "force_03_00";
	disablenpc "force_03_05";
	disablenpc "force_03_04";
	disablenpc "force_04_03";
	disablenpc "force_05_03";
	disablenpc "force_05_06";
	disablenpc "force_06_07";
	disablenpc "force_07_08";
	disablenpc "force_08_09";
	disablenpc "force_09_10";
	disablenpc "force_10_09";
	disablenpc "force_09_exit";
	disablenpc "arena_p";
	donpcevent "Slipslowrun#party::Ontimeroff";
	disablenpc "Slipslowrun#party";
	disablenpc "arn_warp_pt";
	set $arn_partywait,0;
	set $arn_partyc,0;
	donpcevent "#arn_timer_pt::Onstop";
	enablenpc "Slipslowrun#party";
	enablenpc "arena_p";
	end;

OnInit:
	if(!$top_ptmin && !$top_ptsec) set $top_ptmin,10;
	end;

}