//===== rAthena Script =======================================
//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script
//===== By: ==================================================
// The Prometheus Project, rAthena dev team
//===== Current Version: =====================================
//= 1.9a
//===== Compatible With: =====================================
//= Any Athena
//===== Additional Comments: =================================
//= 08/24/05 : Added 1st version. [Muad_Dib]
//= 1.1: Some corrections to level 1, 2 as pointed out by
//= MasterofMuppets. [Skotlex]
//= 1.3: Some fixes based on kRO's "RO Map" [Poki#3]
//= I also made the place more Moby ^^
//= 1.4: Adjusted spawns according to own info from iRO [MasterOfMuppets]
//= 1.5: More accurate spawn numbers and iRO names thanks to Tharis [Playtester]
//= 1.6: Official X.3 spawns [Playtester]
//= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf]
//= - A random 99 will now be spawned when the MVP spawns.
//= - Spare spawn and MVP spawn now spawn in official locations.
//= - Expandeded timer to allow for varying spawn times.
//= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf]
//= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
//= 1.9 Added Bio4 spawns. [Chilly]
//= 1.9a Moved Bio4 spawns to separate file. [Kenpachi]
//============================================================
//==================================================
// lhz_dun01 - Somatology Laboratory
//==================================================
lhz_dun01,0,0,0,0 monster Remover 1682,100,5000,0,0
lhz_dun01,0,0,0,0 monster Anopheles 1627,70,5000,0,0
lhz_dun01,0,0,0,0 monster Metaling 1613,50,5000,0,0
lhz_dun01,0,0,0,0 monster Kavach Icarus 1656,13,5000,0,0
lhz_dun01,0,0,0,0 monster Errende Ebecee 1655,13,5000,0,0
lhz_dun01,0,0,0,0 monster Laurell Weinder 1657,11,5000,0,0
lhz_dun01,0,0,0,0 monster Wickebine Tres 1653,11,5000,0,0
lhz_dun01,0,0,0,0 monster Armeyer Dinze 1654,8,5000,0,0
lhz_dun01,0,0,0,0 monster Egnigem Cenia 1652,8,5000,0,0
lhz_dun01,0,0,0,0 monster Gemini-S58 1681,1,5000,0,0
//==================================================
// lhz_dun02 - Somatology Laboratory
//==================================================
lhz_dun02,0,0,0,0 monster Laurell Weinder 1657,50,5000,0,0
lhz_dun02,0,0,0,0 monster Wickebine Tres 1653,50,5000,0,0
lhz_dun02,0,0,0,0 monster Kavach Icarus 1656,50,5000,0,0
lhz_dun02,0,0,0,0 monster Errende Ebecee 1655,50,5000,0,0
lhz_dun02,0,0,0,0 monster Egnigem Cenia 1652,50,5000,0,0
lhz_dun02,0,0,0,0 monster Armeyer Dinze 1654,50,5000,0,0
lhz_dun02,0,0,0,0 monster Remover 1682,20,5000,0,0
lhz_dun02,0,0,0,0 monster Gemini-S58 1681,10,5000,0,0
lhz_dun02,0,0,0,0 monster Eremes Guile 1635,1,5000,0,0
lhz_dun02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,7200000,600000,1
//==================================================
// lhz_dun03 - Somatology Laboratory
//==================================================
lhz_dun03,0,0,0,0 monster Cecil Damon 1638,81,5000,0,0
lhz_dun03,0,0,0,0 monster Kathryne Keyron 1639,57,5000,0,0
lhz_dun03,0,0,0,0 monster Margaretha Sorin 1637,42,5000,0,0
lhz_dun03,0,0,0,0 monster Howard Alt-Eisen 1636,42,5000,0,0
lhz_dun03,0,0,0,0 monster Eremes Guile 1635,42,5000,0,0
lhz_dun03,0,0,0,0 monster Seyren Windsor 1634,42,5000,0,0
lhz_dun03,139,158,20,11 monster Assassin Cross Eremes 1641,1,2580000,2340000,1
lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000,1
lhz_dun03,114,138,12,16 monster Lord Knight Seyren 1640,1,2700000,2400000,1
lhz_dun03,139,117,20,11 monster Sniper Cecil 1644,1,2700000,2500000,1
lhz_dun03,163,138,12,16 monster Whitesmith Howard 1642,1,3000000,2700000,1
lhz_dun03,138,138,36,34 monster High Priest Margaretha 1643,1,3300000,3000000,1
lhz_dun03,0,0,0 script mvp_lhz_dun03 -1,{
OnTimer6000000: // delay1 = 6000000 ms (100 min)
stopnpctimer;
sleep rand(0,30)*60000; // 0 to 30 minutes
OnInit:
// Select Coordinates to summon a random MVP on
switch(rand(1,6)) {
case 1: set .@x,140; set .@y,232; break;
case 2: set .@x,75; set .@y,138; break;
case 3: set .@x,140; set .@y,87; break;
case 4: set .@x,205; set .@y,140; break;
case 5: set .@x,123; set .@y,137; break;
case 6: set .@x,175; set .@y,137; break;
}
set .@mob,rand(1646,1651);
monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";
// Select Coordinates to summon a random 99 on
switch(rand(1,6)) {
case 1: set .@x2,183; set .@y2,97; break;
case 2: set .@x2,97; set .@y2,96; break;
case 3: set .@x2,47; set .@y2,139; break;
case 4: set .@x2,231; set .@y2,140; break;
case 5: set .@x2,139; set .@y2,211; break;
case 6: set .@x2,139; set .@y2,259; break;
}
set .@mob2,rand(1640,1645);
monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
end;
OnMyMVPDead:
killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead";
initnpctimer;
OnMy99Dead:
end;
}