//===== Hercules Script ======================================
//= Sign Your Items
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
//= 1.1a
//===== Description: =========================================
//= Write you name on your rare equipment or weapon ^_-
//===== Additional Comments: =================================
//= 1.1 Cleaned and edited for general use. [Euphy]
//= 1.1a Added 'disable_items' command. [Euphy]
//============================================================
prt_in,24,61,7 script Perchik 1_M_01,{
setarray .@item[0],644,3; // Item requirements: <ID>,<Count>{,...} (0 to disable)
setarray .@Cost[0],0,5000; // Zeny requirements: <base price>,<price per refine>
disable_items;
mes "[Perchik]";
mes "I can ^0055FFsign your name^000000 on almost any rare item you hold.";
next;
if(select("Tell me more...:Sign my items, please!") == 1) {
mes "[Perchik]";
mes "I can put your name on any slotless equipment or weapon.";
emotion e_ic;
next;
mes "[Perchik]";
if (getarraysize(.@item) || getarraysize(.@Cost)) {
mes "For my work I accept:";
if (getarraysize(.@item)) for(set .@i,0; .@i<getarraysize(.@item); set .@i,.@i+2)
mes " ~ "+.@item[.@i+1]+"x "+getitemname(.@item[.@i]);
if (.@Cost[0]) mes " ~ "+.@Cost[0]+" Zeny";
if (.@Cost[1]) mes " ~ "+.@Cost[1]+" Zeny per refine";
}
else mes "I work for free, but...";
next;
emotion e_cry;
mes "[Perchik]";
mes "Alas, I have 12 hungry children";
mes "and a very angry wife.";
next;
mes "[Perchik]";
mes "Or it was 12 angry children";
mes "and a very hungry wife...";
emotion e_hmm;
close;
}
mes "[Perchik]";
mes "Show me your items to sign...";
next;
setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear";
set .@menu$,"";
for (set .@i,1; .@i<=10; set .@i,.@i+1) {
if (getequipisequiped(.@i))
set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]";
set .@menu$, .@menu$+":";
}
set .@part, select(.@menu$);
set .@id, getequipid(.@part);
set .@ref, getequiprefinerycnt(.@part);
mes "[Perchik]";
if (!getequipisequiped(.@part)) {
mes "Nothing is equipped there!";
emotion e_wah;
close;
}
for(set .@i,0; .@i<4; set .@i,.@i+1)
set .@slot[.@i], getequipcardid(.@part,.@i);
if (.@slot[0]==255 || .@slot[0]==254 || .@slot[0]<0) {
mes "Alas, this item's already signed.";
mes "I would never touch a master's work.";
emotion e_hmm;
close;
}
if (.@slot[0]>4000 && .@slot[0]<5000) {
mes "A card? Here?!";
mes "As I said before, I don't sign items with cards.";
emotion e_hmm;
close;
}
if (getiteminfo(.@id,10)) {
mes "Sorry, I don't sign slotted items.";
emotion e_sry;
close;
}
getinventorylist;
for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1)
if (@inventorylist_expire[.@i] != 0) {
mes "Sorry, I don't sign rental items!";
emotion e_hmm;
close;
}
set .@price, .@Cost[0]+(.@Cost[1]*.@ref);
if (getarraysize(.@item) || .@price) {
mes "I will need:";
if (getarraysize(.@item)) for(set .@i,0; .@i<getarraysize(.@item); set .@i,.@i+2) {
mes " ~ "+.@item[.@i+1]+"x "+getitemname(.@item[.@i]);
if (countitem(.@item[.@i]) < .@item[.@i+1]) set .@nr,1;
}
if (.@price) mes " ~ "+.@price+" Zeny";
}
mes "Shall I sign your ^0055FF"+getitemname(.@id)+"^000000?";
next;
if(select("Ok!:Leave")==2) {
mes "[Perchik]";
mes "See you...";
emotion e_yawn;
close;
}
mes "[Perchik]";
if (Zeny < .@price || .@nr) {
mes "I don't work for 'thanks'.";
emotion e_sry;
close;
}
if (!countitem2(.@id,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3])) {
mes "Where is "+getitemname(@id)+"...?";
npctalk "You're a snoozy cheater!";
logmes "CHEATER: Tried to sign an item not having it: "+getitemname(@id);
emotion e_wah;
close;
}
if (.@price) set Zeny, Zeny-.@price;
if (getarraysize(.@item)) for(set .@i,0; .@i<getarraysize(.@item); set .@i,.@i+2)
delitem .@item[.@i], .@item[.@i+1];
delitem2 .@id,1,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3];
mes "Done!";
emotion e_proud;
getitem2 .@id,1,1,.@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff;
equip .@id;
close;
}