//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Splendide Town
//================= Description ===========================================
//= Town-specific NPCs for Splendide.
//================= Current Version =======================================
//= 1.2
//=========================================================================
//== cat_enhance ===========================================
splendide,218,193,3 script Fairy#ep13_1 4_F_FAIRYKID6,{
if (isequipped(2782) == 1) {
mes "[Exhausted Fairy]";
mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy.";
close;
}
else {
mes "[Exhausted Fairy]";
mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe";
close;
}
}
splendide,180,223,3 script Fairy#ep13_2 4_F_FAIRYKID5,{
if (isequipped(2782) == 1) {
mes "[Kalua]";
mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield.";
close;
}
else {
mes "[Kalua]";
mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe";
close;
}
}
splendide,125,227,3 script Fairy#ep13_3 4_M_FAIRYKID3,{
if (isequipped(2782) == 1) {
mes "[Flowa]";
mes "No offense, I was not looking at you with sympathy.";
mes "I just wondered how you could walk with that heavy body...";
close;
}
else {
mes "[Flowa]";
mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O ";
mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya";
close;
}
}
//== ep13_2_hiki ===========================================
splendide,159,164,3 script Fairy#13_2_1 4_M_FAIRYSOLDIER2,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "It is shame that I have to";
mes "cope with those fat beasts.";
mes "I am just too delicate to fight with them.";
close;
}
else {
mes "[Fairy]";
mes "RiniHirDieb Ie nahImanMe Di Mush";
mes "mahnarAsh So HirAnMod O Ras";
mes "neaLoDath Ha KoRivehWha So Thusnea";
close;
}
}
splendide,229,54,3 script Fairy#13_2_2 4_F_FAIRYKID4,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Huh? You are a human.";
mes "You are better than those fat Saphas, but still you are not a beautiful thing also.";
next;
mes "[Fairy]";
mes "How did you find this wonderful place?";
mes "This is a sophisticated place.";
mes "I don't think you can be here with us.";
close;
}
else {
mes "[Fairy]";
mes "ImanAnuUor Yee NeUorVer Ir RivehAshOsa";
mes "AdorserHir er OsaAlahAno Mu RivehDath";
next;
mes "[Fairy]";
mes "LarsFuloSar Yu VilGotheor Yu nes";
mes "Anuneseor Ie remuSeDieb er ";
mes "WosLoNud Ko NuffDuIman Ir ";
close;
}
}
splendide,89,235,5 script Fairy#13_2_3 4_M_FAIRYKID5,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Lalalalal~Lala~Lalala~";
mes "Let's sing a song~!";
mes "My voice is so fantastic!";
next;
mes "[Fairy]";
mes "Don't even think about getting close to me!";
close;
}
else {
mes "[Fairy]";
mes "WehVeldHir Or ThusNorAnu";
mes "ReImanWos Yu marFuloNor Yee ";
mes "SharneaVrum Ir Ruff";
next;
mes "[Fairy]";
mes "BurKoWeh Ie nesThusLu Ee ";
close;
}
}
splendide,245,243,3 script Fairy#13_2_4 4_F_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "This land was such a waste land.";
mes "It was extremely cold and";
mes "nothing could live here.";
mes "but, once we inhabited this place, it has been changing day by day.";
next;
mes "[Fairy]";
mes "Now, all the problems are gone.";
mes "Except those ugly fat Saphas.";
mes "How can we be rid of those things?";
close;
}
else {
mes "[Fairy]";
mes "DiebVohlWeh Ko RasVeldFar Ie AshVohl";
mes "neaAmanIman Ie DorDuMe No Hireo";
mes "tassermaur Yee DorAdorNud Ee ";
mes "NohThorVe O FusImanAman";
next;
mes "[Fairy]";
mes "OsaVeldWeh U GothIyazVer Or ";
mes "LarsAnDor Yee TurVeldVil";
mes "LarsDanaFus An DiebImanmar er Dim";
mes "tasLoRini Ir WehAndu";
close;
}
}
splendide,230,142,3 script Fairy#13_2_5 4_F_FAIRYKID4,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Ah-Ha, I am so stunning.";
close;
}
else {
mes "[Fairy]";
mes "AgolWhaNe O LoRini";
close;
}
}
splendide,274,203,3 script Fairy#13_2_6 4_M_FAIRYKID3,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Hey, you~! Human! How did you find us?";
mes "What does your human world look like?";
mes "Is it fun to be there?";
close;
}
else {
mes "[Fairy]";
mes "AnnarNor So marFarAno Di NudThusNei Ir Ir ";
mes "narVaTi Mu SharDimmaur Or Ano";
mes "WhaModKo Or eoNeiNor Di ImanDunah O O ";
close;
}
}
splendide,275,141,3 script Fairy#13_2_7 4_M_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Don't talk to me. What do you want?";
mes "I know you will blame something on me right?";
next;
mes "[Fairy]";
mes "I don't want to listen to other people...";
mes "I am perfect as I am!";
close;
}
else {
mes "[Fairy]";
mes "narnahNoh Di WehRiniLars Yee ModAnu";
mes "LuAlahNe Or FarAnduOsa No AgolKo";
next;
mes "[Fairy]";
mes "LarsVilDim No WhaVilFus Ha Ash";
mes "ReLarsShar Mu AnduLoLon Ie Nufftas";
close;
}
}
splendide,224,230,3 script Fairy#13_2_8 4_F_FAIRYKID5,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Listen carefully and learn more!";
mes "Let's sing and dance!";
mes "You can be part of us!";
mes "Shake your hips!";
mes "Wow~Woo~Wow~";
mes "Dance~!";
close;
}
else {
mes "[Fairy]";
mes "NuffMushLars Ra WehVilnah Ra DielWeh";
mes "RivehnarWos Ra YurSharRe";
mes "TalVaThor O VerWhatas";
mes "FuloDimIyaz Mu WhaNoreo U ";
mes "AlahNeLo Ra UorOsa";
mes "SeAnduMush Ur ";
close;
}
}
splendide,223,36,3 script Fairy#13_2_9 4_F_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "I don't want to touch them at all.";
mes "But they are ruining my Yggdrasilberries.";
mes "I can't stand it anymore!";
next;
mes "[Fairy]";
mes "Fighting is not my thing...";
mes "But for our glory, I will fight!";
mes "They should feel honored to be battling with us!";
close;
}
else {
mes "[Fairy]";
mes "AshAmanNei Ir LonVeldremu O ";
mes "AnduSarHir No NudAnumaur Ha Veld";
mes "Semarmah U VeTingDieb Yu ";
mes "mahsertas Ra marAmanAdor Ir ";
next;
mes "[Fairy]";
mes "TingAgolLu So MushAndumah U neseor";
mes "WhaDuFulo er ImanThusNe Di Tur";
mes "DathUornah Ir MemaurDeh Yu Fulo";
mes "CyaMeDor Ko VeLarsAgol";
close;
}
}
splendide,305,129,3 script Fairy#13_2_10 4_F_FAIRYKID,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Hu...feel sleepy.";
mes "I am so bored. I have nothing to do.";
mes "Even my friends are fighting with those giants, but it is not really my job to help them.";
next;
mes "[Fairy]";
mes "I better check my make-up";
mes "in the dressing room.";
mes "Or should I get more beauty sleep?";
close;
}
else {
mes "[Fairy]";
mes "AnduNothUor O eomaurShar Mu AnduVeld";
mes "AdorFulotas Ko NorAlahAsh Ie Ala";
mes "KoOsaLon Ha AnuNeiNoh Di Ting";
mes "tasKoDiel O IyazGoth";
next;
mes "[Fairy]";
mes "OdesmahHir Or mahneaLars So ";
mes "HirNudAman O AdorWosDu";
mes "DimYurVa So DanaRuYur";
close;
}
}
splendide,142,315,3 script Fairy#13_2_11 4_F_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Flying in the sky is not easy.";
mes "But it is better than a walk on the ground.";
next;
mes "[Fairy]";
mes "Are you a human? Poor thing...";
mes "You can't have these beautiful wings?";
mes "Pathetic lives.";
mes "It is obvious that we are the only ones who are blessed.";
close;
}
else {
mes "[Fairy]";
mes "WharemuLars Ur SharUdenWha Yu Agol";
mes "LontasSar Ra DathVeAlah Ee Noh";
mes "LarsLonnah Ko TalnesIman Ie Diel";
next;
mes "[Fairy]";
mes "tasSarNuff Or WehFarDieb Ir FarRu";
mes "FusYurnah So MeAshnar O Noth";
mes "YurBurDu Yu VeldVaMush So Thor";
mes "AgolDiebUor No TurnahAla O ";
close;
}
}
splendide,181,107,5 script Fairy#13_2_12 4_F_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
mes "Neatness, tidiness and cleanness!";
mes "Those are the words.";
mes "that can describe us!";
mes "Others are so dirty and messy!";
close;
}
else {
mes "[Fairy]";
mes "FusYurnah So M ";
mes "WehFarDieb Ir FarRu ";
mes "FusYurnah ";
mes "AgolDiebUor No Tur";
close;
}
}
//== ep13_2_tre ============================================
splendide,188,76,5 script Splendide Soldier#tre1 4_M_FAIRYSOLDIER2,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Splendide Soldier]";
mes "This is Splendide, the garrison base of the Laphine.";
close;
}
else {
mes "[Splendide Soldier]";
mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
close;
}
}
splendide,201,76,3 script Splendide Soldier#tre2 4_M_FAIRYSOLDIER2,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Splendide Soldier]";
mes "This is Splendide, the garrison base of the Laphine.";
close;
}
else {
mes "[Splendide Soldier]";
mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
close;
}
}
splendide,207,97,5 script Middle-Ranked Laphine#1 4_M_FAIRYKID2,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Middle-Ranked Laphine]";
mes "Haap-!";
mes "See? Same as a streetlight, right?";
specialeffect EF_LEVEL99_4;
close;
}
else {
mes "[Middle-Ranked Laphine]";
mes "sehrVa";
mes "IyazAnman Di TurHirCya";
specialeffect EF_LEVEL99_4;
close;
}
}
splendide,210,95,3 script Middle-Ranked Laphine#2 4_M_FAIRYKID,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Middle-Ranked Laphine]";
mes "Wow~ Great!!";
emotion e_no1;
close;
}
else {
mes "[Middle-Ranked Laphine]";
mes "MushIyazTur Ee YurDana";
emotion e_no1;
close;
}
}
spl_in01,190,314,5 script Security Officer#tre 4_M_FAIRYSOLDIER2,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Security Officer]";
mes "This is the underground prison of Splendide.";
mes "Those who are guilty and prisoners are detained here.";
next;
mes "[Security Officer]";
mes "If you do something supicious, you must be detained here too, so you'd better to be careful!";
close;
}
else {
mes "[Security Officer]";
mes "GothremuAman Ha DimDielNuff";
mes "GothAnAsh er NohVaAgol Yee CyaOsaDor U Aman U ";
mes "TurOdesVrum Ir TalDathOsa Ie WosAgolVrum Ha neaNudHir Ha SeAnVil Di narAlahLars Yu";
close;
}
}
spl_in01,281,329,3 script Splendide Guard#tre 4_M_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Splendide Guard]";
mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times.";
close;
}
else {
mes "[Splendide Guard]";
mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So ";
close;
}
}
spl_in01,287,306,3 script #spl_prs HIDDEN_NPC,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Manuk Prisoner]";
mes "My, my body...!!";
mes "Injection! Please!! Help me!";
close;
}
else {
mes "[Manuk Prisoner]";
mes "Gi ha sd I das ";
mes "Yda sod ja si dsa";
close;
}
}
spl_in01,265,315,0 script #spl_prs1 -1,5,5,{
OnTouch:
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Voice from another side]";
mes "Sir, Please!!!";
mes "How can I communicate secretly with Manuk!!";
mes "I'm innocent. Please.";
close;
}
else {
mes "[Voice from another side]";
mes "RuffUdeneo Mu VilAsh";
mes "YurReDur Ha DielTalNe Ko Lars";
mes "HirVerWeh Yu AnuNud";
close;
}
}
//== ep13_spl_extra ========================================
spl_in01,172,225,3 script Wandering Poet#ep13 1_M_BARD,{
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Hi~~ do you hear the beautiful music comeing from afar~?";
next;
select("Who are you?");
cutin "god_nelluad01",2;
mes "[Poet Nell]";
mes "Who, me...?";
mes "I am just a poet enjoying the ambience...";
next;
mes "[Poet Nell]";
mes "I cam here the other day, requesting to take notes of this new world and they allow me to follow the adventurers here.";
next;
mes "[Poet Nell]";
mes "I became familliar with the Lapine.";
mes "It was quite awkward at first... Since I didn't knew their language.";
mes "But, one I started to play my instruments... they loved it.";
next;
mes "[Poet Nell]";
mes "They're fairies that know how to enjoy their lives..";
mes "How happy they are...";
mes "They are quite curious... I am honored to have met them...";
next;
mes "[Poet Nell]";
mes "So do you want to listen to my playing?";
next;
switch(select("Sure.:Not really.")) {
case 1:
mes "[Poet Nell]";
mes "What song do you want??";
next;
switch(select("Poet of Bragie:Chaos in Eternity:Sunset Assassin:Ring of Nibelungen")) {
case 1:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Poet of Bragie!";
mes "You must have a keen ear.";
soundeffect "bragis_poem.wav",0;
break;
case 2:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Chaos in Eternity...";
mes "This is a great piece but I wouldn't reccomend it while dining...";
soundeffect "chaos_of_eternity.wav",0;
break;
case 3:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Sunset Assassin!";
mes "Do you like Assassins?";
mes "This song tells of a legendary Assassin Cross that lived in the desert.";
soundeffect "assassin_of_sunset.wav",0;
break;
case 4:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Ring of Nibelungen...";
mes "This song has quite an interesting story~";
next;
soundeffect "ring_of_nibelungen.wav",0;
mes "^4d4dff There was a niver named Rhein that";
mes "that would shine as if made of gold.";
mes "It's secret hidden from all since";
mes "before this story was told...^000000";
next;
mes "^4d4dff Valhalla was born from the goddess Freya.";
mes "The envious Rocky destroyed the goddess of beauty.^000000";
mes "^4d4dff Out of it's depths was born a ring made of fire.";
mes "A ring so strong it held the god's desires~^000000";
next;
mes "^4d4dff Alberich's treasure now holds that power.";
mes "The power of the ring that held all the god's desires.^000000";
next;
mes "^4d4dff The treasure was used to buy the world's soul.";
mes "A soul purchased with the weight of gold.^000000";
next;
mes "^4d4dff Rocky afraid of losing control. transforms poor Alberich to the shape of a toad.";
next;
mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death.";
next;
mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy.";
break;
}
break;
case 2:
cutin "god_nelluad03",2;
mes "[Poet Nell]";
mes "Why not?";
mes "Why would you stare at me like that if you didn't want to listen to my playing";
next;
select("You look like someone I know.");
cutin "god_nelluad04",2;
mes "[Poet Nell]";
mes "Eh?";
mes "No way!";
mes "Maybe you're confused..!";
next;
mes "[Poet Nell]";
mes "Yes, I look quite common...";
mes "But I doubt we've ever met before.";
next;
cutin "god_nelluad01",255;
mes "- Nell seems embarrassed, then starts playing very complicated music -";
break;
}
close2;
cutin "god_nelluad01",255;
end;
}
spl_in01,182,213,1 script Resting Laphine#ep13_1 4_F_FAIRYKID3,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Resting Laphine]";
mes "The poet on the stagie is mysterious.";
mes "The moment you came here...";
mes "He arrived and started playing music.";
next;
mes "[Resting Laphine]";
mes "This is music from your country yes?";
mes "I think it sounds great.";
close;
}
else {
mes "[Resting Laphine]";
mes "IyazLarsSe Or An.";
mes "marLoOsa Yee NeiBur";
mes "Rinisehrnea Mu...? ";
close;
}
}
spl_in01,181,218,5 script Resting Laphine#ep13_2 4_M_FAIRYKID5,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "- He is nodding his head to the sound of the music -";
next;
mes "[Resting Laphine]";
mes "Do you know how to play a similar sound?";
mes "This tone is unbelievable.";
close;
}
else {
mes "- He is nodding his head to the sound of the music -";
next;
mes "[Resting Laphine]";
mes "GothTingNoth Di~ nar..";
mes "DiebIyazNud Yu FarAn";
mes "nesFarDor U ~";
close;
}
}
spl_in01,161,213,7 script Dining Laphine#ep13 4_M_FAIRYSOLDIER,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Dining Laphine]";
mes "I got bored eating home cooked food.";
mes "The only thing that keeps me coming here is fruit soup...";
next;
mes "[Dining Laphine]";
mes "Hey you!";
mes "Why are you staring at me eating dinner?";
close;
}
else {
mes "[Dining Laphine]";
mes "NothFarLu Ra...? ";
mes "RuffYur..!";
next;
mes "- He is giving me a odd stare as he eats his dinner -";
close;
}
}
spl_in01,162,202,5 script Laphine taking notes#1 4_F_FAIRYKID,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine taking notes]";
mes "We are quite impressed by the poet.";
mes "We Laphine love music aswell.";
mes "I never imagined that I would ever hear such exotic music.";
next;
mes "[Laphine taking notes]";
mes "I want to study music someday.";
mes "I plan to write much about the study of instruments and music";
next;
mes "[Laphine taking notes]";
mes "Someday you should listen to mu people's music.";
close;
}
else {
mes "[Laphine taking notes]";
mes "TiTalLars Ur tasThorNoth O AnImanWha.";
mes "FusLuRuff..... Mu TingLuAla Yee AnmanAndu";
next;
mes "- He seems frustrated that you don't understand him -";
close;
}
}
spl_in01,167,207,7 script Silent Laphine#ep13 4_M_FAIRYKID4,{
mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-";
close;
}
spl_in01,180,201,3 script Laphine Soldier#ep13_1 4_M_FAIRYSOLDIER2,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Soldier]";
mes "You are a stranger here, aren't you?";
mes "I am watching him to prevent anything bad from happening.";
next;
mes "[Laphine Soldier]";
mes "Definitely you are involved.";
mes "The upper side people allow you to pass here...";
mes "But nobody knows what's going to happen in this battlefield.";
next;
mes "[Laphine Soldier]";
mes "Anyway, whats that instrument over there?";
mes "We have a similar one...";
mes "But it sounds totally different.";
close;
}
else {
mes "[Laphine Soldier]";
mes "FusVohlAnu Ur Lon.";
mes "LoUdenFar Ha Dormaur?";
mes "...marAmanYur Mu.";
next;
mes "-The Laphine Soldier wants to tell you something, but just stops talking as you give him a blank stare -";
close;
}
}
spl_in01,189,207,3 script Laphine Staff#ep13_1 4_F_FAIRYKID4,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Staff]";
mes "Hm, what's up?";
mes "I'm sorry, but we don't sell food to strangers.";
next;
mes "[Laphine Staff]";
mes "You guys also need to be careful of food here.";
mes "Food is scarce here.";
next;
mes "[Laphine Staff]";
mes "You're going to have to find food somewhere else.";
close;
}
else {
mes "[Laphine Staff]";
mes "VeldAnoWeh Or ";
mes "TurWos";
mes "......ah...";
next;
mes "- You just grin and smile. It's frustrating not to be able to understand their language. -";
close;
}
}
spl_in01,154,207,5 script Laphine Staff#ep13_2 4_F_FAIRYKID5,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Staff]";
mes "his camp serves a military purpose. But we also have a need for bars.";
next;
mes "[Laphine Staff]";
mes "How else can a soldier release stress if not through drinking...";
next;
mes "[Laphine Staff]";
mes "We are here to support the laphine soldier by giving good drinks and entertainment.";
close;
}
else {
mes "[Laphine Staff]";
mes "NorVerNuff Ee Re!";
mes "remuDurOdes Mu AshFus~!";
mes "OdesTalWeh Ur??? ";
close;
}
}
spl_in01,122,314,5 script High-Ranked Soldier#ep13 4_M_FAIRYSOLDIER2,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[High-Ranked Soldier]";
mes "Are ther any new supplies?";
next;
mes "[Laphine Soldier]";
mes "This sword just arrived...";
mes "This is inspired by stars, and we tested it by cutting the thread floating over the water.";
next;
mes "[High-Ranked Soldier]";
mes "Hmm, we rarely used swords. But it looks great as a decoration.";
next;
mes "- Seems their busy talking about weapons -";
close;
}
else {
mes "[High-Ranked Soldier]";
mes "NorVerNuff Ee Re....";
next;
mes "[Laphine Soldier]";
mes "FusVerAlah Di ";
mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
next;
mes "[High-Ranked Soldier]";
mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
close;
}
}
spl_in01,122,311,1 script Laphine Soldier#ep13_2 4_M_FAIRYSOLDIER,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Soldier]";
mes "Are you a stranger?";
mes "Have you come here to see the Laphine's military storage?";
next;
mes "[High-Ranked Soldier]";
mes "Nevermind. These are useless to them...";
mes "How can this delicate sword be used by those brutes...?";
next;
mes "[Laphine Soldier]";
mes "O";
close;
}
else {
mes "[High-Ranked Soldier]";
mes "NorVerNuff Ee Re....";
next;
mes "[Laphine Soldier]";
mes "FusVerAlah Di ";
mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
next;
mes "[High-Ranked Soldier]";
mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
close;
}
}
//== ep33_2_dailybs ========================================
splendide,121,259,3 script Fairy#ep13bs1 4_F_FAIRYKID,{
if (isequipped(2782) == 1) {
mes "[Fairy]";
mes "Have you ever gone to the East side?";
mes "Theres lots of ice~";
mes "How cold...";
close;
}
else {
mes "[nes]";
mes "VaFuloDor An ";
mes "WosNuffremu Ha TurAshTi";
mes "VilTiRini O ";
close;
}
}
splendide,163,264,3 script Fairy#ep13bs2 4_F_FAIRYKID3,{
if (isequipped(2782) == 1) {
mes "[Fairy]";
mes "What are you looking at!";
next;
mes "[Fairy]";
mes "Oh me! You know beauty when you see it don't you~?!";
close;
}
else {
mes "[nes]";
mes "UorVeLars No Ador";
next;
mes "[nes]";
mes "SeGothShar An AshDur";
close;
}
}