//================= Hercules Database =====================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2014-2016 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Items Additional Database
//=========================================================================
item_db: (
/**************************************************************************
************* Entry structure ********************************************
**************************************************************************
{
// ================ Mandatory fields ==============================
Id: ID (int)
AegisName: "Aegis_Name" (string, optional if Inherit: true)
Name: "Item Name" (string, optional if Inherit: true)
// ================ Optional fields ===============================
Type: Item Type (int, defaults to 3 = etc item)
Buy: Buy Price (int, defaults to Sell * 2)
Sell: Sell Price (int, defaults to Buy / 2)
Weight: Item Weight (int, defaults to 0)
Atk: Attack (int, defaults to 0)
Matk: Magical Attack (int, defaults to 0, ignored in pre-re)
Def: Defense (int, defaults to 0)
Range: Attack Range (int, defaults to 0)
Slots: Slots (int, defaults to 0)
Job: { (defaults to all job)
All: true/false (boolean, defaults to false)
Novice: true/false (boolean, defaults to false)
Swordsman: true/false (boolean, defaults to false)
Magician: true/false (boolean, defaults to false)
Archer: true/false (boolean, defaults to false)
Acolyte: true/false (boolean, defaults to false)
Merchant: true/false (boolean, defaults to false)
Thief: true/false (boolean, defaults to false)
Knight: true/false (boolean, defaults to false)
Priest: true/false (boolean, defaults to false)
Wizard: true/false (boolean, defaults to false)
Blacksmith: true/false (boolean, defaults to false)
Hunter: true/false (boolean, defaults to false)
Assassin: true/false (boolean, defaults to false)
Crusader: true/false (boolean, defaults to false)
Monk: true/false (boolean, defaults to false)
Sage: true/false (boolean, defaults to false)
Rogue: true/false (boolean, defaults to false)
Alchemist: true/false (boolean, defaults to false)
Bard: true/false (boolean, defaults to false)
Taekwon: true/false (boolean, defaults to false)
Star_Gladiator: true/false (boolean, defaults to false)
Soul_Linker: true/false (boolean, defaults to false)
Gungslinger: true/false (boolean, defaults to false)
Ninja: true/false (boolean, defaults to false)
Gangsi: true/false (boolean, defaults to false)
Death_Knight: true/false (boolean, defaults to false)
Dark_Collector: true/false (boolean, defaults to false)
Kagerou: true/false (boolean, defaults to false)
Rebellion: true/false (boolean, defaults to false)
}
Job: Job mask (alternate format, int, defaults to all jobs = 0xFFFFFFFF)
Upper: Upper mask (bitmask array, string or int, defaults to "ITEMUPPER_ALL")
Gender: Gender (int, defaults to both = 2)
Loc: Equip location (bitmask array, string or int, required value for equipment)
WeaponLv: Weapon Level (int, defaults to 0)
EquipLv: Equip required level (int, defaults to 0)
EquipLv: [min, max] (alternative syntax with min / max level)
Refine: Refineable (boolean, defaults to true)
Subtype: Item Subtype (int, defaults to 0)
ViewSprite: Sprite view ID (int, defaults to 0)
BindOnEquip: true/false (boolean, defaults to false)
ForceSerial: true/false (boolean, defaults to false)
BuyingStore: true/false (boolean, defaults to false)
Delay: Delay to use item (int, defaults to 0)
KeepAfterUse: true/false (boolean, defaults to false)
Trade: { (defaults to no restrictions)
override: GroupID (int, defaults to 100)
nodrop: true/false (boolean, defaults to false)
notrade: true/false (boolean, defaults to false)
partneroverride: true/false (boolean, defaults to false)
noselltonpc: true/false (boolean, defaults to false)
nocart: true/false (boolean, defaults to false)
nostorage: true/false (boolean, defaults to false)
nogstorage: true/false (boolean, defaults to false)
nomail: true/false (boolean, defaults to false)
noauction: true/false (boolean, defaults to false)
}
Nouse: { (defaults to no restrictions)
override: GroupID (int, defaults to 100)
sitting: true/false (boolean, defaults to false)
}
Stack: [amount, type] (int, defaults to 0)
Sprite: SpriteID (int, defaults to 0)
Script: <"
Script
(it can be multi-line)
">
OnEquipScript: <" OnEquip Script (can also be multi-line) ">
OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">
// ================ Optional fields (item_db2 only) ===============
Inherit: true/false (boolean, if true, inherit the values
that weren't specified, from item_db.conf,
else override it and use default values)
},
**************************************************************************/
// THQ Quest Items
// =============================================================
/*
{
Id: 7950
AegisName: "THG_Membership"
Name: "THG Membership"
Type: 3
Sell: 10
Weight: 10
},
*/
/*
{
Id: 7951
AegisName: "Token_Bag"
Name: "Token Bag"
Type: 3
Sell: 10
Weight: 10
},
*/
/*
{
Id: 1998
AegisName: "Jeramiahs_Jur"
Name: "Jeramiah's Jur"
Type: 3
Sell: 10
Weight: 10
},
*/
/*
{
Id: 1999
AegisName: "Zeds_Staff"
Name: "Zed's Staff"
Type: 3
Sell: 10
Weight: 10
},
*/
// Official Event Items that had their Effects removed after the event was completed
/*
{
Id: 585
AegisName: "Wurst"
Name: "Brusti"
Type: 11
Buy: 2
Weight: 40
Script: <"
itemheal rand(15,20),0;
itemskill PR_MAGNIFICAT,3;
">
},
*/
/*
{
Id: 679
AegisName: "Gold_Pill"
Name: "Pilule"
Type: 0
Buy: 5000
Weight: 300
Script: <" percentheal 50,50; ">
},
*/
/*
{
Id: 2681
AegisName: "Republic_Ring"
Name: "Republic Anniversary Ring"
Type: 5
Buy: 20
Weight: 100
Loc: 136
Refine: false
Script: <" bonus bAllStats,3; ">
},
*/
/*
{
Id: 5134
AegisName: "Pumpkin_Hat"
Name: "Pumpkin-Head"
Type: 5
Buy: 20
Weight: 200
Def: 2
Loc: 256
ViewSprite: 206
Script: <" bonus2 bSubRace,RC_Demon,5; ">
},
*/
/*
{
Id: 5136
AegisName: "Santas_Hat_"
Name: "Louise's Santa Hat"
Type: 5
Buy: 20
Weight: 100
Def: 3
Loc: 256
ViewSprite: 20
Script: <"
bonus bMdef,1;
bonus bLuk,1;
bonus3 bAutoSpellWhenHit,AL_HEAL,3,50;
bonus3 bAutoSpellWhenHit,AL_BLESSING,10,50;
">
},
*/
/*
{
Id: 5145
AegisName: "Carnival_Joker_Jester"
Name: "Carnival Jester"
Type: 5
Buy: 10
Weight: 100
Loc: 256
ViewSprite: 89
Script: <" bonus bAllStats,3; ">
},
*/
/*
{
Id: 5147
AegisName: "Baseball_Cap"
Name: "Baseball Cap"
Type: 5
Buy: 0
Weight: 200
Def: 3
Loc: 256
ViewSprite: 216
Script: <" bonus2 bExpAddRace, RC_All, 50; ">
},
*/
/*
{
Id: 5201
AegisName: "Party_Hat_B"
Name: "2nd Anniversary Party Hat"
Type: 5
Buy: 20
Weight: 300
Def: 3
Loc: 256
ViewSprite: 144
Script: <" bonus bAllStats,3; ">
},
*/
/*
{
Id: 5202
AegisName: "Pumpkin_Hat_"
Name: "Pumpkin Hat"
Type: 5
Buy: 20
Weight: 200
Def: 2
Loc: 256
ViewSprite: 206
Script: <"
bonus bAllStats,2;
bonus2 bSubRace,RC_Demon,5;
bonus3 bAddMonsterDropItem,529,RC_DemiHuman,1500;
">
},
*/
/*
{
Id: 5204
AegisName: "Event_Pierrot_Nose"
Name: "Rudolf's Red Nose"
Type: 5
Buy: 20
Weight: 100
Loc: 1
Refine: false
ViewSprite: 49
Script: <"
bonus2 bResEff,Eff_Blind,3000;
bonus2 bAddMonsterDropItem,12130,30;
">
},
*/
/*
{
Id: 5264
AegisName: "Aussie_Flag_Hat"
Name: "Australian Flag Hat"
Type: 5
Buy: 20
Weight: 500
Def: 4
Loc: 256
ViewSprite: 304
Script: <" bonus bAllStats,2; ">
},
*/
/*
{
Id: 5356
AegisName: "Pumpkin_Hat_H"
Name: "Pumpkin Hat"
Type: 5
Buy: 20
Weight: 200
Def: 2
Loc: 256
ViewSprite: 206
Script: <"
bonus bAllStats,2;
bonus2 bSubRace,RC_Demon,5;
bonus2 bMagicAddRace,RC_Demon,5;
">
},
*/
/*
{
Id: 5811
AegisName: "Santa_Beard"
Name: "Santa Beard"
Type: 5
Buy: 20
Weight: 100
Def: 5
Loc: 1
Refine: false
ViewSprite: 25
Script: <" bonus2 bSubRace,RC_Brute,5; ">
},
*/
/*
{
Id: 11702
AegisName: "Moon_Cookie"
Name: "Moon Cookie"
Type: 11
Buy: 0
Weight: 10
Script: <"
sc_end SC_POISON;
sc_end SC_SILENCE;
sc_end SC_BLIND;
sc_end SC_CONFUSION;
sc_end SC_CURSE;
sc_end SC_ILLUSION;
itemskill AL_BLESSING,7;
">
},
*/
/*
{
Id: 12131
AegisName: "Lucky_Potion"
Name: "Lucky Potion"
Type: 0
Buy: 2
Weight: 100
Script: <" sc_start SC_FOOD_LUK,180000,15; ">
},
*/
/*
{
Id: 12143
AegisName: "Red_Can"
Name: "Red Can"
Type: 2
Buy: 50000
Weight: 300
Script: <" percentheal 25,25; ">
},
*/
// Event effect: Summon monster? Probably Rice_Cake. x_x
/*
{
Id: 12199
AegisName: "Rice_Scroll"
Name: "Rice Scroll"
Type: 2
Buy: 0
},
*/
/*
{
Id: 12200
AegisName: "Event_Cake"
Name: "Event Cake"
Type: 2
Buy: 20
Weight: 50
Script: <" itemskill PR_MAGNIFICAT,3; ">
},
*/
/*
{
Id: 12238
AegisName: "New_Year_Rice_Cake_1"
Name: "New Year Rice Cake"
Type: 0
Buy: 20
Weight: 100
Script: <"
percentheal 20,15;
sc_start SC_FOOD_STR,1200000,3;
sc_start SC_FOOD_INT,1200000,3;
sc_start SC_FOOD_LUK,1200000,3;
sc_start SC_MOVHASTE_INFINITY,5000,0;
">
},
*/
/*
{
Id: 12239
AegisName: "New_Year_Rice_Cake_2"
Name: "New Year Rice Cake"
Type: 0
Buy: 20
Weight: 100
Script: <"
percentheal 20,15;
sc_start SC_FOOD_DEX,1200000,3;
sc_start SC_FOOD_AGI,1200000,3;
sc_start SC_FOOD_VIT,1200000,3;
sc_start SC_MOVHASTE_INFINITY,5000,0;
">
},
*/
// iRO St. Patrick's Day Event 2008
// =============================================================
/*
{
Id: 12715
AegisName: "Black_Treasure_Chest"
Name: "Black Treasure Chest"
Type: 2
Buy: 0
Weight: 200
Script: <" callfunc "F_08stpattyseventbox"; ">
},
*/
// iRO Valentine's Day Event 2009
// =============================================================
/*
{
Id: 12742
AegisName: "Valentine_Gift_Box_M"
Name: "Valentine Gift Box"
Type: 2
Buy: 10
Script: <" getitem 7946,1; ">
},
*/
/*
{
Id: 12743
AegisName: "Valentine_Gift_Box_F"
Name: "Valentine Gift Box"
Type: 2
Buy: 10
Script: <" getitem 7947,1; ">
},
*/
/*
{
Id: 12744
AegisName: "Chocolate_Box"
Name: "Chocolate Box"
Type: 2
Buy: 10
Script: <" getitem 558,1; ">
},
*/
/*
{
Id: 14466
AegisName: "Valentines_Emblem_Box"
Name: "Valentine's Emblem Box"
Type: 2
Buy: 10
Script: <" getitem 5817,1; ">
},
*/
/*
{
Id: 7946
AegisName: "Gold_Ring_Of_Valentine"
Name: "Gold Ring Of Valentine"
Type: 3
Buy: 10
},
*/
/*
{
Id: 7947
AegisName: "Silver_Ring_Of_Valentine"
Name: "Silver Ring Of Valentine"
Type: 3
Buy: 10
},
*/
/*
{
Id: 7948
AegisName: "Box"
Name: "Box"
Type: 3
Buy: 10
Weight: 10
},
*/
/*
{
Id: 5817
AegisName: "Valentines_Emblem"
Name: "Valentine's Emblem"
Type: 5
Buy: 10
Def: 3
Loc: 136
Refine: false
Script: <"
bonus bAtkRate,3;
bonus bMatkRate,3;
bonus bAllStats,2;
bonus bFlee,10;
bonus bAspd,1;
bonus bMdef,3;
bonus2 bSkillAtk,"AL_HEAL",10;
bonus2 bSkillHeal,AL_HEAL,10;
bonus2 bSkillHeal,AM_POTIONPITCHER,10;
bonus2 bAddItemHealRate,IG_Potion,10;
">
},
*/
// iRO Halloween Event 2009
// =============================================================
/*
{
Id: 5668
AegisName: "Weird_Pumpkin_Hat"
Name: "Weird Pumpkin Hat"
Type: 5
Buy: 20
Def: 5
Loc: 256
ViewSprite: 206
Script: <"
bonus bMdef,5;
bonus2 bAddMonsterDropItem,12192,2500;
">
},
*/
/*
{
Id: 6298
AegisName: "Crushed_Pumpkin"
Name: "Crushed Pumpkin"
Type: 3
Buy: 0
},
*/
/*
{
Id: 6299
AegisName: "Worn_Fabric"
Name: "Worn Fabric"
Type: 3
Buy: 0
},
*/
// Old Tuxedo and Wedding Dress, will display the outfit when worn.
// ==================================================================
/*
{
Id: 2338
AegisName: "Wedding_Dress"
Name: "Wedding Dress"
Type: 5
Buy: 43000
Weight: 500
Job: {
All: true
Novice: false
}
Loc: 16
OnEquipScript: <" sc_start SC_WEDDING,-1,0; ">
OnUnequipScript: <" sc_end SC_WEDDING; ">
},
*/
/*
{
Id: 7170
AegisName: "Tuxedo"
Name: "Tuxedo"
Type: 5
Buy: 43000
Weight: 10
Job: {
All: true
Novice: false
}
Gender: 1
Loc: 16
OnEquipScript: <" sc_start SC_WEDDING,-1,0; ">
OnUnequipScript: <" sc_end SC_WEDDING; ">
},
*/
)