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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#ifndef EVOL_MAP_MOBDEXT
#define EVOL_MAP_MOBDEXT
#include "map/map.h"
struct MobdExt
{
int walkMask;
int weaponAttacks[MAX_WEAPON_TYPE];
unsigned short eleResist[ELE_MAX];
int collisionDx;
int collisionDy;
int collisionMask;
unsigned short mutationCount;
unsigned short mutationStrength;
};
#endif // EVOL_MAP_MOBDEXT
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